Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.22 @ 13:01:22 Player: Cherman0 Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (534) 2670 Value Destroyed (24148) 24148 Prototype IDs (73) 1460 Alien Tech Used (6) 1200 Bonus (18767) 18767 TOTAL SCORE: 58745 Bonus ------- High Alert Combat Kills 3176 Follower Combat Kills 225 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 380 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -1614 Cogmind --------- Core Integrity 1588/1600 Matter 245/300 Energy 557/600 System Corruption 2% Temperature Cool (-180) Movement Treading (160) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Quantum Reactor Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY (13) ----- Advanced Cryofiber Web Advanced Heat Sink Huge Storage Unit Experimental Signal Interpreter Advanced Terrain Scanner (fused) Experimental Terrain Scan Processor Experimental Core Analyzer Advanced Particle Charger Quantum Capacitor Advanced Transmission Jammer (fused) Advanced Shield Generator Advanced Force Field > --- WEAPON (4) ------- HERF Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY (25) --- Quantum Reactor Quantum Reactor Advanced Heavy Siege Treads Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector Experimental Energy Well (289) Advanced Matter Compressor (400) Long-range Sensor Array Improved Transmission Jammer Advanced Focal Shield Thermal Barrier Long-range Tractor Beam Terrabomb Enhanced Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Huge Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Experimental Terrain Scan Processor Experimental Core Analyzer Advanced Transmission Jammer Advanced Shield Generator Advanced Force Field Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- HERF Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Quantum Reactor Advanced Heavy Siege Treads Experimental Power Amplifier Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector Experimental Energy Well Advanced Matter Compressor Advanced Particle Charger Quantum Capacitor Improved Transmission Jammer Advanced Focal Shield Thermal Barrier Long-range Tractor Beam Terrabomb Enhanced Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher Sigix Containment Pod [Rating: 223] Favorites ----------- Power Quantum Reactor Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Improved Heavy Siege Treads Treads Improved Heavy Siege Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Advanced Transmission Jammer Storage High-capacity Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Phase Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Sigix Broadsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Utility 11 | . . 1 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 2 . . 2 Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 802 | 3 13 72 70 72 9 8 4 5 46 5 . 8 12 75 7 5 13 7 45 6 9 26 6 39 97 . 37 68 28 7 Power 39 | . 1 4 4 2 . . . . 1 . . . 1 8 . . 1 . 2 . . 1 . . 7 . 2 5 . . Engine 8 | . . 3 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Core 12 | . 1 1 3 . . . . . . . . . 1 6 . . . . . . . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . 1 . . 1 . 2 . . 1 . . 7 . 2 5 . . Propulsion 84 | 2 1 13 12 3 1 . . . 9 1 . . 3 11 1 . 2 1 4 . . 1 . 5 5 . 3 4 . 2 Treads 83 | 2 1 13 12 3 1 . . . 9 1 . . 3 11 1 . 1 1 4 . . 1 . 5 5 . 3 4 . 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 469 | 1 3 33 38 30 4 8 1 3 24 1 . 4 2 41 3 1 3 5 25 2 7 16 6 26 73 . 25 51 28 5 Device 380 | 1 1 16 23 26 4 7 1 3 19 1 . 2 2 25 3 1 2 5 19 2 6 12 5 24 69 . 23 47 27 4 Storage 11 | . 2 1 . . . . . . . . . . . 3 . . . . . . . 1 . . . . 1 2 1 . Processor 11 | . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 3 1 1 . . 1 1 . . Hackware 17 | . . . 1 1 . . . . 1 . . . . 7 . . . . 1 . . . . 1 4 . . . . 1 Protection 50 | . . 16 14 2 . 1 . . 4 . . 2 . 5 . . 1 . 4 . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 210 | . 8 22 16 37 4 . 3 2 12 3 . 4 6 15 3 4 7 1 14 4 2 8 . 8 12 . 7 8 . . Energy Gun 30 | . . 4 3 5 2 . . . 2 . . 1 . 5 . 1 2 1 3 . . . . 1 . . . . . . Energy Cannon 58 | . . 1 . 4 . . . . 5 1 . 2 1 8 2 . 4 . 6 2 1 4 . 2 9 . 2 4 . . Ballistic Gun 54 | . 5 14 8 16 2 . 3 2 . 1 . 1 2 . . . . . . . . . . . . . . . . . Ballistic Cannon 17 | . . . . . . . . . . . . . . . . . . . 2 . . 3 . 4 3 . 3 2 . . Launcher 18 | . . . 1 1 . . . . 1 1 . . 3 1 1 2 . . 3 1 1 1 . . . . 1 . . . Special Weapon 6 | . 3 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . Impact Weapon 17 | . . 1 3 8 . . . . 3 . . . . . . 1 1 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Special Melee Weapon 7 | . . 2 1 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . 3 3 4 . . . . 4 . . 2 . 6 . . 4 . . . . 5 . 2 1 . 2 11 . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . System Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Parts Lost 63 | . 3 4 1 1 . 1 . . 7 . . . 9 15 1 . . 1 2 . . 2 . 3 8 . 5 . . . Power 7 | . 1 1 . . . . . . . . . . 1 2 . . . . . . . . . . 1 . 1 . . . Propulsion 16 | . 1 . . . . . . . 3 . . . 4 3 . . . 1 . . . . . . 3 . 1 . . . Utility 31 | . . 2 1 1 . 1 . . 4 . . . 4 5 . . . . 2 . . 2 . 3 3 . 3 . . . Weapon 9 | . 1 1 . . . . . . . . . . . 5 1 . . . . . . . . . 1 . . . . . Highest Loss Streak 7 | . 2 1 1 1 . 1 . . 2 . . . 7 2 1 . . 1 2 . . 1 . 2 2 . 4 . . . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 91 | . 99 98 96 99 100 100 77 99 99 100 100 97 89 86 93 94 71 94 89 89 89 86 84 79 81 76 78 80 80 82 Engine 2 | . 6 8 . 6 7 7 7 7 5 6 6 6 3 . . . . . . . . . . . . . . . . . Core 2 | . 7 2 9 . . . . . . . . . 2 9 5 5 5 5 2 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 5 5 5 5 7 10 10 8 5 4 7 9 7 7 8 8 Treads 21 | . 27 33 27 30 30 30 30 30 25 26 26 26 23 14 16 17 16 17 15 15 15 14 15 14 13 14 13 13 13 12 Device 15 | . 14 5 8 6 15 14 15 15 15 13 13 13 15 6 23 23 22 23 16 15 15 16 21 20 22 19 24 26 24 28 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 4 | . . . . 4 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 7 8 13 12 Hackware 6 | . . . 7 9 . . . . 5 6 6 6 . 15 5 5 5 5 8 10 10 10 10 12 9 9 8 5 4 5 Protection 4 | . . 14 9 7 7 7 7 7 4 6 6 6 3 2 . . . . 4 5 5 3 . . . . . . . . Energy Gun 2 | . . . . . . . . . 6 6 6 5 3 7 5 8 . 5 4 . . . . . . . . . . . Energy Cannon 6 | . . . . . . . . . 8 12 13 11 10 10 16 12 . 11 10 14 14 12 10 9 9 9 3 7 8 8 Ballistic Gun 8 | . 26 21 24 20 22 23 1 22 4 3 6 5 8 2 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 4 5 5 7 10 8 7 4 5 1 . . Peak Build Rating 223 | 7 11 20 31 53 53 53 52 52 69 70 67 76 70 112 109 111 109 111 130 129 128 141 139 167 173 166 190 208 217 223 Average Rating 94 | 6 8 17 26 46 50 49 35 49 64 67 67 64 61 88 106 109 89 109 124 126 126 131 137 154 161 166 179 195 212 221 On Entrance 94 | 6 7 11 19 29 53 50 49 52 49 67 67 67 67 50 104 109 109 109 111 127 126 126 133 137 158 166 166 180 208 213 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 202 | 13 30 69 72 77 75 76 76 76 89 83 83 83 90 149 149 148 144 145 166 165 165 167 161 167 184 180 202 192 179 188 Greatest Support 250 | 40 40 63 66 94 94 94 94 94 99 90 82 82 82 150 126 130 130 130 172 172 172 177 177 225 225 205 215 250 250 250 Greatest Overweight (x) 2 | . . 