Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.05 @ 12:47:17

Player: Exp. Geonium Core

Result: Destroyed by as-25590 with Assembled Shotgun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (76)      380
Value Destroyed (2464)     2464
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (1800)               1800
              TOTAL SCORE: 8864

 Bonus
-------
Aligned with FarCom        300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500

 Cogmind 
---------
Core Integrity             0/700
Matter                     233/300
Energy                     97/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Flying (56)
Location                   -7/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
            Flying VTOL-Glidesys Exoskeleton
>           --- UTILITY (4) ------
    Armored Scrap Engine
   Improved Heat Sink
   Improved Targeting Computer
>           --- WEAPON (4) -------
            Burst Kinetic Battle Construct/G
  Makeshift Sword
>           --- INVENTORY (5) ----
    Zionite Glidesys I
    Zionite Light Carapace
    Zionite Heavy Carapace
            RU-N14's Throwing Claymores (1)

 Peak State 
------------
>          --- POWER ------------
   Zionite Light DM Reactor
>          --- PROPULSION -------
           Flying VTOL-Glidesys Exoskeleton
   Zionite Glidesys I
>          --- UTILITY ----------
   Armored Scrap Engine
  Improved Targeting Computer
   Zionite Light Carapace
>          --- WEAPON -----------
           RU-N14's Throwing Claymores
           RU-N14's Throwing Claymores
           RU-N14's Throwing Claymores
           Burst Kinetic Battle Construct/G
>          --- INVENTORY --------
   Zionite Light Carapace
           RU-N14's Throwing Claymores
[Rating: 81]

 Favorites 
-----------
Power                      Nuclear-Ion Core
  Engine                   Light Ion Engine
  Power Core               Nuclear-Ion Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Zionite Glidesys I
  Flight Unit              Flying VTOL-Glidesys Exoskeleton
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Zionite Light Carapace
Weapon                     Light Assault Rifle
  Energy Gun               Burst Kinetic Battle Construct/G
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Missile Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Heavy Flail
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   .   .   
Parts Attached             65   | .   6   7   2   2   18  4   3   1   5   17  
  Power                    5    | .   2   1   .   .   1   .   .   .   .   1   
    Engine                 3    | .   2   1   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               14   | .   2   3   1   .   6   1   .   .   .   1   
    Treads                 8    | .   2   .   .   .   6   .   .   .   .   .   
    Leg                    3    | .   .   2   1   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   1   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Utility                  16   | .   1   .   .   1   2   2   1   .   1   8   
    Device                 5    | .   .   .   .   1   .   2   .   .   .   2   
    Storage                2    | .   1   .   .   .   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   .   1   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   1   .   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | .   1   3   1   1   9   1   2   1   4   7   
    Energy Gun             2    | .   .   .   .   .   2   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   1   3   .   1   5   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   1   1   .   .   1   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   2   5   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        6    | .   .   .   .   .   2   .   1   1   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   1   .   .   1   6   
Parts Lost                 21   | .   1   3   .   .   6   5   .   .   .   6   
  Power                    6    | .   1   1   .   .   1   2   .   .   .   1   
  Propulsion               6    | .   .   2   .   .   2   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   7    | .   .   .   .   .   3   3   .   .   .   1   
  Highest Loss Streak      2    | .   1   2   .   .   2   2   .   .   .   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     78   | .   99  97  85  86  88  59  65  74  76  62  
  Engine                   5    | .   13  13  14  14  2   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   6   3   7   7   7   1   
  Treads                   8    | .   10  18  .   .   26  8   .   .   .   .   
  Leg                      6    | .   17  1   21  28  4   .   .   7   7   1   
  Wheel                    1    | .   .   7   6   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   8   11  7   7   6   
  Device                   5    | .   .   .   .   1   9   7   14  7   7   7   
  Storage                  9    | .   27  26  14  14  9   5   .   .   .   .   
