Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 16:26:33 Player: CONM Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1001) 1001 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (56) 56 TOTAL SCORE: 3182 Bonus ------- High Alert Combat Kills 56 Cogmind --------- Core Integrity 0/550 Matter 277/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Light Nuclear Core Improved Signal Interpreter Improved Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Structural Scanner Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Great Maul Great Maul > --- INVENTORY -------- Light Nuclear Core Compact Wheel Gravmag System Improved VTOL Module Structural Scanner Improved Signal Interpreter Improved Signal Interpreter Pulse Rifle Pulse Rifle Autogun Enhanced Autogun Rocket Launcher Rocket Launcher Improved Grenade Launcher Flail [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 56 | 7 1 7 21 20 Power 8 | 1 . 2 3 2 Engine 7 | 1 . 2 2 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 15 | 2 . 2 4 7 Treads . | . . . . . Leg 9 | 2 . 2 4 1 Wheel . | . . . . . Hover 6 | . . . . 6 Flight . | . . . . . Utility 13 | 2 1 1 4 5 Device 5 | 1 . 1 . 3 Storage 4 | 1 1 . 2 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 20 | 2 . 2 10 6 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 . 1 4 . Ballistic Cannon 2 | . . . 2 . Launcher 6 | . . 1 3 2 Special Weapon . | . . . . . Impact Weapon 5 | . . . 1 4 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 21 | . . 5 3 13 Power 5 | . . 2 1 2 Propulsion 8 | . . 1 1 6 Utility 4 | . . . 1 3 Weapon 4 | . . 2 . 2 Highest Loss Streak 10 | . . 5 2 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 100 74 92 84 Engine 7 | . 14 7 10 1 Core 1 | . . . . 5 Leg 20 | . 28 24 29 3 Hover 5 | . . . . 18 Device 10 | . 14 14 3 18 Storage 11 | . 14 14 11 8 Processor 8 | . . . 10 10 Protection 2 | . . . 5 . Ballistic Gun 12 | . 28 12 17 2 Ballistic Cannon 1 | . . . 2 . Launcher 1 | . . . 1 . Impact Weapon 3 | . . . . 12 Peak Build Rating 36 | 7 7 12 18 36 Average Rating 16 | 4 7 7 15 28 On Entrance 8 | . 7 7 8 18 Naked Turns 15 | . . . . 15 Heaviest Build 39 | 15 20 24 36 39 Greatest Support 39 | 20 20 22 39 39 Greatest Overweight (x) 7 | . . 1 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 12 | 6 8 10 13 14 Most Carried 15 | 3 7 10 15 15 Average Carried 11 | 1 3 8 13 13 Final Capacity 15 | 8 10 10 15 5 Final Carried 15 | 3 7 10 15 4 Class Distribution -------------------- 86% | Mutant 11% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1056 | 211 . 128 493 224 Remotely . | . . . . . Salvage Created 1399 | 11 . 30 825 533 Parts 76 | 2 . 1 42 31 Haulers Intercepted 5 | . . . 2 3 Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 28 | . . . 17 11 Melee 5 | . . . . 5 Guns 10 | . . . 10 . Cannons 2 | . . . 2 . AOE 10 | . . . 5 5 Classes Destroyed 11 | 1 . 1 6 3 Worker 4 | . . 1 1 2 Builder 2 | . . . . 2 Tunneler 2 | 1 . . . 1 Hauler 5 | . . . 2 3 Recycler 3 | . . . 2 1 Watcher 1 | . . . . 1 Swarmer 9 | . . . 3 6 Grunt 9 | . . . 7 2 Duelist 1 | . . . 1 . Sentry 8 | . . . 6 2 Hunter 1 | . . . . 1 Best Kill Streak 8 | 1 . 1 8 8 Combat Bots Only 5 | . . . 5 5 Max Kills in Single Turn 6 | 1 . 1 6 6 Gunslinging . | . . . . . Exploded 4 | . . . 4 4 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 294 | . . 20 74 200 Missed 69 | . . 1 16 52 Damage Taken 3094 | . . 679 708 1707 Core 863 | . . 210 102 551 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 . 