Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 15:34:43 Player: pinbox Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (178) 890 Value Destroyed (7466) 7466 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1452) 1452 TOTAL SCORE: 15428 Bonus ------- High Alert Combat Kills 1128 Follower Combat Kills 477 Friendly Fire -153 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Experimental Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Huge Storage Unit Advanced Matter Compressor (400) Improved Force Booster Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced VSS Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Advanced Signal Interpreter Experimental Signal Interpreter Core Analyzer > --- WEAPON ----------- Tesla Rifle Long-range Phase Cannon Long-range Phase Cannon Coil Gun > --- INVENTORY -------- Huge Storage Unit Advanced Matter Compressor Improved Force Booster Advanced Field Recycling Unit Wave Gun [Rating: 102] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Experimental Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Long-range Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Great Axe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . 1 . 1 1 . . . . . 1 Utility 5 | . . . 2 1 . . . . . 1 1 Weapon 2 | . . 1 . . . . . . . 1 . Parts Attached 175 | 7 7 8 15 16 9 3 1 2 6 61 40 Power 27 | 1 1 1 2 1 3 . . . 1 10 7 Engine 11 | 1 1 1 2 . 1 . . . . 3 2 Core 12 | . . . . 1 2 . . . 1 6 2 Reactor 4 | . . . . . . . . . . 1 3 Propulsion 41 | 2 2 1 5 3 4 . 1 . 1 16 6 Treads 18 | 2 . . 3 2 4 . . . 1 4 2 Leg 18 | . 2 1 2 . . . 1 . . 8 4 Wheel 4 | . . . . . . . . . . 4 . Hover . | . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . Utility 52 | 2 2 3 4 5 1 2 . 2 3 13 15 Device 27 | 1 1 1 3 2 1 2 . . 1 8 7 Storage 6 | 1 1 . 1 1 . . . . . . 2 Processor 11 | . . . . . . . . 2 2 1 6 Hackware . | . . . . . . . . . . . . Protection 8 | . . 2 . 2 . . . . . 4 . Artifact . | . . . . . . . . . . . . Weapon 55 | 2 2 3 4 7 1 1 . . 1 22 12 Energy Gun 18 | 1 . 1 1 2 . 1 . . 1 8 3 Energy Cannon 8 | . 1 . . . 1 . . . . 2 4 Ballistic Gun 21 | 1 1 1 3 4 . . . . . 9 2 Ballistic Cannon 1 | . . 1 . . . . . . . . . Launcher 5 | . . . . 1 . . . . . 2 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 21 | . 1 . 1 3 1 1 . 2 . 7 5 Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 1 | . . . . . . . . . . 1 . Parts Lost 93 | . 5 2 3 1 4 2 3 . 6 41 26 Power 23 | . 1 1 1 1 . . 2 . 1 9 7 Propulsion 29 | . 2 . 2 . 4 1 1 . 3 11 5 Utility 13 | . 1 . . . . . . . . 6 6 Weapon 28 | . 1 1 . . . 1 . . 2 15 8 Highest Loss Streak 15 | . 3 1 2 1 2 2 3 . 4 11 15 To Critical Strikes 4 | . . . . . 1 . . . 1 1 1 Average Backups 17 | . 3 6 10 16 22 23 21 21 19 21 6 Power . | . . . . . 1 2 . . . 1 . Propulsion . | . . . 1 1 . . . . . 1 . Utility 10 | . . 1 3 6 10 14 15 15 14 13 3 Weapon 5 | . 3 4 5 6 10 6 6 6 4 6 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 32 | . 1 . 9 2 1 4 . . . 14 1 Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . . . Utility 10 | . . . . 2 . . . . . 8 . Weapon 19 | . 1 . 7 . 1 4 . . . 5 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 95 92 97 99 95 78 72 69 65 87 57 Engine 3 | . 13 10 8 2 4 6 . . . 3 . Core 5 | . . . . 4 7 6 12 9 6 5 3 Treads 12 | . 18 . 19 29 29 24 13 13 3 2 5 Leg 6 | . 8 27 7 . . . 5 6 6 13 2 Wheel 1 | . . . . . . . . . . 4 . Device 11 | . 12 8 15 22 20 13 13 9 5 5 9 Storage 6 | . 14 11 9 7 6 6 6 6 6 4 3 Processor 8 | . . . . . . . . 3 15 17 16 Protection 2 | . . 2 10 7 6 . . . . 3 . Energy Gun 10 | . 