Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 17:10:16 Player: War__Prophet Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (33) 165 Value Destroyed (757) 757 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8382 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 270/300 Energy 78/150 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- Enhanced Optical Array Hacking Suite Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Suite System Guard Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Impulse Thruster Field Propulsion Array Q-thruster Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Hardlight Generator Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Improved Fusion Compressor Micro Antimatter Reactor Large Matter Pod Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Guard [Rating: 146] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Surge Thruster Wheel Compact Wheel Flight Unit Improved Surge Thruster Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Powered Hammer Ballistic Gun Light Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 . 2 2 2 Power 2 | . . . . . . 1 . 1 . . . . Propulsion 8 | . . . 2 . . 1 . 1 . 2 . 2 Utility 8 | . . . . 2 2 . 2 . . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 64 | 5 . 4 11 7 6 6 4 1 . 6 7 7 Power 10 | 1 . . 1 1 1 . . . . 2 1 3 Engine 3 | 1 . . 1 1 . . . . . . . . Core 2 | . . . . . 1 . . . . . 1 . Reactor 5 | . . . . . . . . . . 2 . 3 Propulsion 26 | 2 . 1 7 1 1 5 1 1 . 2 3 2 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel 5 | 2 . 1 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 21 | . . . 5 1 1 5 1 1 . 2 3 2 Utility 21 | 1 . 1 1 4 4 1 3 . . 1 3 2 Device 8 | . . 1 . 2 2 . 1 . . . 2 . Storage 1 | 1 . . . . . . . . . . . . Processor 6 | . . . . 1 2 1 . . . 1 1 . Hackware 4 | . . . . . . . 2 . . . . 2 Protection 2 | . . . 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 7 | 1 . 2 2 1 . . . . . 1 . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 4 | 1 . 2 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 . . . . 1 . Corrupted Parts 1 | . . . 1 . . . . . . . . . System Corruption 6 | . . . 6 . . . . . . . . . Parts Lost 34 | . . . 8 . 1 . 1 . . 1 4 19 Power 3 | . . . 1 . . . . . . . . 2 Propulsion 16 | . . . 4 . . . . . . 1 3 8 Utility 12 | . . . 1 . 1 . 1 . . . 1 8 Weapon 3 | . . . 2 . . . . . . . . 1 Highest Loss Streak 19 | . . . 7 . 1 . 1 . . 1 4 19 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 7 | . 1 4 7 8 8 7 8 8 8 8 6 7 Power 1 | . 1 3 3 . . . . . . . . 1 Propulsion . | . . . . 1 1 . . . . . . . Utility 5 | . . . 1 7 7 7 8 8 8 8 6 5 Weapon . | . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 8 | . . . 3 1 . . . . . . . 4 Power 3 | . . . 3 . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 4 | . . . . . . . . . . . . 4 Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 71 90 86 92 95 91 81 78 78 71 75 83 Engine 2 | . 14 14 8 9 1 . . . . . . . Core 3 | . . . . . 5 6 5 5 5 4 4 3 Reactor 2 | . . . . . . . . . . . 4 8 Wheel 6 | . 28 28 29 . . . . . . . . . Flight 21 | . . . 7 36 30 33 28 26 26 22 20 29 Device 14 | . . 6 7 10 20 13 11 15 15 14 19 19 Storage 6 | . 14 14 11 9 7 6 5 5 5 4 4 3 Processor 7 | . . . . 6 13 13 11 10 10 9 8 7 Hackware 4 | . . . . . . . 6 10 10 9 8 7 Ballistic Gun 4 | . 14 26 17 2 . . . . . . . . Impact Weapon 4 | . . . 3 9 7 6 4 5 5 4 4 3 Slashing Weapon 1 | . . . . 4 7 4 . . . . . . Peak Build Rating 146 | 5 5 7 19 25 34 46 61 69 69 96 122 146 Average Rating 65 | 3 5 6 9 22 31 39 52 66 69 75 97 134 On Entrance 42 | . 5 5 7 19 25 32 45 61 69 69 96 122 Avg Prop Armor Cover (%) 9 | . . . . . . . . . . 9 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 72 | 12 12 14 20 20 19 24 21 16 16 34 38 72 Greatest Support 75 | 26 26 26 58 20 20 26 28 33 36 48 58 75 Greatest Overweight (x) 1 | . . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 1 1 6 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 1 4 7 8 7 7 8 8 8 8 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 1 1 6 8 8 8 8 8 8 8 8 6 2 Class Distribution -------------------- 30% | Hacker-Ninja 22% | Mutant 20% | Hacker-Scout 16% | Scout 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/DSF Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Matter Collected 1530 | 137 . 159 113 221 228 127 113 20 . . 158 254 Remotely . | . . . . . . . . . . . . . Salvage Created 1140 | . . 176 150 . 192 99 110 27 . 9 233 144 Parts 34 | . . 9 12 . 7 4 1 . . . . 1 Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 9 | . . 4 5 . . . . . . . . . Guns 7 | . . 4 3 . . . . . . . . . Classes Destroyed 9 | . . 3 2 . 2 1 1 . . . . . Worker 4 | . . . . . 1 1 . 1 . . . 1 Builder 7 | . . . . . 2 1 . . . 1 2 1 Hauler 1 | . . . . . . . 1 . . . . . Recycler 3 | . . 1 . . 1 . . . . . 1 . Mechanic 1 | . . . . . . 1 . . . . . . Watcher 8 | . . . 1 . 2 1 . . . . 1 3 Swarmer 5 | . . 2 3 . . . . . . . . . Grunt 2 | . . 2 . . . . . . . . . . Sentry 2 | . . . 2 . . . . . . . . . Best Kill Streak 4 | . . 2 4 . 2 2 1 1 . 1 2 1 Combat Bots Only 4 | . . 2 4 . . . . . . . . . Max Kills in Single Turn 1 | . . 1 1 . 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Hostile Shots Fired 483 | . . 32 101 10 17 . 20 . 10 16 42 235 Missed 212 | . . 10 35 5 12 . 11 . 6 8 24 101 Hits 271 | . . 22 66 5 5 . 9 . 4 8 18 134 Projectile 271 | . . 22 66 5 5 . 9 . 4 8 18 134 AOE 1 | . . . . . . . . . . . . 1 Critical Strikes 8 | . . . 1 . . . . . . 2 1 4 Damage Taken 4321 | . . 228 696 76 48 . 136 . 55 201 322 2559 Core 1966 | . . 45 171 33 6 . 37 . . 28 40 1606 Absorbed by Shields 127 | . . . . 4 3 . . . . . 44 76 Core Remaining (%) 92 | 100 . 82 57 94 99 100 96 . 100 97 97 . Volleys Fired 44 | . 1 19 24 . . . . . . . . . Largest 2 | . 1 2 2 . . . . . . . . . Hottest 40 | . 20 40 40 . . . . . . . . . Shots Fired 69 | . 1 31 37 . . . . . . . . . Gun 69 | . 1 31 37 . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 69 | . 1 31 37 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | . 1 3 12 . . . . . . . . . Robot Miss Streak 3 | . . 3 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 87 | . 1 19 35 . 9 7 1 1 . 2 6 6 Core Hits 26 | . . 9 10 . 3 2 . . . . . 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . 1 2 . . 1 1 1 . 1 . 1 Critical Strikes 8 | . . 1 2 . . 1 1 1 . 1 . 1 Destroy 1 | . . 1 . . . . . . . . . . Smash 7 | . . . 2 . . 1 1 1 . 1 . 1 Melee Attacks 139 | . . . 6 . 19 13 7 1 . 21 26 46 Impact 121 | . . . 6 . 8 6 7 1 . 21 26 46 Slashing 18 | . . . . . 11 7 . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . 4 6 1 1 . 1 4 3 Combat Hostiles 1 | . . . . . . . . . . . 1 . Follow-up Attacks 2 | . . . . . . 2 . . . . . . Damage Inflicted 2624 | . 11 215 391 . 469 372 50 69 . 77 482 488 Guns 515 | . 11 215 289 . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 2107 | . . . 102 . 469 372 50 69 . 75 482 488 Ramming 2 | . . . . . . . . . . 2 . . Kinetic 515 | . 11 215 289 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 1676 | . . . 102 . 194 216 50 69 . 75 482 488 Slashing 431 | . . . . . 275 156 . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . 6 . . 1 . . . . 2 6 Average Corruption 2 | . . . 6 . . 1 . . . . 2 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 10 | . . . 5 . . . . . . . 4 1 Message Errors 3 | . . . 2 . . . . . . . 1 . Matter Fused 2 | . . . 1 . . . . . . . 1 . Heat Flow Errors 4 | . . . 2 . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1007 | . . . 32 . 123 166 50 69 . 43 264 260 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1007 | . . . 