Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 17:36:53 Player: graour Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3101) 3101 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 7154 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/850 Matter 35/300 Energy 350/350 System Corruption 12% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Light Angular Momentum Engine Mini Assault Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Energy Well Machine Analyzer Improved Signal Interpreter Improved Hardlight Generator Recalibrator > --- WEAPON ----------- Plasma Rifle Improved Assault Rifle Minigun > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Advanced Treads Improved Assault Rifle Mini Assault Cannon Heavy Flak Cannon Heavy Missile Launcher Powered Hammer [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . 2 . . . Utility 4 | . . . 2 . 2 . . Weapon 1 | . . . . . . . 1 Parts Attached 123 | 6 5 17 19 29 15 11 21 Power 21 | 1 1 3 3 3 3 2 5 Engine 11 | 1 1 1 2 1 . 2 3 Core 10 | . . 2 1 2 3 . 2 Reactor . | . . . . . . . . Propulsion 37 | 2 2 6 5 9 4 4 5 Treads 10 | . . . . . 1 4 5 Leg . | . . . . . . . . Wheel 27 | 2 2 6 5 9 3 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 1 2 5 7 3 2 3 Device 12 | . . 1 3 5 1 . 2 Storage 3 | 1 . 1 . . . . 1 Processor 2 | . . . . . 2 . . Hackware 2 | . . . . 2 . . . Protection 5 | . 1 . 2 . . 2 . Artifact . | . . . . . . . . Weapon 41 | 2 1 6 6 10 5 3 8 Energy Gun 6 | . . . 1 4 . . 1 Energy Cannon 4 | . . . 1 1 1 1 . Ballistic Gun 20 | 2 1 4 4 3 . 2 4 Ballistic Cannon 5 | . . . . . 3 . 2 Launcher 6 | . . 2 . 2 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 2 1 Parts Lost 66 | . . 6 11 13 5 6 25 Power 8 | . . 1 1 1 2 1 2 Propulsion 24 | . . 3 3 4 2 3 9 Utility 16 | . . 1 3 4 1 1 6 Weapon 18 | . . 1 4 4 . 1 8 Highest Loss Streak 12 | . . 4 8 5 3 2 12 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 93 99 90 87 93 89 83 Engine 5 | . 14 5 . 2 . 5 11 Core 5 | . . 8 10 6 6 1 . Treads 7 | . . . . . . 16 23 Wheel 18 | . 28 27 20 26 25 6 . Device 10 | . . 8 18 16 15 7 4 Storage 9 | . 14 14 11 9 7 7 6 Processor 6 | . . . . . 14 15 10 Hackware 1 | . . . . 5 6 . . Protection 5 | . 7 5 8 1 . 11 6 Energy Gun 2 | . . . 1 9 6 . 1 Energy Cannon 2 | . . . 7 . 3 5 2 Ballistic Gun 11 | . 28 27 12 6 . 1 9 Ballistic Cannon 2 | . . . . . 3 6 3 Peak Build Rating 57 | 6 7 12 16 28 41 46 57 Average Rating 26 | 4 6 9 14 21 35 41 44 On Entrance 18 | . 6 7 12 15 27 37 44 Naked Turns . | . . . . . . . . Heaviest Build 54 | 11 14 20 27 27 31 41 54 Greatest Support 80 | 20 20 26 26 48 52 80 80 Greatest Overweight (x) 4 | . . . 4 1 . 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 8 10 10 10 10 9 Most Carried 10 | 6 8 9 10 10 10 10 10 Average Carried 8 | 2 7 7 8 8 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 6 7 9 9 10 9 10 4 Class Distribution -------------------- 64% | Mutant 17% | Scavenger-Mutant 12% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Matter Collected 2437 | 209 166 301 212 468 127 589 365 Remotely . | . . . . . . . . Salvage Created 3454 | . 141 487 544 971 235 529 547 Parts 208 | . 15 27 35 53 17 35 26 Haulers Intercepted 3 | . . . 1 1 . 1 . Recyclers Shooed 4 | . 1 1 . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Combat Hostiles Destroyed 73 | . 5 12 10 19 8 10 9 Guns 35 | . 5 7 2 14 3 . 4 Cannons 23 | . . . 8 1 3 10 1 AOE 13 | . . 5 . 4 2 . 2 Classes Destroyed 12 | . 2 2 4 1 . 2 1 Worker 10 | . . 1 1 4 2 . 2 Builder 4 | . . . . . . 4 . Hauler 3 | . . . 1 1 . 1 . Recycler 5 | . 