Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.13 @ 14:57:19 Player: CreepyD Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (161) 805 Value Destroyed (6561) 6561 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (3396) 3396 TOTAL SCORE: 16542 Bonus ------- High Alert Combat Kills 2069 Follower Combat Kills 829 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -202 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 72/100 System Corruption 0% Temperature Cool (23) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (7) ------ Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- Chainsword > --- INVENTORY (4) ---- Improved Matter Compressor (300) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Kinecellerator Improved Weapon Cycler > --- WEAPON ----------- Improved Heavy Laser Advanced Plasma Cannon Improved Heavy Machine Gun Antimatter Cannon > --- INVENTORY -------- Antigrav System Improved Matter Compressor Improved Thermal Shield Drone Bay Improved Heavy Machine Gun Heavy Mace Chainsword [Rating: 94] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Wheel Wheel Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Experimental Signal Interpreter Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Improved Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Antimatter Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 . . . . 2 2 Power 2 | . . . . . 1 . . . . . . 1 Propulsion 3 | . . . 1 . 1 . . . . . 1 . Utility 5 | . . 1 1 . . 1 . . . . 1 1 Weapon 2 | . . 1 . . . 1 . . . . . . Parts Attached 180 | 5 6 7 7 31 12 18 5 4 3 38 38 6 Power 32 | 1 2 . 1 6 2 6 2 . . 6 5 1 Engine 21 | 1 2 . 1 3 2 6 . . . 3 3 . Core 10 | . . . . 3 . . 1 . . 3 2 1 Reactor 1 | . . . . . . . 1 . . . . . Propulsion 34 | 2 2 2 . 6 3 2 . 1 1 9 6 . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 17 | 2 2 2 . 1 2 2 . 1 1 3 1 . Hover 11 | . . . . . . . . . . 6 5 . Flight 6 | . . . . 5 1 . . . . . . . Utility 56 | 1 1 4 2 7 4 5 1 3 1 9 16 2 Device 41 | 1 1 4 2 5 3 4 1 3 . 5 10 2 Storage 6 | . . . . 1 . . . . . . 5 . Processor 6 | . . . . 1 . 1 . . 1 2 1 . Hackware . | . . . . . . . . . . . . . Protection 3 | . . . . . 1 . . . . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 58 | 1 1 1 4 12 3 5 2 . 1 14 11 3 Energy Gun 11 | . . 1 . 4 . . . . . 3 2 1 Energy Cannon 8 | . . . . 1 . . . . . 5 2 . Ballistic Gun 17 | 1 . . . 4 3 2 2 . . 1 4 . Ballistic Cannon 8 | . . . 3 . . . . . . 3 2 . Launcher 4 | . . . . 3 . . . . . 1 . . Special Weapon 1 | . 1 . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 1 1 1 Slashing Weapon 6 | . . . 1 . . 3 . . 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . 10 . 2 . . . 4 3 . Parts Lost 70 | . . 3 . 8 2 5 1 1 2 26 7 15 Power 16 | . . . . 3 1 2 . . . 7 . 3 Propulsion 16 | . . 1 . 1 1 1 . 1 1 4 4 2 Utility 17 | . . 1 . 2 . 2 1 . . 3 2 6 Weapon 21 | . . 1 . 2 . . . . 1 12 1 4 Highest Loss Streak 9 | . . 3 . 3 1 2 1 1 1 7 2 9 Average Slot Usage (%) 81 | . 85 73 74 93 84 74 80 84 83 79 82 56 Engine 4 | . 14 11 9 2 14 13 7 . . . 2 3 Core 3 | . . . . 5 . . 2 6 6 4 5 7 Reactor 1 | . . . . . . . 2 6 6 3 . . Wheel 10 | . 28 22 18 4 8 15 20 18 16 10 . . Hover 4 | . . . . . . . . . . 3 19 9 Flight 2 | . . . . 19 7 . . . . . . . Device 15 | . 27 32 36 22 19 21 17 19 14 7 13 8 Storage 4 | . . . . 2 7 6 6 6 6 6 5 . Processor 9 | . . . . 8 . 