Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 02:25:59 Player: Random Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2226) 2226 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 6966 Bonus ------- Follower Combat Kills 60 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Trap Scanner Improved Light Armor Plating Improved System Restoration Module Improved System Restoration Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Compact Battery > --- WEAPON ----------- Heavy Laser High-powered Field Laser Plasma Cannon Plasma Cannon > --- INVENTORY -------- Heavy Laser EM Pulse Cannon Heavy Flail [Rating: 44] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Heavy Flail Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . 2 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . Utility 3 | . . . 1 . . . . . 2 Weapon 2 | . . . . . 2 . . . . Parts Attached 83 | 7 2 4 7 33 14 8 . 2 6 Power 11 | 1 . 1 1 3 4 1 . . . Engine 7 | 1 . 1 1 2 2 . . . . Core 4 | . . . . 1 2 1 . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 2 2 1 13 2 2 . . 1 Treads 7 | . . . . 6 . 1 . . . Leg 13 | 2 . . . 7 2 1 . . 1 Wheel . | . . . . . . . . . . Hover 5 | . 2 2 1 . . . . . . Flight . | . . . . . . . . . . Utility 16 | 2 . . 3 5 2 1 . . 3 Device 10 | 1 . . 2 5 1 1 . . . Storage 2 | 1 . . . . 1 . . . . Processor 2 | . . . . . . . . . 2 Hackware . | . . . . . . . . . . Protection 2 | . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . Weapon 31 | 2 . 1 2 12 6 4 . 2 2 Energy Gun 19 | 1 . . 1 10 3 1 . 2 1 Energy Cannon 7 | . . 1 1 . 3 1 . . 1 Ballistic Gun 4 | 1 . . . 2 . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 1 . . . 1 Corrupted Parts 3 | . . . . 1 . 1 . 1 . System Corruption 15 | . . . . 4 . 2 . 9 . Parts Lost 33 | . . . . 13 2 4 . 3 11 Power 4 | . . . . 2 1 . . . 1 Propulsion 13 | . . . . 6 1 2 . 1 3 Utility 4 | . . . . 2 . . . . 2 Weapon 12 | . . . . 3 . 2 . 2 5 Highest Loss Streak 5 | . . . . 4 1 1 . 2 5 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | 3 7 7 6 4 5 2 5 4 3 Power . | . 1 1 1 . . . 1 1 . Propulsion . | 2 3 2 . . . . . . . Utility 2 | . . 1 1 2 1 1 3 3 3 Weapon 1 | . 1 2 3 1 3 . 1 . . Tool/Special . | . . . . . . . . . . Unused Backups 13 | . 3 . 2 2 3 . . . 3 Power . | . . . . . . . . . . Propulsion 4 | . 3 . 1 . . . . . . Utility 5 | . . . . 1 1 . . . 3 Weapon 4 | . . . 1 1 2 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 85 | . 100 99 93 92 91 85 84 76 54 Engine 6 | . 14 11 16 11 10 . . . . Core 8 | . . . . 5 4 15 15 15 7 Treads 5 | . . . . 13 5 3 7 2 . Leg 15 | . 28 . . 14 22 20 15 15 7 Hover 3 | . . 43 36 3 . . . . . Device 14 | . 14 11 10 22 7 15 15 15 2 Storage 6 | . 14 11 9 3 9 7 7 7 2 Energy Gun 13 | . 14 11 9 15 21 7 7 11 9 Energy Cannon 2 | . . 7 9 . 8 3 . . . Ballistic Gun 2 | . 14 3 . 1 . 4 7 2 . Impact Weapon 2 | . . . . . . 6 7 7 5 Peak Build Rating 44 | 7 7 11 22 28 44 44 33 33 38 Average Rating 27 | 5 7 10 16 24 34 34 33 31 27 On Entrance 21 | . 7 7 11 22 25 44 33 33 32 Avg Prop Armor Cover (%) 10 | . . . . 12 7 8 9 9 . Naked Turns . | . . . . . . . . . . Heaviest Build 40 | 12 12 19 28 28 40 33 26 26 28 Greatest Support 89 | 20 20 24 33 89 59 49 32 32 32 Greatest Overweight (x) 3 | . . . 1 2 . 1 . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 6 7 5 5 5 5 Most Carried 8 | 7 8 8 8 8 8 5 5 5 5 Average Carried 4 | 3 7 7 6 4 5 2 5 4 3 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 6 8 8 7 5 4 5 5 4 5 Class Distribution -------------------- 55% | Scavenger-Mutant 24% | Mutant 11% | Scavenger-Gunner 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Matter Collected 1334 | 232 . 41 . 607 167 171 . 12 104 Remotely . | . . . . . . . . . . Salvage Created 2518 | 19 . 42 . 1368 369 427 . 61 232 Parts 122 | 2 . 6 . 70 17 13 . 