Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.31 @ 00:58:59

Player: Geraldon

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (9)        1800
Robots Destroyed (164)     820
Value Destroyed (3868)     3868
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (7285)               7285
              TOTAL SCORE: 18353

 Bonus
-------
Gauntlet                   6979
High Alert Combat Kills    557
Friendly Fire              -251

 Cogmind 
---------
Core Integrity             0/1450
Matter                     248/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (13) -----
      Advanced Core Analyzer
               System Shield
>              --- WEAPON (3) -------
               Lance
>              --- INVENTORY (4) ----
  Experimental Signal Interpreter
               System Shield

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
               Backup Power VII
>              --- PROPULSION -------
      Improved Flight Unit
               Impulse Thruster
        Cooled Q-thruster
        Cooled Q-thruster
>              --- UTILITY ----------
      Enhanced Optical Array
      Improved Melee Analysis Suite
      Advanced Core Analyzer
      Improved Propulsion Shielding
        Medium Insulated Plating
               Hacking Suite
               Hacking Suite
               Hacking Suite
               System Shield
      Improved System Shield
>              --- WEAPON -----------
               Quantum Rifle
               Vibroblade
               Lance
>              --- INVENTORY --------
         Light Fission Core
  Experimental Signal Interpreter
     Precision Rocket Launcher
      Advanced Datajack
[Rating: 107]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     EM Pulse Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Precision Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   .   1   .   .   .   1   
  Utility                  11   | .   .   1   2   2   1   1   1   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             130  | 7   3   27  27  16  7   10  13  10  10  
  Power                    13   | 1   .   4   3   1   .   1   1   .   2   
    Engine                 7    | 1   .   4   2   .   .   .   .   .   .   
    Core                   6    | .   .   .   1   1   .   1   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   11  8   3   1   .   3   .   3   
    Treads                 18   | 2   .   8   8   .   .   .   .   .   .   
    Leg                    3    | .   .   3   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   3   1   .   3   .   3   
  Utility                  44   | 2   1   3   6   9   4   5   7   5   2   
    Device                 12   | 1   .   2   2   2   1   .   3   .   1   
    Storage                4    | 1   1   1   .   .   .   1   .   .   .   
    Processor              4    | .   .   .   .   2   .   .   1   1   .   
    Hackware               13   | .   .   .   .   4   1   4   2   1   1   
    Protection             11   | .   .   .   4   1   2   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   2   9   10  3   2   4   2   5   3   
    Energy Gun             10   | 1   1   .   7   .   .   .   .   1   .   
    Energy Cannon          5    | .   .   5   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 1   1   4   2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   .   .   1   2   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   2   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   1   .   2   .   2   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   2   1   
    Special Melee Weapon   2    | .   .   .   .   1   .   .   .   .   1   
  Unidentified Prototypes  7    | .   .   1   3   .   1   .   .   1   1   
Parts Lost                 70   | .   3   15  11  .   1   10  3   3   24  
  Power                    10   | .   .   1   2   .   .   3   .   .   4   
  Propulsion               20   | .   .   7   3   .   .   1   2   1   6   
  Utility                  24   | .   1   1   3   .   1   5   1   2   10  
  Weapon                   16   | .   2   6   3   .   .   1   .   .   4   
  Highest Loss Streak      18   | .   2   7   4   .   1   4   2   1   18  
Average Slot Usage (%)     89   | .   87  92  98  93  97  88  60  84  42  
  Engine                   6    | .   14  10  7   .   .   1   .   .   .   
  Core                     2    | .   .   .   1   6   6   3   1   9   1   
  Treads                   16   | .   28  25  26  1   .   .   .   .   .   
  Leg                      1    | .   .   6   .   .   .   .   .   .   .   
  Flight                   6    | .   .   .   .   20  24  23  9   18  6   
  Device                   7    | .   2   8   17  6   6   .   5   2   .   
  Storage                  11   | .   14  19  18  1   .   .   .   .   .   
  Processor                2    | .   .   .   .   5   6   5   8   10  9   
  Hackware                 10   | .   .   .   .   25  33  37  27  27  16  
  Protection               3    | .   .   .   8   6   6   4   1   7   1   
  Energy Gun               4    | .   14  .   12  1   .   .   .   .   .   
