Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.13 @ 16:02:51 Player: VR-DUX Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (2722) 2722 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (-738) -738 TOTAL SCORE: 6304 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 25 Aligned with FarCom 300 Friendly Fire -1157 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 11% Temperature Cool (36) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core High-powered Shotgun Enhanced Autogun Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Target Analyzer Utility Shielding > --- WEAPON ----------- Enhanced Autogun Longsword +1 > --- INVENTORY -------- Micro Nuclear Core Xenon Bombardment Thruster Advanced Heat Sink YI-UF0's Bottomless Matter Pit Long-range Tractor Beam High-powered Shotgun Enhanced Autogun Gauss Cannon Missile Launcher [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 Utility 3 | . . . 1 . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 141 | 8 13 4 55 8 3 2 9 39 Power 21 | 1 4 1 9 2 . . . 4 Engine 20 | 1 4 1 9 1 . . . 4 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 47 | 2 2 1 23 . 2 1 4 12 Treads 39 | . 2 1 23 . 2 1 4 6 Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 4 | . . . . . . . . 4 Flight 2 | . . . . . . . . 2 Utility 23 | 2 2 2 4 3 1 1 2 6 Device 10 | 1 . . 3 2 . . 1 3 Storage 5 | 1 1 2 . . 1 . . . Processor 4 | . 1 . . 1 . . . 2 Hackware 1 | . . . 1 . . . . . Protection 3 | . . . . . . 1 1 1 Artifact . | . . . . . . . . . Weapon 50 | 3 5 . 19 3 . . 3 17 Energy Gun 11 | 2 2 . 6 . . . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 18 | 1 1 . 9 1 . . 1 5 Ballistic Cannon 5 | . 1 . 1 . . . 1 2 Launcher 6 | . . . 1 2 . . . 3 Special Weapon 1 | . 1 . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 6 | . . . 2 . . . 1 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 1 . . . 3 Parts Lost 36 | . 1 . 7 3 . . 1 24 Power 7 | . 1 . 2 1 . . . 3 Propulsion 16 | . . . 2 . . . 1 13 Utility 5 | . . . 1 1 . . . 3 Weapon 8 | . . . 2 1 . . . 5 Highest Loss Streak 10 | . 1 . 4 3 . . 1 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 99 99 98 96 100 100 96 77 Engine 8 | . 13 14 10 8 . . . 2 Core 2 | . . . . 1 11 11 9 . Treads 27 | . 19 28 32 33 33 33 34 18 Leg 1 | . 8 . . . . . . . Device 5 | . 3 . 5 8 11 5 8 5 Storage 10 | . 14 13 11 11 11 11 9 5 Processor 9 | . 10 14 7 10 11 11 9 9 Hackware 2 | . . . 9 2 . . . . Protection 2 | . . . . . . 5 8 8 Energy Gun 5 | . 12 14 4 . . . . . Ballistic Gun 9 | . 4 14 11 10 11 11 9 4 Ballistic Cannon 2 | . 9 . . . . . . 3 Launcher 2 | . . . 2 10 11 11 . . Slashing Weapon 2 | . . . 3 . . . 8 3 Naked Turns 7 | . . . . . . . . 7 Heaviest Build 38 | 13 21 18 27 25 25 32 32 38 Greatest Support 88 | 20 40 40 64 64 66 66 88 86 Greatest Overweight (x) 5 | 3 . . 1 . . . . 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 8 Most Carried 10 | 4 10 10 10 10 10 10 10 10 Average Carried 8 | 3 8 9 9 8 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 9 9 10 10 4 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Matter Collected 4243 | 248 515 262 1707 227 . 82 196 1006 Remotely . | . . . . . . . . . Salvage Created 3921 | 115 619 250 1839 215 . 56 215 612 Parts 256 | 13 43 24 120 16 . 3 11 26 Haulers Intercepted 6 | . 1 . 3 . . . 2 . Recyclers Shooed 7 | . 2 . 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 72 | . 16 7 32 6 . 1 2 8 Melee 1 | . . . . . . . 1 . Guns 45 | . 5 7 21 6 . 1 1 4 Cannons 17 | . 11 . 2 . . . . 4 AOE 8 | . . . 8 . . . . . Classes Destroyed 13 | 2 6 . 3 . . 1 . 1 Worker 3 | . . . 1 . . . . 2 Builder 9 | . 2 1 1 . . . 1 4 Tunneler 6 | 3 1 . . 1 . . . 1 Hauler 6 | . 1 . 3 . . . 2 . Recycler 14 | 1 1 . 7 1 . . . 4 Operator 1 | . 