Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 22:41:29 Player: Milo Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3043) 3043 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (544) 544 TOTAL SCORE: 6402 Bonus ------- High Alert Combat Kills 404 Follower Combat Kills 62 Entered Garrisons 200 Friendly Fire -122 Cogmind --------- Core Integrity 0/550 Matter 292/350 Energy 115/125 System Corruption 8% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit Small Matter Pod > --- WEAPON (4) ------- Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon > --- INVENTORY (14) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hacking Suite > --- WEAPON ----------- EM Shotgun Compact Ion Cannon Compact Ion Cannon Assault Cannon > --- INVENTORY -------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Heat Sink Medium Storage Unit Improved Sensor Array Hardened Medium Armor Plating Compact Ion Cannon Compact Ion Cannon Gauss Rifle [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 1 | . . 1 . . . . Weapon 2 | . . 1 . 1 . . Parts Attached 123 | 7 16 29 . 42 12 17 Power 13 | 1 . 1 . 7 2 2 Engine 12 | 1 . 1 . 7 2 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 18 | 2 5 5 . 3 1 2 Treads 6 | . . 2 . 3 1 . Leg 12 | 2 5 3 . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 40 | 1 7 7 . 12 5 8 Device 22 | . 3 4 . 7 3 5 Storage 10 | 1 3 1 . 2 1 2 Processor 1 | . 1 . . . . . Hackware 2 | . . 1 . 1 . . Protection 5 | . . 1 . 2 1 1 Artifact . | . . . . . . . Weapon 52 | 3 4 16 . 20 4 5 Energy Gun 18 | 1 . 6 . 9 1 1 Energy Cannon 20 | . 3 6 . 5 2 4 Ballistic Gun 11 | 2 1 4 . 3 1 . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 2 . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 39 | . . 2 . 18 7 12 Power 7 | . . . . 3 2 2 Propulsion 6 | . . . . 2 1 3 Utility 5 | . . . . 2 1 2 Weapon 21 | . . 2 . 11 3 5 Highest Loss Streak 6 | . . 1 . 6 4 5 Average Slot Usage (%) 91 | . 98 98 100 88 81 78 Engine 11 | . 14 11 11 14 6 8 Treads 10 | . . 4 22 17 13 8 Leg 10 | . 28 17 . . . 8 Device 9 | . 4 9 11 9 11 11 Storage 10 | . 14 11 11 9 9 9 Processor 3 | . 7 7 . . . . Protection 4 | . . 3 11 6 2 3 Energy Gun 7 | . 2 10 11 7 7 4 Energy Cannon 10 | . 12 6 11 10 12 16 Ballistic Gun 9 | . 12 14 11 8 6 . Ballistic Cannon 1 | . . . . 1 9 3 Naked Turns . | . . . . . . . Heaviest Build 55 | 13 21 34 34 55 44 47 Greatest Support 44 | 20 20 44 44 44 42 42 Greatest Overweight (x) 2 | 1 1 1 . 1 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 6 12 8 8 14 10 14 Average Capacity 8 | 5 6 8 8 9 10 10 Most Carried 13 | 4 8 8 8 13 10 10 Average Carried 7 | 1 6 7 8 7 9 9 Final Capacity 14 | 6 8 8 8 10 10 14 Final Carried 10 | 4 8 8 8 10 10 6 Class Distribution -------------------- 32% | Mutant 23% | Tank 17% | Gunner 10% | Scavenger-Mutant 10% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Gar Matter Collected 2138 | 175 218 520 26 740 187 272 Remotely . | . . . . . . . Salvage Created 3948 | . 646 1102 57 1545 306 292 Parts 210 | . 40 83 2 62 13 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . . 1 . 3 2 . Parts Field Recycled 9 | . 9 . . . . . Retrieved Matter 50 | . 50 . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 76 | . 13 23 3 23 6 8 Melee 3 | . . . . 3 . . Guns 36 | . . 16 3 12 4 1 Cannons 35 | . 12 7 . 7 2 7 AOE 2 | . 1 . . 1 . . Classes Destroyed 10 | . 3 5 . 2 . . Worker 1 | . . 1 . . . . Builder 4 | . 1 1 . 1 1 . Recycler 5 | . . 1 . 2 2 . Operator 4 | . . 3 . 1 . . Watcher 8 | . 2 3 . 3 . . Swarmer 17 | . . 7 3 . 4 3 Grunt 44 | . 13 9 . 17 1 4 Brawler 1 | . . . . 1 . . Sentry 11 | . . 