  Energy Cannon            3    | .   .   14  .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  6   4   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   3   .   3   5   4   1   
  Special Melee Weapon     1    | .   .   .   .   6   6   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 12  23  54  56  53  18  23  17  27  25  
  Greatest Support         63   | 40  40  60  63  63  24  24  20  38  51  
  Greatest Overweight (x)  6    | 1   .   6   1   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   10  16  16  16  4   4   4   4   4   
  Average Capacity         10   | 5   8   14  16  4   4   4   4   4   4   
  Most Carried             16   | 5   9   16  16  15  4   4   4   4   4   
  Average Carried          8    | 1   5   12  15  4   3   3   3   3   2   
  Final Capacity           16   | 6   10  16  16  4   4   4   4   4   4   
  Final Carried            15   | 2   9   15  15  4   4   4   3   4   2   

 Class Distribution 
--------------------
 32% | Mutant
 31% | Scavenger-Mutant
 16% | Hacker-Sprinter
 10% | Wizard-Sprinter
  6% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory
  Wizard-Sprinter | -5/Factory
    Hacker-Mutant | -4/Factory
  Wizard-Sprinter | -3/Research
    Hacker-Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Matter Collected           1989 | 273  110  538  383  180  50   165  134  156  .    
  Remotely                 142  | 103  39   .    .    .    .    .    .    .    .    
Salvage Created            5474 | 70   385  2011 1774 270  115  401  178  206  64   
  Parts                    357  | 4    30   119  106  12   .    42   27   8    9    
Haulers Intercepted        20   | .    2    6    6    2    1    2    .    1    .    
Recyclers Shooed           4    | .    .    2    1    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Combat Hostiles Destroyed  94   | .   11  32  34  2   .   3   9   1   2   
  Melee                    4    | .   .   .   .   2   .   1   .   1   .   
  Guns                     45   | .   10  14  21  .   .   .   .   .   .   
  Cannons                  16   | .   .   15  1   .   .   .   .   .   .   
  AOE                      26   | .   1   2   10  .   .   2   9   .   2   
Classes Destroyed          15   | 1   6   3   4   .   .   1   .   .   .   
  Worker                   12   | .   2   1   2   .   .   6   .   .   1   
  Builder                  12   | .   .   1   1   .   .   7   1   .   2   
  Tunneler                 2    | .   .   1   .   .   .   .   1   .   .   
  Hauler                   20   | .   2   6   6   2   1   2   .   1   .   
  Recycler                 6    | 1   .   3   1   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 9    | .   1   3   3   .   .   .   2   .   .   
  Watcher                  8    | .   1   1   1   2   1   .   1   1   .   
  Swarmer                  37   | .   9   8   9   .   .   .   9   .   2   
  Grunt                    32   | .   2   15  13  2   .   .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   18   | .   .   9   8   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           16   | 1   4   7   11  2   1   16  7   2   5   
  Combat Bots Only         10   | .   3   7   10  2   .   2   5   1   2   
Max Kills in Single Turn   7    | 1   2   2   4   1   1   7   4   1   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   1   4   .   .   1   4   .   2   
  Melee                    1    | .   .   .   .   1   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Damage Taken               9536  | .    401  1986 2067 56   163  1228 291  495  2849 
  Core                     2958  | .    105  244  249  26   29   590  111  152  1452 
  Absorbed by Shields      17    | .    .    .    .    .    .    17   .    .    .    
Core Remaining (%)         73    | 100  58   39   54   96   96   41   90   88   .    
Volleys Fired              239   | 1    36   114  76   .    .    4    6    .    2    
  Largest                  2     | 2    2    2    2    .    .    1    1    .    1    
  Hottest                  126   | 60   80   126  111  .    .    43   43   .    43   
Shots Fired                451   | 2    72   219  145  .    .    5    6    .    2    
  Gun                      337   | 2    72   124  139  .    .    .    .    .    .    
  Cannon                   97    | .    .    95   2    .    .    .    .    .    .    
  Launcher                 17    | .    .    .    4    .    .    5    6    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  190   | 1    35   114  40   .    .    .    .    .    .    
