Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 21:42:28 Player: octapi Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2151) 2151 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6931 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 355/850 Matter 105/300 Energy 100/100 System Corruption 26% Temperature Cool (9) Movement Rolling (105) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Wheel Armored Wheel > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heavy Ion Engine Angular Momentum Engine Armored Huge Wheel Improved Heat Sink Coolant Injector Medium Storage Unit Kinecellerator Pulse Rifle Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Modified TNC Advanced ECM Suite Hardened Light Armor Plating Reflective Plating System Shield > --- WEAPON ----------- Thermic Laser Heavy Plasma Cannon > --- INVENTORY -------- Heavy Ion Engine Angular Momentum Engine Fusion Compressor Armored Treads Armored Wheel Armored Wheel Armored Huge Wheel Improved Heat Sink Coolant Injector Medium Storage Unit Kinecellerator Lightning Gun Pulse Rifle Pulse Rifle Improved Assault Rifle Advanced Assault Cannon Rocket Array Powered Hammer [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . 2 . . . 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . 1 . . . 1 2 1 Weapon . | . . . . . . . . . Parts Attached 53 | . 4 17 . . 1 1 18 12 Power 6 | . . 2 . . . . 2 2 Engine 4 | . . 2 . . . . 2 . Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 16 | . 2 8 . . . . 3 3 Treads 7 | . . 3 . . . . 2 2 Leg . | . . . . . . . . . Wheel 9 | . 2 5 . . . . 1 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | . 2 3 . . 1 1 7 3 Device 6 | . 1 2 . . . . 2 1 Storage 1 | . 1 . . . . . . . Processor 3 | . . 1 . . . . 2 . Hackware 2 | . . . . . . . 1 1 Protection 5 | . . . . . 1 1 2 1 Artifact . | . . . . . . . . . Weapon 14 | . . 4 . . . . 6 4 Energy Gun 6 | . . 2 . . . . 2 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 3 | . . 1 . . . . 2 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 2 | . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 Parts Lost 32 | . . 1 1 . . . 8 22 Power 5 | . . . . . . . 2 3 Propulsion 6 | . . 1 . . . . 1 4 Utility 12 | . . . . . . . 4 8 Weapon 9 | . . . 1 . . . 1 7 Highest Loss Streak 18 | . . 1 1 . . . 3 18 To Critical Strikes . | . . . . . . . . . Average Backups 16 | . 6 16 19 19 20 19 17 16 Power 2 | . 1 2 3 3 3 3 2 2 Propulsion 6 | . 4 6 7 7 7 6 6 4 Utility 3 | . . 3 4 4 5 5 3 3 Weapon 4 | . 1 4 5 5 5 5 5 5 Tool/Special . | . . . . . . . . . Unused Backups 25 | . 4 10 . . . . 3 8 Power 8 | . 1 4 . . . . . 3 Propulsion 5 | . . 3 . . . . 1 1 Utility 6 | . 1 . . . . . 1 4 Weapon 6 | . 2 3 . . . . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 93 97 100 100 100 93 89 79 Engine 8 | . 14 11 11 11 11 9 6 5 Treads 11 | . . 10 11 11 11 18 14 11 Leg 1 | . 19 . . . . . . . Wheel 13 | . 8 22 22 22 22 18 8 5 Device 10 | . 8 11 11 11 11 9 11 9 Storage 9 | . 14 11 11 11 11 9 7 6 Processor 5 | . . 9 11 11 4 . 6 5 Hackware 1 | . . . . . . . 2 2 Protection 7 | . . . . . 6 12 11 10 Energy Gun 12 | . 28 15 11 11 11 8 9 10 Ballistic Gun 5 | . . 6 11 11 11 8 4 . Peak Build Rating 60 | . 7 25 25 25 26 28 53 60 Average Rating 33 | . 6 20 24 25 25 27 45 48 On Entrance 21 | 6 6 7 25 25 25 26 28 46 Avg Prop Armor Cover (%) 10 | . . 10 10 10 8 13 11 10 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 10 46 56 56 56 59 62 66 74 Greatest Support 50 | 20 20 24 24 24 24 42 50 44 Greatest Overweight (x) 2 | . 