1 1 . . . . . 1 1 1 1 1 2 1 1 1 1 1 . . . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . 1 . 1 . 1 1 . 1 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 8 11 19 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 15 20 20 20 20 20 20 20 20 20 20 20 20 24 25 25 25 25 25 25 25 25 24 25 25 24 25 25 25 24 Average Carried 21 | 4 10 18 19 19 19 19 20 20 19 19 19 20 17 19 24 25 24 24 24 24 25 24 23 24 23 24 23 24 24 22 Final Capacity 25 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 15 20 20 20 20 20 20 20 20 20 20 20 16 23 25 25 25 25 25 25 25 25 24 25 24 24 25 25 25 21 Class Distribution -------------------- 27% | Gunner 17% | Mutant 14% | Hacker-Tank 12% | Hacker-Skirmisher 8% | Tank 7% | Hacker-Gunner 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Hacker-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Hacker-Tank | -4/Factory Hacker-Tank | -4/Upper Caves Hacker-Tank | -4/Upper Caves Hacker-Tank | -4/Warlord Hacker-Skirmisher | -3/Proximity Caves Hacker-Skirmisher | -3/Research Hacker-Skirmisher | -3/Armory Hacker-Tank | -3/Lab Hacker-Skirmisher | -2/Research Alien-Mutant | -2/Quarantine Alien-Assassin | -2/Section 7 Hacker-Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Matter Collected 19459 | 248 574 2527 2268 1366 325 218 . 158 814 188 88 88 366 1690 149 244 . 319 687 415 171 508 87 920 2287 . 1024 1425 241 64 Remotely 4255 | . . . 494 255 . . . . . . . . 116 107 . 105 . . 266 49 . 208 . 300 1846 . 340 169 . . Salvage Created 23738 | 89 536 3025 2028 1346 344 261 . 126 2434 347 242 . 685 3308 512 708 . 367 1319 89 323 173 72 993 2373 . 414 901 534 189 Parts 1132 | 6 38 156 112 66 13 12 . 5 114 13 20 . 22 174 10 12 . 15 74 7 13 5 6 36 97 . 16 58 21 11 Haulers Intercepted 18 | . 2 6 5 1 . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 19 | 1 2 6 . . . . . . 1 . . . . 5 . . . . 1 . . . . 3 . . . . . . Parts Field Recycled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Retrieved Matter 36 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . Parts Self-Destructed 145 | . . . . . 16 11 . 5 . 11 19 . 19 . 9 18 . 15 . 4 12 . 6 . . . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Combat Hostiles Destroyed 429 | . 12 42 38 22 7 7 . 3 29 6 8 . 22 49 10 15 . 6 30 5 8 2 2 16 53 . 14 13 7 3 Melee 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Guns 166 | . 12 42 33 17 7 7 . 3 15 1 5 . 6 11 2 . . 3 2 . . . . . . . . . . . Cannons 178 | . . . . 3 . . . . 10 2 3 . 1 25 6 6 . 3 19 2 4 2 2 15 50 . 9 7 7 2 AOE 62 | . . . 5 1 . . . . 3 3 . . 15 5 2 9 . . 7 3 4 . . . . . 5 . . . Classes Destroyed 25 | 2 4 8 1 1 . . . . 1 . . . . 2 . . . 2 . . . 2 . . 1 . 1 . . . Worker 20 | . . 5 2 1 . . . . 3 . . . . 6 . . . . 3 . . . . . . . . . . . Builder 18 | . . 1 . 2 . . . . 2 . . . . 8 . . . . 4 . . . . 1 . . . . . . Tunneler 5 | 1 . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Hauler 18 | . 2 6 5 1 . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . Recycler 17 | 1 1 8 1 1 . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . 2 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Watcher 18 | . 3 5 4 1 . . . . 2 . . . . 1 . . . . 1 . . . . . 1 . . . . . Swarmer 97 | . 8 3 8 . 2 4 . 2 7 . 6 . 7 4 3 2 . . 15 5 4 . . 3 14 . . . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Grunt 151 | . 4 25 21 10 2 1 . . 12 3 1 . 13 13 1 7 . 1 6 . 4 . . 3 15 . . 5 4 . Brawler 15 | . . 1 2 . . . . . . 1 . . . 2 2 4 . . . . . . . 1 2 . . . . . Duelist 15 | . . 2 . 1 2 . . . 1 . . . 1 2 2 . . . 1 . . . . . 3 . . . . . Protector 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 42 | . . 10 6 1 1 1 . 1 3 . . . 1 3 1 2 . 1 2 . . . . 4 3 . 1 . 1 . Specialist 6 | . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . . . Hunter 26 | . . . 1 6 . . . . 1 2 . . . 5 1 . . 2 4 . . . . . 2 . 2 . . . Programmer 49 | . . . . 4 . 1 . . 3 . 1 . . 14 . 1 . . 2 . . 1 2 4 9 . . 2 2 3 Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . Quarantine Guard 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Enhanced Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Wasp 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . Wizard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 16 | 2 4 5 9 5 7 3 . 3 5 4 3 . 7 9 6 8 . 2 16 4 4 2 2 6 9 . 7 2 4 2 Combat Bots Only 9 | . 3 4 8 5 7 3 . 3 4 4 3 . 7 5 6 8 . 2 9 4 4 2 2 6 9 . 7 2 4 2 Max Kills in Single Turn 5 | 1 2 2 3 1 1 1 . 1 2 1 1 . 3 4 2 3 . 1 3 2 2 1 1 1 2 . 5 1 1 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 2 1 . . . . 1 1 . . 3 3 2 3 . . 2 2 2 . . . . . 5 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Hostile Shots Fired 2470 | . 98 218 181 129 27 40 . 39 148 26 22 . 108 266 42 26 . 32 159 5 23 81 12 109 452 . 97 76 46 8 Missed 610 | . 26 49 46 31 8 13 . 14 46 14 7 . 32 62 8 7 . 10 53 1 10 24 . 25 78 . 22 17 6 1 Damage Taken 27263 | . 760 2183 1822 1057 389 219 . 165 1744 227 232 . 1324 3899 549 284 . 302 1327 39 195 1255 205 1512 4982 . 820 1187 506 79 Core 2286 | . 127 169 235 80 74 12 . 9 113 40 14 . 242 325 77 14 . 12 62 . 21 83 16 30 365 . 55 66 33 12 Absorbed by Shields 6181 | . . . . 344 18 62 . 44 158 . . . 189 458 199 104 . 111 482 14 76 456 74 203 1797 . 284 713 314 81 Reduced by Siege Mode 2204 | . . . . . . . . . . . . . . 191 14 . . . 90 . 19 125 62 429 953 . 64 143 111 3 Ignored by Resistances 2543 | . . . . . . . . . 64 . . . . 10 . . . . . . . . . 194 1717 . 275 145 138 . Regen/Repaired (Parts) 4335 | . 82 382 72 . . . . . 113 . . . . 417 . . . . 549 . . 345 . 980 . . . 595 747 53 Core Remaining (%) 70 | 100 49 57 57 . . . . 75 . . . . 51 . . . . 57 . . . . 84 . . 65 . . 81 99 Volleys Fired 1392 | 3 75 248 110 67 16 11 . 6 83 9 24 1 41 148 34 17 . 12 82 11 17 22 8 59 134 . 46 72 28 8 Largest 4 | 2 2 2 3 3 3 3 . 3 3 4 4 1 4 4 4 4 . 3 4 2 4 4 4 4 4 . 3 2 2 1 Hottest 426 | 40 100 126 69 84 84 84 . 84 245 183 183 80 193 313 293 260 . 235 252 180 322 294 294 312 426 . 323 203 208 120 Shots Fired 3165 | 6 138 491 321 156 36 33 . 18 206 27 46 1 85 411 89 40 . 34 174 22 33 66 21 163 362 . 63 86 29 8 Gun 1587 | 6 126 491 318 142 36 33 . 18 116 12 20 1 26 179 18 11 . 9 25 . . . . . . . . . . . Cannon 1519 | . . . . 12 . . . . 89 12 26 . 46 227 70 21 . 25 143 20 31 66 21 163 362 . 62 86 29 8 Launcher 45 | . . . 3 2 . . . . 1 3 . . 13 3 1 8 . . 6 2 2 . . . . . 1 . . . Special 14 | . 12 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Kinetic 1667 | 6 126 485 317 132 30 33 . 18 40 6 10 . 22 61 . . . . 45 . 5 33 15 58 162 . 48 15 . . Thermal 1401 | . 12 6 . 3 6 . . . 165 18 36 1 50 347 88 30 . 34 123 20 26 33 6 105 200 . 14 42 28 8 Explosive 45 | . . . 3 2 . . . . 