Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 11:56:45 Player: Darby Result: Destroyed by X-87 Electro with Compact HERF Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (43) 8600 Robots Destroyed (392) 1960 Value Destroyed (12919) 12919 Prototype IDs (105) 2100 Alien Tech Used (7) 1400 Bonus (21977) 21977 TOTAL SCORE: 53456 Bonus ------- High Alert Combat Kills 2179 Follower Combat Kills 1798 Entered Garrisons 800 Met Data Miner 300 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Acquired SGEMP 2000 Delivered SGEMP 2000 Met MAIN.C 5000 Met Warlord at Command 2000 Cogmind --------- Core Integrity 0/1600 Matter 287/300 Energy 7/100 System Corruption 8% Temperature Cool (0) Movement Core (600) Ox11 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Field Propulsion Array Cooled Impulse Thruster Experimental Q-thruster > --- UTILITY (13) ----- Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Hacking Suite Advanced Hacking Suite Ghost Barrier > --- WEAPON (2) ------- Vortex Cannon > --- INVENTORY (15) --- Particle Accelerator Advanced Reaction Control System Phasing AFG Transdimensional Reconstructor Variable Charge Gun Vortex Cannon (26) Improved Plasma Cutter Vibroblade Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Array Improved Diametric Drive Cooled Impulse Thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Large Storage Unit Structural Scanner Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Reaction Control System Advanced Phase Shifter Experimental Cloaking Device Antimissile System Advanced Hacking Suite Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Improved Plasma Cutter Vibroblade > --- INVENTORY -------- Particle Accelerator Phasing AFG Transdimensional Reconstructor Subatomic Replicator Terrabomb Variable Charge Gun Vortex Cannon Vortex Cannon Sigix Terminator [Rating: 179] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Variable Charge Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . . . . . . 2 . . . . . 2 . . . . 2 . . . . . . 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Utility 11 | . . . 1 . . . 1 . . . 1 . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . 2 . . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 549 | 6 41 17 80 14 1 9 37 23 23 11 10 2 26 1 7 6 . 34 3 3 5 . 10 11 21 . 7 3 14 . 8 . 1 23 1 14 8 7 32 6 12 2 10 Power 45 | 1 3 1 6 . . . 4 2 1 . . . 2 . . . . 8 . . . . . 1 2 . 2 . . . 4 . . 3 . . . . 3 . . . 2 Engine 21 | 1 1 1 3 . . . 1 1 . . . . 1 . . . . 2 . . . . . 1 2 . 1 . . . 2 . . 1 . . . . 2 . . . 1 Core 21 | . 2 . 3 . . . 3 1 1 . . . 1 . . . . 6 . . . . . . . . . . . . 2 . . 1 . . . . 1 . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 Propulsion 111 | 2 6 . 25 3 . 3 11 6 7 3 3 . 7 . 1 . . 6 2 3 . . . 2 . . . . . . 2 . . 2 . 4 3 . 8 . . 1 1 Treads 43 | . 2 . 20 . . 2 8 6 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | 2 2 . 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 11 | . 2 . 4 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Flight 46 | . . . . . . . 1 . . 3 1 . 7 . 1 . . 6 2 3 . . . 2 . . . . . . 2 . . 2 . 4 3 . 7 . . 1 1 Utility 207 | 1 11 5 14 8 . 3 16 5 4 3 4 . 8 1 3 6 . 12 1 . 4 . 10 3 13 . 3 3 10 . 1 . 1 12 . 7 4 4 15 3 7 . 2 Device 124 | 1 3 1 1 4 . 2 2 . . . 2 . 3 . 2 4 . 8 . . 4 . 10 2 12 . 2 3 9 . 1 . 1 10 . 6 4 3 13 2 7 . 2 Storage 10 | . 4 . . . . . . . . . 1 . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Processor 20 | . 1 3 1 . . . 1 . . . 1 . 5 . . 1 . 2 1 . . . . 1 1 . . . . . . . . 1 . . . 1 . . . . . Hackware 8 | . . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . Protection 45 | . 3 1 12 4 . 1 10 5 4 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 186 | 2 21 11 35 3 1 3 6 10 11 5 3 2 9 . 3 . . 8 . . 1 . . 5 6 . 2 . 4 . 1 . . 6 1 3 1 3 6 3 5 1 5 Energy Gun 28 | 1 2 3 3 . . . . 1 1 . . . 2 . 1 . . . . . . . . 1 2 . . . 2 . 1 . . . 1 1 . 1 1 1 2 . 1 Energy Cannon 12 | . . . 1 . . 1 . . 1 . 1 . 4 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 Ballistic Gun 29 | 1 9 4 10 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . 3 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 42 | . 4 4 12 . . . 1 4 4 3 . 2 2 . 2 . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 Special Weapon 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Impact Weapon 13 | . . . 2 1 . . 2 3 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 28 | . . . . . . . 3 2 2 . . . 1 . . . . 1 . . 1 . . 2 2 . 1 . 2 . . . . 2 . 1 1 1 3 1 2 . . Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . 6 . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Melee Weapon 12 | . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . 1 2 . 1 . . . . . . 2 . 1 . . 1 . . . . Unidentified Prototypes 31 | . . . 1 . . . . . . . . . 1 . . 2 . 1 . . . . . . . . 4 . 2 . . . . 8 . 1 1 1 6 . . . 3 Corrupted Parts 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 13 | . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 85 | . 2 . 11 3 . 2 7 5 8 6 1 9 . . 2 . . 3 1 . . . 1 . . . . . . . 1 . 1 . . . . 8 1 . 1 . 12 Power 15 | . . . 2 . . . 2 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 1 . 3 Propulsion 39 | . 1 . 5 1 . 1 5 2 4 3 1 4 . . 1 . . 2 1 . . . . . . . . . . . 1 . . . . . . 2 . . . . 5 Utility 24 | . 1 . 4 2 . . . 1 2 1 . 2 . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 4 1 . . . 4 Weapon 7 | . . . . . . 1 . . 1 2 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 10 | . 2 . 4 2 . 2 3 3 8 2 1 9 . . 1 . . 3 1 . . . 1 . . . . . . . 1 . 1 . . . . 3 1 . 1 . 10 To Critical Strikes 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 95 94 100 99 87 93 84 89 72 80 63 100 91 98 100 83 87 95 87 93 97 96 96 94 97 100 100 100 99 94 90 93 100 98 99 86 86 94 92 86 90 Engine 5 | . 2 7 5 11 11 11 1 5 . 9 7 5 3 . . . . . 6 6 6 6 6 10 11 11 11 11 10 10 2 . . 2 5 4 4 1 4 4 1 . 2 Core 4 | . 11 6 5 . . . 5 1 6 . . . 1 7 7 7 7 4 . . . . . . . . . . . . 7 10 8 5 5 4 4 2 3 4 4 4 3 Treads 10 | . 11 14 22 17 11 12 17 32 23 17 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 4 . . . . . 3 . 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 11 14 7 11 22 20 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . . 20 19 20 38 33 38 38 32 37 40 40 40 40 35 35 35 35 35 31 31 30 26 26 27 31 28 28 27 25 26 26 26 27 Device 7 | . 3 1 . 1 11 11 1 . . . 8 5 11 7 8 10 7 7 6 6 6 6 6 11 11 11 9 11 18 15 15 15 13 14 15 17 18 11 19 17 19 20 22 Storage 7 | . 12 14 11 11 11 11 9 9 9 8 . 5 . 6 2 . . 3 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 8 | . 1 . 6 . . . 1 . . . 2 7 11 23 23 23 23 20 20 20 20 20 19 16 17 17 17 17 15 15 15 15 15 15 15 14 14 15 17 17 14 12 12 Hackware 5 | . . . . . . . 19 9 9 9 7 6 . . . 2 7 6 6 6 6 6 6 5 5 5 5 5 7 10 10 10 10 10 10 9 9 8 6 13 13 12 12 Protection 7 | . 9 12 14 18 11 10 5 18 14 17 . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 4 3 . . . . . Energy Gun 3 | . 6 11 6 . . . . . . . . . 7 15 13 7 7 1 1 9 . . 3 2 2 . . . . . . 5 5 . . . . . . . . . 1 Ballistic Gun 4 | . 12 14 10 20 . 10 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 11 3 7 8 8 8 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 7 8 6 . . . . . . . . 1 1 . 1 6 6 4 3 5 3 5 4 5 4 . . 5 5 3 4 3 3 3 3 4 3 Special Melee Weapon 1 | . 1 . . . 11 3 . . . . 2 3 . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 4 3 4 2 . . . . . Peak Build Rating 179 | 6 13 18 23 20 19 21 29 27 27 29 31 31 42 42 43 51 48 67 68 75 74 72 75 83 83 74 86 82 108 98 112 105 112 132 126 143 151 153 157 167 170 171 179 Average Rating 53 | 4 10 14 20 19 19 19 24 25 24 26 23 26 25 41 38 43 48 53 60 69 69 72 73 78 78 74 79 81 92 97 106 105 106 107 123 138 145 141 144 156 164 168 172 On Entrance 69 | . 6 13 17 19 19 19 20 27 25 27 17 31 7 42 41 38 48 48 62 68 69 72 72 63 83 74 74 84 82 98 98 105 105 106 123 126 124 151 94 153 159 167 171 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 7 56 56 65 65 55 59 61 68 68 65 13 13 12 29 29 10 9 29 30 30 30 28 32 38 37 32 35 35 38 35 41 41 48 35 39 48 41 47 46 47 48 43 53 Greatest Support 80 | 20 20 10 63 26 20 42 80 80 80 40 13 13 31 29 29 27 27 33 33 37 32 32 39 38 38 38 38 38 38 40 38 31 31 51 41 42 45 47 50 50 50 54 54 Greatest Overweight (x) 17 | . 5 5 5 4 2 5 6 1 17 1 . . . . . . . 