Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 19:00:47 Player: Qirby Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (139) 695 Value Destroyed (2922) 2922 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (34) 34 TOTAL SCORE: 7651 Bonus ------- High Alert Combat Kills 34 Cogmind --------- Core Integrity 0/1000 Matter 216/300 Energy 100/100 System Corruption 15% Temperature Warm (134) Movement Rolling (90) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Wheel Compact Wheel > --- UTILITY (6) ------ Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Compact Battery (200) Matter Compressor (112) Improved Utility Shielding Improved Thermal Defense Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg Improved VSS Leg > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Improved Utility Shielding Improved Heavy Armor Plating Improved Thermal Defense Suite > --- WEAPON ----------- High-powered Shock Rifle Heavy Gatling Laser Assault Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Improved Sensor Array Seismic Detector Improved Thermal Defense Suite [Rating: 71] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Field Propulsion Drive Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Launcher Guidance Computer Protection Reactive Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . . 1 Utility 4 | . . . . 1 1 1 1 Weapon 2 | . . . . 1 1 . . Parts Attached 162 | 7 16 14 10 23 24 27 41 Power 28 | 1 2 4 2 2 2 5 10 Engine 18 | 1 2 2 2 2 . 4 5 Core 10 | . . 2 . . 2 1 5 Reactor . | . . . . . . . . Propulsion 45 | 2 4 7 4 4 4 4 16 Treads 6 | . . . 1 3 2 . . Leg 28 | 2 4 7 3 1 2 4 5 Wheel 10 | . . . . . . . 10 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 45 | 2 5 2 2 6 8 10 10 Device 26 | 2 . 1 2 2 7 5 7 Storage 7 | . 2 . . 1 . 2 2 Processor 5 | . 1 1 . 1 . 1 1 Hackware . | . . . . . . . . Protection 7 | . 2 . . 2 1 2 . Artifact . | . . . . . . . . Weapon 44 | 2 5 1 2 11 10 8 5 Energy Gun 15 | 1 . . . 6 3 3 2 Energy Cannon 7 | . . . . 2 3 . 2 Ballistic Gun 14 | 1 4 1 1 3 2 2 . Ballistic Cannon 1 | . . . . . . 1 . Launcher 4 | . . . . . 2 1 1 Special Weapon 2 | . 1 . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . . 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 65 | . . 1 10 4 8 16 26 Power 10 | . . 1 2 . . 1 6 Propulsion 25 | . . . 5 1 2 4 13 Utility 10 | . . . 1 . 3 5 1 Weapon 20 | . . . 2 3 3 6 6 Highest Loss Streak 18 | . . 1 5 3 3 12 18 To Critical Strikes 2 | . . . . . . 2 . Average Slot Usage (%) 83 | . 99 98 73 72 78 76 75 Engine 7 | . 14 3 5 7 3 7 3 Core 2 | . . 6 5 . 3 4 4 Treads 5 | . . . 2 17 14 3 . Leg 19 | . 28 44 32 2 3 20 23 Device 7 | . 2 5 2 1 16 12 4 Storage 8 | . 13 11 11 7 1 4 10 Processor 3 | . 7 . 2 7 1 1 2 Protection 4 | . 4 5 . 6 4 1 6 Energy Gun 5 | . 1 . . 8 9 13 3 Energy Cannon 2 | . . . . 7 8 . . Ballistic Gun 10 | . 25 22 10 5 5 2 . Launcher 1 | . . . . . 2 . 3 Naked Turns 11 | . . . . 11 . . . Heaviest Build 73 | 9 15 15 17 41 44 65 73 Greatest Support 68 | 20 20 49 40 60 57 60 68 Greatest Overweight (x) 10 | . . . . 6 2 1 10 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 8 8 8 10 10 Average Capacity 7 | 5 7 8 8 7 5 7 9 Most Carried 10 | 4 8 8 8 6 6 8 10 Average Carried 5 | 1 6 7 4 4 3 3 7 Final Capacity 10 | 5 8 8 8 8 5 10 5 Final Carried 8 | 3 8 7 2 5 3 7 5 Class Distribution -------------------- 35% | Mutant 30% | Scavenger-Mutant 13% | Scavenger-Gunner 8% | Scavenger-Tank 7% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Matter Collected 3612 | 300 899 408 218 363 425 219 780 Remotely 38 | 38 . . . . . . . Salvage Created 5060 | 227 1047 664 80 572 762 811 897 Parts 316 | 22 94 49 3 48 32 32 36 Haulers Intercepted 5 | . 2 1 . 1 . . 1 Recyclers Shooed 11 | . 4 2 . . 1 2 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 62 | . 14 10 5 7 12 10 4 Guns 49 | . 14 10 4 3 7 10 1 Cannons 7 | . . . . 3 2 . 2 AOE 5 | . . . 1 1 2 . 1 Classes Destroyed 16 | 3 7 . 2 1 2 1 . Worker 22 | 2 12 . 2 1 . 1 4 Builder 11 | . 3 . . 4 . 