Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 18:23:02

Player: MN-51T

Result: Destroyed by YG-7PH(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (9)       45
Value Destroyed (266)      266
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (158)                158
              TOTAL SCORE: 1089

 Bonus
-------
Follower Combat Kills      170
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     140/160
System Corruption          0%
Temperature                Cool (10)
Movement                   Walking (130)
Location                   -10/Subcaves

 Parts 
-------
>              --- POWER (1) --------
         Light Nuclear Core
>              --- PROPULSION (2) ---
               Carbon-fiber Leg
     Makeshift Leg
>              --- UTILITY (2) ------
               Scrap Shield
>              --- WEAPON (2) -------
               Beamcaster
               Mining Laser
>              --- INVENTORY (5) ----
      Improved Heat Sink
         Large Battery (200)
  Experimental Sensor Array
         Small Laser
               Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
     Makeshift Leg
>              --- UTILITY ----------
  Experimental Sensor Array
               Signal Interpreter
>              --- WEAPON -----------
         Small Laser
               Mining Laser
>              --- INVENTORY --------
      Improved Heat Sink
         Large Battery
        Medium Matter Pod
               Beamcaster
               Datajack
[Rating: 23]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Sensor Array
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 5   2   21  3   
  Power                    2    | 1   .   1   .   
    Engine                 1    | 1   .   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   5   .   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   .   5   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  15   | .   2   12  1   
    Device                 8    | .   1   7   .   
    Storage                .    | .   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   .   5   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   .   3   2   
    Energy Gun             4    | 1   .   2   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 1    | .   .   1   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      1    | .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   84  100 86  
  Engine                   9    | .   14  9   .   
  Core                     4    | .   .   4   14  
  Leg                      28   | .   28  28  28  
  Device                   9    | .   6   10  1   
  Processor                11   | .   6   14  1   
  Protection               3    | .   .   3   12  
  Energy Gun               14   | .   14  14  22  
  Ballistic Gun            10   | .   14  11  .   
  Special Weapon           2    | .   .   2   5   
Peak Build Rating          23   | 5   7   23  21  
  Average Rating           10   | 3   5   11  20  
  On Entrance              8    | .   5   7   21  
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 7   8   12  29  
  Greatest Support         35   | 20  20  35  35  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          4    | 2   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 4   5   5   5   