  Thermal                  1     | .    .    .    1    .    .    .    .    .    .    
  Explosive                17    | .    .    .    4    .    .    5    6    .    2    
  Electromagnetic          243   | 1    37   105  100  .    .    .    .    .    .    
  Robot Hit Streak         31    | 2    7    24   31   .    .    4    .    .    .    
  Robot Miss Streak        6     | .    3    6    5    .    .    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        18    | .    4    9    5    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    
Shots Hit Robots           367   | 2    42   153  117  21   4    10   5    13   .    
  Core Hits                232   | 2    22   62   84   5    .    26   16   5    10   
  Critical Hits            4     | .    .    3    1    .    .    .    .    .    .    
  Critical Kills           1     | .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    2    .    .    .    .    .    .    .    
Melee Attacks              117   | .    .    .    .    36   5    21   19   24   12   
  Impact                   28    | .    .    .    .    16   4    8    .    .    .    
  Slashing                 78    | .    .    .    .    20   .    13   19   19   7    
  Piercing                 10    | .    .    .    .    .    .    .    .    5    5    
  Sneak Attacks            12    | .    .    .    .    3    2    2    1    4    .    
    Combat Hostiles        2     | .    .    .    .    1    .    .    .    1    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    1    .    
Damage Inflicted           14128 | 22   682  3221 3872 1042 219  2371 1308 1111 280  
  Guns                     3454  | 22   542  1058 1832 .    .    .    .    .    .    
  Cannons                  1908  | .    .    1860 48   .    .    .    .    .    .    
  Explosions               5231  | .    135  274  1962 .    .    1702 878  .    280  
  Melee                    3471  | .    .    .    .    1042 219  669  430  1111 .    
  Ramming                  64    | .    5    29   30   .    .    .    .    .    .    
  Kinetic                  1545  | 10   190  956  389  .    .    .    .    .    .    
  Thermal                  935   | .    135  274  526  .    .    .    .    .    .    
  Explosive                4296  | .    .    .    1436 .    .    1702 878  .    280  
  Electromagnetic          3817  | 12   352  1962 1491 .    .    .    .    .    .    
  Impact                   788   | .    .    .    .    569  219  .    .    .    .    
  Slashing                 2527  | .    .    .    .    473  .    669  430  955  .    
  Piercing                 156   | .    .    .    .    .    .    .    .    156  .    
Highest Corruption         9     | .    2    2    .    .    2    9    .    .    9    
  Average Corruption       2     | .    2    2    .    .    2    4    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  25    | .    1    9    .    .    2    6    .    .    7    
    Message Errors         6     | .    .    3    .    .    .    .    .    .    3    
    Matter Fused           5     | .    .    .    .    .    .    3    .    .    2    
    Heat Flow Errors       3     | .    .    1    .    .    1    1    .    .    .    
    Energy Discharges      5     | .    1    3    .    .    .    1    .    .    .    
    Data Loss (minor)      5     | .    .    2    .    .    1    .    .    .    2    
    Misfires               1     | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            548   | .    .    65   68   69   103  124  110  9    .    
  Projectiles              33    | .    .    33   .    .    .    .    .    .    .    
  Explosions               245   | .    .    32   68   .    .    82   63   .    .    
  Melee                    270   | .    .    .    .    69   103  42   47   9    .    
Knockbacks                 2     | .    .    1    1    .    .    .    .    .    .    
  Impact                   2     | .    .    1    1    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      397   | .    39   40   237  .    .    38   .    .    43   
  Shots                    10    | .    1    1    6    .    .    1    .    .    1    
  Rammed                   11    | .    3    3    5    .    .    .    .    .    .    
Targets Rammed             13    | .    3    4    6    .    .    .    .    .    .    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    1    .    .    .    .    .    .    
Highest Temperature        265   | .    50   225  163  .    265  171  .    2    .    
  Average Temperature      51    | .    20   52   45   .    138  49   .    2    .    
  Received Heat Transfer   1731  | .    48   570  747  36   69   111  .    60   90   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    2    3    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    1    2    .    .    .    .    .    .    
  Parts Fried              17    | .    1    7    7    1    1    .    .    .    .    
