Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 18:56:28 Player: Mozco Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (204) 1020 Value Destroyed (7102) 7102 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1111) 1111 TOTAL SCORE: 12793 Bonus ------- High Alert Combat Kills 1111 Cogmind --------- Core Integrity 0/850 Matter 247/300 Energy 25/100 System Corruption 1% Temperature Cool (18) Movement Core (1050) Ox20 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Heat Sink High-capacity Storage Unit Target Analyzer > --- WEAPON (5) ------- Coil Gun Coil Gun Coil Gun Coil Gun > --- INVENTORY (20) --- Compact Matter Pod (150) Weapon Cycler Advanced System Restoration Module High-powered Tractor Beam Heavy Plasma Cannon Gauss Rifle Gauss Rifle Coil Gun Coil Gun Improved Datajack Impact Mace Heavy Pick Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Target Analyzer Weapon Cycler > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Hypervelocity Gauss Rifle Guided EMP Blaster > --- INVENTORY -------- Light Treads Improved Treads Armored Treads Advanced Heat Sink Medium Matter Pod Hacking Suite Advanced System Restoration Module Advanced System Restoration Module High-powered Tractor Beam Improved Datajack Impact Mace Heavy Pick [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Core Shielding Weapon Flak Gun Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Impact Weapon Impact Mace Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . 1 . . Utility 2 | . . . 1 1 . . . Weapon 3 | . . . . 1 1 . 1 Parts Attached 109 | . 7 2 9 11 12 26 42 Power 14 | . 1 . 2 2 . 2 7 Engine 11 | . 1 . 2 2 . 1 5 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 25 | . 2 1 4 1 2 9 6 Treads 25 | . 2 1 4 1 2 9 6 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | . 2 1 3 4 8 5 13 Device 16 | . . . 1 3 3 . 9 Storage 3 | . 1 . . 1 1 . . Processor 4 | . . . 1 . . 1 2 Hackware 7 | . . . . . 3 3 1 Protection 6 | . 1 1 1 . 1 1 1 Artifact . | . . . . . . . . Weapon 34 | . 2 . . 4 2 10 16 Energy Gun 1 | . . . . . . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 27 | . 2 . . 3 2 8 12 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 6 | . . . . 1 . 3 2 Corrupted Parts 2 | . . . . . . . 2 System Corruption 9 | . . . . . . . 9 Parts Lost 55 | . . . 2 2 1 11 39 Power 8 | . . . 1 . . 1 6 Propulsion 14 | . . . . . . 3 11 Utility 12 | . . . 1 2 . 2 7 Weapon 21 | . . . . . 1 5 15 Highest Loss Streak 10 | . . . 2 1 1 4 10 To Critical Strikes . | . . . . . . . . Average Backups 16 | 3 12 15 14 14 18 19 15 Power . | 1 1 1 . . 1 1 . Propulsion 4 | 1 6 6 6 6 5 3 2 Utility 7 | . 3 5 4 3 7 9 7 Weapon 3 | . 1 2 3 4 3 3 4 Tool/Special . | . . . . . . . . Unused Backups 17 | . 4 . . . . 6 7 Power 2 | . . . . . . 2 . Propulsion 2 | . 2 . . . . . . Utility 7 | . 2 . . . . 2 3 Weapon 6 | . . . . . . 2 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 80 100 89 97 93 98 85 Engine 7 | . 11 14 11 9 7 2 6 Core 1 | . . . . . . 4 2 Treads 25 | . 22 28 25 27 25 29 22 Device 7 | . . . 3 17 14 6 7 Storage 7 | . 11 14 11 9 7 7 6 Processor 5 | . . . 9 9 . 4 7 Hackware 3 | . . . . . 6 9 2 Protection 2 | . 12 14 7 . 1 . . Ballistic Gun 23 | . 21 28 20 24 29 28 20 Launcher 1 | . . . . . . . 2 Peak Build Rating 65 | . 11 11 16 26 33 46 65 Average Rating 34 | . 8 10 13 22 30 38 49 On Entrance 17 | . . 