1 3 . . 13 3 1 8 . . 6 2 2 . . . . . 1 . . . Electromagnetic 52 | . . . 1 19 . . . . . . . . . . . 2 . . . . . . . . . . . 29 1 . Robot Hit Streak 46 | 3 10 22 16 46 19 23 . 10 29 6 3 . 6 27 21 12 . 6 21 5 10 16 4 20 30 . 16 12 21 8 Robot Miss Streak 8 | 1 6 7 6 4 1 1 . 1 4 3 4 . 3 6 4 1 . 2 5 . 3 4 2 2 8 . 2 2 2 . Penetration Max 1 | . . . . . . . . . . . . . 1 1 . . . . 1 . . . . 1 . . 1 . . . Secondary Targets 26 | . 4 5 9 2 2 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . Capacitor 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 27 5 Shots Hit Robots 1834 | 4 80 308 189 117 23 23 . 12 119 13 12 . 29 224 42 21 . 18 90 5 14 37 11 106 231 . 29 46 26 5 Core Hits 896 | 3 29 121 93 56 12 11 . 5 73 13 9 . 41 118 17 33 . 9 55 7 13 12 4 38 83 . 14 13 12 2 Critical Kills 21 | . . 1 2 1 . . . . 3 . . . 1 6 . . . 1 1 . . . . 1 3 . . . . 1 Critical Parts Destroyed 5 | . . 1 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Critical Strikes 72 | . . 2 3 2 . . . . 5 . . . 1 8 . . . 2 13 . . 4 2 3 20 . 1 5 . 1 Burn 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . Meltdown 12 | . . . . . . . . . 1 . . . . 4 . . . 1 1 . . . . 1 3 . . . . 1 Destroy 14 | . . 2 3 2 . . . . 4 . . . 1 2 . . . . . . . . . . . . . . . . Blast 40 | . . . . . . . . . . . . . . . . . . . 12 . . 4 2 2 17 . 1 2 . . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Melee Attacks 35 | . . 3 3 20 . . . . 1 . . . . . . . . . . . . . . . . . . 2 3 3 Impact 25 | . . 3 3 19 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 3 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 61068 | 62 978 4496 3507 2815 465 463 . 228 3813 796 327 . 2739 7744 1310 1959 . 682 4391 445 893 1422 450 4223 9618 . 3224 2472 1212 334 Guns 17887 | 62 978 4477 3008 2049 465 463 . 228 1958 159 197 . 481 2490 175 95 . 288 314 . . . . . . . . . . . Cannons 33256 | . . . . 267 . . . . 1258 160 130 . 187 4192 1013 450 . 394 2551 140 435 1422 450 4189 9595 . 2584 2293 1212 334 Explosions 9301 | . . . 485 188 . . . . 532 477 . . 2055 1020 122 1414 . . 1426 305 458 . . . . . 640 179 . . Melee 239 | . . . . 239 . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 367 | . . 19 14 72 . . . . 65 . . . 16 24 . . . . 100 . . . . 34 23 . . . . . Kinetic 25961 | 62 978 4409 2980 1887 465 463 . 228 597 89 48 . 434 932 . . . . 960 . 140 717 324 1770 4931 . 2503 1044 . . Thermal 24719 | . . 68 66 55 . . . . 2977 230 279 . 234 5859 1188 534 . 682 1905 140 295 705 126 2419 4664 . 81 666 1212 334 Explosive 8341 | . . . 419 188 . . . . 148 477 . . 2055 689 122 1414 . . 1426 305 458 . . . . . 640 . . . Electromagnetic 1441 | . . . 28 374 . . . . 26 . . . . 240 . 11 . . . . . . . . . . . 762 . . Impact 239 | . . . . 239 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . 2 . 1 1 1 3 3 4 4 . 17 17 20 20 20 1 1 1 8 11 5 22 23 3 16 1 2 Average Corruption 7 | . . . . 1 . 1 1 1 3 3 3 4 . 11 17 17 20 20 1 1 1 6 9 3 8 23 2 6 1 1 Corruption Purged 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 608 | . . . . 14 . 2 2 2 26 16 20 4 . 119 54 35 26 42 5 9 7 14 12 19 85 . 22 71 1 1 Message Errors 140 | . . . . 5 . . . 1 2 6 4 1 . 22 13 15 6 11 2 4 . 4 2 2 20 . 5 14 1 . Matter Fused 140 | . . . . 5 . 2 1 . 10 7 5 2 . 24 10 8 6 9 1 1 2 3 1 4 23 . 4 12 . . Heat Flow Errors 78 | . . . . 2 . . . 1 3 1 3 . . 19 12 4 4 3 . 1 1 1 4 1 9 . 2 7 . . Energy Discharges 71 | . . . . . . . 1 . 5 1 4 . . 16 4 3 3 5 . . 2 . 2 3 6 . 4 11 . 1 Parts Rejected 11 | . . . . . . . . . . . . . . 4 . . . 1 . . . 1 . . 3 . . 2 . . Parts Fused 10 | . . . . . . . . . 1 . 1 . . . . . . 1 . 1 . . . 2 2 . . 2 . . Data Loss (minor) 70 | . . . . 2 . . . . 2 . 2 . . 15 7 3 6 6 . . 1 1 1 3 6 . 5 10 . . Data Loss (major) 27 | . . . . . . . . . . . 1 1 . 4 2 1 . 2 1 . . 3 1 2 5 . . 4 . . Misfires 22 | . . . . . . . . . 1 1 . . . 5 1 1 . 2 . 2 1 . . . 1 . . 7 . . Alerts 16 | . . . . . . . . . 1 . . . . 5 1 . 1 1 1 . . 1 1 1 1 . 1 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon Failures 22 | . . . . . . . . . 1 . . . . 5 4 . . 1 . . . . . 1 8 . 1 1 . . Overload Shots 24 | . . . . . 6 . . . 8 . . . 1 2 . . . 7 . . . . . . . . . . . . Effects 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Heat Surge 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2047 | . . . . 169 . . . . 234 45 . . 26 166 20 41 . . 82 75 61 35 1 119 151 . 684 119 16 3 Projectiles 1255 | . . . . . . . . . 61 30 . . . 39 20 . . . 64 . . 35 1 119 151 . 597 119 16 3 Explosions 611 | . . . . . . . . . 173 15 . . 26 127 . 41 . . 6 75 61 . . . . . 87 . . . Melee 181 | . . . . 169 . . . . . . . . . . . . . . 12 . . . . . . . . . . . Knockbacks 98 | . . . . 2 . . . . 1 . . . . 1 . . . . 5 . 2 9 7 8 44 . 12 7 . . Impact 4 | . . . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Kinetic 91 | . . . . . . . . . . . . . . . . . . . 5 . 2 8 7 8 42 . 12 7 . . Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . Self-Inflicted Damage 988 | . . . 28 . . . . . 459 . . . 171 173 . . . . . . 44 . . . . . . 113 . . Shots 17 | . . . 1 . . . . . 6 . . . 3 4 . . . . . . 1 . . . . . . 2 . . Rammed 30 | . . 5 1 7 . . . . 6 . . . 3 1 . . . . 3 . . . . 2 2 . . . . . Targets Rammed 33 | . . 5 1 8 . . . . 6 . . . 3 1 . . . . 5 . . . . 2 2 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . Highest Temperature 561 | 6 100 223 265 254 102 64 . 149 195 197 195 22 183 470 313 233 184 247 390 274 350 276 561 171 384 . 251 180 198 . Average Temperature 84 | 6 26 52 75 36 27 24 . 31 78 84 84 16 73 117 102 87 85 49 92 102 108 107 166 59 103 . 54 48 121 . Received Heat Transfer 5676 | . 222 1002 765 295 102 32 . 38 277 45 . . 445 464 12 66 . 73 147 . 41 35 . 180 1103 . 155 110 67 . Effects 13 | . . 2 1 . . . . . . . . . . 7 1 . . . . . . . 2 . . . . . . . Shutdowns 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . 1 . . . . . . . . . . 1 1 . . . . . . . 1 . . . . . . . Interference 4 | . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 65 | . . . . . . . . . . . . . . 11 2 2 . 1 6 . 2 1 2 5 15 . 5 10 2 1 Total Turns 998 | . . . . . . . . . . . . . . 182 32 23 . 6 74 . 20 29 19 109 311 . 66 85 38 4 Longest Duration 63 | . . . . . . . . . . . . . . 47 20 13 . 6 36 . 13 29 18 55 63 . 20 33 20 4 Robots Corrupted 8 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 6 . . Combat Hostiles 7 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 . . Parts Fried 24 | . . . . 8 . . . . . . . . . 2 . . . . 3 . . . . . . . . 11 . . Impact Corruptions 5 | . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robots Melted 16 | . . . . . . . . . 1 . . . . 8 . . . 1 1 . . . . 1 3 . . . . 1 Combat Hostiles 14 | . . . . . . . . . 1 . . . . 8 . . . . . . . . . 1 3 . . . . 1 Parts Melted 73 | . . 1 . 2 . . . . 9 . 1 . . 28 4 2 . 3 3 . 1 1 . 5 5 . 1 . 2 5 Heat Transferred 29560 | . . 148 50 111 . . . . 4191 361 422 . 374 8760 1545 629 . 931 2405 148 333 703 111 2516 4070 . 