Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.17 @ 00:11:24 Player: LameThyst Result: Destroyed self with Mini Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (4028) 4028 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 8635 Bonus ------- High Alert Combat Kills 117 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 3/300 Energy 16/100 System Corruption 6% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit System Shield > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (20) --- Carbon-fiber Leg VSS Leg Potential Leg Advanced Heat Sink Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Seismic Detector System Shield Heavy Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Improved Medium Armor Plating System Shield > --- WEAPON ----------- Advanced Beam Rifle Gauss Rifle Chainsword > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Seismic Detector Hardened Light Armor Plating Improved Light Armor Plating System Shield Heavy EM Shotgun Advanced Beam Rifle Heavy Assault Rifle Autogun Improved Assault Rifle Proton Missile Launcher Mini Grenade Launcher [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Proton Missile Launcher Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 3 | . . 2 . . . . 1 Utility 2 | . . . . . . 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 113 | 10 9 44 12 2 1 11 24 Power 16 | 1 5 6 1 . . 1 2 Engine 12 | 1 4 4 . . . 1 2 Core 4 | . 1 2 1 . . . . Reactor . | . . . . . . . . Propulsion 39 | 4 1 18 2 2 . . 12 Treads 2 | 2 . . . . . . . Leg 37 | 2 1 18 2 2 . . 12 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 2 1 11 4 . . 4 7 Device 7 | 1 . 3 2 . . . 1 Storage 7 | 1 1 2 . . . 2 1 Processor 1 | . . 1 . . . . . Hackware 1 | . . . . . . 1 . Protection 13 | . . 5 2 . . 1 5 Artifact . | . . . . . . . . Weapon 29 | 3 2 9 5 . 1 6 3 Energy Gun 10 | 1 1 2 1 . . 4 1 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 . 6 . . 1 2 2 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 3 . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 2 | . 1 . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 4 . . . 3 . Parts Lost 34 | . . 1 4 . . 2 27 Power 4 | . . . . . . . 4 Propulsion 13 | . . . 2 . . . 11 Utility 7 | . . 1 1 . . 1 4 Weapon 10 | . . . 1 . . 1 8 Highest Loss Streak 19 | . . 1 4 . . 1 19 To Critical Strikes . | . . . . . . . . Average Backups 14 | 2 8 14 14 14 15 14 17 Power 1 | . 1 1 1 1 2 2 1 Propulsion 2 | 1 2 2 2 2 2 1 3 Utility 5 | . 3 6 5 6 6 5 6 Weapon 4 | . 1 3 4 5 5 4 6 Tool/Special . | . . . . . . . . Unused Backups 28 | 1 5 11 2 . . 2 7 Power 3 | . 1 2 . . . . . Propulsion 5 | 1 1 2 . . . . 1 Utility 12 | . 1 3 1 . . 2 5 Weapon 8 | . 2 4 1 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 88 100 99 98 Engine 5 | . 8 6 7 . . 2 6 Core 4 | . 5 4 3 11 11 6 . Leg 38 | . 28 43 43 44 44 35 37 Device 7 | . 13 4 8 11 11 6 5 Storage 10 | . 14 11 11 11 11 9 7 Hackware 3 | . . . . . . 8 7 Protection 3 | . . 4 2 . . 2 8 Energy Gun 2 | . . 1 3 . . 2 4 Ballistic Gun 15 | . 27 19 14 . 15 17 11 Slashing Weapon 3 | . . . 1 11 . 6 3 Peak Build Rating 61 | 7 11 22 26 43 43 51 61 Average Rating 32 | 5 8 19 21 35 41 49 50 On Entrance 24 | . 7 10 21 25 43 42 50 Naked Turns . | . . . . . . . . Heaviest Build 76 | 15 20 39 41 33 35 45 76 Greatest Support 110 | 40 20 60 53 93 93 93 110 Greatest Overweight (x) 1 | . 1 . 1 . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 20 Average Capacity 15 | 7 9 14 15 15 15 15 18 Most Carried 20 | 6 10 15 15 15 15 15 20 Average Carried 14 | 2 8 14 14 14 15 14 17 Final Capacity 20 | 8 10 15 15 15 15 15 20 Final Carried 15 | 5 10 15 15 15 15 15 11 Class Distribution -------------------- 75% | Mutant 11% | Scavenger-Mutant 5% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 4612 | 321 440 1134 483 . 