3 11 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 8 . 2 . Prevented 3 | . . . . . . 3 . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Combat Hostiles Destroyed 51 | . . 3 . 28 4 8 . 1 7 Melee 5 | . . . . . . 3 . 1 1 Guns 28 | . . 1 . 21 3 1 . . 2 Cannons 4 | . . . . 2 1 1 . . . AOE 7 | . . 2 . 3 . . . . 2 Classes Destroyed 12 | 1 . 1 . 7 3 . . . . Worker 4 | . . . . 3 . . . . 1 Tunneler 1 | 1 . . . . . . . . . Recycler 2 | . . . . . 2 . . . . Watcher 2 | . . . . 1 1 . . . . Swarmer 11 | . . 3 . 3 . 1 . . 4 Grunt 19 | . . . . 14 1 3 . . 1 Brawler 3 | . . . . 2 . 1 . . . Duelist 5 | . . . . 2 . 2 . . 1 Protector 1 | . . . . 1 . . . . . Sentry 9 | . . . . 6 . 1 . 1 1 Hunter 1 | . . . . . 1 . . . . Programmer 2 | . . . . . 2 . . . . Best Kill Streak 7 | 1 . 3 . 5 2 5 . 1 7 Combat Bots Only 6 | . . 3 . 4 1 5 . 1 6 Max Kills in Single Turn 3 | 1 . 3 . 3 2 1 . 1 3 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . 2 . 3 . . . . 2 Melee 1 | . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Hostile Shots Fired 464 | . . 15 2 191 31 64 . 51 110 Missed 130 | . . 9 2 55 8 15 . 20 21 Hits 334 | . . 6 . 136 23 49 . 31 89 Melee 30 | . . . . 13 . 13 . . 4 Projectile 304 | . . 6 . 123 23 36 . 31 85 AOE 1 | . . . . . . . . . 1 Critical Strikes 25 | . . 1 . 13 4 3 . . 4 Damage Taken 5726 | . . 63 . 2327 486 998 . 234 1618 Core 1485 | . . 10 . 329 113 89 . 50 894 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 105 | . . . . 28 77 . . . . Core Remaining (%) 80 | 100 100 97 . 40 . . . 64 . Volleys Fired 135 | 5 2 2 . 82 14 16 . 2 12 Largest 4 | 2 2 2 . 2 4 4 . 1 2 Hottest 299 | 70 70 106 . 128 275 299 . 65 145 Shots Fired 293 | 10 4 4 . 152 57 47 . 3 16 Gun 233 | 10 4 2 . 141 34 31 . 3 8 Cannon 60 | . . 2 . 11 23 16 . . 8 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 48 | 5 2 . . 28 . 12 . 1 . Thermal 158 | 5 2 2 . 68 39 27 . 2 13 Explosive . | . . . . . . . . . . Electromagnetic 87 | . . 2 . 56 18 8 . . 3 Robot Hit Streak 18 | 3 1 1 . 18 6 6 . 3 10 Robot Miss Streak 4 | 1 2 4 . 4 3 3 . . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . . . 6 . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 Shots Hit Robots 203 | 6 1 1 . 108 30 36 . 3 18 Core Hits 96 | 2 . 2 . 59 12 11 . 3 7 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 . . 1 Critical Strikes 7 | . . . . 2 1 1 . . 3 Burn 4 | . . . . 2 1 . . . 1 Meltdown 1 | . . . . . . . . . 1 Smash 2 | . . . . . . 1 . . 1 Melee Attacks 24 | . . . . . . 10 . 1 13 Impact 24 | . . . . . . 10 . 1 13 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5414 | 57 9 105 . 2371 735 964 . 60 1113 Guns 2973 | 57 9 13 . 1866 518 355 . 32 123 Cannons 893 | . . 20 . 256 217 272 . . 128 Explosions 824 | . . 72 . 243 . . . . 509 Melee 718 | . . . . . . 337 . 28 353 Ramming 6 | . . . . 6 . . . . . Kinetic 628 | 32 9 . . 456 . 114 . 17 . Thermal 2663 | 25 . 85 . 891 510 419 . 15 718 Explosive . | . . . . . . . . . . Electromagnetic 1399 | . . 20 . 1018 225 94 . . 42 Impact 718 | . . . . . . 337 . 28 353 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . 5 5 10 10 19 . Average Corruption 9 | . . . . 4 3 8 10 16 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 83 | . . . . 20 3 20 3 37 . Message Errors 17 | . . . . 4 . 5 1 7 . Matter Fused 22 | . . . . 7 . 5 . 10 . Heat Flow Errors 11 | . . . . 2 . 2 1 6 . Energy Discharges 9 | . . . . 3 . 1 . 5 . Parts Fused 2 | . . . . . . 1 . 1 . Data Loss (minor) 12 | . . . . 1 . 3 1 7 . Data Loss (major) 2 | . . . . 2 . . . . . Misfires 3 | . . . . . 2 . . 1 . Alerts 1 | . . . . . . 1 . . . Weapon Failures 4 | . . . . 1 1 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 264 | . . 18 . . 10 179 . . 57 Projectiles 17 | . . . . . 10 7 . . . Explosions 26 | . . 18 . . . . . . 8 Melee 221 | . . . . . . 