7 . 3 1 . Hunter 3 | . . . . 2 . 1 Thug 1 | . . . . 1 . . Best Kill Streak 8 | . 5 8 3 4 4 3 Combat Bots Only 6 | . 4 6 3 4 4 3 Max Kills in Single Turn 2 | . 2 2 1 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . 1 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Gar Damage Taken 5378 | . 170 849 125 2221 897 1116 Core 712 | . 24 127 9 203 130 219 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 90 . 66 . . . Volleys Fired 226 | . 25 62 9 67 29 34 Largest 4 | . 2 3 3 4 4 4 Hottest 299 | . 112 168 133 281 227 299 Shots Fired 572 | . 46 179 26 186 64 71 Gun 337 | . 23 137 18 119 30 10 Cannon 235 | . 23 42 8 67 34 61 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 234 | . 23 85 9 63 42 12 Thermal 195 | . . 20 8 89 19 59 Explosive . | . . . . . . . Electromagnetic 143 | . 23 74 9 34 3 . Robot Hit Streak 18 | . 10 10 2 18 8 8 Robot Miss Streak 11 | . 3 3 3 11 4 5 Penetration Max 1 | . . . . 1 1 . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 322 | . 30 104 6 115 33 34 Core Hits 146 | . 21 42 4 52 14 13 Critical Hits 6 | . . 1 . 4 . 1 Critical Kills 5 | . . 1 . 3 . 1 Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 4 | . . . . 4 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7182 | . 703 1851 148 2876 692 912 Guns 3417 | . 78 1297 86 1528 336 92 Cannons 3205 | . 520 535 22 970 345 813 Explosions 420 | . 105 . 37 278 . . Melee . | . . . . . . . Ramming 140 | . . 19 3 100 11 7 Kinetic 2239 | . 78 729 26 827 442 137 Thermal 2872 | . 105 197 59 1531 212 768 Explosive . | . . . . . . . Electromagnetic 1931 | . 520 906 60 418 27 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . 3 3 7 8 8 Average Corruption 6 | . . 2 3 6 7 8 Corruption Purged . | . . . . . . . Effects 72 | . . 6 4 24 14 24 Message Errors 11 | . . 1 1 3 . 6 Matter Fused 18 | . . 2 1 8 4 3 Heat Flow Errors 4 | . . . . 1 2 1 Energy Discharges 8 | . . 1 . 5 2 . Parts Rejected 2 | . . . . 2 . . Data Loss (minor) 7 | . . . 2 . . 5 Data Loss (major) 4 | . . . . 1 2 1 Misfires 1 | . . . . . . 1 Targeting Errors 15 | . . 2 . 4 3 6 Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 165 | . 38 . . 52 49 26 Projectiles 129 | . 38 . . 16 49 26 Explosions 36 | . . . . 36 . . Melee . | . . . . . . . Knockbacks 4 | . . . . . 1 3 Impact . | . . . . . . . Kinetic 4 | . . . . . 1 3 Secondary . | . . . . . . . Self-Inflicted Damage 86 | . . . 31 55 . . Shots 2 | . . . 1 1 . . Rammed 33 | . . 3 1 26 3 . Targets Rammed 37 | . . 3 1 29 3 1 Kicked 1 | . . . . . . 1 Crushed 3 | . . . . 3 . . Highest Temperature 526 | . 144 245 306 526 254 453 Average Temperature 146 | . 58 77 133 197 67 172 Received Heat Transfer 1683 | . 96 264 . 927 108 288 Effects 31 | . . 1 2 20 . 8 Shutdowns 7 | . . . . 7 . . Energy Bleed 1 | . . . . . . 1 Interference 9 | . . 1 2 4 . 2 Matter Decay 4 | . . . . 4 . . Short Circuit 4 | . . . . 4 . . Damage (minor) 2 | . . . . 1 . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 1 4 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . . 3 1 1 Heat Transferred 4607 | . 100 407 87 2533 370 1110 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 2 . 1 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Peak Influence 776 | . 272 553 285 776 488 595 Initial 310 | . . 103 215 111 294 310 Average 367 | . 103 345 282 503 385 517 Maximum Alert Level 3 | . 1 2 1 3 2 2 Low Security (%) 18 | 100 80 9 . 7 . . Level 1 34 | . 19 52 100 19 48 . Level 2 45 | . . 37 . 67 51 99 Level 3 1 | . . . . 6 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 3 2 . 5 3 . Investigation 5 | . 3 . . 