  Processor                5    | .   .   .   .   .   .   7   7   15  15  7   
  Protection               1    | .   .   .   .   .   3   .   .   .   .   3   
  Energy Gun               3    | .   4   .   .   .   8   3   6   13  .   5   
  Ballistic Gun            12   | .   23  28  18  28  13  5   7   7   7   1   
  Special Weapon           3    | .   .   .   .   .   .   .   .   .   14  7   
  Slashing Weapon          3    | .   .   .   .   .   4   5   1   1   6   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             38   | 12  32  32  34  26  38  35  23  25  29  38  
  Greatest Support         84   | 20  40  40  20  20  84  83  30  25  29  75  
  Greatest Overweight (x)  3    | .   1   2   3   1   1   3   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  5   5   5   5   
  Average Capacity         10   | .   14  15  15  15  15  12  5   5   5   5   
  Most Carried             15   | .   15  15  15  15  15  15  5   5   5   5   
  Average Carried          9    | .   13  14  14  14  14  4   2   4   4   3   
  Final Capacity           15   | 8   15  15  15  15  15  5   5   5   5   5   
  Final Carried            15   | 6   14  15  15  15  15  2   5   5   5   5   

 Class Distribution 
--------------------
 38% | Construct
 37% | Mutant
 15% | Scavenger-Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
        Construct | -7/Lower Caves
        Construct | -7/Lower Caves
        Construct | -7/Zion
        Construct | -7/Deep Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Matter Collected           1486 | 200 92  144 .   45  312 218 47  25  40  363 
  Remotely                 110  | .   .   .   .   .   .   73  37  .   .   .   
Salvage Created            2672 | .   204 235 .   42  686 533 36  44  170 722 
  Parts                    169  | .   24  26  .   2   40  35  3   6   1   32  
Haulers Intercepted        2    | .   .   .   .   .   1   1   .   .   .   .   
Recyclers Shooed           5    | .   3   1   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   2   4   1   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  91   | .   11  12  .   1   13  12  1   1   .   40  
  Melee                    4    | .   .   .   .   .   .   2   .   1   .   1   
  Guns                     53   | .   11  12  .   1   13  .   .   .   .   16  
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   6   
  AOE                      27   | .   .   .   .   .   .   9   1   .   .   17  
Classes Destroyed          16   | .   2   2   .   .   4   3   .   .   .   5   
  Worker                   6    | .   .   1   .   .   1   4   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  25   | .   9   9   .   .   .   7   .   .   .   .   
  Grunt                    15   | .   2   2   .   1   9   1   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   3   2   .   .   .   .   
  Demolisher               1    | .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   1   1   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   4   
  Z-Light                  10   | .   .   .   .   .   .   .   .   .   .   10  
  Assembler                1    | .   .   .   .   .   .   .   .   .   .   1   
  Assembled                28   | .   .   .   .   .   .   .   .   .   .   28  
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   3   3   .   1   4   10  1   1   .   9   
  Combat Bots Only         9    | .   3   3   .   1   4   5   1   1   .   9   
Max Kills in Single Turn   3    | .   1   1   .   1   1   3   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   1   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               4982  | .    482  497  62   125  929  897  15   232  .    1743 
  Core                     992   | .    70   91   .    17   114  267  .    5    .    428  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69    | 100  .    .    .    28   79   .    .    .    .    .    
Volleys Fired              235   | .    25   44   1    7    52   20   1    1    .    84   
  Largest                  3     | .    2    2    1    2    3    1    2    2    .    3    
  Hottest                  130   | .    60   40   120  40   130  40   81   77   .    42   
Shots Fired                400   | .    49   88   1    14   129  20   2    2    .    95   
  Gun                      345   | .    49   88   .    14   129  6    1    2    .    56   
  Cannon                   1     | .    .    .    1    .    .    .    .    .    .    .    
  Launcher                 15    | .    .    .    .    .    .    14   1    .    .    .    