3 . . . . . . . . . . . . 1 1 1 1 . 1 . 1 3 15 14 14 . Average Overweight (x) . | . 3 5 2 3 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 20 8 8 5 15 15 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 5 16 20 20 20 20 20 20 20 20 19 5 7 5 14 8 5 5 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 20 | 5 20 20 20 20 20 20 20 20 20 20 5 7 5 6 6 5 5 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 12 Average Carried 15 | 3 11 19 19 19 20 19 19 19 20 18 4 6 4 5 4 4 5 7 14 14 14 15 14 14 14 15 14 15 14 14 14 15 14 14 15 13 14 14 13 14 14 11 10 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 5 8 5 5 15 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 20 | 5 20 20 20 20 20 20 20 20 20 5 5 5 5 6 4 5 5 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 15 15 15 11 9 Class Distribution -------------------- 40% | Mutant 14% | Scout 12% | Scavenger-Mutant 8% | Hacker-Assassin 5% | Hacker-Ninja 4% | Hacker-Mutant 3% | Hacker-Scout 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Garrison Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Assassin | -3/Research Hacker-Ninja | -3/Testing Hacker-Mutant | -3/Garrison Hacker-Ninja | -2/Research Hacker-Assassin | -2/Quarantine Hacker-Ninja | -2/Section 7 Hacker-Ninja | -1/Access Hacker-Assassin | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Matter Collected 9968 | 377 1317 562 1954 442 . 167 383 381 325 34 366 50 263 92 27 138 40 765 164 52 . . 93 281 210 . . 110 33 . 193 35 49 70 160 37 86 159 333 40 19 . 161 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13263 | 150 1750 793 2542 200 . 87 1161 949 734 190 428 213 237 66 27 . . 955 . 96 . . 31 648 310 . . 40 33 . 185 . . . . 37 . 104 1125 116 . . 56 Parts 731 | 10 106 64 156 23 . . 56 44 41 18 15 9 19 1 2 . . 49 . 1 . . 4 42 4 . . 4 5 . 10 . . . . 4 . 5 33 4 . . 2 Haulers Intercepted 21 | . 2 . 6 . . . 2 . 1 . . . . . . . . 1 . 1 . . . 2 . . . . . . . . . . . . . . 6 . . . . Recyclers Shooed 24 | . 10 3 6 . . . . . 1 . 2 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . . . . . . . . 8 1 . 2 . . . . . 3 . . . . 4 . . . . 11 . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Combat Hostiles Destroyed 200 | 1 17 20 51 8 . 2 18 23 16 16 . 8 3 . 1 . . 5 . . . . . 3 . . . . . . . . . . . . . 4 . . . . 4 Melee 38 | . . . 1 . . . 15 16 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 68 | 1 15 16 23 8 . 2 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Cannons 12 | . 2 . 9 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 78 | . . 4 17 . . . 2 6 11 12 . 8 3 . 1 . . 5 . . . . . 2 . . . . . . . . . . . . . 3 . . . . 4 Classes Destroyed 20 | 3 6 1 5 . . . 1 1 . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Worker 54 | 1 16 6 7 2 . . 4 . 2 . 2 . 1 . . . . 5 . . . . . 4 . . . . . . . . . . . . . . . . . . 4 Builder 26 | . 4 1 5 . . . . . 3 . . . 3 . . . . 2 . . . . . 6 . . . . . . . . . . . . . . 2 . . . . Tunneler 21 | 4 2 6 2 2 . . 1 . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . 2 . 6 . . . 2 . 1 . . . . . . . . 1 . 1 . . . 2 . . . . . . . . . . . . . . 6 . . . . Recycler 33 | . 7 2 7 1 . . 1 . 3 . 4 . . . . . . 4 . . . . . . . . . . . . 1 . . . . . . . 2 . . . 1 Minesweeper 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . Mechanic 5 | . . . 3 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Watcher 31 | . 3 . 5 . . . 2 . 1 . 1 . 1 . . . . 3 . . . . . 3 . . . . 1 . 2 . . . . 1 . . 4 3 . . 1 Swarmer 53 | . 5 10 8 4 . . 3 5 2 10 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 96 | 1 12 8 30 1 . 2 9 8 9 3 . 6 3 . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . Brawler 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Duelist 5 | . . . 1 . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 25 | . . . 9 . . . 5 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Specialist 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . . 1 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Packrat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Assembled 5 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 19 | 3 6 5 9 3 . 2 4 3 19 5 4 7 4 . 1 . . 6 . 1 . . 1 6 1 . . 1 1 . 1 . . . . 1 . 3 4 1 . . 10 Combat Bots Only 10 | 1 3 3 7 3 . 2 4 3 10 5 . 7 2 . 1 . . 5 . . . . . 1 . . . . . . . . . . . . . 3 . . . . 4 Max Kills in Single Turn 10 | 1 1 3 4 2 . 1 1 2 4 4 1 2 2 . 1 . . 4 . 1 . . 1 4 1 . . 1 1 . 1 . . . . 1 . 3 1 1 . . 10 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 . . . 1 2 4 4 . 2 2 . 1 . . 3 . . . . . 1 . . . . . . . . . . . . . 3 . . . . 4 Melee 1 | . . . 1 . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Hostile Shots Fired 1292 | 5 73 56 213 30 . 23 99 119 91 119 3 53 23 . 12 . 3 17 . 10 . . 7 . 6 . . 10 1 . 18 . 4 . 2 . 8 165 16 14 39 . 53 Missed 479 | 2 18 16 51 10 . 6 28 32 26 42 2 21 18 . 5 . 2 11 . 4 . . 4 . 5 . . 6 . . 7 . 1 . . . 7 88 9 10 27 . 21 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 14629 | 31 682 435 2170 419 . 295 1032 1375 1109 1073 42 539 41 . 134 . 13 371 58 56 . . 55 . 60 . . 91 17 . 198 . 62 . 37 . 23 1108 76 112 279 . 2636 Core 3606 | 10 115 46 299 19 . 55 179 147 43 140 12 166 . . 39 . . 255 13 16 . . . . . . . 47 . . 42 . . . . . . 263 26 43 72 . 1559 Absorbed by Shields 142 | . . . . . . . . . . . . 66 . . . . . . . . . . . . . . . . . . . . . . . . . 76 . . . . . Redirected to Shielding 155 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 . . . . . Regen/Repaired (Parts) 718 | . 169 . 137 . . . . . . . . . . . . . . 25 3 4 . . . . . . . . . . 23 . . 13 . 20 . . . . . 324 . Core Remaining (%) 63 | 96 . 31 . . . 6 . . . 7 . . . . . . 69 . . . . . 66 . . . . 95 . . . . . . 96 . . 75 . . 90 . . Volleys Fired 782 | 17 216 80 178 29 . 9 2 23 13 17 20 11 35 6 17 . 2 1 . 10 . . 1 49 6 . . . 2 . 3 2 . . 3 1 . 13 1 2 3 . 10 Largest 2 | 2 2 2 2 2 . 2 1 2 2 2 1 1 2 2 2 . 1 1 . 2 . . 1 1 1 . . . 1 . 1 1 . . 1 1 . 1 1 1 1 . 1 Hottest 225 | 70 100 138 138 50 . 93 30 60 137 68 65 30 65 60 60 . 30 30 . 80 . . 40 225 225 . . . 225 . 225 225 . . 225 225 . 75 225 225 225 . 225 Shots Fired 1288 | 34 387 147 338 58 . 18 2 25 24 24 20 11 41 12 28 . 2 1 . 20 . . 1 49 6 . . . 2 . 3 2 . . 3 1 . 13 1 2 3 . 10 Gun 960 | 34 315 142 215 58 . 15 . 16 6 1 . . 18 12 22 . . . . 20 . . 1 49 6 . . . 2 . 3 2 . . 3 1 . 12 1 1 3 . 2 Cannon 176 | . 41 . 76 . . 3 . . 6 3 20 . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Launcher 149 | . 29 5 47 . . . 2 9 12 20 . 11 3 . 6 . 2 1 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Special 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 622 | 17 246 93 192 58 . 15 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 511 | 17 112 49 99 . . 3 . 16 12 3 20 . 38 12 22 . . . . 20 . . 1 49 6 . . . 2 . 3 2 . . 3 1 . 12 1 2 3 . 3 Explosive 147 | . 29 5 47 . . . 2 9 12 20 . 11 3 . 6 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 7 Robot Hit Streak 15 | 6 9 15 14 5 . 5 3 5 10 12 5 7 6 6 4 . . 3 . 9 . . . 3 . . . . . . . . . . . . . 1 . . . . 3 Robot Miss Streak 6 | 2 4 4 6 5 . 4 . . 2 1 2 1 4 1 3 . . . . 2 . . 1 3 . . . . . . . . . . . . . 4 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 929 | 22 185 83 210 31 9 12 71 54 31 15 20 7 25 8 14 . . 31 . 16 . . 1 20 10 . 3 1 5 . 7 . . 2 . 1 2 3 20 5 . . 5 Core Hits 596 | 8 79 45 119 22 . 7 25 31 49 25 6 19 18 2 9 . . 23 . 4 . . 1 47 4 . . 1 3 . 4 . . . . 1 1 5 14 3 . . 21 Critical Kills 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . 2 . 1 . . . . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 55 | 4 7 1 6 . . . 11 8 5 3 2 . . . . . . 2 . . . . . 2 1 . . . 2 . . . . . . . . . 1 . . . . Burn 14 | 4 5 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 7 | . . . 1 . . . . . 2 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 29 | . . . . . . . 11 8 3 . . . . . . . . 1 . . . . . 2 1 . . . 2 . . . . . . . . . 1 . . . . Impale 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 564 | . . . 6 2 9 . 90 80 25 32 8 8 . . . . . 61 1 . 2 . 6 53 13 . 3 4 14 . 32 . . 2 5 7 8 9 36 21 16 4 7 Impact 90 | . . . 6 2 . . 15 14 8 32 5 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 407 | . . . . . . . 75 66 17 . . . . . . . . 23 1 . 2 . 6 45 12 . . 4 14 . 32 . . . 