Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.15 @ 15:31:52

Player: Keheck

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (765)      765
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (981)                981
              TOTAL SCORE: 3431

 Bonus
-------
Pacifist                   200
Follower Combat Kills      194
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/400
Matter                     260/300
Energy                     86/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -6/Proximity Caves

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (3) ---
             Carbon-fiber Leg
>            --- UTILITY (2) ------
    Improved Heat Sink
      Medium Storage Unit
>            --- WEAPON (2) -------
  Long-range Missile Launcher
>            --- INVENTORY (10) ---
             Aluminum Leg
             Aluminum Leg
             Disposable Heat Sink
       Large Storage Unit
             Sensor Array
             0b10 Decoder Chip [Looter]
             0b10 Decoder Chip [Scout]
             Hacking Drone Bay (1/1)
             GAL Module

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
    Improved Aluminum Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
>            --- WEAPON -----------
    Improved EM Shotgun
      Medium Laser
>            --- INVENTORY --------
             Aluminum Leg
             Aluminum Leg
             Disposable Heat Sink
       Large Storage Unit
             Sensor Array
             0b10 Decoder Chip [Looter]
             0b10 Decoder Chip [Scout]
             Hacking Drone Bay
       Heavy Laser
             GAL Module
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Launcher                 Long-range Missile Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             42   | 8   5   13  5   2   9   
  Power                    8    | 1   .   3   2   .   2   
    Engine                 7    | 1   .   3   1   .   2   
    Core                   1    | .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 4   .   4   2   .   4   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    12   | 2   .   4   2   .   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   4   1   1   2   1   
    Device                 6    | .   1   1   1   2   1   
    Storage                4    | 1   3   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   1   5   .   .   2   
    Energy Gun             7    | 2   1   3   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         2    | .   .   2   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 9    | .   .   3   .   .   6   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   5    | .   .   2   .   .   3   
  Highest Loss Streak      6    | .   .   2   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  95  99  100 94  
  Engine                   13   | .   14  19  12  11  14  
  Core                     6    | .   .   .   9   11  6   
  Leg                      31   | .   28  30  33  33  30  
  Device                   11   | .   13  10  10  11  11  
  Storage                  11   | .   14  11  11  11  11  
  Energy Gun               22   | .   28  21  22  22  19  
Peak Build Rating          27   | 6   8   14  15  24  27  
  Average Rating           14   | 3   7   11  14  15  20  
  On Entrance              9    | .   6   8   12  15  17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             41   | 10  17  25  26  26  41  
  Greatest Support         43   | 40  20  33  33  33  43  
  Greatest Overweight (x)  2    | 1   .   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  
  Most Carried             10   | 5   9   10  10  10  10  
  Average Carried          9    | 3   7   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 4   9   10  10  10  9   

 Class Distribution 
--------------------
 68% | Scavenger-Mutant
 31% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           595  | 178 .   272 40  30  75  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1271 | .   .   403 283 .   585 
  Parts                    65   | .   .   22  19  .   24  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   2   7   
  Prevented                12   | .   .   .   .   .   12  

