Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 23:25:06 Player: Xintrosi Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (240) 1200 Value Destroyed (8771) 8771 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2107) 2107 TOTAL SCORE: 16478 Bonus ------- High Alert Combat Kills 1787 Follower Combat Kills 496 Friendly Fire -176 Cogmind --------- Core Integrity 0/1000 Matter 236/300 Energy 98/125 System Corruption 19% Temperature Cool (12) Movement Rolling (145) Ox3 Location -5/Extension Parts ------- > --- POWER (2) -------- Momentum-Fission Engine > --- PROPULSION (5) --- Myomer-Weak Exoskeleton Armored Huge Wheel > --- UTILITY (6) ------ Scrap Engine Advanced Heat Sink Huge Storage Unit Improved Target Analyzer > --- WEAPON (4) ------- Beamcaster Com. Ballistic Bore Construct/C > --- INVENTORY (25) --- Light Angular Momentum Engine Flexi-carbon Leg Armored Huge Wheel Improved Heat Sink Advanced Heat Sink Improved Sensor Array Target Analyzer Weapon Cycler System Shield Bore Cannon Bore Cannon Great Axe Power Sword Peak State ------------ > --- POWER ------------ Momentum-Fission Engine > --- PROPULSION ------- Myomer-Weak Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Improved Target Analyzer > --- WEAPON ----------- Tiamat Missile Launcher Laser Caster Construct/G > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Advanced Heat Sink Improved Sensor Array Target Analyzer Weapon Cycler Light Armor Plating Hardened Heavy Armor Plating System Shield Mini Drone Bay Advanced EMP Blaster Heavy Rocket Launcher Great Axe Power Sword [Rating: 95] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Armored Huge Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Target Analyzer Protection Hardened Heavy Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Advanced EMP Blaster Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Slots Evolved 10 | . . 2 2 2 . . 4 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . 1 . Utility 4 | . . 1 1 1 . . 1 . Weapon 2 | . . 1 . . . . 1 . Parts Attached 116 | 9 10 26 24 11 5 2 16 13 Power 15 | 1 2 3 6 1 1 . . 1 Engine 10 | 1 2 3 2 . 1 . . 1 Core 5 | . . . 4 1 . . . . Reactor . | . . . . . . . . . Propulsion 22 | 3 3 6 5 2 1 . 1 1 Treads 15 | 2 3 5 4 1 . . . . Leg . | . . . . . . . . . Wheel 7 | 1 . 1 1 1 1 . 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 36 | 2 2 9 3 1 2 2 10 5 Device 17 | 1 . 3 1 . 1 2 6 3 Storage 3 | 1 1 1 . . . . . . Processor 4 | . 1 . . . . . 3 . Hackware . | . . . . . . . . . Protection 12 | . . 5 2 1 1 . 1 2 Artifact . | . . . . . . . . . Weapon 43 | 3 3 8 10 7 1 . 5 6 Energy Gun 22 | 2 1 2 8 6 1 . . 2 Energy Cannon 5 | . . 3 1 1 . . . . Ballistic Gun 6 | 1 2 3 . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 4 | . . . 1 . . . 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . . . . 3 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 2 3 1 . 1 1 . Corrupted Parts 2 | . . . 1 . . . . 1 System Corruption 7 | . . . 4 . . . . 3 Parts Lost 46 | . 1 8 2 . 2 . 16 17 Power 8 | . . 2 . . 1 . 2 3 Propulsion 7 | . 1 1 2 . . . 2 1 Utility 11 | . . 1 . . 1 . 4 5 Weapon 20 | . . 4 . . . . 8 8 Highest Loss Streak 6 | . 1 4 1 . 1 . 6 6 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 2 9 14 21 21 22 20 12 15 Power 1 | . 1 . 2 3 2 2 . . Propulsion 2 | . 1 6 4 2 2 2 1 2 Utility 4 | . 1 3 3 3 5 5 6 7 Weapon 7 | . 5 3 10 12 11 10 3 5 Tool/Special . | . . . . . . . . . Unused Backups 25 | . . 1 5 2 2 6 2 7 Power 6 | . . 