2 2 Tunneler 9 | 4 3 . . . 1 1 . Hauler 5 | . 2 1 . 1 . . 1 Recycler 14 | 1 2 3 . 1 2 2 3 Mechanic 1 | . 1 . . . . . . Operator 4 | . 1 1 . . . . 2 Watcher 15 | . 3 2 . 3 3 1 3 Swarmer 19 | . 9 3 . 3 1 3 . Grunt 27 | . 5 7 . 2 5 5 3 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . 1 . . Sentry 6 | . . . . 2 3 1 . Demolisher 1 | . . . 1 . . . . Programmer 3 | . . . . . 2 . 1 Assembled 4 | . . . 4 . . . . Best Kill Streak 8 | 4 8 5 2 5 5 5 7 Combat Bots Only 4 | . 4 4 2 2 3 4 1 Max Kills in Single Turn 2 | 1 2 2 2 1 1 2 2 Gunslinging 1 | . . 1 1 . . . . Exploded 1 | . . . 1 1 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Damage Taken 8745 | 4 403 451 1070 938 1658 1147 3074 Core 1992 | 2 16 75 128 397 310 47 1017 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 77 | . 1 12 . . . . 64 Regen/Repaired (Parts) 80 | . . . . . 80 . . Core Remaining (%) 69 | 99 92 . 49 27 55 94 . Volleys Fired 387 | 10 123 51 29 40 38 43 53 Largest 4 | 2 2 2 2 3 4 4 4 Hottest 240 | 60 120 40 120 190 240 232 237 Shots Fired 796 | 20 246 102 40 87 104 94 103 Gun 661 | 20 245 102 38 51 71 94 40 Cannon 125 | . . . . 36 31 . 58 Launcher 7 | . . . . . 2 . 5 Special 3 | . 1 . 2 . . . . Kinetic 478 | 10 227 102 38 20 26 8 47 Thermal 231 | . 1 . 2 62 68 85 13 Explosive 2 | . . . . . 2 . . Electromagnetic 85 | 10 18 . . 5 8 1 43 Robot Hit Streak 12 | 7 9 12 6 11 10 10 10 Robot Miss Streak 8 | 1 6 5 2 5 4 5 8 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 2 1 . 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . Shots Hit Robots 436 | 14 104 64 24 45 64 68 53 Core Hits 240 | 8 54 28 11 24 35 48 32 Critical Kills 2 | . 1 . . . 1 . . Critical Parts Destroyed 3 | . 2 1 . . . . . Critical Strikes 7 | . 3 1 . . 1 2 . Burn 2 | . . . . . . 2 . Meltdown 1 | . . . . . 1 . . Destroy 4 | . 3 1 . . . . . Melee Attacks 5 | . . . . . . 5 . Impact . | . . . . . . . . Slashing 5 | . . . . . . 5 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8587 | 196 1334 826 325 911 1909 1426 1660 Guns 5737 | 168 1334 826 301 446 804 1312 546 Cannons 1616 | . . . . 421 495 . 700 Explosions 1093 | 28 . . . 44 607 . 414 Melee 108 | . . . . . . 108 . Ramming 9 | . . . . . 3 6 . Kinetic 3452 | 81 1235 826 301 122 292 113 482 Thermal 3744 | 28 . . 24 764 1474 1199 255 Explosive 330 | . . . . . 76 . 254 Electromagnetic 944 | 87 99 . . 25 64 . 669 Impact . | . . . . . . . . Slashing 108 | . . . . . . 108 . Piercing . | . . . . . . . . Highest Corruption 15 | . . . 3 . 2 7 15 Average Corruption 4 | . . . 3 . 1 6 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . 1 . 8 11 16 Message Errors 8 | . . . . . 3 2 3 Matter Fused 8 | . . . . . 1 5 2 Heat Flow Errors 7 | . . . . . 1 2 4 Energy Discharges 4 | . . . 1 . . 1 2 Data Loss (minor) 6 | . . . . . 3 1 2 Data Loss (major) 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 244 | . . . . 19 200 . 25 Projectiles 33 | . . . . 19 13 . 1 Explosions 211 | . . . . . 187 . 24 Melee . | . . . . . . . . Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary . | . . . . . . . . Self-Inflicted Damage 704 | 5 . . . 15 447 . 237 Shots 14 | 1 . . . 1 6 . 6 Rammed 1 | . . . . . 1 . . Targets Rammed 2 | . . . . . 1 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 598 | 12 30 2 30 576 459 225 598 Average Temperature 172 | 12 18 1 16 243 151 68 196 Received Heat Transfer 1671 | . 54 198 . 162 420 438 399 Effects 54 | . . . . 21 9 . 24 Shutdowns 14 | . . . . 5 2 . 7 Energy Bleed 6 | . . . . 2 1 . 3 Interference 11 | . . . . 3 3 . 5 Matter Decay 8 | . . . . 4 1 . 3 Short Circuit 5 | . . . . 3 . . 2 Damage (minor) 5 | . . . . 4 . . 1 Damage (major) 5 | . . . . . 2 . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 17 | . . . . 2 9 6 . Heat Transferred 6475 | 50 . . 50 1221 1941 2738 475 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | 1 . . . 1 1 . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Peak Influence 422 | 35 333 405 167 185 422 283 344 Initial 169 | . 