Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.30 @ 03:05:22

Player: WeirdFoe

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (52)      260
Value Destroyed (1363)     1363
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (134)                134
              TOTAL SCORE: 4517

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      147
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             700/700
Matter                     226/300
Energy                     248/310
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (168) Ox1
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                Ion Engine
          Light Nuclear Core
>               --- PROPULSION (4) ---
          Light Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON (3) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Treads
          Light Treads
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Battery (400)
        Compact Matter Pod (111)
       Improved Sensor Array
                Propulsion Shielding
          Light Armor Plating
       Improved Light Cannon
                Flak Cannon
                Bore Cannon
       Advanced EMP Blaster
       Advanced EMP Blaster
       Improved Grenade Launcher
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
       Advanced Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Battery
        Compact Matter Pod
       Improved Sensor Array
                Propulsion Shielding
          Light Armor Plating
       Improved Light Cannon
                Flak Cannon
                Bore Cannon
       Advanced EMP Blaster
       Advanced EMP Blaster
       Improved Grenade Launcher
       Improved Grenade Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             68   | 6   10  8   12  7   23  2   
  Power                    5    | 1   .   .   2   .   1   1   
    Engine                 4    | 1   .   .   2   .   1   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   1   3   .   9   .   
    Treads                 8    | .   .   .   .   .   8   .   
    Leg                    6    | 2   .   1   3   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   3   .   .   4   2   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                4    | 1   2   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   1   .   .   3   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   38   | 2   7   7   7   3   11  1   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          22   | 2   2   5   5   2   5   1   
    Ballistic Cannon       5    | .   .   1   .   1   3   .   
    Launcher               11   | .   5   1   2   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   1   .   
Parts Lost                 5    | .   .   2   .   1   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   1   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   
  Highest Loss Streak      2    | .   .   2   .   1   1   .   
Average Slot Usage (%)     97   | .   97  99  100 92  96  .   
  Engine                   12   | .   14  14  11  9   9   .   
  Treads                   4    | .   .   .   .   .   22  .   
  Leg                      26   | .   28  27  44  29  9   .   
  Storage                  24   | .   24  28  22  27  20  .   
  Processor                1    | .   .   .   .   .   6   .   
  Protection               2    | .   .   .   .   9   9   .   
  Ballistic Gun            16   | .   14  21  12  9   15  .   
  Ballistic Cannon         3    | .   .   4   2   7   2   .   
  Launcher                 4    | .   13  1   7   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             115  | 12  75  79  81  113 115 .   
  Greatest Support         86   | 20  20  20  45  45  86  .   
  Greatest Overweight (x)  4    | 1   3   3   2   3   4   .   
  Average Overweight (x)   2    | .   2   3   1   2   1   .   
Largest Inventory Capacity 28   | 6   20  20  20  28  28  20  
  Average Capacity         20   | 5   16  20  20  28  22  20  
  Most Carried             20   | 5   14  20  20  18  20  18  
  Average Carried          15   | 2   9   17  17  16  19  17  
  Final Capacity           28   | 6   20  20  20  28  20  20  
  Final Carried            19   | 5   14  19  18  18  19  17  