1 2 . . 1 . 1 Operator 2 | . . . . 1 1 . . Watcher 8 | . . . 1 3 1 2 1 Swarmer 24 | . 5 6 . 6 7 . . Grunt 29 | . . 6 6 10 . 3 4 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . 1 . . . 1 Sentry 14 | . . . 3 3 1 5 2 Programmer 3 | . . . . . . 2 1 Best Kill Streak 7 | . 3 4 6 4 7 3 6 Combat Bots Only 6 | . 2 3 6 4 5 3 3 Max Kills in Single Turn 5 | . 1 3 1 3 2 2 5 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . 3 1 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Hostile Shots Fired 791 | . 28 64 79 99 80 174 267 Missed 210 | . 5 7 14 21 23 66 74 Damage Taken 8849 | . 199 644 933 1150 954 1022 3947 Core 1733 | . 26 145 166 311 86 142 857 Absorbed by Shields 198 | . . . . . . . 198 Core Remaining (%) 59 | 100 . 31 58 43 . 67 . Volleys Fired 342 | . 22 47 43 78 30 45 77 Largest 3 | . 2 2 2 2 2 2 3 Hottest 151 | . 40 50 91 121 128 128 151 Shots Fired 646 | . 44 88 83 153 53 90 135 Gun 424 | . 44 86 43 142 22 . 87 Cannon 214 | . . . 40 8 29 90 47 Launcher 8 | . . 2 . 3 2 . 1 Special . | . . . . . . . . Kinetic 406 | . 44 86 40 63 24 55 94 Thermal 232 | . . . 43 87 27 35 40 Explosive 8 | . . 2 . 3 2 . 1 Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | . 6 17 12 20 5 14 17 Robot Miss Streak 6 | . 6 3 2 5 6 2 6 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . 2 1 . 1 Max Gunslinging Chain 1 | . . . . 1 1 . 1 Shots Hit Robots 454 | . 23 63 67 111 23 65 102 Core Hits 187 | . 8 32 22 49 16 26 34 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 3 | . . 1 1 . . . 1 Critical Strikes 20 | . . 2 1 8 2 4 3 Burn 11 | . . . . 8 1 . 2 Destroy 4 | . . 2 1 . . . 1 Blast 5 | . . . . . 1 4 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9677 | . 263 754 1057 1978 956 1862 2807 Guns 4423 | . 263 562 396 1687 195 . 1320 Cannons 3869 | . . . 661 164 289 1862 893 Explosions 1385 | . . 192 . 127 472 . 594 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4686 | . 263 562 362 764 241 1155 1339 Thermal 4018 | . . . 695 1087 243 707 1286 Explosive 930 | . . 192 . 84 472 . 182 Electromagnetic 43 | . . . . 43 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . . 4 12 Average Corruption 4 | . . . . . . 2 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 27 | . . . . . . 10 17 Message Errors 8 | . . . . . . 4 4 Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 5 | . . . . . . 1 4 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 291 | . . 26 11 . 40 14 200 Projectiles 62 | . . . 11 . 1 14 36 Explosions 229 | . . 26 . . 39 . 164 Melee . | . . . . . . . . Knockbacks 16 | . . . . . 2 6 8 Impact . | . . . . . . . . Kinetic 15 | . . . . . 2 5 8 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 393 | . . 6 . 67 71 . 249 Shots 8 | . . 1 . 2 2 . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 806 | . 12 58 227 78 . 119 806 Average Temperature 142 | . 6 29 78 21 . 22 243 Received Heat Transfer 2359 | . . 288 408 558 54 306 745 Effects 39 | . . . . . . . 39 Shutdowns 12 | . . . . . . . 12 Energy Bleed 3 | . . . . . . . 3 Interference 6 | . . . . . . . 6 Matter Decay 7 | . . . . . . . 7 Short Circuit 2 | . . . . . . . 2 Damage (minor) 4 | . . . . . . . 4 Damage (major) 2 | . . . . . . . 2 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 13 | . . . 1 3 2 1 6 Heat Transferred 8342 | . . . 1259 2915 618 1300 2250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Peak Influence 464 | . 141 126 231 365 296 464 257 Initial 182 | . . 54 41 . 165 134 182 Average 153 | . 84 52 123 160 175 318 159 Maximum Alert Level 2 | . . . 