Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 13:02:49 Player: Scronglus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1831) 1831 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 3827 Bonus ------- High Alert Combat Kills 38 Follower Combat Kills 111 Friendly Fire -118 Cogmind --------- Core Integrity 0/400 Matter 96/300 Energy 100/100 System Corruption 0% Temperature Cool (35) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Battle Rifle > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg High-capacity Storage Unit Terrain Scanner Improved Terrain Scan Processor Targeting Computer ECM Suite Improved Light Armor Plating Hacking Drone Bay (1/1) Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Bomb Factory No. 2 > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Aluminum Leg Aluminum Leg High-capacity Storage Unit Terrain Scanner Improved Terrain Scan Processor Targeting Computer ECM Suite Improved Light Armor Plating Shield Generator Hacking Drone Bay Light Assault Rifle Heavy Assault Rifle Mini Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 49 | 6 11 22 . 5 5 Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 3 5 . . 1 Treads . | . . . . . . Leg 11 | 2 3 5 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 4 7 . 5 1 Device 11 | . . 5 . 5 1 Storage 4 | 1 1 2 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 17 | 2 3 9 . . 3 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 1 3 8 . . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 11 | . . 2 . . 9 Power 2 | . . 1 . . 1 Propulsion 2 | . . . . . 2 Utility 3 | . . . . . 3 Weapon 4 | . . 1 . . 3 Highest Loss Streak 5 | . . 2 . . 5 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 98 99 100 99 84 Engine 11 | . 14 11 11 11 6 Leg 23 | . 27 21 22 22 17 Device 14 | . . 22 22 21 17 Storage 11 | . 14 11 11 11 11 Processor 7 | . . 11 11 11 11 Protection 3 | . 12 . . . . Energy Gun 1 | . 3 . . . . Ballistic Gun 22 | . 24 21 22 22 17 Naked Turns . | . . . . . . Heaviest Build 53 | 13 30 53 33 33 33 Greatest Support 28 | 20 20 23 23 23 28 Greatest Overweight (x) 2 | . 1 2 1 1 2 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 15 20 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 Most Carried 15 | 4 10 15 14 15 15 Average Carried 10 | 1 4 13 14 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 14 | 1 10 14 14 14 11 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1352 | 251 198 654 . 113 136 Remotely . | . . . . . . Salvage Created 2121 | . 528 1170 . . 423 Parts 146 | . 35 97 . . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . . . . 13 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 57 | . 15 31 . . 11 Guns 47 | . 15 27 . . 5 AOE 10 | . . 4 . . 6 Classes Destroyed 9 | . 3 3 . . 3 Worker 1 | . . 1 . . . Builder 1 | . . 1 . . . Drone 1 | . . . . . 1 Watcher 5 | . 2 3 . . . Swarmer 18 | . 5 9 . . 4 Grunt 29 | . 10 15 . . 4 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 7 | . . 7 . . . Thug 1 | . . . . . 1 Best Kill Streak 5 | . 3 5 . . 5 Combat Bots Only 5 | . 3 5 . . 5 Max Kills in Single Turn 4 | . 1 4 . . 2 Gunslinging 1 | . . 1 . . . Exploded 4 | . . 4 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 307 | . 83 100 . . 124 Missed 97 | . 25 32 . . 40 Damage Taken 2122 | . 472 559 . . 1091 Core 494 | . 91 111 . . 292 Absorbed by Shields 71 | . . . . . 71 Ignored by Resistances 646 | . 152 172 . . 322 Regen/Repaired (Parts) 23 | . 23 . . . . Core Remaining (%) 81 | 100 63 . . . . Volleys Fired 165 | . 68 61 . . 36 Largest 2 | . 2 2 . . 2 Hottest 70 | . 70 55 . . 58 Shots Fired 320 | . 136 119 . . 65 Gun 305 | . 136 117 . . 52 Cannon . | . . . . . . Launcher 15 | . . 2 . . 13 Special . | . . . . . . Kinetic 272 | . 103 117 . . 52 Thermal 33 | . 33 . . . . Explosive 15 | . . 2 . . 13 Electromagnetic . | . . . . . . Robot Hit Streak 35 | . 35 15 . . 14 Robot Miss Streak 7 | . 4 5 . . 7 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 220 | . 99 80 . . 41 Core Hits 99 | . 32 45 . . 22 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 6 | . 4 1 . . 1 Burn 4 | . 4 . . . . Destroy 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3809 | . 910 1580 . . 1319 Guns 2909 | . 910 1379 . . 620 Cannons . | . . . . . . Explosions 886 | . . 187 . . 