Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 14:54:27

Player: iwantthegold 

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (100)     500
Value Destroyed (3182)     3182
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (150)                150
              TOTAL SCORE: 6972

 Bonus
-------
High Alert Combat Kills    150

 Cogmind 
---------
Core Integrity             0/850
Matter                     102/300
Energy                     274/300
System Corruption          0%
Temperature                Critical (668)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Angular Momentum Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (6) ------
     Small Storage Unit
           Visual Processing Unit
           Signal Interpreter
  Improved Signal Interpreter
           Reactive Plating
>          --- WEAPON (3) -------
     Heavy Laser
  Improved Spread Laser
  Improved Spread Laser
>          --- INVENTORY (8) ----
     Light Angular Momentum Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
           Wheel
           Wheel
  Advanced Heat Sink
           Reactive Plating
  Improved Spread Laser

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
      Micro Nuclear Core
>           --- PROPULSION -------
            Wheel
    Compact Wheel
    Armored Wheel
     Cooled VTOL Module
>           --- UTILITY ----------
   Improved Cooling System
      Large Storage Unit
            Visual Processing Unit
            Signal Interpreter
   Improved Signal Interpreter
   Improved Shield Generator
>           --- WEAPON -----------
  Precision Shock Rifle
            Thermic Laser
            Rocket Array
>           --- INVENTORY --------
      Light Deuterium Engine
            Angular Momentum Engine
            Aluminum Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
    Compact Wheel
            Gravmag Array
      Small Storage Unit
   Improved Shield Generator
            Missile Launcher
      Heavy Rocket Launcher
            Rocket Array
[Rating: 51]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Array
  Impact Weapon            Impact Mace

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  4    | .   .   1   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             116  | 6   7   15  18  51  19  
  Power                    10   | 1   .   3   1   2   3   
    Engine                 8    | 1   .   3   1   1   2   
    Core                   2    | .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               30   | 2   3   2   5   13  5   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    24   | 2   3   2   5   7   5   
    Wheel                  5    | .   .   .   .   5   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  22   | 1   3   6   5   5   2   
    Device                 8    | .   .   2   2   4   .   
    Storage                7    | 1   2   3   .   .   1   
    Processor              5    | .   1   1   2   1   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   54   | 2   1   4   7   31  9   
    Energy Gun             32   | 1   1   3   2   20  5   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               20   | .   .   1   4   11  4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   2   4   .   
Parts Lost                 44   | .   .   1   3   23  17  
  Power                    6    | .   .   .   1   2   3   
  Propulsion               13   | .   .   .   .   9   4   
  Utility                  6    | .   .   .   1   2   3   
  Weapon                   19   | .   .   1   1   10  7   
  Highest Loss Streak      15   | .   .   1   2   4   15  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  99  97  92  69  
  Engine                   5    | .   14  10  8   3   3   
  Core                     2    | .   .   .   .   3   3   
  Leg                      17   | .   28  32  27  10  15  
  Wheel                    7    | .   .   .   .   12  4   
  Flight                   1    | .   .   .   .   2   1   
  Device                   10   | .   .   11  13  11  3   
  Storage                  7    | .   14  11  9   7   3   
  Processor                19   | .   12  11  18  23  20  
  Hackware                 1    | .   .   .   3   1   .   
  Energy Gun               13   | .   15  21  13  11  9   
  Launcher                 1    | .   .   .   3   2   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             49   | 13  15  37  38  43  49  
  Greatest Support         61   | 20  26  39  39  61  60  
  Greatest Overweight (x)  8    | .   .   .   1   3   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  15  15  15  
  Average Capacity         13   | 7   8   13  15  15  9   
  Most Carried             15   | 6   8   15  15  15  15  
  Average Carried          12   | 3   7   10  14  13  8   
  Final Capacity           15   | 8   8   15  15  15  8   
  Final Carried            15   | 6   8   15  14  14  8   

