Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.15 @ 13:26:43 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (303) 1515 Value Destroyed (9354) 9354 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1768) 1768 TOTAL SCORE: 18317 Bonus ------- High Alert Combat Kills 1606 Follower Combat Kills 1769 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2207 Cogmind --------- Core Integrity 851/1000 Matter 269/300 Energy 206/220 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Neutrino Core Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY (8) ------ Experimental Heat Sink Experimental Heat Sink Improved Cooling System Large Storage Unit Advanced Targeting Computer Improved Heavy Armor Plating Graphene Brace > --- WEAPON (3) ------- Wave Gun Wave Gun Heavy Plasma Cannon > --- INVENTORY (15) --- Reinforced Fission Core Micro Fission Core Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Improved Weapon Cycler Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Improved Heavy Armor Plating Graphene Brace > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun > --- INVENTORY -------- Reinforced Fission Core Myomer Leg Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Improved Weapon Cycler Improved Heavy Armor Plating Wave Gun Wave Gun Heavy Plasma Cannon Mini Smartbomb Launcher [Rating: 97] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Cooled Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . Utility 6 | . . . 1 . 1 2 . . . . . . . 2 Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 264 | 6 12 . 30 29 18 27 2 10 4 4 50 8 32 32 Power 32 | 1 2 . 6 3 . 1 . 1 . . 6 1 5 6 Engine 22 | 1 2 . 6 2 . 1 . . . . 4 1 3 2 Core 9 | . . . . . . . . 1 . . 2 . 2 4 Reactor 1 | . . . . 1 . . . . . . . . . . Propulsion 54 | 2 6 . 8 4 5 3 . 1 2 . 8 2 6 7 Treads . | . . . . . . . . . . . . . . . Leg 53 | 2 6 . 8 3 5 3 . 1 2 . 8 2 6 7 Wheel . | . . . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 98 | 1 2 . 6 9 5 17 1 7 2 4 22 3 12 7 Device 59 | . 1 . 5 6 3 9 1 4 2 2 13 . 9 4 Storage 5 | 1 1 . 1 . 1 . . . . . . . 1 . Processor 6 | . . . . . . 2 . . . . 2 1 . 1 Hackware 1 | . . . . . . 1 . . . . . . . . Protection 27 | . . . . 3 1 5 . 3 . 2 7 2 2 2 Artifact . | . . . . . . . . . . . . . . . Weapon 80 | 2 2 . 10 13 8 6 1 1 . . 14 2 9 12 Energy Gun 54 | 1 1 . 9 9 6 5 . 1 . . 9 1 4 8 Energy Cannon 5 | . . . 1 . . . . . . . . . 2 2 Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 7 | . . . . . 2 . . . . . 2 . 1 2 Special Weapon 2 | . . . . 2 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . 2 . 1 1 . . . 3 1 2 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 4 6 1 . . . . . 3 . . 2 Parts Lost 34 | . . . 1 . 3 6 . 3 . . . 5 9 7 Power 5 | . . . 1 . . 1 . 1 . . . 2 . . Propulsion 8 | . . . . . 1 2 . 1 . . . 1 1 2 Utility 10 | . . . . . 1 . . 1 . . . 2 4 2 Weapon 11 | . . . . . 1 3 . . . . . . 4 3 Highest Loss Streak 5 | . . . 1 . 2 2 . 2 . . . 3 2 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 95 100 99 99 99 99 100 99 100 100 99 77 93 92 Engine 7 | . 14 14 10 11 9 7 7 1 . . 9 5 6 1 Core 3 | . . . . . . . . 5 7 7 3 1 5 8 Leg 24 | . 28 28 22 22 26 22 23 23 23 23 25 22 25 22 Device 18 | . 10 14 21 21 17 20 23 22 23 22 19 14 13 17 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 1 3 5 Processor 8 | . . . . . . 15 15 15 15 15 13 8 10 10 Protection 2 | . . . . . 9 1 . . . . . 2 7 4 Energy Gun 20 | . 