302 598 1334 Remotely . | . . . . . . . . Salvage Created 5469 | 77 536 1326 296 . 278 834 2122 Parts 344 | 4 36 91 7 . 25 62 119 Haulers Intercepted 11 | . 2 6 . . . 2 1 Recyclers Shooed 6 | . . 3 . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 109 | . 13 22 5 . 13 21 35 Guns 78 | . 13 21 3 . 1 15 25 AOE 30 | . . 1 2 . 12 6 9 Classes Destroyed 15 | 2 4 3 1 . . 1 4 Worker 1 | . . . . . . . 1 Builder 6 | . . . . . . 3 3 Tunneler 2 | 1 . . . . 1 . . Hauler 11 | . 2 6 . . . 2 1 Recycler 3 | 1 . . . . . . 2 Mechanic 3 | . . 1 . . . . 2 Watcher 5 | . 3 1 . . . 1 . Swarmer 34 | . 6 3 . . 10 11 4 Grunt 46 | . 7 11 2 . 2 5 19 Brawler 3 | . . 1 . . 1 . 1 Sentry 13 | . . 7 . . . 5 1 Specialist 4 | . . . . . . . 4 Hunter 3 | . . . . . . . 3 Programmer 3 | . . . . . . . 3 Assembled 2 | . . . 2 . . . . Best Kill Streak 9 | 2 4 5 2 . 5 7 9 Combat Bots Only 6 | . 4 4 2 . 4 5 6 Max Kills in Single Turn 3 | 1 1 1 1 . 3 3 2 Gunslinging 1 | . . . . . . 1 1 Exploded 3 | . . 1 1 . 3 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 744 | . 58 147 40 . 25 110 364 Missed 220 | . 14 45 13 . 8 27 113 Hits 524 | . 44 102 27 . 17 83 251 Melee 8 | . . 3 . . . . 5 Projectile 516 | . 44 99 27 . 17 83 246 AOE 23 | . . . 23 . . . . Critical Strikes 19 | . . 2 . . . 3 14 Part Disruptions 2 | . . . . . . . 2 Damage Taken 8495 | . 426 1190 797 . 331 1044 4707 Core 1283 | . 56 110 162 . 48 186 721 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 669 | . 107 179 . . . 263 120 Core Remaining (%) 65 | 100 77 . . . 20 66 . Volleys Fired 315 | 7 45 82 20 . 18 28 115 Largest 3 | 2 2 2 2 . 2 3 3 Hottest 134 | 60 40 88 79 . 69 111 134 Shots Fired 697 | 14 90 164 37 . 31 80 281 Gun 638 | 14 90 164 29 . 13 73 255 Cannon . | . . . . . . . . Launcher 59 | . . . 8 . 18 7 26 Special . | . . . . . . . . Kinetic 526 | 7 90 150 26 . 13 52 188 Thermal 96 | 7 . 10 3 . . 14 62 Explosive 16 | . . . 2 . 8 2 4 Electromagnetic 59 | . . 4 6 . 10 12 27 Robot Hit Streak 24 | 3 8 24 10 . 3 10 13 Robot Miss Streak 9 | 1 4 4 2 . 5 9 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 10 | . 1 2 . . . 3 4 Max Gunslinging Chain 2 | . 1 1 . . . 1 2 Shots Hit Robots 440 | 10 54 107 28 . 6 51 184 Core Hits 243 | 3 28 51 8 . 16 37 100 Critical Kills 3 | . 1 1 . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 10 | . 1 2 . . . . 7 Burn 5 | . . . . . . . 5 Destroy 4 | . 1 1 . . . . 2 Corrupt 1 | . . 1 . . . . . Melee Attacks 57 | . 4 4 2 . . 15 32 Impact 3 | . . 3 . . . . . Slashing 54 | . 4 1 2 . . 15 32 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10193 | 117 703 1678 589 . 785 1635 4686 Guns 6588 | 117 703 1555 287 . 54 835 3037 Cannons . | . . . . . . . . Explosions 3231 | . . 98 156 . 731 607 1639 Melee 364 | . . 25 146 . . 193 . Ramming 10 | . . . . . . . 10 Kinetic 5208 | 71 703 1452 258 . 54 601 2069 Thermal 1613 | 46 . 174 29 . 112 250 1002 Explosive 832 | . . . 70 . 295 207 260 Electromagnetic 2166 | . . 27 86 . 324 384 1345 Impact 25 | . . 25 . . . . . Slashing 339 | . . . 146 . . 193 . Piercing . | . . . . . . . . Highest Corruption 6 | . . 2 2 2 3 . 6 Average Corruption 2 | . . 2 2 2 2 . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 64 | . . 11 16 10 6 . 21 Message Errors 17 | . . 4 4 1 2 . 6 Matter Fused 15 | . . 1 7 1 1 . 5 Heat Flow Errors 5 | . . 3 . 2 . . . Energy Discharges 10 | . . 1 . 4 1 . 4 Data Loss (minor) 7 | . . 2 2 1 2 . . Data Loss (major) 2 | . . . . 1 . . 1 Misfires 2 | . . . 2 . . . . Alerts 2 | . . . . . . . 2 Weapon Failures 4 | . . . 1 . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 209 | . . . 