32 . 123 166 50 69 . 43 264 260 Knockbacks 10 | . . . . . 1 1 . 1 . . 3 4 Impact 10 | . . . . . 1 1 . 1 . . 3 4 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 269 | . . 21 269 . . 41 11 . . . 238 209 Average Temperature 53 | . . 8 103 . . 17 4 . . . 96 58 Received Heat Transfer 340 | . . 63 147 15 4 . 9 . 24 27 44 7 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 13 | . . . 2 . 2 1 1 1 . . 2 4 Combat Hostiles 2 | . . . 2 . . . . . . . . . Parts Fried 28 | . . . 1 . 1 6 . . . 4 10 6 Impact Corruptions 35 | . . . 3 . 4 5 2 2 . 2 6 11 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 100 100 95 100 Level 1 . | . . . . . . . . . . . 4 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 214 | . . 50 90 52 50 22 30 5 3 20 214 84 Initial 64 | . . . . 37 9 22 2 . 3 1 . 64 Average 25 | . . 17 10 36 6 4 3 1 3 3 96 38 Influence Increases 1423 | . . 95 257 15 141 28 47 5 . 86 400 349 Destroy 0b10 Robot/C 180 | . . 80 100 . . . . . . . . . Destroy 0b10 Robot/NC 120 | . . 5 5 . 30 20 5 5 . 5 20 25 Destroy Leader 58 | . . 10 32 . 4 2 2 . . . 2 6 Successful Hack 2 | . . . . . . 2 . . . . . . Disable Machine 270 | . . . . . 30 . 15 . . 75 60 90 Destroy Structure 103 | . . . . . 2 4 10 . . 6 33 48 Partial Spotted 150 | . . . . 15 15 . 15 . . . 15 90 Lose Combat Pursuer 540 | . . . 120 . 60 . . . . . 270 90 Influence Decreases 1423 | . . 95 167 83 117 69 52 . 2 89 291 458 Entered New Map 142 | . . . . 53 13 24 3 . 2 2 . 45 Time Decay 953 | . . 95 100 30 94 45 39 . . 77 151 322 Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . Lost Part 228 | . . . 67 . 10 . 10 . . 10 40 91 Squads Dispatched 17 | . 2 . . . 2 2 2 . . 4 1 4 Investigation 1 | . . . . . . 1 . . . . . . Extermination 9 | . . . . . 1 . 1 . . 2 1 4 Reinforcement 6 | . 2 . . . 1 . 1 . . 2 . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Distress Signals 8 | . . . 2 1 1 . . . . . 2 2 Communications Jammed 1 | . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . 1 Times Spotted 112 | . 6 5 21 5 11 1 8 . 2 5 24 24 Peak Tracking Total 14 | . 4 3 14 5 4 1 7 . 3 4 10 7 Tactical Retreats 14 | . . . 2 . 2 . . . . . 7 3 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Traps Triggered 9 | . . . . . 4 1 1 . . 1 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Machines Disabled 18 | . . . . . 2 . 1 . . 5 4 6 Max in Single Turn 1 | . . . . . 1 . 1 . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Machines Accessed 10 | . . . 2 . . 2 3 1 . 1 . 1 Terminals 7 | . . . 2 . . . 2 1 . 1 . 1 Fabricators 2 | . . . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 17 | . . . 3 . . 3 5 1 . 2 . 3 Successful 10 | . . . 2 . . 1 3 1 . 1 . 2 Failed 7 | . . . 1 . . 2 2 . . 1 . 1 Catastrophic 1 | . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 9 | . . . 3 . . 1 5 . . . . . Terminals 13 | . . . 3 . . . 4 1 . 2 . 3 Fabricators 2 | . . . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . Terminal Hacks 4 | . . . . . . . . 1 . 1 . 2 Record 2 | . . . . . . . . . . . . 2 Open DSF 2 | . . . . . . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . 2 . . 1 3 . . . . . Terminals 4 | . . . 2 . . . 2 . . . . . Skim 4 | . . . 2 . . . 2 . . . . . Fabricators 2 | . . . . . . 1 1 . . . . . Liberate 2 | . . . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . 1 3 . . . . 1 Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Active Infowar (turns) 2518 | . . . . 58 351 207 185 55 11 481 402 768 Optics 2136 | . . . . . 31 207 182 55 11 480 402 768 Sensors 2253 | . . . . . 268 207 185 55 11 481 317 729 Structural 2479 | . . . . 58 351 207 185 55 11 481 402 729 Jamming 734 | . . . . . . . . . . . 