3 6 6 11 14 14 10 Protection 1 | . . . . . 2 . . . . 3 . . Energy Cannon 3 | . . . . 4 7 . . . . 7 2 2 Ballistic Gun 7 | . 14 7 . 8 15 . 6 13 13 6 3 . Ballistic Cannon 2 | . . . 8 2 . . . . . 2 6 4 Slashing Weapon 2 | . . . 3 2 . 12 9 6 6 . . 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 76 | 8 12 14 24 35 47 46 56 58 58 76 60 67 Greatest Support 78 | 20 26 32 26 26 38 48 48 48 36 56 78 48 Greatest Overweight (x) 6 | . . . . 4 1 1 1 2 2 6 1 3 Average Overweight (x) . | . . . . 1 1 . . 1 1 . . . Largest Inventory Capacity 10 | 4 4 4 4 8 8 8 8 8 8 8 10 8 Average Capacity 7 | 4 4 4 4 5 8 8 8 8 8 8 8 4 Most Carried 9 | 4 4 4 4 8 8 8 8 8 8 8 9 7 Average Carried 5 | . 2 2 1 4 7 7 7 7 6 6 5 2 Final Capacity 8 | 4 4 4 4 8 8 8 8 8 8 8 8 4 Final Carried 8 | 2 4 3 2 6 7 8 8 8 6 4 8 1 Class Distribution -------------------- 21% | Scavenger-Mutant 21% | Mutant 15% | Scavenger-Gladiator 15% | Scavenger-Gunner 12% | Gunner 5% | Skirmisher 5% | Infiltrator-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Infiltrator-Mutant | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Gladiator | -6/Garrison Scavenger-Gunner | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Matter Collected 4067 | 271 51 . . 682 429 195 48 . 166 978 1167 80 Remotely . | . . . . . . . . . . . . . Salvage Created 7419 | 87 51 . . 1220 522 673 . 45 525 2534 1371 391 Parts 326 | 12 7 . . 62 25 34 . 1 31 97 46 11 Haulers Intercepted 14 | . . . . 5 1 2 . . . 4 2 . Recyclers Shooed 10 | . . . . 4 1 1 . . . 4 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Combat Hostiles Destroyed 100 | . 3 . . 13 8 7 . 1 8 33 21 6 Melee 17 | . . . . 2 . 6 . . 6 . . 3 Guns 29 | . 3 . . 8 2 . . 1 2 9 4 . Cannons 41 | . . . . 1 5 . . . . 18 15 2 AOE 12 | . . . . 2 1 1 . . . 6 2 . Classes Destroyed 14 | 1 2 . . 7 . . . . . 2 1 1 Worker 19 | . . . . 1 7 2 . . . 8 . 1 Builder 7 | . . . . 1 . 1 . . . 2 3 . Tunneler 5 | 4 . . . . . . . . . 1 . . Hauler 14 | . . . . 5 1 2 . . . 4 2 . Recycler 5 | . . . . 3 . . . . . 2 . . Operator 3 | . . . . . . . . . . 2 1 . Watcher 7 | . . . . 1 1 . . . 1 4 . . Swarmer 11 | . 2 . . . 3 . . . 1 5 . . Grunt 39 | . 1 . . 8 . 1 . . 4 9 12 4 Brawler 2 | . . . . . . . . . . . 2 . Duelist 1 | . . . . . . . . . . . . 1 Sentry 26 | . . . . 4 3 4 . 1 3 6 4 1 Hunter 13 | . . . . 1 2 2 . . . 7 1 . Programmer 8 | . . . . . . . . . . 6 2 . Thug 1 | . . . . . . . . . 1 . . . Best Kill Streak 17 | 4 2 . . 6 3 3 . 1 3 17 5 3 Combat Bots Only 13 | . 2 . . 5 2 3 . 1 3 13 4 3 Max Kills in Single Turn 3 | 1 1 . . 2 2 3 . 1 1 3 2 2 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . 1 1 1 . . . 2 2 . Melee 1 | . . . . 1 . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Damage Taken 10992 | . 189 317 187 1144 867 658 102 73 380 3593 1250 2232 Core 2574 | . 30 86 17 183 144 136 25 . 93 555 145 1160 Absorbed by Shields 201 | . . . . . . 201 . . . . . . Core Remaining (%) 71 | 100 88 78 . 63 79 . . . . 4 85 . Volleys Fired 285 | 12 13 3 . 52 36 2 2 1 11 86 61 6 Largest 4 | 1 2 2 . 3 3 2 1 2 2 4 4 4 Hottest 345 | 20 120 70 . 146 156 56 30 60 60 345 260 228 Shots Fired 695 | 12 17 5 . 109 108 4 2 2 22 252 145 17 Gun 354 | 12 13 5 . 79 72 4 2 2 22 87 55 1 Cannon 326 | . . . . 25 36 . . . . 159 90 16 Launcher 11 | . . . . 5 . . . . . 6 . . Special 4 | . 4 . . . . . . . . . . . Kinetic 424 | 12 13 2 . 61 72 4 2 2 22 116 107 11 Thermal 239 | . 4 3 . 