131 . 37 40 1 Projectiles . | . . . . . . . . Explosions 78 | . . . . . 37 40 1 Melee 131 | . . . 131 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 327 | . . . . . 173 74 80 Shots 12 | . . . . . 7 3 2 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 460 | . 8 244 24 258 27 460 426 Average Temperature 103 | . 1 41 9 129 10 176 111 Received Heat Transfer 1641 | . 147 357 63 . 36 279 759 Effects 17 | . . . . . . 11 6 Shutdowns 2 | . . . . . . 2 . Energy Bleed 5 | . . . . . . 4 1 Interference 6 | . . . . . . 3 3 Matter Decay 3 | . . . . . . 1 2 Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 3142 | 100 . 335 74 . 150 409 2074 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . . 1 1 . 2 2 4 Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . . . . . 1 2 2 Low Security (%) 84 | 100 100 100 100 . 75 67 66 Level 1 10 | . . . . . 24 9 26 Level 2 5 | . . . . . . 23 7 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 589 | 5 153 193 40 . 310 461 589 Initial 187 | . . 18 10 . . 105 187 Average 105 | . 56 76 2 . 153 158 171 Influence Increases 3551 | 10 419 719 68 . 430 713 1192 Destroy 0b10 Robot/C 2120 | . 260 440 40 . 260 420 700 Destroy 0b10 Robot/NC 165 | 10 25 40 10 . 5 30 45 Destroy Leader 512 | . 70 134 10 . 40 96 162 Successful Hack 113 | . 31 21 . . . 35 26 Disable Machine 135 | . 15 15 . . 30 15 60 Destroy Structure 206 | . 3 9 8 . 80 42 64 Lose Combat Pursuer 300 | . 15 60 . . 15 75 135 Influence Decreases 3074 | 10 374 736 96 . 160 570 1128 Entered New Map 436 | . . 27 18 . . 165 226 Time Decay 2069 | 10 374 471 61 . 160 385 608 Lost Part 307 | . . 10 17 . . 20 260 Purge Threat 262 | . . 228 . . . . 34 Squads Dispatched 23 | . 3 1 1 . . 4 14 Investigation 3 | . 1 . 1 . . . 1 Extermination 4 | . . . . . . . 4 Reinforcement 14 | . 2 1 . . . 4 7 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 6 | . 2 . . . . 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 162 | . 22 35 6 . 11 30 58 Peak Tracking Total 9 | . 5 7 2 . 4 9 6 Tactical Retreats 16 | . 1 4 1 . 1 3 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 7 | . 2 . . . . 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 9 | . 1 1 . . 2 1 4 Max in Single Turn 1 | . 1 1 . . 1 1 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 38 | . 8 11 2 5 . 7 5 Terminals 21 | . 6 8 . . . 5 2 Fabricators . | . . . . . . . . Repair Stations 8 | . 1 2 . . . 2 3 Recycling Units 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 161 | . 28 28 2 50 . 36 17 Successful 109 | . 17 16 2 50 . 20 4 Failed 52 | . 11 12 . . . 16 13 Catastrophic 7 | . 1 3 . . . 1 2 Database Lockouts . | . . . . . . . . Manual 69 | . 23 21 . 1 . 18 6 Terminals 73 | . 21 21 . . . 21 10 Fabricators . | . . . . . . . . Repair Stations 31 | . 4 5 . . . 15 7 Recycling Units 5 | . 3 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 57 | . 1 2 2 50 . 1 1 Record 49 | . . . . 49 . . . Robot Analysis 1 | . . . . . . 1 . Open Door 2 | . . . 2 . . . . Unreport Threat 3 | . . 2 . . . . 1 Recall Investigation 1 | . 1 . . . . . . Proto ID Catalog 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 22 | . 4 4 . . . 11 3 Scan Component 12 | . 2 2 . . . 6 2 Repair 10 | . 2 2 . . . 5 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 30 | . 12 10 . . . 8 . Terminals 26 | . 10 8 . . . 8 . Track 1 | . 1 . . . . . . Botnet 8 | . 2 3 . . . 3 . Disrupt 2 | . 1 . . . . 1 . Operators 1 | . 1 . . . . . . Skim 14 | . 5 5 . . . 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 2 . . . . . Reject 2 | . 1 1 . . . . . Recyclers 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 8 10 . . . 7 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked 1 | . . . . . . . 