14 19 1 10 19 20 20 20 9 5 . Ballistic Gun 8 | . 12 12 25 12 . . . . 9 12 1 Peak Build Rating 102 | 7 9 13 27 39 49 63 62 68 68 98 102 Average Rating 54 | 5 7 10 23 32 45 59 59 61 48 76 65 On Entrance 31 | . 7 8 13 27 38 47 59 59 63 44 17 Avg Prop Armor Cover (%) 7 | . 9 . . . . . 4 4 4 9 2 Naked Turns 2 | . . . . . . . . . . . 2 Heaviest Build 135 | 13 19 28 48 105 120 123 122 113 114 135 77 Greatest Support 100 | 40 40 30 60 80 100 80 60 40 40 93 83 Greatest Overweight (x) 34 | . 4 1 11 1 1 2 2 2 5 34 4 Average Overweight (x) 1 | . . . . . 1 1 2 2 4 2 . Largest Inventory Capacity 25 | 8 10 10 15 25 25 25 25 25 25 25 10 Average Capacity 20 | 7 8 10 12 18 25 25 25 25 25 24 8 Most Carried 25 | 1 6 10 15 23 24 25 23 23 22 25 10 Average Carried 18 | . 3 6 10 16 22 23 21 21 19 22 6 Final Capacity 25 | 8 10 10 15 25 25 25 25 25 25 5 5 Final Carried 24 | 1 5 10 15 22 24 23 21 22 18 5 5 Class Distribution -------------------- 61% | Scavenger-Gunner 15% | Gunner 11% | Scavenger-Tank 7% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 7656 | 264 180 115 392 589 288 938 648 . 1069 2164 1009 Remotely . | . . . . . . . . . . . . Salvage Created 8849 | 98 327 286 514 731 376 230 346 . 542 3676 1723 Parts 387 | 5 19 23 25 28 8 15 2 . 17 159 86 Haulers Intercepted 9 | . 1 . 1 1 1 . . . . 4 1 Recyclers Shooed 3 | . . . 1 . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . 15 2 . 36 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 141 | . 7 11 12 16 4 8 2 . 10 52 19 Melee 1 | . . . . . . . . . . . 1 Guns 103 | . 7 11 12 14 2 7 2 . 9 37 2 Cannons 18 | . . . . . . . . . . 4 14 AOE 12 | . . . . . . . . . . 11 1 Classes Destroyed 18 | 2 3 2 3 2 . . 1 . 1 4 . Worker 10 | . . 2 1 . . . . . . 6 1 Builder 3 | . . . . . . . . . . 1 2 Tunneler 3 | 2 1 . . . . . . . . . . Hauler 9 | . 1 . 1 1 1 . . . . 4 1 Recycler 6 | 1 . . 1 . . . . . . 2 2 Mechanic 2 | . . . . . . . . . . 2 . Operator 1 | . . . . . . . . . . 1 . Drone 2 | . . . . . . . . . 2 . . Watcher 2 | . . . . 1 . . . . . 1 . Swarmer 30 | . 3 8 2 4 . 7 . . 1 4 1 Grunt 42 | . 4 2 3 5 . . . . 2 21 5 Brawler 5 | . . . 1 1 . . . . 2 1 . Duelist 8 | . . . 1 . . . . . . 4 3 Protector 2 | . . . . . . . . . . 1 1 Sentry 14 | . . 1 4 2 2 . . . 1 3 1 Hunter 12 | . . . 1 1 1 . . . . 7 2 Programmer 24 | . . . . 3 1 1 . . 2 11 6 Packrat 2 | . . . . . . . 2 . . . . Thug 1 | . . . . . . . 1 . . . . Butcher 1 | . . . . . . . 1 . . . . Mutant 1 | . . . . . . . 1 . . . . Best Kill Streak 10 | 3 5 10 5 4 1 4 2 . 5 8 7 Combat Bots Only 8 | . 5 8 5 4 1 4 2 . 5 7 5 Max Kills in Single Turn 3 | 1 1 2 1 2 1 2 2 . 1 3 1 Gunslinging 1 | . . 1 . 1 . 1 . . . 1 . Exploded 2 | . . . . . . . . . . 2 1 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1325 | . 81 63 49 126 82 41 24 . 49 464 346 Missed 404 | . 26 21 12 48 40 8 4 . 9 123 113 Hits 921 | . 55 42 37 78 42 33 20 . 40 341 233 Melee 16 | . . . . . . . . . . 10 6 Projectile 905 | . 55 42 37 78 42 33 20 . 40 331 227 Critical Strikes 51 | . . 1 3 . 3 1 1 . 5 16 21 Part Disruptions 4 | . . . . . . . . . 2 1 1 Damage Taken 15444 | . 562 428 536 999 461 472 370 . 812 6404 4400 Core 2589 | . 40 74 58 126 . 61 21 . 43 985 1181 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 9 | . . . . . . . . . . 9 . Core Remaining (%) 74 | 100 84 81 89 82 . . . . 85 1 . Volleys Fired 402 | 11 33 24 31 49 16 13 12 . 26 136 51 Largest 4 | 2 2 3 3 3 3 3 3 . 3 4 4 Hottest 348 | 70 70 126 99 165 165 185 185 . 205 210 348 Shots Fired 1144 | 22 64 71 93 146 48 39 36 1 69 399 156 Gun 991 | 22 64 68 93 146 48 39 36 1 69 363 42 Cannon 138 | . . 