Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 02:02:22 Player: Moose Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (982) 982 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 2427 Bonus ------- High Alert Combat Kills 70 Cogmind --------- Core Integrity 253/400 Matter 0/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Shield Generator Field Recycling Unit > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Light Treads Medium Battery (150) Visual Processing Unit Particle Cannon Light Assault Rifle Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Shield Generator Field Recycling Unit > --- WEAPON ----------- Assault Rifle Concussive RPG > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Medium Battery Visual Processing Unit Particle Cannon Assault Rifle Light Assault Rifle Autogun [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Grenade Launcher Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 21 | 6 7 8 . Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 4 | 2 . 2 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 4 5 . Device 3 | . . 3 . Storage 2 | 1 1 . . Processor 1 | . 1 . . Hackware . | . . . . Protection 4 | . 2 2 . Artifact . | . . . . Weapon 5 | 2 2 1 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon 1 | . 1 . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 6 1 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 3 | . . 3 . Weapon 2 | . . 2 . Highest Loss Streak 3 | . . 3 1 To Critical Strikes . | . . . . Average Backups 8 | 2 6 10 8 Power 1 | . 1 2 2 Propulsion . | 1 1 . 1 Utility 2 | . 1 2 2 Weapon 3 | 1 2 4 3 Tool/Special . | . . . . Unused Backups 16 | . 5 3 8 Power 4 | . 1 1 2 Propulsion 5 | . 4 . 1 Utility 3 | . . 1 2 Weapon 3 | . . . 3 Tool/Special 1 | . . 1 . Average Slot Usage (%) 96 | . 97 95 95 Engine 12 | . 14 11 8 Treads 30 | . 28 32 33 Device 5 | . . 8 22 Storage 12 | . 14 11 11 Protection 10 | . 10 10 . Ballistic Gun 6 | . 10 2 19 Ballistic Cannon 6 | . 3 8 . Launcher 11 | . 12 10 . Peak Build Rating 16 | 6 10 16 14 Average Rating 10 | 4 8 12 13 On Entrance 7 | . 6 10 13 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 48 | 14 40 48 41 Greatest Support 63 | 40 40 63 63 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 10 15 15 Most Carried 14 | 6 9 14 9 Average Carried 8 | 3 6 10 8 Final Capacity 15 | 8 15 15 15 Final Carried 9 | 4 8 9 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 757 | 239 194 324 . Remotely . | . . . . Salvage Created 697 | . 164 490 43 Parts 79 | . 10 62 7 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 36 | . 6 27 3 Melee 1 | . . 1 . Guns 4 | . 1 . 3 Cannons 7 | . . 7 . AOE 24 | . 5 19 . Classes Destroyed 8 | . 5 3 . Worker 4 | . 1 3 . Builder 2 | . . 2 . Tunneler 1 | . . 1 . Hauler 1 | . 1 . . Watcher 3 | . 1 2 . Swarmer 19 | . 3 13 3 Grunt 14 | . 3 11 . Sentry 3 | . . 3 . Best Kill Streak 8 | . 8 6 3 Combat Bots Only 5 | . 5 5 3 Max Kills in Single Turn 4 | . 3 4 2 Gunslinging 1 | . . . 1 Exploded 4 | . 2 4 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 204 | . 12 172 20 Missed 67 | . 4 61 2 Hits 137 | . 8 111 18 Projectile 137 | . 8 111 18 Damage Taken 1464 | . 136 1202 126 Core 167 | . 20 125 22 Absorbed by Shields 64 | . . 33 31 Redirected to Shielding 2 | . 2 . . Regen/Repaired (Parts) 28 | . 28 . . Core Remaining (%) 96 | 100 92 . . Volleys Fired 74 | . 9 61 4 Largest 2 | . 2 2 2 Hottest 60 | . 50 60 40 Shots Fired 117 | . 17 93 7 Gun 32 | . 10 15 7 Cannon 46 | . . 46 . Launcher 39 | . 7 32 . Special . | . . . . Kinetic 78 | . 10 61 7 Thermal . | . . . . Explosive 39 | . 7 32 . Electromagnetic . | . . . . Robot Hit Streak 8 | . 3 8 3 Robot Miss Streak 8 | . 3 8 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 60 | . 7 48 5 Core Hits 64 | . 15 46 3 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2894 | 10 816 1981 87 Guns 241 | . 41 113 87 Cannons 332 | . . 332 . Explosions 2291 | . 765 1526 . Melee . | . . . . Ramming 30 | 10 10 10 . Kinetic 573 | . 41 445 87 Thermal 369 | . 369 . . Explosive 1922 | . 396 1526 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . 4 . . Message Errors 2 | . 2 . . Matter Fused 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 222 | . 132 90 . Projectiles . | . . . . Explosions 222 | . 132 90 . Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage 162 | . 62 100 . Shots 10 | . 4 6 . Rammed 8 | 3 3 1 1 Targets Rammed 9 | 3 3 2 1 Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 105 | . 2 105 . Average Temperature 22 | . 2 23 . Received Heat Transfer 417 | . 24 393 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 250 | . 250 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level 2 | . . 2 1 Low Security (%) 76 | 100 100 61 . Level 1 10 | . . 15 100 Level 2 12 | . . 