29 36 . . . . 123 38 6 Explosive 6 | . . . . . . . . . . 6 . . Electromagnetic 26 | . . . . 19 . . . . . 7 . . Robot Hit Streak 21 | 4 6 8 . 11 6 . 1 3 5 21 10 6 Robot Miss Streak 9 | 1 2 1 . 4 9 . 2 . 3 5 3 1 Penetration Max 2 | . . . . . . . . . 1 2 1 . Secondary Targets 2 | . . . . 1 . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . . 1 . . . Shots Hit Robots 496 | 10 11 2 . 81 70 20 1 2 18 148 81 52 Core Hits 300 | 4 5 2 . 45 45 12 . 2 15 107 47 16 Critical Hits 12 | . . . . 1 . . . . . 4 5 2 Critical Kills 5 | . . . . 1 . . . . . 2 2 . Critical Parts Destroyed 4 | . . . . . . . . . . 2 2 . Melee Attacks 118 | . . . 1 7 . 27 1 2 12 14 3 51 Impact 42 | . . . . . . . . . . 7 3 32 Slashing 76 | . . . 1 7 . 27 1 2 12 7 . 19 Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . . . 2 . 5 . . . 2 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 10 | . . . . . . 4 . . . . . 6 Damage Inflicted 17697 | 138 140 27 . 1780 1552 2089 46 48 880 6258 3065 1674 Guns 4253 | 138 116 27 . 716 423 . 46 48 295 1436 1008 . Cannons 6618 | . . . . 529 827 . . . . 3308 1606 348 Explosions 2433 | . . . . 285 302 530 . . . 1022 294 . Melee 4327 | . . . . 250 . 1559 . . 585 450 157 1326 Ramming 42 | . . . . . . . . . . 42 . . Kinetic 5833 | 138 116 15 . 452 423 . 46 48 295 1973 2079 248 Thermal 5853 | . 24 12 . 655 1054 530 . . . 2943 535 100 Explosive 1061 | . . . . . . . . . . 767 294 . Electromagnetic 581 | . . . . 423 75 . . . . 83 . . Impact 1192 | . . . . . . . . . . 250 157 785 Slashing 3135 | . . . . 250 . 1559 . . 585 200 . 541 Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . 1 . . . . . 6 3 . Average Corruption 3 | . . . . 1 . . . . . 3 2 . Corruption Purged . | . . . . . . . . . . . . . Effects 35 | . . . . 1 . . . . . 29 5 . Message Errors 4 | . . . . . . . . . . 4 . . Matter Fused 7 | . . . . . . . . . . 6 1 . Heat Flow Errors 2 | . . . . . . . . . . 2 . . Energy Discharges 4 | . . . . . . . . . . 3 1 . Data Loss (minor) 6 | . . . . 1 . . . . . 5 . . Targeting Errors 10 | . . . . . . . . . . 8 2 . Weapon Failures 2 | . . . . . . . . . . 1 1 . Overload Shots 6 | . . . . . . . . . . 6 . . Effects 2 | . . . . . . . . . . 2 . . Meltdown 2 | . . . . . . . . . . 2 . . Overflow Damage 999 | . . . . 103 99 397 . . 20 219 99 62 Projectiles 182 | . . . . 12 14 . . . . 90 66 . Explosions 350 | . . . . 22 85 137 . . . 106 . . Melee 467 | . . . . 69 . 260 . . 20 23 33 62 Knockbacks 26 | . . . . 2 . . . . . 11 7 6 Impact 9 | . . . . . . . . . . 5 1 3 Kinetic 14 | . . . . 2 . . . . . 6 6 . Secondary 3 | . . . . . . . . . . . . 3 Self-Inflicted Damage 375 | . . . . 65 106 . . . . 117 87 . Shots 9 | . . . . 3 3 . . . . 2 1 . Rammed 8 | . . 1 . . . . . . . 7 . . Targets Rammed 8 | . . 1 . . . . . . . 7 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 782 | . 75 . 2 279 132 . . 12 . 514 458 782 Average Temperature 115 | . 31 . 2 71 30 . . 12 . 98 148 352 Received Heat Transfer 2165 | . 39 87 81 450 114 176 . 12 90 543 189 384 Effects 40 | . . . . . . . . . . 10 5 25 Shutdowns 12 | . . . . . . . . . . 2 2 8 Energy Bleed 4 | . . . . . . . . . . 1 1 2 Interference 8 | . . . . . . . . . . 6 2 . Matter Decay 3 | . . . . . . . . . . 1 . 2 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 7 | . . . . . . . . . . . . 7 Damage (core) 3 | . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . 1 . . . . . . 2 3 Impact Corruptions 3 | . . . . . . . . . . . 1 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 12 | . . . . . . . . . . 12 . . Heat Transferred 7197 | . 50 37 . 921 1125 350 . . . 3792 772 150 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Peak Influence 1315 | 20 113 62 27 357 588 637 253 397 1286 1315 1160 630 Initial 674 | . 13 47 . 11 114 287 158 172 277 674 639 568 Average 589 | 7 54 25 7 179 328 384 210 309 1049 899 794 590 Maximum Alert Level 4 | . . . . 1 2 2 1 1 4 4 4 2 Low Security (%) 20 | 100 100 100 100 59 22 . 39 24 . . . . Level 1 20 | . . . . 40 53 71 60 75 8 . . . Level 2 21 | . . . . . 23 28 . . 2 26 36 100 Level 3 24 | . . . . . . . . . 30 47 55 . Level 4 13 | . . . . . . . . . 58 26 7 . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . . 3 2 2 . . . 15 8 2 Investigation 8 | . 1 . . . 1 . . . . 3 3 . Extermination 4 | . . . . . . . . . . 3 1 . Reinforcement 11 | . . . . 2 . 1 . . . 4 3 1 Assault 2 | . . . . . . . . . . 1 1 . Garrison 8 | . . . . 1 1 1 . . . 4 . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . . 1 1 . Haulers Reinforced 2 | . . . . . . . . . . 1 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Distress Signals 11 | . 2 . . 1 . . . . 1 5 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 201 | . 9 10 5 18 10 10 6 1 31 57 30 14 Peak Tracking Total 10 | . 4 8 5 5 3 4 4 1 7 10 5 6 Tactical Retreats 17 | . 1 3 . . . 1 . . 1 3 4 4 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Traps Triggered 16 | . 1 . . 1 2 2 . . 3 3 4 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Machines Disabled 48 | . . . . 3 20 7 . 2 2 6 8 . Max in Single Turn 7 | . . . . 1 5 7 . . 1 1 3 . Garrison Access 2 | . . . . . 1 . . . . . 1 . Garrison Relay 2 | . . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Machines Accessed 28 | . 1 1 3 3 1 4 . 2 . 6 7 . Terminals 17 | . 1 1 2 3 . 3 . 1 . 5 1 . Fabricators 3 | . . . . . . 1 . . . 1 1 . Repair Stations 3 | . . . . . . . . . . . 3 . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 . . 1 . Total Hacks 53 | . 3 2 9 3 1 5 . 6 . 10 14 . Successful 26 | . 2 1 5 3 1 1 . 2 . 2 9 . Failed 27 | . 1 1 4 . . 4 . 4 . 8 5 . Catastrophic 7 | . . . 1 . . 3 . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 13 | . . 1 5 1 . 1 . . . 4 1 . Terminals 32 | . 3 2 7 3 . 3 . 4 . 8 2 . Fabricators 6 | . . . . . . 2 . . . 2 2 . Repair Stations 8 | . . . . . . . . . . . 8 . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 4 | . . . . . 1 . . 2 . . 1 . Terminal Hacks 13 | . 2 1 3 3 . 1 . 1 . 2 . . Record 1 | . . . 1 . . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . Robot Analysis 3 | . 1 . . 1 . . . . . 1 . . Open Door 1 | . . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 5 | . . . . . . . . . . . 5 . Scan Component 3 | . . . . . . . . . . . 3 . Repair 2 | . . . . . . . . . . . 2 . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . 1 . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 . . 1 . Unlock Access 1 | . . . . . . . . 1 . . . . Seal Access 2 | . . . . . 1 . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 2 . 1 . . Used 1 | . . . . . . . . . . 1 . . Hacking Detections 20 | . 1 1 2 1 . 3 . 2 . 6 4 . Full Trace Events 4 | . . . . . . . . . . 1 3 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . 1 . . . . Parts Built 2 | . . . . . . . . . . . 