699 Melee . | . . . . . . Ramming 14 | . . 14 . . . Kinetic 2597 | . 598 1379 . . 620 Thermal 312 | . 312 . . . . Explosive 886 | . . 187 . . 699 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . 10 . . . . Message Errors 1 | . 1 . . . . Matter Fused 3 | . 3 . . . . Heat Flow Errors 4 | . 4 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 22 | . . . . . 22 Projectiles . | . . . . . . Explosions 22 | . . . . . 22 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . 27 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 4 | . 1 3 . . . Kicked 4 | . 1 3 . . . Crushed . | . . . . . . Highest Temperature 496 | . 496 31 . . 87 Average Temperature 62 | . 95 6 . . 23 Received Heat Transfer 891 | . 294 201 . . 396 Effects 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1221 | . 1221 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 477 | . 257 477 8 . . Initial 8 | . . 7 8 . . Average 161 | . 73 232 8 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 60 | 100 95 33 100 . . Level 1 33 | . 4 57 . . . Level 2 5 | . . 9 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 6 8 . . 1 Investigation 10 | . 6 4 . . . Extermination . | . . . . . . Reinforcement 4 | . . 4 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 22 47 . . 24 Peak Tracking Total 11 | . 4 6 . . 11 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 6 | . 3 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed 6 | . . 6 . . . Reused 3 | . . 3 . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . 3 . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 19 | . 11 8 . . . Terminals 12 | . 8 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 4 | . 2 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 69 | . 37 32 . . . Successful 46 | . 23 23 . . . Failed 23 | . 14 9 . . . Catastrophic 7 | . 3 4 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 47 | . 29 18 . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 6 | . 4 2 . . . Scanalyzers 12 | . . 12 . . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 15 10 . . . Record 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 4 | . 3 1 . . . Alert Level 6 | . 3 3 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 2 | . . 2 . . . Transport Status 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 3 | . 3 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 6 | . 4 2 . . . Report Inventory 4 | . 2 2 . . . Retrieve Components 2 | . 2 . . . . Scanalyzer 11 | . . 11 . . . Insert Component 5 | . . 5 . . . Analyze 6 | . . 6 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 9 6 . . . Full Trace Events 12 | . 7 5 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 4 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed 4 | . . 4 . . . Part Schematics Acquired 4 | . . 4 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 51 | . . . . 51 51 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 15 | . . . . . 15 Total Damage 350 | . . . . . 350 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5202 | 53 1550 2087 25 937 550 Spaces Moved 2529 | 40 780 973 14 485 237 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 2519 | 30 780 973 14 485 237 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 Average Speed 179 | 102 158 191 190 190 190 Slowest Speed 260 | 120 190 260 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 97 87 5 51 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 88 | . . 12 . . 76 Melee . | . . . . . . Projectile . | . . . . . . AOE 88 | . . 12 . . 76 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2920 | 52 979 1093 13 503 280 Wait 102 | . 93 7 . 2 . Move 2524 | 39 779 972 13 484 237 Hop . | . . . . . . Pick Up 51 | 7 19 18 . 6 1 Fast Attach . | . . . . . . Attach 22 | 6 2 8 . 3 3 Detach 1 | . . 1 . . . Swap 27 | . 9 14 . 2 2 Drop 24 | . 8 9 . 6 1 Fire 165 | . 68 61 . . 