14 14 30 31 26 21 16 22 23 23 18 17 12 13 Ballistic Gun 1 | . 14 14 2 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 80 | 14 20 20 38 39 63 63 59 63 58 60 80 75 71 78 Greatest Support 80 | 20 20 20 20 26 39 44 41 41 43 41 76 76 80 77 Greatest Overweight (x) 2 | . . . 1 2 1 2 1 1 1 1 1 . 1 1 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 1 . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 20 20 15 15 Average Capacity 16 | 6 9 10 13 15 16 20 20 20 20 20 20 8 11 15 Most Carried 20 | 2 10 10 15 15 20 20 18 18 20 20 20 20 15 15 Average Carried 15 | 1 8 10 13 14 15 18 17 16 18 18 19 7 10 14 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 20 20 20 5 15 15 Final Carried 20 | 2 10 10 15 15 20 17 18 17 18 20 20 5 14 8 Class Distribution -------------------- 28% | Scavenger-Skirmisher 20% | Gunner 16% | Mutant 11% | Scavenger-Mutant 11% | Scavenger-Gunner 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Gunner | -6/Waste Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 3551 | 214 370 9 427 336 220 220 40 95 . 80 554 94 466 426 Remotely . | . . . . . . . . . . . . . . . Salvage Created 13722 | . 786 40 2216 963 2238 729 89 193 . 247 1329 . 2318 2574 Parts 571 | . 44 4 106 40 106 31 3 10 . 10 38 . 71 108 Haulers Intercepted 25 | . 2 . 6 4 5 1 . . . . 2 . 2 3 Recyclers Shooed 17 | . 1 . 6 2 2 . . . . . 2 . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 1 8 . 17 . . . . Prevented 5 | . . . . . . . 3 . . 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 197 | . 16 2 26 5 38 13 . 5 . 4 20 . 30 38 Guns 151 | . 16 2 26 5 27 12 . 4 . 4 14 . 15 26 Cannons 9 | . . . . . . . . . . . . . 6 3 AOE 21 | . . . . . 7 . . . . . 4 . 4 6 Classes Destroyed 21 | . 7 . 2 1 2 1 . 1 . . 2 . 2 3 Worker 15 | . . . 3 . 2 3 . . . . 2 . 1 4 Builder 11 | . 1 . 1 . 4 . . . . . 3 . 1 1 Tunneler 1 | . . . . . . . . . . . 1 . . . Hauler 25 | . 2 . 6 4 5 1 . . . . 2 . 2 3 Recycler 28 | . 1 . 11 6 3 . . . . . 1 . 5 1 Minesweeper 1 | . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 4 | . 1 . 1 . 2 . . . . . . . . . Watcher 19 | . 2 . 5 1 4 . . . . . 1 . 1 5 Swarmer 52 | . 6 2 10 2 10 3 . 3 . . 3 . 5 8 Saboteur 1 | . . . . . . . . . . . 1 . . . Grunt 95 | . 10 . 10 2 19 6 . 1 . 3 9 . 15 20 Brawler 4 | . . . . 1 . . . . . 1 . . 1 1 Duelist 2 | . . . . . . . . . . . . . 1 1 Protector 2 | . . . . . 1 . . . . . 1 . . . Sentry 18 | . . . 6 . 7 2 . . . . 1 . 1 1 Demolisher 2 | . . . . . . . . . . . . . 2 . Specialist 2 | . . . . . . . . . . . . . . 2 Hunter 7 | . . . . . 1 1 . 1 . . 2 . 2 . Programmer 10 | . . . . . . 1 . . . . 3 . 3 3 Heavy 2 | . . . . . . . . . . . . . . 2 Decomposer 3 | . . . . . . . 3 . . . . . . . Best Kill Streak 12 | . 4 2 7 4 8 6 . 3 . 2 9 . 7 12 Combat Bots Only 8 | . 4 2 4 2 6 4 . 3 . 2 7 . 6 8 Max Kills in Single Turn 3 | . 1 1 2 2 3 1 1 1 . 1 2 . 3 2 Gunslinging 1 | . . . . . 1 . . . . . 1 . 1 . Exploded 3 | . . . . . 3 . . . . . 2 . 2 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . . . 01-MTF (-9/Storage) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Damage Taken 11472 | . 678 9 670 202 1391 1029 . 256 . 133 1497 380 2683 2544 Core 1171 | . 124 9 74 16 290 126 . 16 . . 141 37 189 149 Absorbed by Shields 87 | . . . . . . . . . . . . . . 87 Regen/Repaired (Parts) 1643 | . . . 163 . 323 60 . 25 348 23 254 . . 447 Core Remaining (%) 67 | 100 . 46 . 77 47 . . . . 79 . . 56 . Volleys Fired 686 | . 70 2 100 63 108 30 3 11 . 