 Class Distribution 
--------------------
 72% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2122 | 227  114  151  248  1066 316  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2731 | .    152  223  331  1574 451  
  Parts                    160  | .    9    17   32   81   21   
Haulers Intercepted        2    | .    .    .    .    2    .    
Recyclers Shooed           3    | .    .    .    2    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  70   | .   5   11  12  33  9   
  Guns                     34   | .   5   9   4   12  4   
  AOE                      34   | .   .   2   8   20  4   
Classes Destroyed          13   | .   2   2   3   6   .   
  Worker                   6    | .   .   .   .   6   .   
  Builder                  8    | .   .   .   2   3   3   
  Tunneler                 4    | .   .   .   2   1   1   
  Hauler                   2    | .   .   .   .   2   .   
  Recycler                 5    | .   .   .   1   3   1   
  Mechanic                 1    | .   .   .   .   1   .   
  Watcher                  4    | .   .   1   1   1   1   
  Swarmer                  20   | .   3   8   6   3   .   
  Grunt                    31   | .   2   .   5   19  5   
  Sentry                   11   | .   .   3   1   5   2   
  Hunter                   4    | .   .   .   .   2   2   
  Programmer               3    | .   .   .   .   3   .   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           11   | .   3   6   11  8   5   
  Combat Bots Only         6    | .   3   6   5   5   2   
Max Kills in Single Turn   3    | .   1   2   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   2   1   3   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        670  | .    19   66   44   296  245  
  Missed                   244  | .    8    15   15   117  89   
Damage Taken               5846 | .    138  663  410  2472 2163 
  Core                     1488 | .    47   91   63   376  911  
  Absorbed by Shields      131  | .    .    .    .    12   119  
  Ignored by Resistances   102  | .    .    .    .    .    102  
  Regen/Repaired (Parts)   151  | .    .    96   55   .    .    
Core Remaining (%)         78   | 100  81   77   88   46   .    
Volleys Fired              191  | .    12   26   25   96   32   
  Largest                  3    | .    2    2    2    2    3    
  Hottest                  219  | .    106  126  126  134  219  
Shots Fired                350  | .    24   48   38   181  59   
  Gun                      281  | .    24   43   22   144  48   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 69   | .    .    5    16   37   11   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  11   | .    11   .    .    .    .    
  Thermal                  210  | .    13   43   22   90   42   
  Explosive                69   | .    .    5    16   37   11   
  Electromagnetic          60   | .    .    .    .    54   6    
  Robot Hit Streak         17   | .    8    17   5    15   8    
  Robot Miss Streak        10   | .    1    1    2    10   5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           235  | .    18   36   20   114  47   
  Core Hits                260  | .    9    16   30   126  79   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         12   | .    2    1    1    7    1    
    Burn                   12   | .    2    1    1    7    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8061 | .    196  686  1267 4158 1754 
  Guns                     2906 | .    196  492  238  1344 636  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               5152 | .    .    191  1029 2814 1118 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  3    | .    .    3    .    .    .    
  Kinetic                  55   | .    55   .    .    .    .    
  Thermal                  2557 | .    141  492  238  1132 554  
  Explosive                5096 | .    .    191  1029 2758 1118 
  Electromagnetic          350  | .    .    .    .    268  82   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         13   | .    .    6    .    13   .    
  Average Corruption       8    | .    .    5    .    8    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  94   | .    .    16   .    78   .    
    Message Errors         25   | .    .    5    .    20   .    
    Matter Fused           20   | .    .    3    .    17   .    
    Heat Flow Errors       11   | .    .    2    .    9    .    
    Energy Discharges      6    | .    .    2    .    4    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Parts Fused            1    | .    .    1    .    .    .    
    Data Loss (minor)      9    | .    .    1    .    8    .    
    Data Loss (major)      10   | .    .    1    .    9    .    
    Misfires               5    | .    .    .    .    5    .    
    Misdirections          1    | .    .    .    .    1    .    
    Weapon Failures        5    | .    .    1    .    4    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            81   | .    .    .    10   61   10   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               81   | .    .    .    10   61   10   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      778  | .    .    121  52   186  419  
  Shots                    33   | .    .    3    2    11   17   
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        829  | .    144  173  108  215  829  
  Average Temperature      94   | .    51   32   46   50   230  
  Received Heat Transfer   1128 | .    54   99   117  510  348  
  Effects                  13   | .    .    .    .    .    13   
    Shutdowns              2    | .    .    .    .    .    2    
    Interference           3    | .    .    .    .    .    3    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    .    1    
    Damage (core)          3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    1    
  Combat Hostiles          2    | .    .    .    .    1    1    
  Parts Melted             19   | .    1    7    .    9    2    
  Heat Transferred         5981 | .    555  1295 592  2862 677  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             689  | .   202 331 452 689 540 
  Initial                  313  | .   .   85  110 140 313 
  Average                  230  | .   87  203 212 217 426 