172 . . 49 Knockbacks 5 | . . . . . . 2 . . 3 Impact 5 | . . . . . . 2 . . 3 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 224 | . . . . 81 . . . . 143 Shots 4 | . . . . 2 . . . . 2 Rammed 3 | . . . . 3 . . . . . Targets Rammed 4 | . . . . 3 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 472 | 80 30 106 . 261 421 472 179 175 99 Average Temperature 104 | 42 18 46 . 74 170 125 109 86 48 Received Heat Transfer 1890 | . . 27 . 1107 36 246 . 42 432 Effects 5 | . . . . . 4 1 . . . Shutdowns 4 | . . . . . 3 1 . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . . . 2 . 3 . . 1 Combat Hostiles 6 | . . . . 2 . 3 . . 1 Parts Fried 9 | . . . . 4 4 1 . . . Impact Corruptions 9 | . . . . . . 7 . . 2 Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 14 | . . . . 5 4 1 . . 4 Heat Transferred 4757 | 74 . 87 . 2002 1003 794 . 37 760 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 1 . 3 . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 100 98 100 . . . 100 Level 1 . | . . . . 1 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 211 | 5 2 78 28 211 93 . . . 155 Initial 93 | . . . 28 . 93 . . . . Average 48 | . . 12 6 89 23 . . . 33 Influence Increases 1545 | 5 3 88 . 845 144 185 . 35 240 Destroy 0b10 Robot/C 1040 | . . 60 . 580 80 160 . 20 140 Destroy 0b10 Robot/NC 50 | 5 . . . 25 15 . . . 5 Destroy Leader 194 | . . 10 . 112 32 10 . . 30 Allied During Kill 10 | . . . . 10 . . . . . Successful Hack 33 | . 2 . . 11 15 . . . 5 Disable Machine 90 | . . . . 30 . . . . 60 Destroy Structure 23 | . 1 3 . 17 2 . . . . Lose Combat Pursuer 105 | . . 15 . 60 . 15 . 15 . Influence Decreases 1460 | 5 3 20 68 638 313 223 . 35 155 Entered New Map 169 | . . . 40 . 114 15 . . . Time Decay 1011 | 5 3 20 28 458 199 178 . 35 85 Lost Part 230 | . . . . 130 . 30 . . 70 Lost Ally 50 | . . . . 50 . . . . . Squads Dispatched 6 | . . 1 . 3 2 . . . . Investigation . | . . . . . . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 2 | . . 1 . 1 . . . . . Assault 2 | . . . . 2 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Distress Signals 2 | . . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 1 8 1 41 8 9 . 2 11 Peak Tracking Total 6 | . 1 6 1 6 4 5 . 1 5 Tactical Retreats 6 | . . 1 . 3 . 1 . 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Traps Triggered 5 | . . . . 1 3 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Machines Disabled 6 | . . . . 2 . . . . 4 Max in Single Turn 2 | . . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Machines Accessed 18 | . 1 . 1 6 3 . 4 . 3 Terminals 9 | . 1 . 1 4 1 . . . 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 69 | . 5 . 4 14 7 . 33 . 6 Successful 52 | . 2 . 3 8 3 . 33 . 3 Failed 16 | . 3 . 1 6 3 . . . 3 Catastrophic 3 | . . . . 2 . . . . 1 Database Lockouts 1 | . . . . . 1 . . . . Manual . | . . . . . . . . . . Terminals 22 | . 5 . 4 7 2 . . . 4 Fabricators 2 | . . . . . . . . . 2 Repair Stations 5 | . . . . 3 2 . . . . Recycling Units 4 | . . . . 4 . . . . . Scanalyzers 3 | . . . . . 3 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 42 | . 2 . 3 3 . . 33 . 1 Record 16 | . 2 . 3 . . . 11 . . Part Schematic 14 | . . . . 1 . . 13 . . Robot Schematic 6 | . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . 3 . . Open Door 2 | . . . . 2 . . . . . Open DSF 1 | . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 4 | . . . . 2 2 . . . . Scan Component 2 | . . . . 1 1 . . . . Repair 2 | . . . . 1 1 . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . Process 1 | . . . . 1 . . . . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Scanalyzer 1 | . . . . . 1 . . . . Retrieve Study 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 . 1 4 2 . . . 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . 1 . . 