1 . . . . . . . Watcher 8 | . 2 . 5 . . . . 1 Swarmer 23 | . 5 7 8 3 . . . . Grunt 32 | . 11 . 14 3 . . 1 3 Protector 1 | . . . 1 . . . . . Sentry 12 | . . . 9 . . . 1 2 Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . . . . . 3 Best Kill Streak 5 | 2 3 3 5 3 . 1 1 5 Combat Bots Only 5 | . 3 3 5 3 . 1 1 2 Max Kills in Single Turn 5 | 1 1 1 4 2 . 1 1 5 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Damage Taken 7322 | . 460 230 2396 536 . 165 403 3132 Core 1243 | . 82 58 277 86 . . 27 713 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 8 | . . . . . . . . 8 Regen/Repaired (Parts) 705 | . 25 . 176 . . . 504 . Core Remaining (%) 62 | 100 . 44 . . . 9 95 . Volleys Fired 523 | 13 97 31 187 45 . 10 32 108 Largest 2 | 2 2 2 2 1 . 1 1 2 Hottest 100 | 70 100 76 80 36 . 23 25 88 Shots Fired 647 | 26 136 55 219 45 . 10 32 124 Gun 514 | 26 61 55 213 41 . 10 32 76 Cannon 111 | . 68 . 4 . . . . 39 Launcher 15 | . . . 2 4 . . . 9 Special 7 | . 7 . . . . . . . Kinetic 502 | 13 90 31 191 41 . 10 32 94 Thermal 101 | 13 46 24 18 . . . . . Explosive 15 | . . . 2 4 . . . 9 Electromagnetic 29 | . . . 8 . . . . 21 Robot Hit Streak 18 | 5 9 8 18 5 . 5 6 12 Robot Miss Streak 6 | 3 6 3 4 3 . 2 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 431 | 13 71 34 158 25 . 7 27 96 Core Hits 157 | 4 27 13 63 12 . 3 7 28 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . 1 Critical Strikes 12 | . 4 1 2 1 . . . 4 Burn 6 | . 3 1 2 . . . . . Destroy 2 | . . . . 1 . . . 1 Blast 3 | . 1 . . . . . . 2 Corrupt 1 | . . . . . . . . 1 Melee Attacks 40 | . . . 7 . . . 10 23 Impact 8 | . . . . . . . . 8 Slashing 32 | . . . 7 . . . 10 15 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 1 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9414 | 157 1195 501 3103 810 . 84 651 2913 Guns 5187 | 157 535 497 2385 410 . 77 382 744 Cannons 1462 | . 660 . 59 . . . . 743 Explosions 2063 | . . . 648 400 . . . 1015 Melee 671 | . . . . . . . 269 402 Ramming 31 | . . 4 11 . . 7 . 9 Kinetic 5598 | 65 827 255 2180 410 . 77 382 1402 Thermal 1910 | 92 368 242 532 . . . . 676 Explosive 1034 | . . . 295 400 . . . 339 Electromagnetic 170 | . . . 85 . . . . 85 Impact . | . . . . . . . . . Slashing 671 | . . . . . . . 269 402 Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . . . . . 11 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 21 | . . . . . . . . 21 Message Errors 3 | . . . . . . . . 3 Matter Fused 9 | . . . . . . . . 9 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . 4 Misfires 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 684 | . . . 70 25 . . . 589 Projectiles 52 | . . . . . . . . 52 Explosions 450 | . . . 70 25 . . . 355 Melee 182 | . . . . . . . . 182 Knockbacks 17 | . 9 . . . . . . 8 Impact . | . . . . . . . . . Kinetic 16 | . 8 . . . . . . 8 Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 611 | . . . 126 . . . . 485 Shots 11 | . . . 4 . . . . 7 Rammed 6 | . . 1 . . . 1 1 3 Targets Rammed 8 | . . 1 2 . . 1 1 3 Kicked . | . . . . . . . . . Crushed 2 | . . . 2 . . . . . Highest Temperature 202 | 18 202 150 119 33 . . 21 49 Average Temperature 36 | 9 55 44 22 12 . . 7 10 Received Heat Transfer 2292 | . 102 . 834 309 . . 144 903 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 8 | . 3 3 . . . . . 2 Heat Transferred 3390 | 248 1147 666 879 . . . . 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Peak Influence 605 | 20 187 262 605 404 . 30 78 397 Initial 221 | . 13 72 . 221 . . . 23 Average 166 | 8 112 109 303 265 . 27 29 90 Maximum Alert Level 2 | . . 1 2 2 . . . 1 Low Security (%) 69 | 100 100 90 36 . . 100 100 89 Level 1 17 | . . 9 22 88 . . . 10 Level 2 13 | . . . 40 11 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 4 . 