2 2 2 2 2 2 2 2 Average Overweight (x) 1 | . . 1 2 2 2 1 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 Average Capacity 19 | . 11 20 20 20 20 20 20 20 Most Carried 20 | . 9 20 20 20 20 20 20 19 Average Carried 17 | . 6 16 19 19 20 19 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 20 19 20 20 20 18 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Matter Collected 1204 | 200 40 287 17 . 10 122 267 261 Remotely . | . . . . . . . . . Salvage Created 2101 | . 123 796 58 . . 276 466 382 Parts 129 | . 9 58 6 . . 17 22 17 Haulers Intercepted 4 | . 1 3 . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 58 | . 2 20 4 . . 9 13 10 Guns 46 | . 2 18 4 . . 6 12 4 Cannons 3 | . . . . . . . . 3 AOE 8 | . . 2 . . . 3 1 2 Classes Destroyed 14 | . 2 7 . . . 1 2 2 Worker 1 | . . 1 . . . . . . Builder 1 | . . 1 . . . . . . Hauler 4 | . 1 3 . . . . . . Recycler 1 | . . 1 . . . . . . Operator 2 | . . 1 . . . . 1 . Watcher 1 | . . 1 . . . . . . Swarmer 20 | . . 8 4 . . 4 4 . Grunt 18 | . 2 8 . . . . 5 3 Brawler 2 | . . . . . . . 1 1 Duelist 2 | . . . . . . 1 1 . Sentry 8 | . . 4 . . . 4 . . Specialist 1 | . . . . . . . . 1 Hunter 2 | . . . . . . . . 2 Programmer 5 | . . . . . . . 2 3 Best Kill Streak 7 | . 1 7 4 . . 4 5 5 Combat Bots Only 6 | . 1 6 4 . . 4 5 5 Max Kills in Single Turn 3 | . 1 3 2 . . 3 2 2 Gunslinging 1 | . . . 1 . . . 1 . Exploded 3 | . . 2 . . . 3 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 439 | . 5 93 14 . . 28 113 186 Missed 123 | . 3 21 6 . . 9 29 55 Hits 316 | . 2 72 8 . . 19 84 131 Melee 17 | . . . . . . . 10 7 Projectile 299 | . 2 72 8 . . 19 74 124 AOE 1 | . . . . . . . . 1 Critical Strikes 14 | . . 1 . . . 3 7 3 Damage Taken 6054 | . 23 890 63 . . 357 1928 2793 Core 953 | . . 176 . . . 62 220 495 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 28 | . . . . . . . . 28 Regen/Repaired (Parts) 65 | . . . . . . 65 . . Core Remaining (%) 82 | 100 100 . . . 56 88 68 . Volleys Fired 192 | . 15 61 4 . . 20 53 39 Largest 2 | . 2 2 2 . . 2 2 2 Hottest 175 | . 80 126 86 . . 93 118 175 Shots Fired 346 | . 30 114 8 . . 35 96 63 Gun 313 | . 30 113 8 . . 29 92 41 Cannon 25 | . . . . . . . 4 21 Launcher 8 | . . 1 . . . 6 . 1 Special . | . . . . . . . . . Kinetic 115 | . . 34 4 . . 14 37 26 Thermal 200 | . 30 79 4 . . 15 48 24 Explosive 8 | . . 1 . . . 6 . 1 Electromagnetic 23 | . . . . . . . 11 12 Robot Hit Streak 19 | . 6 17 7 . . 19 11 16 Robot Miss Streak 4 | . 3 3 1 . . 3 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 2 2 . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . . 1 1 . Shots Hit Robots 264 | . 20 84 7 . . 26 74 53 Core Hits 141 | . 8 34 4 . . 17 38 40 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 6 | . . 2 . . . . 1 3 Burn 4 | . . 2 . . . . 1 1 Blast 1 | . . . . . . . . 1 Corrupt 1 | . . . . . . . . 1 Melee Attacks 26 | . . . . . . . 9 17 Impact 26 | . . . . . . . 9 17 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6117 | . 208 1597 115 . . 774 1329 2094 Guns 4035 | . 208 1398 115 . . 391 1233 690 Cannons 531 | . . . . . . . . 531 Explosions 1535 | . . 198 . . . 383 82 872 Melee . | . . . . . . . . . Ramming 16 | . . 1 . . . . 14 1 Kinetic 1606 | . . 388 62 . . 153 448 555 Thermal 2736 | . 208 1010 53 . . 238 789 438 Explosive 1453 | . . 198 . . . 383 . 872 Electromagnetic 306 | . . . . . . . 78 228 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 26 | . . . . . . . 