3 . . . . . . . 21 114 Launcher 15 | . . . . . . . . . . 15 . Special . | . . . . . . . . . . . . Kinetic 541 | 11 31 27 87 66 . . . . 11 284 24 Thermal 543 | 11 33 44 6 80 48 39 36 1 58 63 124 Explosive 15 | . . . . . . . . . . 15 . Electromagnetic 45 | . . . . . . . . . . 37 8 Robot Hit Streak 25 | 3 8 10 13 13 19 20 20 . 8 23 25 Robot Miss Streak 9 | 2 2 3 7 4 1 9 1 . 5 4 5 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 32 | . 1 6 6 4 . 2 1 . 1 11 . Max Gunslinging Chain 2 | . 1 2 1 2 . 1 1 . 1 1 . Shots Hit Robots 751 | 12 41 45 71 96 36 17 27 . 45 264 97 Core Hits 374 | 4 15 18 32 36 9 9 10 . 21 157 63 Critical Kills 3 | . . . . . . . . . . 2 1 Critical Parts Destroyed 12 | . . . . . . . . . . 12 . Critical Strikes 39 | . 3 3 . 3 2 1 4 . 3 18 2 Burn 23 | . 3 3 . 3 2 1 4 . 3 3 1 Meltdown 1 | . . . . . . . . . . . 1 Destroy 14 | . . . . . . . . . . 14 . Corrupt 1 | . . . . . . . . . . 1 . Melee Attacks 33 | . . . . . . . . . . 19 14 Impact . | . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . 19 . Piercing 14 | . . . . . . . . . . . 14 Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20311 | 161 510 608 1380 1910 755 395 577 . 959 9360 3696 Guns 14031 | 161 507 560 1367 1902 755 395 577 . 959 6151 697 Cannons 3124 | . . 37 . . . . . . . 464 2623 Explosions 2857 | . . . . . . . . . . 2738 119 Melee 245 | . . . . . . . . . . . 245 Ramming 54 | . 3 11 13 8 . . . . . 7 12 Kinetic 8056 | 60 233 141 1280 920 . . . . 136 4864 422 Thermal 8634 | 101 274 456 87 982 755 395 577 . 823 1349 2835 Explosive 2584 | . . . . . . . . . . 2584 . Electromagnetic 738 | . . . . . . . . . . 556 182 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 245 | . . . . . . . . . . . 245 Highest Corruption 9 | . . . . 1 2 3 3 3 5 8 9 Average Corruption 3 | . . . . 1 1 2 3 3 4 4 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 157 | . . . . 3 2 21 22 5 42 56 6 Message Errors 44 | . . . . 2 . 5 5 . 13 19 . Matter Fused 30 | . . . . . 1 4 6 1 9 9 . Heat Flow Errors 19 | . . . . . . 2 5 2 3 7 . Energy Discharges 18 | . . . . . . 4 4 1 3 5 1 Parts Rejected 2 | . . . . . . . . . . 1 1 Parts Fused 2 | . . . . . . 1 . . 1 . . Data Loss (minor) 16 | . . . . . 1 2 2 . 4 7 . Data Loss (major) 6 | . . . . . . 1 . . 3 2 . Misfires 5 | . . . . . . 1 . 1 1 2 . Alerts 7 | . . . . . . 1 . . 4 2 . Weapon Failures 8 | . . . . 1 . . . . 1 2 4 Overload Shots 1 | . . . . . . . . . . 1 . Overflow Damage 201 | . . . . . . . . . . 165 36 Projectiles 44 | . . . . . . . . . . 8 36 Explosions 157 | . . . . . . . . . . 157 . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . Impact 1 | . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 270 | . . . . . . . . . . 242 28 Shots 9 | . . . . . . . . . . 8 1 Rammed 7 | . 1 . 1 2 . . . . . 1 2 Targets Rammed 11 | . 1 3 2 2 . . . . . 1 2 Kicked 3 | . . 3 . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . Highest Temperature 570 | 45 142 438 315 63 . 277 319 168 407 426 570 Average Temperature 112 | 19 49 167 70 24 . 72 130 76 150 112 147 Received Heat Transfer 2774 | . 216 105 216 231 54 . 63 . 81 1179 629 Effects 25 | . . 4 1 . . . . . 4 6 10 Shutdowns 6 | . . . . . . . . . 1 1 4 Energy Bleed 7 | . . 1 1 . . . . . 2 2 1 Interference 6 | . . 1 . . . . . . . 2 3 Matter Decay 2 | . . . . . . . . . 1 . 1 Short Circuit 2 | . . 1 . . . . . . . 1 . Damage (major) 2 | . . 1 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . 8 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 7 | . . . . 2 2 1 . . 