1 1 1 2 1 Low Security (%) 68 | 100 100 100 88 59 50 18 71 Level 1 27 | . . . 11 40 49 54 28 Level 2 4 | . . . . . . 26 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . . . . 2 1 4 6 Investigation 3 | . . . . 1 1 1 . Extermination 2 | . . . . . . 1 1 Reinforcement 3 | . . . . 1 . 1 1 Assault . | . . . . . . . . Garrison 5 | . . . . . . 1 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Distress Signals 10 | . . . . 4 1 1 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 6 12 13 35 12 25 20 Peak Tracking Total 8 | . 3 3 4 8 5 4 5 Tactical Retreats 10 | . 1 . . 2 . 4 3 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Traps Triggered 2 | . . . . 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Disabled 13 | . . . . 4 3 2 4 Max in Single Turn 3 | . . . . 2 3 1 3 Garrison Access 3 | . . . . 1 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Accessed 21 | . 2 . 4 6 3 4 2 Terminals 17 | . 2 . 4 5 2 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 1 1 1 1 Total Hacks 41 | . 5 . 12 13 4 4 3 Successful 16 | . 3 . 4 4 2 3 . Failed 25 | . 2 . 8 9 2 1 3 Catastrophic 7 | . 1 . 1 2 1 1 1 Database Lockouts . | . . . . . . . . Manual 30 | . 5 . 10 9 3 2 1 Terminals 35 | . 5 . 12 11 3 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . 2 1 1 2 Terminal Hacks 8 | . . . 2 3 1 2 . Open Door 1 | . . . . . . 1 . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . Alert Level 1 | . . . . 1 . . . Unreport Threat 2 | . . . 1 1 . . . Recall Investigation 1 | . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 1 . Seal Access 3 | . . . . 1 1 1 . Unauthorized Hacks 5 | . 3 . 2 . . . . Terminals 5 | . 3 . 2 . . . . Track 2 | . 1 . 1 . . . . Botnet 1 | . 1 . . . . . . Operators 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 17 | . 2 . 3 6 2 2 2 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Turns Passed 4939 | 51 248 1141 403 773 635 763 925 Spaces Moved 2890 | 46 209 638 241 493 531 339 393 Core 3 | 1 . . 1 . . . 1 Treads 626 | . . . . . . 234 392 Legs . | . . . . . . . . Wheels 2261 | 45 209 638 240 493 531 105 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 85 87 90 50 Average Speed 106 | 79 80 80 93 90 90 162 169 Slowest Speed 250 | 80 80 90 250 115 95 250 237 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 40 93 23 62 17 44 13 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 152 | . . 19 . 3 76 13 41 Melee . | . . . . . . . . Projectile 22 | . . . . . 5 13 4 AOE 130 | . . 19 . 3 71 . 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total 4134 | 57 251 1184 335 679 630 462 536 Wait 678 | . 7 481 26 32 35 59 38 Move 2883 | 45 208 637 240 492 530 338 393 Hop . | . . . . . . . . Pick Up 50 | 6 3 1 6 23 3 6 2 Fast Attach 44 | 6 1 1 4 8 9 4 11 Attach 39 | . . 5 9 9 2 6 8 Detach 5 | . . . . 1 1 2 1 Swap 40 | . 4 11 6 12 4 1 2 Drop 47 | . 6 1 1 24 10 1 4 Fire 342 | . 22 47 43 78 30 45 77 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 6 | . . . . . 6 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 815 | -10/Mines | Learned Materials interactive machine intel 1182 | -10/Mines | Discovered new exit (range 9) 1330 | -10/Mines | Core integrity fell below 50% 1369 | -10/Mines | Lost 4 parts (1p3n) 1417 | -10/Mines | Discovered new exit (range 6) 1441 | -10/Mines | Entered Materials 1441 | -9/Materials | Evolved 2 slots: Utility x2 1442 | -9/Materials | Loaded intel: 16 interactive machine locations 1613 | -9/Materials | Lost 8 parts (1p2n3u2w) 1833 | -9/Materials | Discovered new exit (range 7) 1844 | -9/Materials | Entered another Materials