11 11 15 26 33 40 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 53 | . 53 . . . . . . Heaviest Build 95 | . 32 34 34 62 74 73 95 Greatest Support 96 | 3 40 40 63 60 80 86 96 Greatest Overweight (x) 1 | . . . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 20 20 20 20 Average Capacity 18 | 5 13 15 15 16 20 20 20 Most Carried 20 | 5 15 15 15 17 20 20 20 Average Carried 16 | 3 12 14 14 14 18 19 16 Final Capacity 20 | 5 15 15 15 20 20 20 20 Final Carried 20 | 5 15 15 15 17 20 20 12 Class Distribution -------------------- 43% | Scavenger-Gunner 21% | Mutant 9% | Hacker-Gunner 8% | Gunner 7% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Matter Collected 7427 | 169 310 149 604 782 453 1985 2975 Remotely 562 | . . . . . . . 562 Salvage Created 9174 | . 379 96 774 860 468 2621 3976 Parts 438 | . 18 6 54 37 27 125 171 Haulers Intercepted 12 | . 2 . 2 2 . 6 . Recyclers Shooed 12 | . . . 3 1 . . 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Combat Hostiles Destroyed 138 | . 8 2 16 11 7 40 54 Guns 117 | . 8 2 15 11 7 35 39 Cannons 4 | . . . . . . . 4 AOE 14 | . . . 1 . . 5 8 Classes Destroyed 17 | . 4 . 4 4 . 2 3 Worker 15 | . . . 2 1 2 3 7 Builder 7 | . . . 2 . . 2 3 Tunneler 1 | . . . . . . . 1 Hauler 12 | . 2 . 2 2 . 6 . Recycler 16 | . . . 1 2 . 3 10 Mechanic 2 | . . . . . . 1 1 Operator 8 | . . . . 1 1 3 3 Watcher 5 | . 1 . 1 1 . 1 1 Swarmer 16 | . 3 . 6 . . . 7 Saboteur 1 | . . . . . . . 1 Grunt 91 | . 5 2 8 8 6 34 28 Brawler 3 | . . . . 1 . 1 1 Duelist 3 | . . . . 1 1 . 1 Sentry 8 | . . . 2 . . 3 3 Hunter 7 | . . . . 1 . . 6 Programmer 7 | . . . . . . 2 5 Heavy 2 | . . . . . . . 2 Best Kill Streak 13 | . 5 2 7 7 6 8 13 Combat Bots Only 7 | . 5 2 4 4 4 7 5 Max Kills in Single Turn 5 | . 1 1 1 2 1 4 5 Gunslinging 1 | . . . . . . 1 1 Exploded 3 | . . . 1 . . 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Hostile Shots Fired 923 | . 24 3 94 41 36 287 438 Missed 284 | . 10 1 24 11 10 85 143 Hits 639 | . 14 2 70 30 26 202 295 Melee 25 | . . . . 6 3 . 16 Projectile 614 | . 14 2 70 24 23 202 279 Critical Strikes 30 | . 1 . . 3 . 11 15 Damage Taken 10074 | . 154 25 616 508 350 2436 5985 Core 1326 | . 17 11 86 91 61 202 858 Absorbed by Shields 523 | . . . 110 165 104 144 . Redirected to Shielding 6 | . 4 2 . . . . . Regen/Repaired (Parts) 1198 | . . . 158 . . 499 541 Core Remaining (%) 82 | 100 . 88 78 83 . 62 . Volleys Fired 447 | . 28 3 66 54 20 104 172 Largest 5 | . 2 2 2 3 4 4 5 Hottest 201 | . 46 46 46 74 97 112 201 Shots Fired 1271 | . 56 6 119 162 70 373 485 Gun 1214 | . 56 6 119 162 70 368 433 Cannon 35 | . . . . . . . 35 Launcher 22 | . . . . . . 5 17 Special . | . . . . . . . . Kinetic 1212 | . 56 6 119 162 70 368 431 Thermal 37 | . . . . . . . 37 Explosive 5 | . . . . . . 5 . Electromagnetic 17 | . . . . . . . 17 Robot Hit Streak 17 | . 6 6 9 10 8 12 17 Robot Miss Streak 29 | . 3 . 5 4 5 7 29 Penetration Max 2 | . . . . 1 1 1 2 Secondary Targets 22 | . . . 3 1 2 8 8 Max Gunslinging Chain 1 | . . . 1 1 1 1 1 Shots Hit Robots 815 | . 34 5 65 97 43 245 326 Core Hits 594 | . 16 4 33 37 19 174 311 Critical Kills 14 | . . . 1 . . 3 10 Critical Parts Destroyed 13 | . . . . 1 . 3 9 Critical Strikes 30 | . . . 1 1 . 6 22 Meltdown 1 | . . . . . . . 1 Destroy 27 | . . . 1 1 . 6 19 Impale 2 | . . . . . . . 2 Melee Attacks 7 | . . . . . . . 7 Impact 2 | . . . . . . . 