111 494 962 185 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Peak Influence 1395 | 10 140 1013 996 616 . . . . 699 . . . . 1185 . . . . 845 . . . . 331 1395 . 111 340 259 161 Initial 452 | . 6 48 424 452 . . . . . . . . . 17 . . . . . . . . . 33 173 . . 51 65 36 Average 350 | 7 41 570 447 326 . . . . 308 . . . . 605 . . . . 292 . . . . 111 735 . 20 119 150 81 Maximum Alert Level 4 | . . 3 3 2 . . . . 2 . . . . 4 . . . . 3 . . . . 1 4 . . 1 1 . Low Security (%) 45 | 100 100 10 . 23 . . . . 39 . . . . 20 . . . . 54 . . . . 73 11 . 100 93 76 100 Level 1 17 | . . 14 49 37 . . . . 18 . . . . 12 . . . . 12 . . . . 26 16 . . 6 23 . Level 2 19 | . . 43 35 38 . . . . 42 . . . . 8 . . . . 21 . . . . . 16 . . . . . Level 3 15 | . . 31 15 . . . . . . . . . . 52 . . . . 11 . . . . . 28 . . . . . Level 4 2 | . . . . . . . . . . . . . . 4 . . . . . . . . . . 26 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 92 | . 1 9 5 11 . . . . 15 . . . 1 21 . . . . 4 . . . . 4 12 . 1 3 4 1 Investigation 16 | . 1 1 1 2 . . . . 2 . . . 1 2 . . . . 1 . . . . . 3 . . 2 . . Extermination 27 | . . . . 4 . . . . 4 . . . . 7 . . . . 1 . . . . 3 4 . . 1 2 1 Reinforcement 26 | . . 4 3 2 . . . . 5 . . . . 7 . . . . 1 . . . . 1 . . 1 . 2 . Assault 15 | . . 4 1 . . . . . 1 . . . . 3 . . . . 1 . . . . . 5 . . . . . Garrison 8 | . . . . 3 . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 4 . . 1 . . Construction Impeded 3 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Distress Signals 30 | . 1 6 3 . . . . . 2 . . . . 2 . . . . 3 . . 2 . . 1 . 10 . . . Communications Jammed 303 | . . . . . . . . . . . . . . 2 . . . 1 54 . . 32 . 12 197 . 1 . 4 . Distress Signals 300 | . . . . . . . . . . . . . . . . . . . 54 . . 32 . 12 197 . 1 . 4 . Times Spotted 608 | . 22 84 52 24 8 8 . 3 32 7 8 . 24 68 10 16 . 5 45 3 8 24 2 24 84 . 20 13 11 3 Peak Tracking Total 10 | . 4 6 6 4 7 3 . 3 5 4 3 . 6 5 4 6 . 2 7 2 4 9 1 5 10 . 7 2 4 2 Tactical Retreats 27 | . 1 5 2 . 1 1 . . 1 . . . . 7 . 1 . . . . . 4 . . 4 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Traps Triggered 14 | . 1 . 1 2 . . . . 3 . . . . . . . . . . . . . . . 3 . . 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 26 | . . 16 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 29 | . . 1 . 1 . . . . . . 1 . . 8 . . . 2 . 1 2 13 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Machines Disabled 83 | . . 3 1 . . . . . 9 . . . 2 29 2 1 . . 5 . . . . 4 12 . 1 13 1 . Max in Single Turn 7 | . . 1 1 . . . . . 4 . . . 1 7 1 1 . . 1 . . . . 1 1 . 1 2 1 . Garrison Access 6 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Machines Accessed 136 | . 11 11 7 9 1 . 4 . 12 . . 1 1 19 . . 9 . 12 . . 6 . 8 9 . . 12 1 3 Terminals 64 | . 8 8 5 3 . . . . 6 . . . 1 9 . . . . 5 . . . . 7 3 . . 7 1 1 Fabricators 13 | . . . . 2 . . . . 1 . . . . 4 . . . . 1 . . . . . 5 . . . . . Repair Stations 17 | . 1 2 1 2 . . . . 2 . . . . 3 . . . . 1 . . . . 1 1 . . 2 . 1 Recycling Units 8 | . 2 1 1 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . 2 . . Garrison Access 7 | . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . 1 . 1 Total Hacks 384 | . 25 31 18 19 1 . 28 . 30 . . 6 3 54 . . 48 . 34 . . 10 . 24 20 . . 24 1 8 Successful 261 | . 16 16 9 7 1 . 28 . 16 . . 6 3 36 . . 48 . 21 . . 10 . 16 11 . . 13 . 4 Failed 123 | . 9 15 9 12 . . . . 14 . . . . 18 . . . . 13 . . . . 8 9 . . 11 1 4 Catastrophic 14 | . 2 1 1 . . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 121 | . 21 23 11 3 . . . . 8 . . . . 17 . . . . 13 . . 1 . 13 6 . . 5 . . Terminals 174 | . 20 20 11 9 . . . . 18 . . . 3 28 . . . . 21 . . . . 19 8 . . 13 1 3 Fabricators 31 | . . . . 3 . . . . 3 . . . . 13 . . . . 2 . . . . . 10 . . . . . Repair Stations 49 | . 2 7 4 4 . . . . 5 . . . . 8 . . . . 4 . . . . 5 2 . . 5 . 3 Recycling Units 15 | . 3 4 3 3 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . . 2 . . . . 2 . . . . 4 . . . . . . . . 4 . . Garrison Access 10 | . . . . . . . . . 1 . . . . 3 . . . . 2 . . . . . . . . 2 . 2 Terminal Hacks 142 | . 1 . 3 3 1 . 28 . 5 . . 6 3 10 . . 48 . 8 . . 10 . 6 2 . . 7 . 1 Record 64 | . . . . . . . 11 . . . . . 3 . . . 36 . 1 . . 8 . . . . . 5 . . Part Schematic 24 | . . . . . . . 9 . 1 . . 6 . 2 . . 4 . 2 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Prototype ID Bank 10 | . 1 . . . . . 3 . 1 . . . . . . . 4 . 1 . . . . . . . . . . . Open Door 6 | . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . 2 . 1 Branch Access Points 5 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 4 | . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Transport Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Fabricator Hacks 17 | . . . . 1 . . . . 2 . . . . 8 . . . . . . . . . . 6 . . . . . Network Status 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Load Schematic 9 | . . . . . . . . . 1 . . . . 4 . . . . . . . . . . 4 . . . . . Build 6 | . . . . . . . . . . . . . . 4 . . . . . . . . . . 2 . . . . . Repair Station Hacks 33 | . 2 6 2 2 . . . . 4 . . . . 5 . . . . 2 . . . . 4 1 . . 3 . 2 Scan Component 19 | . 1 3 1 2 . . . . 2 . . . . 3 . . . . 1 . . . . 2 1 . . 2 . 1 Repair 14 | . 1 3 1 . . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . 1 . 1 Recycling Unit Hacks 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . 1 . . . . 2 . . . . 3 . . . . . . . . . . . Insert Component 4 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Analyze 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 . 1 Seal Access 6 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 . 1 Unauthorized Hacks 55 | . 13 9 4 . . . . . 4 . . . . 9 . . . . 6 . . . . 6 2 . . 2 . . Terminals 36 | . 10 7 1 . . . . . 3 . . . . 5 . . . . 3 . . . . 6 . . . 1 . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 8 | . 1 4 . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . Botnet 9 | . 2 . . . . . . . 2 . . . . 2 . . . . 2 . . . . 1 . . . . . . Disrupt 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 8 | . 1 1 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . 1 . . Skim 8 | . 5 . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Fabricators 9 | . . . . . . . . . 1 . . . . 4 . . . . 2 . . . . . 2 . . . . . Prioritize 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recompile 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 3 2 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Reject 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 4 | . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 97 | . 9 11 5 8 . . . . 11 . . . 1 17 . . . . 9 . . . . 8 6 . . 9 1 2 Full Trace Events 10 | . . 2 1 . . . . . 1 . . . 1 1 . . . . 1 . . . . . 1 . . 2 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . . . 9 . 1 . . 19 . 3 . . 4 . 3 . . . . . . . . 8 . . Parts Built 6 | . . . . . . . . . . . . . . 4 . . . . . . . . . . 2 . . . . . Authchips 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . Time 526 | . . . . . . . . . . . . . . 442 . . . . . . . . . . 