1 3 . . . 2 . Propulsion 4 | . . . 2 . 1 . . 1 Utility 3 | . . . . . 1 . . 2 Weapon 12 | . . . . 2 . 6 . 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 77 | . 99 98 99 89 78 70 50 51 Engine 6 | . 14 10 5 6 5 6 3 2 Core 1 | . . . 3 . 1 . 1 2 Treads 11 | . 27 19 20 24 5 . 1 . Wheel 4 | . . 2 6 2 12 10 2 2 Device 12 | . 12 6 9 14 15 18 13 9 Storage 8 | . 14 11 9 7 7 7 5 5 Processor 4 | . 1 11 9 . . . 6 5 Protection 3 | . . 4 8 7 6 3 . 3 Energy Gun 11 | . 9 1 20 22 22 18 2 3 Energy Cannon 1 | . . 10 4 . . . 1 . Ballistic Gun 4 | . 18 20 . . . . . . Slashing Weapon 1 | . . . . . . . 2 5 Peak Build Rating 95 | 7 8 20 33 48 59 66 95 89 Average Rating 44 | 5 7 12 30 42 52 55 72 77 On Entrance 32 | . 7 8 20 32 48 55 54 66 Avg Prop Armor Cover (%) 11 | 13 10 9 14 5 8 5 17 10 Naked Turns . | . . . . . . . . . Heaviest Build 128 | 13 30 104 113 123 128 123 119 119 Greatest Support 80 | 40 40 43 60 80 56 60 79 49 Greatest Overweight (x) 9 | . 1 8 9 4 4 3 3 4 Average Overweight (x) 2 | . . 1 6 1 3 1 1 2 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 Average Capacity 22 | 7 13 16 25 25 25 25 25 25 Most Carried 25 | 3 13 17 25 25 25 25 19 22 Average Carried 17 | 2 9 14 22 22 24 22 15 17 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 Final Carried 25 | 3 13 17 25 25 24 18 12 14 Scrap Engine Consumption 139 | . . . . . . 33 49 57 Constructs Created 9 | . . . . . . 3 1 5 Constructs Modified 51 | . . . . . . 11 20 20 Class Distribution -------------------- 31% | Tank 25% | Mutant 19% | Construct 7% | Scavenger-Tank 5% | Gunner 5% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Storage Tank | -7/Recycling Construct | -5/Factory Construct | -5/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Matter Collected 3562 | 297 306 584 541 92 210 180 500 852 Remotely . | . . . . . . . . . Salvage Created 10600 | 81 703 1372 2423 213 1070 1154 1849 1735 Parts 491 | 8 40 89 115 9 45 41 80 64 Haulers Intercepted 12 | . 2 3 3 1 2 . 1 . Recyclers Shooed 2 | . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Combat Hostiles Destroyed 177 | . 12 25 40 5 17 7 41 30 Melee 15 | . . . . . . . 4 11 Guns 86 | . 11 23 17 4 17 4 8 2 Cannons 23 | . . 2 2 . . . 9 10 AOE 42 | . 1 . 17 . . . 18 6 Classes Destroyed 20 | 1 6 5 3 . 1 2 1 1 Worker 10 | . . 1 5 . 1 . 3 . Builder 12 | . . . 1 . 1 2 5 3 Tunneler 6 | 4 . . 2 . . . . . Hauler 12 | . 2 3 3 1 2 . 1 . Recycler 12 | . 1 . 1 . 2 7 . 1 Mechanic 1 | . 1 . . . . . . . Operator 2 | . . 1 . . . . 1 . Watcher 5 | . 2 1 1 . . . 1 . Swarmer 29 | . 3 3 3 4 4 . 12 . Saboteur 1 | . . . . . . . 1 . Grunt 92 | . 9 12 26 . 7 1 14 23 Brawler 7 | . . 1 3 . . . 2 1 Duelist 2 | . . 1 1 . . . . . Protector 2 | . . . 2 . . . . . Sentry 23 | . . 8 4 1 2 4 2 2 Hunter 8 | . . . 1 . 2 . 3 2 Programmer 11 | . . . . . 2 1 7 1 Behemoth 1 | . . . . . . . . 1 Scientist 1 | . . . . . . 1 . . Scrapper 3 | . . . . . . 3 . . Thug 1 | . . . . . . . . 1 Best Kill Streak 12 | 1 3 7 9 4 4 2 12 5 Combat Bots Only 9 | . 3 7 6 4 4 2 9 5 Max Kills in Single Turn 4 | 1 2 2 3 2 2 2 4 2 Gunslinging 1 | . . 1 . 1 1 . 1 . Exploded 4 | . 1 . 2 . . . 4 2 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Hostile Shots Fired 1164 | . 60 148 111 32 104 96 272 341 Missed 354 | . 10 39 41 7 36 40 79 102 Hits 810 | . 50 109 70 25 68 56 193 239 Melee 19 | . . 7 3 . 3 . 4 2 Projectile 791 | . 50 102 67 25 65 56 189 237 Critical Strikes 36 | . . 3 4 . 3 . 9 17 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 14546 | . 