10 26 Average Corruption 6 | . . . . . . . 5 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . . . . 22 7 Message Errors 7 | . . . . . . . 5 2 Matter Fused 6 | . . . . . . . 4 2 Heat Flow Errors 5 | . . . . . . . 5 . Energy Discharges 4 | . . . . . . . 3 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 1 1 Misfires 1 | . . . . . . . 1 . Alerts 2 | . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 63 | . . . . . . . 53 10 Projectiles 10 | . . . . . . . . 10 Explosions 53 | . . . . . . . 53 . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 326 | . . . . . . 94 105 127 Shots 9 | . . . . . . 3 1 5 Rammed 5 | . . 1 . . . . 3 1 Targets Rammed 5 | . . 1 . . . . 3 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 351 | . 60 351 . . . . 250 270 Average Temperature 104 | . 26 144 . . . . 66 84 Received Heat Transfer 1077 | . 12 279 . . . 153 360 273 Effects 3 | . . 3 . . . . . . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 10 | . . 4 . . . . 4 2 Heat Transferred 6013 | . 475 2344 111 . . 518 1604 961 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 95 | . 100 75 100 . 100 100 100 100 Level 1 4 | . . 24 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 314 | . 30 314 195 . . 162 159 74 Initial 115 | . . 8 115 . . . 68 65 Average 51 | . 5 148 179 . . 50 44 18 Influence Increases 1830 | . 108 561 90 . . 308 482 281 Destroy 0b10 Robot/C 1160 | . 40 400 80 . . 180 260 200 Destroy 0b10 Robot/NC 50 | . 5 40 . . . . 5 . Destroy Leader 250 | . 12 88 10 . . 60 40 40 Successful Hack 56 | . 21 4 . . . 26 5 . Disable Machine 45 | . . 15 . . . . 30 . Destroy Structure 119 | . . 14 . . . 42 37 26 Lose Combat Pursuer 150 | . 30 . . . . . 105 15 Influence Decreases 1817 | . 88 283 213 175 . 156 499 403 Entered New Map 524 | . . 12 183 175 . . 84 70 Time Decay 1050 | . 88 261 20 . . 156 338 187 Lost Part 243 | . . 10 10 . . . 77 146 Squads Dispatched 14 | . 2 2 . . . 1 6 3 Investigation 1 | . . . . . . . . 1 Extermination 4 | . . . . . . . 3 1 Reinforcement 8 | . 2 2 . . . . 3 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . 1 . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . . . . . . 1 1 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 10 23 4 . . 14 26 32 Peak Tracking Total 9 | . 2 6 3 . . 6 6 9 Tactical Retreats 8 | . 1 . . . . . 5 2 ECM-based Alert Blocks 1 | . . . . . . . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . . . . . . 1 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Disabled 3 | . . 1 . . . . 2 . Max in Single Turn 1 | . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Machines Accessed 16 | . 4 2 . 5 . 1 3 1 Terminals 9 | . 4 2 . . . . 2 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 63 | . 14 8 . 31 . 2 5 3 Successful 48 | . 9 4 . 31 . 2 2 . Failed 15 | . 5 4 . . . . 3 3 Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 17 | . 8 6 . 1 . . 2 . Terminals 28 | . 14 8 . . . . 3 3 Fabricators 2 | . . . . . . . 2 . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 37 | . 5 1 . 31 . . . . Record 30 | . . . . 30 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 4 3 . . . . 1 . Terminals 8 | . 4 3 . . . . 1 . Track 1 | . . 1 . . . . . . Botnet 7 | . 4 2 . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . Used . | . . . . . . . . . Hacking Detections 10 | . 3 2 . . . 1 3 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events 1 | . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 53 | . . . . . . . 