2 Slashing . | . . . . . . . . Piercing 5 | . . . . . . . 5 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 19975 | . 506 82 1407 1727 746 5630 9877 Guns 14743 | . 506 82 1131 1650 746 4848 5780 Cannons 810 | . . . . . . . 810 Explosions 4163 | . . . 272 77 . 780 3034 Melee 233 | . . . . . . . 233 Ramming 26 | . . . 4 . . 2 20 Kinetic 14718 | . 506 82 1131 1650 746 4848 5755 Thermal 2437 | . . . 272 77 . . 2088 Explosive 1490 | . . . . . . 780 710 Electromagnetic 1071 | . . . . . . . 1071 Impact 64 | . . . . . . . 64 Slashing . | . . . . . . . . Piercing 169 | . . . . . . . 169 Highest Corruption 18 | . . . . . . 1 18 Average Corruption 3 | . . . . . . 1 4 Corruption Purged 17 | . . . . . . . 17 Corruption Blocked . | . . . . . . . . Effects 44 | . . . . . . 6 38 Message Errors 11 | . . . . . . 3 8 Matter Fused 11 | . . . . . . 1 10 Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 8 | . . . . . . 1 7 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 397 | . . . 35 47 . 49 266 Projectiles 31 | . . . . . . . 31 Explosions 343 | . . . 35 47 . 49 212 Melee 23 | . . . . . . . 23 Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 348 | . . . 25 106 . . 217 Shots 5 | . . . 1 1 . . 3 Rammed 4 | . . . 1 . . . 3 Targets Rammed 5 | . . . 1 . . 1 3 Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 403 | . 39 12 24 56 132 403 371 Average Temperature 67 | . 10 6 6 18 49 95 76 Received Heat Transfer 3206 | . 75 15 108 122 153 1260 1473 Effects 5 | . . . . . . 2 3 Energy Bleed 3 | . . . . . . 2 1 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 7 | . . . . . . . 7 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | . . . . . . . 4 Heat Transferred 2087 | . . . 150 50 . . 1887 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Maximum Alert Level 4 | . . . 1 1 . 2 4 Low Security (%) 38 | 100 100 100 78 34 100 27 6 Level 1 18 | . . . 21 65 . 16 17 Level 2 27 | . . . . . . 56 36 Level 3 10 | . . . . . . . 28 Level 4 4 | . . . . . . . 10 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 1370 | . 146 54 309 287 140 635 1370 Initial 285 | . . 34 . 128 102 33 285 Average 367 | . 37 19 88 198 80 334 654 Influence Increases 4799 | . 243 50 521 411 227 1257 2090 Destroy 0b10 Robot/C 2760 | . 160 40 320 220 140 800 1080 Destroy 0b10 Robot/NC 335 | . 15 . 40 35 15 100 130 Destroy Leader 644 | . 36 10 76 56 20 184 262 Trap Triggered on 0b10 10 | . . . . 10 . . . Successful Hack 155 | . 17 . 17 14 36 39 32 Disable Machine 435 | . 15 . 30 30 15 45 300 Destroy Structure 205 | . . . 8 31 1 59 106 Lose Combat Pursuer 255 | . . . 30 15 . 30 180 Influence Decreases 3506 | . 153 140 217 490 379 701 1426 Entered New Map 739 | . . 56 . 176 123 40 344 Time Decay 2217 | . 153 84 197 294 246 551 692 Lost Part 550 | . . . 20 20 10 110 390 Squads Dispatched 47 | . 1 . 3 4 2 13 24 Investigation 6 | . . . 2 . . 2 2 Extermination 9 | . . . . . 1 3 5 Reinforcement 17 | . 1 . 1 1 1 6 7 Assault 6 | . . . . . . 1 5 Garrison 9 | . . . . 3 . 1 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 3 | . . . . . . 3 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Distress Signals 18 | . 1 . 4 3 2 5 3 Communications Jammed 10 | . . . . . 5 1 4 Distress Signals 9 | . . . . . 5 1 3 Times Spotted 237 | . 12 2 30 19 11 60 103 Peak Tracking Total 13 | . 3 2 7 5 7 7 13 Tactical Retreats 14 | . . . 