Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.08 @ 19:04:21

Player: TLFP

Result: Destroyed by as-05360 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (493)      493
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 1448

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             0/250
Matter                     118/300
Energy                     78/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Rolling (90) Ox1
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Aluminum Leg
               Wheel
>              --- UTILITY (2) ------
         Small Storage Unit
        Medium Storage Unit
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (10) ---
         Light Ion Engine
         Light Treads
  Experimental Sensor Array
               Transport Network Coupler
         Light Assault Rifle
         Light Assault Rifle

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Wheel
               Wheel
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Assault Rifle
               Rocket Launcher
>              --- INVENTORY --------
         Light Treads
               Aluminum Leg
               Wheel
               Assault Rifle
         Light Assault Rifle
         Light Assault Rifle
               Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | .   10  11  .   7   
  Power                    3    | .   1   2   .   .   
    Engine                 3    | .   1   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | .   4   2   .   2   
    Treads                 2    | .   2   .   .   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  5    | .   2   2   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   3   3   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                3    | .   1   2   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | .   2   4   .   5   
    Energy Gun             2    | .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   .   2   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   2   .   1   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 15   | .   1   6   .   8   
  Power                    3    | .   1   1   .   1   
  Propulsion               4    | .   .   2   .   2   
  Utility                  1    | .   .   1   .   .   
  Weapon                   7    | .   .   2   .   5   
  Highest Loss Streak      7    | .   1   3   .   7   
Average Slot Usage (%)     94   | .   93  92  100 94  
  Engine                   11   | .   9   13  14  11  
  Treads                   8    | .   14  8   .   .   
  Leg                      2    | .   5   .   .   2   
  Wheel                    17   | .   7   18  28  25  
  Storage                  22   | .   15  23  28  28  
  Protection               3    | .   11  .   .   .   
  Energy Gun               7    | .   23  .   .   .   
  Ballistic Gun            10   | .   4   12  14  23  
  Launcher                 7    | .   .   14  14  2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 12  20  25  25  22  
  Greatest Support         40   | 20  40  20  20  20  
  Greatest Overweight (x)  2    | .   1   2   1   1   
  Average Overweight (x)   1    | .   .   1   1   .   
Largest Inventory Capacity 10   | .   10  10  10  10  
  Average Capacity         9    | .   8   9   10  10  
  Most Carried             10   | .   10  10  8   10  
  Average Carried          8    | .   7   8   8   9   
  Final Capacity           10   | 6   8   10  10  10  
  Final Carried            8    | 6   8   8   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           420  | 200 79  138 .   3   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            454  | .   306 118 .   30  
  Parts                    30   | .   14  10  .   6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  28   | .   9   6   .   13  
  Guns                     11   | .   9   2   .   .   
  AOE                      17   | .   .   4   .   13  
Classes Destroyed          5    | .   3   1   .   1   
  Worker                   2    | .   1   1   .   .   
  Swarmer                  9    | .   3   3   .   3   
  Grunt                    7    | .   6   1   .   .   
  Sentry                   2    | .   .   2   .   .   
  Assembled                10   | .   .   .   .   10  
Best Kill Streak           10   | .   4   3   .   10  
  Combat Bots Only         10   | .   3   3   .   10  
Max Kills in Single Turn   4    | .   1   3   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   3   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1555 | .    494  459  .    602  
  Core                     251  | .    89   82   .    80   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              59   | .    36   16   .    7    
  Largest                  2    | .    2    2    .    2    
  Hottest                  120  | .    90   90   .    120  
Shots Fired                103  | .    68   22   .    13   
  Gun                      90   | .    68   16   .    6    
  Cannon                   .    | .    .    .    .    .    
  Launcher                 12   | .    .    6    .    6    
  Special                  1    | .    .    .    .    1    
  Kinetic                  34   | .    14   14   .    6    
  Thermal                  57   | .    54   2    .    1    
  Explosive                12   | .    .    6    .    6    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         19   | .    8    19   .    2    
  Robot Miss Streak        3    | .    2    3    .    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           66   | .    43   19   .    4    
  Core Hits                56   | .    18   10   .    28   
  Critical Hits            2    | .    1    1    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2082 | .    547  559  .    976  
  Guns                     751  | .    547  169  .    35   
  Cannons                  .    | .    .    .    .    .    
  Explosions               1331 | .    .    390  .    941  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  275  | .    71   169  .    35   
  Thermal                  476  | .    476  .    .    .    
  Explosive                1331 | .    .    390  .    941  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Message Errors         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            62   | .    .    25   .    37   
  Projectiles              .    | .    .    .    .    .    
  Explosions               62   | .    .    25   .    37   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      180  | .    .    153  .    27   
  Shots                    6    | .    .    4    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        389  | .    389  24   .    20   
  Average Temperature      153  | .    169  10   .    12   
  Received Heat Transfer   368  | .    246  102  .    20   
  Effects                  1    | .    1    .    .    .    
    Short Circuit          1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    
  Heat Transferred         1311 | .    1311 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             242  | .   162 242 .   75  
  Initial                  .    | .   .   .   .   .   
  Average                  116  | .   81  166 .   65  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         81   | .   100 57  .   100 
  Level 1                  18   | .   .   42  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   17  8   .   19  
  Peak Tracking Total      16   | .   7   3   .   16  
  Tactical Retreats        2    | .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            3    | .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          8    | .   .   7   .   1   
  Max in Single Turn       2    | .   .   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          4    | .   3   .   1   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                10   | .   6   .   4   .   
  Successful               8    | .   4   .   4   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   4   .   4   .   
  Record                   4    | .   .   .   4   .   
  Branch Access Points     1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               8    | .   .   8   .   .   
  Total Damage             170  | .   .   170 .   .   
  Kills                    1    | .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1253 | .   435 444 234 140 
Spaces Moved               1085 | 1   293 412 260 119 
  Core                     .    | .   .   .   .   .   
  Treads                   37   | .   37  .   .   .   
  Legs                     63   | 1   62  .   .   .   
  Wheels                   985  | .   194 412 260 119 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            80   | 120 90  80  90  80  
  Average Speed            95   | 120 105 92  90  89  
  Slowest Speed            160  | 120 160 100 90  90  
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       47   | 2   58  77  74  28  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             3    | .   .   3   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          123  | .   .   58  .   65  
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      122  | .   .   58  .   64  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1201 | .   353 453 259 136 
  Wait                     1    | .   1   .   .   .   
  Move                     1081 | .   292 411 259 119 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  21   | .   8   10  .   3   
  Fast Attach              7    | .   5   2   .   .   
  Attach                   13   | .   1   7   .   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   4   2   .   2   
  Drop                     11   | .   6   5   .   .   
  Fire                     59   | .   36  16  .   7   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  280 | -10/Materials | Discovered new exit (range 9)
  302 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Build established: Mutant
  436 | -10/Materials | Entered Mines
  471 | -10/Mines     | Lost 3 parts (1u2w)
  513 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  522 | -10/Mines     | Learned 2 Materials zone layouts
  528 | -10/Mines     | Discovered new exit (range 9)
  535 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  698 | -10/Mines     | Core integrity fell below 50%
  737 | -10/Mines     | Lost 3 parts (1p2n)
  761 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  763 | -10/Mines     | Found Prototype Device
  765 | -10/Mines     | Identified Exp. Sensor Array
  877 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  877 | -10/Mines     | Discovered new exit (range 5)
  880 | -10/Mines     | Entered Exiles
  904 | -10/Exiles    | Met 8R-AWN
  918 | -10/Exiles    | Met EX-HEX
  948 | -10/Exiles    | Met EX-BIN
  962 | -10/Exiles    | Met EX-DEC
  966 | -10/Exiles    | Learned location of Zion (-7)
 1009 | -10/Exiles    | Visited The Gauntlet
 1101 | -10/Exiles    | Discovered new exit (range 14)
 1114 | -10/Exiles    | Entered Mines
 1212 | -9/Mines      | Assembled infested the area
 1227 | -9/Mines      | Core integrity fell below 20%
 1246 | -9/Mines      | Destroyed 10 combat bots
 1254 | -9/Mines      | Destroyed by as-05360 with Assembled Maul