 Class Distribution 
--------------------
 83% | Hauler-Mutant
  9% | Scavenger-Mutant
  6% | Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Storage
 Hauler-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -7  
-----------                Run  | Scr Mat Min Mat Mat Sto Fac 
Matter Collected           1935 | 248 202 373 342 155 615 .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1520 | .   306 48  255 310 601 .   
  Parts                    110  | .   36  .   27  12  35  .   
Haulers Intercepted        3    | .   .   .   2   .   1   .   
Recyclers Shooed           2    | .   .   .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac 
Combat Hostiles Destroyed  31   | .   9   5   4   2   11  .   
  Guns                     15   | .   2   3   .   1   9   .   
  Cannons                  2    | .   .   .   1   1   .   .   
  AOE                      14   | .   7   2   3   .   2   .   
Classes Destroyed          12   | .   5   1   3   3   .   .   
  Worker                   3    | .   1   .   1   .   1   .   
  Builder                  7    | .   5   .   1   1   .   .   
  Hauler                   3    | .   .   .   2   .   1   .   
  Recycler                 4    | .   .   .   .   2   2   .   
  Operator                 3    | .   2   .   .   .   1   .   
  Watcher                  6    | .   2   .   3   1   .   .   
  Swarmer                  1    | .   .   .   1   .   .   .   
  Grunt                    15   | .   9   .   2   .   4   .   
  Duelist                  2    | .   .   .   1   .   1   .   
  Sentry                   6    | .   .   .   .   1   5   .   
  Hunter                   2    | .   .   .   .   1   1   .   
  Assembled                5    | .   .   5   .   .   .   .   
Best Kill Streak           14   | .   14  3   6   3   4   .   
  Combat Bots Only         6    | .   6   3   2   2   3   .   
Max Kills in Single Turn   2    | .   2   1   2   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   1   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  
Damage Taken               2004 | .    225  294  248  493  744  .    
  Core                     292  | .    30   35   16   82   129  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    74   96   .    61   .    
Volleys Fired              133  | .    29   14   16   14   60   .    
  Largest                  2    | .    2    2    2    2    2    .    
  Hottest                  80   | .    60   40   80   62   80   .    
Shots Fired                228  | .    47   23   32   28   98   .    
  Gun                      156  | .    30   20   13   14   79   .    
  Cannon                   32   | .    .    .    5    14   13   .    
  Launcher                 40   | .    17   3    14   .    6    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  188  | .    30   20   18   28   92   .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                40   | .    17   3    14   .    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    9    3    7    8    12   .    
  Robot Miss Streak        4    | .    2    3    4    3    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           128  | .    27   9    11   19   62   .    
  Core Hits                110  | .    33   12   18   11   36   .    
  Critical Hits            2    | .    .    .    1    .    1    .    
  Critical Kills           2    | .    .    .    1    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4174 | .    1397 215  780  367  1415 .    
  Guns                     1490 | .    223  126  120  171  850  .    
  Cannons                  345  | .    .    .    97   196  52   .    
  Explosions               2311 | .    1164 89   554  .    504  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  28   | .    10   .    9    .    9    .    
  Kinetic                  1835 | .    223  126  217  367  902  .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                2311 | .    1164 89   554  .    504  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            76   | .    54   .    20   .    2    .    
  Projectiles              10   | .    .    .    10   .    .    .    
  Explosions               66   | .    54   .    10   .    2    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 5    | .    1    .    2    1    1    .    
  Impact                   1    | .    1    .    .    .    .    .    
  Kinetic                  4    | .    .    .    2    1    1    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    10   .    39   .    .    .    
  Shots                    3    | .    2    .    1    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    
Targets Rammed             4    | .    1    .    1    .    2    .    
  Kicked                   2    | .    1    .    1    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    
Highest Temperature        67   | .    33   .    67   27   30   .    
  Average Temperature      10   | .    15   .    27   8    6    .    
  Received Heat Transfer   573  | .    123  .    24   165  261  .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac 
Peak Influence             400  | .   332 87  350 189 400 158 
  Initial                  158  | .   .   18  .   87  79  158 
  Average                  132  | .   178 11  171 144 267 158 
Maximum Alert Level        2    | .   1   .   1   .   2   .   
  Low Security (%)         71   | 100 67  100 61  100 15  100 
  Level 1                  28   | .   32  .   38  .   83  .   
  Level 2                  .    | .   .   .   .   .   1   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   3   .   2   1   1   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            7    | .   3   .   2   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac 
Distress Signals           5    | .   1   1   1   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              88   | .   22  19  18  8   21  .   
  Peak Tracking Total      6    | .   5   6   6   3   4   .   
  Tactical Retreats        5    | .   2   .   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac 
Machines Disabled          7    | .   2   .   3   .   2   .   
  Max in Single Turn       1    | .   1   .   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac 
Machines Accessed          4    | .   1   .   2   .   1   .   
  Terminals                3    | .   1   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                9    | .   2   .   5   .   2   .   
  Successful               7    | .   1   .   5   .   1   .   
  Failed                   2    | .   1   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   2   .   .   .   .   .   
  Terminals                7    | .   2   .   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   1   .   3   .   1   .   
  Record                   1    | .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   .   1   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   
  Time                     26   | .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Sto Fac 
Total Allies               5    | .   .   5   .   .   .   .   
  Largest Group            5    | .   .   5   4   .   .   .   
  Highest-Rated Group      82   | .   .   82  66  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               64   | .   .   29  35  .   .   .   
  Total Damage             796  | .   .   373 423 .   .   .   
  Kills                    16   | .   .   7   9   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  
Turns Passed               3901 | 80   866  1307 511  373  762  2    
Spaces Moved               1761 | 54   415  586  264  153  289  .    
  Core                     3    | 3    .    .    .    .    .    .    
  Treads                   235  | .    .    .    .    .    235  .    
  Legs                     1523 | 51   415  586  264  153  54   .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  210  150  180  148  .    
  Average Speed            185  | 120  182  210  154  203  173  .    
  Slowest Speed            240  | 150  210  210  180  210  240  .    
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    54   95   35   14   43   .    
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    3    .    
Terrain Destroyed          191  | .    59   13   75   .    44   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    1    .    5    .    
  AOE                      185  | .    59   13   74   .    39   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac 
Total                      2178 | 66  478 643 337 189 463 2   
  Wait                     120  | .   5   19  32  2   62  .   
  Move                     1755 | 53  414 585 263 152 288 .   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  45   | 6   11  11  4   6   7   .   
  Fast Attach              21   | 6   4   .   2   2   7   .   
  Attach                   13   | .   .   5   2   2   2   2   
  Detach                   9    | .   2   2   1   .   4   .   
  Swap                     34   | .   6   3   8   3   14  .   
  Drop                     43   | 1   6   4   8   7   17  .   
  Fire                     133  | .   29  14  16  14  60  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   1   .   1   .   .   .   
  Crush                    2    | .   .   .   .   .   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage
-7/Factory