  Impact Corruptions       6     | .    .    .    .    2    4    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    1    1    .    .    .    .    .    .    
  Heat Transferred         1000  | .    200  350  450  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      13    | .    2    3    8    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Peak Influence             1066 | 5    232  573  1066 725  595  690  309  444  666  
  Initial                  446  | .    3    33   241  446  354  286  .    44   249  
  Average                  349  | 2    75   379  582  475  355  320  112  196  354  
Maximum Alert Level        3    | .    1    2    3    3    2    3    1    2    2    
  Low Security (%)         29   | 100  96   14   1    .    14   28   73   61   .    
  Level 1                  28   | .    3    32   30   17   48   32   26   33   73   
  Level 2                  34   | .    .    53   38   67   36   39   .    5    26   
  Level 3                  7    | .    .    .    29   15   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    2    6    8    1    2    4    6    1    5    
  Investigation            10   | .    1    3    1    .    2    .    1    .    2    
  Extermination            4    | .    .    .    .    .    .    1    2    .    1    
  Reinforcement            15   | .    1    3    3    1    .    1    3    1    2    
  Assault                  5    | .    .    .    4    .    .    1    .    .    .    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    1    1    .    .    
Haulers Reinforced         2    | .    .    .    .    1    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Distress Signals           20   | .   2   4   4   .   1   4   2   2   1   
Communications Jammed      18   | .   .   .   18  .   .   .   .   .   .   
  Distress Signals         18   | .   .   .   18  .   .   .   .   .   .   
Times Spotted              320  | .   23  55  69  9   23  49  21  27  44  
  Peak Tracking Total      21   | .   4   7   11  2   7   21  6   8   21  
  Tactical Retreats        37   | .   1   1   6   .   5   7   1   8   8   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Traps Triggered            13   | .   1   4   2   .   .   2   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             17   | .   .   .   .   .   .   11  .   6   .   
  Reused                   2    | .   .   .   .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   1   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Disabled          16   | .   2   2   6   .   .   6   .   .   .   
  Max in Single Turn       3    | .   1   1   1   .   .   3   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      2    | .   .   .   .   1   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Machines Accessed          85   | .   7   9   7   12  17  12  13  4   4   
  Terminals                51   | .   7   6   4   6   9   7   7   3   2   
  Fabricators              11   | .   .   .   .   3   3   2   2   1   .   
  Repair Stations          9    | .   .   1   1   1   1   1   2   .   2   
  Recycling Units          3    | .   .   .   .   2   .   .   1   .   .   
  Scanalyzers              8    | .   .   2   1   .   3   1   1   .   .   
  Garrison Access          3    | .   .   .   1   .   1   1   .   .   .   
Total Hacks                338  | .   25  27  29  39  58  72  54  24  10  
  Successful               235  | .   14  15  19  29  49  49  39  17  4   
  Failed                   102  | .   10  12  10  10  9   23  15  7   6   
    Catastrophic           9    | .   3   .   1   .   .   2   1   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   132  | .   15  7   10  12  21  32  15  15  5   
  Terminals                240  | .   25  20  17  19  36  54  41  21  7   
  Fabricators              49   | .   .   .   .   14  12  12  8   3   .   
  Repair Stations          15   | .   .   2   3   3   1   1   2   .   3   
  Recycling Units          5    | .   .   .   .   3   .   .   2   .   .   
  Scanalyzers              24   | .   .   5   8   .   7   3   1   .   .   
  Garrison Access          5    | .   .   .   1   .   2   2   .   .   .   
Terminal Hacks             113  | .   11  7   4   10  22  27  23  7   2   
  Part Schematic           16   | .   .   .   .   3   6   4   1   2   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           7    | .   4   1   .   .   1   1   .   .   .   
  Prototype ID Bank        5    | .   2   .   .   .   3   .   .   .   .   
  Level Access Points      6    | .   .   .   .   1   1   1   1   1   1   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   2   1   .   .   
  Machine Index            5    | .   .   .   .   1   1   1   1   .   1   
  Terminal Index           4    | .   .   .   .   1   .   1   1   1   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   1   1   .   
  Scanalyzer Index         4    | .   .   1   1   .   1   1   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              7    | .   .   1   1   1   1   1   2   .   .   