2 1 . 2 9 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Traps Triggered 6 | . . . 1 . . 1 4 Indirectly 3 | . . . . . . . 3 Trap Hack Attempts 102 | . . . . 70 . 32 . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . 1 . Reprogrammed 7 | . . . . 6 . 1 . Reused 1 | . . . . 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Disabled 29 | . 1 . 2 2 1 3 20 Max in Single Turn 5 | . 1 . 2 2 1 1 5 Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Accessed 32 | . 3 . 5 1 2 11 10 Terminals 18 | . 3 . 3 1 1 7 3 Fabricators 3 | . . . . . . . 3 Repair Stations 5 | . . . 1 . . 2 2 Recycling Units 2 | . . . . . . 1 1 Scanalyzers 3 | . . . 1 . 1 . 1 Garrison Access 1 | . . . . . . 1 . Total Hacks 104 | . 12 . 15 2 4 38 33 Successful 60 | . 6 . 9 1 3 21 20 Failed 44 | . 6 . 6 1 1 17 13 Catastrophic 6 | . 1 . . . 1 1 3 Database Lockouts . | . . . . . . . . Manual 32 | . 9 . 5 2 . 10 6 Terminals 48 | . 12 . 8 2 2 17 7 Fabricators 10 | . . . . . . . 10 Repair Stations 30 | . . . 4 . . 15 11 Recycling Units 7 | . . . . . . 5 2 Scanalyzers 8 | . . . 3 . 2 . 3 Garrison Access 1 | . . . . . . 1 . Terminal Hacks 10 | . 1 . 1 . 1 5 2 Part Schematic 3 | . . . . . 1 1 1 Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . Open Door 3 | . . . . . . 3 . Locate Traps 2 | . . . 1 . . . 1 Fabricator Hacks 5 | . . . . . . . 5 Network Status 2 | . . . . . . . 2 Load Schematic 2 | . . . . . . . 2 Build 1 | . . . . . . . 1 Repair Station Hacks 26 | . . . 4 . . 12 10 Scan Component 13 | . . . 2 . . 6 5 Repair 13 | . . . 2 . . 6 5 Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 5 | . . . 2 . 2 . 1 Insert Component 3 | . . . 1 . 1 . 1 Analyze 2 | . . . 1 . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 12 | . 5 . 2 1 . 2 2 Terminals 11 | . 5 . 2 1 . 1 2 Assimilate 2 | . 2 . . . . . . Botnet 8 | . 2 . 2 1 . 1 2 Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Mask 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 30 | . 3 . 5 1 2 9 10 Full Trace Events 4 | . . . 1 . . 2 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 2 1 1 Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 106 | . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . 12 Part Studies Acquired . | . . . . . . . . Parts Repaired 13 | . . . 2 . . 6 5 Time 430 | . . . 64 . . 182 184 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed 3 | . . . 1 . 1 . 1 Part Schematics Acquired 2 | . . . 1 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Active Infowar (turns) 2572 | . . . 577 643 284 446 622 Optics 1263 | . . . 577 643 43 . . Traps 1215 | . . . . 628 187 275 125 Jamming 1031 | . . . . . 240 171 620 Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Turns Passed 7290 | 23 657 249 646 643 530 1721 2821 Spaces Moved 3164 | 35 503 148 267 224 213 715 1059 Core 263 | 35 228 . . . . . . Treads 2901 | . 275 148 267 224 213 715 1059 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 160 160 160 160 160 160 Average Speed 167 | 50 110 160 160 174 204 162 195 Slowest Speed 245 | 50 160 160 160 240 240 240 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 62 37 30 26 7 87 30 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 225 | . . . 8 32 . 66 119 Melee 1 | . . . . . . . 1 Projectile 13 | . . . . 1 . 5 7 AOE 211 | . . . 8 31 . 61 111 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total 4297 | 39 562 156 389 376 262 1053 1460 Wait 275 | . 