Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.02 @ 19:05:45 Player: NeroPrime Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (124) 620 Value Destroyed (4419) 4419 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 10084 Bonus ------- High Alert Combat Kills 105 Cogmind --------- Core Integrity 0/1150 Matter 16/300 Energy 98/315 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Launcher Guidance Computer Weapon Mount Recoil Stabilizer Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Huge Storage Unit Improved Sensor Array Improved Targeting Computer Weapon Mount Improved Target Analyzer > --- WEAPON ----------- Tesla Rifle Tesla Rifle Long-range Proton Cannon Matter Neutralizer Hardcell Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine Improved Treads Improved Treads Improved Treads Improved Treads Medium Treads Improved Heat Sink Advanced Heat Sink Improved Energy Well Improved Launcher Guidance Computer Recoil Stabilizer Improved Weapon Cycler Improved Reaction Control System Layered Heavy Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Enhanced Gauss Cannon Hardcell Cannon Chainsword Makeshift Spear [Rating: 105] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . . Utility 5 | . . 1 . . 1 1 . 1 1 Weapon 4 | . . 1 . . 1 1 . 1 . Parts Attached 222 | 6 11 13 16 15 4 7 67 45 38 Power 25 | 1 . 1 2 . 1 1 7 5 7 Engine 13 | 1 . 1 2 . . . 4 3 2 Core 10 | . . . . . 1 1 3 2 3 Reactor 2 | . . . . . . . . . 2 Propulsion 55 | 2 6 2 2 5 . 1 18 12 7 Treads 16 | . . . . . . . 5 6 5 Leg 30 | 2 2 . . 5 . 1 12 6 2 Wheel 9 | . 4 2 2 . . . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 41 | 1 1 2 3 3 2 1 10 6 12 Device 29 | . 1 . 1 1 2 1 9 6 8 Storage 4 | 1 . 1 . . . . . . 2 Processor 4 | . . 1 2 . . . . . 1 Hackware . | . . . . . . . . . . Protection 4 | . . . . 2 . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 101 | 2 4 8 9 7 1 4 32 22 12 Energy Gun 21 | 1 1 5 . . . . 6 6 2 Energy Cannon 22 | . 2 2 . . . . 3 11 4 Ballistic Gun 29 | 1 1 1 6 2 . 2 15 1 . Ballistic Cannon 10 | . . . 1 3 . 1 1 . 4 Launcher 5 | . . . 2 . 1 . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . Slashing Weapon 8 | . . . . . . 1 5 1 1 Piercing Weapon 4 | . . . . . . . . 3 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 . . . . 2 2 Parts Lost 91 | . 2 1 . . . . 35 23 30 Power 10 | . . . . . . . 4 1 5 Propulsion 22 | . 2 . . . . . 7 6 7 Utility 17 | . . . . . . . 6 3 8 Weapon 42 | . . 1 . . . . 18 13 10 Highest Loss Streak 22 | . 1 1 . . . . 5 10 22 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 93 | . 99 99 100 99 100 98 93 92 79 Engine 4 | . 14 11 11 9 4 . 1 2 3 Core 2 | . . . . . 2 6 3 2 3 Treads 3 | . . . . . . . 1 16 5 Leg 15 | . 7 6 . 35 30 24 23 5 10 Wheel 4 | . 20 15 22 . . . . . . Device 13 | . 13 11 4 4 7 13 15 21 17 Storage 7 | . 14 11 11 9 7 6 6 5 4 Processor 7 | . . 11 17 9 7 6 6 5 7 Protection 1 | . . . . 4 7 6 2 . . Energy Gun 4 | . 5 16 1 . . . 3 8 2 Energy Cannon 5 | . 15 12 . . . . 2 5 9 Ballistic Gun 11 | . 7 3 29 21 15 19 13 9 . Ballistic Cannon 3 | . . . . 3 7 7 4 . 9 Piercing Weapon 1 | . . . . . . . . 4 2 Peak Build Rating 105 | 6 8 22 24 32 38 46 68 85 105 Average Rating 46 | 4 7 14 22 30 35 42 51 72 76 On Entrance 31 | . 6 8 22 22 32 38 44 68 74 Naked Turns 85 | . . . . . . . . . 85 Heaviest Build 170 | 14 17 98 98 103 107 111 115 144 170 Greatest Support 120 | 20 26 24 24 60 60 61 118 120 97 Greatest Overweight (x) 28 | . 1 7 4 1 1 2 3 2 28 Average Overweight (x) 1 | . . 3 3 1 1 1 1 . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 8 23 25 25 25 25 25 25 23 Most Carried 25 | 6 8 25 25 24 25 25 25 25 25 Average Carried 19 | 3 7 17 22 20 23 23 19 22 17 Final Capacity 25 | 8 8 25 25 25 25 25 25 25 5 Final Carried 25 | 6 8 25 20 24 25 25 25 21 4 Class Distribution -------------------- 52% | Gunner 19% | Scavenger-Executioner 13% | Mutant 11% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Extension Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Matter Collected 4205 | 204 208 145 592 335 36 60 1435 547 643 Remotely . | . . . . . . . . . . Salvage Created 5572 | . 511 424 927 433 35 56 1550 849 787 Parts 305 | . 35 28 58 20 2 3 68 39 52 Haulers Intercepted 5 | . 1 1 1 1 . . 1 . . Recyclers Shooed 5 | . . . 2 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Combat Hostiles Destroyed 89 | . 11 7 20 6 . 1 19 13 12 Melee 5 | . . . . . . . 1 4 . Guns 51 | . 3 7 15 5 . 1 11 9 . Cannons 26 | . 6 . . 1 . . 7 . 12 AOE 7 | . 2 . 5 . . . . . . Classes Destroyed 16 | . 7 1 . 1 . . 4 1 2 Worker 6 | . 2 1 2 . . . . . 1 Builder 3 | . . . . . . . 3 . . Hauler 5 | . 1 1 1 1 . . 1 . . Recycler 10 | . 2 . 2 1 . . 4 . 1 Mechanic 1 | . . . . . . . . . 1 Operator 3 | . 1 . . . . . 2 . . Watcher 7 | . 1 . 2 . 1 . 1 1 1 Swarmer 19 | . 7 . 7 . . . 5 . . Grunt 26 | . 4 5 5 2 . . 5 5 . Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . . . . . 1 . Sentry 21 | . . 2 8 3 . 1 2 4 1 Hunter 5 | . . . . 1 . . 2 . 2 Programmer 13 | . . . . . . . 2 3 8 Heavy 1 | . . . . . . . . . 1 Behemoth 2 | . . . . . . . 2 . . Best Kill Streak 9 | . 8 4 9 3 1 1 3 2 5 Combat Bots Only 4 | . 4 3 4 1 . 1 3 2 3 Max Kills in Single Turn 4 | . 4 2 4 1 1 1 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 . 2 . . . . . . Melee 1 | . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Hostile Shots Fired 1292 | . 45 29 83 27 . 27 420 214 447 Missed 393 | . 8 6 20 8 . 8 134 44 165 Damage Taken 15879 | . 542 336 819 302 . 151 5274 3558 4897 Core 2448 | . 107 88 186 46 . 11 556 292 1162 Absorbed by Shields 6 | . . . . . . . 6 . . Core Remaining (%) 68 | 100 57 . 31 91 100 . 33 70 . Volleys Fired 294 | 1 32 17 47 21 2 4 80 59 31 Largest 6 | 1 2 3 3 3 3 5 5 5 6 Hottest 451 | 40 120 150 76 90 90 148 254 340 451 Shots Fired 911 | 1 64 49 130 57 6 17 304 136 147 Gun 636 | 1 34 42 124 50 4 12 224 119 26 Cannon 267 | . 30 7 . 7 2 5 78 17 121 Launcher 8 | . . . 6 . . . 2 . . Special . | . . . . . . . . . . Kinetic 571 | . 25 5 124 57 6 17 204 40 93 Thermal 219 | . 30 7 . . . . 98 75 9 Explosive 8 | . . . 6 . . . 2 . . Electromagnetic 113 | 1 9 37 . . . . . 21 45 Robot Hit Streak 26 | 1 13 19 18 13 2 12 24 26 14 Robot Miss Streak 7 | . 5 2 3 2 2 1 7 2 5 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 3 | . . . 1 . . . . 2 . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . Shots Hit Robots 656 | 1 35 33 91 44 3 12 218 134 85 Core Hits 271 | 1 21 15 41 17 1 4 75 64 32 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 4 | . . . . 1 . . . . 3 Critical Strikes 23 | . . . 1 1 . . 8 1 12 Burn 7 | . . . . . . . 6 1 . Destroy 7 | . . . 1 1 . . . . 5 Blast 7 | . . . . . . . 1 . 6 Corrupt 1 | . . . . . . . . . 1 Sever 1 | . . . . . . . 1 . . Melee Attacks 30 | . . . . . . . 9 21 . Impact . | . . . . . . . . . . Slashing 9 | . . . . . . . 9 . . Piercing 21 | . . . . . . . . 21 . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . Damage Inflicted 13706 | 13 904 612 1814 659 66 188 4238 2582 2630 Guns 8075 | 13 219 499 1371 564 16 121 2975 2033 264 Cannons 3833 | . 