 Class Distribution 
--------------------
 65% | Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           689  | 259 13  387 30  
  Remotely                 .    | .   .   .   .   
Salvage Created            329  | 47  13  269 .   
  Parts                    16   | 2   4   10  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  9    | 1   .   8   .   
  Guns                     8    | 1   .   7   .   
  Cannons                  1    | .   .   1   .   
Classes Destroyed          4    | 1   1   2   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  2    | .   .   2   .   
  Grunt                    6    | 1   .   5   .   
  Assembled                1    | .   .   1   .   
Best Kill Streak           2    | 1   1   2   .   
  Combat Bots Only         2    | 1   .   2   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        71   | 5   .   63  3   
  Missed                   19   | .   .   18  1   
Damage Taken               693  | 54  .   595 44  
  Core                     254  | 10  .   222 22  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         96   | 96  .   .   .   
Volleys Fired              54   | 3   1   44  6   
  Largest                  2    | 2   2   2   2   
  Hottest                  115  | 60  60  100 115 
Shots Fired                83   | 6   2   68  7   
  Gun                      71   | 6   2   57  6   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  12   | .   .   11  1   
  Kinetic                  28   | 3   1   24  .   
  Thermal                  38   | .   .   31  7   
  Explosive                .    | .   .   .   .   
  Electromagnetic          17   | 3   1   13  .   
  Robot Hit Streak         8    | 4   5   8   2   
  Robot Miss Streak        2    | 2   .   2   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   .   2   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           48   | 4   1   41  2   
  Core Hits                19   | 2   1   15  1   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 2    | .   .   2   .   
  Critical Strikes         4    | .   .   4   .   
    Burn                   2    | .   .   2   .   
    Destroy                2    | .   .   2   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           711  | 51  20  596 44  
  Guns                     687  | 51  20  572 44  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  263  | 26  .   237 .   
  Thermal                  287  | .   .   243 44  
  Explosive                .    | .   .   .   .   
  Electromagnetic          161  | 25  20  116 .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        248  | 18  .   248 5   
  Average Temperature      78   | 14  .   82  4   
  Received Heat Transfer   306  | 30  .   264 12  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | .   .   2   .   
  Heat Transferred         694  | .   .   620 74  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             164  | 20  62  164 .   
  Initial                  24   | .   13  24  .   
  Average                  50   | 3   36  57  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | 1   2   14  8   
  Peak Tracking Total      6    | 1   1   3   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   21  .   .   
  Successful               17   | .   17  .   .   
  Failed                   4    | .   4   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   11  .   .   
  Terminals                21   | .   21  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   12  .   .   
  Record                   4    | .   4   .   .   
  Robot Analysis           1    | .   1   .   .   
  Level Access Points      1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Repair Station Index     1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Maintenance Status       1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   5   .   .   
  Terminals                5    | .   5   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   4   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               3    | .   1   2   .   
  Largest Group            3    | .   1   3   1   
  Highest-Rated Group      52   | .   10  52  10  
  Highest-Rated Ally       31   | .   10  31  10  
Total Orders               6    | .   1   5   .   
  STAY                     2    | .   .   2   .   
  ROAM                     1    | .   .   1   .   
  FOLLOW                   3    | .   1   2   .   
Ally Attacks               16   | .   .   16  .   
  Total Damage             252  | .   .   252 .   
  Kills                    6    | .   .   6   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               1698 | 93   299  1136 170  
Spaces Moved               1151 | 85   230  732  104  
  Core                     45   | 45   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     1106 | 40   230  732  104  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  130  
  Average Speed            119  | 82   120  122  130  
  Slowest Speed            130  | 120  120  130  130  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       28   | 5    27   71   9    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          1    | .    .    1    .    
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    1    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1361 | 100 251 878 132 
  Wait                     94   | 1   12  69  12  
  Move                     1148 | 84  229 731 104 
  Hop                      .    | .   .   .   .   
  Pick Up                  18   | 7   4   4   3   
  Fast Attach              5    | 2   2   1   .   
  Attach                   5    | 3   .   1   1   
  Detach                   1    | .   .   .   1   
  Swap                     21   | .   .   19  2   
  Drop                     15   | .   3   9   3   
  Fire                     54   | 3   1   44  6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   65 | -11/Scrapyard | Discovered new exit (range 8)
   94 | -11/Scrapyard | Entered Materials
  281 | -10/Materials | Identified exit to Materials
  307 | -10/Materials | Build established: Mutant
  364 | -10/Materials | Discovered new exit (range 16)
  380 | -10/Materials | Identified exit to Mines
  393 | -10/Materials | Entered Mines
  393 | -10/Mines     | Accompanied by 1 ally
  572 | -10/Mines     | Core integrity fell below 50%
  663 | -10/Mines     | Discovered exit to Materials (range 5)
  703 | -10/Mines     | Learned Materials terminal intel
  796 | -10/Mines     | Discovered exit to Materials (range 3)
  890 | -10/Mines     | Discovered new exit (range 6)
  895 | -10/Mines     | Identified exit to Subcaves
  999 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1001 | -10/Mines     | Found Prototype Device
 1002 | -10/Mines     | Identified Exp. Sensor Array
 1032 | -10/Mines     | Excavation squad dispatched
 1032 | -10/Mines     | A large section of the Mines collapsed
 1377 | -10/Mines     | Core integrity fell below 20%
 1432 | -10/Mines     | Build established: Scavenger-Mutant
 1529 | -10/Mines     | Entered Subcaves
 1529 | -10/Subcaves  | Accompanied by 1 ally
 1685 | -10/Subcaves  | Discovered new exit (range 7)
 1691 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1699 | -10/Subcaves  | Destroyed by YG-7PH(R) with Subdweller Laser

 Last Messages 
---------------
01629_ Acquired 10 matter.
01629_ 2V-M9L(O) collects matter.
01632_ Subatomizers dissect the Sub. Power Source.
01632_ 2V-M9L(O) collects matter. <x2>
01646_ Subatomizers dissect the Sub. Power Source.
01664_ Acquired 10 matter.
01681_ Subatomizers dissect the Sub. Beam Cannon.
01685_ EXIT=FOUND
A mess of Twisted Machinery falls from the cavern
  ceiling.
01691_ 5M-GFJ(h): "The Subs are coming!"
01693_ IF-3CC(R) emerges from the Twisted Machinery.
01693_ 7H-GH3(R) emerges from the Twisted Machinery.
01693_ HV Slug penetrates Wall.
01694_ BJ-433(g): "Sorry we're late! Had another
  grouchy Sub to deal with. Who's the new fellow?"
01695_ IF-3CC(R) destroyed.
01696_ YG-7PH(R) emerges from the Twisted Machinery.
01698_ HV Slug penetrates 7H-GH3(R).
01698_ HV Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MinesnifferAlertInsulator
  Manual?         0
Play Time         00:50:23
  Cumulative      9.6 hours
  Start           2024.12.27 @ 21:42:40
  End             2025.04.11 @ 18:23:02
Sessions          12
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          9
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d77f0eb-3074-4c55-8c46-d6fb67ac2eb1