area 1844 | -8/Materials | Evolved 2 slots: Propulsion x2 1866 | -8/Materials | Build established: Scavenger-Mutant 2058 | -8/Materials | Lost 4 parts (2n1u1w) 2342 | -8/Materials | Core integrity fell below 50% 2359 | -8/Materials | Lost 5 parts (1n2u2w) 2613 | -8/Materials | Discovered new exit (range 5) 2617 | -8/Materials | Entered Factory 2617 | -7/Factory | Evolved 2 slots: Utility x2 2679 | -7/Factory | Noticed a derelict Sapper rigging charges 2708 | -7/Factory | Build established: Mutant 3038 | -7/Factory | Identified exit to Storage 3038 | -7/Factory | Identified exit to Lower Caves 3251 | -7/Factory | Lost 3 parts (1p1n1u) 3252 | -7/Factory | Entered Storage 3296 | -7/Storage | Garrison activated, responded to threat 3645 | -7/Storage | Met 01-MTF 3837 | -7/Storage | Identified exit to Factory 4015 | -7/Storage | Entered Factory 4015 | -6/Factory | Accompanied by 1 ally (01-MTF) 4015 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4018 | -6/Factory | 01-MTF left 4314 | -6/Factory | Build established: Tank 4400 | -6/Factory | Garrison activated, responded to threat 4444 | -6/Factory | Core integrity fell below 50% 4499 | -6/Factory | Lost 4 parts (2u2w) 4657 | -6/Factory | Garrison activated, responded to threat 4793 | -6/Factory | System corruption reached 10% 4825 | -6/Factory | Lost 12 parts (2p4n3u3w) 4929 | -6/Factory | Core integrity fell below 20% 4940 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04864_ Acquired Flak Gun. 04879_ System corrupted: Component data lost. 04893_ Lgt. Treads destroyed. 04894_ Critical hit (Burn: +37). 04895_ System corrupted: FCS attempts to trigger Coil Gun. 04895_ System corrupted: Coil Gun misfires. 04895_ G-50 Soldier suffers critical hit (Destroy). 04895_ Destroyed Carbon-fiber Leg. 04921_ System corrupted: Component data lost. 04922_ Lgt. Treads destroyed. 04924_ Slug penetrates G-50 Soldier. 04930_ Imp. Assault Rifle destroyed. 04931_ Flak Gun destroyed. 04934_ Lgt. Treads destroyed. 04934_ Coil Gun destroyed. 04936_ Critical hit (Burn: +37). 04937_ Lgt. Treads destroyed. 04938_ RF KRIB0HE16CC%<7DG:UE= Map ----- +----------------------------------------------------+ | # ## # """ """ | | + ## # | | # ## # | | ###+########## # ## # | | """ ????????# ################ # | | ????????# #???????# ########## | | ???????# #???????? ?????????? | | ???????# #??????????? ??????????? | | "" """ ??????# #??????????????????????? | | "" """ ??????# #??????????????????????? | | "" """ ##########+### #??????????????????????? | | ? # ! [ # #?????????????T????????? | | "" """ # # #??????????????????????? | | "" """ # # #??????????????????????? | | "" """ " ! # #??????????????????????? | | # #??????????????????????? | | ???##" # #??????????????????????? | | ???## # #?????????? ???????????? | | ???#""" # #####+### ??????????? | | "%" ! "" # ??????????? | | ###"" [! "" # ??????????? | | ????# "" # ??????????? | | ????# # ??????????? | | ????## "" ####### ??????????? | | ?????## #??#######p#############???????????? | | ??????### #####?# g@ #????????????????? | | ????????##??????# gg #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????# #????????????????? | | ????????????????#################????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | | "????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed PulseSpectralCharger Manual? 0 Play Time 00:54:28 Cumulative 51.8 hours Start 2024.08.23 @ 16:43:27 End 2024.08.23 @ 17:36:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 143abc17-efcd-42b4-a75e-74959e49596c