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  23   | .   .   12  8   .   3   
  Guns                     19   | .   .   11  7   .   1   
  Cannons                  1    | .   .   1   .   .   .   
  AOE                      3    | .   .   .   1   .   2   
Classes Destroyed          5    | .   .   4   .   .   1   
  Watcher                  2    | .   .   2   .   .   .   
  Swarmer                  7    | .   .   4   3   .   .   
  Grunt                    13   | .   .   6   5   .   2   
  Sentry                   2    | .   .   2   .   .   .   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   .   3   3   .   2   
  Combat Bots Only         3    | .   .   3   3   .   2   
Max Kills in Single Turn   1    | .   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        218  | .    .    117  21   .    80   
  Missed                   64   | .    .    34   2    .    28   
Damage Taken               1819 | .    .    723  190  .    906  
  Core                     404  | .    .    206  16   .    182  
  Absorbed by Shields      59   | .    .    59   .    .    .    
  Ignored by Resistances   549  | .    .    238  59   .    252  
Core Remaining (%)         100  | 100  100  .    .    .    .    
Volleys Fired              105  | .    5    55   14   .    31   
  Largest                  2    | .    2    2    2    .    2    
  Hottest                  150  | .    80   150  95   .    95   
Shots Fired                193  | .    10   109  28   .    46   
  Gun                      185  | .    10   103  28   .    44   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 2    | .    .    .    .    .    2    
  Special                  6    | .    .    6    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  136  | .    10   84   14   .    28   
  Explosive                2    | .    .    .    .    .    2    
  Electromagnetic          55   | .    .    25   14   .    16   
  Robot Hit Streak         23   | .    5    14   23   .    20   
  Robot Miss Streak        5    | .    2    5    2    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    .    3    5    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           151  | .    8    80   24   .    39   
  Core Hits                67   | .    1    27   14   .    25   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         13   | .    .    7    1    .    5    
    Burn                   13   | .    .    7    1    .    5    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2683 | .    31   1074 396  .    1182 
  Guns                     1878 | .    31   954  361  .    532  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               685  | .    .    .    35   .    650  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  1339 | .    31   802  161  .    345  
  Explosive                279  | .    .    .    .    .    279  
  Electromagnetic          1065 | .    .    272  235  .    558  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            11   | .    .    .    .    .    11   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               11   | .    .    .    .    .    11   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      31   | .    .    .    31   .    .    
  Shots                    1    | .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        333  | .    72   333  156  .    72   
  Average Temperature      101  | .    34   127  65   .    25   
  Received Heat Transfer   645  | .    .    390  105  .    150  
  Effects                  1    | .    .    1    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    .    5    .    .    2    
  Heat Transferred         4498 | .    75   2684 444  .    1295 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    2    .    1    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             297  | .   59  223 297 .   .   
  Initial                  67   | .   .   21  67  .   .   
  Average                  118  | .   19  115 198 .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         71   | 100 100 73  47  .   .   
  Level 1                  28   | .   .   26  52  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   .   1   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              43   | .   3   20  8   .   12  
  Peak Tracking Total      8    | .   2   5   3   .   8   
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 3    | .   3   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          9    | .   4   4   1   .   .   
  Terminals                8    | .   4   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                32   | .   10  17  5   .   .   
  Successful               18   | .   6   9   3   .   .   
  Failed                   14   | .   4   8   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   5   .   
  Terminals                30   | .   10  15  5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             17   | .   6   8   3   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   2   .   .   .   
  Alert Level              3    | .   1   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Assault Status           1    | .   .   .   1   .   .   
  Zone Layout              3    | .   1   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   3   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total Allies               6    | .    .    .    .    6    .    
  Largest Group            6    | .    .    .    .    6    6    
  Highest-Rated Group      233  | .    .    .    .    233  233  
  Highest-Rated Ally       51   | .    .    .    .    51   51   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               47   | .    .    .    .    .    47   
  Total Damage             1396 | .    .    .    .    .    1396 