599 1509 1176 292 841 575 4324 5230 Core 1414 | . 25 220 90 11 12 56 341 659 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 2221 | . . . . . . 15 790 1416 Core Remaining (%) 81 | 100 90 45 83 . . 88 . . Volleys Fired 590 | 22 53 81 72 10 44 35 120 153 Largest 3 | 1 2 3 3 3 3 3 3 2 Hottest 191 | 20 80 189 191 183 65 180 153 125 Shots Fired 1101 | 22 105 237 162 26 121 97 155 176 Gun 826 | 22 105 227 120 24 118 97 69 44 Cannon 222 | . . 10 16 2 3 . 72 119 Launcher 53 | . . . 26 . . . 14 13 Special . | . . . . . . . . . Kinetic 426 | 22 62 215 . . . . 21 106 Thermal 510 | . . . 120 26 121 97 89 57 Explosive 23 | . . . . . . . 13 10 Electromagnetic 142 | . 43 22 42 . . . 32 3 Robot Hit Streak 49 | 6 20 17 17 8 49 16 27 11 Robot Miss Streak 5 | 1 3 2 5 3 2 2 2 4 Penetration Max 2 | . . . . . . . 1 2 Secondary Targets 16 | . . 7 1 2 4 . 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 . 1 . Shots Hit Robots 804 | 17 70 181 95 17 87 65 115 157 Core Hits 431 | 7 28 69 80 7 41 27 78 94 Critical Kills 6 | . . . . . . . 6 . Critical Parts Destroyed 8 | . . 1 . . . . 5 2 Critical Strikes 47 | . . 2 6 1 2 7 13 16 Burn 21 | . . . 6 1 2 7 1 4 Destroy 15 | . . 1 . . . . 11 3 Corrupt 1 | . . 1 . . . . . . Sever 10 | . . . . . . . 1 9 Melee Attacks 70 | . . . . . . . 23 47 Impact . | . . . . . . . . . Slashing 70 | . . . . . . . 23 47 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 25336 | 134 1023 1806 4452 333 1849 1363 7540 6836 Guns 9203 | 134 939 1648 1403 333 1741 1363 1040 602 Cannons 5279 | . . 158 309 . . . 2234 2578 Explosions 9098 | . 84 . 2740 . 108 . 3940 2226 Melee 1756 | . . . . . . . 326 1430 Ramming . | . . . . . . . . . Kinetic 5762 | 134 570 1531 . . . . 1120 2407 Thermal 9542 | . 84 . 2087 333 1741 1363 3021 913 Explosive 3804 | . . . . . 108 . 1987 1709 Electromagnetic 4472 | . 369 275 2365 . . . 1086 377 Impact . | . . . . . . . . . Slashing 1756 | . . . . . . . 326 1430 Piercing . | . . . . . . . . . Highest Corruption 19 | . . 2 4 . 9 10 12 19 Average Corruption 8 | . . 2 4 . 6 9 6 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 254 | . . 8 11 . 27 74 45 89 Message Errors 54 | . . . 3 . 5 18 9 19 Matter Fused 64 | . . 2 2 . 8 22 14 16 Heat Flow Errors 32 | . . 2 . . 3 10 9 8 Energy Discharges 17 | . . 1 2 . 1 2 2 9 Parts Rejected 2 | . . 1 . . . . . 1 Parts Fused 2 | . . . . . 1 1 . . Data Loss (minor) 39 | . . . 2 . 3 10 3 21 Data Loss (major) 16 | . . 2 1 . . 5 4 4 Misfires 7 | . . . 1 . 3 2 1 . Alerts 7 | . . . . . 2 1 2 2 Misdirections 2 | . . . . . . . . 2 Weapon Failures 12 | . . . . . 1 3 1 7 Overload Shots 7 | . . . . . 2 5 . . Effects 1 | . . . . . . 1 . . Heat Surge 1 | . . . . . . 1 . . Overflow Damage 589 | . . . 15 . . . 422 152 Projectiles 102 | . . . 9 . . . 44 49 Explosions 398 | . . . 6 . . . 378 14 Melee 89 | . . . . . . . . 89 Knockbacks 14 | . . . . . . . 4 10 Impact . | . . . . . . . . . Kinetic 12 | . . . . . . . 4 8 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 704 | . 17 . 68 . 45 . 323 251 Shots 21 | . 1 . 2 . 1 . 8 9 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 537 | . 315 218 330 192 241 278 537 492 Average Temperature 102 | . 130 61 101 91 71 112 131 111 Received Heat Transfer 5038 | . 255 522 531 60 246 186 895 2343 Effects 13 | . 5 . . . . 3 2 3 Shutdowns 2 | . . . . . . . 1 1 Energy Bleed 3 | . 1 . . . . . 1 1 Interference 7 | . 4 . . . . 3 . . Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . 4 . . . 2 . Combat Hostiles 6 | . . . 4 . . . 2 . Parts Fried 21 | . 2 . 12 . . . 6 1 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . 1 . 3 . 1 Combat Hostiles 5 | . . . . 1 . 3 . 1 Parts Melted 55 | . . . 7 6 12 16 8 6 Heat Transferred 16599 | . 150 . 3969 740 3404 2964 3603 1769 Parts Sabotaged 3 | . . . . . . . 3 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 14 | . 1 . 12 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Maximum Alert Level 4 | . . 1 3 2 1 . 4 3 Low Security (%) 41 | 100 100 42 25 . 25 100 4 . Level 1 24 | . . 57 . 94 74 . 35 3 Level 2 13 | . . . 27 5 . . 18 45 Level 3 17 | . . . 46 . . . 22 50 Level 4 2 | . . . . . . . 18 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1550 | 5 160 320 913 412 373 177 1550 915 Initial 752 | . . . 111 412 130 98 250 752 Average 347 | . 44 194 579 281 255 35 651 634 Influence Increases 7482 | 20 449 707 1393 185 621 300 2382 1425 Destroy 0b10 Robot/C 3700 | . 240 500 760 100 340 100 840 820 Destroy 0b10 Robot/NC 330 | 20 30 30 75 5 30 50 55 35 Destroy Leader 748 | . 48 158 158 22 74 . 164 124 Allied During Kill 140 | . . . . . . 5 17 118 Successful Hack 182 | . 37 19 32 12 56 4 . 22 Select Force Hacks 300 | . 60 . 60 . 30 120 30 . Disable Machine 555 | . 15 . 75 15 45 . 390 15 Anti-Garrison Action 150 | . . . 150 . . . . . Destroy Structure 902 | . 4 . 38 1 16 21 606 216 Advance Influence 250 | . . . . . . . 250 . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 210 | . 15 . 30 30 30 . 30 75 Influence Decreases 6593 | 20 449 443 750 805 655 553 845 2073 Entered New Map 1745 | . . . 153 495 157 155 . 785 Time Decay 3724 | 20 385 383 577 310 458 398 595 598 Lost Part 440 | . 10 60 20 . 20 . 160 170 Lost Ally 330 | . . . . . 20 . 90 220 Purge Threat 354 | . 54 . . . . . . 300 Squads Dispatched 41 | . 2 1 8 1 3 . 14 12 Investigation 13 | . 2 . 2 1 1 . 1 6 Extermination 6 | . . . . . 2 . 4 . Reinforcement 13 | . . 1 2 . . . 7 3 Assault 8 | . . . 3 . . . 2 3 Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 2 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Distress Signals 14 | . 1 4 2 . 1 . 3 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 275 | . 21 40 56 8 24 7 58 61 Peak Tracking Total 10 | . 4 6 6 4 5 2 9 10 Tactical Retreats 12 | . 1 . 2 1 2 . 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Traps Triggered 12 | . . . 5 1 4 . 2 . Indirectly 3 | . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Machines Disabled 39 | . 1 . 6 1 3 . 26 2 Max in Single Turn 4 | . 1 . 2 1 1 . 4 1 Garrison Access 2 | . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Machines Accessed 61 | . 8 9 10 1 8 12 3 10 Terminals 44 | . 6 8 6 . 6 6 2 10 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 11 | . 2 . 2 . 1 5 1 . Scanalyzers 4 | . . 1 2 1 . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 151 | . 18 32 24 2 11 28 6 30 Successful 80 | . 13 21 17 2 8 10 1 8 Failed 69 | . 5 10 6 . 3 18 5 22 Catastrophic 13 | . . 1 1 . . 3 3 5 Database Lockouts 2 | . . 1 1 . . . . . Manual 103 | . 17 23 16 . 10 24 6 7 Terminals 113 | . 16 23 14 . 9 17 4 30 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 17 | . 2 . 3 . 1 9 2 . Scanalyzers 18 | . . 9 7 2 . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 17 | . 2 4 3 . 1 2 . 5 Part Schematic 2 | . . 2 . . . . . . Robot Analysis 2 | . . . 2 . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 4 | . . . . . 1 . . 3 Branch Access Points 2 | . . 