2 . Matter 146 | . . . . . . . . . . . 146 . Time 73 | . . . . . . . . . . . 73 . Total Part Build Rating 6 | . . . . . . . . . . . 6 . Parts Repaired 2 | . . . . . . . . . . . 2 . Time 59 | . . . . . . . . . . . 59 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . . . . . 7 . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Used RIF Installer 1 | . . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . 7 . . . Machine Destruction 7 | . . . . . . . . . 7 . . . Robots Rewired 1 | . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Total Allies 20 | . . . . . . . 19 . . . . 1 Largest Group 19 | . . . . . . . 19 12 11 . . 1 Highest-Rated Group 714 | . . . . . . . 714 518 468 . . 56 Highest-Rated Ally 56 | . . . . . . . 50 50 50 . . 56 Total Orders 1 | . . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . 1 . Ally Attacks 205 | . . . . . . . 117 12 73 . . 3 Total Damage 8830 | . . . . . . . 5287 615 2768 . . 160 Kills 39 | . . . . . . . 13 3 23 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Robot Analysis Total 3 | . 1 . . 1 . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 4 . Drone Recoveries 2 | . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Turns Passed 5875 | 97 182 143 137 582 614 415 198 219 550 1597 925 216 Spaces Moved 3897 | 59 148 111 120 309 410 297 186 166 429 1007 608 47 Core 16 | 15 . . . . . . . . . 1 . . Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 2640 | 44 148 111 120 116 322 297 186 166 429 701 . . Hover 960 | . . . . . . . . . . 305 608 47 Flight 281 | . . . . 193 88 . . . . . . . Fastest Speed 29 | 50 80 90 90 29 96 86 86 96 96 46 40 70 Average Speed 93 | 72 80 96 90 101 103 95 90 97 102 99 67 108 Slowest Speed 350 | 80 90 100 90 320 110 110 96 100 110 350 116 190 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 36 20 13 56 15 15 81 6 62 32 16 2 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 28 | . . . . . . 2 1 2 . 9 14 . Terrain Destroyed 393 | . 2 . . 3 82 30 1 2 2 184 81 6 Melee 10 | . . . . . . 2 1 2 . 5 . . Projectile 98 | . 2 . . . . . . . 2 47 41 6 AOE 285 | . . . . 3 82 28 . . . 132 40 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Was Fac Gar Fac Fac Fac Total 5452 | 101 185 141 147 478 525 388 213 217 504 1409 1024 120 Wait 657 | 19 8 15 12 38 25 23 11 41 18 203 230 14 Move 3884 | 58 147 110 119 308 409 297 185 165 426 1006 607 47 Hop . | . . . . . . . . . . . . . Pick Up 140 | 7 7 3 5 22 9 14 4 1 5 36 26 1 Fast Attach 34 | . . 2 . 8 2 3 1 4 1 4 9 . Attach 97 | 5 2 4 5 8 5 12 2 . 2 30 16 6 Detach 5 | . . . 1 . . 3 . . . . 1 . Swap 49 | . 4 1 2 15 5 3 2 . . 4 13 . Drop 102 | . 4 2 2 20 11 11 5 3 5 19 19 1 Fire 285 | 12 13 3 . 52 36 2 2 1 11 86 61 6 Melee 104 | . . . 1 7 . 20 1 2 12 14 3 44 Ram 8 | . . 1 . . . . . . . 7 . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 81 | . . . . . 18 . . . 24 . 39 . Rewire 6 | . . . . . 5 . . . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 6) 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 302 | -9/Materials | Build established: Mutant 420 | -9/Materials | Discovered new exit (range 4) 423 | -9/Materials | Entered another Materials area 423 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 436 | -8/Materials | Lost 3 parts (1n1u1w) 482 | -8/Materials | Identified exit to Storage 560 | -8/Materials | Entered Storage 812 | -8/Storage | Garrison activated, responded to threat 904 | -8/Storage | Lost 3 parts (2p1u) 941 | -8/Storage | Identified exit to Recycling 1124 | -8/Storage | Discovered new exit (range 11) 1142 | -8/Storage | Entered Factory 1142 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1382 | -7/Factory | Build established: Gunner 1602 | -7/Factory | Garrison activated, responded to threat 1706 | -7/Factory | Discovered new exit (range 16) 1756 | -7/Factory | Entered another Factory area 1756 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1874 | -6/Factory | Found Prototype Processor 1911 | -6/Factory | Garrison activated, responded to threat 1925 | -6/Factory | Discovered new exit (range 7) 1948 | -6/Factory | Identified Exp. Signal Interpreter 2171 | -6/Factory | Sucked down chute 2171 | -6/Factory | Entered Waste 2207 | -6/Waste | Spotted C-40 Crusher 2207 | -6/Waste | Spotted C-40 Crusher 2236 | -6/Waste | Spotted C-40 Crusher 2249 | -6/Waste | Warlord forces began an assault 2256 | -6/Waste | Allies destroyed C-40 Crusher 2261 | -6/Waste | Spotted C-40 Crusher 2265 | -6/Waste | Allies destroyed C-40 Crusher 2273 | -6/Waste | Spotted C-40 Crusher 2274 | -6/Waste | Allies destroyed C-40 Crusher 2275 | -6/Waste | Allies destroyed C-40 Crusher 2281 | -6/Waste | Allies destroyed C-40 Crusher 2284 | -6/Waste | Spotted C-40 Crusher 2289 | -6/Waste | Allies destroyed C-40 Crusher 2324 | -6/Waste | Build established: Scavenger-Mutant 2337 | -6/Waste | Discovered new exit (range 11) 2359 | -6/Waste | Identified exit to Factory 2369 | -6/Waste | Entered Factory 2369 | -6/Factory | Accompanied by 12 allies 2552 | -6/Factory | Identified exit to Garrison 2588 | -6/Factory | Entered Garrison 2588 | -6/Garrison | Accompanied by 11 allies 2593 | -6/Garrison | Installed Relay Interface Framework 2628 | -6/Garrison | Triggered checkpoint 2640 | -6/Garrison | Triggered checkpoint 2654 | -6/Garrison | Triggered checkpoint 2668 | -6/Garrison | Triggered checkpoint 2766 | -6/Garrison | Discovered new exit (range 13) 2774 | -6/Garrison | Build established: Scavenger-Gladiator 2814 | -6/Garrison | Triggered checkpoint 2832 | -6/Garrison | Garrison Relay disabled 2885 | -6/Garrison | Identified exit to Factory 2966 | -6/Garrison | Triggered checkpoint 3035 | -6/Garrison | Discovered exit to Factory (range 14) 3085 | -6/Garrison | Garrison Relay disabled 3086 | -6/Garrison | Triggered checkpoint 3138 | -6/Garrison | Entered Factory 3802 | -6/Factory | Discovered new exit (range 4) 3806 | -6/Factory | Identified exit to Lower Caves 3813 | -6/Factory | Discovered exit to Lower Caves (range 8) 3904 | -6/Factory | Spotted B-75 Beast 4087 | -6/Factory | Build established: Scavenger-Gunner 4165 | -6/Factory | Garrison activated, responded to threat 4188 | -6/Factory | First assault squad dispatched 4265 | -6/Factory | Core integrity fell below 50% 4287 | -6/Factory | Lost 7 parts (2p1n1u3w) 4302 | -6/Factory | Destroyed 13 combat bots 4420 | -6/Factory | Lost 7 parts (1p1n1u4w) 4673 | -6/Factory | Garrison activated, responded to threat 4678 | -6/Factory | Build established: Scavenger-Mutant 4682 | -6/Factory | Core integrity fell below 20% 4712 | -6/Factory | Lost 5 parts (2p1n2w) 4734 | -6/Factory | Discovered new exit (range 4) 4735 | -6/Factory | Identified exit to Factory 4735 | -6/Factory | Entered another Factory area 4735 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4763 | -5/Factory | Repaired Hvy. Mace 5014 | -5/Factory | Build established: Mutant 5125 | -5/Factory | Spotted B-75 Beast 5147 | -5/Factory | Fabricated Flak Cannon? 