 Last Messages 
---------------
01226_ Imp. Ion Engine destroyed.
01226_ System corrupted by crushing effect (+3).
01227_ The unstable cave ceiling collapses.
01228_ Wheel destroyed.
01229_ The unstable cave ceiling collapses. <x2>
01230_ Assault Rifle destroyed.
01231_ Wheel destroyed.
01231_ as-75026 sneak attacks.
01231_ T-07 Excavator system corrupted by crushing effect. <x2>
01232_ T-07 Excavator system terminally corrupted.
01233_ as-32691 destroyed.
01233_ as-05360 sneak attacks.
01233_ T-07 Excavator system corrupted by crushing effect. <x2>
01234_ T-07 Excavator system terminally corrupted.
01238_ VZZ MPJ#WWJGG LH|&P7
01241_ Knocked back.
01254_ Lgt. Assault Rifle destroyed.
01254_ Mining Laser destroyed.
01254_ System corrupted by crushing effect (+1).
01254_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ?##########??????????????????########??? |
|           ##        #??????????????????#      #??? |
|                     #??????????????????#      #??? |
|                     #?????????????####?#  ##  #??? |
|                     #?????????????#  ###  ##  #??? |
|             *=      #????????######   ##  ##  #??? |
|                     #???????##  ##    ##  ##  #??? |
|                     #??????##         ##  ##  ##?? |
|           #         #??????#          ##  #    ##? |
|           ##"""     #??????#         #?#        #? |
|           ?#"""     #??????#  """    ###  ##     # |
|           ?#        #???????# """         ###    # |
|           ?## #######??###### """         #?##  ## |
|           ??# #???????##  ##       ########???###? |
|           ??# ######??#           ##?????????????? |
|           ??#      #?##         ###??????????????? |
|           ??#####  ###       ####????????????????? |
|           ??????#  ##    @  ##???????????????????? |
|           ?????##       a####????????????????????? |
|           ????##       a##???????????????????????? |
|           ???##         #????????????????????????? |
|           ???#         ##????????????????????????? |
|           ???#       a##?????????????????????????? |
|           ???##    a ##??????????????????????????? |
|           ????##    ##???????????????????????????? |
|           ?????#   a#????????????????????????????? |
|           ?????##   #????????????????????????????? |
|           ?????##   ##???????????????????????????? |
|           ????##a    #???????????????????????????? |
|           ???##      #???????????????????????????? |
|           ???#       #???????????????????????????? |
|           ???#      "#???????????????????????????? |
|           ???##    ###???????????????????????????? |
|           ????##  ##?????????????????????????????? |
|           ?????# %#??????????????????????????????? |
|           ?????#  #??????????????????????????????? |
|           ?????# %##?????????????????????????????? |
|           ?????#   #?????????????????????????????? |
|           ?????#   #?????????????????????????????? |
|           ?????#     #???????????????????????????? |
|           ????#      #???????????????????????????? |
|           ???# #     #???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerLobotomyDetonator
  Manual?         0
Play Time         00:14:56
  Cumulative      79.5 hours
  Start           2022.01.06 @ 19:57:03
  End             2022.01.08 @ 19:04:21
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           16
  Adventurer      32
  Explorer        5
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          57
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c02cb8b1-5722-4b07-9650-b90bdbaea303