5 7 8 9 33 21 16 4 7 Piercing 45 | . . . . . . . . . . . . . . . . . . 38 . . . . . 7 . . . . . . . . . . . . . . . . . . . Sneak Attacks 88 | . . . . . 9 . 15 . 7 . 6 . . . . . . 12 . . . . 1 10 6 . 3 1 . . 1 . . 2 . . . . 13 . . . 2 Combat Hostiles 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Follow-up Attacks 21 | . . . . . . . 12 6 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage Inflicted 44001 | 239 2316 1699 6138 523 . 243 2872 2544 2749 2048 687 735 1291 74 244 . . 2313 . 227 . . 69 2016 504 . . 69 191 . 358 . . . . 48 80 533 1578 373 . . 11240 Guns 8364 | 239 2201 1388 2993 523 . 223 . . 93 . . . 92 74 116 . . . . 227 . . . 110 . . . . . . . . . . . . . 85 . . . . . Cannons 2057 | . 83 . 927 . . 20 . . 105 43 377 . 436 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Explosions 20871 | . 32 311 1959 . . . 161 558 1677 1570 . 728 763 . 128 . . 650 . . . . . 1024 . . . . . . . . . . . . . 448 . . . . 10862 Melee 12681 | . . . 249 . . . 2711 1986 874 435 310 . . . . . . 1663 . . . . 69 882 504 . . 69 191 . 347 . . . . 48 80 . 1578 373 . . 312 Ramming 28 | . . . 10 . . . . . . . . 7 . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Kinetic 5679 | 62 1396 967 2508 523 . 223 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 15696 | 177 888 421 1412 . . 20 . . 198 43 377 . 615 74 116 . . . . 227 . . . 181 . . . . . . . . . . . . . 85 . . . . 10862 Explosive 8869 | . 32 311 1959 . . . 161 558 1677 1570 . 728 676 . 128 . . 650 . . . . . 419 . . . . . . . . . . . . . . . . . . . Electromagnetic 534 | . . . . . . . . . . . . . . . . . . . . . . . . 534 . . . . . . . . . . . . . . . . . . . Impact 2102 | . . . 249 . . . 416 318 374 435 310 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9691 | . . . . . . . 2295 1668 500 . . . . . . . . 841 . . . . 69 816 504 . . 69 191 . 347 . . . . 48 80 . 1578 373 . . 312 Piercing 888 | . . . . . . . . . . . . . . . . . . 822 . . . . . 66 . . . . . . . . . . . . . . . . . . . Entropic 514 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 448 . . . . 66 Highest Corruption 13 | . . 13 1 1 1 1 2 3 3 3 . . 1 1 1 1 . . 8 5 5 5 13 5 . . . . 1 8 8 8 8 8 . . 5 6 . . . . 7 Average Corruption 2 | . . 9 1 1 1 1 2 2 3 3 . . 1 1 1 1 . . 7 5 5 5 5 4 . . . . 1 4 8 8 8 8 . . 5 5 . . . . 2 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 218 | . . . 13 5 5 3 11 38 18 11 . . 4 1 2 . . . 1 10 6 . 14 7 . . . . 1 . 15 8 20 2 . . 6 14 . . . . 3 Message Errors 59 | . . . 2 1 2 . 2 8 6 2 . . 1 1 . . . . . 1 1 . 6 1 . . . . . . 6 2 7 1 . . 3 4 . . . . 2 Matter Fused 56 | . . . 4 1 1 1 5 8 2 5 . . 1 . 1 . . . 1 3 2 . 4 1 . . . . . . 3 4 5 . . . . 3 . . . . 1 Heat Flow Errors 23 | . . . 1 . . . 1 4 5 2 . . . . . . . . . 3 . . . 1 . . . . 1 . 1 1 2 . . . 1 . . . . . . Energy Discharges 27 | . . . 3 . . 1 2 3 3 . . . 1 . . . . . . 1 1 . 2 1 . . . . . . 1 . 2 . . . 2 4 . . . . . Parts Rejected 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 31 | . . . . 3 . 1 . 10 2 . . . 1 . 1 . . . . 1 1 . 2 1 . . . . . . 3 1 3 1 . . . . . . . . . Data Loss (major) 9 | . . . 1 . 2 . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . . . . . Misfires 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 6 | . . . 1 . . . . 2 . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 27 | . . . . . . . . . . . . . . . . . . . . . . . . 3 6 . . . 2 . 3 2 . . 3 1 . . 1 1 3 . 2 Overflow Damage 3835 | . . 29 78 . . . 139 130 296 163 75 10 53 . 1 . . 362 . . . . . 41 158 . . . . . 24 . . . . . . . 80 31 . . 2165 Projectiles 64 | . . . 18 . . . . . . 2 20 . 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 2380 | . . 29 . . . . 10 20 33 37 . 10 29 . 1 . . 87 . . . . . 41 . . . . . . . . . . . . . . . . . . 2083 Melee 1391 | . . . 60 . . . 129 110 263 124 55 . . . . . . 275 . . . . . . 158 . . . . . 24 . . . . . . . 80 31 . . 82 Knockbacks 17 | . 2 . 6 . . . 1 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 9 | . . . . . . . 1 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2156 | . . 38 95 . . . . 88 136 99 . 78 . . 32 . . 165 . . . . . . . . . . . . 5 . . . . . . . . . . . 1420 Shots 28 | . . 2 5 . . . . 3 5 5 . 3 . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 5 | . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 5 | . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 500 | 160 232 360 398 18 . 382 248 240 353 300 78 1 84 26 11 . . 308 50 500 . 4 211 357 265 289 68 . 225 6 318 146 164 . 167 148 144 24 142 58 276 31 268 Average Temperature 79 | 57 54 69 112 9 . 162 91 78 144 68 28 1 30 5 3 . . 93 9 104 . 2 50 89 69 114 28 . 96 4 120 73 83 . 93 88 72 12 18 26 75 9 46 Received Heat Transfer 3743 | 18 333 108 714 18 . 207 432 342 441 439 9 252 15 . . . . 18 . 21 . . . . 9 . . 21 . . 51 . . . 21 . . 184 9 9 . . 72 Effects 31 | . 2 . 8 . . 2 . . 2 . . . . . . . . 2 . . . . . 11 1 2 . . . . 1 . . . . . . . . . . . . Shutdowns 5 | . . . 2 . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 6 | . . . 1 . . . . . 1 . . . . . . . . 1 . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Interference 16 | . 2 . 4 . . . . . . . . . . . . . . 1 . . . . . 8 1 . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . 1 . . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . 1 . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . 2 . . . 1 . 1 . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Impact Corruptions 17 | . . . 2 . . . 3 3 3 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | 2 1 1 4 . . . . . 1 . 1 . 3 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 11837 | 814 2849 925 2997 . . 37 . . 370 74 518 . 1012 296 481 . . . . 629 . . . 198 . . . . . . . . . . . . . 111 . . . . 526 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Peak Influence 5127 | 45 765 538 1451 590 . 45 221 1266 842 1152 818 1174 1211 . . . . 386 79 844 . . . 879 . . . . 230 80 253 . . . . 234 412 872 883 579 695 458 5127 Initial 616 | . 29 295 173 565 . . 17 118 616 547 599 572 616 . . . . 11 44 46 . . . 28 . . . . 78 65 56 . . . . . 131 309 479 422 160 416 272 Average 471 | 21 363 424 687 428 . 17 100 687 655 806 690 871 914 . . . . 203 59 634 . . . 254 . . . . 133 72 139 . . . . 68 263 555 736 384 308 430 503 Maximum Alert Level 5 | . 3 2 4 2 . . 1 4 3 4 3 4 4 . . . . 1 . 3 . . . 3 . . . . 1 . 1 . . . . 1 2 3 3 2 2 2 5 Low Security (%) 28 | 100 45 . 13 . . 100 99 14 . . . . . . . . . 47 100 6 . . . 66 . . . . 65 100 71 . . . . 81 14 . . 15 32 . . Level 1 17 | . 15 25 23 48 . . . 12 . . . . . . . . . 52 . 2 . . . 7 . . . . 34 . 28 . . . . 18 83 28 . 24 41 . 24 Level 2 27 | . 17 74 19 51 . . . 29 71 29 58 8 20 . . . . . . 55 . . . 13 . . . . . . . . . . . . 1 47 25 60 26 100 74 Level 3 19 | . 22 . 21 . . . . 15 28 62 41 76 65 . . . . . . 35 . . . 11 . . . . . . . . . . . . . 24 74 . . . . Level 4 6 | . . . 21 . . . . 28 . 8 . 14 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 3 1 11 . . . 4 . 5 . 3 . 5 . . . . 7 . 5 . . . 7 . . . . 3 . 2 . . . . 2 3 . 2 2 3 . 5 Investigation 21 | . 1 1 4 . . . . . . . . . 1 . . . . 2 . 2 . . . 3 . . . . 3 . . . . . . . 2 . . 1 . . 1 Extermination 9 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . 1 1 . . 1 1 . 1 Reinforcement 24 | . 2 . 3 . . . 1 . . . 1 . 2 . . . . 3 . 1 . . . 2 . . . . . . 1 . . . . 1 . . 2 . 2 . 3 Assault 9 | . . . 4 . . . . . 2 . . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Garrison 10 | . . . . . . . 3 . 3 . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Distress Signals 39 | . 3 1 1 1 . . 2 . 2 3 . . 1 . . . . . . 1 . . . . . . . . 1 . 3 . . 1 . . 4 . 8 1 2 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 618 | 1 31 20 78 15 . 3 35 24 29 20 9 30 29 3 5 . 4 25 6 4 . . 6 10 6 1 . 7 12 6 22 . 2 . 3 6 18 26 17 14 35 3 53 Peak Tracking Total 51 | 1 6 3 6 14 . 3 6 4 10 5 4 12 7 3 5 . 5 7 4 3 . . 5 4 5 1 . 4 8 6 13 . 2 . 4 6 9 10 7 4 17 2 51 Tactical Retreats 92 | . 4 2 8 3 . 1 4 4 2 3 1 6 8 . 1 . . 2 . 1 . . 2 3 5 1 . 2 2 . 1 . . . . 2 2 5 4 2 5 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Traps Triggered 31 | . 1 . 7 . . . 1 2 . 3 . 1 1 . . . . 3 . . . . . 5 . . . . 1 . . . . . . . 1 2 . 1 2 . . Indirectly 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 42 | . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 3 . . 