9 61 2 114 113 Largest 3 | . 2 2 3 3 3 3 3 3 . 3 3 3 3 3 Hottest 252 | . 70 70 168 168 168 166 171 171 . 171 210 210 235 252 Shots Fired 1745 | . 140 4 295 139 317 87 9 29 . 27 159 6 245 288 Gun 1612 | . 140 4 295 114 314 87 9 29 . 27 152 6 185 250 Cannon 88 | . . . . . . . . . . . . . 56 32 Launcher 20 | . . . . . 3 . . . . . 7 . 4 6 Special 25 | . . . . 25 . . . . . . . . . . Kinetic 104 | . 70 2 32 . . . . . . . . . . . Thermal 1621 | . 70 2 263 139 314 87 9 29 . 27 152 6 241 282 Explosive 20 | . . . . . 3 . . . . . 7 . 4 6 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 29 | . 20 2 12 15 17 26 10 13 . 11 29 5 16 17 Robot Miss Streak 6 | . 6 1 5 5 5 1 . 1 . 2 6 1 4 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 25 | . 1 . 3 1 2 . . 1 . 1 4 . 6 6 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 . 1 1 . 1 1 Shots Hit Robots 1137 | . 84 2 171 90 185 68 7 20 . 19 119 5 168 199 Core Hits 511 | . 37 2 77 29 90 29 3 8 . 9 65 . 70 92 Critical Kills 2 | . . . . . . . . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 81 | . 4 . 13 15 15 . 1 1 . 2 13 . 12 5 Burn 78 | . 4 . 13 14 15 . 1 1 . 2 13 . 10 5 Meltdown 2 | . . . . . . . . . . . . . 2 . Sever 1 | . . . . 1 . . . . . . . . . . Melee Attacks 46 | . . . . 4 . 5 9 4 . . 13 7 4 . Impact . | . . . . . . . . . . . . . . . Slashing 46 | . . . . 4 . 5 9 4 . . 13 7 4 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 27264 | . 1134 82 2677 1266 3999 1414 144 377 . 442 3954 112 4736 6927 Guns 20588 | . 1100 25 2601 1174 3407 1317 144 377 . 442 2646 112 2965 4278 Cannons 1802 | . . . . . . . . . . . . . 1132 670 Explosions 4201 | . . . 61 . 561 . . . . . 1172 . 527 1880 Melee 209 | . . . . . . 97 . . . . . . 112 . Ramming 372 | . 34 57 15 . 31 . . . . . 136 . . 99 Kinetic 711 | . 480 13 218 . . . . . . . . . . . Thermal 21946 | . 620 12 2444 1266 3407 1317 144 377 . 442 2646 112 4097 5062 Explosive 4026 | . . . . . 561 . . . . . 1172 . 527 1766 Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 209 | . . . . . . 97 . . . . . . 112 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . . . 3 3 . . . . . . 1 9 13 2 Average Corruption 4 | . . . 2 3 . . . . . . 1 6 10 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 158 | . . . 25 28 . . . . . . 11 18 73 3 Message Errors 41 | . . . 4 6 . . . . . . 3 6 22 . Matter Fused 35 | . . . 5 6 . . . . . . 2 2 19 1 Heat Flow Errors 19 | . . . 3 1 . . . . . . . 5 8 2 Energy Discharges 24 | . . . 6 4 . . . . . . 1 3 10 . Data Loss (minor) 20 | . . . 4 6 . . . . . . 3 2 5 . Data Loss (major) 5 | . . . 2 1 . . . . . . 1 . 1 . Misfires 5 | . . . . 3 . . . . . . . . 2 . Weapon Failures 9 | . . . 1 1 . . . . . . 1 . 6 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 324 | . . . 46 . . . . . . . 14 . 63 201 Projectiles 55 | . . . . . . . . . . . . . 40 15 Explosions 269 | . . . 46 . . . . . . . 14 . 23 186 Melee . | . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . 2 . . . . . 1 . . 1 Impact 4 | . . . . . 2 . . . . . 1 . . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 186 | . . . . . . . . . . . . . 84 102 Shots 5 | . . . . . . . . . . . . . 3 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 42 | . 6 4 3 1 6 . . . . . 12 . . 10 Kicked 42 | . 6 4 3 1 6 . . . . . 12 . . 10 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 460 | . 66 . 215 149 102 30 . . . 11 144 333 377 460 Average Temperature 65 | . 20 . 46 50 25 9 . . . 