Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.20 @ 23:20:50 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (49) 245 Value Destroyed (1771) 1771 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6576 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (9) Movement Flying (29) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Cesium-ion Thruster > --- UTILITY (3) ------ Experimental Sensor Array Advanced Signal Interpreter Makeshift Transmission Jammer > --- WEAPON (3) ------- Remote Datajack CR-A16's Pointy Stick > --- INVENTORY (4) ---- Storm Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Cesium-ion Thruster > --- UTILITY ---------- Experimental Sensor Array Advanced Signal Interpreter Improved Maneuvering Thrusters > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Flight Unit Makeshift Transmission Jammer Remote Datajack [Rating: 40] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Advanced Signal Interpreter Device Experimental Sensor Array Storage Medium Matter Pod Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Gauss Rifle Special Weapon Remote Datajack Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Slots Evolved 6 | 3 . . 1 . . . 1 . . . 1 Power . | . . . . . . . . . . . . Propulsion 2 | 1 . . 1 . . . . . . . . Utility 2 | 1 . . . . . . 1 . . . . Weapon 2 | 1 . . . . . . . . . . 1 Parts Attached 52 | 3 1 1 10 10 3 8 8 1 2 5 . Power 6 | 1 . . 1 . . 2 2 . . . . Engine 6 | 1 . . 1 . . 2 2 . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 8 | . . . 6 . . 1 . . . 1 . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 8 | . . . 6 . . 1 . . . 1 . Utility 20 | . 1 1 1 7 2 1 3 . 2 2 . Device 15 | . . 1 . 5 1 1 3 . 2 2 . Storage 1 | . 1 . . . . . . . . . . Processor 2 | . . . . 1 1 . . . . . . Hackware . | . . . . . . . . . . . . Protection 2 | . . . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 18 | 2 . . 2 3 1 4 3 1 . 2 . Energy Gun 3 | . . . 2 1 . . . . . . . Energy Cannon 3 | . . . . 2 1 . . . . . . Ballistic Gun 8 | 2 . . . . . 3 2 1 . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 3 | . . . . . . 1 1 . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 . . . . . Parts Lost . | . . . . . . . . . . . . Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility . | . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 42 64 94 96 100 100 95 99 100 99 91 Engine 11 | . 14 14 13 12 12 12 11 11 11 11 10 Flight 28 | . . . 25 37 37 37 33 33 33 33 30 Device 15 | . . 7 13 18 21 12 18 22 22 21 20 Storage 2 | . . 14 10 . . . . . . . . Processor 7 | . . . . . 3 12 11 11 11 11 10 Energy Gun 1 | . . . 2 16 1 . . . . . . Energy Cannon 2 | . . . . 8 23 5 . . . . . Ballistic Gun 15 | . 28 28 24 . . 17 18 21 22 6 . Special Weapon 2 | . . . . . . 1 2 . . 5 10 Piercing Weapon 2 | . . . . . . . . . . 9 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 26 | 7 9 10 17 26 23 22 25 25 25 25 22 Greatest Support 25 | 3 3 3 23 23 23 25 25 25 25 25 25 Greatest Overweight (x) 3 | 2 2 3 3 1 . . . . . . . Average Overweight (x) . | 1 2 2 . . . . . . . . . Largest Inventory Capacity 4 | 1 1 1 1 3 3 3 3 3 3 4 4 Average Capacity 2 | . 1 1 1 1 3 3 3 3 3 3 4 Most Carried 4 | 1 1 1 1 3 3 3 3 3 3 4 4 Average Carried 2 | . 1 1 . 1 2 2 2 2 3 3 4 Final Capacity 4 | 1 1 1 1 3 3 3 3 3 3 4 4 Final Carried 4 | 1 1 1 1 3 3 3 3 3 3 4 4 Class Distribution -------------------- 49% | Hacker-Scout 18% | Hacker-Ninja 16% | Mutant 15% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Sprinter | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Ninja | -6/Zion Hacker-Ninja | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Matter Collected 1702 | 230 . 27 216 194 30 685 105 55 80 80 . Remotely . | . . . . . . . . . . . . Salvage Created 1665 | . . 58 252 . 117 950 105 . 84 . 99 Parts 146 | . . 1 36 . 6 69 13 . 5 . 16 Haulers Intercepted 1 | . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 8 1 16 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 46 | . . 1 11 . 1 18 2 . 2 . 11 Melee 11 | . . . . . . . . . . . 11 Guns 29 | . . 1 11 . . 13 2 . 2 . . Cannons 6 | . . . . . 1 5 . . . . . Classes Destroyed 7 | . . 1 2 . 1 3 . . . . . Hauler 1 | . . . . . . 1 . . . . . Recycler 1 | . . . . . . 1 . . . . . Watcher 1 | . . . . . 1 . . . . . . Swarmer 20 | . . . 4 . . 3 . . 2 . 11 Grunt 13 | . . 1 3 . 1 8 . . . . . Sentry 10 | . . . 4 . . 4 2 . . . . Programmer 3 | . . . . . . 3 . . . . . Best Kill Streak 6 | . . 1 6 . 1 4 1 . 2 . 5 Combat Bots Only 6 | . . 1 6 . 1 4 1 . 2 . 5 Max Kills in Single Turn 1 | . . 1 1 . 1 1 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Damage Taken 3339 | . . 140 423 9 59 1164 245 . 169 . 1130 Core 2747 | . . 120 324 7 46 944 205 . 137 . 964 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 1891 | . . 70 204 7 46 764 139 . 107 . 554 Core Remaining (%) 89 | 100 . 81 . 97 91 76 . . . . . Volleys Fired 138 | . . 2 33 . 6 81 8 . 6 2 . Largest 2 | . . 2 2 . 2 2 2 . 2 1 . Hottest 125 | . . 40 76 . 125 125 66 . 66 30 . Shots Fired 259 | . . 4 66 1 12 148 14 . 12 2 . Gun 214 | . . 4 66 1 . 118 13 . 12 . . Cannon 40 | . . . . . 12 28 . . . . . Launcher . | . . . . . . . . . . . . Special 5 | . . . . . . 2 1 . . 2 . Kinetic 207 | . . 4 60 . . 118 13 . 12 . . Thermal 47 | . . . 6 1 12 28 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 20 | . . 2 10 . 5 14 20 . 1 1 . Robot Miss Streak 9 | . . 2 4 1 4 9 . . 6 1 . Penetration Max 3 | . . . . . . 3 1 . . . . Secondary Targets 2 | . . 1 . . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . Shots Hit Robots 182 | . . 2 45 . 6 91 13 . 3 1 21 Core Hits 96 | . . 2 17 . 3 52 9 . 2 . 11 Critical Hits 31 | . . . . . . 27 3 . 1 . . Critical Kills 15 | . . . . . . 13 1 . 1 . . Critical Parts Destroyed 13 | . . . . . . 12 1 . . . . Melee Attacks 32 | . . . . . . . . . . . 32 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 32 | . . . . . . . . . . . 32 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2785 | . . 40 551 . 127 1180 91 . 33 . 763 Guns 1389 | . . 40 551 . . 674 91 . 33 . . Cannons 633 | . . . . . 127 506 . . . . . Explosions . | . . . . . . . . . . . . Melee 763 | . . . . . . . . . . . 763 Ramming . | . . . . . . . . . . . . Kinetic 1302 | . . 40 464 . . 674 91 . 33 . . Thermal 720 | . . . 87 . 127 506 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 763 | . . . . . . . . . . . 763 Highest Corruption 5 | . . . 5 5 . 3 . . . . . Average Corruption 2 | . . . 5 5 . 1 . . . . . Corruption Purged . | . . . . . . . . . . . . Effects 19 | . . . 7 5 . 7 . . . . . Matter Fused 4 | . . . 2 1 . 1 . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . . . Energy Discharges 3 | . . . 1 1 . 1 . . . . . Data Loss (minor) 5 | . . . 2 1 . 2 . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . Targeting Errors 4 | . . . 1 . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 41 | . . . . . . 10 . . . . 31 Projectiles 10 | . . . . . . 10 . . . . . Explosions . | . . . . . . . . . . . . Melee 31 | . . . . . . . . . . . 31 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 189 | . . 8 6 115 63 189 9 . . . . Average Temperature 52 | . . 4 3 48 30 74 6 . . . . Received Heat Transfer 882 | . . 78 111 6 18 525 108 . . . 36 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . 3 . . . . . Heat Transferred 1147 | . . . 222 . 185 740 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Peak Influence 322 | . . 20 249 126 197 322 240 . . . . Initial 135 | . . . 7 96 48 89 135 . . . . Average 115 | . . . 91 97 114 179 194 . . . . Maximum Alert Level 1 | . . . 1 . . 1 1 . . . . Low Security (%) 82 | 100 100 100 83 100 100 72 57 . . . . Level 1 17 | . . . 16 . . 27 42 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . . . . . . 8 . . . . . Investigation 3 | . . . . . . 3 . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 2 | . . . . . . 2 . . . . . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Distress Signals 4 | . . . 2 . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 83 | . . 2 21 2 5 23 3 . 10 1 16 Peak Tracking Total 8 | . . 2 4 2 8 5 1 . 4 1 5 Tactical Retreats 12 | . . . 2 1 1 3 . . 2 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Traps Triggered 5 | . . . . . 1 2 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . 1 . 1 . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Machines Disabled 1 | . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Machines Accessed 20 | . 1 . 5 1 3 8 1 . . . 1 Terminals 13 | . . . 4 . 2 5 1 . . . 1 Fabricators 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 72 | . 2 . 30 1 7 27 4 . . . 1 Successful 40 | . 2 . 17 1 6 9 4 . . . 1 Failed 32 | . . . 13 . 1 18 . . . . . Catastrophic 3 | . . . 1 . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 1 . 19 . 1 15 4 . . . 1 Terminals 54 | . . . 28 . 3 18 4 . . . 1 Fabricators 6 | . . . . . . 6 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Scanalyzers 9 | . . . 2 . 4 3 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 20 | . . . 11 1 1 4 2 . . . 1 Record 1 | . . . . . . . . . . . 1 Part Schematic 1 | . . . . . . 1 . . . . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 4 | . . . 1 . 1 . 2 . . . . Machine Index 2 | . . . 1 . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . . . Unreport Threat 6 | . . . 5 . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . Load Schematic 2 | . . . . . . 2 . . . . . Build 2 | . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 6 | . . . 2 . 4 . . . . . . Insert Component 2 | . . . 1 . 1 . . . . . . Analyze 4 | . . . 1 . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . 4 . 1 1 1 . . . . Terminals 7 | . . . 4 . 1 1 1 . . . . Assimilate 1 | . . . 1 . . . . . . . . Botnet 5 | . . . 2 . 1 1 1 . . . . Operators 1 | . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . . . 4 . 1 8 1 . . . . Full Trace Events 2 | . . . . . . 2 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 1 1 . . . . . Parts Built 3 | . . . . . . 3 . . . . . Matter 475 | . . . . . . 475 . . . . . Time 123 | . . . . . . 123 . . . . . Total Part Build Rating 15 | . . . . . . 15 . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 4 | . . . . . . 2 1 . . 1 . Non-combat . | . . . . . . . . . . . . Combat 4 | . . . . . . 2 1 . . 1 . Robot Hacks Applied 4 | . . . . . . 2 1 . . 1 . parse_system 4 | . . . . . . 2 1 . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Total Allies 1 | . . . 1 . . . . . . . . Largest Group 1 | . . . 1 . . . . . . . . Highest-Rated Group 10 | . . . 10 . . . . . . . . Highest-Rated Ally 10 | . . . 10 . . . . . . . . Total Orders 1 | . . . 1 . . . . . . . . STAY 1 | . . . 1 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 2 . . . 1 3 1 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Turns Passed 3562 | 58 108 388 320 212 80 903 218 123 399 216 537 Spaces Moved 5121 | 47 72 207 273 528 170 977 214 416 842 660 715 Core 364 | 47 72 207 38 . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4757 | . . . 235 528 170 977 214 416 842 660 715 Fastest Speed 29 | 50 150 150 29 29 29 29 29 29 29 29 29 Average Speed 38 | 112 150 175 46 29 29 29 29 29 29 29 29 Slowest Speed 200 | 150 150 200 200 99 29 29 29 29 29 29 29 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 13 | . . . 4 3 . 5 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 40 | 3 13 50 30 79 27 17 6 53 81 60 68 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . . Known Exits Taken 7 | . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . Scrap Searched 14 | . . 1 . 2 . . . 4 3 3 1 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 2 | . . . . . 