1 . . . 2 . 3 . . . . . . . . . Most Traps Carried 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 6 6 6 6 6 6 6 6 6 6 6 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Machines Disabled 150 | . 32 5 18 6 . . 1 8 . 4 2 3 13 . . . . 6 . 2 . . . 26 . . . . . . . . . . . . 4 2 4 3 3 . 8 Max in Single Turn 8 | . 2 1 2 1 . . 1 2 . 1 1 1 8 . . . . 3 . . . . . 5 . . . . . . . . . . . . 1 1 1 1 1 . 7 Garrison Access 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . 1 . . . . . . . . . 3 . . . . Garrison Relay 11 | . . . . . . . . 5 . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Phase Generator 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Machines Accessed 183 | . 8 2 13 . 3 . 9 3 6 . 3 1 6 . . . . 16 . 8 . 4 . 16 1 . 9 . 12 . 7 2 . 9 . 2 10 1 4 15 6 2 5 Terminals 93 | . 6 1 8 . . . 6 3 3 . 2 1 4 . . . . 8 . 2 . . . 7 . . . . 7 . 3 . . . . . 7 1 1 13 4 2 4 Fabricators 10 | . . . . . . . . . . . . . 1 . . . . 2 . 3 . . . 2 . . . . 2 . . . . . . . . . . . . . . Repair Stations 13 | . 1 . 1 . . . 1 . 1 . . . 1 . . . . 2 . 1 . . . 1 . . . . 1 . 1 . . . . 1 . . . 1 . . . Recycling Units 10 | . 1 . 2 . . . . . . . . . . . . . . 2 . 1 . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 Scanalyzers 15 | . . . 2 . . . 1 . 1 . . . . . . . . 2 . . . . . 2 . . . . . . 1 . . . . 1 2 . . 1 2 . . Garrison Access 13 | . . . . . . . 1 . 1 . 1 . . . . . . . . 1 . . . 3 . . . . 1 . 2 . . . . . 1 . 2 . . . . Total Hacks 625 | . 39 7 37 . 40 . 26 5 16 . 5 3 14 . . . . 57 . 16 . 30 . 39 1 . 48 . 35 . 25 4 . 27 . 3 30 1 9 70 18 5 15 Successful 423 | . 28 3 24 . 40 . 17 2 8 . 3 . 7 . . . . 37 . 9 . 30 . 16 1 . 48 . 19 . 11 4 . 27 . 3 15 1 2 48 13 2 5 Failed 200 | . 11 4 13 . . . 9 3 8 . 2 3 7 . . . . 19 . 7 . . . 23 . . . . 16 . 14 . . . . . 15 . 7 21 5 3 10 Catastrophic 27 | . 2 . . . . . 2 . . . . 1 1 . . . . 1 . 1 . . . 5 . . . . 3 . 1 . . . . . 3 . 4 1 1 . 1 Database Lockouts 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Manual 223 | . 14 6 22 . 1 . 13 . 6 . 3 . 8 . . . . 30 . 8 . . . 12 . . . . 14 . 9 . . 1 . 1 14 1 1 40 9 5 5 Terminals 342 | . 28 6 30 . . . 20 5 9 . 4 3 11 . . . . 39 . 4 . . . 21 . . . . 21 . 14 . . . . . 24 1 3 67 15 5 12 Fabricators 30 | . . . . . . . . . . . . . 2 . . . . 6 . 8 . . . 4 . . . . 10 . . . . . . . . . . . . . . Repair Stations 28 | . 7 . 2 . . . 1 . 3 . . . 1 . . . . 6 . 1 . . . 1 . . . . 1 . 2 . . . . 2 . . . 1 . . . Recycling Units 20 | . 4 . 2 . . . . . . . . . . . . . . 3 . 2 . . . 3 . . . . 2 . . . . . . . . . 1 . . . 3 Scanalyzers 32 | . . . 3 . . . 4 . 3 . . . . . . . . 3 . . . . . 6 . . . . . . 2 . . . . 1 5 . . 2 3 . . Garrison Access 22 | . . . . . . . 1 . 1 . 1 . . . . . . . . 1 . . . 4 . . . . 1 . 7 . . . . . 1 . 5 . . . . Terminal Hacks 285 | . 14 2 9 . 40 . 10 2 2 . . . 1 . . . . 20 . 3 . 30 . 6 1 . 48 . 9 . 6 4 . 27 . . 7 . . 33 8 . 3 Record 156 | . 5 . 3 . 40 . 2 . 1 . . . . . . . . 10 . . . 11 . 2 . . 36 . 6 . 2 3 . 19 . . . . . 11 4 . 1 Part Schematic 16 | . . . . . . . . . . . . . . . . . . 2 . . . 10 . . . . 4 . . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 12 | . 2 1 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . 4 . . . 1 . . . . . . . . 1 . . . Prototype ID Bank 25 | . 3 . 1 . . . 1 . 1 . . . . . . . . . . 1 . 3 . 1 . . 4 . . . . . . 6 . . . . . 3 1 . . Open Door 6 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 2 . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 7 | . 1 . . . . . 1 . . . . . . . . . . 1 . 1 . . . 1 . . . . 1 . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 5 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . Locate Traps 11 | . 1 . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . 2 . . 2 . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 18 | . 2 . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 . . . . . 4 . . 6 1 . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 9 | . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . 1 . . . . 4 . . . . . . . . . . . . . . Network Status 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . Repair Station Hacks 17 | . 6 . 2 . . . . . 1 . . . 1 . . . . 3 . . . . . . . . . . . . 2 . . . . 2 . . . . . . . Scan Component 8 | . 3 . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair 7 | . 3 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Refit 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . 1 . . . . . . . . . . . . . . 2 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . Report Inventory 7 | . 1 . 1 . . . . . . . . . . . . . . 2 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . Scanalyzer 12 | . . . 1 . . . 2 . 2 . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . 1 . . . 3 . . Insert Component 10 | . . . 1 . . . 1 . 2 . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . 3 . . Analyze 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . . 1 . 1 . 1 . . . . . . . . 1 . . . 3 . . . . 1 . . . . . . . 1 . 1 . . . . Unlock Access 4 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 81 | . 5 1 11 . . . 4 . 2 . 2 . 4 . . . . 9 . 2 . . . 4 . . . . 4 . 3 . . . . 1 6 1 1 15 2 2 2 Terminals 56 | . 4 1 8 . . . 3 . 2 . 2 . 3 . . . . 6 . . . . . . . . . . 1 . 2 . . . . . 5 1 . 13 2 2 1 Track 10 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 3 2 2 . Assimilate 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Botnet 21 | . 2 1 3 . . . 2 . 1 . 1 . 2 . . . . 2 . . . . . . . . . . 1 . 1 . . . . . 2 . . 3 . . . Disrupt 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Skim 14 | . 1 . 3 . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . 1 . . 5 . . . Override 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators 8 | . . . . . . . . . . . . . 1 . . . . 2 . 2 . . . 2 . . . . 1 . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Liberate 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabnet 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . Overload 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Mechanics 4 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Recycling Units 6 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 Recyclers 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 1 Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . Researchers 7 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 118 | . 7 1 10 . . . 8 3 5 . 3 1 4 . . . . 13 . 6 . . . 12 . . . . 9 . 5 . . . . . 7 . 2 11 4 2 5 Full Trace Events 12 | . . . . . . . . . . . . 1 . . . . . 2 . 2 . . . 2 . . . . 3 . . . . . . . 1 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . 1 . . . . . . . . . . 3 . . . 10 . . . . 4 . . . . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 350 | . . . . . . . . . . . . . . . . . . . . 117 . . . . . . . . 233 . . . . . . . . . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . 14 . . . . . . . . . . . . . . Parts Repaired 7 | . 3 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Time 305 | . 84 . 26 . . . . . . . . . . . . . . 61 . . . . . . . . . . . . 103 . . . . 31 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 15 | . . . . . 4 . . . . . . . . . . . . . . . . . . 1 2 . 3 . . . 1 . . 1 . . . . 3 . . . . Non-combat 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 12 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . 3 . . . 1 . . 1 . . . . 3 . . . . Robot Hacks Applied 17 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . 3 . . . . parse_system 17 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . 3 . . . . Relay Couplers Released 48 | . . . . . . . . 20 . 12 . 3 . . . . . . . . . . . 2 . . . . . . . . . . . . . 9 2 . . . . Machine Destruction 48 | . . . . . . . . 20 . 12 . 3 . . . . . . . . . . . 2 . . . . . . . . . . . . . 9 2 . . . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 9 9 9 9 3 3 3 3 3 3 3 . . . . . . . . . Autooverrided 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . 1 . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Total Allies 49 | . . 1 . 3 . . . 2 . . 2 . . . . 7 . . 20 . . . . 1 3 . . . . . 1 3 . . . . 1 . . 1 . 3 1 Largest Group 20 | . . 1 . 3 . . . 2 . . 2 2 . . . 7 7 . 20 13 2 1 1 1 1 . . . . . . 3 3 . . . 1 . . 1 . 3 1 Highest-Rated Group 733 | . . 31 . 40 . . . 56 . . 60 60 . . . 191 191 . 