23 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 627 | . 198 627 291 Initial 241 | . . . 241 Average 127 | . 18 208 239 Influence Increases 1369 | . 293 1006 70 Destroy 0b10 Robot/C 720 | . 120 540 60 Destroy 0b10 Robot/NC 55 | . 15 40 . Destroy Leader 148 | . 24 114 10 Successful Hack 45 | . 33 12 . Disable Machine 165 | . 60 105 . Destroy Structure 206 | . 26 180 . Partial Spotted 30 | . 15 15 . Influence Decreases 1088 | . 293 385 410 Entered New Map 380 | . . . 380 Time Decay 470 | . 125 325 20 Lost Part 70 | . . 60 10 Purge Threat 168 | . 168 . . Squads Dispatched 6 | . 1 5 . Investigation 3 | . . 3 . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 5 | . 1 4 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | . 8 38 4 Peak Tracking Total 8 | . 4 8 4 Tactical Retreats 1 | . . 1 . ECM-based Alert Blocks 2 | . . 2 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 11 | . 4 7 . Max in Single Turn 3 | . 3 3 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 13 | . 8 5 . Terminals 10 | . 6 4 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 21 18 . Successful 19 | . 11 8 . Failed 20 | . 10 10 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 33 | . 17 16 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 4 | . 2 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 14 | . 8 6 . Record 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 2 | . . 2 . Alert Level 2 | . . 2 . Unreport Threat 2 | . 2 . . Locate Traps 1 | . . 1 . Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Reinforcement Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 3 | . 1 2 . Report Inventory 1 | . . 1 . Retrieve Components 2 | . 1 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 5 5 . Full Trace Events 3 | . 1 2 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 12 | . 2 10 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 746 | . 95 651 . T.N.C. 95 | . 95 . . ECM 651 | . . 651 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 1869 | 87 710 1031 41 Spaces Moved 1002 | 47 406 532 17 Core 7 | 7 . . . Treads 995 | 40 406 532 17 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 143 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 44 59 7 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 196 | . 23 173 . Melee . | . . . . Projectile . | . . . . AOE 196 | . 23 173 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1158 | 65 450 620 23 Wait . | . . . . Move 999 | 46 405 531 17 Hop . | . . . . Pick Up 39 | 10 16 13 . Fast Attach . | . . . . Attach 17 | 6 2 8 1 Detach . | . . . . Swap 7 | . 6 1 . Drop 13 | . 9 4 . Fire 74 | . 9 61 4 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 9 | 3 3 2 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 590 | -10/Materials | Repaired Grenade Launcher 798 | -10/Materials | Entered another Materials area 798 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 813 | -9/Materials | Discovered new exit (range 3) 1669 | -9/Materials | Lost 3 parts (2u1w) 1789 | -9/Materials | Discovered new exit (range 15) 1829 | -9/Materials | Entered Mines 1870 | -9/Mines | Self-destructed Last Messages --------------- Destroyed Flight Unit. S-10 Pest destroyed. K-01 Serf collects debris. Acquired 10 matter. K-01 Serf collects debris. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE Slammed into K-01 Serf. K-01 Serf collects debris. Imp. Ion Engine destroyed. S-10 Pest destroyed. R-06 Scavenger collects Flight Unit. R-06 Scavenger collects Lgt. Assault Rifle. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. S-10 Pest destroyed. R-06 Scavenger collects Lgt. Assault Rifle. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????########?????????????????????????? | | ???????# #?????????????????????????? | | ???????# #?????????????????????????? | | ???????# #?????????????????????????? | | ???????# #?????????????????????????? | | ???????# #?????????????????????????? | | ???????#### ##?????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# ####???????????????????????? | | ??????????# ##??????????????????????? | | ??????????# $##?????????????????????? | | ??????????## r* ####t#????????????????? | | ???????????## %@ #????????????????? | | ????????????##r*= u #??????????????? | | ???????????? % u #?????????????? | | ?????????? s ## #?????????????? | | ???????? ## # ###?? ##?????????????? | | ???????##??# ## ##??????#??????????????? | | ???????????#??####??????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 53% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed TargetGunStrikerail Manual? 0 Play Time 00:21:23 Cumulative 4.4 hours Start 2025.12.26 @ 01:42:17 End 2025.12.26 @ 02:02:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f94e6b29-b7d4-4635-b105-97223aaca026