335 69 . 95 50 67 884 93 2240 Explosions 1061 | . 342 44 443 . . . 106 . 126 Melee 701 | . . . . . . . 245 456 . Ramming 36 | . 8 . . . . . 28 . . Kinetic 7320 | . 144 26 1371 659 66 188 2566 578 1722 Thermal 3934 | . 677 113 . . . . 1293 1425 426 Explosive 549 | . . . 443 . . . 106 . . Electromagnetic 1166 | 13 75 473 . . . . . 123 482 Impact . | . . . . . . . . . . Slashing 245 | . . . . . . . 245 . . Piercing 456 | . . . . . . . . 456 . Highest Corruption 11 | . . . 4 . . . 2 11 5 Average Corruption 3 | . . . 3 . . . 1 7 3 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 25 | . . . 3 . . . . 8 14 Message Errors 7 | . . . . . . . . 3 4 Matter Fused 1 | . . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . 1 2 Energy Discharges 4 | . . . . . . . . . 4 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 2 1 Data Loss (major) 1 | . . . 1 . . . . . . Misfires 2 | . . . 1 . . . . . 1 Alerts 2 | . . . . . . . . 1 1 Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 198 | . 103 . 2 . . . 6 . 87 Projectiles 93 | . . . . . . . 6 . 87 Explosions 105 | . 103 . 2 . . . . . . Melee . | . . . . . . . . . . Knockbacks 20 | . 1 . . 1 . . 4 . 14 Impact 1 | . 1 . . . . . . . . Kinetic 19 | . . . . 1 . . 4 . 14 Secondary . | . . . . . . . . . . Self-Inflicted Damage 282 | . 187 49 46 . . . . . . Shots 6 | . 3 1 2 . . . . . . Rammed 2 | . 2 . . . . . . . . Targets Rammed 5 | . 2 . . . . . 3 . . Kicked 3 | . . . . . . . 3 . . Crushed . | . . . . . . . . . . Highest Temperature 473 | . 120 238 44 117 24 129 473 203 388 Average Temperature 81 | . 43 85 12 32 12 65 102 78 129 Received Heat Transfer 3312 | . 42 114 207 81 . 54 1779 900 135 Effects 9 | . . . . . . . 6 . 3 Shutdowns 2 | . . . . . . . 2 . . Energy Bleed 3 | . . . . . . . 2 . 1 Interference 4 | . . . . . . . 2 . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 14 | . 4 . . . . . 2 8 . Heat Transferred 6657 | . 1103 198 . . . . 2960 2037 359 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 1 . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Peak Influence 583 | . 500 258 583 392 140 113 156 130 352 Initial 216 | . . 211 45 216 118 68 . 11 . Average 115 | . 294 147 305 291 129 66 34 46 91 Maximum Alert Level 2 | . 2 1 2 1 . . . . 1 Low Security (%) 76 | 100 21 54 35 5 100 100 100 100 83 Level 1 19 | . 56 45 21 94 . . . . 16 Level 2 4 | . 21 . 42 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 2 2 3 1 . . 1 4 4 Investigation 2 | . . . 1 . . . 1 . . Extermination 2 | . . . . . . . . 1 1 Reinforcement 10 | . 2 2 2 1 . . . . 3 Assault 1 | . . . . . . . . 1 . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Distress Signals 10 | . 4 1 2 . . . 2 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 149 | . 18 10 22 7 2 2 31 19 38 Peak Tracking Total 10 | . 8 4 5 2 1 1 4 5 10 Tactical Retreats 13 | . 2 1 . . . . 5 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Traps Triggered 8 | . 1 . 3 . . . 3 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Machines Disabled 8 | . 2 . 1 1 . . . . 4 Max in Single Turn 3 | . 2 . 1 1 . . . . 3 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Machines Accessed 18 | . 1 1 2 1 . 2 5 2 4 Terminals 16 | . 1 1 2 1 . 1 5 2 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 34 | . 7 4 2 1 . 5 7 2 6 Successful 26 | . 5 3 1 1 . 3 5 2 6 Failed 8 | . 2 1 1 . . 2 2 . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 30 | . 7 4 2 1 . 4 7 2 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . 1 . . 