16 74 . Volleys Fired 52 | 1 . 4 45 2 Largest 2 | 2 . 2 2 2 Hottest 78 | 40 . 40 78 66 Shots Fired 91 | 2 . 6 79 4 Gun 64 | 2 . 6 56 . Cannon 18 | . . . 18 . Launcher 9 | . . . 5 4 Special . | . . . . . Kinetic 82 | 2 . 6 74 . Thermal . | . . . . . Explosive 9 | . . . 5 4 Electromagnetic . | . . . . . Robot Hit Streak 28 | 1 . 5 28 . Robot Miss Streak 2 | . . 1 2 . Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 91 | 1 . 5 60 25 Core Hits 58 | 1 . 2 36 19 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 4 | . . . . 4 Smash 4 | . . . . 4 Melee Attacks 45 | . . . 2 43 Impact 45 | . . . 2 43 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . . . 6 Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . . 3 Damage Inflicted 3562 | 10 . 61 1538 1953 Guns 799 | 10 . 61 728 . Cannons 302 | . . . 302 . Explosions 1129 | . . . 508 621 Melee 1332 | . . . . 1332 Ramming . | . . . . . Kinetic 1101 | 10 . 61 1030 . Thermal . | . . . . . Explosive 1129 | . . . 508 621 Electromagnetic . | . . . . . Impact 1332 | . . . . 1332 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 367 | . . . 23 344 Projectiles . | . . . . . Explosions 25 | . . . 23 2 Melee 342 | . . . . 342 Knockbacks 4 | . . . 3 1 Impact 1 | . . . . 1 Kinetic 3 | . . . 3 . Secondary . | . . . . . Self-Inflicted Damage 18 | . . . 18 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 88 | . . . 88 3 Average Temperature 23 | . . . 23 3 Received Heat Transfer 775 | . . 52 300 423 Siege Activations . | . . . . . Robots Corrupted 4 | . . . . 4 Combat Hostiles 1 | . . . . 1 Parts Fried 10 | . . . . 10 Impact Corruptions 12 | . . . . 12 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 681 | 5 3 45 406 681 Initial 118 | . 3 . 17 118 Average 206 | . 3 22 217 364 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 48 | 100 100 100 34 25 Level 1 34 | . . . 58 27 Level 2 16 | . . . 7 46 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 . 2 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . . 1 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . . 13 28 31 Peak Tracking Total 9 | . . 9 7 9 Tactical Retreats 12 | . . 1 1 10 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 14 | . 1 2 6 5 Terminals 9 | . . 1 5 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . 1 1 Garrison Access 1 | . . . . 1 Total Hacks 41 | . 1 3 22 15 Successful 23 | . 1 2 12 8 Failed 18 | . . 1 10 7 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 16 | . . . 8 8 Terminals 28 | . . 2 15 11 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 9 | . . . 7 2 Garrison Access 2 | . . . . 2 Terminal Hacks 7 | . . 2 3 2 Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . . . 1 1 Open Door 1 | . . 1 . . Branch Access Points 1 | . . . . 1 Patrol Status 1 | . . 1 . . Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 8 | . . . 6 2 Insert Component 4 | . . . 3 1 Analyze 4 | . . . 3 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . . . 3 4 Terminals 7 | . . . 3 4 Track 1 | . . . . 1 Botnet 6 | . . . 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . . . 6 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 3 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . 3 1 Part Schematics Acquired 4 | . . . 3 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2322 | 99 123 373 1084 643 Spaces Moved 1740 | 72 99 303 581 685 Core 47 | 6 . . . 41 Treads . | . . . . . Legs 1122 | 66 99 303 581 73 Wheels . | . . . . . Hover 571 | . . . . 