2 . . Extermination . | . . . . . . . Reinforcement 6 | . . 2 . 3 1 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Distress Signals 7 | . 2 1 . 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 16 38 3 41 13 19 Peak Tracking Total 8 | . 5 6 3 8 5 4 Tactical Retreats 21 | . . 2 . 9 4 6 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Traps Triggered 10 | . 2 2 . 1 1 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Gar Machines Disabled 7 | . 2 2 . 3 . . Max in Single Turn 1 | . 1 1 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Machines Accessed 15 | . 4 5 . 3 3 . Terminals 9 | . 2 4 . 2 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 60 | . 16 24 . 11 9 . Successful 39 | . 11 16 . 7 5 . Failed 20 | . 5 8 . 3 4 . Catastrophic 1 | . . . . 1 . . Database Lockouts 1 | . . . . 1 . . Manual 6 | . . 1 . 5 . . Terminals 37 | . 9 17 . 7 4 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 10 | . 7 . . . 3 . Scanalyzers 7 | . . 7 . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 23 | . 7 9 . 5 2 . Record 7 | . 1 4 . 2 . . Prototype ID Bank 3 | . 2 . . 1 . . Alert Level 2 | . . 1 . . 1 . Locate Traps 1 | . . . . . 1 . Dispatch Records 3 | . 1 2 . . . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . . 1 . . . . Investigation Status 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . . 1 . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 6 | . 4 . . . 2 . Process 1 | . 1 . . . . . Report Inventory 3 | . 2 . . . 1 . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . . . . . 1 . Scanalyzer 7 | . . 7 . . . . Insert Component 3 | . . 3 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 4 . 2 3 . Full Trace Events 4 | . 1 . . 2 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 19 | . . . . 19 . . Parts Recycled . | . . . . . . . Recycled Matter 93 | . 93 . . . . . Retrieved Matter 93 | . 93 . . . . . Retrieved Components 9 | . . . . . 9 . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . 2 . . Non-combat 1 | . . . . 1 . . Combat 1 | . . . . 1 . . Robot Hacks Applied 2 | . . . . 2 . . parse_system 2 | . . . . 2 . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Gar Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 1 . . Highest-Rated Group 45 | . . . 45 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 30 | . . . . 30 . . Total Damage 500 | . . . . 500 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Gar Turns Passed 3995 | 75 567 1162 302 1097 295 497 Spaces Moved 1982 | 56 363 611 162 473 90 227 Core 9 | 9 . . . . . . Treads 929 | . . 114 162 473 90 90 Legs 1044 | 47 363 497 . . . 137 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 145 145 157 120 Average Speed 144 | 111 122 142 145 153 176 155 Slowest Speed 210 | 120 150 165 145 165 210 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 59 58 35 35 13 39 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 2 | . . . . 2 . . Terrain Destroyed 47 | . 6 . 4 20 17 . Melee . | . . . . . . . Projectile 37 | . . . 2 18 17 . AOE 10 | . 6 . 2 2 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Total 2650 | 65 451 769 209 677 173 306 Wait 130 | . 13 19 38 34 22 4 Move 1976 | 55 362 610 161 472 89 227 Hop . | . . . . . . . Pick Up 60 | 3 12 15 . 15 8 7 Fast Attach 53 | 6 8 12 . 18 6 3 Attach 31 | . . 8 . 12 3 8 Detach 16 | . 2 6 . 4 3 1 Swap 39 | 1 8 9 . 12 3 6 Drop 67 | . 21 25 . 10 7 4 Fire 226 | . 25 62 9 67 29 34 Melee 4 | . . . . 4 . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 36 | . . 3 1 29 3 . Escape Stasis 11 | . . . . . . 