733 532 53 25 25 29 47 . . . . . . 87 87 . . . 26 . . 45 . 379 45 Highest-Rated Ally 135 | . . 31 . 16 . . . 31 . . 34 34 . . . 31 31 . 50 50 27 25 25 29 47 . . . . . . 29 29 . . . 26 . . 45 . 135 45 Total Orders 41 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 8 . . 6 . 24 . . . . . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . ROAM 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . EXPLORE 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . 2 . . . . . RETURN 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 7 . . 4 . 16 . . . . . Ally Attacks 456 | . . 3 . 17 . . . 7 . . 4 5 . . . . 24 . 80 95 . . . . 7 . . . . . 2 . 49 . . 36 . 124 . . . 3 . Total Damage 13499 | . . 63 . 96 . . . 193 . . 331 744 . . . . 363 . 4534 3017 . . . . 74 . . . . . 58 . 591 . . 639 . 2724 . . . 72 . Kills 59 | . . . . 1 . . . 1 . . 3 6 . . . . 3 . 11 17 . . . . . . . . . . . . 3 . . 6 . 8 . . . . . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . . . . 5 . . 1 . . . . . . . . . . . . . . . . . . 1 . Allies Melted 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Robot Analysis Total 12 | . 2 1 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . 4 . . . 1 . . . . . . . . 1 . . . Derelict Logs Recovered 15 | . . 2 . 1 . . . . . . . . . 1 . . 2 . . . 1 . 2 . 1 2 . 1 . . . 1 1 . . . . . . . . . . Drone Launches 33 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 9 . . 6 . 16 . . . . . Drone Recoveries 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 9 . . 6 . 14 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Turns Passed 30158 | 197 3420 1561 3704 1166 476 778 1345 1689 1130 846 274 367 682 140 179 336 111 866 121 399 182 23 485 1022 1175 323 80 689 550 27 482 338 559 331 435 330 324 587 1096 335 277 136 585 Spaces Moved 34913 | 114 1564 739 1542 681 424 522 650 793 466 319 455 603 1346 389 432 822 345 1908 333 733 510 79 900 2194 1260 649 166 630 1073 77 1191 288 363 718 475 535 935 513 3750 1029 804 332 1262 Core 235 | 13 . . . . . . . . 9 . . 106 82 . . . . 18 . . . . . . . . . . . . . . . . . . . . . 2 2 3 . Treads 2609 | . 147 . 649 . . 1 308 793 427 284 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 360 | 101 229 . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4788 | . 1188 739 893 681 424 521 342 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Flight 26915 | . . . . . . . . . . 35 455 497 1263 389 432 822 345 1890 333 733 510 79 900 2194 1260 649 166 630 1073 77 1191 288 363 718 475 535 935 513 3745 1027 802 329 1262 Fastest Speed 9 | 50 120 155 108 110 110 110 110 160 160 52 32 32 23 27 26 26 26 20 20 20 25 25 18 21 23 23 23 23 23 19 22 96 96 20 17 20 17 17 12 9 9 12 9 Average Speed 54 | 112 152 155 174 149 110 114 150 173 207 219 40 35 35 27 27 26 26 26 22 23 27 25 23 23 23 23 23 23 23 21 22 96 96 23 19 21 19 35 15 13 13 18 11 Slowest Speed 900 | 120 240 155 320 160 110 232 320 240 900 240 54 50 50 27 29 26 26 200 24 28 28 25 28 25 23 23 23 23 23 23 96 96 96 96 20 92 20 95 280 800 750 750 15 Overloaded Moves 400 | . . . . . . . . . . . . . 23 . . . . . . . . . 54 . . . . . . 21 . . . . 6 . 16 125 . 72 70 . 13 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 192 | . . . . . . . . . . 2 . . 7 2 4 . . 12 . 5 . . . 26 2 1 . . 6 . 17 . . . . 12 13 15 22 15 19 1 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 61 | 8 100 99 96 100 92 74 36 93 37 49 10 57 39 59 66 90 45 42 90 20 46 74 73 44 87 92 63 73 29 87 29 61 66 96 80 13 84 50 75 92 37 10 41 Regions Visited 43 Branch Regions 23 Pre-discovered Areas 14 | . . 2 1 1 1 . . . . . . . . 1 . 2 1 . . . . 1 . . . 1 3 . . . . . . . . . . . . . . . . Known Exits Taken 29 | . 1 1 . . . . 1 . 1 . 1 . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . . 1 . 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scrap Searched 21 | . . 1 . 1 . 1 . . . . . . . . . 4 2 . . . . . . . 1 2 . 2 . . . 1 4 . 2 . . . . . . . . Spaces Dug 267 | . 25 7 25 . . . 2 4 1 8 2 . 13 . 9 . 10 6 1 . 1 . 4 20 8 . . 3 9 . 19 2 . . 8 6 1 17 14 11 16 4 11 Terrain Destroyed 4015 | . 219 36 280 . . . 20 146 43 53 2 73 67 . 37 . 20 28 1 . 1 . 4 215 8 . . 3 9 . 19 2 . . 8 6 1 17 14 11 16 4 2652 Melee 131 | . . . . . . . 2 . 1 5 2 . . . . . . 6 1 . 1 . 4 19 2 . . 3 7 . 16 . . . 5 5 1 6 14 10 13 4 4 Projectile 46 | . 6 . 5 . . . . . . . . . 2 . . . . . . . . . . 5 6 . . . 2 . 3 2 . . 3 1 . . . 1 3 . 7 AOE 3838 | . 213 36 275 . . . 18 146 42 48 . 73 65 . 37 . 20 22 . . . . . 191 . . . . . . . . . . . . . 11 . . . . 2641 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Low Low Zio Pro Fac Was Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Gar Res Qua Sec Acc Com Total 43606 | 149 2240 1022 2188 759 433 684 890 973 566 385 515 731 1499 408 457 941 363 2139 377 937 548 81 1165 2553 2111 820 206 1165 1346 86 1334 347 574 878 803 723 1046 875 4139 1176 916 398 1660 Wait 6558 | 8 332 177 347 31 . 142 109 54 29 . 16 100 88 14 2 111 17 114 33 184 30 3 237 253 803 173 22 529 236 8 110 58 207 114 320 172 103 339 297 125 89 59 363 Move 34511 | 113 1563 738 1541 680 423 521 649 792 465 315 454 601 1331 384 424 821 344 1885 332 722 509 78 899 2145 1255 646 165 629 1064 76 1158 287 362 717 474 514 909 483 3707 1000 766 329 1241 Hop 168 | . . . . . . . . . . 1 . . 7 2 3 . . 11 . 5 . . . 22 2 1 . . 3 . 16 . . . . 8 13 12 20 13 18 1 10 Pick Up 148 | 5 26 4 14 1 . 1 8 2 5 1 6 . 3 1 . 2 . 12 3 4 . . 5 7 1 . 4 . 5 1 1 . 2 7 . . 2 . 6 5 3 . 1 Fast Attach 113 | 6 5 . 17 2 . . 9 2 9 1 2 . 10 . 1 1 . 11 1 . . . . 1 1 . 2 . 1 . . . . 9 . . . 2 16 . . 1 3 Attach 84 | . 1 . 8 1 . 2 2 1 . 4 5 . 4 . 2 . . 10 . . 1 . . 4 2 . 1 . 3 . . . 1 2 . 6 3 5 2 1 2 3 8 Detach 49 | . . . . . . . 1 . . . . 1 4 . 2 . . 13 2 . 1 . 1 . 3 . . . 1 . . . . . . 6 1 5 . . 1 1 6 Swap 358 | . 35 17 55 11 1 7 26 20 14 6 3 2 12 1 4 5 . 13 2 3 4 . 10 6 18 . 5 3 10 . 8 . . 12 1 8 5 1 14 5 10 . 1 Drop 189 | . 20 6 19 2 . 2 9 11 9 6 1 1 5 . 2 1 . 8 3 9 1 . 6 4 3 . 4 . 7 1 6 . 2 15 . 1 2 2 13 4 3 . 1 Fire 782 | 17 216 80 178 29 . 9 2 23 13 17 20 11 35 6 17 . 2 1 . 10 . . 1 49 6 . . . 2 . 3 2 . . 3 1 . 13 1 2 3 . 10 Melee 528 | . . . 6 2 9 . 75 68 22 32 8 8 . . . . . 61 1 . 2 . 6 47 13 . 3 4 14 . 32 . . 2 5 7 8 9 36 21 16 4 7 Ram 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 27 | . . . . . . . . . . 2 . 6 . . . . . . . . . . . 15 . . . . . . . . . . . . . 4 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 46 | . 42 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Miscellaneous 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . 5 . 9 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Arm) -4/Waste -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / *Ext x2 / *Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing (discovered 2 exits: *Res / Gar) -3/Garrison (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 198 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 11) 339 | -10/Materials | Discovered new exit (range 11) 339 | -10/Materials | Identified exit to Mines 1186 | -10/Materials | Discovered new exit (range 15) 1258 | -10/Materials | Repaired Lgt. Assault Rifle 1292 | -10/Materials | Repaired Particle Gun 1319 | -10/Materials | Repaired Lgt. Treads 1668 | -10/Materials | Discovered new exit (range 11) 2635 | -10/Materials | Discovered new exit (range 8) 3618 | -10/Materials | Entered Mines 3621 | -10/Mines | Received a Mining Laser from a helpful Derelict 3637 | -10/Mines | Discovered new exit (range 7) 3700 | -10/Mines | Excavation squad dispatched 3700 | -10/Mines | A large section of the Mines collapsed 3950 | -10/Mines | Excavation squad dispatched 3973 | -10/Mines | Core integrity fell below 50% 4268 | -10/Mines | Found a hidden stash of uninstalled traps 4339 | -10/Mines | Learned location of Zion (-7) 4359 | -10/Mines | Met a Derelict shopkeep closing up shop 4430 | -10/Mines | Found DCF Scrap (13 items) 4586 | -10/Mines | Discovered new exit (range 13) 5173 | -10/Mines | Identified exit to Materials 5176 | -10/Mines | System corruption reached 10% 5179 | -10/Mines | Entered Materials 5179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5370 | -9/Materials | Discovered new exit (range 6) 5378 | -9/Materials | Identified exit to Storage 5643 | -9/Materials | Build