13 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . Parts Repaired 2 | . . . . 1 1 . . . . Time 64 | . . . . 26 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 9 | . . . . 9 . . . . . Retrieved Matter 9 | . . . . 9 . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders 2 | . . . . 2 . . . . . ROAM 1 | . . . . 1 . . . . . EXPLORE 1 | . . . . 1 . . . . . Ally Attacks 11 | . . . . 11 . . . . . Total Damage 228 | . . . . 228 . . . . . Kills 2 | . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Active Infowar (turns) 902 | 8 158 137 50 549 . . . . . Traps 549 | . . . . 549 . . . . . Seismic 353 | 8 158 137 50 . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches 2 | . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Turns Passed 4512 | 90 158 137 151 1221 868 561 109 875 342 Spaces Moved 3108 | 51 117 193 166 684 523 368 88 693 225 Core 47 | 6 . . . . . . . . 41 Treads 234 | . . . . 72 162 . . . . Legs 2359 | 45 110 . . 510 361 368 88 693 184 Wheels . | . . . . . . . . . . Hover 468 | . 7 193 166 102 . . . . . Flight . | . . . . . . . . . . Fastest Speed 48 | 50 56 48 48 48 125 123 125 125 50 Average Speed 118 | 111 116 48 79 123 136 125 125 125 117 Slowest Speed 260 | 120 120 48 108 260 160 195 125 125 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 25 21 18 69 16 46 72 87 4 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 17 | . . 3 . 14 . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 17 | . . 3 . 14 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Dat Pro Fac Total 3654 | 75 137 231 186 909 648 417 87 698 266 Wait 142 | . 1 31 . 51 58 . . . 1 Move 3099 | 50 116 192 165 683 522 367 87 692 225 Hop . | . . . . . . . . . . Pick Up 95 | 13 9 2 7 31 19 10 . 1 3 Fast Attach 7 | . . . . 3 1 . . . 3 Attach 56 | 7 . 2 3 20 12 8 . 2 2 Detach 3 | . . . 1 . . . . . 2 Swap 32 | . 2 2 4 14 5 3 . . 2 Drop 57 | . 7 . 6 22 16 3 . . 3 Fire 135 | 5 2 2 . 82 14 16 . 2 12 Melee 24 | . . . . . . 10 . 1 13 Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush 3 | . . . . 3 . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 8) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Propulsion x2 323 | -9/Materials | Build established: Mutant 381 | -9/Materials | Discovered new exit (range 11) 386 | -9/Materials | Entered another Materials area 386 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 443 | -8/Materials | Discovered new exit (range 3) 537 | -8/Materials | Entered Storage 550 | -8/Storage | Met a pair of Derelict thieves 827 | -8/Storage | Lost 3 parts (1p2n) 900 | -8/Storage | Repaired Aluminum Leg? 1007 | -8/Storage | Lost 4 parts (1p1n2w) 1117 | -8/Storage | Build established: Scavenger-Mutant 1149 | -8/Storage | Lost 3 parts (2n1w) 1483 | -8/Storage | Core integrity fell below 50% 1748 | -8/Storage | Discovered new exit (range 9) 1758 | -8/Storage | Entered Factory 1758 | -7/Factory | Evolved 2 slots: Weapon x2 1879 | -7/Factory | Central database locked down 2067 | -7/Factory | Build established: Scavenger-Gunner 2091 | -7/Factory | Repaired Carbon-fiber Leg 2549 | -7/Factory | Build established: Gunner 2610 | -7/Factory | Discovered new exit (range 10) 2626 | -7/Factory | Entered Lower Caves 2628 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2731 | -7/Lower Caves | Encountered a Warlord checkpoint 2860 | -7/Lower Caves | System corruption reached 10% 3161 | -7/Lower Caves | Build established: Scavenger-Mutant 3174 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3187 | -7/Lower Caves | Entered Data Miner 3187 | -7/Data Miner | Discovered new exit (range 6) 3211 | -7/Data Miner | Met Data Miner 3241 | -7/Data Miner | Learned location of Section 7 (-2) 3241 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3269 | -7/Data Miner | Received God Mode back door