3 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 23 | . 5 3 1 1 . 3 5 2 3 Record 10 | . 3 3 . . . 3 . 1 . Robot Analysis 1 | . 1 . . . . . . . . Open Door 5 | . . . 1 . . . 4 . . Open DSF 2 | . . . . . . . . 1 1 Alert Level 4 | . 1 . . 1 . . 1 . 1 Locate Traps 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 Report Inventory 1 | . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . Used . | . . . . . . . . . . Hacking Detections 2 | . . 1 . 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Total Allies 3 | . . . . . . . 3 . . Largest Group 2 | . . . . . . . 2 . . Highest-Rated Group 70 | . . . . . . . 70 . . Highest-Rated Ally 39 | . . . . . . . 39 . . Total Orders . | . . . . . . . . . . Ally Attacks 26 | . . . . . . . 26 . . Total Damage 305 | . . . . . . . 305 . . Kills 2 | . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Turns Passed 7590 | 89 365 885 539 615 328 468 2076 1200 1025 Spaces Moved 3222 | 64 197 430 231 261 144 205 808 404 478 Core 176 | 6 . . . . . . . . 170 Treads 438 | . . . . . . . 57 293 88 Legs 1926 | 58 61 115 . 261 144 205 751 111 220 Wheels 682 | . 136 315 231 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 120 135 190 190 190 160 160 50 Average Speed 178 | 113 96 169 144 190 190 203 195 211 170 Slowest Speed 1450 | 120 190 400 150 190 190 260 400 260 1450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 47 32 50 23 4 5 57 8 19 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 138 | . 39 5 28 2 . . 6 . 58 Melee . | . . . . . . . . . . Projectile 30 | . . . . 2 . . 2 . 26 AOE 108 | . 39 5 28 . . . 4 . 32 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Ext Fac Fac Total 4399 | 77 311 550 335 330 194 250 1109 638 605 Wait 377 | . 44 56 16 26 42 20 103 54 16 Move 3213 | 63 196 429 230 260 143 204 807 403 478 Hop . | . . . . . . . . . . Pick Up 141 | 7 13 24 10 5 1 7 20 30 24 Fast Attach 55 | 5 4 2 2 3 2 1 18 11 7 Attach 82 | 1 3 5 1 2 2 2 28 17 21 Detach 22 | . 1 4 . 1 2 . 7 3 4 Swap 85 | . 4 6 13 10 . 4 21 17 10 Drop 88 | . 12 7 16 2 . 8 6 23 14 Fire 294 | 1 32 17 47 21 2 4 80 59 31 Melee 27 | . . . . . . . 6 21 . Ram 2 | . 2 . . . . . . . . Kick 3 | . . . . . . . 3 . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . 10 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Extension -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 15) 326 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 10) 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 732 | -9/Materials | Build established: Gunner 1248 | -9/Materials | Discovered new exit (range 7) 1338 | -9/Materials | Identified exit to Storage 1340 | -9/Materials | Entered Storage 1579 | -9/Storage | Core integrity fell below 50% 1844 | -9/Storage | Discovered new exit (range 16) 1879 | -9/Storage | Entered Materials 1879 | -8/Materials | Evolved 2 slots: Propulsion x2 2489 | -8/Materials | Discovered new exit (range 4) 2494 | -8/Materials | Entered Factory 2494 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2765 | -7/Factory | Discovered new exit (range 11) 2822 | -7/Factory | Entered another Factory area 2822 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3254 | -6/Factory | Discovered new exit (range 15) 3290 | -6/Factory | Entered Extension 3679 | -6/Extension | Spotted B-75 Beast 4118 | -6/Extension | Lost 4 parts (1p2u1w) 4275 | -6/Extension | Rescued a captive Derelict 4341 | -6/Extension | Rescued a captive Derelict 4409 | -6/Extension | Spotted B-75 Beast 4440 | -6/Extension | Disrupted