1 1 . . . . . Unreport Threat 4 | . 2 . . . . . . 2 Release Object 2 | . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer 16 | . . 9 5 2 . . . . Insert Component 4 | . . 4 . . . . . . Analyze 5 | . . 5 . . . . . . Retrieve Study 7 | . . . 5 2 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 45 | . 11 8 9 . 6 7 1 3 Terminals 35 | . 9 8 7 . 5 3 . 3 Botnet 9 | . 3 3 1 . . . . 2 Skim 26 | . 6 5 6 . 5 3 . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . 2 . 2 . 1 4 1 . Tunnel 10 | . 2 . 2 . 1 4 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 48 | . 6 8 7 1 5 8 3 10 Full Trace Events 8 | . 1 . . . . 1 . 6 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 7 | . . . 5 2 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . Machine Destruction 2 | . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 14 | . . . . . . 5 . 9 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Total Allies 17 | . . . . . . 5 . 12 Largest Group 7 | . . . . . . 5 3 7 Highest-Rated Group 222 | . . . . . . 119 69 222 Highest-Rated Ally 39 | . . . . . . 34 32 39 Total Orders 5 | . . . . . 2 2 1 . STAY 1 | . . . . . . 1 . . FOLLOW 1 | . . . . . . 1 . . EXPLORE 3 | . . . . . 2 . 1 . Ally Attacks 161 | . . . . . . 6 13 142 Total Damage 2504 | . . . . . . 151 218 2135 Kills 17 | . . . . . . 1 2 14 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Active Infowar (turns) 5742 | 19 1517 236 . 685 916 1763 606 . Sensors 602 | . . . . . . . 602 . Seismic 5141 | 19 1517 236 . 685 916 1763 5 . Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 7 | . . . . . 4 . 3 . Drone Recoveries 2 | . . . . . 2 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Turns Passed 12525 | 231 1770 1338 1772 688 1144 1783 1888 1911 Spaces Moved 4847 | 117 525 562 605 285 351 899 912 591 Core 1 | 1 . . . . . . . . Treads 1640 | 100 494 454 183 274 . . 120 15 Legs 536 | . . . . . . 51 297 188 Wheels 2498 | 16 31 108 422 11 351 848 462 249 Hover 51 | . . . . . . . 33 18 Flight 121 | . . . . . . . . 121 Fastest Speed 50 | 50 115 160 185 160 115 115 95 145 Average Speed 175 | 150 158 178 208 213 145 154 162 212 Slowest Speed 334 | 160 240 240 285 280 160 324 275 334 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 5 85 59 53 11 66 97 31 65 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 13 | . 3 1 2 . 2 4 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 42 | . . . . 1 2 . 39 . Terrain Destroyed 555 | . 3 . 37 1 12 4 377 121 Melee 11 | . . . . . . . 11 . Projectile 95 | . . . . 1 2 4 53 35 AOE 448 | . 3 . 37 . 10 . 313 85 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Ext Total 7874 | 150 1357 758 987 355 893 1228 1137 1009 Wait 1847 | . 758 49 231 18 478 207 35 71 Move 4839 | 116 524 561 604 284 350 898 911 591 Hop . | . . . . . . . . . Pick Up 78 | 3 7 14 16 11 6 3 9 9 Fast Attach 37 | 7 1 7 7 1 1 . 7 6 Attach 44 | . 1 10 5 2 2 1 11 12 Detach 20 | . 1 2 . 3 . 3 2 9 Swap 89 | 2 9 17 31 10 4 1 13 2 Drop 92 | . 3 17 21 16 8 16 6 5 Fire 590 | 22 53 81 72 10 44 35 120 153 Melee 70 | . . . . . . . 23 47 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 168 | . . . . . . 64 . 