  Unreport Threat          17   | .   1   .   1   1   3   8   3   .   .   
  Locate Traps             9    | .   3   1   .   1   .   1   3   .   .   
  Reprogram Traps          3    | .   .   .   .   .   .   2   .   1   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   2   .   .   
  Hauler Manifests         4    | .   .   2   .   .   2   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   1   1   .   .   
  Zone Layout              10   | .   .   1   1   .   2   3   2   1   .   
Fabricator Hacks           29   | .   .   .   .   10  9   4   4   2   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   
  Load Schematic           12   | .   .   .   .   4   4   2   1   1   .   
  Build                    16   | .   .   .   .   6   4   2   3   1   .   
Repair Station Hacks       8    | .   .   1   1   1   1   1   2   .   1   
  Scan Component           3    | .   .   1   1   1   .   .   .   .   .   
  Refit                    5    | .   .   .   .   .   1   1   2   .   1   
Recycling Unit Hacks       2    | .   .   .   .   1   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 22   | .   .   4   8   .   6   3   1   .   .   
  Insert Component         11   | .   .   2   4   .   3   1   1   .   .   
  Analyze                  11   | .   .   2   4   .   3   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         60   | .   3   3   5   7   11  14  8   8   1   
  Terminals                44   | .   3   3   5   5   7   7   5   8   1   
    Track                  2    | .   .   .   .   .   .   1   .   1   .   
    Assimilate             11   | .   .   .   1   2   4   2   1   1   .   
    Botnet                 18   | .   2   2   3   1   2   2   4   2   .   
    Detonate               1    | .   .   .   .   .   .   .   .   1   .   
    Disrupt                4    | .   .   .   .   1   .   1   .   1   1   
    Operators              8    | .   1   1   1   1   1   1   .   2   .   
  Fabricators              12   | .   .   .   .   2   2   5   3   .   .   
    Report                 1    | .   .   .   .   1   .   .   .   .   .   
    Prioritize             3    | .   .   .   .   .   .   2   1   .   .   
    Siphon                 3    | .   .   .   .   .   .   2   1   .   .   
    Haulers                2    | .   .   .   .   1   .   1   .   .   .   
    Download               3    | .   .   .   .   .   2   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   2   .   .   .   
    Broadcast              2    | .   .   .   .   .   1   1   .   .   .   
    Reprogram              2    | .   .   .   .   .   1   1   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   5   9   6   10  16  2   8   3   2   
  Full Trace Events        3    | .   .   1   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   1   .   1   .   .   
  Robots Built             4    | .   .   .   .   .   .   4   .   .   .   
    Matter                 189  | .   .   .   .   .   .   189 .   .   .   
    Time                   33   | .   .   .   .   .   .   33  .   .   .   
  Total Robot Build Rating 16   | .   .   .   .   .   .   16  .   .   .   
Part Schematics Acquired   28   | .   .   2   4   3   10  5   2   2   .   
  Parts Built              12   | .   .   .   .   4   4   1   2   1   .   
    Matter                 2376 | .   .   .   .   606 566 263 729 212 .   
    Time                   719  | .   .   .   .   192 289 93  110 35  .   
  Total Part Build Rating  59   | .   .   .   .   13  15  7   18  6   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   1   .   .   
Parts Scanalyzed           10   | .   .   2   4   .   3   1   .   .   .   
  Part Schematics Acquired 10   | .   .   2   4   .   3   1   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    3    | .   .   .   1   .   .   2   .   .   .   
  Machine Destruction      3    | .   .   .   1   .   .   2   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   1   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Total Allies               15   | .   .   .   .   1   4   8   1   1   .   
  Largest Group            4    | .   .   .   .   1   4   4   1   1   .   
  Highest-Rated Group      104  | .   .   .   .   26  104 58  10  10  .   
  Highest-Rated Ally       29   | .   .   .   .   26  26  29  10  10  .   
Total Orders               6    | .   .   .   .   .   6   .   .   .   .   
  STAY                     3    | .   .   .   .   .   3   .   .   .   .   
  FOLLOW                   3    | .   .   .   .   .   3   .   .   .   .   
Ally Attacks               28   | .   .   .   .   .   .   28  .   .   .   