access code from Data Miner 3296 | -7/Data Miner | Entered Proximity Caves 3355 | -6/Proximity Caves | Spotted B-75 Beast 3533 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3625 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 4157 | -6/Proximity Caves | Discovered new exit (range 12) 4171 | -6/Proximity Caves | Entered Factory 4171 | -6/Factory | Evolved 2 slots: Utility x2 4254 | -6/Factory | Identified exit to DSF 4440 | -6/Factory | Core integrity fell below 50% 4468 | -6/Factory | Lost 5 parts (1p1n3w) 4478 | -6/Factory | Core integrity fell below 20% 4513 | -6/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- 04443_ Lgt. Angular Momentum Engine melted. 04451_ L-41 Fighter destroyed. 04452_ Critical hit (Burn: +37). 04453_ Acquired 6 matter. 04457_ Acquired Carbon-fiber Leg. 04461_ Recycling Unit disabled. 04469_ G-50 Soldier knocked back. 04472_ Acquired 10 matter. 04473_ Imp. Targeting Computer destroyed. 04479_ G-50 Soldier knocked back. 04479_ U-05 Engineer lays Concrete. 04485_ G-50 Soldier knocked back. 04487_ U-05 Engineer lays Concrete. 04489_ Cld. Plasma Cannon destroyed. 04493_ Critical hit (Burn: +37). 04495_ Carbon-fiber Leg destroyed. 04498_ Hvy. Flail destroyed. 04498_ Critical hit (Burn: +37). 04513_ Triggered Heavy Explosive Trap. 04513_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????# " " ###+##??????????? | | ?????????????# " " [ #???????????????? | | ?????????????# " " =% #???????????????? | | ?????????????# " " #???????????????? | | ?????????????# " " #???????????????? | | ?????????????+ " " #???????????????? | | ?????????????# #???????????????? | | ?????????????# % !% #???????????????? | | ??????######## * #???????????????? | | ??????# #???????????????? | | ??????# #???????????????? | | ??????# #???????????????? | | ??????# #???????????????? | | ??????# #???????????????? | | ??????# ###+############## ###???????????????? | | ????### # #???# #?????????????????? | | ????# # """""" #???# #?????????????????? | | ????# # """""" #???# #?????????????????? | | ????# # """""" #####+#########?????????? | | ????# # """""" ## ! #?????????? | | ????# # ## #?????????? | | ####### # ## #?????????? | | # #########+##### !!! = [ #?????????? | | """ # # !!! u ##????????? | | """ + # !! #????????? | | """ # @/ ##????????? | | # ^# #?????????? | | """ # # "" "" #?????????? | | """ # ## "F "" k #?????????? | | """ # ## """"" #?????????? | | # ## #?????????? | | ####### ###############?????????? | | #???????????????????????? | | ########+###### T#########???????????????????????? | | ???# #####???????????????????????????????? | | ???# """ #???????????????????????????????????? | | ???# """ #???????????????????????????????????? | | ???# """ #???????????????????????????????????? | | ???# ! "" #???????????????????????????????????? | | ???# ! "" #???????????????????????????????????? | | ???# ! *! #???????????????????????????????????? | | ???# #???????????????????????????????????? | | ???###########???????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 25 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 15 Force Boost 20 Item Schematics ----------------- Assault Cannon | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free IFF Parser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 68% | -8/Storage Carbon-fiber Leg | 30% | -7/Factory Studied --------- Beam Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Deductive Reasoning I'm Back, Baby! Librarian Overwhelming Power Corrupts The Oracle Challenges ------------ None Game ------ Seed InsulationShrapnelTerminator Manual? 0 Play Time 01:01:09 Cumulative 3.5 hours Start 2026.01.02 @ 01:25:56 End 2026.01.02 @ 02:25:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 601c12be-ed0c-420b-9664-5c45bd34efbe