Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 14:54:27 Player: iwantthegold Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (100) 500 Value Destroyed (3182) 3182 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 6972 Bonus ------- High Alert Combat Kills 150 Cogmind --------- Core Integrity 0/850 Matter 102/300 Energy 274/300 System Corruption 0% Temperature Critical (668) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ Small Storage Unit Visual Processing Unit Signal Interpreter Improved Signal Interpreter Reactive Plating > --- WEAPON (3) ------- Heavy Laser Improved Spread Laser Improved Spread Laser > --- INVENTORY (8) ---- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Wheel Wheel Advanced Heat Sink Reactive Plating Improved Spread Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Armored Wheel Cooled VTOL Module > --- UTILITY ---------- Improved Cooling System Large Storage Unit Visual Processing Unit Signal Interpreter Improved Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Precision Shock Rifle Thermic Laser Rocket Array > --- INVENTORY -------- Light Deuterium Engine Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Compact Wheel Gravmag Array Small Storage Unit Improved Shield Generator Missile Launcher Heavy Rocket Launcher Rocket Array [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Array Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 4 | . . 1 2 1 . Weapon 1 | . . . . . 1 Parts Attached 116 | 6 7 15 18 51 19 Power 10 | 1 . 3 1 2 3 Engine 8 | 1 . 3 1 1 2 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 30 | 2 3 2 5 13 5 Treads . | . . . . . . Leg 24 | 2 3 2 5 7 5 Wheel 5 | . . . . 5 . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 22 | 1 3 6 5 5 2 Device 8 | . . 2 2 4 . Storage 7 | 1 2 3 . . 1 Processor 5 | . 1 1 2 1 . Hackware 1 | . . . 1 . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 54 | 2 1 4 7 31 9 Energy Gun 32 | 1 1 3 2 20 5 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 20 | . . 1 4 11 4 Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 1 2 4 . Parts Lost 44 | . . 1 3 23 17 Power 6 | . . . 1 2 3 Propulsion 13 | . . . . 9 4 Utility 6 | . . . 1 2 3 Weapon 19 | . . 1 1 10 7 Highest Loss Streak 15 | . . 1 2 4 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 98 99 97 92 69 Engine 5 | . 14 10 8 3 3 Core 2 | . . . . 3 3 Leg 17 | . 28 32 27 10 15 Wheel 7 | . . . . 12 4 Flight 1 | . . . . 2 1 Device 10 | . . 11 13 11 3 Storage 7 | . 14 11 9 7 3 Processor 19 | . 12 11 18 23 20 Hackware 1 | . . . 3 1 . Energy Gun 13 | . 15 21 13 11 9 Launcher 1 | . . . 3 2 1 Naked Turns . | . . . . . . Heaviest Build 49 | 13 15 37 38 43 49 Greatest Support 61 | 20 26 39 39 61 60 Greatest Overweight (x) 8 | . . . 1 3 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 25 15 15 15 Average Capacity 13 | 7 8 13 15 15 9 Most Carried 15 | 6 8 15 15 15 15 Average Carried 12 | 3 7 10 14 13 8 Final Capacity 15 | 8 8 15 15 15 8 Final Carried 15 | 6 8 15 14 14 8 Class Distribution -------------------- 72% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2122 | 227 114 151 248 1066 316 Remotely . | . . . . . . Salvage Created 2731 | . 152 223 331 1574 451 Parts 160 | . 9 17 32 81 21 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 3 | . . . 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 70 | . 5 11 12 33 9 Guns 34 | . 5 9 4 12 4 AOE 34 | . . 2 8 20 4 Classes Destroyed 13 | . 2 2 3 6 . Worker 6 | . . . . 6 . Builder 8 | . . . 2 3 3 Tunneler 4 | . . . 2 1 1 Hauler 2 | . . . . 2 . Recycler 5 | . . . 1 3 1 Mechanic 1 | . . . . 1 . Watcher 4 | . . 1 1 1 1 Swarmer 20 | . 3 8 6 3 . Grunt 31 | . 2 . 5 19 5 Sentry 11 | . . 3 1 5 2 Hunter 4 | . . . . 2 2 Programmer 3 | . . . . 3 . Heavy 1 | . . . . 1 . Best Kill Streak 11 | . 3 6 11 8 5 Combat Bots Only 6 | . 3 6 5 5 2 Max Kills in Single Turn 3 | . 1 2 2 3 2 Gunslinging . | . . . . . . Exploded 3 | . . 2 1 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 670 | . 19 66 44 296 245 Missed 244 | . 8 15 15 117 89 Damage Taken 5846 | . 138 663 410 2472 2163 Core 1488 | . 47 91 63 376 911 Absorbed by Shields 131 | . . . . 12 119 Ignored by Resistances 102 | . . . . . 102 Regen/Repaired (Parts) 151 | . . 96 55 . . Core Remaining (%) 78 | 100 81 77 88 46 . Volleys Fired 191 | . 