  Total Damage             380  | .   .   .   .   .   .   380 .   .   .   
  Kills                    3    | .   .   .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res 
Robot Analysis Total       7    | .   4   1   .   .   1   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Turns Passed               7582 | 63   1131 1989 1605 603  635  433  518  335  270  
Spaces Moved               8443 | 41   630  1012 816  993  1350 1155 977  871  598  
  Core                     161  | 19   .    2    .    .    .    .    .    .    140  
  Treads                   2317 | 22   630  820  816  29   .    .    .    .    .    
  Legs                     190  | .    .    190  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   5775 | .    .    .    .    964  1350 1155 977  871  458  
  Fastest Speed            26   | 50   160  120  160  29   26   26   29   27   27   
  Average Speed            68   | 110  160  156  160  32   28   27   34   28   37   
  Slowest Speed            350  | 160  160  350  180  160  29   35   105  29   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            53   | .    .    .    .    4    9    15   3    6    16   
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    96   84   77   35   38   35   30   28   33   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 49   | .    .    .    .    5    .    10   18   7    9    
Terrain Destroyed          274  | .    6    15   106  5    .    62   35   7    38   
  Melee                    42   | .    .    .    .    5    .    10   11   7    9    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      232  | .    6    15   106  .    .    52   24   .    29   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  
Total                      9573 | 56   681  1207 967  1210 1583 1219 1124 915  611  
  Wait                     502  | .    .    4    5    151  208  25   99   10   .    
  Move                     8337 | 40   628  1011 815  984  1331 1128 970  859  571  
  Hop                      43   | .    .    .    .    4    9    11   3    5    11   
  Pick Up                  123  | 8    10   34   20   14   11   10   7    4    5    
  Fast Attach              33   | 1    .    5    9    4    2    .    2    7    3    
  Attach                   92   | 6    2    22   15   12   5    9    11   3    7    
  Detach                   4    | .    .    .    .    .    .    1    3    .    .    
  Swap                     5    | .    1    .    3    .    .    1    .    .    .    
  Drop                     64   | .    1    13   18   5    12   5    4    6    .    
  Fire                     239  | 1    36   114  76   .    .    4    6    .    2    
  Melee                    111  | .    .    .    .    36   5    21   19   21   9    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    .    .    .    
  Crush                    12   | .    3    3    6    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    4    .    .    3    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research
-2/Research (discovered 1 exit: Acc)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  151 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Build established: Mutant
  460 | -10/Materials | Discovered new exit (range 9)
  585 | -10/Materials | Discovered new exit (range 11)
  673 | -10/Materials | Central database locked down
  788 | -10/Materials | Discovered new exit (range 16)
 1169 | -10/Materials | Discovered new exit (range 11)
 1195 | -10/Materials | Entered another Materials area
 1195 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1243 | -9/Materials  | Discovered new exit (range 16)
 1449 | -9/Materials  | Lost 7 parts (1p4n2w)
 1748 | -9/Materials  | Build established: Scavenger-Mutant
 1805 | -9/Materials  | Discovered new exit (range 8)
 2102 | -9/Materials  | Destroyed 7 combat bots
 2139 | -9/Materials  | Discovered new exit (range 15)
 2391 | -9/Materials  | Discovered new exit (range 4)
 2403 | -9/Materials  | Core integrity fell below 50%
 3163 | -9/Materials  | Discovered new exit (range 9)
 3184 | -9/Materials  | Entered another Materials area
 3184 | -8/Materials  | Evolved 2 slots: Utility x2
 3406 | -8/Materials  | Discovered new exit (range 16)
 3861 | -8/Materials  | Discovered new exit (range 5)
 3998 | -8/Materials  | Build established: Mutant
 4254 | -8/Materials  | Discovered new exit (range 7)
 4356 | -8/Materials  | Build established: Scavenger-Mutant
 4384 | -8/Materials  | First assault squad dispatched
 4483 | -8/Materials  | Destroyed 10 combat bots
 4700 | -8/Materials  | Build established: Mutant
 4789 | -8/Materials  | Entered Factory
 4789 | -7/Factory    | Evolved 2 slots: Utility x2
 4791 | -7/Factory    | Lost 4 parts (1n1u2w)
 4836 | -7/Factory    | Released all parts (10)
 4966 | -7/Factory    | Fabricated Hacking Suite (x1)
 5004 | -7/Factory    | Fabricated Hacking Suite (x1)
 5041 | -7/Factory    | Fabricated Hacking Suite (x1)
 5135 | -7/Factory    | Build established: Hacker-Sprinter
 5173 | -7/Factory    | Fabricated Enh. Optical Array?