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 15)
   81 | -11/Scrapyard | Entered Materials
  570 | -10/Materials | Build established: Hauler-Mutant
  742 | -10/Materials | Identified exit to Mines
  947 | -10/Materials | Entered Mines
  982 | -10/Mines     | Assembled infested the area
 1120 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1514 | -10/Mines     | Discovered new exit (range 10)
 1569 | -10/Mines     | Discovered new exit (range 8)
 1642 | -10/Mines     | Found a hidden stash of uninstalled traps
 1800 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2254 | -10/Mines     | Entered Materials
 2254 | -9/Materials  | Accompanied by 4 allies
 2254 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2259 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2582 | -9/Materials  | Repaired Grenade Launcher
 2727 | -9/Materials  | Discovered new exit (range 15)
 2765 | -9/Materials  | Entered another Materials area
 2765 | -8/Materials  | Evolved 2 slots: Utility x2
 3094 | -8/Materials  | Discovered new exit (range 16)
 3138 | -8/Materials  | Entered Storage
 3854 | -8/Storage    | Discovered new exit (range 14)
 3900 | -8/Storage    | Entered Factory
 3900 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3902 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03728_ R-06 Scavenger collects Sml. Storage Unit.
03768_ Destroyed Particle Gun.
03768_ G-47 Trooper destroyed. <x2>
03774_ Acquired 40 matter.
03776_ Acquired 45 matter.
03787_ R-06 Scavenger collects Aluminum Leg.
03818_ HV Slug penetrates Wall. <x2>
03840_ U-05 Engineer builds a Wall.
03854_ EXIT=FOUND
03880_ Connecting with Door Terminal...
>>Open
Sealed Heavy Doors opened.
03884_ Dropped Shotgun.
03884_ Dropped Autogun.
03886_ Acquired Prototype Launcher. <x2>
03890_ Identified Adv. EMP Blaster.
03893_ Dropped Autogun.
PARAMETERS=POWER_1,WEAPON_1
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShockParticleRigger
  Manual?         0
Play Time         00:39:36
  Cumulative      17.4 hours
  Start           2020.12.30 @ 01:28:51
  End             2020.12.30 @ 03:05:22
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           25
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          31
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 10d9aee0-8e12-403c-827a-a96efa090b3c