22 124 157 39 84 169 79 Average 192 | 10 206 276 140 96 261 176 173 Maximum Alert Level 2 | . 1 2 . . 2 1 1 Low Security (%) 59 | 100 45 43 100 100 31 65 69 Level 1 36 | . 54 30 . . 56 34 30 Level 2 4 | . . 26 . . 11 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 . . . 4 2 3 Investigation 3 | . 1 . . . 1 1 . Extermination 3 | . . . . . 2 . 1 Reinforcement 5 | . 2 . . . 1 . 2 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Distress Signals 9 | . 2 1 . 4 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 136 | . 38 17 9 17 16 16 23 Peak Tracking Total 6 | . 4 5 4 4 3 6 5 Tactical Retreats 6 | . 1 1 . 1 . 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Traps Triggered 5 | . 1 . . . 2 . 2 Indirectly 2 | . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Disabled 19 | . 1 . . 1 10 1 6 Max in Single Turn 5 | . 1 . . 1 5 1 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Machines Accessed 11 | . 1 . . 1 4 4 1 Terminals 6 | . . . . 1 2 2 1 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 25 | . 1 . . 2 8 11 3 Successful 17 | . 1 . . 2 6 6 2 Failed 8 | . . . . . 2 5 1 Catastrophic 2 | . . . . . . 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . . . . 2 4 5 3 Fabricators 2 | . . . . . 2 . . Repair Stations 2 | . . . . . 2 . . Recycling Units 4 | . 1 . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 10 | . . . . 2 3 3 2 Record 5 | . . . . . 2 3 . Part Schematic 1 | . . . . . . . 1 Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Assault Status 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 4 | . 1 . . . . 3 . Recycle Component 1 | . . . . . . 1 . Report Inventory 2 | . 1 . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used 1 | . . . . . . . 1 Hacking Detections 7 | . . . . . 3 4 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 84 | . . . . . 84 . . Total Part Build Rating 8 | . . . . . 8 . . Parts Repaired 1 | . . . . . 1 . . Time 13 | . . . . . 13 . . Parts Recycled 1 | . . . . . . 1 . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Turns Passed 4981 | 106 1179 392 267 595 980 737 725 Spaces Moved 2475 | 52 638 153 163 285 384 391 409 Core 120 | 5 . . 26 55 . . 34 Treads 566 | . . . . 230 336 . . Legs 1727 | 47 638 153 137 . 48 391 313 Wheels 34 | . . . . . . . 34 Hover . | . . . . . . . . Flight 28 | . . . . . . . 28 Fastest Speed 45 | 50 120 120 50 50 120 112 45 Average Speed 127 | 113 120 120 108 146 165 129 101 Slowest Speed 550 | 120 120 120 120 350 320 190 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 19 | 3 56 14 28 22 12 9 11 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . 1 . . . . . . Terrain Destroyed 179 | . 1 . 1 16 133 . 28 Melee . | . . . . . . . . Projectile 18 | . 1 . 1 13 . . 3 AOE 161 | . . . . 3 133 . 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Total 3538 | 76 811 261 207 387 646 529 621 Wait 378 | 3 4 29 1 23 182 49 87 Move 2466 | 51 637 152 162 284 383 390 407 Hop 1 | . . . . . . . 1 Pick Up 54 | 5 14 5 2 7 5 8 8 Fast Attach 81 | 5 5 4 1 14 13 19 20 Attach 53 | 2 5 5 5 6 8 6 16 Detach 21 | . 2 1 . 3 4 3 8 Swap 28 | . 6 5 4 3 3 2 5 Drop 61 | . 15 9 3 7 9 3 15 Fire 387 | 10 123 51 29 40 38 43 53 Melee 5 | . . . . . . 5 . Ram 1 | . . . . . . . 1 Kick 1 | . . . . . . 1 . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 5) 213 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 443 | -10/Materials | Identified exit to Materials 527 | -10/Materials | Discovered new exit (range 14) 596 | -10/Materials | Identified exit to Mines 854 | -10/Materials | Build established: Scavenger-Mutant 1286 | -10/Materials | Entered another Materials area 1286 | -9/Materials | Evolved 2 slots: Propulsion x2 1346 | -9/Materials | Build established: Mutant 1541 | -9/Materials | Discovered new exit (range 12) 1678 | -9/Materials | Identified exit to Mines 1678 | -9/Materials | Entered Mines 1679 | -9/Mines | Assembled infested the area 1686 | -9/Mines | Learned location of 1 exit from Materials 1687 | -9/Mines | Met a Derelict bent on