established: Scavenger-Mutant 5772 | -9/Materials | Discovered new exit (range 12) 6144 | -9/Materials | Discovered new exit (range 4) 6556 | -9/Materials | Build established: Mutant 6859 | -9/Materials | Discovered new exit (range 7) 7179 | -9/Materials | First assault squad dispatched 7296 | -9/Materials | Core integrity fell below 50% 7316 | -9/Materials | Destroyed 7 combat bots 7350 | -9/Materials | Lost 4 parts (1p1n2u) 7889 | -9/Materials | Repaired Lgt. Treads 8048 | -9/Materials | Discovered new exit (range 16) 8552 | -9/Materials | Sterilization system engaged 8552 | -9/Materials | Non-combat units ordered to evacuate 8652 | -9/Materials | Combat units ordered to evacuate 8852 | -9/Materials | Ambient heat levels rising (+10) 8883 | -9/Materials | Entered Mines 8948 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 9011 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 9091 | -9/Mines | Assembled infested the area 9155 | -9/Mines | Lost 3 allies 9288 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 9519 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 9519 | -9/Mines | Discovered new exit (range 5) 9897 | -9/Mines | Discovered new exit (range 7) 9897 | -9/Mines | Discovered new exit (range 15) 9899 | -9/Mines | Learned location of Storage (-9) 10049 | -9/Mines | Entered Exiles 10065 | -9/Exiles | Discovered new exit (range 15) 10096 | -9/Exiles | Met 8R-AWN 10115 | -9/Exiles | Met EX-HEX 10185 | -9/Exiles | Visited The Gauntlet 10279 | -9/Exiles | Build established: Scavenger-Mutant 10297 | -9/Exiles | Met EX-DEC 10352 | -9/Exiles | Met EX-BIN 10516 | -9/Exiles | Discovered new exit (range 10) 10525 | -9/Exiles | Entered Mines 10793 | -8/Mines | Discovered new exit (range 4) 10998 | -8/Mines | Core integrity fell below 20% 11101 | -8/Mines | Build established: Mutant 11303 | -8/Mines | Entered Materials 11303 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11802 | -8/Materials | Identified exit to Factory 11881 | -8/Materials | Build established: Hacker-Mutant 12325 | -8/Materials | Garrison activated, responded to threat 12529 | -8/Materials | Lost 3 parts (1p2n) 12613 | -8/Materials | Identified exit to Garrison 12648 | -8/Materials | Entered Garrison 12712 | -8/Garrison | Triggered checkpoint 12941 | -8/Garrison | Rescued a captive Derelict 12943 | -8/Garrison | Rescued a captive Derelict 13017 | -8/Garrison | Build established: Scavenger-Mutant 13057 | -8/Garrison | Garrison Relay disabled 13102 | -8/Garrison | Phase Generator disabled 13256 | -8/Garrison | Triggered checkpoint 13390 | -8/Garrison | Discovered new exit (range 12) 13464 | -8/Garrison | Triggered checkpoint 13501 | -8/Garrison | Garrison Relay disabled 13680 | -8/Garrison | Triggered checkpoint 13740 | -8/Garrison | Discovered new exit (range 14) 13800 | -8/Garrison | Triggered checkpoint 13807 | -8/Garrison | Core integrity fell below 50% 13831 | -8/Garrison | Garrison Relay disabled 13893 | -8/Garrison | Garrison Relay disabled 13944 | -8/Garrison | Triggered checkpoint 14007 | -8/Garrison | Build established: Mutant 14022 | -8/Garrison | Lost 3 parts (2n1u) 14024 | -8/Garrison | Triggered checkpoint 14042 | -8/Garrison | Garrison Relay disabled 14098 | -8/Garrison | Discovered new exit (range 10) 14337 | -8/Garrison | Entered Materials 15089 | -8/Materials | Build established: Scavenger-Mutant 15137 | -8/Materials | First assault squad dispatched 15188 | -8/Materials | Destroyed 10 combat bots 15237 | -8/Materials | Lost 8 parts (1p4n2u1w) 15431 | -8/Materials | Identified exit to Garrison 15467 | -8/Materials | Entered Garrison 15605 | -8/Garrison | Triggered checkpoint 15672 | -8/Garrison | Garrison Relay disabled 15719 | -8/Garrison | Garrison Relay disabled 15883 | -8/Garrison | Triggered checkpoint 15987 | -8/Garrison | Core integrity fell below 20% 16169 | -8/Garrison | Build established: Mutant 16178 | -8/Garrison | Discovered exit to Factory (range 10) 16243 | -8/Garrison | Triggered checkpoint 16243 | -8/Garrison | Garrison Relay disabled 16284 | -8/Garrison | Spotted B-75 Beast 16313 | -8/Garrison | Entered Factory 16313 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16560 | -7/Factory | Garrison activated, responded to threat 16576 | -7/Factory | Identified exit to Garrison 16587 | -7/Factory | Entered Garrison 16587 | -7/Garrison | Accompanied by 2 allies 16593 | -7/Garrison | Triggered checkpoint 16610 | -7/Garrison | Spotted B-75 Beast 16620 | -7/Garrison | Garrison Relay disabled 16671 | -7/Garrison | Triggered checkpoint 16712 | -7/Garrison | Triggered checkpoint 16793 | -7/Garrison | Build established: Scavenger-Sprinter 16908 | -7/Garrison | Discovered new exit (range 8) 16912 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16913 | -7/Garrison | Destroyed 7 combat bots 16949 | -7/Garrison | Discovered new exit (range 11) 16953 | -7/Garrison | Lost 9 parts (1p4n2u2w) 16954 | -7/Garrison | Entered Factory 17218 | -7/Factory | Build established: Mutant 17304 | -7/Factory | Garrison activated, responded to threat 17354 | -7/Factory | First assault squad dispatched 17472 | -7/Factory | Discovered new exit (range 18) 17512 | -7/Factory | Identified exit to Lower Caves 17539 | -7/Factory | Discovered new exit (range 15) 17636 | -7/Factory | Entered Lower Caves 17642 | -7/Lower Caves | Met a Warlord Commander 17643 | -7/Lower Caves | Learned location of Warlord (-4) 17644 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 17648 | -7/Lower Caves | Found Encrypted Comm Array 17666 | -7/Lower Caves | Learned Factory security intel 17671 | -7/Lower Caves | Encountered a Warlord checkpoint 17728 | -7/Lower Caves | Discovered new exit (range 14) 17775 | -7/Lower Caves | Identified exit to Lower Caves 17776 | -7/Lower Caves | Entered another Lower Caves area 17776 | -7/Lower Caves | Discovered new exit (range 7) 17955 | -7/Lower Caves | Discovered new exit (range 5) 17955 | -7/Lower Caves | Identified exit to Zion 17955 | -7/Lower Caves | Entered Zion 17960 | -7/Zion | Build established: Sprinter 17964 | -7/Zion | Found CR-A16's Pointy Stick 17973 | -7/Zion | Discovered new exit (range 19) 17994 | -7/Zion | System corruption cleaned by Quarantine Array 18017 | -7/Zion | Found Prototype Device 18017 | -7/Zion | Identified Phasing AFG 18084 | -7/Zion | Met Imprinter 18099 | -7/Zion | Gained Derelict followers 18107 | -7/Zion | Given the Hacking Drone Bay 18108 | -7/Zion | Found Prototype Device 18109 | -7/Zion | Identified Hacking Drone Bay 18199 | -7/Zion | Identified exit to Proximity Caves 18291 | -7/Zion | Entered Proximity Caves 18291 | -6/Proximity Caves | Accompanied by 7 allies 18322 | -6/Proximity Caves | Spotted B-75 Beast 18367 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 18392 | -6/Proximity Caves | Discovered new exit (range 18) 18400 | -6/Proximity Caves | Identified exit to Factory 18402 | -6/Proximity Caves | Entered Factory 18402 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18616 | -6/Factory | Repaired Broken Xenon Bombardment Thruster? 18629 | -6/Factory | Lost 3 parts (2n1w) 18863 | -6/Factory | Identified exit to Lower Caves 18924 | -6/Factory | Found Exp. Targeting Computer 19032 | -6/Factory | Discovered new exit (range 9) 19034 | -6/Factory | Identified exit to Factory 19070 | -6/Factory | Central database locked down 19188 | -6/Factory | Garrison activated, responded to threat 19268 | -6/Factory | Sucked down chute 19268 | -6/Factory | Entered Waste 19269 | -6/Waste | Met a frightened Derelict 19271 | -6/Waste | Spotted C-40 Crusher 19282 | -6/Waste | Spotted C-40 Crusher 19282 | -6/Waste | Spotted C-40 Crusher 19283 | -6/Waste | EMP discharged 19290 | -6/Waste | Met Warlord forces unprepared to attack 19295 | -6/Waste | Allies destroyed C-40 Crusher 19299 | -6/Waste | Spotted C-40 Crusher 19299 | -6/Waste | Spotted C-40 Crusher 19311 | -6/Waste | Discovered new exit (range 10) 19313 | -6/Waste | Identified exit to Factory 19322 | -6/Waste | Spotted C-40 Crusher 19337 | -6/Waste | Allies destroyed C-40 Crusher 19383 | -6/Waste | EMP discharged 19389 | -6/Waste | Entered Factory 19389 | -6/Factory | Accompanied by 13 allies 19391 | -6/Factory | Build established: Scout 19401 | -6/Factory | Garrison activated, responded to threat 19516 | -6/Factory | Fabricated Impulse Thruster? 