2 . . . . . . Melee . | . . . . . . . . . . . . Projectile 2 | . . . . . 2 . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Total 6378 | 51 72 228 397 577 189 1446 355 417 984 681 981 Wait 881 | . . 19 45 29 5 331 92 . 133 7 220 Move 5084 | 46 71 206 264 521 169 966 211 415 841 659 715 Hop 13 | . . . 4 3 . 5 1 . . . . Pick Up 21 | 2 . . 5 4 1 6 1 1 . 1 . Fast Attach 31 | 2 1 1 5 7 2 3 4 . 2 4 . Attach 5 | 1 . . 2 . 1 . . 1 . . . Detach 3 | . . . 1 . 2 . . . . . . Swap 18 | . . . 3 3 . 5 4 . . 3 . Drop 46 | . . . 9 9 3 11 7 . 2 5 . Fire 138 | . . 2 33 . 6 81 8 . 6 2 . Melee 32 | . . . . . . . . . . . 32 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . 1 . 1 . . . . . Miscellaneous 88 | . . . 26 . . 37 11 . . . 14 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Utility slot (x1) 5 | -11/Scrapyard | Upgraded with Weapon slot (x1) 12 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 18) 167 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 492 | -10/Mines | Discovered new exit (range 14) 541 | -10/Mines | Discovered new exit (range 6) 555 | -10/Mines | Entered Materials 557 | -9/Materials | Reached level 2 718 | -9/Materials | Identified exit to Mines 718 | -9/Materials | Identified exit to Storage 759 | -9/Materials | Reached level 3 777 | -9/Materials | Upgraded with Propulsion slot (x1) 875 | -9/Materials | Entered Mines 877 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 884 | -9/Mines | Build established: Hacker-Sprinter 934 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 957 | -9/Mines | Found a hidden stash of uninstalled traps 968 | -9/Mines | Learned Materials terminal intel 968 | -9/Mines | Discovered new exit (range 9) 973 | -9/Mines | Learned location of Zion (-6) 998 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 998 | -9/Mines | Found Prototype Device 998 | -9/Mines | Identified Exp. Sensor Array 1075 | -9/Mines | Reached level 4 1087 | -9/Mines | Entered Materials 1088 | -8/Materials | Loaded intel: 12 terminal locations 1089 | -8/Materials | Reached level 5 1162 | -8/Materials | Discovered new exit (range 9) 1165 | -8/Materials | Identified exit to Factory 1167 | -8/Materials | Entered Factory 1169 | -7/Factory | Reached level 6 1370 | -7/Factory | Fabricated Hyp. Gauss Rifle (x2) 1443 | -7/Factory | Build established: Hacker-Scout 1504 | -7/Factory | Reached level 7 1511 | -7/Factory | Discovered new exit (range 6) 1513 | -7/Factory | Identified exit to Factory 1679 | -7/Factory | Fabricated Exp. Sensor Array (x1) 1891 | -7/Factory | Garrison activated, responded to threat 2032 | -7/Factory | Reached level 8 2057 | -7/Factory | Discovered exit to Factory (range 17) 2070 | -7/Factory | Entered another Factory area 2072 | -6/Factory | Reached level 9 2079 | -6/Factory | Upgraded with Utility slot (x1) 2102 | -6/Factory | Discovered new exit (range 18) 2134 | -6/Factory | Identified exit to Lower Caves 2134 | -6/Factory | Identified exit to Extension 2288 | -6/Factory | Entered Lower Caves 2290 | -6/Lower Caves | Learned Factory trap positions 2409 | -6/Lower Caves | Discovered new exit (range 6) 2410 | -6/Lower Caves | Identified exit to Lower Caves 2411 | -6/Lower Caves | Entered another Lower Caves area 2413 | -6/Lower Caves | Reached level 10 2464 | -6/Lower Caves | Discovered new exit (range 5) 2466 | -6/Lower Caves | Identified exit to Factory 2492 | -6/Lower Caves | Encountered a Warlord checkpoint 2502 | -6/Lower Caves | Learned 8 Factory zone layouts 2661 | -6/Lower Caves | Spotted B-75 Beast 2806 | -6/Lower Caves | Discovered new exit (range 5) 2807 | -6/Lower Caves | Identified exit to Zion 2810 | -6/Lower Caves | Entered Zion 2828 | -6/Zion | Discovered new exit (range 17) 2832 | -6/Zion | Identified exit to Proximity Caves 2841 | -6/Zion | Found CR-A16's Pointy Stick 2915 | -6/Zion | Reached level 11 