2 . . . . 8 Investigation 4 | . 2 . 1 . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 4 | . 2 . . . . . . 2 Assault 1 | . . . 1 . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Distress Signals 6 | . 2 . . . . . 4 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 29 9 50 12 . 1 9 26 Peak Tracking Total 9 | . 4 3 7 3 . 1 4 9 Tactical Retreats 10 | . 1 2 1 4 . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Traps Triggered 4 | . 2 . 1 . . . 1 . Indirectly 1 | . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Disabled 13 | . . . 5 1 . . . 7 Max in Single Turn 5 | . . . 1 1 . . . 5 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Machines Accessed 31 | . 9 1 10 . 2 . 5 4 Terminals 18 | . 6 1 6 . . . 3 2 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 2 . . . 1 . Recycling Units 5 | . 2 . 2 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 69 | . 20 1 22 . 2 . 18 6 Successful 46 | . 12 1 17 . 2 . 14 . Failed 23 | . 8 . 5 . . . 4 6 Catastrophic 7 | . 2 . 1 . . . 1 3 Database Lockouts . | . . . . . . . . . Manual 32 | . 16 . 6 . 1 . 5 4 Terminals 39 | . 15 1 12 . . . 7 4 Fabricators . | . . . . . . . . . Repair Stations 20 | . 3 . 7 . . . 10 . Recycling Units 6 | . 2 . 3 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Terminal Hacks 19 | . 7 1 6 . 2 . 3 . Record 2 | . 1 . . . 1 . . . Robot Analysis 6 | . 6 . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 3 | . . . 2 . . . 1 . Repair Station Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 17 | . 2 . 7 . . . 8 . Scan Component 10 | . 1 . 5 . . . 4 . Repair 7 | . 1 . 2 . . . 4 . Recycling Unit Hacks 5 | . 2 . 3 . . . . . Retrieve Components 5 | . 2 . 3 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . 1 . 1 . . . 2 . Terminals 4 | . 1 . 1 . . . 2 . Assimilate 1 | . . . . . . . 1 . Botnet 3 | . 1 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 8 1 6 . . . 4 4 Full Trace Events 4 | . 1 . 2 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . 1 . 2 . . . 4 . Time 279 | . 32 . 101 . . . 146 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 34 | . 13 . 21 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . . . 2 . . 1 . Largest Group 2 | . . . . 2 . . 1 . Highest-Rated Group 39 | . . . . 39 . . 10 . Highest-Rated Ally 31 | . . . . 31 . . 10 . Total Orders 2 | . . . . . . . 2 . STAY 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . Ally Attacks 9 | . . . . 9 . . . . Total Damage 126 | . . . . 126 . . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 6 | . 6 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Turns Passed 8647 | 125 1573 954 2502 711 359 413 783 1227 Spaces Moved 4498 | 61 831 526 1148 392 244 266 317 713 Core 29 | 9 . . . . . . . 20 Treads 3761 | . 566 526 1148 392 244 266 317 302 Legs 317 | 52 265 . . . . . . . Wheels . | . . . . . . . . . Hover 391 | . . . . . . . . 391 Flight . | . . . . . . . . . Fastest Speed 48 | 50 120 160 150 150 145 145 145 48 Average Speed 145 | 116 147 160 159 150 145 145 147 108 Slowest Speed 300 | 200 160 160 240 150 150 145 148 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 56 | 5 99 92 93 64 61 50 28 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 35 | . 4 . 7 . . . 5 19 Terrain Destroyed 250 | . 4 . 41 35 . . 5 165 Melee 31 | . . . 7 . . . 5 19 Projectile 7 | . 4 . . . . . . 3 AOE 212 | . . . 34 35 . . . 143 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Total 5916 | 85 1032 584 1609 467 249 282 592 1016 Wait 568 | . 68 12 154 21 . 3 212 98 Move 4488 | 60 830 525 1147 391 243 265 316 711 Hop . | . . . . . . . . . Pick Up 68 | 4 13 6 19 1 1 1 8 15 Fast Attach 35 | 7 2 2 7 1 . . 3 13 Attach 32 | . 3 . 11 3 . . 2 13 Detach 3 | . . 1 . . . . . 2 Swap 75 | 1 8 2 37 4 3 2 4 14 Drop 74 | . 