Maximum Alert Level        2    | .   1   1   2   2   2   
  Low Security (%)         48   | 100 90  39  53  54  .   
  Level 1                  40   | .   9   60  42  38  46  
  Level 2                  10   | .   .   .   3   6   53  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   2   15  5   
  Investigation            5    | .   1   .   1   3   .   
  Extermination            3    | .   .   .   .   3   .   
  Reinforcement            8    | .   .   .   1   5   2   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 6    | .   .   .   .   3   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       5    | .   .   .   1   2   2   
Haulers Reinforced         1    | .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           10   | .   2   1   3   3   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              94   | .   9   15  19  40  11  
  Peak Tracking Total      6    | .   3   6   5   5   6   
  Tactical Retreats        4    | .   2   1   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            5    | .   1   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   4   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          9    | .   .   .   .   6   3   
  Max in Single Turn       4    | .   .   .   .   4   2   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          16   | .   3   2   2   8   1   
  Terminals                11   | .   3   1   1   5   1   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          2    | .   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                52   | .   12  6   5   28  1   
  Successful               25   | .   6   2   2   14  1   
  Failed                   27   | .   6   4   3   14  .   
    Catastrophic           5    | .   .   .   .   5   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   4   3   2   9   .   
  Terminals                39   | .   12  3   2   21  1   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          6    | .   .   3   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             13   | .   3   .   .   9   1   
  Robot Analysis           2    | .   2   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   1   
  Level Access Points      1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   2   2   .   .   
  Scan Component           2    | .   .   1   1   .   .   
  Repair                   2    | .   .   1   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   .   3   .   
  Terminals                6    | .   3   .   .   3   .   
    Botnet                 6    | .   3   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   3   2   1   7   .   
  Full Trace Events        6    | .   1   2   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   1   .   .   
  Time                     48   | .   .   16  32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               4099 | 65   264  587  538  2102 543  
Spaces Moved               2640 | 48   171  370  280  1474 297  
  Core                     15   | 11   .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1539 | 37   171  370  280  482  199  
  Wheels                   1086 | .    .    .    .    992  94   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  90   87   50   
  Average Speed            111  | 103  120  120  133  102  117  
  Slowest Speed            450  | 120  120  120  180  330  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       23   | 4    39   37   24   32   7    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 21   | .    .    .    .    21   .    
Terrain Destroyed          572  | .    .    39   108  280  145  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      572  | .    .    39   108  280  145  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      3431 | 60   209  461  409  1861 431  
  Wait                     371  | .    9    32   64   198  68   
  Move                     2635 | 47   170  369  279  1473 297  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  67   | 7    4    11   12   22   11   
  Fast Attach              45   | 5    2    4    4    19   11   
  Attach                   39   | 1    .    3    7    21   7    
  Detach                   6    | .    .    .    1    5    .    
  Swap                     32   | .    5    8    7    11   1    
  Drop                     44   | .    7    7    10   16   4    
  Fire                     191  | .    12   26   25   96   32   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  130 | -10/Materials | Discovered new exit (range 13)
  213 | -10/Materials | Discovered new exit (range 15)
  330 | -10/Materials | Entered another Materials area
  330 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  355 | -9/Materials  | Build established: Mutant
  507 | -9/Materials  | Discovered new exit (range 13)
  805 | -9/Materials  | Discovered new exit (range 5)
  882 | -9/Materials  | Repaired Imp. Aluminum Leg
  917 | -9/Materials  | Entered another Materials area
  917 | -8/Materials  | Evolved 2 slots: Utility x2
 1179 | -8/Materials  | Repaired Rocket Launcher
 1306 | -8/Materials  | Discovered new exit (range 15)
 1453 | -8/Materials  | Identified exit to Factory
 1455 | -8/Materials  | Entered Factory
 1455 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1623 | -7/Factory    | Garrison activated, responded to threat
 1734 | -7/Factory    | Identified exit to Factory
 2046 | -7/Factory    | Lost 3 parts (1n1u1w)
 2095 | -7/Factory    | Found Prototype Launcher
 2095 | -7/Factory    | Identified Rocket Array
 2099 | -7/Factory    | Found Rocket Array
 2428 | -7/Factory    | Lost 3 parts (1p1n1w)
 2673 | -7/Factory    | System corruption reached 10%
 2677 | -7/Factory    | Identified exit to Lower Caves
 2845 | -7/Factory    | Build established: Scavenger-Mutant
 3284 | -7/Factory    | Lost 4 parts (1n1u2w)
 3432 | -7/Factory    | Core integrity fell below 50%
 3557 | -7/Factory    | Entered another Factory area
 3557 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3609 | -6/Factory    | Garrison activated, responded to threat
 3721 | -6/Factory    | Core integrity fell below 50%
 3755 | -6/Factory    | Lost 15 parts (2p4n3u6w)
 3966 | -6/Factory    | Build established: Mutant
 4083 | -6/Factory    | Core integrity fell below 20%
 4101 | -6/Factory    | Core destroyed