11 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 16) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1732 | -9/Materials | Discovered new exit (range 10) 1805 | -9/Materials | Entered Mines 1871 | -9/Mines | Learned 4 Materials zone layouts 2047 | -9/Mines | Discovered new exit (range 3) 2049 | -9/Mines | Excavation squad dispatched 2049 | -9/Mines | A large section of the Mines collapsed 2107 | -9/Mines | Entered Materials 2107 | -8/Materials | Accompanied by 1 ally 2107 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2108 | -8/Materials | Identified exit to Factory 2112 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2163 | -8/Materials | Build established: Tank 2447 | -8/Materials | Discovered exit to Factory (range 16) 2474 | -8/Materials | Discovered new exit (range 15) 2634 | -8/Materials | Lost 5 parts (1u4w) 2793 | -8/Materials | Central database locked down 2894 | -8/Materials | Lost 6 parts (1p1n4w) 2963 | -8/Materials | Lost 5 parts (2p1u2w) 3160 | -8/Materials | Repaired Imp. Heat Sink 3204 | -8/Materials | Entered Storage 3312 | -8/Storage | Core integrity fell below 50% 3337 | -8/Storage | Garrison activated, responded to threat 3349 | -8/Storage | Lost 4 parts (2p1n1w) 3496 | -8/Storage | Identified exit to Garrison 3499 | -8/Storage | Entered Garrison 3562 | -8/Garrison | Triggered checkpoint 3664 | -8/Garrison | Triggered checkpoint 3744 | -8/Garrison | Lost 5 parts (1n1u3w) 3784 | -8/Garrison | Triggered checkpoint 3860 | -8/Garrison | Discovered exit to Factory (range 8) 3944 | -8/Garrison | Triggered checkpoint 3950 | -8/Garrison | Core integrity fell below 20% 3996 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03817_ Field strength at 85. 03819_ Field strength at 70. 03820_ Field strength at 55. 03821_ Field strength at 40. 03822_ Field strength at 25. 03823_ Field strength at 10. 03824_ Stasis field depleted. 03825_ Acquired Lgt. Ion Engine. 03854_ GXW|JDYDS3B0FJ%OAX2M4=L 03860_ EXIT=FOUND: FACTORY 03884_ Y7UBXAA0,R4JK2%KYH9CST4MLMHV 03911_ System corrupted: Component data lost. 03955_ Hvy. Laser destroyed. 03958_ System corrupted: Heat flow error (+279). 03962_ Lgt. Nuclear Core destroyed. 03971_ Imp. Sensor Array destroyed. 03973_ System corrupted: Matter fused (-7). 03974_ Kicked S-10 Pest out of the way. 03986_ Carbon-fiber Leg destroyed. 03996_ W2J4LRD 3M8AR X=72HAGRDVJEQHZZ:M&YZQ1GL Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????######### < #?????????????????? | | ???????????????????# ss #?????????????????? | | ???????????????????# s @ #?????????????????? | | ???????????????????# ##########?????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????+ +??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ????????############ #??????????##??????????????? | | ????????# #?????????? #??????????????? | | ????#####=% #????????? #??????????????? | | ????# %"% ######### #????????? #??????????????? | | ????# ### =#???????# #???????? ???????????????? | | ????????#= #???????# ######### #????????????????? | | ????????# #???????# #????????????????? | | ????????# #???????# ###########????????????????? | | ????????#= #???????# #??????????????????????????? | | ##""""## =##??????# #??????????????????????????? | | ######## #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | ## ## ###########??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemHeavyStripper Manual? 0 Play Time 01:15:23 Cumulative 25.0 hours Start 2021.03.25 @ 20:53:25 End 2021.03.25 @ 22:41:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 27 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08972647-0ea5-4c68-b1f3-bc48c9f8bd0b