104 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac / *Sto / Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory (discovered 3 exits: *Fac / Upp / *Ext) -5/Extension History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 232 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 15) 631 | -10/Materials | Discovered new exit (range 16) 941 | -10/Materials | Discovered new exit (range 5) 1132 | -10/Materials | Derelicts attacked the area 1139 | -10/Materials | Discovered new exit (range 4) 1229 | -10/Materials | Learned Storage emergency access door positions 1289 | -10/Materials | Learned Storage emergency access door positions 1811 | -10/Materials | Identified exit to Materials 2002 | -10/Materials | Entered another Materials area 2002 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2311 | -9/Materials | Destroyed 7 combat bots 2316 | -9/Materials | Lost 3 parts (1p2w) 2370 | -9/Materials | Discovered new exit (range 13) 2537 | -9/Materials | Lost 4 parts (1p1n1u1w) 2693 | -9/Materials | Discovered new exit (range 15) 2698 | -9/Materials | Central database locked down 2766 | -9/Materials | Core integrity fell below 50% 2801 | -9/Materials | Identified exit to Materials 2861 | -9/Materials | Learned location of Zion (-6) 2919 | -9/Materials | Learned Storage terminal intel 2975 | -9/Materials | Discovered exit to Materials (range 16) 3105 | -9/Materials | Learned location of 1 exit from Storage 3161 | -9/Materials | Build established: Gunner 3199 | -9/Materials | Identified exit to Mines 3340 | -9/Materials | Entered another Materials area 3340 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3667 | -8/Materials | Build established: Tank 3790 | -8/Materials | Garrison activated, responded to threat 3986 | -8/Materials | Discovered new exit (range 16) 4031 | -8/Materials | Identified exit to Factory 4592 | -8/Materials | Discovered exit to Factory (range 5) 4679 | -8/Materials | Central database locked down 4716 | -8/Materials | Learned Recycling recycling unit intel 4797 | -8/Materials | Learned location of 1 exit from Lower Caves 4868 | -8/Materials | Learned 2 Lower Caves zone layouts 4940 | -8/Materials | First assault squad dispatched 4977 | -8/Materials | Learned 4 Factory zone layouts 5038 | -8/Materials | Learned Storage stockpile data 5112 | -8/Materials | Entered Factory 5112 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5113 | -7/Factory | Identified exit to Storage 5114 | -7/Factory | Identified exit to Factory 5114 | -7/Factory | Identified exit to Lower Caves 5416 | -7/Factory | Build established: Scavenger-Tank 5800 | -7/Factory | Entered Storage 5801 | -7/Storage | Identified exit to Recycling 5804 | -7/Storage | Loaded intel: 14 terminal locations 6328 | -7/Storage | Build established: Tank 6446 | -7/Storage | Learned Extension emergency access door positions 6467 | -7/Storage | Used back door to open Recycling access 6520 | -7/Storage | Learned Factory security intel 6644 | -7/Storage | Learned Factory scanalyzer intel 6691 | -7/Storage | Learned Extension stockpile data 6726 | -7/Storage | Learned location of Warlord (-4) 6785 | -7/Storage | Learned Factory fabricator intel 6828 | -7/Storage | Learned Extension stockpile data 6942 | -7/Storage | Learned location of 1 exit from Upper Caves 6944 | -7/Storage | Entered Recycling 6945 | -7/Recycling | Identified exit to Factory 6946 | -7/Recycling | Loaded intel: 5 recycling unit locations 7649 | -7/Recycling | System corruption reached 10% 7789 | -7/Recycling | Scanned before Scraplab entrance 7816 | -7/Recycling | Angered Scraplab inhabitants 7926 | -7/Recycling | Found Prototype Device 7928 | -7/Recycling | Identified Scrap Engine 8540 | -7/Recycling | Build established: Commander-Construct 8727 | -7/Recycling | Entered Factory 8727 | -5/Factory | Accompanied by 4 allies 8727 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8728 | -5/Factory | Identified exit to Factory 8728 | -5/Factory | Identified exit to Upper Caves 8730 | -5/Factory | Loaded intel: 6 fabricator locations 8731 | -5/Factory | Loaded intel: 4 scanalyzer locations 9021 | -5/Factory | Build established: Construct 9077 | -5/Factory | Lost 3 allies 9627 | -5/Factory | First assault squad dispatched 9857 | -5/Factory | Lost 3 parts (1n1u1w) 10059 | -5/Factory | Destroyed 9 combat bots 10381 | -5/Factory | Lost 6 parts (1p1n1u3w) 10424 | -5/Factory | System corruption reached 10% 10599 | -5/Factory | Discovered new exit (range 12) 10615 | -5/Factory | Entered Extension 10629 | -5/Extension | Build established: Mutant 10696 | -5/Extension | Rescued a captive Derelict 11270 | -5/Extension | Rescued a captive Derelict 11461 | -5/Extension | Lost 4 allies 11465 | -5/Extension | Spotted B-75 Beast 11491 | -5/Extension | Spotted B-75 Beast 11515 | -5/Extension | First assault squad dispatched 11532 | -5/Extension | Lost 3 allies 11581 | -5/Extension | Core integrity fell below 50% 11588 | -5/Extension | Destroyed B-75 Beast 11739 | -5/Extension | Lost 5 parts (1p2u2w) 12131 | -5/Extension | Build established: Construct 12271 | -5/Extension | Core integrity fell below 20% 12429 | -5/Extension | Rescued a captive Derelict 12505 | -5/Extension | Lost 4 allies 12526 | -5/Extension | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12492_ The unstable cave ceiling collapses. 12493_ HV Slug penetrates G-50 Soldier. 12496_ G-50 Soldier knocked back. 12497_ Momentum-Fission Engine destroyed. 12497_ Momentum-Fission Engine core remains intact and functional. 12499_ System corrupted: Beamcaster failed to cycle. 12499_ HV Slug penetrates G-50 Soldier. 12504_ Arm. Scrap Engine destroyed. 12504_ Scrap Engine core remains intact and functional. 12507_ O VI MKL TVFLGCSJJZ|KRX>>IYJB=Y8F 12509_ Door Terminal disabled. 12511_ HV Slug penetrates Reinforced Barrier. 12511_ HV Slug penetrates Wall. 12514_ HV Slug penetrates G-50 Soldier. 12520_ HV Slug penetrates Reinforced Barrier. 12523_ G-50 Soldier destroyed. 12523_ HV Slug penetrates G-67 Veteran. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | #########????????????????????????????????? | | #????????????????????????????????? | | #######??????????????????????????? | | ## # ##?????????????????????????? | | # #######??###??????????????? | | ##?#@#??????????????? | | #?#%##?????????????? | | #?#gg#?????????????? | | ### # +#### ####g##?????????????? | | ??# + i =#?????????????? | | ?### # ! * #??????????? | | ?# # [*%%=! #?????????? | | ?## // + !% =!%%[ ??????? | | ??## / #### #######= [*! #### #????? | | ???# #??#######?? ## ##?????????? | | ???########??????????##?#######??????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 643 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 41 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Arm. Wheel | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Autogun | -8/Materials | Hacked Particle Cannon | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideMasterMonowheel Manual? 0 Play Time 02:20:00 Cumulative 208.1 hours Start 2026.04.19 @ 01:04:17 End 2026.04.19 @ 23:25:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 7 Types 2/0/1/2/0/0/0/1/0/1 Lore% 59 Gallery% 60 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d16ffd50-3a5b-4504-acc4-f673478f8caf