  Special                  39    | .    .    .    .    .    .    .    .    .    .    39   
  Kinetic                  291   | .    37   88   .    14   95   .    .    1    .    56   
  Thermal                  44    | .    12   .    1    .    23   6    1    1    .    .    
  Explosive                54    | .    .    .    .    .    .    14   1    .    .    39   
  Electromagnetic          11    | .    .    .    .    .    11   .    .    .    .    .    
  Robot Hit Streak         18    | .    11   11   .    7    10   6    3    7    .    18   
  Robot Miss Streak        7     | .    6    3    .    1    3    3    2    2    .    7    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    3    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           314   | .    29   55   .    12   95   26   2    5    5    85   
  Core Hits                204   | .    18   25   .    4    40   27   2    2    1    85   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         5     | .    .    .    .    .    4    .    .    .    .    1    
    Burn                   3     | .    .    .    .    .    3    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              41    | .    .    .    .    .    2    18   .    3    8    10   
  Impact                   3     | .    .    .    .    .    .    .    .    .    3    .    
  Slashing                 38    | .    .    .    .    .    2    18   .    3    5    10   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    .    13   .    .    .    5    
    Combat Hostiles        8     | .    .    .    .    .    .    8    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11034 | .    268  449  .    100  1125 1899 58   139  323  6673 
  Guns                     3129  | .    268  449  .    100  1072 120  14   34   .    1072 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4666  | .    .    .    .    .    .    836  44   .    .    3786 
  Melee                    1949  | .    .    .    .    .    35   943  .    105  323  543  
  Ramming                  18    | .    .    .    .    .    18   .    .    .    .    .    
  Kinetic                  2521  | .    190  449  .    100  692  .    .    18   .    1072 
  Thermal                  471   | .    78   .    .    .    243  120  14   16   .    .    
  Explosive                4666  | .    .    .    .    .    .    836  44   .    .    3786 
  Electromagnetic          137   | .    .    .    .    .    137  .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3221  | .    .    .    .    .    35   943  .    105  323  1815 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    .    2    2    2    2    3    
  Average Corruption       2     | .    .    .    .    .    .    2    2    2    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12    | .    .    .    .    .    .    6    4    1    1    .    
    Message Errors         6     | .    .    .    .    .    .    4    1    .    1    .    
    Matter Fused           2     | .    .    .    .    .    .    1    .    1    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    1    2    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            718   | .    .    .    .    .    .    137  .    17   143  421  
  Projectiles              35    | .    .    .    .    .    .    .    .    .    .    35   
  Explosions               211   | .    .    .    .    .    .    9    .    .    .    202  
  Melee                    472   | .    .    .    .    .    .    128  .    17   143  184  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      46    | .    .    .    .    .    .    46   .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   4     | .    .    .    .    .    4    .    .    .    .    .    
Targets Rammed             6     | .    .    .    .    .    6    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    2    .    .    .    .    .    
Highest Temperature        246   | .    40   29   80   18   96   9    6    29   .    246  
  Average Temperature      61    | .    17   16   42   11   29   3    4    16   .    91   
  Received Heat Transfer   1255  | .    78   90   20   72   531  171  .    51   .    242  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    3    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    1    3    2    .    .    .    
  Heat Transferred         1655  | .    175  .    .    .    814  370  148  148  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             406  | .   263 199 .   45  386 406 .   .   .   .   
  Initial                  69   | .   .   24  .   .   17  69  .   .   .   .   
  Average                  119  | .   143 73  .   9   215 98  .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   1   2   .   .   .   .   
  Low Security (%)         78   | .   72  100 .   100 39  89  .   .   .   .   
  Level 1                  21   | .   27  .   .   .   60  10  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   5   2   .   .   .   .   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   1   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           7    | .   1   .   .   .   5   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   15  13  5   2   33  20  1   8   .   41  
  Peak Tracking Total      9    | .   4   3   9   3   6   8   1   6   .   4   
  Tactical Retreats        11   | .   1   .   .   1   3   2   .   4   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            2    | .   .   .   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          3    | .   .   .   1   .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          12   | .   4   .   2   .   1   2   1   2   .   .   