1 . 1 Combat Hostiles 7 | . . . . 2 2 1 . . 1 . 1 Parts Melted 39 | . 1 2 . 7 9 3 1 . 3 5 8 Heat Transferred 15256 | 296 1036 1480 222 2035 1517 777 1332 . 1628 2290 2643 Parts Sabotaged 3 | . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 3 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Maximum Alert Level 4 | . . . . . . . . . . 4 2 Low Security (%) 46 | 100 100 100 100 100 100 . . . . 9 . Level 1 9 | . . . . . . . . . . 21 . Level 2 34 | . . . . . . . . . . 48 100 Level 3 5 | . . . . . . . . . . 13 . Level 4 2 | . . . . . . . . . . 6 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1304 | 10 105 182 148 166 71 . . . . 1304 684 Initial 603 | . . 9 63 42 71 . . . . 491 603 Average 333 | . 48 55 79 42 16 . . . . 542 573 Influence Increases 5355 | 15 238 279 362 482 127 190 40 . 444 2453 725 Destroy 0b10 Robot/C 2960 | . 140 220 240 320 80 160 40 . 360 1040 360 Destroy 0b10 Robot/NC 200 | 15 10 10 15 10 5 . . . 10 90 35 Destroy Leader 672 | . 42 40 82 84 42 30 . . 50 220 82 Allied During Kill 27 | . . . . . . . . . 24 3 . Successful Hack 89 | . 16 7 9 5 . . . . . 34 18 Disable Machine 300 | . . . . . . . . . . 210 90 Anti-Garrison Action 150 | . . . . . . . . . . 150 . Destroy Structure 282 | . . 2 1 3 . . . . . 196 80 Advance Influence 450 | . . . . . . . . . . 450 . Lose Combat Pursuer 225 | . 30 . 15 60 . . . . . 60 60 Influence Decreases 4761 | 15 214 151 421 429 251 164 88 . 378 1287 1363 Entered New Map 903 | . . 15 89 51 75 9 10 . . 25 629 Time Decay 2878 | 15 164 116 302 378 166 135 70 . 326 732 474 Search Patrol Dispatched 100 | . . . . . . . . . . 100 . Lost Part 860 | . 50 20 30 . 10 20 8 . 52 410 260 Lost Ally 20 | . . . . . . . . . . 20 . Squads Dispatched 29 | . 2 1 . 3 . . . . . 19 4 Investigation 1 | . 1 . . . . . . . . . . Extermination 11 | . . . . 3 . . . . . 6 2 Reinforcement 10 | . 1 1 . . . . . . . 7 1 Assault 6 | . . . . . . . . . . 5 1 Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . Construction Impeded 2 | . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 9 | . 2 . 1 1 . . . . 1 1 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 230 | . 11 14 15 24 4 8 3 . 16 90 45 Peak Tracking Total 17 | . 6 10 6 4 1 4 2 . 4 15 17 Tactical Retreats 11 | . 2 . 1 2 . . . . . 3 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 7 | . 1 . . . 1 . . . . 3 2 Indirectly 2 | . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 21 | . . . . . . . . . . 15 6 Max in Single Turn 4 | . . . . . . . . . . 4 2 Garrison Access 2 | . . . 1 . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 33 | . 4 4 4 8 1 3 . . . 6 3 Terminals 19 | . 4 3 2 4 . 1 . . . 2 3 Fabricators 2 | . . . . 1 . . . . . 1 . Repair Stations 2 | . . . 1 . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . 1 . 1 1 . . . . 1 . Garrison Access 4 | . . . 1 2 . . . . . 1 . Total Hacks 74 | . 12 12 13 17 3 3 . . . 9 5 Successful 34 | . 5 6 8 3 3 3 . . . 4 2 Failed 39 | . 6 6 5 14 . . . . . 5 3 Catastrophic 10 | . 1 . . 5 . . . . . 2 2 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 53 | . 12 10 9 12 . . . . . 5 5 Terminals 50 | . 12 9 9 10 . 1 . . . 4 5 Fabricators 3 | . . . . 2 . . . . . 1 . Repair Stations 3 | . . . 2 . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . 3 . 2 3 . . . . 2 . Garrison Access 6 | . . . 2 3 . . . . . 1 . Terminal Hacks 11 | . 4 . 1 1 . 3 . . . 2 . Record 1 | . . . . . . 1 . . . . . Part Schematic 1 | . 1 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . . Level Access Points 1 | . . . . . . . . . . 1 . Zone Layout 5 | . 