10 38 150 90 124 Received Heat Transfer 3251 | . 312 . 186 39 585 168 . 9 . 51 466 . 830 605 Effects 11 | . . . . . . . . . . . . 3 2 6 Shutdowns 1 | . . . . . . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . . . . . 1 2 1 Interference 5 | . . . . . . . . . . . . 2 . 3 Matter Decay 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 18 | . . . 1 . 4 1 . 1 . . 2 . 6 3 Combat Hostiles 16 | . . . . . 4 1 . 1 . . 2 . 5 3 Parts Melted 117 | . 6 . 16 7 18 6 . 2 . 1 16 . 25 20 Heat Transferred 47681 | . 2146 37 7154 4514 8251 2479 333 851 . 1036 5291 185 7324 8080 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Peak Influence 1340 | . 243 148 298 330 895 442 . . . . 755 265 515 1340 Initial 371 | . . 78 . 100 98 371 . . . . 37 264 30 232 Average 327 | . 109 55 163 204 558 349 . . . . 270 184 282 771 Maximum Alert Level 4 | . 1 . 1 1 3 2 . . . . 3 1 2 4 Low Security (%) 38 | 100 88 100 66 36 4 7 . . . . 48 30 19 . Level 1 30 | . 11 . 33 63 17 80 . . . . 10 69 61 6 Level 2 21 | . . . . . 54 11 . . . . 35 . 18 44 Level 3 6 | . . . . . 23 . . . . . 5 . . 21 Level 4 3 | . . . . . . . . . . . . . . 26 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 57 | . 4 . 1 1 7 5 . . . . 11 . 14 14 Investigation 15 | . 3 . 1 1 2 1 . . . . 1 . 5 1 Extermination 9 | . . . . . . 1 . . . . 3 . 3 2 Reinforcement 18 | . 1 . . . 2 3 . . . . 2 . 2 8 Assault 8 | . . . . . 2 . . . . . 2 . 1 3 Garrison 7 | . . . . . 1 . . . . . 3 . 3 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . 1 Haulers Reinforced 3 | . . . . . . . . . . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 18 | . 2 . 2 1 6 5 . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 347 | . 24 3 37 23 63 20 . 5 . 9 46 7 42 68 Peak Tracking Total 8 | . 5 3 4 6 7 5 . 3 . 4 7 6 6 8 Tactical Retreats 17 | . . 1 3 1 3 1 . . . . 1 1 3 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 18 | . 2 . 2 2 2 . . . . . 1 . 7 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 1 2 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 40 | . . . 1 6 . . . . . . 21 . 5 7 Max in Single Turn 4 | . . . 1 1 . . . . . . 1 . 1 4 Garrison Access 3 | . . . . . 1 . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 53 | . 8 1 10 7 8 5 1 . 1 . 7 . 3 2 Terminals 29 | . 6 1 8 6 5 3 . . . . . . . . Fabricators 7 | . . . . . . 2 . . . . 2 . 2 1 Repair Stations 6 | . . . 1 1 1 . . . . . 2 . . 1 Recycling Units 3 | . 2 . 1 . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . 1 . Garrison Access 4 | . . . . . 1 . . . . . 3 . . . Total Hacks 153 | . 16 3 41 19 25 17 1 . 3 . 14 . 8 6 Successful 90 | . 9 1 25 9 13 10 1 . 3 . 8 . 8 3 Failed 63 | . 7 2 16 10 12 7 . . . . 6 . . 3 Catastrophic 9 | . 1 . 1 2 2 2 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 125 | . 15 3 17 15 13 11 . . . . 18 . 11 22 Terminals 90 | . 14 3 28 17 17 11 . . . . . . . . Fabricators 20 | . . . . . . 6 . . . . 4 . 6 4 Repair Stations 21 | . . . 9 2 4 . . . . . 4 . . 2 Recycling Units 6 | . 2 . 4 . . . . . . . . . . . Scanalyzers 5 | . . . . . 3 . . . . . . . 2 . Garrison Access 7 | . . . . . 1 . . . . . 6 . . . Terminal Hacks 28 | . 2 1 10 5 2 4 1 . 3 . . . . . Part Schematic 5 | . . . . . . 2 . . 3 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . Terminal Index 5 | . 1 . 1 1 1 1 . . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . . 1 2 . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 4 | . . . 