19575 | -6/Factory | Discovered exit to Factory (range 13) 19678 | -6/Factory | Discovered exit to Factory (range 8) 19739 | -6/Factory | First assault squad dispatched 19788 | -6/Factory | Entered Lower Caves 19788 | -6/Lower Caves | Accompanied by 2 allies 19823 | -6/Lower Caves | Lost 7 allies 19936 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 19938 | -6/Lower Caves | Learned Factory terminal intel 19939 | -6/Lower Caves | Identified exit to Data Miner 19970 | -6/Lower Caves | Entered Data Miner 19970 | -6/Data Miner | Accompanied by 1 ally 19970 | -6/Data Miner | Discovered new exit (range 8) 19974 | -6/Data Miner | Met Data Miner 19980 | -6/Data Miner | Learned location of Section 7 (-2) 19980 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19984 | -6/Data Miner | Received God Mode back door access code from Data Miner 19990 | -6/Data Miner | Identified exit to Proximity Caves 19993 | -6/Data Miner | Entered Proximity Caves 19993 | -5/Proximity Caves | Accompanied by 1 ally 20130 | -5/Proximity Caves | Learned Factory terminal intel 20455 | -5/Proximity Caves | System corruption reached 10% 20474 | -5/Proximity Caves | Discovered exit to Factory (range 11) 20478 | -5/Proximity Caves | Entered Factory 20478 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 20479 | -5/Factory | Identified exit to Upper Caves 20480 | -5/Factory | Loaded intel: 26 terminal locations 20797 | -5/Factory | Discovered new exit (range 20) 21378 | -5/Factory | First assault squad dispatched 21500 | -5/Factory | Entered Upper Caves 22502 | -5/Upper Caves | Spotted B-75 Beast 22534 | -5/Upper Caves | Discovered new exit (range 19) 22543 | -5/Upper Caves | Identified exit to Upper Caves 22675 | -5/Upper Caves | Entered another Upper Caves area 22679 | -5/Upper Caves | Learned Factory interactive machine intel 22685 | -5/Upper Caves | Discovered new exit (range 5) 22685 | -5/Upper Caves | Identified exit to Factory 22946 | -5/Upper Caves | Encountered a Warlord checkpoint 22977 | -5/Upper Caves | Discovered new exit (range 6) 22979 | -5/Upper Caves | Identified exit to Zhirov 22998 | -5/Upper Caves | Entered Zhirov 22998 | -5/Zhirov | Discovered new exit (range 3) 23003 | -5/Zhirov | Met Zhirov 23016 | -5/Zhirov | Learned location of Quarantine (-2) 23016 | -5/Zhirov | Learned location of Testing (-3) 23016 | -5/Zhirov | Learned location of Command (-1) 23018 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23023 | -5/Zhirov | Found Alien Artifact 23028 | -5/Zhirov | Found Alien Artifact 23028 | -5/Zhirov | Identified Integrated Dissipator 23028 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23065 | -5/Zhirov | Identified exit to Proximity Caves 23078 | -5/Zhirov | Entered Proximity Caves 23767 | -4/Proximity Caves | Entered Factory 23767 | -4/Factory | Evolved 2 slots: Utility x2 23768 | -4/Factory | Identified exit to Armory 23769 | -4/Factory | Loaded intel: 53 interactive machine locations 23770 | -4/Factory | Loaded intel: 27 terminal locations 23807 | -4/Factory | Discovered new exit (range 9) 24054 | -4/Factory | Found Prototype Hackware 24054 | -4/Factory | Identified Exp. System Shield 24144 | -4/Factory | Fabricated Assault Drone Bay? 24267 | -4/Factory | Fabricated Assault Drone Bay (x1) 24299 | -4/Factory | Identified exit to Upper Caves 24299 | -4/Factory | Identified exit to Extension 24317 | -4/Factory | Manually triggered Chute Trap 24317 | -4/Factory | Sucked down chute 24317 | -4/Factory | Entered Waste 24327 | -4/Waste | Spotted C-40 Crusher 24328 | -4/Waste | Spotted C-40 Crusher 24328 | -4/Waste | Spotted C-40 Crusher 24329 | -4/Waste | Spotted C-40 Crusher 24330 | -4/Waste | Spotted C-40 Crusher 24331 | -4/Waste | Discovered new exit (range 22) 24332 | -4/Waste | EMP discharged 24341 | -4/Waste | Spotted C-40 Crusher 24343 | -4/Waste | Identified exit to Factory 24344 | -4/Waste | Entered Factory 24357 | -4/Factory | Discovered new exit (range 21) 24364 | -4/Factory | Identified exit to Research 24449 | -4/Factory | Repaired Broken Adv. Phase Shifter? 24602 | -4/Factory | Discovered exit to Research (range 12) 24826 | -4/Factory | Entered Upper Caves 24890 | -4/Upper Caves | Learned location of 1 exit from Research 25074 | -4/Upper Caves | A Commander dispatched an escort 25075 | -4/Upper Caves | Learned Research emergency access door positions 25075 | -4/Upper Caves | Learned Extension terminal intel 25113 | -4/Upper Caves | Build established: Hacker-Assassin 25134 | -4/Upper Caves | Discovered new exit (range 16) 25164 | -4/Upper Caves | Entered another Upper Caves area 25164 | -4/Upper Caves | Accompanied by 3 allies 25165 | -4/Upper Caves | Commander's escort returned to base 25165 | -4/Upper Caves | Commander's escort returned to base 25165 | -4/Upper Caves | Commander's escort returned to base 25287 | -4/Upper Caves | Identified exit to Warlord 25723 | -4/Upper Caves | Entered Warlord 25760 | -4/Warlord | System corruption cleaned by Quarantine Array 25897 | -4/Warlord | Learned Armory emergency access door positions 25898 | -4/Warlord | Learned 4 Armory zone layouts 25898 | -4/Warlord | Learned 4 Research zone layouts 25898 | -4/Warlord | Learned 4 Research zone layouts 25898 | -4/Warlord | Learned 4 Testing zone layouts 25898 | -4/Warlord | Learned Armory recycling unit intel 25898 | -4/Warlord | Learned Research fabricator intel 25930 | -4/Warlord | Met Warlord 25932 | -4/Warlord | Opened Warlord's prototype stash 25934 | -4/Warlord | Found Prototype Reactor 25934 | -4/Warlord | Identified Vortex Chain Reactor 25949 | -4/Warlord | Found Prototype Device 25949 | -4/Warlord | Identified Exp. Cloaking Device 25955 | -4/Warlord | Warlord's base attacked by MAIN.C 25961 | -4/Warlord | Found Prototype Processor 25961 | -4/Warlord | Identified Exp. Target Analyzer 25963 | -4/Warlord | Found Prototype Hackware 25963 | -4/Warlord | Identified Ghost Barrier 25994 | -4/Warlord | Found Prototype Energy Cannon 25997 | -4/Warlord | Identified Vortex Cannon 26001 | -4/Warlord | Found Prototype Launcher 26001 | -4/Warlord | Identified Vortex Catalyst Activator 26007 | -4/Warlord | Found Vortex Cannon 26042 | -4/Warlord | Opened side exit 26053 | -4/Warlord | Discovered new exit (range 8) 26054 | -4/Warlord | Identified exit to Proximity Caves 26054 | -4/Warlord | Entered Proximity Caves 26402 | -3/Proximity Caves | Discovered exit to Research (range 23) 26489 | -3/Proximity Caves | Entered Research 26489 | -3/Research | Evolved 2 slots: Utility x2 26490 | -3/Research | Identified exit to Testing 26493 | -3/Research | Loaded intel: 4 fabricator locations 26565 | -3/Research | Spotted B-86 Titan 26628 | -3/Research | Repaired Impulse Thruster? 26819 | -3/Research | Entered Testing 26833 | -3/Testing | Found Prototype Energy Cannon 26876 | -3/Testing | Identified Cld. Nova Cannon 26975 | -3/Testing | Stole the SGEMP Prototype 27007 | -3/Testing | Spotted PH-W9EEMETB76 27045 | -3/Testing | Discovered new exit (range 13) 27143 | -3/Testing | Identified exit to Garrison 27143 | -3/Testing | Entered Garrison 27231 | -3/Garrison | Triggered checkpoint 27308 | -3/Garrison | Garrison Relay disabled 27350 | -3/Garrison | Spotted B-86 Titan 27445 | -3/Garrison | Allies destroyed B-86 Titan 27469 | -3/Garrison | Triggered checkpoint 27500 | -3/Garrison | Triggered checkpoint 27626 | -3/Garrison | Discovered new exit (range 11) 27628 | -3/Garrison | Identified exit to Research 27628 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 27657 | -3/Garrison | Identified Transdimensional Reconstructor 27657 | -3/Garrison | Warped through subspace 27663 | -3/Garrison | Garrison Relay disabled 27687 | -3/Garrison | Triggered checkpoint 27730 | -3/Garrison | Entered Research 27730 | -2/Research | Warlord forces began assault on 0b10 27730 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 27753 | -2/Research | Lost 3 parts (2n1u) 27755 | -2/Research | Distinguished unit "Magnificent Bastards" dispatched to help 27755 | -2/Research | Distinguished unit "Lobotomizers" dispatched to help 27811 | -2/Research | Spotted B-90 