571 Flight . | . . . . . Fastest Speed 48 | 50 120 90 105 48 Average Speed 109 | 114 120 108 152 70 Slowest Speed 400 | 120 120 185 186 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 5 21 73 61 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 18 | . . . 10 8 Terrain Destroyed 54 | . . . 33 21 Melee 10 | . . . 2 8 Projectile 1 | . . . 1 . AOE 43 | . . . 30 13 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2001 | 83 102 338 710 768 Wait 51 | 1 . 19 31 . Move 1736 | 71 98 302 580 685 Hop . | . . . . . Pick Up 37 | 3 3 5 15 11 Fast Attach 22 | 7 . 2 9 4 Attach 11 | . . 1 1 9 Detach . | . . . . . Swap 23 | . 1 4 11 7 Drop 29 | . . 1 16 12 Fire 52 | 1 . 4 45 2 Melee 40 | . . . 2 38 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 7) 223 | -10/Materials | Entered Mines 277 | -10/Mines | Learned location of Zion (-6) 307 | -10/Mines | Build established: Mutant 345 | -10/Mines | Assembled infested the area 349 | -10/Mines | Met a Derelict shopkeep closing up shop 393 | -10/Mines | Core integrity fell below 50% 407 | -10/Mines | Core integrity fell below 20% 422 | -10/Mines | Learned Materials trap positions 437 | -10/Mines | Lost 5 parts (2p1n2w) 447 | -10/Mines | Discovered new exit (range 8) 496 | -10/Mines | Found DCF Scrap (15 items) 519 | -10/Mines | Discovered new exit (range 11) 596 | -10/Mines | Entered Materials 596 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 597 | -9/Materials | Loaded intel: 24 trap records 955 | -9/Materials | Discovered new exit (range 12) 1276 | -9/Materials | Discovered new exit (range 11) 1660 | -9/Materials | Discovered new exit (range 8) 1680 | -9/Materials | Entered another Materials area 1680 | -8/Materials | Evolved 2 slots: Utility x2 1865 | -8/Materials | Identified exit to Storage 2229 | -8/Materials | Lost 10 parts (1p4n3u2w) 2271 | -8/Materials | Core integrity fell below 50% 2286 | -8/Materials | Released all parts (4) 2288 | -8/Materials | Core integrity fell below 20% 2307 | -8/Materials | Lost 3 parts (1p2n) 2323 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02241_ Sneak attack on T-07 Excavator. 02241_ T-07 Excavator suffers critical hit (Smash). 02241_ T-07 Excavator destroyed. 02244_ Acquired 9 matter. 02250_ C-30 ARC bursts open, deploying its payload. 02250_ S-10 Pest unfolds itself. 02262_ Deuterium Engine destroyed. 02266_ S-10 Pest destroyed. 02271_ Acquired 18 matter. 02272_ Aluminum Leg destroyed. 02276_ Gravmag System destroyed. 02286_ Released Flail. 02286_ Released Imp. Signal Interpreter. 02286_ Released Lrg. Storage Unit. 02286_ Released Structural Scanner. 02312_ Destroyed Flight Unit. 02312_ S-10 Pest system corrupted by crushing effect. 02312_ Lgt. Assault Rifle fried. 02312_ Lgt. Ion Engine fried. 02312_ S-10 Pest destroyed. 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"T" ##? | | ?????????????????????????????????# ## """ ##? | | ??????????????????????????????????###### ########? | | ??????????????????????????????????###?###########? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 5 Item Schematics ----------------- Great Maul | -9/Materials | Scanalyzed Adv. Weight Redist. System | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorActuatorFlail Manual? 0 Play Time 00:35:13 Cumulative 100.7 hours Start 2024.10.27 @ 00:36:32 End 2024.10.27 @ 16:26:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 43 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 266485f4-e7a8-4de4-b99e-d24e41f00cd3