Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 19:29:02 Player: Playmatrix Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (3159) 3159 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 7133 Bonus ------- High Alert Combat Kills 64 Cogmind --------- Core Integrity 0/850 Matter 229/300 Energy 44/100 System Corruption 1% Temperature Cool (0) Movement Core (1000) Ox19 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (3) ------- Heavy Battle Rifle Coil Gun Advanced Assault Cannon > --- INVENTORY (20) --- Antimatter Reactor Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Recoil Stabilizer Advanced ECM Suite Reaction Control System Hardened Light Armor Plating Cooled Particle Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Advanced Shield Generator > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Advanced Heat Sink Improved Cooling System Advanced Targeting Computer Recoil Stabilizer Advanced ECM Suite Reaction Control System Improved Power Shielding Improved Utility Shielding Improved Utility Shielding Hardened Light Armor Plating Beamcaster Heavy Ion Cannon Cooled Particle Cannon Heavy Phase Cannon Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Mini Grenade Launcher [Rating: 67] Favorites ----------- Power Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . 1 . . . . . Propulsion 4 | . . . 1 2 . . 1 Utility 2 | . . 1 . . . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 96 | 7 11 11 11 14 10 3 29 Power 14 | 2 1 2 . 2 3 . 4 Engine 7 | 2 . 2 . 1 . . 2 Core 2 | . 1 . . 1 . . . Reactor 5 | . . . . . 3 . 2 Propulsion 34 | 2 7 2 5 8 2 3 5 Treads 4 | . 2 2 . . . . . Leg 30 | 2 5 . 5 8 2 3 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 2 1 . 2 1 . 8 Device 8 | . 1 . . 1 1 . 5 Storage 3 | 1 1 1 . . . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 3 | . . . . 1 . . 2 Artifact . | . . . . . . . . Weapon 33 | 2 1 6 6 2 4 . 12 Energy Gun 10 | . . 2 1 1 3 . 3 Energy Cannon 9 | . 1 1 3 1 1 . 2 Ballistic Gun 12 | 2 . 3 1 . . . 6 Ballistic Cannon 2 | . . . 1 . . . 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 2 . 1 . . Parts Lost 40 | . . 3 . 7 . . 30 Power 8 | . . 1 . 2 . . 5 Propulsion 14 | . . . . 4 . . 10 Utility 6 | . . . . 1 . . 5 Weapon 12 | . . 2 . . . . 10 Highest Loss Streak 14 | . . 1 . 3 . . 14 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 93 | . 95 96 95 98 98 99 84 Engine 6 | . 6 15 18 7 2 . . Core 2 | . 7 3 . 5 2 . . Reactor 5 | . . . . . 9 15 12 Treads 2 | . . 11 8 . . . . Leg 27 | . 27 10 14 37 37 37 25 Device 9 | . 9 11 9 4 7 7 13 Storage 11 | . 14 22 18 12 7 7 6 Protection 3 | . . . . 5 7 7 3 Energy Gun 9 | . . 2 . 6 9 23 16 Energy Cannon 7 | . 5 6 17 15 12 . . Ballistic Gun 5 | . 22 12 4 . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 100 | 13 51 60 70 77 100 91 96 Greatest Support 79 | 20 40 40 40 55 55 63 79 Greatest Overweight (x) 20 | . 2 2 2 1 2 2 20 Average Overweight (x) 1 | . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 18 | 6 10 20 20 20 20 20 20 Most Carried 20 | 4 12 12 20 20 20 20 20 Average Carried 16 | 2 7 10 16 19 19 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 4 12 11 20 19 20 20 10 Class Distribution -------------------- 50% | Scavenger-Tank 24% | Mutant 18% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Matter Collected 1564 | 185 285 209 148 212 100 49 376 Remotely . | . . . . . . . . Salvage Created 3850 | . 228 477 214 762 . 160 2009 Parts 157 | . 9 30 10 35 . 3 70 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . 1 1 . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 67 | . 5 7 5 17 . 3 30 Guns 44 | . 4 5 . 7 . 3 25 Cannons 18 | . 1 1 5 9 . . 2 AOE 1 | . . 1 . . . . . Classes Destroyed 11 | . 2 4 . 2 . . 3 Worker 5 | . . 1 1 . . . 3 Builder 4 | . . . . . . . 4 Recycler 7 | . . 4 1 . . . 2 Watcher 3 | . 1 . . . . . 2 Swarmer 15 | . . 4 3 4 . . 4 Grunt 42 | . 5 2 2 10 . 2 21 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . 1 . . . Sentry 3 | . . 1 . 1 . 1 . Hunter 2 | . . . . . . . 2 Programmer 3 | . . . . 1 . . 2 Best Kill Streak 9 | . 2 6 6 4 . 2 9 Combat Bots Only 6 | . 2 3 4 4 . 2 6 Max Kills in Single Turn 5 | . 1 1 2 1 . 1 5 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Hostile Shots Fired 588 | . 30 72 27 131 . 37 291 Missed 185 | . 7 23 9 45 . 19 82 Damage Taken 5956 | . 389 478 163 940 . 161 3825 Core 1132 | . 89 68 33 54 . 37 851 Absorbed by Shields 249 | . . . . . . . 249 Redirected to Shielding 195 | . . . . 26 . 6 163 Regen/Repaired (Parts) 13 | . . . . . . . 13 Core Remaining (%) 85 | 100 64 83 94 . . 87 . Volleys Fired 230 | . 33 37 10 32 . 9 109 Largest 3 | . 2 2 3 3 . 3 3 Hottest 225 | . 80 105 194 185 . 225 225 Shots Fired 590 | . 66 52 30 88 . 27 327 Gun 467 | . 63 37 4 24 . 27 312 Cannon 123 | . 3 15 26 64 . . 15 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 184 | . 63 32 10 . . . 79 Thermal 401 | . 3 15 20 88 . 27 248 Explosive . | . . . . . . . . Electromagnetic 5 | . . 5 . . . . . Robot Hit Streak 13 | . 12 6 4 9 . 8 13 Robot Miss Streak 7 | . 4 6 7 4 . 3 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 358 | . 32 26 15 52 . 18 215 Core Hits 177 | . 15 18 15 33 . 7 89 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 16 | . 1 . . 1 . 1 13 Burn 13 | . . . . . . 1 12 Meltdown 1 | . . . . 1 . . . Destroy 2 | . 1 . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8274 | . 363 442 436 1384 . 382 5267 Guns 5903 | . 328 187 40 435 . 382 4531 Cannons 1982 | . 35 209 381 949 . . 408 Explosions 374 | . . 46 . . . . 328 Melee . | . . . . . . . . Ramming 15 | . . . 15 . . . . Kinetic 1885 | . 328 153 146 . . . 1258 Thermal 6340 | . 35 255 275 1384 . 382 4009 Explosive . | . . . . . . . . Electromagnetic 34 | . . 34 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . 5 4 . . 2 1 Average Corruption 2 | . . 5 4 . . 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . 2 2 . . 6 10 Message Errors 4 | . . . . . . . 4 Matter Fused 6 | . . . 1 . . 3 2 Energy Discharges 2 | . . 2 . . . . . Data Loss (minor) 4 | . . . 1 . . 2 1 Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 22 | . . . 5 13 . . 4 Projectiles 22 | . . . 5 13 . . 4 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . 3 . . . . Impact 1 | . . . 1 . . . . Kinetic 2 | . . . 2 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . Kicked 2 | . . . 1 1 . . . Crushed . | . . . . . . . . Highest Temperature 605 | . 27 146 547 423 . 605 233 Average Temperature 106 | . 11 63 269 143 . 234 46 Received Heat Transfer 1915 | . 210 87 27 315 . 84 1192 Effects 19 | . . . 10 6 . 3 . Shutdowns 7 | . . . 4 1 . 2 . Energy Bleed 3 | . . . 1 1 . 1 . Interference 6 | . . . 3 3 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . 1 . . 3 Combat Hostiles 4 | . . . . 1 . . 3 Parts Melted 25 | . . . . 6 . 2 17 Heat Transferred 11520 | . 74 494 407 2282 . 740 7523 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Peak Influence 663 | . 130 215 106 231 36 52 663 Initial 47 | . . 17 5 47 36 . 25 Average 93 | . 64 57 43 92 22 26 197 Maximum Alert Level 2 | . . 