12 26 25 96 32 Largest 3 | . 2 2 2 2 3 Hottest 219 | . 106 126 126 134 219 Shots Fired 350 | . 24 48 38 181 59 Gun 281 | . 24 43 22 144 48 Cannon . | . . . . . . Launcher 69 | . . 5 16 37 11 Special . | . . . . . . Kinetic 11 | . 11 . . . . Thermal 210 | . 13 43 22 90 42 Explosive 69 | . . 5 16 37 11 Electromagnetic 60 | . . . . 54 6 Robot Hit Streak 17 | . 8 17 5 15 8 Robot Miss Streak 10 | . 1 1 2 10 5 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 235 | . 18 36 20 114 47 Core Hits 260 | . 9 16 30 126 79 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 12 | . 2 1 1 7 1 Burn 12 | . 2 1 1 7 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8061 | . 196 686 1267 4158 1754 Guns 2906 | . 196 492 238 1344 636 Cannons . | . . . . . . Explosions 5152 | . . 191 1029 2814 1118 Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic 55 | . 55 . . . . Thermal 2557 | . 141 492 238 1132 554 Explosive 5096 | . . 191 1029 2758 1118 Electromagnetic 350 | . . . . 268 82 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . 6 . 13 . Average Corruption 8 | . . 5 . 8 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 94 | . . 16 . 78 . Message Errors 25 | . . 5 . 20 . Matter Fused 20 | . . 3 . 17 . Heat Flow Errors 11 | . . 2 . 9 . Energy Discharges 6 | . . 2 . 4 . Parts Rejected 1 | . . . . 1 . Parts Fused 1 | . . 1 . . . Data Loss (minor) 9 | . . 1 . 8 . Data Loss (major) 10 | . . 1 . 9 . Misfires 5 | . . . . 5 . Misdirections 1 | . . . . 1 . Weapon Failures 5 | . . 1 . 4 . Overload Shots . | . . . . . . Overflow Damage 81 | . . . 10 61 10 Projectiles . | . . . . . . Explosions 81 | . . . 10 61 10 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 778 | . . 121 52 186 419 Shots 33 | . . 3 2 11 17 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 829 | . 144 173 108 215 829 Average Temperature 94 | . 51 32 46 50 230 Received Heat Transfer 1128 | . 54 99 117 510 348 Effects 13 | . . . . . 13 Shutdowns 2 | . . . . . 2 Interference 3 | . . . . . 3 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 19 | . 1 7 . 9 2 Heat Transferred 5981 | . 555 1295 592 2862 677 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 689 | . 202 331 452 689 540 Initial 313 | . . 85 110 140 313 Average 230 | . 87 203 212 217 426 Maximum Alert Level 2 | . 1 1 2 2 2 Low Security (%) 48 | 100 90 39 53 54 . Level 1 40 | . 9 60 42 38 46 Level 2 10 | . . . 3 6 53 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 1 . 2 15 5 Investigation 5 | . 1 . 1 3 . Extermination 3 | . . . . 3 . Reinforcement 8 | . . . 1 5 2 Assault 1 | . . . . 1 . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . . 1 2 2 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . 2 1 3 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 9 15 19 40 11 Peak Tracking Total 6 | . 3 6 5 5 6 Tactical Retreats 4 | . 2 1 1 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . 4 . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . . . 6 3 Max in Single Turn 4 | . . . . 4 2 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 3 2 2 8 1 Terminals 11 | . 3 1 1 5 1 Fabricators 1 | . . . . 1 . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 52 | . 12 6 5 28 1 Successful 25 | . 6 2 2 14 1 Failed 27 | . 6 4 3 14 . Catastrophic 5 | . . . . 5 . Database Lockouts . | . . . . . . Manual 18 | . 4 3 2 9 . Terminals 39 | . 12 3 2 21 1 Fabricators 2 | . . . . 2 . Repair Stations 6 | . . 3 3 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 3 | . . . . 3 . Terminal Hacks 13 | . 3 . . 9 1 Robot Analysis 2 | . 2 . . . . Open DSF 2 | . . . . 1 1 Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Repair Station Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Reprogram Traps 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Network Status 1 | . . . . 1 . Repair Station Hacks 4 | . . 2 2 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 . . 3 . Terminals 6 | . 3 . . 3 . Botnet 6 | . 3 . . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 3 2 1 7 . Full Trace Events 6 | . 1 2 . 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 48 | . . 16 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4099 | 65 264 587 538 2102 543 Spaces Moved 2640 | 48 171 370 280 1474 297 Core 15 | 11 . . . . 