1 Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 10 | . 2 2 . . . 5 1 Time 347 | . 52 64 . . . 209 22 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) 6368 | 107 1145 1073 836 854 344 905 1104 Sensors 196 | . . 194 2 . . . . Structural 2597 | . . 306 36 . 246 905 1104 Seismic 3320 | 107 1145 311 798 854 98 7 . Machine Analysis 262 | . . 262 . . . . . Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 9266 | 216 1171 1935 1028 854 344 1290 2428 Spaces Moved 5398 | 115 724 976 553 778 240 747 1265 Core 1 | 1 . . . . . . . Treads 91 | 91 . . . . . . . Legs 5306 | 23 724 976 553 778 240 747 1265 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 105 105 105 105 Average Speed 115 | 151 120 120 121 108 105 105 114 Slowest Speed 193 | 160 190 120 190 120 105 110 193 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 63 | 7 98 66 91 90 52 70 30 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 1 1 . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . 4 . 1 . . Spaces Dug 44 | . 1 2 . . . 9 32 Terrain Destroyed 248 | . 1 5 28 . 103 46 65 Melee 44 | . 1 2 . . . 9 32 Projectile 1 | . . . . . . . 1 AOE 202 | . . 3 28 . 103 37 31 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 7722 | 139 930 1580 860 789 296 1163 1965 Wait 1496 | . 112 369 243 . 28 296 448 Move 5391 | 114 723 975 552 777 239 746 1265 Hop . | . . . . . . . . Pick Up 88 | 7 14 28 5 3 1 15 15 Fast Attach 36 | 6 5 7 3 2 . 8 5 Attach 36 | 1 1 5 3 1 . 8 17 Detach 7 | . . 1 2 . . 3 1 Swap 188 | 3 11 60 23 . 9 30 52 Drop 106 | 1 15 49 7 5 1 14 14 Fire 315 | 7 45 82 20 . 18 28 115 Melee 57 | . 4 4 2 . . 15 32 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 217 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 11) 514 | -10/Materials | Discovered new exit (range 7) 596 | -10/Materials | Discovered new exit (range 16) 691 | -10/Materials | Discovered new exit (range 14) 950 | -10/Materials | Discovered new exit (range 12) 1023 | -10/Materials | Repaired Seismic Detector 1051 | -10/Materials | Repaired Assault Rifle 1130 | -10/Materials | Discovered new exit (range 9) 1201 | -10/Materials | Learned location of Subcaves (-10) 1255 | -10/Materials | Loaded intel: 2 recycling unit locations 1266 | -10/Materials | Learned 4 Subcaves zone layouts 1275 | -10/Materials | Learned Materials stockpile data 1296 | -10/Materials | Learned location of 2 exits from Subcaves 1388 | -10/Materials | Entered another Materials area 1388 | -9/Materials | Evolved 2 slots: Propulsion x2 1445 | -9/Materials | Repaired Assault Rifle 2000 | -9/Materials | Discovered new exit (range 8) 2050 | -9/Materials | Repaired Carbon-fiber Leg 2129 | -9/Materials | Build established: Scavenger-Mutant 2510 | -9/Materials | Build established: Mutant 3047 | -9/Materials | Learned Storage security intel 3047 | -9/Materials | Discovered new exit (range 8) 3098 | -9/Materials | Learned location of 1 exit from Storage 3147 | -9/Materials | Discovered new exit (range 15) 3176 | -9/Materials | Loaded intel: 17 trap records 3199 | -9/Materials | Learned 4 Materials zone layouts 3212 | -9/Materials | Learned location of Zion (-6) 3214 | -9/Materials | Learned Storage security intel 3225 | -9/Materials | Loaded intel: 48 non-interactive machine locations 3244 | -9/Materials | Learned location of 1 exit from Recycling 3274 | -9/Materials | Identified exit to Materials 3312 | -9/Materials | Learned Materials stockpile data 3323 | -9/Materials | Entered Mines 3340 | -9/Mines | Assembled infested the area 3449 | -9/Mines | Discovered exit to Materials (range 7) 3761 | -9/Mines | Core integrity fell below 50% 3778 | -9/Mines | Destroyed YI-UF0 3799 | -9/Mines | Lost 