5163 | -5/Factory | Repaired Antimatter Cannon 5635 | -5/Factory | First assault squad dispatched 5657 | -5/Factory | Discovered new exit (range 4) 5660 | -5/Factory | Entered another Factory area 5660 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5719 | -4/Factory | Core integrity fell below 50% 5835 | -4/Factory | Lost 9 parts (2p2n3u2w) 5837 | -4/Factory | Garrison activated, responded to threat 5839 | -4/Factory | Core integrity fell below 20% 5876 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 05837_ ALERT: Activating Garrison Access F002. 05837_ Hvy. Mace destroyed. 05840_ Mic. Fission Core destroyed. 05840_ R-10 Processor collects Flexi-carbon Leg. 05842_ G-67 Veteran destroyed. 05846_ G-67 Veteran heat damages core (-18). 05846_ G-67 Veteran overheating. 05850_ R-10 Processor collects Adv. Heat Sink. 05850_ G-67 Veteran overheating. 05853_ R-10 Processor collects Flexi-carbon Leg. 05853_ G-67 Veteran destroyed. 05855_ R-10 Processor collects Adv. Heat Sink. 05856_ R-10 Processor collects Flexi-carbon Leg. 05857_ Acquired 42 matter. 05859_ Acquired Plasma Rifle. 05860_ R-10 Processor collects Flexi-carbon Leg. 05865_ Acquired 20 matter. 05866_ R-10 Processor collects Electrolaser. 05870_ Drone Bay destroyed. 05871_ Plasma Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# g #?????????????????????? | | ???????????????????????# @g#?????????????????????? | | ??????????????? ??????# % #?????????????????????? | | ???????? + """ ####R#######????????????????? | | ???????????# / %% #?????????????? | | ?????????????""" #### ##+####????????????????? | | ?????????????""" ???????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#u#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ########???????????????? | | ????????????????????????# # #???????????????? | | ????????????????????????# " #???????????????? | | ????????????????????????#%# """ #???????????????? | | ????????????????????????+=+ """ +???????????????? | | ????????????????????????"*# """ #???????????????? | | ????????????????????????#[% #???????????????? | | ????????????????????????#["# #####???????????????? | | ????????????????????????#==###???????????????????? | | ????????????????????????#%[ #????????????????????? | | ?????????????? ??????# # #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 44 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 4 Jamming Range 8 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 25 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Armor Integrity Analysis 33 Kinecelleration 40 Item Schematics ----------------- Flak Cannon | -8/Materials | Scanalyzed Plasma Rifle | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Flak Cannon | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Part-time Excavator Challenges ------------ None Game ------ Seed GuidedShrapnelAutogun Manual? 0 Play Time 02:17:40 Cumulative 70.0 hours Start 2020.09.15 @ 19:37:41 End 2020.10.13 @ 14:57:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 64 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 54 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 1d09fff0-8f06-45df-9353-f4c10caafa2c