4 Treads . | . . . . . . Legs 1539 | 37 171 370 280 482 199 Wheels 1086 | . . . . 992 94 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 90 87 50 Average Speed 111 | 103 120 120 133 102 117 Slowest Speed 450 | 120 120 120 180 330 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 39 37 24 32 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 21 | . . . . 21 . Terrain Destroyed 572 | . . 39 108 280 145 Melee . | . . . . . . Projectile . | . . . . . . AOE 572 | . . 39 108 280 145 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3431 | 60 209 461 409 1861 431 Wait 371 | . 9 32 64 198 68 Move 2635 | 47 170 369 279 1473 297 Hop . | . . . . . . Pick Up 67 | 7 4 11 12 22 11 Fast Attach 45 | 5 2 4 4 19 11 Attach 39 | 1 . 3 7 21 7 Detach 6 | . . . 1 5 . Swap 32 | . 5 8 7 11 1 Drop 44 | . 7 7 10 16 4 Fire 191 | . 12 26 25 96 32 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 13) 213 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Entered another Materials area 330 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 355 | -9/Materials | Build established: Mutant 507 | -9/Materials | Discovered new exit (range 13) 805 | -9/Materials | Discovered new exit (range 5) 882 | -9/Materials | Repaired Imp. Aluminum Leg 917 | -9/Materials | Entered another Materials area 917 | -8/Materials | Evolved 2 slots: Utility x2 1179 | -8/Materials | Repaired Rocket Launcher 1306 | -8/Materials | Discovered new exit (range 15) 1453 | -8/Materials | Identified exit to Factory 1455 | -8/Materials | Entered Factory 1455 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1623 | -7/Factory | Garrison activated, responded to threat 1734 | -7/Factory | Identified exit to Factory 2046 | -7/Factory | Lost 3 parts (1n1u1w) 2095 | -7/Factory | Found Prototype Launcher 2095 | -7/Factory | Identified Rocket Array 2099 | -7/Factory | Found Rocket Array 2428 | -7/Factory | Lost 3 parts (1p1n1w) 2673 | -7/Factory | System corruption reached 10% 2677 | -7/Factory | Identified exit to Lower Caves 2845 | -7/Factory | Build established: Scavenger-Mutant 3284 | -7/Factory | Lost 4 parts (1n1u2w) 3432 | -7/Factory | Core integrity fell below 50% 3557 | -7/Factory | Entered another Factory area 3557 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3609 | -6/Factory | Garrison activated, responded to threat 3721 | -6/Factory | Core integrity fell below 50% 3755 | -6/Factory | Lost 15 parts (2p4n3u6w) 3966 | -6/Factory | Build established: Mutant 4083 | -6/Factory | Core integrity fell below 20% 4101 | -6/Factory | Core destroyed Last Messages --------------- shutdown. 04089_ Overheating: Core damaged (-85). 04090_ Overheating: Matter decay (-5). 04091_ Carbon-fiber Leg broken. 04091_ Overheating: Short circuit. 04091_ Penetrated by Slug. 04092_ H-66 Slayer heat spikes uncontrollably. 04092_ H-66 Slayer critical meltdown. 04092_ Targeting Computer melted. 04093_ Overheating: Carbon-fiber Leg damaged (-34). 04095_ Overheating: System interference. 04095_ Imp. Signal Interpreter temporarily disabled. 04095_ Visual Processing Unit temporarily disabled. 04095_ Imp. Spread Laser temporarily disabled. 04095_ Acquired 30 matter. 04096_ Acquired 35 matter. 04097_ Power failure, Angular Momentum Engine shutdown. 04099_ Overheating: Matter decay (-11). 04101_ Overheating: Core damaged (-102). 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[ # ##########???? | | # #!! #????????????? | | ############ ! ###########???? | | #= = #] #???? | | ### # # / !#???? | | ??# + + = #???? | | ??# # # """ """ #???? | | ??# # # """ """ #???? | | ??# # # """ """ #???? | | ??# # # ????? | | ??# # #= ! = #???? | | ??########+## ##########????? | | ?????????# T#????????????? | | ?????????# #????????????? | | ???####### ##????????????? | | ???# #?????????????? | | ???# ##########+#######?????????? | | ???# #???# #?????????? | | ???# #???# #?????????? | | ???# #???#! #?????????? | | ???# #???# #?????????? | | ???# #???# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 57 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed AntimissileNullCorpse Manual? 0 Play Time 00:54:03 Cumulative 25.2 hours Start 2024.04.16 @ 09:36:55 End 2024.04.16 @ 14:54:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bddc53e9-da1a-4682-9ac4-8067d9a745b7