2 1 1 . . . . . . . . . Zone Layout 3 | . 1 1 1 . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 3 . . . . . . 4 1 Network Status 1 | . . . . . . 1 . . . . . . . . Load Schematic 3 | . . . . . . 1 . . . . . . 2 . Build 4 | . . . . . . 1 . . . . . . 2 1 Repair Station Hacks 17 | . . . 8 1 2 . . . . . 4 . . 2 Scan Component 9 | . . . 4 1 1 . . . . . 2 . . 1 Repair 8 | . . . 4 . 1 . . . . . 2 . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . 3 . . . . . . . 2 . Insert Component 3 | . . . . . 2 . . . . . . . 1 . Analyze 2 | . . . . . 1 . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . 1 . . . . . 2 . . . Seal Access 3 | . . . . . 1 . . . . . 2 . . . Unauthorized Hacks 29 | . 7 . 7 3 5 3 . . . . 2 . 2 . Terminals 23 | . 5 . 7 3 5 3 . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . Botnet 22 | . 5 . 7 3 5 2 . . . . . . . . Fabricators 4 | . . . . . . . . . . . 2 . 2 . Prioritize 1 | . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . 1 . . . Haulers 2 | . . . . . . . . . . . 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 42 | . 6 1 9 7 7 5 . . . . 3 . 2 2 Full Trace Events 4 | . . . 1 . . 1 . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 2 . . 3 . . . 1 . Parts Built 5 | . . . . . . 1 . . . . . . 2 2 Authchips . | . . . . . . . . . . . . . . . Time 285 | . . . . . . 42 . . . . . . 126 117 Total Part Build Rating 26 | . . . . . . 4 . . . . . . 8 14 Parts Repaired 8 | . . . 4 . 1 . . . . . 2 . . 1 Time 304 | . . . 141 . 16 . . . . . 97 . . 50 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . 1 . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 33 | . . . . 1 . 1 . . 4 . 2 19 . 6 Largest Group 19 | . . . . 1 . 1 . . 4 4 2 19 16 6 Highest-Rated Group 702 | . . . . 100 . 26 . . 158 158 170 702 627 414 Highest-Rated Ally 100 | . . . . 100 . 26 . . 41 41 85 50 50 70 Zionite Dispatches 3 | . . . . . . . . . . . 1 . . 2 Heavy 1 | . . . . . . . . . . . 1 . . . Light 2 | . . . . . . . . . . . . . . 2 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 386 | . . . . 39 . . . . . 49 22 121 39 116 Total Damage 13487 | . . . . 1399 . . . . . 801 1511 5846 1405 2525 Kills 73 | . . . . 19 . . . . . 5 10 9 13 17 Allies Corrupted 3 | . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . 2 . 2 3 Main Access 2 | . . . . . . . . . . . . . 1 1 Emergency Access 1 | . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . 1 . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 21268 | 53 1153 733 2595 1585 1653 1055 837 910 1801 737 3457 576 1791 2332 Spaces Moved 10410 | 43 702 373 1008 647 605 420 417 432 940 338 1959 383 841 1302 Core 13 | 13 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 10397 | 30 702 373 1008 647 605 420 417 432 940 338 1959 383 841 1302 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 186 186 190 190 190 190 122 120 116 120 Average Speed 161 | 98 120 120 190 190 188 186 190 190 190 190 143 121 149 138 Slowest Speed 260 | 120 120 120 190 260 190 260 190 190 190 190 195 125 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . Exploration Rate (%) 60 | 4 97 62 77 93 64 16 54 65 88 59 65 96 19 41 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 5 | . 2 . . . . . . 1 2 . . . . . Known Exits Taken 7 | . . . 1 . . 1 1 1 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . Scrap Searched 13 | . . 1 . . . . 3 1 3 5 . . . . Spaces Dug 50 | . . . . . . 3 9 4 . . 17 7 8 2 Terrain Destroyed 307 | . . . 