  Terminals                7    | .   4   .   .   .   1   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   5   .   2   .   3   4   1   4   .   .   
  Successful               9    | .   1   .   2   .   .   1   1   4   .   .   
  Failed                   10   | .   4   .   .   .   3   3   .   .   .   .   
    Catastrophic           4    | .   3   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   5   .   1   .   3   1   .   .   .   .   
  Terminals                12   | .   5   .   .   .   3   4   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   1   .   2   .   .   1   1   4   .   .   
  Record                   4    | .   .   .   1   .   .   .   .   3   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   4   .   .   .   1   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   .   .   .   .   2   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               6128 | .    451  953  419  271  859  948  286  159  758  1024 
Spaces Moved               4836 | 1    207  393  282  131  346  624  358  401  723  1370 
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   795  | .    94   284  .    .    341  76   .    .    .    .    
  Legs                     2057 | 1    113  .    120  131  5    .    67   401  723  496  
  Wheels                   271  | .    .    109  162  .    .    .    .    .    .    .    
  Hover                    291  | .    .    .    .    .    .    .    211  .    .    80   
  Flight                   1422 | .    .    .    .    .    .    548  80   .    .    794  
  Fastest Speed            30   | 120  120  110  110  190  145  33   30   31   31   31   
  Average Speed            90   | 120  170  177  146  190  155  84   30   31   98   47   
  Slowest Speed            252  | 120  190  240  190  190  190  252  33   31   138  85   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    4    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 2    38   73   61   39   31   19   49   61   81   67   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     3    | .    .    .    1    .    .    .    .    1    1    .    
  Known Exits Taken        5    | .    1    .    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    .    .    .    .    1    .    
Scrap Searched             12   | .    .    1    .    1    .    .    4    2    4    .    
Spaces Dug                 24   | .    .    .    .    .    .    22   .    .    2    .    
Terrain Destroyed          305  | .    .    .    .    .    .    76   19   .    2    208  
  Melee                    2    | .    .    .    .    .    .    .    .    .    2    .    
  Projectile               4    | .    .    .    .    .    .    .    .    .    .    4    
  AOE                      299  | .    .    .    .    .    .    76   19   .    .    204  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      6192 | .    264  577  288  142  564  999  531  429  754  1644 
  Wait                     914  | .    10   131  .    .    123  315  163  20   12   140  
  Move                     4821 | .    206  392  281  130  345  618  357  400  722  1370 
  Hop                      1    | .    .    .    .    .    .    1    .    .    .    .    
  Pick Up                  37   | .    12   .    1    2    7    1    4    2    2    6    
  Fast Attach              37   | .    2    2    1    1    14   2    2    .    2    11   
  Attach                   18   | .    3    1    .    1    4    2    1    .    1    5    
  Detach                   5    | .    .    .    .    .    .    2    1    .    .    2    
  Swap                     10   | .    1    4    1    .    .    .    .    1    2    1    
  Drop                     67   | .    5    3    3    1    11   20   2    2    5    15   
  Fire                     235  | .    25   44   1    7    52   20   1    1    .    84   
  Melee                    41   | .    .    .    .    .    2    18   .    3    8    10   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    6    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
  208 | -10/Materials  | Discovered new exit (range 4)
  256 | -10/Materials  | Identified exit to Mines
  303 | -10/Materials  | Build established: Mutant
  312 | -10/Materials  | Discovered new exit (range 11)
  452 | -10/Materials  | Entered Mines
  510 | -10/Mines      | Discovered new exit (range 9)
  604 | -10/Mines      | Assembled infested the area
  609 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
 1064 | -10/Mines      | Learned Materials stockpile data
 1261 | -10/Mines      | Core integrity fell below 50%