5 1 37 2 . 123 107 Move 3158 | 34 502 147 267 223 212 714 1059 Hop . | . . . . . . . . Pick Up 75 | 5 16 1 2 6 7 15 23 Fast Attach 44 | . 5 1 3 4 1 9 21 Attach 52 | . 2 . 4 3 4 10 29 Detach 3 | . . . . . 2 1 . Swap 77 | . . 1 6 7 14 25 24 Drop 54 | . 4 2 4 7 2 19 16 Fire 447 | . 28 3 66 54 20 104 172 Melee 6 | . . . . . . . 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . . . . . 1 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 102 | . . . . 70 . 32 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 24 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 6) 411 | -10/Materials | Discovered new exit (range 11) 624 | -10/Materials | Derelicts attacked the area 681 | -10/Materials | Entered Mines 736 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 836 | -10/Mines | Discovered new exit (range 15) 930 | -10/Mines | Entered Materials 930 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1088 | -9/Materials | Discovered new exit (range 17) 1324 | -9/Materials | Discovered new exit (range 10) 1511 | -9/Materials | Repaired Autogun 1555 | -9/Materials | Repaired Autogun 1576 | -9/Materials | Entered another Materials area 1576 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1743 | -8/Materials | Garrison activated, responded to threat 2190 | -8/Materials | Discovered new exit (range 4) 2219 | -8/Materials | Entered Factory 2219 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2713 | -7/Factory | Discovered new exit (range 5) 2749 | -7/Factory | Entered Storage 2908 | -7/Storage | Build established: Hacker-Gunner 3137 | -7/Storage | Repaired Gauss Rifle 3351 | -7/Storage | Lost 3 parts (1n1u1w) 3379 | -7/Storage | Garrison activated, responded to threat 3454 | -7/Storage | Lost 4 parts (2n1u1w) 3466 | -7/Storage | Destroyed 7 combat bots 3712 | -7/Storage | Build established: Gunner 3941 | -7/Storage | Repaired Kinecellerator 3974 | -7/Storage | Repaired Imp. Treads 4009 | -7/Storage | Repaired Lgt. Treads 4038 | -7/Storage | Repaired Lgt. Treads 4078 | -7/Storage | Repaired Imp. Treads 4286 | -7/Storage | Build established: Scavenger-Gunner 4289 | -7/Storage | Allied Derelicts emerged from ambush trap array 4349 | -7/Storage | First assault squad dispatched 4395 | -7/Storage | Discovered new exit (range 9) 4470 | -7/Storage | Entered Factory 4470 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4615 | -6/Factory | Repaired Lgt. Treads? 4682 | -6/Factory | Repaired Imp. Deuterium Engine 4709 | -6/Factory | Repaired Lgt. Treads 4834 | -6/Factory | Garrison activated, responded to threat 4864 | -6/Factory | Fabricated Adv. System Restoration Module? 5065 | -6/Factory | Garrison activated, responded to threat 5860 | -6/Factory | Lost 9 parts (1p3n3u2w) 5924 | -6/Factory | Repaired Hyp. Gauss Rifle 5988 | -6/Factory | Repaired Arm. Treads 6220 | -6/Factory | First assault squad dispatched 6529 | -6/Factory | Core integrity fell below 50% 6580 | -6/Factory | System corruption reached 10% 6596 | -6/Factory | Lost 10 parts (3p4n3w) 7195 | -6/Factory | Garrison activated, responded to threat 7285 | -6/Factory | Core integrity fell below 20% 7291 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 07279_ Coil Gun destroyed. 07280_ Slug penetrates L-41 Fighter. 07280_ K-01 Serf destroyed. 