 5289 | -7/Factory    | Identified exit to Lower Caves
 5289 | -7/Factory    | Identified exit to Factory
 5295 | -7/Factory    | Local fabrication network quarantined
 5392 | -7/Factory    | Entered another Factory area
 5392 | -6/Factory    | Accompanied by 1 ally
 5392 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5545 | -6/Factory    | Identified exit to Factory
 5557 | -6/Factory    | Fabricated Imp. Flight Unit?
 5659 | -6/Factory    | Fabricated Imp. Propulsion Shielding (x2)
 5780 | -6/Factory    | Fabricated Reaction Control System (x1)
 5884 | -6/Factory    | Local fabrication network quarantined
 6027 | -6/Factory    | Entered another Factory area
 6027 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 6098 | -5/Factory    | Fabricated S-27 Virus?
 6129 | -5/Factory    | Lost 4 parts (1p2u1w)
 6314 | -5/Factory    | Identified exit to Factory
 6333 | -5/Factory    | Garrison activated, responded to threat
 6335 | -5/Factory    | Build established: Wizard-Sprinter
 6383 | -5/Factory    | Fabricated Cld. Field Propulsion Drive?
 6416 | -5/Factory    | Spotted B-75 Beast
 6450 | -5/Factory    | Core integrity fell below 50%
 6460 | -5/Factory    | Entered another Factory area
 6460 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6477 | -4/Factory    | Spotted B-86 Titan
 6491 | -4/Factory    | Lost 3 parts (1n2u)
 6731 | -4/Factory    | Build established: Hacker-Mutant
 6816 | -4/Factory    | Fabricated Cld. Q-thruster?
 6884 | -4/Factory    | Fabricated Cld. Q-thruster (x1)
 6896 | -4/Factory    | Identified exit to Research
 6905 | -4/Factory    | Found Prototype Processor
 6929 | -4/Factory    | Identified Exp. Signal Interpreter
 6978 | -4/Factory    | Entered Research
 6978 | -3/Research   | Evolved 2 slots: Utility x2
 7043 | -3/Research   | Found Prototype Slashing Weapon
 7044 | -3/Research   | Identified Vibroblade
 7046 | -3/Research   | Found Vibroblade
 7102 | -3/Research   | Identified exit to Research
 7140 | -3/Research   | Build established: Wizard-Sprinter
 7261 | -3/Research   | Fabricated Adv. Hacking Suite (x1)
 7313 | -3/Research   | Entered another Research area
 7313 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 7316 | -2/Research   | Spotted B-90 Cyclops
 7358 | -2/Research   | Spotted B-90 Cyclops
 7423 | -2/Research   | Discovered new exit (range 7)
 7426 | -2/Research   | Identified exit to Access
 7474 | -2/Research   | Spotted B-90 Cyclops
 7475 | -2/Research   | Lost 18 parts (4p5n7u2w)
 7527 | -2/Research   | Core integrity fell below 50%
 7556 | -2/Research   | Core integrity fell below 20%
 7583 | -2/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
07535_ U-05 Engineer lays Concrete.
07535_ K-01 Serf collects debris.
07535_ Lance destroyed.
07536_ The unstable cave ceiling collapses.
07536_ U-05 Engineer lays Concrete.
07539_ K-01 Serf collects debris.
07543_ Acquired Lance.
07544_ K-01 Serf collects debris.
07544_ Hacking Suite destroyed.
07550_ :UY9OP CUR&EZDFT85XZU4KRJCQAN31XZAUPM/YF
07556_ U-05 Engineer builds a Wall.
07557_ Enh. Optical Array destroyed.
07560_ Drone sends a signal. <x4>
07561_ System Shield destroyed.
07563_ ALERT: Rogue bot located, Programmers report to Research Zone 4Z.