transfer network 4462 | -6/Extension | Lost 5 parts (2n1u2w) 4580 | -6/Extension | Lost 5 parts (1p2u2w) 4634 | -6/Extension | Lost 3 parts (1n2w) 4704 | -6/Extension | Lost 3 parts (1p1n1w) 4727 | -6/Extension | Rescued a captive Derelict 4728 | -6/Extension | Rescued a captive Derelict 4802 | -6/Extension | Core integrity fell below 50% 5097 | -6/Extension | Destroyed B-75 Beast 5154 | -6/Extension | Destroyed B-75 Beast 5200 | -6/Extension | Lost 5 parts (2n3w) 5203 | -6/Extension | Build established: Scavenger-Gunner 5259 | -6/Extension | Lost 3 parts (1p1n1w) 5365 | -6/Extension | Discovered new exit (range 3) 5366 | -6/Extension | Entered Factory 5366 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5890 | -5/Factory | Garrison activated, responded to threat 6128 | -5/Factory | Lost 10 parts (1p4n1u4w) 6365 | -5/Factory | Lost 8 parts (2n1u5w) 6402 | -5/Factory | Discovered new exit (range 10) 6514 | -5/Factory | System corruption reached 10% 6566 | -5/Factory | Entered another Factory area 6566 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6618 | -4/Factory | Build established: Scavenger-Executioner 7063 | -4/Factory | Lost 3 parts (1p2w) 7315 | -4/Factory | Spotted B-86 Titan 7459 | -4/Factory | Lost 22 parts (3p6n7u6w) 7495 | -4/Factory | Core integrity fell below 50% 7514 | -4/Factory | Core integrity fell below 20% 7530 | -4/Factory | Lost 4 parts (1p1n1u1w) 7591 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07481_ Acquired Graphene Brace. 07483_ K-01 Serf cleans the Power Conduit. 07486_ Slug penetrates Power Conduit. 07489_ Enh. Flexi-carbon Leg destroyed. 07490_ Chainsword destroyed. 07491_ H-77 Assassin IFF system glitched. 07491_ Slug penetrates H-77 Assassin. 07494_ Knocked back. 07498_ S-27 Virus knocked back. 07499_ Adv. Heat Sink destroyed. 07500_ Knocked back. 07504_ Dropped Imp. Weapon Cycler. 07505_ Dropped Graphene Brace. 07505_ Dropped Huge Storage Unit. 07514_ Slug penetrates Wall. 07517_ Penetrated by Slug. 07540_ Slug penetrates Wall. 07543_ K-01 Serf cleans the Construction Platform. 07547_ Connecting with Fabricator... 07579_ K-01 Serf cleans the Fusion Modulator. 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""" """ # #????# = # | | ???????????# """ """ # #????# # | | ???????????# # ###### ! + | | ???????????# """ + + # | | ???????????# ]] """ # ###### """ """ # | | ???????????# ]] """ # #????# """ """ # | | ???????????? ]] ##### #????# """ """ ##### | | ?????????????? #???# #????# #???? | | ????????????? ? #???# #????############### | | ?????????????? #???# #????????????# | | ??????????????###########???# #????????????# """ | | ????????????????????????????# #????????????? """ | | ????????????????????????????? #????????????? """ | | ????????????????????????????? ?????????????? | | ????????????????????????????? ?????????????# """ | | ?????????????????????????????+?????????????# """ | | ???????????????????????????????????????????# """ ? | | ????????????????????????????????????????????? ? | | ?????????????????????????????????????????????###?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 35 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 26 Target Analysis 6 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Tank Challenges ------------ None Game ------ Seed FusionShadeArmor Manual? 0 Play Time 02:41:19 Cumulative 19.6 hours Start 2024.08.19 @ 15:33:27 End 2024.09.02 @ 19:05:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2824b884-200a-495d-8527-818dfa405fa8