07280_ K-01 Serf collects debris. 07282_ C-45 Heavy ARC bursts open, deploying its payload. 07282_ G-67 Veteran unfolds itself. 07282_ G-50 Soldier unfolds itself. 07282_ Arm. Treads destroyed. 07283_ Slug penetrates L-41 Fighter. 07283_ K-01 Serf collects debris. 07283_ R-10 Processor collects Lgt. Angular Momentum Engine. 07284_ Gauss Rifle destroyed. 07284_ Critical hit (Burn: +37). 07286_ Coil Gun destroyed. 07286_ Hvy. Assault Rifle destroyed. 07287_ R-10 Processor collects Targeting Computer. 07288_ K-01 Serf collects debris. 07288_ G-50 Soldier destroyed. 07290_ R-10 Processor collects Flexi-carbon Leg. 07291_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????????????????????# ??????? | | ????????????????????????????????????????? ??????? | | ?????????????????????????????????????????# ???+#?? | | ????????????? ??????????????????????????# ??? #?? | | ????????????# ?????????????????????????# #?# #?? | | ????????????# ???????????????????????# ### ##? | | ????????????# =u[?????????####?????????# ## | | ???????????## e !#########T #####?????# ^ | | ??????????? g gg !! #?????# | | ?????????? gR *[ #?????# """"" | | ?????????? **= !#?????# | | ?????????? w !k% l@ [=####### """"" | | ?????????? w Y % =%=gm%%!"%"%= | | ?????????? ####################### | | ??????????? ???????????????#########?# ## | | ???????????##???????????????????# # # | | ????????????????????????????????# # # | | ????????????????????????????????# + + | | ????????????????????????????????# # ##### | | ????????????????????????????????# # #???# | | ????????????????????????????????########### ###?# | | ??????????????????????????????########### #?# | | ??????????????????????????????# # ### | | ??????????????????????????????# """" +^ T + | | ??????????????????????????????# """" # ### | | ??????????????????????????????# """" #= #?# | | ??????????????????????????????#= ! """" #######?# | | ??????????????????????????????# #????????# | | ??????????????????????????????# """ """ #????????? | | ??????????????????????????????# """S""" #????????? | | ??????????????????????????????###########????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Core Shielding 20 Weapon Cycling 15 Evasion (%) 50 Target Analysis 7 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Trap Scanner | -7/Factory | Scanalyzed Adv. System Restoration Module | -7/Factory | Hacked Hrd. Heavy Armor Plating | -7/Storage | Hacked Adv. Transmission Jammer | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. System Restoration Module | x2 | -6/Factory Repaired ---------- Autogun | 20% | -9/Materials Autogun | 42% | -9/Materials Gauss Rifle | 3% | -7/Storage Kinecellerator | 4% | -7/Storage Imp. Treads | 40% | -7/Storage Lgt. Treads | 40% | -7/Storage Lgt. Treads | 40% | -7/Storage Imp. Treads | 63% | -7/Storage Lgt. Treads | 19% | -6/Factory Imp. Deuterium Engine | 36% | -6/Factory Lgt. Treads | 55% | -6/Factory Hyp. Gauss Rifle | 35% | -6/Factory Arm. Treads | 25% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Professional Mechanic Challenges ------------ None Game ------ Seed HelicalChromaticEngine Manual? 0 Play Time 01:12:55 Cumulative 225.4 hours Start 2025.11.06 @ 17:44:58 End 2025.11.06 @ 18:56:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 227 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7e42652-58c2-4c94-b194-91cf27c7cd6c