1 733 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Turns Passed 3350 | 40 47 255 477 71 351 207 185 55 11 481 402 768 Spaces Moved 5723 | 41 50 220 454 153 734 348 494 134 40 693 669 1693 Core 47 | 12 . . . . . . . . . . . 35 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels 607 | 29 50 220 308 . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5069 | . . . 146 153 734 348 494 134 40 693 669 1658 Fastest Speed 7 | 50 90 90 31 29 29 19 19 21 18 18 7 14 Average Speed 30 | 77 90 90 74 30 29 25 21 21 19 21 27 18 Slowest Speed 115 | 90 90 90 115 31 29 27 26 22 21 37 34 50 Overloaded Moves 413 | . . . . . . . 4 . 24 216 34 135 Propulsion Burnouts 2 | . . . . . . . . . . 1 1 . Robots Hopped 7 | . . . . . 3 . 1 . . . 2 1 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 24 70 36 22 19 13 13 7 47 23 24 32 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 . 1 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 41 | . . . . . 2 4 5 . . 3 11 16 Terrain Destroyed 41 | . . . . . 2 4 5 . . 3 11 16 Melee 41 | . . . . . 2 4 5 . . 3 11 16 Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac DSF Res Res Acc Total 6992 | 46 50 246 548 176 837 450 553 157 42 985 837 2065 Wait 891 | . . . 35 9 31 68 47 21 3 246 133 298 Move 5698 | 40 49 219 453 152 727 347 491 133 39 693 664 1691 Hop 7 | . . . . . 3 . 1 . . . 2 1 Pick Up 28 | 1 . 4 10 1 1 4 . . . . 2 5 Fast Attach 52 | 5 . 2 9 6 3 7 6 1 . 6 5 2 Attach 12 | . . . 3 . . 2 . . . . 3 4 Detach 6 | . . . 1 . 1 1 . . . 1 1 1 Swap 13 | . . 2 . 2 4 1 1 . . . . 3 Drop 37 | . . . 7 6 3 10 . 1 . 2 1 7 Fire 44 | . 1 19 24 . . . . . . . . . Melee 134 | . . . 6 . 17 10 7 1 . 21 26 46 Ram 1 | . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 67 | . . . . . 45 . . . . 15 . 7 Rewire 2 | . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / [*Sto x2]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 12) 88 | -10/Materials | Entered Mines 162 | -10/Mines | Learned 4 Materials zone layouts 305 | -10/Mines | Build established: Mutant 329 | -10/Mines | Discovered new exit (range 16) 343 | -10/Mines | Entered Materials 343 | -9/Materials | Evolved 2 slots: Propulsion x2 344 | -9/Materials | Identified exit to Mines 344 | -9/Materials | Identified exit to Materials 387 | -9/Materials | Discovered new exit (range 10) 403 | -9/Materials | Discovered new exit (range 6) 636 | -9/Materials | Discovered exit to Materials (range 14) 719 | -9/Materials | Lost 7 parts (1p3n1u2w) 802 | -9/Materials | Discovered exit to Materials (range 5) 820 | -9/Materials | Entered another Materials area 820 | -8/Materials | Evolved 2 slots: Utility x2 889 | -8/Materials | Discovered new exit (range 3) 891 | -8/Materials | Entered Factory 891 | -7/Factory | Evolved 2 slots: Utility x2 1241 | -7/Factory | Discovered new exit (range 5) 1242 | -7/Factory | Identified exit to Factory 1242 | -7/Factory | Entered another Factory area 1242 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1265 | -6/Factory | Garrison activated, responded to threat 1281 | -6/Factory | Build established: Scout 1443 | -6/Factory | Discovered new exit (range 6) 1449 | -6/Factory | Identified exit to Factory 1449 | -6/Factory | Entered another Factory area 1449 | -5/Factory | Evolved 2 slots: Utility x2 1631 | -5/Factory | Discovered new exit (range 12) 1634 | -5/Factory | Identified exit to Factory 1634 | -5/Factory | Entered another Factory area 1634 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1689 | -4/Factory | Identified exit to DSF 1689 | -4/Factory | Entered DSF 1697 | -4/DSF | Discovered new exit (range 20) 1700 | -4/DSF | Identified exit to Research 1700 | -4/DSF | Entered Research 1700 | -3/Research | Evolved 2 slots: Propulsion x2 1808 | -3/Research | Spotted B-86 Titan 1816 | -3/Research | Build established: Hacker-Scout 2173 | -3/Research | Discovered new exit (range 3) 2173 | -3/Research | Identified exit to Research 2181 | -3/Research | Entered another Research area 2181 | -2/Research | Evolved 2 slots: Utility x2 2306 | -2/Research | Spotted B-90 Cyclops 2369 | -2/Research | Lost 4 parts (3n1u) 2431 | -2/Research | Search patrols dispatched 2582 | -2/Research | Discovered new exit (range 4) 2583 | -2/Research | Identified exit to Access 2583 | -2/Research | Entered Access 2583 | -1/Access | Evolved 2 slots: Propulsion x2 2735 | -1/Access | Build established: Hacker-Ninja 3080 | -1/Access | Spotted B-99 Colossus 3141 | -1/Access | Spotted B-99 Colossus 3211 | -1/Access | Spotted B-99 Colossus 3307 | -1/Access | Spotted B-99 Colossus 3332 | -1/Access | Core integrity fell below 50% 3345 | -1/Access | Core integrity fell below 20% 3351 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03333_ Knocked back. 03333_ Slug penetrates Wall. 03335_ Penetrated by Slug. 03335_ Slug penetrates Wall. 03336_ P-80 Master resets P-80 Master, system corruption cleaned. 03337_ Slug penetrates Wall. 03337_ P-80 Master resets P-80 Master, system corruption cleaned. 03341_ U-05 Engineer builds a Wall. 03341_ Penetrated by Slug. 03344_ Slug penetrates Sealed Heavy Doors. 03347_ P-80 Master resets P-80 Master, system corruption cleaned. 03348_ Penetrated by Slug. 03348_ Slug penetrates Sealed Heavy Doors. 03348_ Penetrated by Slug. 03348_ Slug penetrates Sealed Heavy Doors. 03348_ Adv. Signal Interpreter destroyed. 03348_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | ??????????????##+??## ????????## ##????## ##+##### | | ?????????????? ?? # ?????## ##????## ## | | ??????????????????? # ???## ######## ## | | ??????????????????? # ! ## ######## ## | | ??????????????????? # ##+######## ## | | ??????????????????? ############ % # ## | | ????????????????????## """"" #] # ## | | ????????????????????## ""R"" # # ## | | ????????????????????## " " # # ## | | ????????????????????## # # ## | | ????????????????????## # + # | | ????????????????????## ! # ## # | | ????????????????????## # ## # | | ??????????????????#### # ## ####### | | ??????????????????########/#########+##### ####### | | ??????????????? % ####### | | ??????????????? ##### | | ??????????????????#################" ### | | ??????????????????##################!!! ##### | | ??????????????????????????????????##!!! + | | ??????????????????????????????????##!!! # | | ?????????????????????????????????### ! # | | ????????????????????????############ + | | ????????????????????????############ ######## | | ????????????????????????"" p # # ######## | | ????????????????????????"@%BB # # ######## | | ????????????????????????"" BB ### ########## | | ?????????????????????????" pp BBp | | ?????????????????????????" p BB BB | | ?????????????????????????" *p u | | ?????????????????????????" % % % u | | ?????????????????????????" %% % ###u############# | | ?????????????????????????"!%% % # ####### | | ????????????????????????""%* #% ] #?????? | | ????????????????????????########## ! #?????? | | ????????????????????????########## #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????# #?????? | | ?????????????????????????????????###########?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 63 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Corruption Containment 8 Armor Coverage 225 Evasion (%) 66 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingThermalPrototype Manual? 0 Play Time 01:01:23 Cumulative 54.9 hours Start 2025.12.19 @ 03:50:02 End 2025.12.19 @ 17:10:16 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 209 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 38 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: dd3ee16b-7825-40cf-8716-b44c51ce843b