7 . 32 3 9 4 . . 27 7 73 145 Melee 38 | . . . . . . 3 9 4 . . 12 7 3 . Projectile 33 | . . . . . . . . . . . . . 23 10 AOE 236 | . . . 7 . 32 . . . . . 15 . 47 135 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Fac Total 13450 | 51 887 653 1474 866 877 612 441 490 956 411 2442 476 1165 1649 Wait 1676 | . 59 275 281 74 108 120 8 32 2 58 302 72 126 159 Move 10397 | 42 701 372 1007 646 604 419 416 431 939 337 1959 382 840 1302 Hop . | . . . . . . . . . . . . . . . Pick Up 150 | 3 18 . 21 16 17 6 2 2 6 2 15 4 24 14 Fast Attach 66 | 5 1 . 10 13 7 . . . . . 13 3 7 7 Attach 44 | 1 . . 3 . 4 9 . 3 . . 2 3 8 11 Detach 1 | . . . . . . . . . . . . . 1 . Swap 154 | . 11 . 17 16 7 18 2 7 4 4 35 2 17 14 Drop 187 | . 21 . 32 33 16 5 1 . 5 . 30 1 24 19 Fire 686 | . 70 2 100 63 108 30 3 11 . 9 61 2 114 113 Melee 46 | . . . . 4 . 5 9 4 . . 13 7 4 . Ram . | . . . . . . . . . . . . . . . Kick 42 | . 6 4 3 1 6 . . . . . 12 . . 10 Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 10) 839 | -10/Materials | Discovered new exit (range 13) 1077 | -10/Materials | Discovered new exit (range 13) 1207 | -10/Materials | Entered Mines 1266 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1406 | -10/Mines | Build established: Scavenger-Mutant 1411 | -10/Mines | Discovered new exit (range 8) 1471 | -10/Mines | Core integrity fell below 50% 1512 | -10/Mines | Found a hidden stash of uninstalled traps 1940 | -10/Mines | Entered Materials 1940 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1954 | -9/Materials | Discovered new exit (range 16) 2259 | -9/Materials | Build established: Scavenger-Gunner 2786 | -9/Materials | Discovered new exit (range 16) 2940 | -9/Materials | Identified exit to Mines 2940 | -9/Materials | Identified exit to Storage 2953 | -9/Materials | Build established: Gunner 3237 | -9/Materials | Discovered new exit (range 3) 3591 | -9/Materials | Discovered new exit (range 3) 3772 | -9/Materials | Build established: Scavenger-Gunner 4017 | -9/Materials | Repaired Beam Rifle 4069 | -9/Materials | Repaired Imp. Medium Laser 4097 | -9/Materials | Repaired Heat Sink 4130 | -9/Materials | Repaired Imp. Ion Engine 4535 | -9/Materials | Entered Storage 4576 | -9/Storage | Met 01-MTF 5013 | -9/Storage | Build established: Gunner 5075 | -9/Storage | Discovered new exit (range 7) 5531 | -9/Storage | Found Prototype Protection 5531 | -9/Storage | Identified Lgt. Regenerative Plating 5828 | -9/Storage | Discovered new exit (range 14) 6029 | -9/Storage | Destroyed 01-MTF 6036 | -9/Storage | Found Prototype Device 6036 | -9/Storage | Identified 01-MTF's Autohacker 6120 | -9/Storage | Entered Materials 6120 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6717 | -8/Materials | Garrison activated, responded to threat 7320 | -8/Materials | First assault squad dispatched 7475 | -8/Materials | Repaired Imp. Aluminum Leg 7695 | -8/Materials | Core integrity fell below 50% 7742 | -8/Materials | Discovered new exit (range 16) 7773 | -8/Materials | Entered Factory 7773 | -7/Factory | Evolved 2 slots: Utility x2 7915 | -7/Factory | Identified exit to Lower Caves 8713 | -7/Factory | Fabricated Imp. Cooling System? 