53 . Total Part Build Rating 6 | . . . . . . . 6 . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 19 | . . . . . . 19 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . . 1 . EXPLORE 1 | . . . . . . . 1 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 3354 | . 218 711 42 285 185 . 1281 632 Optics 1138 | . . 626 42 285 185 . . . Structural 610 | . 218 392 . . . . . . T.N.C. 1913 | . . . . . . . 1281 632 ECM 211 | . . . . . . . . 211 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 1 | . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Turns Passed 4246 | . 374 711 42 285 486 342 1308 698 Spaces Moved 2377 | 1 257 359 25 237 296 191 682 329 Core . | . . . . . . . . . Treads 212 | . . . . . . 2 127 83 Legs 173 | 1 172 . . . . . . . Wheels 1992 | . 85 359 25 237 296 189 555 246 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 80 | 120 80 105 120 120 120 120 120 105 Average Speed 130 | 120 116 116 120 120 120 121 146 150 Slowest Speed 232 | 120 120 120 120 120 120 232 232 225 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 16 | . . . . . . 3 . 13 Cave-ins Triggered 2 | . . . . . . . 1 1 Exploration Rate (%) 27 | 2 39 28 5 62 53 18 31 12 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug 25 | . . . . . . . 8 17 Terrain Destroyed 194 | . . 13 . . . 68 54 59 Melee 25 | . . . . . . . 8 17 Projectile 1 | . . . . . . . . 1 AOE 168 | . . 13 . . . 68 46 41 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Total 3105 | . 300 538 29 237 427 263 877 434 Wait 355 | . 22 63 . . 130 44 79 17 Move 2369 | . 256 358 24 236 295 190 681 329 Hop . | . . . . . . . . . Pick Up 42 | . 2 20 . 1 . 1 12 6 Fast Attach 15 | . 1 3 . . 1 4 3 3 Attach 28 | . . 3 1 . . 1 9 14 Detach 3 | . . . . . . . 1 2 Swap 36 | . 3 12 . . . 3 14 4 Drop 30 | . 1 17 . . 1 . 9 2 Fire 192 | . 15 61 4 . . 20 53 39 Melee 26 | . . . . . . . 9 17 Ram 2 | . . . . . . . 1 1 Kick . | . . . . . . . . . Crush 3 | . . 1 . . . . 2 . Escape Stasis 4 | . . . . . . . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Identified exit to Mines 190 | -10/Materials | Discovered new exit (range 10) 321 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 569 | -9/Materials | Discovered new exit (range 11) 1057 | -9/Materials | Discovered new exit (range 18) 1086 | -9/Materials | Entered Mines 1123 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1123 | -9/Mines | Discovered new exit (range 5) 1128 | -9/Mines | Entered Exiles 1157 | -9/Exiles | Met 8R-AWN 1178 | -9/Exiles | Met EX-HEX 1210 | -9/Exiles | Met EX-BIN 1226 | -9/Exiles | Aligned with FarCom system 1227 | -9/Exiles | Given EX-Vault access code 1281 | -9/Exiles | Opened EX-Vault 1289 | -9/Exiles | Found Modified TNC 1315 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1345 | -9/Exiles | Met EX-DEC 1360 | -9/Exiles | Learned location of Zion (-6) 1397 | -9/Exiles | Discovered new exit (range 15) 1413 | -9/Exiles | Left Exiles lab with Modified TNC 1413 | -9/Exiles | Entered Mines 1886 | -8/Mines | Discovered new exit (range 11) 1899 | -8/Mines | Entered Materials 1899 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2019 | -8/Materials | Repaired Imp. Light Armor Plating 2224 | -8/Materials | Garrison activated, responded to threat 2230 | -8/Materials | Discovered new exit (range 10) 2241 | -8/Materials | Entered Factory 2241 | -7/Factory | Evolved 2 slots: Utility x2 2407 | -7/Factory | Fabricated Mni. Drone