84 . . . . . Total Part Build Rating 46 | . . . . . . . . . . . . . . 30 . . . . . . . . . . 16 . . . . . Parts Repaired 14 | . 1 3 1 . . . . . 2 . . . . 2 . . . . 1 . . . . 2 . . . 1 . 1 Time 505 | . 13 108 32 . . . . . 85 . . . . 121 . . . . 34 . . . . 68 . . . 22 . 22 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 20 | . . 10 . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . 2 . . . . . . . . . 2 2 . . . . . 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Total Allies 20 | . 1 . . . 2 . . . . . . . . 2 2 2 . . 5 . . 5 . 1 . . . . . . Largest Group 5 | . 1 1 . . 2 . . . . . . . . 1 2 2 . . 5 . . 5 . 1 . . . . . . Highest-Rated Group 275 | . 10 10 . . 46 . . . . . . . . 26 60 60 . . 253 . . 275 . 45 . . . . . . Highest-Rated Ally 65 | . 10 10 . . 30 . . . . . . . . 26 30 30 . . 56 . . 65 . 45 . . . . . . Total Orders 17 | . 2 . . . . . . . . . . . . 10 . . . . . . . 5 . . . . . . . . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . ROAM 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Ally Attacks 86 | . . . . . 1 . . . . . . . . . . 11 . . 59 . . 15 . . . . . . . . Total Damage 2500 | . . . . . 18 . . . . . . . . . . 335 . . 1645 . . 502 . . . . . . . . Kills 14 | . . . . . . . . . . . . . . . . 3 . . 9 . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 1 1 . 1 . 2 . 1 1 . 1 2 . . . . . . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Drone Recoveries 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Decoded 0b10 Intel 38 | . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . Patrols 23 | . . . . . . . . . . . . . . . . . . . 23 . . . . . . . . . . . Investigations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Reinforcements 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guards 13 | . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Turns Passed 48399 | 37 2166 4804 3020 2456 1493 861 168 907 2106 734 1138 2095 1339 3957 1165 775 605 863 1766 974 1081 1841 334 1483 2419 14 1928 4938 503 429 Spaces Moved 21275 | 14 1048 1539 1179 1249 814 476 100 513 988 357 436 898 477 1611 397 260 263 315 771 499 561 926 163 600 878 9 834 2688 185 227 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 21275 | 14 1048 1539 1179 1249 814 476 100 513 988 357 436 898 477 1611 397 260 263 315 771 499 561 926 163 600 878 9 834 2688 185 227 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 158 | 160 160 160 160 162 162 162 162 162 158 161 241 161 240 160 249 253 170 253 163 170 170 170 176 166 170 170 160 160 160 160 Average Speed 183 | 160 160 224 167 162 162 162 162 162 161 191 241 230 240 186 255 263 218 253 170 170 170 175 176 175 175 170 168 166 160 160 Slowest Speed 320 | 160 160 240 250 162 162 162 162 162 245 241 241 241 241 320 260 270 270 256 240 170 170 176 176 180 245 170 170 173 160 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 52 | 2 99 91 79 29 76 66 70 62 34 56 60 83 65 48 62 43 62 48 22 60 71 96 45 25 44 5 29 94 8 7 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 6 | . 1 . . . . . 1 . . . . . 1 . . . 3 . . . . . . . . . . . . . Known Exits Taken 11 | . . . . 1 . . . . 1 . . . 1 1 . . . . 1 . 1 1 . 1 . . 1 1 1 . Unknown Exits Taken 19 | 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . 1 . . 1 . 1 1 . . . . Scrap Searched 26 | . . . . . 1 2 . 1 . 4 1 2 1 . 3 1 . 4 . 3 2 . 1 . . . . . . . Spaces Dug 351 | . 8 3 3 16 6 . . . 14 . 14 . 49 47 19 . . . 33 14 42 4 3 16 16 . 19 17 2 6 Terrain Destroyed 1272 | . 12 3 32 23 6 . . . 135 49 25 . 188 159 52 79 . 12 125 35 48 31 10 43 97 . 59 39 4 6 Melee 27 | . . 3 3 16 . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Projectile 623 | . 12 . . . 6 . . . 45 7 25 . 36 91 36 5 . 12 65 16 16 31 10 43 97 . 37 28 2 3 AOE 622 | . . . 29 7 . . . . 90 42 . . 152 68 16 74 . . 60 19 32 . . . . . 22 11 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Total 28033 | 22 1374 2416 2025 1515 957 538 106 575 1332 390 488 919 589 2278 475 319 294 351 1072 604 661 1102 192 911 1461 8 1271 3121 383 284 Wait 3682 | . 218 472 619 44 109 43 . 48 153 18 27 5 51 336 20 29 . 13 134 83 73 47 14 161 296 . 322 201 112 34 Move 21244 | 13 1047 1538 1178 1248 813 475 99 512 987 356 435 897 476 1610 396 259 262 314 770 498 560 925 162 599 877 8 833 2687 184 226 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 292 | 1 15 24 14 21 2 1 . 1 25 1 1 . 3 52 5 1 3 3 12 2 . 8 1 18 27 . 10 31 9 1 Fast Attach 198 | 1 2 7 4 8 . . 3 2 15 . . 8 . 23 . . 13 1 12 2 1 15 . 15 14 . 12 28 9 3 Attach 146 | . 2 7 3 4 1 1 . . 8 1 . . 6 33 3 . 1 1 6 . . 2 2 7 18 . 15 15 7 3 Detach 35 | . . 3 . . . . . . 2 . . . 1 10 . . . . . . . 1 . 3 3 . 7 4 1 . Swap 463 | 2 9 58 63 60 8 7 1 3 23 4 . . 6 19 4 5 . 5 27 4 8 9 4 17 66 . 10 27 13 1 Drop 411 | 2 6 35 25 30 2 . 3 3 29 1 1 8 2 45 1 1 15 2 24 4 2 23 1 30 24 . 16 54 17 5 Fire 1392 | 3 75 248 110 67 16 11 . 6 83 9 24 1 41 148 34 17 . 12 82 11 17 22 8 59 134 . 46 72 28 8 Melee 35 | . . 3 3 20 . . . . 1 . . . . . . . . . . . . . . . . . . 2 3 3 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 33 | . . 5 1 8 . . . . 6 . . . 3 1 . . . . 5 . . . . 2 2 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 75 | . . . . . 6 . . . . . . . . . 12 7 . . . . . 50 . . . . . . . . Trap 26 | . . 16 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory (discovered 2 exits: [Res] / [*Lab]) -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 3) 38 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 13) 325 | -10/Materials | Build established: Mutant 676 | -10/Materials | Discovered new exit (range 15) 831 | -10/Materials | Discovered new exit (range 6) 1031 | -10/Materials | Discovered new exit (range 13) 1242 | -10/Materials | Discovered new exit (range 7) 1317 | -10/Materials | Learned 2 Mines zone layouts 1361 | -10/Materials | Loaded intel: 8 terminal locations 1393 | -10/Materials | Loaded intel: 12 trap records 1413 | -10/Materials | Loaded intel: 2 recycling unit locations 1425 | -10/Materials | Learned location of 1 exit from Storage 1426 | -10/Materials | Learned Materials recycling unit intel 1436 | -10/Materials | Identified exit to Subcaves 1457 | -10/Materials | Loaded intel: 11 interactive machine locations 1486 | -10/Materials | Learned Storage stockpile data 1570 | -10/Materials | Repaired Assault Rifle 2156 | -10/Materials | Core integrity fell below 50% 2204 | -10/Materials | Entered another Materials area 2204 | -9/Materials | Accompanied by 1 ally 2204 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2205 | -9/Materials | Loaded intel: 2 recycling unit locations 3399 | -9/Materials | Discovered new exit (range 10) 4613 | -9/Materials | Discovered new exit (range 16) 4801 | -9/Materials | Repaired Hrd. Medium Armor Plating 5329 | -9/Materials | Discovered new exit (range 15) 5804 | -9/Materials | First assault squad dispatched 6134 | -9/Materials | Repaired Hrd. Medium Armor Plating 6270 | -9/Materials | Build established: Scavenger-Mutant 6386 | -9/Materials | Discovered new exit (range 15) 6908 | -9/Materials | Repaired Cooling System 7008 | -9/Materials | Entered another Materials area 7008 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7436 | -8/Materials | Build established: Mutant 8174 | -8/Materials | Build established: Tank 8692 | -8/Materials | Discovered new exit (range 15) 8942 | -8/Materials | Repaired Autogun 9808 | -8/Materials | First assault squad dispatched 9872 | -8/Materials | Destroyed 8 combat bots 9994 | -8/Materials | Discovered new exit (range 16) 10028 | -8/Materials | Entered Factory 10028 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10125 | -7/Factory | Identified exit to Lower Caves 10222 | -7/Factory | Garrison activated, responded to threat 10412 | -7/Factory | Build established: Hacker-Tank 12386 | -7/Factory | Build established: Tank 12484 | -7/Factory | Entered Lower Caves 12538 | -7/Lower Caves | Learned 4 Factory zone layouts 12792 | -7/Lower Caves | Build established: Gunner 13083 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 13142 | -7/Lower Caves | Destroyed 7 combat bots 13234 | -7/Lower Caves | Spotted B-75 Beast 13755 | -7/Lower Caves | Discovered new exit (range 2) 13977 | -7/Lower Caves | Entered another Lower Caves area 14465 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 14671 | -7/Lower Caves | Learned Factory emergency access door positions 14683 | -7/Lower Caves | Discovered new exit (range 15) 14838 | -7/Lower Caves | Entered Data Miner 14840 | -7/Data Miner | Discovered new exit (range 6) 14871 | -7/Data Miner | Met Data Miner 14906 | -7/Data Miner | Learned location of Section 7 (-2) 14906 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14937 | -7/Data Miner | Received God Mode back door access code from Data Miner 15006 | -7/Data Miner | Entered Proximity Caves 15400 | -6/Proximity Caves | Learned 4 Factory zone layouts 15726 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15870 | -6/Proximity Caves | Discovered new exit (range 14) 15913 | -6/Proximity Caves | Entered Factory 15913 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 15914 | -6/Factory | Identified exit to Factory 16374 | -6/Factory | Incoming investigation squad redirected 16929 | -6/Factory | Discovered exit to Factory (range 14) 16968 | -6/Factory | Garrison activated, responded to threat 17013 | -6/Factory | Identified exit to Lower Caves 17565 | -6/Factory | Repaired Broken Cld. Plasma Cannon 17833 | -6/Factory | Repaired Cld. Deuterium Engine 18013 | -6/Factory | First assault squad dispatched 18019 | -6/Factory | Entered Lower Caves 18020 | -6/Lower Caves | Encountered a Warlord checkpoint 18415 | -6/Lower Caves | Learned 4 Factory zone layouts 18537 | -6/Lower Caves | Learned Factory terminal intel 18696 | -6/Lower Caves | Discovered new exit (range 15) 18753 | -6/Lower Caves | Entered another Lower Caves area 18770 | -6/Lower Caves | Encountered a Warlord checkpoint 18788 | -6/Lower Caves | Discovered exit to Factory (range 7) 18793 | -6/Lower Caves | Found DCF Scrap (13 items) 19846 | -6/Lower Caves | Discovered new exit (range 15) 19891 | -6/Lower Caves | Entered Zion 19943 | -6/Zion | Discovered new exit (range 16) 20017 | -6/Zion | System corruption cleaned by Quarantine Array 20174 | -6/Zion | Received a visual enhancement algorithm 20497 | -6/Zion | Learned Factory interactive machine intel 20931 | -6/Zion | Found Prototype Device 20931 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 21537 | -6/Zion | Found Prototype Device 21537 | -6/Zion | Identified Phasing AFG 21986 | -6/Zion | Entered Proximity Caves 22486 | -5/Proximity Caves | Build established: Tank 22663 | -5/Proximity Caves | Attracted the attention of an 0b10 base 22729 | -5/Proximity Caves | Lost 7 parts (1p4n2u) 22733 | -5/Proximity Caves | Learned Research stockpile data 22966 | -5/Proximity Caves | Build established: Gunner 23006 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23033 | -5/Proximity Caves | Destroyed 7 combat bots 23207 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 23306 | -5/Proximity Caves | Discovered exit to Factory (range 11) 23325 | -5/Proximity Caves | Entered Factory 23325 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 23327 | -5/Factory | Loaded intel: 52 interactive machine locations 23328 | -5/Factory | Loaded intel: 26 terminal locations 23470 | -5/Factory | Identified exit to Upper Caves 23767 | -5/Factory | Build established: Hacker-Gunner 24153 | -5/Factory | Repaired Cld. Plasma Cannon 24202 | -5/Factory | Cargo convoy interrupted 24425 | -5/Factory | Fabricated Imp. Heavy Siege Treads (x1) 24728 | -5/Factory | Spotted B-75 Beast 24756 | -5/Factory | System corruption reached 10% 24796 | -5/Factory | Destroyed B-75 Beast 24825 | -5/Factory | First assault squad dispatched 24843 | -5/Factory | Incoming assault squad redirected 24910 | -5/Factory | Fabricated Imp. Heavy Siege Treads? 24981 | -5/Factory | Fabricated Antimatter Reactor? 25357 | -5/Factory | P-70 Sage assimilated allied Administrator 6a 25483 | -5/Factory | Discovered new exit (range 102) 25658 | -5/Factory | Discovered new exit (range 74) 26118 | -5/Factory | Repaired Broken Imp. Heavy Siege Treads? 26372 | -5/Factory | Found Prototype Processor 26372 | -5/Factory | Identified Exp. Terrain Scan Processor 26376 | -5/Factory | Found Exp. Terrain Scan Processor 26388 | -5/Factory | Found Prototype Device 26388 | -5/Factory | Identified Beam Splitter 26403 | -5/Factory | Found Prototype Hackware 26429 | -5/Factory | Garrison activated, responded to threat 27282 | -5/Factory | Entered Upper Caves 27477 | -5/Upper Caves | Build established: Gunner 27504 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 28382 | -5/Upper Caves | Discovered new exit (range 8) 28447 | -5/Upper Caves | Entered another Upper Caves area 28447 | -5/Upper Caves | Accompanied by 2 allies 28450 | -5/Upper Caves | Discovered new exit (range 11) 28489 | -5/Upper Caves | Learned Factory machine intel 28591 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 28643 | -5/Upper Caves | Destroyed 8 combat bots 28769 | -5/Upper Caves | Learned Factory stockpile data 28858 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 29179 | -5/Upper Caves | Discovered new exit (range 15) 29222 | -5/Upper Caves | Entered Zhirov 29224 | -5/Zhirov | Discovered new exit (range 3) 29273 | -5/Zhirov | Met Zhirov 29322 | -5/Zhirov | Learned location of Quarantine (-2) 29322 | -5/Zhirov | Learned location of Testing (-3) 29322 | -5/Zhirov | Learned location of Command (-1) 29373 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 29433 | -5/Zhirov | Found Alien Artifact 29433 | -5/Zhirov | Identified Integrated Reactor 29433 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 29496 | -5/Zhirov | Build established: Mutant 29747 | -5/Zhirov | Found Alien Artifact 29827 | -5/Zhirov | Entered Proximity Caves 29897 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30122 | -4/Proximity Caves | Build established: Gunner 30669 | -4/Proximity Caves | Discovered new exit (range 7) 30690 | -4/Proximity Caves | Entered Factory 30690 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 30692 | -4/Factory | Loaded intel: 280 machine locations 30704 | -4/Factory | Identified Exp. Hacking Suite 31020 | -4/Factory | Found Unknown Device 31020 | -4/Factory | Identified Launcher Loader 31111 | -4/Factory | Identified exit to Upper Caves 31111 | -4/Factory | Identified exit to Extension 31268 | -4/Factory | Incoming investigation squad redirected 31422 | -4/Factory | Build established: Hacker-Tank 31923 | -4/Factory | Destroyed 9 combat bots 32106 | -4/Factory | Repaired Imp. Heavy Siege Treads 32440 | -4/Factory | First assault squad dispatched 32456 | -4/Factory | Entered Upper Caves 33383 | -4/Upper Caves | Discovered new exit (range 3) 33430 | -4/Upper Caves | Entered another Upper Caves area 34508 | -4/Upper Caves | Discovered new exit (range 3) 34509 | -4/Upper Caves | Identified exit to Warlord 34511 | -4/Upper Caves | Entered Warlord 34570 | -4/Warlord | System corruption cleaned by Quarantine Array 34736 | -4/Warlord | Learned Testing emergency access door positions 34738 | -4/Warlord | Learned 4 Armory zone layouts 34739 | -4/Warlord | Learned Factory garrison access intel 34739 | -4/Warlord | Learned Armory fabricator intel 34739 | -4/Warlord | Learned Armory repair station intel 34739 | -4/Warlord | Learned Research recycling unit intel 35285 | -4/Warlord | Warlord's base attacked by MAIN.C 35635 | -4/Warlord | Warlord forces counterattacked 35648 | -4/Warlord | Met Warlord 35664 | -4/Warlord | Opened Warlord's prototype stash 35672 | -4/Warlord | Found Prototype Reactor 35672 | -4/Warlord | Identified Vortex Chain Reactor 35684 | -4/Warlord | Found Prototype Processor 35684 | -4/Warlord | Identified Exp. Targeting Computer 35704 | -4/Warlord | Found Prototype Processor 35704 | -4/Warlord | Identified Exp. Target Analyzer 35712 | -4/Warlord | Found Prototype Device 35712 | -4/Warlord | Identified Thermal Barrier 35960 | -4/Warlord | Warlord base infiltrated, sounded retreat 35969 | -4/Warlord | Spotted Striker 35983 | -4/Warlord | Spotted Executioner 35991 | -4/Warlord | Destroyed Striker 36010 | -4/Warlord | Attacked by Warlord forces 36041 | -4/Warlord | Lost 14 allies 36174 | -4/Warlord | Spotted Striker 36340 | -4/Warlord | Discovered new exit (range 8) 36340 | -4/Warlord | Spotted Striker 36340 | -4/Warlord | Spotted B-86 Titan 36342 | -4/Warlord | Spotted B-90 Cyclops 36350 | -4/Warlord | Identified exit to Proximity Caves 36352 | -4/Warlord | Entered Proximity Caves 36507 | -3/Proximity Caves | System corruption reached 10% 36623 | -3/Proximity Caves | Discovered new exit (range 17) 36650 | -3/Proximity Caves | Build established: Hacker-Skirmisher 36686 | -3/Proximity Caves | Entered Research 36686 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 36687 | -3/Research | Identified exit to Armory 36689 | -3/Research | Loaded intel: 4 recycling unit locations 36728 | -3/Research | Identified exit to Testing 36951 | -3/Research | Repaired Imp. Heavy Siege Treads 36995 | -3/Research | Repaired Imp. Heavy Siege Treads 37311 | -3/Research | Found Prototype Device 37311 | -3/Research | Identified Exp. EM Disruption Field 37984 | -3/Research | Spotted B-86 Titan 38007 | -3/Research | Destroyed B-86 Titan 38169 | -3/Research | Entered Armory 38171 | -3/Armory | Loaded intel: 8 fabricator locations 38172 | -3/Armory | Loaded intel: 2 repair station locations 38872 | -3/Armory | Destroyed 9 combat bots 39142 | -3/Armory | Spotted B-86 Titan 39169 | -3/Armory | First assault squad dispatched 39170 | -3/Armory | Destroyed B-86 Titan 39426 | -3/Armory | Incoming investigation squad redirected 39582 | -3/Armory | Discovered new exit (range 18) 39786 | -3/Armory | System corruption reached 10% 39931 | -3/Armory | Fabricated Imp. Heavy Siege Treads? 39968 | -3/Armory | Fabricated Imp. Heavy Siege Treads (x1) 40032 | -3/Armory | Identified Transdimensional Reconstructor 40032 | -3/Armory | Warped through subspace to slip node 40032 | -3/Armory | Discovered new exit (range 1) 40188 | -3/Armory | Incoming assault squad redirected 40194 | -3/Armory | Incoming assault squad redirected 40442 | -3/Armory | Incoming assault squad redirected 40480 | -3/Armory | Found Unknown Device 40480 | -3/Armory | Identified Adv. Force Booster 40507 | -3/Armory | Spotted Armor Guard 40507 | -3/Armory | Spotted Armor Guard 40588 | -3/Armory | Entered Lab 40588 | -3/Lab | Discovered new exit (range 9) 40602 | -3/Lab | Entered Research 40602 | -2/Research | Warlord forces began assault on 0b10 40602 | -2/Research | Evolved 2 slots: Utility x2 40712 | -2/Research | Research machine network offline 40759 | -2/Research | Found Prototype Processor 40759 | -2/Research | Identified Exp. Signal Interpreter 41182 | -2/Research | Destroyed 7 combat bots 41184 | -2/Research | Borebot progress halted 41187 | -2/Research | Lost 4 parts (1p3u) 41296 | -2/Research | Found Quantum Capacitor 41375 | -2/Research | Borebot progress halted 41439 | -2/Research | Borebot progress halted 41482 | -2/Research | Discovered new exit (range 8) 41535 | -2/Research | Discovered new exit (range 10) 42405 | -2/Research | Spotted Striker 42474 | -2/Research | Attacked by Warlord 42475 | -2/Research | Spotted 7K-0WJ(K) 42518 | -2/Research | Spotted PF-AAN(K) 42523 | -2/Research | Identified exit to Quarantine 42530 | -2/Research | Entered Quarantine 42769 | -2/Quarantine | Incoming investigation squad redirected 42773 | -2/Quarantine | Repaired Hvy. Linear Accelerator 43006 | -2/Quarantine | Cryocooling Duct disabled 43010 | -2/Quarantine | Cryocooling Duct disabled 43012 | -2/Quarantine | Cryocooling Duct disabled 43021 | -2/Quarantine | Ambient heat levels rising (+20) 43021 | -2/Quarantine | Non-combat units ordered to evacuate 43025 | -2/Quarantine | Ambient heat levels rising (+20) 43025 | -2/Quarantine | Combat units ordered to evacuate 43027 | -2/Quarantine | Ambient heat levels rising (+20) 43125 | -2/Quarantine | Quarantine Guard activated 43138 | -2/Quarantine | Discovered new exit (range 19) 43908 | -2/Quarantine | Found Alien Slashing Weapon 43908 | -2/Quarantine | Identified Sigix Broadsword 44043 | -2/Quarantine | Spotted Quarantine Guard 44077 | -2/Quarantine | Destroyed Quarantine Guard 44212 | -2/Quarantine | Spotted Quarantine Guard 44239 | -2/Quarantine | Destroyed Quarantine Guard 44416 | -2/Quarantine | Spotted Quarantine Guard 44431 | -2/Quarantine | Destroyed Quarantine Guard 44441 | -2/Quarantine | Spotted Quarantine Guard 44459 | -2/Quarantine | Destroyed Quarantine Guard 44515 | -2/Quarantine | Spotted Quarantine