11 4 38 1 2 . 4 14 Fire 523 | 13 97 31 187 45 . 10 32 108 Melee 40 | . . . 7 . . . 10 23 Ram 3 | . . . . . . . . 3 Kick . | . . . . . . . . . Crush 5 | . . 1 2 . . 1 1 . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 2 exits: *Mat / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 126 | -11/Junkyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 13) 234 | -10/Materials | Discovered new exit (range 13) 328 | -10/Materials | Build established: Mutant 690 | -10/Materials | Discovered new exit (range 4) 695 | -10/Materials | Identified exit to Materials 1127 | -10/Materials | Discovered exit to Materials (range 13) 1224 | -10/Materials | Repaired Beam Rifle 1299 | -10/Materials | Discovered new exit (range 5) 1305 | -10/Materials | Identified exit to Subcaves 1316 | -10/Materials | Discovered exit to Materials (range 15) 1697 | -10/Materials | Identified exit to Mines 1699 | -10/Materials | Entered Mines 1779 | -10/Mines | Core integrity fell below 50% 1935 | -10/Mines | Discovered exit to Subcaves (range 8) 2195 | -10/Mines | Discovered exit to Materials (range 11) 2221 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2280 | -10/Mines | Destroyed YI-UF0 2291 | -10/Mines | Learned Materials terminal intel 2303 | -10/Mines | Found Prototype Storage 2303 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 2552 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2653 | -10/Mines | Entered Materials 2653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2654 | -9/Materials | Loaded intel: 8 terminal locations 3157 | -9/Materials | Identified exit to Mines 3245 | -9/Materials | Repaired Imp. Assault Rifle 3342 | -9/Materials | Build established: Scavenger-Mutant 4148 | -9/Materials | Core integrity fell below 50% 4197 | -9/Materials | Lost 4 parts (1p2n1w) 4481 | -9/Materials | Discovered new exit (range 15) 4615 | -9/Materials | Repaired Adv. Heat Sink 4653 | -9/Materials | First assault squad dispatched 4894 | -9/Materials | Discovered new exit (range 16) 4921 | -9/Materials | Identified exit to Materials 5155 | -9/Materials | Entered Mines 5319 | -9/Mines | Core integrity fell below 20% 5364 | -9/Mines | Lost 3 parts (1p1u1w) 5374 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5377 | -9/Mines | Found Prototype Device 5377 | -9/Mines | Identified Exp. Sensor Array 5728 | -9/Mines | Discovered exit to Materials (range 6) 5813 | -9/Mines | Learned location of Storage (-7) 5860 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5860 | -9/Mines | Discovered new exit (range 5) 5864 | -9/Mines | Identified exit to Exiles 5866 | -9/Mines | Entered Exiles 5906 | -9/Exiles | Met 8R-AWN 5930 | -9/Exiles | Met EX-HEX 5971 | -9/Exiles | Met EX-BIN 5991 | -9/Exiles | Aligned with FarCom system 5993 | -9/Exiles | Given EX-Vault access code 6030 | -9/Exiles | Opened EX-Vault 6043 | -9/Exiles | Found Longsword +1 6074 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6115 | -9/Exiles | Met EX-DEC 6136 | -9/Exiles | Learned location of Zion (-6) 6212 | -9/Exiles | Discovered new exit (range 10) 6224 | -9/Exiles | Identified exit to Mines 6225 | -9/Exiles | Left Exiles lab with Longsword +1 6225 | -9/Exiles | Entered Mines 6622 | -8/Mines | Discovered exit to Materials (range 11) 6638 | -8/Mines | Entered Materials 6638 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7040 | -8/Materials | Repaired Adv. Treads 7079 | -8/Materials | Repaired Adv. Treads 7112 | -8/Materials | Repaired Hvy. Assault Rifle 7151 | -8/Materials | Repaired Hrd. Medium Armor Plating 7408 | -8/Materials | Discovered new exit (range 7) 7420 | -8/Materials | Identified exit to Factory 7421 | -8/Materials | Entered Factory 7421 