vengeance 1834 | -9/Mines | Build established: Scavenger-Mutant 1894 | -9/Mines | Lost 5 parts (1p3n1w) 1939 | -9/Mines | Core integrity fell below 50% 1941 | -9/Mines | Discovered new exit (range 7) 1942 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1945 | -9/Mines | Entered Materials 1945 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1946 | -8/Materials | Identified exit to Factory 1992 | -8/Materials | Lost 3 parts (1p2n) 2032 | -8/Materials | Core integrity fell below 50% 2069 | -8/Materials | Lost 3 parts (3w) 2540 | -8/Materials | Entered Factory 2540 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2779 | -7/Factory | Fabricated Matter Filter (x2) 3112 | -7/Factory | Repaired Lgt. Treads 3376 | -7/Factory | Lost 3 parts (1u2w) 3503 | -7/Factory | Discovered new exit (range 15) 3520 | -7/Factory | Entered another Factory area 3520 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3681 | -6/Factory | Lost 4 parts (1n1u2w) 3750 | -6/Factory | Garrison activated, responded to threat 3895 | -6/Factory | Lost 12 parts (1p3n4u4w) 4107 | -6/Factory | Discovered new exit (range 13) 4257 | -6/Factory | Entered another Factory area 4257 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4509 | -5/Factory | Crushed by falling debris 4866 | -5/Factory | System corruption reached 10% 4879 | -5/Factory | Core integrity fell below 50% 4954 | -5/Factory | Lost 18 parts (3p8n1u6w) 4961 | -5/Factory | Core integrity fell below 20% 4982 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04965_ U-05 Engineer builds a Wall. 04967_ K-01 Serf collects debris. 04970_ Acquired Com. Wheel. 04971_ System corrupted: Heat flow error (+266). 04971_ U-05 Engineer lays Concrete. 04972_ Wheel destroyed. 04972_ U-05 Engineer builds a Wall. 04974_ Mic. Fission Core destroyed. 04974_ U-05 Engineer builds a Wall. 04974_ Acquired Med. Storage Unit. 04975_ Wheel destroyed. 04976_ Com. Wheel destroyed. 04976_ Critical hit (Burn: +37). 04976_ Acquired 15 matter. 04978_ Critical hit (Burn: +37). 04979_ Com. Wheel destroyed. 04979_ Acquired Wheel. 04982_ Nuclear Core destroyed. 04982_ Wheel destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?# # ## """ #???# | | ?# ######### #???# ! | | ?# #???????# ! !#???# | | ?# ################???# | | ?# # #??????????# | | ?####### # ! #??????????# | | ???????# # #??????????# | | ???????# # #??????????################ | | ######## # #?############????????????? | | # # #?? #????????????? | | # #? " " " #????????????? | | # # " " " #????????????? | | # # " " " ! #????????????? | | # # # " " " #????????????? | | # # # " " " #????????????? | | |# # # " " " #????????????? | | #== # " " " #????????????? | | # + # " " " ! #????????????? | | # # " " " ! #????????????? | | # # ]! #????????????? | | # # #????????????? | | # ###############+############# ??? | | # ! * ! * ! % ? | | # % ! * *% ? | | # %%! ! *%!% ? | | # # ## * * !@ g [ ?? | | ######## = % g g ?? | | ???????# gg u % ??? | | ???????# ??? | | ???????##### T###;###+################ ##### ??? | | ???????????##### !???????????????????+#?#???????? | | ???????????????# ?????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????# "???????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 550 Matter Stores 511 Matter Capacity 550 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Resistance: TH 25 Core Shielding 20 Utility Shielding 66 Evasion (%) 61 Launcher Accuracy 20 Recoil Reduction 3 Matter Filtering 45 Item Schematics ----------------- Gyrokinetic Inverter | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Matter Filter | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club I Survived The Infestation Just What I Needed Made in Tau Ceti IV Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed CarbideThermalComputer Manual? 0 Play Time 01:19:56 Cumulative 9.3 hours Start 2022.03.28 @ 14:34:12 End 2022.03.28 @ 19:00:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f284f73f-a167-429b-96b5-72b7f134c2c8