Bay (x1) 2477 | -7/Factory | Discovered new exit (range 44) 3069 | -7/Factory | Crushed by falling debris 3264 | -7/Factory | System corruption reached 10% 3437 | -7/Factory | Lost 3 parts (1p1n1u) 3544 | -7/Factory | Discovered new exit (range 5) 3549 | -7/Factory | Entered another Factory area 3549 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3563 | -6/Factory | Found Prototype Launcher 3563 | -6/Factory | Identified Rocket Array 3573 | -6/Factory | Hacking Suite fried by hacking feedback 3851 | -6/Factory | Discovered new exit (range 15) 4131 | -6/Factory | Crushed by falling debris 4132 | -6/Factory | Cargo convoy interrupted 4135 | -6/Factory | System corruption reached 10% 4200 | -6/Factory | Core integrity fell below 50% 4229 | -6/Factory | Lost 18 parts (3p3n6u6w) 4247 | -6/Factory | Self-destructed Last Messages --------------- 04197_ Slug penetrates H-66 Slayer. 04198_ Adv. Assault Cannon destroyed. 04199_ Penetrated by Slug. 04200_ Wall collapses. 04202_ Penetrated by Slug. 04203_ Slug penetrates Wall. 04204_ U-05 Engineer lays Concrete. 04205_ U-05 Engineer builds a Wall. 04205_ U-05 Engineer lays Concrete. 04209_ U-05 Engineer builds a Door. 04209_ U-05 Engineer builds a Wall. 04213_ System corrupted: Matter fused (-10). 04214_ M-28 Smith repairs G-50 Soldier. 04216_ U-05 Engineer lays Concrete. 04217_ U-05 Engineer builds a Wall. 04219_ Slammed into G-50 Soldier. 04228_ #OZ3= GQF 2P%Y3RNAK>JEGBPS:AK 04230_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04233_ Imp. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##############????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """ """" ################## | | ???????????????????# "R """" # | | ???????????????????# """ """" # | | ???????????????????# """" # | | ???????????????????# @ /g | | ???????????????????# """" """" # g | | ???????????????????# """" """" # | | ???????????????????# """" """" # g | | ???????????????????? """" """" ##### #########? | | ????????????????????? #???# #????????? | | ????????????????????? #???#h #????????? | | ?????????????????????################g #####????? | | ??????????????????????# +g +??? | | ??????????????????????# g # #??? | | ??????????????????????# h # #??? | | ??????????????????????# # +??? | | ??????????????????????# # #########??? | | ??????????????????????# # #??????????? | | ??????????????????????#######+####/## #??????????? | | ?????????????????????????????????# #??????????? | | ??????????????????????????# ## #######????? | | ??????????????????????Y???# " [ +??? | | ??????????????????????????# #####/########???? | | ??????????????????????????# ????# ##???? | | ??????????????????????????##??????#! """"" ##???? | | ??????????????????????????????????# ""T"" ##???? | | ??????????????????????????????????# ##???? | | ??????????????????????????????????# ##???? | | ??????????????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mni. Drone Bay | x1 | -7/Factory | Preloaded Repaired ---------- Imp. Light Armor Plating | 63% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra Insider Info Jackpot Sixth Sense Spot Them First Challenges ------------ None Game ------ Seed TerrorStealthTube Manual? 0 Play Time 00:47:42 Cumulative 207.7 hours Start 2025.10.25 @ 20:56:12 End 2025.10.25 @ 21:42:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0/0 Lore% 35 Gallery% 56 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44dd4fbb-88e7-4f0e-9f33-42cc621512ed