1 . 1 . . 2 Low Security (%) 88 | 100 100 98 100 97 100 100 58 Level 1 9 | . . 1 . 2 . . 31 Level 2 2 | . . . . . . . 10 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . . . 2 4 . 1 11 Investigation 4 | . . . 1 . . 1 2 Extermination 3 | . . . . 2 . . 1 Reinforcement 6 | . . . 1 2 . . 3 Assault 1 | . . . . . . . 1 Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Distress Signals 4 | . 1 . . . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 9 7 5 19 . 3 53 Peak Tracking Total 7 | . 3 4 3 5 . 2 7 Tactical Retreats 6 | . . . . . . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Traps Triggered 5 | . 1 . . 1 . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Disabled 6 | . . 1 . 1 . . 4 Max in Single Turn 4 | . . 1 . 1 . . 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Machines Accessed 10 | . 2 . 2 1 . 2 3 Terminals 7 | . 1 . 2 1 . 2 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . . 2 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 4 . 4 2 . 3 10 Successful 9 | . 1 . 2 1 . . 5 Failed 14 | . 3 . 2 1 . 3 5 Catastrophic 3 | . . . . . . 2 1 Database Lockouts . | . . . . . . . . Manual 4 | . 1 . 1 1 . 1 . Terminals 14 | . 2 . 4 2 . 3 3 Fabricators . | . . . . . . . . Repair Stations 7 | . . . . . . . 7 Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . 2 1 . . 2 Record 4 | . . . 2 1 . . 1 Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 Scan Component 2 | . . . . . . . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 1 1 . 2 2 Full Trace Events 5 | . 1 . 1 . . 1 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 26 | . . . . . . . 26 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Turns Passed 5741 | 73 573 680 701 1039 637 496 1542 Spaces Moved 2421 | 57 316 231 262 464 312 241 538 Core 15 | 11 . . . . . . 4 Treads 257 | . 3 125 129 . . . . Legs 2149 | 46 313 106 133 464 312 241 534 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 240 186 190 190 190 190 Average Speed 196 | 106 142 249 242 190 191 190 204 Slowest Speed 1050 | 120 260 260 262 190 260 260 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 52 19 20 10 88 7 14 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 41 | . . 3 9 5 . . 24 Melee . | . . . . . . . . Projectile 15 | . . . 9 5 . . 1 AOE 26 | . . 3 . . . . 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Total 2924 | 66 377 284 301 547 361 257 731 Wait 72 | . 7 . 2 20 . 4 39 Move 2415 | 56 315 230 261 464 311 240 538 Hop . | . . . . . . . . Pick Up 66 | 3 7 4 12 10 16 . 14 Fast Attach 22 | 6 1 1 2 3 3 2 4 Attach 34 | . . 5 . 7 1 . 21 Detach 4 | . . 1 . . 3 . . Swap 40 | 1 10 5 9 4 6 1 4 Drop 39 | . 4 1 4 6 21 1 2 Fire 230 | . 33 37 10 32 . 9 109 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 2 | . . . 1 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 74 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 7) 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1291 | -9/Materials | Discovered new exit (range 11) 1327 | -9/Materials | Entered another Materials area 1327 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1641 | -8/Materials | Build established: Gunner 1981 | -8/Materials | Discovered new exit (range 16) 2028 | -8/Materials | Entered Factory 2028 | -7/Factory | Evolved 2 slots: Propulsion x2 2314 | -7/Factory | Lost 3 parts (2p1n) 2742 | -7/Factory | Build established: Scavenger-Tank 3067 | -7/Factory | Sucked down chute 3067 | -7/Factory | Entered Waste 3067 | -7/Waste | The area was eerily