 1331 | -10/Mines      | Discovered new exit (range 14)
 1399 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1400 | -10/Mines      | Discovered new exit (range 5)
 1405 | -10/Mines      | Entered Exiles
 1423 | -10/Exiles     | Discovered new exit (range 15)
 1433 | -10/Exiles     | Met 8R-AWN
 1452 | -10/Exiles     | Met EX-HEX
 1489 | -10/Exiles     | Met EX-BIN
 1501 | -10/Exiles     | Aligned with FarCom system
 1502 | -10/Exiles     | Given EX-Vault access code
 1532 | -10/Exiles     | Opened EX-Vault
 1538 | -10/Exiles     | Found Gui. Plasma Cannon
 1566 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1688 | -10/Exiles     | Met EX-DEC
 1698 | -10/Exiles     | Learned location of Zion (-7)
 1780 | -10/Exiles     | Attacked by the Exiles
 1808 | -10/Exiles     | Discovered new exit (range 10)
 1824 | -10/Exiles     | Entered Mines
 1831 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 2079 | -9/Mines       | Discovered new exit (range 8)
 2095 | -9/Mines       | Entered Materials
 2095 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 2127 | -8/Materials   | Build established: Scavenger-Mutant
 2340 | -8/Materials   | Garrison activated, responded to threat
 2505 | -8/Materials   | Build established: Scavenger-Gunner
 2925 | -8/Materials   | Build established: Scavenger-Mutant
 2930 | -8/Materials   | Discovered new exit (range 15)
 2952 | -8/Materials   | Identified exit to Factory
 2954 | -8/Materials   | Entered Factory
 2954 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2961 | -7/Factory     | Found Scrap Engine
 3254 | -7/Factory     | Build established: Mutant
 3366 | -7/Factory     | Discovered new exit (range 10)
 3575 | -7/Factory     | Identified exit to Factory
 3666 | -7/Factory     | Identified exit to Lower Caves
 3850 | -7/Factory     | Discovered exit to Factory (range 15)
 3884 | -7/Factory     | Cargo convoy interrupted
 3902 | -7/Factory     | Entered Lower Caves
 4068 | -7/Lower Caves | Encountered a Warlord checkpoint
 4184 | -7/Lower Caves | Discovered new exit (range 9)
 4188 | -7/Lower Caves | Identified exit to Lower Caves
 4188 | -7/Lower Caves | Entered another Lower Caves area
 4193 | -7/Lower Caves | Encountered a Warlord checkpoint
 4200 | -7/Lower Caves | Build established: Construct
 4212 | -7/Lower Caves | Attacked by a faux Warlord
 4217 | -7/Lower Caves | Discovered exit to Factory (range 12)
 4291 | -7/Lower Caves | Learned Armory stockpile data
 4291 | -7/Lower Caves | Learned Factory garrison access intel
 4299 | -7/Lower Caves | Learned location of Extension (-5)
 4339 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4344 | -7/Lower Caves | Discovered new exit (range 11)
 4347 | -7/Lower Caves | Identified exit to Zion
 4347 | -7/Lower Caves | Entered Zion
 4370 | -7/Zion        | Discovered new exit (range 13)
 4380 | -7/Zion        | Found Prototype Special Weapon
 4382 | -7/Zion        | Found Prototype Special Weapon
 4383 | -7/Zion        | Found Prototype Special Weapon
 4383 | -7/Zion        | Identified RU-N14's Throwing Claymores (x3)
 4386 | -7/Zion        | Found RU-N14's Throwing Claymores
 4434 | -7/Zion        | System corruption cleaned by Quarantine Array
 4506 | -7/Zion        | Learned Factory stockpile data
 4600 | -7/Zion        | Learned location of Quarantine (-3)
 4734 | -7/Zion        | Given the Hacking Drone Bay
 4752 | -7/Zion        | Learned 8 Factory zone layouts
 5104 | -7/Zion        | Discovered new exit (range 5)
 5105 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 5105 | -7/Zion        | Entered Deep Caves
 5156 | -7/Deep Caves  | Attacked by Z-Imprinter
 5162 | -7/Deep Caves  | Destroyed Z-Imprinter
 5222 | -7/Deep Caves  | Z-Facility disabled
 5311 | -7/Deep Caves  | Found Prototype Protection
 5311 | -7/Deep Caves  | Identified Zio. Weapon Casing
 5405 | -7/Deep Caves  | Core integrity fell below 50%
 5465 | -7/Deep Caves  | Spotted as-10401
 5478 | -7/Deep Caves  | Discovered new exit (range 7)
 5547 | -7/Deep Caves  | Destroyed as-10401
 5724 | -7/Deep Caves  | Triggered Deep Caves wall
 5912 | -7/Deep Caves  | Found Prototype Protection
 5996 | -7/Deep Caves  | Core integrity fell below 20%
 6033 | -7/Deep Caves  | Destroyed 9 combat bots
 6078 | -7/Deep Caves  | Spotted AS-84733
 6082 | -7/Deep Caves  | Destroyed AS-84733
 6129 | -7/Deep Caves  | Destroyed by as-25590 with Assembled Shotgun

 Last Messages 
---------------
06080_ as-85957 released from Mobile Assembly Unit.