2939 | -6/Zion | Found Prototype Energy Gun 2976 | -6/Zion | Found Relay Coupler [Programmer] 2981 | -6/Zion | Found Relay Coupler [Programmer] 3026 | -6/Zion | Entered Proximity Caves 3037 | -5/Proximity Caves | Core integrity fell below 50% 3055 | -5/Proximity Caves | Reached level 12 3063 | -5/Proximity Caves | Core integrity fell below 20% 3090 | -5/Proximity Caves | Upgraded with Weapon slot (x1) 3213 | -5/Proximity Caves | Build established: Hacker-Ninja 3482 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3563 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 03391_ Autogun fries itself beyond repair. 03400_ S-27 Virus destroyed. 03401_ VTOL Module fries itself beyond repair. 03403_ S-27 Virus destroyed. 03408_ Used Protomatter to restore core integrity (+33, depleted) 03410_ Used Protomatter to restore core integrity (+39, depleted) 03412_ Used Protomatter to restore core integrity (+45, depleted) 03419_ VTOL Module fries itself beyond repair. 03442_ Searching scrap... 03442_ Found Hvy. Battle Rifle. 03442_ Found Com. Matter Pod. 03442_ Found Mak. Terrain Scan Processor. 03442_ Found 12 Matter. 03444_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 03444_ Acquired derelict log, extracted data. Data stored: Armory entrances (x1). 03482_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 03484_ Penetrated by Slug. 03552_ Slug penetrates Wall. 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""" #??????????????? | | ????????? ####### " #??????????????? | | ?????????%#"?????????## # " #??????????????? | | ????????? ????????????## # """" #??????????????? | | ???????? ?????????????### " #??????????????? | | ???????? ????????????????# #??????????????? | | ?????????????????????????#### #??????????????? | | ?????????????????????######## #??????????????? | | ???????????????????###; ## #??????????????? | | ??????????????????## @ #??????????????? | | hh????????????????# Y ##??????????????? | | ??????????????????# ## #???????????????? | | ??????????????????## ## ### ##???????????????? | | ???????????????????#########??###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 21 Energy Capacity 290 Matter Stores 362 Matter Capacity 400 Sight Range 18 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 15 Resistance: TH 10 Resistance: EX 10 Evasion (%) 74 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Hyp. Gauss Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Rifle | x2 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Levels Raised 11 | . . . 2 1 1 3 1 . 1 1 1 XP Earned 20550 | 3000 . 600 3275 650 1920 4455 1800 500 1200 650 2500 XP Spent 18590 | 2975 . . 2995 1495 1500 1470 4100 . . 3255 800 Upgrades 47 | 10 . . 12 4 3 4 4 . . 9 1 Propulsion Slot 2 | 1 . . 1 . . . . . . . . Utility Slot 2 | 1 . . . . . . 1 . . . . Weapon Slot 2 | 1 . . . . . . . . . . 1 Core Integrity 8 | 1 . . 1 1 . 2 . . . 3 . Heat Dissipation 3 | . . . 3 . . . . . . . . Energy Generation 1 | . . . 1 . . . . . . . . Mass Support 1 | . . . 1 . . . . . . . . Inventory Capacity 4 | 1 . . . 2 . . . . . 1 . Sight Range 2 | 2 . . . . . . . . . . . Melee Accuracy 5 | . . . . 1 . . . . . 4 . Hack Attack % 6 | 2 . . 1 . 1 . 2 . . . . Hack Defense % 4 | 1 . . 1 . . 1 1 . . . . KI Resistance % 3 | . . . 1 . 1 1 . . . . . TH Resistance % 2 | . . . 1 . 1 . . . . . . EX Resistance % 2 | . . . 1 . . . . . . 1 . Protomatter Created 650 | . . . 196 . . 288 57 . . . 109 Integrity Restored 1834 | . . . 520 . . 804 231 . . . 279 Core 1747 | . . . 433 . . 804 231 . . . 279 Parts 87 | . . . 87 . . . . . . . . Protomatter Decayed 46 | . . . 19 . 11 . . . . . 16 Game ------ Seed NeutronTargetChainsword Manual? 0 Play Time 01:01:34 Cumulative 101.6 hours Start 2021.12.20 @ 22:22:24 End 2021.12.20 @ 23:20:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03a9cda9-aedd-4a16-9005-805692953cec