07570_ System corrupted: Matter fused (-10).
07572_ Slug penetrates Wall.
07575_ Penetrated by Slug. <x2>
07575_ Slug penetrates Wall. <x2>
07578_ Acquired System Shield.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                     #?????##??#  #    #??????????? |
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| #########    #??##########????#  #    ##?######### |
| ????????#    #?          #???##  ##### ## ##     # |
| ????????#    #?          #???#                     |
| ????????#    #      ===  #???#                     |
| ????????#    #      ===  #???#   =*    %=*!        |
| ????????#^   +      ==   #???#   =% =%|=%%%=%      |
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|                            #?#    #        #       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          30
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             225
Resistance: TH             10
Resistance: EM             20
Propulsion Shielding       66
Evasion (%)                76
Melee Accuracy             6
Core Analysis              10
Recoil Reduction           3
Offensive Hacking          50
Defensive Hacking          44

 Item Schematics 
-----------------
            Imp. Flight Unit | -9/Materials | Scanalyzed
         Transmission Jammer | -9/Materials | Scanalyzed
               Hacking Suite | -8/Materials | Scanalyzed
               System Shield | -8/Materials | Scanalyzed
       Maneuvering Thrusters | -8/Materials | Scanalyzed
          Enh. Optical Array | -8/Materials | Scanalyzed
            Cld. VTOL Module | -7/Factory   | Hacked
   Imp. Propulsion Shielding | -7/Factory   | Hacked
           Lrn. Sensor Array | -7/Factory   | Hacked
     Reaction Control System | -6/Factory   | Hacked
          Adv. Hacking Suite | -6/Factory   | Hacked
          Adv. System Shield | -6/Factory   | Hacked
            Imp. Heavy Laser | -6/Factory   | Scanalyzed
             Power Amplifier | -6/Factory   | Hacked
    Imp. Heavy Armor Plating | -6/Factory   | Hacked
        Imp. Remote Datajack | -6/Factory   | Hacked
                  Shock Maul | -6/Factory   | Scanalyzed
        Prc. Rocket Launcher | -6/Factory   | Scanalyzed
 Cld. Field Propulsion Drive | -6/Factory   | Downloaded
      Imp. Utility Shielding | -5/Factory   | Hacked
              Exp. ECM Suite | -5/Factory   | Hacked
               Enh. Coil Gun | -5/Factory   | Scanalyzed
           Mic. Fission Core | -5/Factory   | Hacked
           Imp. Heavy Treads | -5/Factory   | Hacked
             Cld. Q-thruster | -4/Factory   | Hacked
      Field Propulsion Array | -4/Factory   | Downloaded
           Exp. Sensor Array | -3/Research  | Hacked
             Exp. Q-thruster | -3/Research  | Hacked

 Robot Schematics 
------------------
   S-27 Virus | -6/Factory | Downloaded
 B-60 Warrior | -4/Factory | Hacked

 Fabricated
------------
               Hacking Suite | x1 | -7/Factory  
               Hacking Suite | x1 | -7/Factory  
               Hacking Suite | x1 | -7/Factory  
          Enh. Optical Array | x1 | -7/Factory  
            Imp. Flight Unit | x1 | -6/Factory  
   Imp. Propulsion Shielding | x2 | -6/Factory  
     Reaction Control System | x1 | -6/Factory  
                  S-27 Virus | x4 | -5/Factory  
 Cld. Field Propulsion Drive | x1 | -5/Factory  
             Cld. Q-thruster | x1 | -4/Factory  
             Cld. Q-thruster | x1 | -4/Factory  
          Adv. Hacking Suite | x1 | -3/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Gauntlet

 Game 
------
Seed              HardenedIntegrityMatrix
  Manual?         0
Play Time         01:33:09
  Cumulative      626.0 hours
  Start           2021.10.30 @ 23:26:55
  End             2021.10.31 @ 00:58:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          637
  Rogue           596
  Adventurer      41
  Explorer        0
Win Type          -
  Total           29
  Types           22/0/6/0/0/0/0/1/0
Lore%             90
Gallery%          93
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d19e66b5-bd52-4606-8f42-a8fa02784fe8