06080_ Penetrated by Slug.
06081_ Slug penetrates Wall.
06082_ Destroyed Asb. Hover System.
06082_ as-85957 destroyed.
06092_ as-84589 destroyed.
06095_ Acquired 12 matter.
06101_ Acquired Imp. Heat Sink.
06103_ Arm. Scrap Engine consumes Lgt. Deuterium Engine.
06105_ Arm. Scrap Engine consumes Med. Treads. <x2>
06113_ The unstable cave ceiling collapses.
06113_ Zio. Light DM Reactor destroyed.
06113_ System corrupted by crushing effect (+3).
06116_ Slug penetrates Earth. <x2>
06122_ Critical hit (Destroy).
06122_ Flying VTOL-Glidesys Exoskeleton destroyed.
06122_ Flying VTOL-Glidesys Exoskeleton core remains intact and
  functional.
06124_ Penetrated by Slug.
06126_ as-67653 destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??    ?????????????????????????????????   ???????? |
|       ???????????????????????????????  #  #??????? |
|       #????????????????????????????        ??????? |
|    /  ##??????????????????????????         ??????? |
|    /   #??????? ?????????????????          ??????? |
|        #??????   ????????????????          ##????? |
|        #?????    ????????????????           ##???? |
| *      #?????    ???????????????             ####? |
|        #?????    ???????????????                ## |
|        #?????   #???????????????                   |
|        #?????   #???????????????                 ? |
|        ###???#  #???????????????#               ?? |
|         "#???#  #????????##???????             ### |
|   **    #????#  #??????##"#####??????????#         |
|         #????#  #????### "   <#??????????#         |
|         ######  #???##        #?????????##         |
|                 ##??#;     #####????????#     #### |
|   *              #####;  ###   #????????#       ## |
|                 ##  # ;    #   #???????##        # |
|         ##      ##   #   ##### #??????##         # |
|         ###     ##       ## ###########            |
|        ##?#          a ! @                         |
|  # #   #??#    a                                   |
| ## ## ##??##   ###    ###### #####                 |
| ## ####????#####?#    #### ###???#####          ## |
| ## ??????????????### # ## #  ????????############? |
| ??#???????????????### ###  ###???????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          27
Energy Capacity            270
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             400
Resistance: EM             15
Weapon Shielding           100
Evasion (%)                68
Targeting Accuracy         6
Recoil Reduction           4
Salvage Targeting          4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedGatlingFilter
  Manual?         0
Play Time         00:48:10
  Cumulative      321.7 hours
  Start           2022.09.05 @ 11:58:18
  End             2022.09.05 @ 12:47:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          366
  Rogue           366
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           8/0/2/1/0/0/0/0/0
Lore%             79
Gallery%          88
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5498d08-8045-4cc2-b8f4-f14ec344b92a