36 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 1 3 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 323 | -10/Materials | Repaired Aluminum Leg 480 | -10/Materials | Identified exit to Mines 637 | -10/Materials | Discovered new exit (range 16) 1027 | -10/Materials | Discovered new exit (range 13) 1381 | -10/Materials | Discovered new exit (range 3) 1602 | -10/Materials | Identified exit to Materials 1604 | -10/Materials | Entered another Materials area 1604 | -9/Materials | Evolved 2 slots: Utility x2 1645 | -9/Materials | Build established: Scavenger-Mutant 1870 | -9/Materials | Discovered new exit (range 3) 2182 | -9/Materials | Discovered new exit (range 15) 2339 | -9/Materials | Identified exit to Mines 2383 | -9/Materials | Discovered exit to Mines (range 10) 2611 | -9/Materials | Discovered new exit (range 14) 2659 | -9/Materials | Identified exit to Materials 3691 | -9/Materials | Entered Mines 3692 | -9/Mines | Learned location of Storage (-8) 3705 | -9/Mines | Discovered exit to Materials (range 9) 3711 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3714 | -9/Mines | Identified exit to Zion 3716 | -9/Mines | Entered Zion 3785 | -7/Zion | Given the Hacking Drone Bay 3785 | -7/Zion | Found Prototype Device 3786 | -7/Zion | Identified Hacking Drone Bay 3864 | -7/Zion | Found Prototype Device 3866 | -7/Zion | Identified Bomb Factory No. 2 4358 | -7/Zion | Gained Derelict followers 4625 | -7/Zion | Discovered new exit (range 15) 4651 | -7/Zion | Identified exit to Proximity Caves 4653 | -7/Zion | Entered Proximity Caves 4653 | -6/Proximity Caves | Accompanied by 2 allies 4739 | -6/Proximity Caves | Spotter reported a threat 4747 | -6/Proximity Caves | Core integrity fell below 50% 4767 | -6/Proximity Caves | Spotter reported a threat 4902 | -6/Proximity Caves | Spotter reported a threat 4903 | -6/Proximity Caves | Spotter reported a threat 4966 | -6/Proximity Caves | Spotter reported a threat 5037 | -6/Proximity Caves | Spotter reported a threat 5090 | -6/Proximity Caves | Spotter reported a threat 5145 | -6/Proximity Caves | Spotter reported a threat 5185 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5193 | -6/Proximity Caves | Core integrity fell below 20% 5198 | -6/Proximity Caves | Spotter reported a threat 5203 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier destroyed. The unstable cave ceiling collapses. Acquired 6 matter. The unstable cave ceiling collapses. N-01 Spotter is scanning... N-01 Spotter sends a signal. ALERT: Unidentified potential threat approaching Complex 0b10. The unstable cave ceiling collapses. Penetrated by Slug. Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." Slug penetrates G-50 Soldier. Y-64 Sentinel: "REQUESTING BACKUP." Shield Generator destroyed. Penetrated by Slug. Mni. Grenade Launcher destroyed. Sensor Array destroyed. S-27 Virus destroyed. Carbon-fiber Leg destroyed. ALERT: Unidentified potential threat approaching Complex 0b10. Minigun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ????????????????????# ##????????????????????????? | | ???????????? ???????# #######?????????????????? | | ??????????? ?????# ## #?????????????????? | | ??????????? ???# #?????????????????? | | ?????????? ## ##????????????????? | | ?????????? gs ;#########????????? | | ?????????? g @ #????????? | | ?????????? g bY ### #????????? | | ?????????????# gs ## ??# ###### #?###????? | | ?????????????### ##???#???## ##???## ### ##???? | | ????????????????????????????####???## ## #???? | | ???????????????????????????????????# ## #??#?? | | ???????????????????????????????????# ## #?? | | ??????????????????????????????????## #??? | | ?????????????????????????????????## ### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ????????????????????????????# ???# # ## | | ????????????????????????????# # # ## ##? | | ?????????????????????????????# ## ##?? | | ?????????????????????????????# ### | | ?????????????????????????????# ## | | ?????????????????????????? #?# | | ????????????????????????# #??#### #### | | ?????????????????????????# ???????### #???? | | ?????????????????????????##?????????# # #?? | | ????????????????????????????????????# #?? | | ????????????????????????????????????# ### #?? | | ???????????????????????????????###### #### #?? | | ???????????????????????????????# # #? #?? | | ???????????????????????????????# ### # # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Party Time Robot Respite Tourist Challenges ------------ None Game ------ Seed MassHellfireCycler Manual? 0 Play Time 00:48:13 Cumulative 3.2 hours Start 2024.03.31 @ 12:14:59 End 2024.03.31 @ 13:02:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bac4192f-5c02-4e53-b09b-3b2953793aac