 Last Messages 
---------------
  shutdown.
04089_ Overheating: Core damaged (-85).
04090_ Overheating: Matter decay (-5).
04091_ Carbon-fiber Leg broken.
04091_ Overheating: Short circuit.
04091_ Penetrated by Slug.
04092_ H-66 Slayer heat spikes uncontrollably.
04092_ H-66 Slayer critical meltdown.
04092_ Targeting Computer melted.
04093_ Overheating: Carbon-fiber Leg damaged (-34).
04095_ Overheating: System interference.
04095_ Imp. Signal Interpreter temporarily disabled.
04095_ Visual Processing Unit temporarily disabled.
04095_ Imp. Spread Laser temporarily disabled.
04095_ Acquired 30 matter.
04096_ Acquired 35 matter.
04097_ Power failure, Angular Momentum Engine
  shutdown.
04099_ Overheating: Matter decay (-11).
04101_ Overheating: Core damaged (-102).

 Map 
-----
+----------------------------------------------------+
|                  ??????    ???#            ##+#### |
|                  ??????#   ???# """"""     ##    ? |
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|                  #######   #??#            #  #??? |
|                  # *  !#   #################  #??? |
|                  #     #   #     #       ! +  #??? |
|                  #     #   #""   #    !    ## #??? |
|                  "     #   #"Y   #         ## #??? |
|                        #   #""   #         ## #??? |
|                        #   #     #####+ ##### #??? |
|                        #   ####+###       ### #??? |
|                        #         ###          ##?? |
|                        +                       +   |
|                        #         ###          ##?? |
|                        #         ###      #####??? |
|                        #         ###### # #??????? |
|                  ""   ##              #####??????? |
|                       #               #??????????? |
|                  ?##  #               #??????????? |
|                  ??## #               #??????????? |
|                  ######               #??????????? |
|                                       #??????????? |
|                     ####;;###         #########??? |
|                          @  #                  ??? |
|                           = #                   ?? |
|                  ##     ! [ #                  ??? |
|                   #     ! [ #       ##########???? |
|                   #         #!!     #????????????? |
|                   ############ !   ###########???? |
|                              #=  = #]        #???? |
|                  ###         #     #   /    !#???? |
|                  ??#         +     + =       #???? |
|                  ??#         #     # """ """ #???? |
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|                  ??########+##     ##########????? |
|                  ?????????#        T#????????????? |
|                  ?????????#         #????????????? |
|                  ???#######        ##????????????? |
|                  ???#              #?????????????? |
|                  ???# ##########+#######?????????? |
|                  ???# #???#            #?????????? |
|                  ???# #???#            #?????????? |
|                  ???# #???#!           #?????????? |
|                  ???# #???#            #?????????? |
|                  ???# #???#            #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          25
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Evasion (%)                57
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
root@

 Challenges 
------------
None

 Game 
------
Seed              AntimissileNullCorpse
  Manual?         0
Play Time         00:54:03
  Cumulative      25.2 hours
  Start           2024.04.16 @ 09:36:55
  End             2024.04.16 @ 14:54:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          24
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          54x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: bddc53e9-da1a-4682-9ac4-8067d9a745b7