silent 3651 | -7/Waste | Discovered new exit (range 14) 3704 | -7/Waste | Entered Factory 4101 | -7/Factory | Discovered new exit (range 9) 4200 | -7/Factory | Entered another Factory area 4200 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4607 | -6/Factory | Repaired Broken Adv. Shield Generator 4767 | -6/Factory | Lost 3 parts (3n) 5218 | -6/Factory | Garrison activated, responded to threat 5442 | -6/Factory | Lost 8 parts (2n3u3w) 5553 | -6/Factory | Garrison activated, responded to threat 5607 | -6/Factory | Lost 3 parts (1n1u1w) 5661 | -6/Factory | Core integrity fell below 50% 5736 | -6/Factory | Core integrity fell below 20% 5742 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05723_ Acquired 74 matter. 05723_ K-01 Serf collects debris. 05725_ Slug penetrates Wall. 05725_ U-05 Engineer destroyed. 05725_ K-01 Serf collects debris. 05727_ Hvy. Ion Cannon destroyed. 05729_ Penetrated by Slug. 05729_ K-01 Serf collects debris. 05731_ Lgt. Ion Engine destroyed. 05731_ K-01 Serf collects debris. 05732_ Penetrated by Slug. 05734_ M-28 Smith repairs G-50 Soldier. 05734_ K-01 Serf collects debris. 05735_ Critical hit (Burn: +37). 05736_ Penetrated by Slug. 05736_ Slug penetrates Wall. 05737_ K-01 Serf collects debris. 05739_ Slug penetrates U-05 Engineer. 05739_ U-05 Engineer destroyed. 05739_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????# ??????????? ???????????????????? | | ?????????????# ??????????? #?????????????????? | | ?????????????# ?????????? #?????????????????? | | ?????????????# ?????????# #?????????????????? | | ?????????????? ?????????# #?????????????????? | | ????????????############## ^^ ^#?????????????????? | | ????????????# [][ ## ^^ #?????????????????? | | ????????????# ] ## #?????????????????? | | ????????????# ] ! ##%! ##+#??????????????? | | ????????????# ## % #??????????????? | | # * ## #??????????????? | | ############# % = ##* #??????????????? | | ??###########+####+#######%! #??????????????? | | ??#! % # % %! #?????"????????? | | ??# !!% %+% ! ! #### ""????????? | | ??# !!!% %# ![= ![ + ""????????? | | ??# !!! # [% %%! #???????????? | | ??#####+##### !! k!=%!!% #???????????? | | ??????#%#?# =% %*@ ! ?????? | | #######+### "! %!=%=%= ?????? | | + # ""G = ?????? | | # """ """ # m!! !k= k= k ??????? | | # """ """ # ggmm%= =%*%= ??????? | | # """ """ + % #### ! ! k ^* ???????? | | # # ### ######## |%! ???????? | | # ! "T" # #?# #### #???# == ???????? | | #! """ # ###+#??#####???? ????????? | | # # # ???????????? "" ????????? | | ###+####### # ?????????????"Y ?????????? | | ??#%#?????# # ??????????????"???????????? | | ??# #?????# # ??????????????????????????? | | ??# #?????# # ??????????????????????????? | | ??# #?????# # ??????????????????????????? | | ??# #?????# # ??????????????????????????? | | ### #?????# # ??????????????????????????? | | ## #?????# ^ #####??????????????????????????? | | ## ##????# #####/#####??????????????????????????? | | # ###### # #??????????????????????????? | | %+ % % %|# #??????????????????????????? | | # !######!# #??????????????????????????? | | ## ##????# # #??????????????????????????? | | ## #?????# #????????????????????????????????????? | | ## #######+##???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed 37 Manual? 1 Play Time 01:10:36 Cumulative 11.3 hours Start 2024.06.27 @ 13:40:36 End 2024.06.27 @ 19:29:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 6 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14d65c61-7ba1-418c-974a-75e8789c4c89