4 parts (2n1u1w) 4024 | -9/Mines | Found the Drone Emporium 4053 | -9/Mines | Met a Derelict shopkeep closing up shop 4346 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4346 | -9/Mines | Discovered new exit (range 5) 4351 | -9/Mines | Entered Exiles 4388 | -9/Exiles | Met 8R-AWN 4399 | -9/Exiles | Discovered new exit (range 14) 4450 | -9/Exiles | Met EX-HEX 4484 | -9/Exiles | Met EX-BIN 4514 | -9/Exiles | Aligned with FarCom system 4515 | -9/Exiles | Given EX-Vault access code 4567 | -9/Exiles | Opened EX-Vault 4576 | -9/Exiles | Found Potential Leg 4579 | -9/Exiles | Found Potential Leg 4603 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4631 | -9/Exiles | Met EX-DEC 4694 | -9/Exiles | Discovered new exit (range 14) 4783 | -9/Exiles | Visited The Gauntlet 5205 | -9/Exiles | Left Exiles lab with Potential Leg 5205 | -9/Exiles | Entered Mines 5544 | -8/Mines | Discovered exit to Materials (range 5) 5549 | -8/Mines | Entered Materials 5549 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5650 | -8/Materials | Repaired Carbon-fiber Leg 5702 | -8/Materials | Repaired Imp. Assault Rifle 5735 | -8/Materials | Repaired Mni. Grenade Launcher 5780 | -8/Materials | Repaired Proton Missile Launcher 6036 | -8/Materials | Repaired Imp. Carbon-fiber Leg 6127 | -8/Materials | Discovered new exit (range 10) 6820 | -8/Materials | Discovered new exit (range 16) 6839 | -8/Materials | Entered Factory 6839 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7948 | -7/Factory | Discovered new exit (range 9) 8226 | -7/Factory | Lost 3 parts (1p1u1w) 8626 | -7/Factory | Repaired Imp. Carbon-fiber Leg 8841 | -7/Factory | Build established: Scavenger-Mutant 9209 | -7/Factory | Core integrity fell below 50% 9255 | -7/Factory | Core integrity fell below 20% 9267 | -7/Factory | Destroyed self with Mini Grenade Launcher Last Messages --------------- 09203_ Carbon-fiber Leg destroyed. 09205_ Knocked back. 09206_ DPTIH/97 UZ5CNS4XD|F%VRNRJ0 09206_ X-67 Chaingunner misfires. 09206_ Acquired 6 matter. 09208_ X-67 Chaingunner destroyed. 09209_ Lgt. Angular Momentum Engine destroyed. 09210_ U-05 Engineer lays Concrete. 09218_ Gauss Rifle destroyed. 09229_ Proton Missile Launcher destroyed. 09235_ Imp. Carbon-fiber Leg destroyed. 09241_ Adv. Beam Rifle destroyed. 09247_ Carbon-fiber Leg destroyed. 09255_ X-67 Chaingunner heat damages Kinecellerator. 09256_ Imp. Titanium Leg destroyed. 09256_ U-05 Engineer builds a Wall. 09259_ Adv. Beam Rifle destroyed. 09266_ Hvy. EM Shotgun destroyed. 09267_ X-67 Chaingunner destroyed. 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[ ???? #????????? | | ???? == #??? #????????? | | ???? ! % = "?????????????? | | ???? * [ #?????????????? | | ???? = ?????????????? | | ??????## !#?????????????? | | ???????? #?????????????? | | ??????????? ##??????????????? | | ????????????? ????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 63 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 5% | -10/Materials Assault Rifle | 12% | -10/Materials Assault Rifle | 20% | -9/Materials Carbon-fiber Leg | 10% | -9/Materials Carbon-fiber Leg | 37% | -8/Materials Imp. Assault Rifle | 32% | -8/Materials Mni. Grenade Launcher | 66% | -8/Materials Proton Missile Launcher | 48% | -8/Materials Imp. Carbon-fiber Leg | 69% | -8/Materials Imp. Carbon-fiber Leg | 4% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Deadly Force Dramatic Entrance Challenges ------------ None Game ------ Seed HackingArcsightHarness Manual? 0 Play Time 02:00:00 Cumulative 88.5 hours Start 2025.07.16 @ 00:48:10 End 2025.07.17 @ 00:11:24 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ed2568c8-5c43-4701-8328-018cb08316a5