2 . 1 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 6 | . . 2 . . 3 . . . . 1 . Retrieve Study 6 | . . 2 . . 3 . . . . 1 . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks 15 | . 1 4 5 2 . . . . . 1 2 Terminals 14 | . 1 4 5 1 . . . . . 1 2 Botnet 7 | . . 1 2 1 . . . . . 1 2 Operators 1 | . . . 1 . . . . . . . . Skim 6 | . 1 3 2 . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . Haulers 1 | . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 3 4 4 8 1 1 . . . 5 3 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 6 | . . 2 . . 3 . . . . 1 . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 1 | . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . 1 1 . Highest-Rated Group 99 | . . . . . . . . . 99 97 . Highest-Rated Ally 99 | . . . . . . . . . 99 97 . Total Orders . | . . . . . . . . . . . . Ally Attacks 21 | . . . . . . . . . 17 4 . Total Damage 1492 | . . . . . . . . . 1299 193 . Kills 11 | . . . . . . . . . 10 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Active Infowar (turns) 10768 | 24 359 230 456 1501 559 1544 1086 80 1189 3303 437 Optics 437 | . . . . . . . . . . . 437 Sensors 4272 | . . . . . . . . . 1189 3083 . Terrain 456 | . . . 456 . . . . . . . . Seismic 5430 | 24 359 230 . 1501 559 1544 1086 80 . 47 . Machine Analysis 173 | . . . . . . . . . . 173 . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 13269 | 123 391 397 665 1518 559 1709 1132 201 1730 3630 1214 Spaces Moved 4980 | 52 161 188 304 683 193 548 327 62 353 1508 601 Core 371 | 3 5 . 1 . . . . . . 51 311 Treads 2547 | 49 106 . 226 683 193 548 327 62 103 . 250 Legs 1179 | . 50 188 77 . . . . . 250 574 40 Wheels 883 | . . . . . . . . . . 883 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 160 240 240 320 320 320 50 50 Average Speed 211 | 153 172 153 156 183 240 256 320 320 426 172 151 Slowest Speed 1750 | 160 250 190 600 240 240 320 320 320 470 1750 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 3 27 22 32 24 8 69 49 8 58 43 10 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . Known Exits Taken 3 | . . . . . . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 6 | . . . . . . 2 2 . 2 . . Spaces Dug 32 | . . . . . . . . . . 21 11 Terrain Destroyed 154 | . . . . . . . . . . 114 40 Melee 27 | . . . . . . . . . . 19 8 Projectile 67 | . . . . . . . . . . 37 30 AOE 58 | . . . . . . . . . . 56 2 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total 6826 | 70 211 244 431 842 253 825 386 67 526 2211 760 Wait 924 | . . 11 33 39 24 243 43 . 137 371 23 Move 4969 | 51 160 187 303 682 192 547 326 61 352 1507 601 Hop . | . . . . . . . . . . . . Pick Up 111 | 1 5 7 16 20 5 5 . . 2 39 11 Fast Attach 110 | 7 5 3 12 6 3 1 1 2 2 39 29 Attach 67 | . 2 3 3 9 4 1 2 . 5 26 12 Detach 46 | . 2 2 8 8 2 1 . 3 . 11 9 Swap 57 | . 1 3 3 11 3 5 2 . 1 27 1 Drop 93 | . 2 1 20 16 2 8 . 1 1 35 7 Fire 402 | 11 33 24 31 49 16 13 12 . 26 136 51 Melee 33 | . . . . . . . . . . 19 14 Ram 1 | . . . . . . . . . . 1 . Kick 3 | . . 3 . . . . . . . . . Crush 7 | . 1 . 2 2 . . . . . . 2 Escape Stasis 2 | . . . . . 2 . . . . . . Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Central database locked down 303 | -10/Materials | Build established: Mutant 426 | -10/Materials | Lost 3 parts (2n1w) 494 | -10/Materials | Discovered new exit (range 12) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 832 | -9/Materials | Destroyed 8 combat bots 886 | -9/Materials | Discovered new exit (range 5) 912 | -9/Materials | Entered another Materials area 912 | -8/Materials | Evolved 2 slots: Utility x2 1276 | -8/Materials | Build established: Scavenger-Gunner 1570 | -8/Materials | Discovered new exit (range 4) 1577 | -8/Materials | Entered Factory 1577 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2652 | -7/Factory | Build established: Scavenger-Tank 2936 | -7/Factory | Found Prototype Launcher 2936 | -7/Factory | Identified Rocket Array 3035 | -7/Factory | Discovered new exit (range 16) 3095 | -7/Factory | Entered another Factory area 3095 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3612 | -6/Factory | Discovered new exit (range 8) 3654 | -6/Factory | Entered Lower Caves 3707 | -6/Lower Caves | Found Prototype Device 3707 | -6/Lower Caves | Identified Heart of Steel 4005 | -6/Lower Caves | Build established: Scavenger-Gunner 5341 | -6/Lower Caves | Discovered new exit (range 8) 5363 | -6/Lower Caves | Entered another Lower Caves area 5368 | -6/Lower Caves | Encountered a Warlord checkpoint 5413 | -6/Lower Caves | P-60 Hacker assimilated allied RV-417(M) 5419 | -6/Lower Caves | P-60 Hacker assimilated allied 6Z-J3Z(g) 5470 | -6/Lower Caves | Lost 3 parts (2p1n) 5498 | -6/Lower Caves | Discovered new exit (range 10) 6405 | -6/Lower Caves | Discovered new exit (range 8) 6495 | -6/Lower Caves | Entered Zion 6582 | -6/Zion | Found Prototype Processor 6582 | -6/Zion | Identified Exp. Core Analyzer 6589 | -6/Zion | Found Prototype Processor 6589 | -6/Zion | Identified Exp. Signal Interpreter 6670 | -6/Zion | Discovered new exit (range 9) 6692 | -6/Zion | Identified exit to Proximity Caves 6696 | -6/Zion | Entered Proximity Caves 6806 | -5/Proximity Caves | Spotter reported a threat 6824 | -5/Proximity Caves | Spotter reported a threat 6876 | -5/Proximity Caves | Build established: Gunner 6877 | -5/Proximity Caves | Spotter reported a threat 7024 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7148 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 7186 | -5/Proximity Caves | Heart of Steel transformed into Warbot 7592 | -5/Proximity Caves | Spotted B-75 Beast 7612 | -5/Proximity Caves | Allies destroyed B-75 Beast 7946 | -5/Proximity Caves | Learned location of Armory (-4) 7988 | -5/Proximity Caves | Learned location of 1 exit from Factory 8403 | -5/Proximity Caves | Discovered new exit (range 5) 8421 | -5/Proximity Caves | Identified exit to Factory 8426 | -5/Proximity Caves | Entered Factory 8426 | -5/Factory | Accompanied by 1 ally (Warbot) 8426 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8427 | -5/Factory | Identified exit to Upper Caves 8605 | -5/Factory | Lost 8 parts (1p1n2u4w) 8726 | -5/Factory | Search patrols dispatched 9232 | -5/Factory | Build established: Scavenger-Gunner 10505 | -5/Factory | Lost 4 parts (2n1u1w) 10678 | -5/Factory | Found Prototype Launcher 10826 | -5/Factory | First assault squad dispatched 11381 | -5/Factory | Core integrity fell below 50% 11471 | -5/Factory | Garrison activated, responded to threat 11587 | -5/Factory | Identified exit to Factory 12021 | -5/Factory | Identified Smartbomb Launcher 12039 | -5/Factory | Core integrity fell below 20% 12045 | -5/Factory | Destroyed 7 combat bots 12056 | -5/Factory | Entered another Factory area 12056 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12070 | -4/Factory | Lost 11 parts (1p4n2u4w) 12089 | -4/Factory | Spotted B-86 Titan 12316 | -4/Factory | Build established: Mutant 12556 | -4/Factory | First assault squad dispatched 12738 | -4/Factory | Build established: Scavenger-Gunner 12764 | -4/Factory | Spotted B-86 Titan 13113 | -4/Factory | Lost 8 parts (2p2n2u2w) 13199 | -4/Factory | Cargo convoy interrupted 13214 | -4/Factory | Core integrity fell below 50% 13222 | -4/Factory | Spotted Striker 13228 | -4/Factory | Found Prototype Launcher 13228 | -4/Factory | Identified Enh. Gamma Bomb Array 13235 | -4/Factory | Core integrity fell below 20% 13242 | -4/Factory | Found Enh. Gamma Bomb Array 13246 | -4/Factory | Found Prototype Processor 13246 | -4/Factory | Identified Exp. Target Analyzer 13270 | -4/Factory | Destroyed by Striker with Plasma Lance Last Messages --------------- 13244_ G-67 Veteran destroyed. 13244_ Slug penetrates P-70 Sage. 13244_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 13245_ K-01 Serf collects debris. 13245_ Dropped Enh. Gamma Bomb Array. 13245_ U-05 Engineer builds a Wall. 13246_ P-70 Sage resets P-70 Sage, system corruption cleaned. 13246_ Acquired Prototype Processor. 13246_ Identified Exp. Target Analyzer. 13246_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 13248_ U-05 Engineer builds a Wall. 13248_ K-01 Serf collects debris. 13249_ Acquired 30 matter. 13249_ R-10 Processor collects Propulsion Shielding. 13249_ K-01 Serf collects debris. 13251_ System corrupted: Energy discharge (-27). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????????########???????????????????????? | | ??????????????????# ! /#???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# #???????????????????????? | | ??????????????????# """ ##########BB????????????? | | ??????????????????# """ # """ !BB ??????????? | | ??????????????????# """ # "T" #?????????? | | ?????????????????######+## " " === #?????????? | | ?????????????????# + R === #?????????? | | ?????????????????# ! # === #?????????? | | ?????????????????# # ]] #?????????? | | ?????????????????# # ] #?????????? | | ?????????????????#! !# #?????????? | | ?????????????????# # ?????????? | | ?????????????????# !! # ########?????????? | | ?????????????????# !! # K@ #????????????????? | | ?????????????????# # #####+###????????????????? | | ?????????????????###### #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #?????????????????????###? | | ??????????????????????# #?????############??### ## | | ???????###########????# #?????# ?## | | ???????# ######/#####?# """ """ ## | | ???????# """" # #?# """ """ ## | | ???????# """" # #?# """ """ ## | | ???????# """" # #?# ## | | ???????# """" # """ """ #?# ] ## | | ???????# #[ """ """ #?# ##"" | | ???????# """" # """ """ #?# ##""! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 100 Energy Generation 41 Energy Capacity 600 Matter Stores 300 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 100 Corruption Containment 12 Armor Coverage 450 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 10 Core Analysis 6 Recoil Reduction 8 Particle Charging 20 Kinecelleration 30 Force Boost 30 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -9/Materials | Hacked Lgt. Cannon | -9/Materials | Hacked Lgt. Nuclear Core | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Hvy. Assault Rifle | -6/Factory | Hacked KE Penetrator | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Brother of Steel Challenges ------------ None Game ------ Seed CoolantShockboltCyclogen Manual? 0 Play Time 01:35:28 Cumulative 98.8 hours Start 2026.07.28 @ 13:59:48 End 2026.07.28 @ 15:34:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/0/0/0/0/0/0/1 Lore% 60 Gallery% 53 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9931858d-7c7e-4c5c-808c-95e21bd6e119