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7457 | -7/Factory | Discovered new exit (range 11) 7551 | -7/Factory | Identified exit to Factory 7797 | -7/Factory | Discovered new exit (range 12) 7803 | -7/Factory | Build established: Mutant 7841 | -7/Factory | Garrison activated, responded to threat 8122 | -7/Factory | Lost 10 parts (1p6n1u2w) 8389 | -7/Factory | Core integrity fell below 50% 8419 | -7/Factory | Lost 3 parts (2n1w) 8543 | -7/Factory | Crushed by falling debris 8546 | -7/Factory | Crushed by falling debris 8547 | -7/Factory | System corruption reached 10% 8577 | -7/Factory | Lost 4 parts (1p2n1u) 8641 | -7/Factory | Released all parts (5) 8645 | -7/Factory | Core integrity fell below 20% 8648 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08580_ Acquired Prototype Engine. 08580_ Identified Cld. Deuterium Engine. 08595_ System corrupted: Matter fused (-7). 08622_ System corrupted: Matter fused (-8). 08626_ U-05 Engineer lays Concrete. 08635_ Gravmag System destroyed. 08637_ U-05 Engineer lays Concrete. 08640_ Missile Launcher destroyed. 08640_ Dropped YI-UF0's Bottomless Matter Pit. 08641_ Extracted 262 matter. 08641_ Released Imp. Signal Interpreter. 08641_ Released Gravmag System. 08641_ Released Target Analyzer. 08641_ Released Impact Mace. 08641_ Released Cld. Deuterium Engine. 08641_ Critical hit (Burn: +37). 08646_ Slammed into G-47 Trooper. 08647_ Slammed into U-05 Engineer. 08648_ ALERT: Construction progress impeded, dispatching reinforcements to local area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#############???????? | | ?????????????????????????????# ######### | | ?????????????????????????????# """ """ #** | | ?????????????????????????????# """ """ #** | | ?????????????????????????????# """ """ # "" | | ?????????????????????????????# # "" | | ????????????????????????????## """ """ # "" | | ???????????????????????????### """ """ # " | | ???????????????#############;# """ """ # " | | ???????????????# [ ## # | | ???????????????# = ## """ """ # | | ???????????????# *! ggg ## """ """ # | | ???????????????# / u ## """ """ # | | ??????????????## ## " | | ????????????#?## ###########+########## | | ????????????# ## # | | ????????????# # # | | ????????????# # # | | ????????????# # g # | | ????????????# # gg # ! | | ????????????# # ! %gk # ############+### | | ????????????# ##########@### # # | | ????????????# # [ u k # """" # | | ????????????## # + """" + | | ?????????????#### ## # """" # | | ????????????????####?# # """" # | | ?????????????????????# # """" # | | ?????????###?????????# ######## """" # | | ????????## #####?????# g t#??????# # | | ??????### # ###???# #??????########### | | ????### ##### gg #????????????????# | | ????# # ## ## #????????????????# | | " ### # # # ###########??????# | | " /| * % # # #??????# | | #=# # # # """ """ #??????# | | ???# # # # """ """ #??????# | | ???#?# # # % # """ """ #??????# | | ?????##### # + ##?????# | | ????????? #" # " " ! "#?????#####+ | | ????????? #" # ""R"" ##?????????# | | ????????? #" % " # """"" ##?????????# | | ????????! #"""" ""#"+############"#?????????# | | ????????!?# " #????###?????????# | | ???????? ?# T # """""" #?????##########?# | | ??????????# # / """""" #?????# #?# | | ??????????# ] # """""" #?????# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 33 Evasion (%) 55 Target Analysis 5 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed BombActuatorTendrils Manual? 0 Play Time 02:06:08 Cumulative 55.2 hours Start 2023.08.13 @ 12:53:43 End 2023.08.13 @ 16:02:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 27 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 82x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e2a8a76-0fae-47e6-a3a6-a07bcf8f5077