Cyclops 27828 | -2/Research | Spotted B-90 Cyclops 27840 | -2/Research | Research machine network offline 27953 | -2/Research | Lost 5 allies 28002 | -2/Research | Met up with Warlord 28006 | -2/Research | Discovered new exit (range 16) 28008 | -2/Research | Identified exit to Access 28022 | -2/Research | Discovered exit to Access (range 14) 28047 | -2/Research | Spotted Striker 28047 | -2/Research | Spotted Striker 28102 | -2/Research | Borebot progress halted 28160 | -2/Research | Found Prototype Device 28160 | -2/Research | Identified Exp. Actuator Array 28254 | -2/Research | Discovered new exit (range 8) 28308 | -2/Research | Identified exit to Quarantine 28324 | -2/Research | Spotted Striker 28389 | -2/Research | Discovered exit to Access (range 17) 28435 | -2/Research | Spotted Executioner 28582 | -2/Research | Met DD-05H 28626 | -2/Research | Borebot progress halted 28701 | -2/Research | Spotted Striker 28730 | -2/Research | Warlord invited to help at Command 28826 | -2/Research | Entered Quarantine 28892 | -2/Quarantine | Found Alien Artifact 28943 | -2/Quarantine | Central database locked down 28979 | -2/Quarantine | Discovered exit to Access (range 8) 29044 | -2/Quarantine | Found Alien Artifact 29072 | -2/Quarantine | Learned 4 Research zone layouts 29076 | -2/Quarantine | Found Alien Launcher 29129 | -2/Quarantine | Found Transdimensional Reconstructor 29155 | -2/Quarantine | Spotted Fortress 29161 | -2/Quarantine | Discovered new exit (range 5) 29161 | -2/Quarantine | Identified exit to Section 7 29161 | -2/Quarantine | Entered Section 7 29212 | -2/Section 7 | Spotted S7 Guard 29299 | -2/Section 7 | Found Alien Artifact 29364 | -2/Section 7 | Identified Core Reset Matrix 29371 | -2/Section 7 | Found Alien Artifact 29392 | -2/Section 7 | Found Alien Artifact 29405 | -2/Section 7 | Identified Integrated Mediator 29405 | -2/Section 7 | Identified Integrity Redistributor 29438 | -2/Section 7 | Entered Access 29438 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 29438 | -1/Access | Installed Integrated Mediator, increased core attachment efficiency 29439 | -1/Access | Delivered the SGEMP Prototype to Zhirov 29439 | -1/Access | Zhirov transferred Access data 29439 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-60) 29440 | -1/Access | Loaded intel: 116 machine locations 29440 | -1/Access | Loaded intel: 106 trap records 29440 | -1/Access | Identified exit to Surface 29440 | -1/Access | Discovered exit to Surface (range 225) 29440 | -1/Access | Identified exit to Command 29440 | -1/Access | Discovered exit to Command (range 132) 29574 | -1/Access | Zhirov warped through subspace 29574 | -1/Access | Entered Command 29703 | -1/Command | Phase Generator disabled 29826 | -1/Command | Spotted B-99 Colossus 29898 | -1/Command | Spotted B-99 Colossus 29971 | -1/Command | Disengaged cave seal 29971 | -1/Command | Derelicts emerged from the dark tunnel 29971 | -1/Command | Spotted Striker 29972 | -1/Command | Welcomed Warlord to Command 29997 | -1/Command | Spotted Alpha 7 30000 | -1/Command | Spotted Alpha 7 30075 | -1/Command | Spotted Striker 30075 | -1/Command | Spotted Executioner 30075 | -1/Command | Spotted Executioner 30104 | -1/Command | Lost 15 allies 30122 | -1/Command | Identified Subatomic Replicator 30122 | -1/Command | Used Subatomic Replicator to create Alien Launcher 30125 | -1/Command | Spotted M Guard 30125 | -1/Command | Spotted M Guard 30125 | -1/Command | Spotted Combat Programmer 30133 | -1/Command | Spotted Combat Programmer 30142 | -1/Command | Identified Terrabomb 30142 | -1/Command | Used Terrabomb 30149 | -1/Command | Met MAIN.C 30150 | -1/Command | Identified Supercharged Sigix Terminator 30151 | -1/Command | Fired Supercharged Sigix Terminator 30151 | -1/Command | 0b10 Conduit disabled 30151 | -1/Command | Destroyed Combat Programmer 30151 | -1/Command | Destroyed Combat Programmer 30152 | -1/Command | Core integrity fell below 50% 30152 | -1/Command | Core integrity fell below 20% 30159 | -1/Command | Destroyed by X-87 Electro with Compact HERF Cannon Last Messages --------------- 30151_ Antimissile System destroyed. 30151_ Destroyed Antimissile System. 30151_ Combat Programmer fries systems beyond repair. 30151_ Combat Programmer destroyed. [Achievement: Hunted] 30154_ The unstable cave ceiling collapses. 30154_ Exp. Q-thruster destroyed. 30154_ Structural Scanner destroyed. 30156_ System corrupted: Matter fused (-8). 30157_ The unstable cave ceiling collapses. 30157_ X-87 Electro crushed by falling debris. 30158_ The unstable cave ceiling collapses. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ????????????????????### ###??????????????????? | | ?????????????????#### ####???????????????? | | ???????????????### ###???????????### | | ????????????#### ; ####?########## | | ??????????### ; ; ; ######### # | | ?????????## ; ; ; ## | | ????????## ; ; ; x | | ????????# ; ; ; #C | | ???????# ; ;x | | ???????# ; | | ??????? ; x | | ??????# | | ??????#;;;;;;;;;;;;;;;;;;;;;; e | | ?????# ; | | ?????#;;;;;;;;;;;;;;;;;;;;; ; | | ?????" ;;;;; "" | | ?????? ; ; " | | ????? ;;;; # """ | | ???## ; " | | ???#; ; " | | ???#; ; " | | ???#; @;;;# " | | ???#; ; ; # " | | ???#; MMM % ;;; "" | | ???## MMM ; " | | ????? MMM ; ; "" | | ?????? ; ; | | ?????? ; ; | | ?????? ; ; | | ??????? ; ; " | | ??????? ; ; " | | ???????? ; ; " " | | ???????? ; ; """""" | | ???????? ; ; | | ????????? ; ; | | ????????? ; ; | | ?????????#;;;;;;;;;;;;;;;;; ; | | ?????????## ; | | ??????????###;;;;;;;;;;;;;;;; ; | | ????????????#### ; " " | | ???????????????### "## " | | ?????????????????#### ######## | | ????????????????????### ###????##### | | ??????????????????????#######?????????#### | | ????????????????????????????????????????######## # | | ???????????????????????????????????????????####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 32 Energy Capacity 325 Matter Stores 328 Matter Capacity 350 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Cloak Strength 4 Additional Mass Support 12 Corruption Containment 8 Armor Coverage 450 Propulsion Shielding 90 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 93 Targeting Accuracy 12 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 30 Defensive Hacking 36 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Impulse Thruster | -6/Factory | Hacked Angular Momentum Engine | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Impulse Thruster | x2 | -6/Factory Assault Drone Bay | x1 | -4/Factory Assault Drone Bay | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Mediator Integrity Redistributor Subatomic Replicator Terrabomb Supercharged Sigix Terminator Achievements -------------- 10k Club 20k Club 30k Club 40k Club 50k Club 5k Club A New Friend A Powerful Ally? Achiever Adventurer Alien Tech All-out Warlord Armchair Analyst Below Brute Force Can't Catch Me Close Call Crack Shot Cya! Dangerous Findings Deadly Force Denied? Dodgeball, But With Guns Dynamic Key Everything Is Under Control Explorer First Step to Greatness GoHome() Great Explorer Hard Hitter Hehehe Hey, That's Mine! Hunted I Spy I Survived The Infestation I'm Back, Baby! Infiltrator It's Just You Just What I Needed Knowing Is Half The Battle Librarian Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Meet Your Maker No Explosion For You Nope Novice Programmer Omniscient Cartographer One Hack Too Far Ooh, Shiny! Oops Overkill Part-time Mechanic Power Corrupts Prolific Hacker Quantum Hacking Reappropriation Remodeling Respectable Loadout Ride The Lightning Risk Taker Robot Respite Rockin' Loadout Safety First Serviceable Loadout Shopping List Significant Disruption Slippery One Special Delivery Speed Demon Storm Trooper Subspace Traveler System Compromised The More The Merrier The Oracle The Science Guy Tourist Treasure Hunter Troublemaker True Hacker Uninvited Guest Universal Adapter Watch This! We Are Legion Wheee! root@ Challenges ------------ None Game ------ Seed AuthchipCompanionEdition Manual? 0 Play Time 16:23:10 Cumulative 16.3 hours Start 2024.08.09 @ 00:30:17 End 2024.08.10 @ 11:56:45 Sessions 18 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 895e9efe-6b08-47ef-8420-2a3fde8d0263