  Kills                    7    | .    .    .    .    .    7    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               4023 | 74   378  777  590  1774 430  
Spaces Moved               2902 | 62   291  426  411  1440 272  
  Core                     32   | 32   .    .    .    .    .    
  Treads                   11   | 11   .    .    .    .    .    
  Legs                     2859 | 19   291  426  411  1440 272  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            119  | 91   120  120  120  120  125  
  Slowest Speed            260  | 160  120  190  120  120  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       50   | 4    49   31   87   91   39   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    .    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          40   | .    .    .    15   .    25   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      40   | .    .    .    15   .    25   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3240 | 76   309  571  479  1487 318  
  Wait                     143  | .    .    59   48   36   .    
  Move                     2897 | 61   290  425  410  1439 272  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  32   | 7    7    11   1    5    1    
  Fast Attach              3    | 3    .    .    .    .    .    
  Attach                   12   | 3    1    5    1    .    2    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     27   | 2    4    8    4    2    7    
  Drop                     21   | .    2    8    1    5    5    
  Fire                     105  | .    5    55   14   .    31   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 4 exits: Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
    6 | -11/Scrapyard      | Discovered new exit (range 14)
   75 | -11/Scrapyard      | Entered Materials
  228 | -10/Materials      | Discovered new exit (range 6)
  281 | -10/Materials      | Identified exit to Mines
  315 | -10/Materials      | Build established: Mutant
  423 | -10/Materials      | Discovered new exit (range 6)
  453 | -10/Materials      | Entered another Materials area
  453 | -9/Materials       | Evolved 2 slots: Power x1, Propulsion x1
 1094 | -9/Materials       | Identified exit to Materials
 1212 | -9/Materials       | Discovered new exit (range 9)
 1227 | -9/Materials       | Core integrity fell below 50%
 1230 | -9/Materials       | Entered Mines
 1262 | -9/Mines           | Learned location of 1 exit from Materials
 1337 | -9/Mines           | Discovered exit to Materials (range 5)
 1377 | -9/Mines           | Learned Materials terminal intel
 1526 | -9/Mines           | Build established: Scavenger-Mutant
 1721 | -9/Mines           | Discovered exit to Materials (range 9)
 1812 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1820 | -9/Mines           | Entered Zion
 1962 | -7/Zion            | Gained Derelict followers
 2072 | -7/Zion            | Met Imprinter
 2112 | -7/Zion            | Imprinted
 2114 | -7/Zion            | Declared Zion's savior
 2465 | -7/Zion            | Discovered new exit (range 15)
 2630 | -7/Zion            | Learned Factory interactive machine intel
 2637 | -7/Zion            | Learned Factory emergency access door positions
 2748 | -7/Zion            | Given the Hacking Drone Bay
 2751 | -7/Zion            | Found Prototype Device
 2752 | -7/Zion            | Identified Hacking Drone Bay
 3071 | -7/Zion            | Found GAL Module
 3594 | -7/Zion            | Entered Proximity Caves
 3594 | -6/Proximity Caves | Accompanied by 6 allies
 3702 | -6/Proximity Caves | Spotter reported a threat
 3703 | -6/Proximity Caves | Ambushed by research squad
 3768 | -6/Proximity Caves | Spotted B-75 Beast
 3807 | -6/Proximity Caves | Allies destroyed B-75 Beast
 3826 | -6/Proximity Caves | Lost 3 allies
 3948 | -6/Proximity Caves | Spotter reported a threat
 3971 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4002 | -6/Proximity Caves | Core integrity fell below 20%
 4024 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
YZ-WT6(M) suffers critical hit (Burn).
Lgt. Nuclear Core fries itself beyond repair.
Slug penetrates YZ-WT6(M).
YZ-WT6(M) destroyed.
Carbon-fiber Leg destroyed.
Penetrated by Slug. <x2>
Imp. Deuterium Engine destroyed.
Rnf. Deuterium Engine severed.
Critical hit (Burn: +37).
Hvy. Laser destroyed.
Slug penetrates G-50 Soldier.
Searching scrap...
Found Reflective Plating.
Found Imp. Particle Charger.
Found Lrn. Missile Launcher.
Found 36 Matter.
Acquired 5 matter.
R4-FO4(k) breaks down the debris.
Acquired Lrn. Missile Launcher.
G-50 Soldier destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
         Corruption Screen | -7/Zion | Archive
        Imp. Plasma Cutter | -7/Zion | Archive
        Adv. System Shield | -7/Zion | Archive
                 Great Axe | -7/Zion | Archive
             Proton Cannon | -7/Zion | Archive
             Weapon Cycler | -7/Zion | Archive
                      Falx | -7/Zion | Archive
 Imp. Medium Armor Plating | -7/Zion | Archive
                 Drone Bay | -7/Zion | Archive
            Adv. ECM Suite | -7/Zion | Archive
    Imp. Thermal Generator | -7/Zion | Archive
             Plasma Cannon | -7/Zion | Archive
               Power Sword | -7/Zion | Archive
              Focal Shield | -7/Zion | Archive

 Robot Schematics 
------------------
     M-28 Smith | -7/Zion | Archive
   G-47 Trooper | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
The More The Merrier
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              GravmagSalvageChainsaw
  Manual?         0
Play Time         00:59:11
  Cumulative      3.3 hours
  Start           2024.09.14 @ 23:48:38
  End             2024.09.15 @ 15:31:52
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          5
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0e6cca83-831a-4ea4-8cad-911179446daa