Guard 44538 | -2/Quarantine | Destroyed Quarantine Guard 44613 | -2/Quarantine | Found Prototype Device 44613 | -2/Quarantine | Identified Exp. Shock Absorption System 44693 | -2/Quarantine | Spotted Quarantine Guard 44711 | -2/Quarantine | Destroyed Quarantine Guard 44783 | -2/Quarantine | Found Alien Artifact 44783 | -2/Quarantine | Identified Subatomic Replicator 45020 | -2/Quarantine | Build established: Assassin 45047 | -2/Quarantine | System corruption reached 10% 45090 | -2/Quarantine | Found Alien Artifact 45090 | -2/Quarantine | Identified Core Reset Matrix 45090 | -2/Quarantine | Used Core Reset Matrix 45094 | -2/Quarantine | Detected hypermatrix surge 45094 | -2/Quarantine | Sensed 14 artifacts in vicinity 45701 | -2/Quarantine | Discovered new exit (range 16) 45821 | -2/Quarantine | Cryocooling Duct disabled 45836 | -2/Quarantine | Ambient heat levels rising (+20) 45940 | -2/Quarantine | Cryocooling Duct disabled 45942 | -2/Quarantine | Cryocooling Duct disabled 45955 | -2/Quarantine | Ambient heat levels rising (+20) 45957 | -2/Quarantine | Ambient heat levels rising (+20) 46014 | -2/Quarantine | Build established: Alien-Mutant 46161 | -2/Quarantine | Spotted Quarantine Guard 46480 | -2/Quarantine | Build established: Alien-Assassin 46518 | -2/Quarantine | Met incapacitated Sigix Warrior 46518 | -2/Quarantine | Lockdown squad dispatched 46521 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 46524 | -2/Quarantine | Unlocked Sigix quarantine chamber 46534 | -2/Quarantine | Found Sigix Containment Pod 46921 | -2/Quarantine | Build established: Alien-Mutant 47030 | -2/Quarantine | Found Prototype Processor 47030 | -2/Quarantine | Identified Exp. Core Analyzer 47032 | -2/Quarantine | Identified exit to Access 47185 | -2/Quarantine | Found Terrabomb 47442 | -2/Quarantine | Discovered new exit (range 18) 47466 | -2/Quarantine | Identified exit to Section 7 47468 | -2/Quarantine | Entered Section 7 47469 | -2/Section 7 | Sensed 21 artifacts in vicinity 47599 | -2/Section 7 | Discovered exit to Access (range 19) 47618 | -2/Section 7 | Found Integrity Redistributor 47618 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-110) 47783 | -2/Section 7 | Build established: Alien-Assassin 47971 | -2/Section 7 | Entered Access 47971 | -1/Access | Evolved 2 slots: Utility x2 48075 | -1/Access | Discovered new exit (range 18) 48151 | -1/Access | Repaired Adv. Force Field 48399 | -1/Access | Identified exit to Surface 48400 | *** | Destroyed 0b10! Last Messages --------------- 48333_ Adv. Heat Sink melted. 48333_ Unknown Processor melted. 48333_ Unknown Reactor melted. 48333_ Unknown Hover Unit melted. 48334_ System corrupted: Energy discharge (-183). 48334_ Extracted 313 energy. 48334_ P-80 Master destroyed. 48335_ Extracted 20 energy. 48335_ Acquired Exp. Energy Well. 48340_ Ended siege mode. 48370_ Destroyed Unknown Hover Unit. 48371_ P-80 Master destroyed. 48376_ Ended siege mode. 48378_ Acquired 64 matter. 48399_ EXIT=IDENTIFIED: SURFACE [Achievement: 40k Club] [Achievement: 50k Club] [Achievement: Tester] [Achievement: Payload Armed] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | ?????????????#?####### ######## ########## | | ????????????#?######## ######## ##### | | ????????????#?##?#####+######## ##### | | ?????????????#??## # ##### | | ??????????????#### # ##### | | ?????????????##### " # ^ [ ##### | | ??????????????#### """ # ##### | | ?????????????##?## ! """ # ##### | | ????????????#?#### " + ########## | | ???????????#???#?# # # | | ????????????###### # # | | ?????????????##### # # """"" | | ????????????#?#### # # ""R"" | | ?????????????##### # + " " | | ???????????#?##### ######## # | | ?????????#???######################### + | | ???????????###?####################### # | | ?????????#??##?####################### # | | ?????????#?####?###################### ########## | | ????????????#?######################## ## ! | | ??????? #??#######?########## ####### ## | | ?????????# ? """" ## !! | | ???????? # ? """" ## != | | ????????## ? """" ## !! | | ?????????? ? """" ## | | ???????? ??? """" "@ ## | | ????????? ?"""" "" ######+### | | ?????????? ? """" #### ## | | ???????#??? """" !=!#### ## | | ????????#? """" """ """ [#### ## | | ???????#?? ? """" """T"""! #### * ## | | ????????#??#?################# ####### ##### ### | | ????????????###?#?#################### ##### ### | | ?????????######?###################### ##### ### | | ??????????#?################# # ##### ### | | ?????????#??#?############### # ##### ### | | ???????????################## + ##### ### | | ???????????#??####?########## " # ##### ### | | ????????????#?############### """ # | | ??????????????????########### """# | | ?????????????#?#?############ ] " ######+###### | | ????????????????############# # | | ?????????????????############ # | | ????????????????????################## | | ??????????????????????################ | | ?????????????????????################# | | ??????????????????????################ | | ??????????????????????##?############# | | ??????????????????????####?########### | | ????????????????????????############## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 201 Coolant Potential 120 Energy Generation 71 Energy Capacity 700 Matter Stores 530 Matter Capacity 700 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 40 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 675 Resistance: KI 30 Resistance: TH 75 Point Defense Rating 240 Evasion (%) 40 Core Analysis 8 Recoil Reduction 6 Particle Charging 25 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Com. Linear Accelerator | -2/Quarantine | Archive Cld. Proton Cannon | -2/Quarantine | Archive Enh. Armored Heavy Treads | -2/Quarantine | Archive Robot Schematics ------------------ T-07 Excavator | -2/Quarantine | Archive A-15 Conveyor | -2/Quarantine | Archive Y-72 Warden | -2/Quarantine | Archive Fabricated ------------ Imp. Heavy Siege Treads | x1 | -5/Factory | Preloaded Imp. Heavy Siege Treads | x1 | -5/Factory | Authchip Antimatter Reactor | x2 | -5/Factory | Authchip Imp. Heavy Siege Treads | x1 | -3/Armory | Authchip Imp. Heavy Siege Treads | x1 | -3/Armory | Authchip Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Sigix Broadsword Subatomic Replicator Core Reset Matrix Integrity Redistributor Achievements -------------- 40k Club 50k Club Alien Roots All-out Warlord Denied? False Reunion Payload Armed Rockin' Loadout Subspace Traveler Tester The Science Guy Ultimate Loadout Victory By Combat Challenges ------------ None Game ------ Seed PiercingSensorAccelerator Manual? 0 Play Time 12:32:43 Cumulative 119.7 hours Start 2024.09.18 @ 10:30:20 End 2024.09.22 @ 13:01:22 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type 3 Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 29 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d326746-189b-47e3-8267-9df8b2733b15