8769 | -7/Factory | Cargo convoy interrupted 8828 | -7/Factory | Entered Lower Caves 8864 | -7/Lower Caves | Learned Factory trap positions 8893 | -7/Lower Caves | Encountered a Warlord checkpoint 9263 | -7/Lower Caves | Spotted B-75 Beast 9332 | -7/Lower Caves | Build established: Scavenger-Mutant 9372 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9374 | -7/Lower Caves | Identified exit to Zion 9602 | -7/Lower Caves | Discovered new exit (range 9) 9663 | -7/Lower Caves | Identified exit to Lower Caves 9665 | -7/Lower Caves | Entered another Lower Caves area 9787 | -7/Lower Caves | Discovered new exit (range 10) 10075 | -7/Lower Caves | Encountered a Warlord checkpoint 10236 | -7/Lower Caves | Build established: Scavenger-Skirmisher 10446 | -7/Lower Caves | Discovered exit to Zion (range 8) 10575 | -7/Lower Caves | Entered Zion 10676 | -7/Zion | Discovered new exit (range 16) 11375 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 11552 | -7/Zion | Visited the Megawrench Repair Shop 11559 | -7/Zion | Megawrench repaired 11 parts 12005 | -7/Zion | Imprinted 12007 | -7/Zion | Declared Zion's savior 12372 | -7/Zion | Identified exit to Proximity Caves 12376 | -7/Zion | Entered Proximity Caves 12376 | -6/Proximity Caves | Accompanied by 4 allies 12583 | -6/Proximity Caves | Learned Factory garrison access intel 13094 | -6/Proximity Caves | Discovered new exit (range 11) 13107 | -6/Proximity Caves | Identified exit to Factory 13113 | -6/Proximity Caves | Entered Factory 13113 | -6/Factory | Accompanied by 1 ally 13113 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 13114 | -6/Factory | Loaded intel: 105 trap records 13115 | -6/Factory | Loaded intel: 4 garrison access locations 13184 | -6/Factory | Repaired Corrupted Carbon-fiber Leg 13781 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 13782 | -6/Factory | Zion Heavy squad teleported in 14094 | -6/Factory | Retrieved Zion intel report: Active Garrisons 14284 | -6/Factory | Discovered new exit (range 14) 14309 | -6/Factory | Identified exit to Factory 14355 | -6/Factory | Terminal network hard line cut 14821 | -6/Factory | Build established: Mutant 15147 | -6/Factory | Discovered exit to Factory (range 4) 15754 | -6/Factory | Build established: Skirmisher 16263 | -6/Factory | First assault squad dispatched 16288 | -6/Factory | Garrison activated, responded to threat 16349 | -6/Factory | Destroyed 7 combat bots 16519 | -6/Factory | Discovered exit to Factory (range 13) 16564 | -6/Factory | Repaired Imp. Titanium Leg 16570 | -6/Factory | Sucked down chute 16570 | -6/Factory | Entered Waste 16672 | -6/Waste | Spotted C-40 Crusher 16674 | -6/Waste | Spotted C-40 Crusher 16681 | -6/Waste | Spotted C-40 Crusher 16681 | -6/Waste | Spotted C-40 Crusher 16682 | -6/Waste | Spotted C-40 Crusher 16689 | -6/Waste | Spotted C-40 Crusher 16689 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 16723 | -6/Waste | Crushed by falling debris 16752 | -6/Waste | Discovered new exit (range 13) 16754 | -6/Waste | Lost 3 parts (1p2u) 16776 | -6/Waste | Warlord forces began an assault 16788 | -6/Waste | Allies destroyed C-40 Crusher 16789 | -6/Waste | Allies destroyed C-40 Crusher 16794 | -6/Waste | Allies destroyed C-40 Crusher 16796 | -6/Waste | Allies destroyed C-40 Crusher 16800 | -6/Waste | Allies destroyed C-40 Crusher 16803 | -6/Waste | Allies destroyed C-40 Crusher 17146 | -6/Waste | Entered Factory 17146 | -6/Factory | Accompanied by 16 allies 17218 | -6/Factory | System corruption reached 10% 17300 | -6/Factory | Garrison activated, responded to threat 17385 | -6/Factory | Retrieved Zion intel report: Emergency Access 17417 | -6/Factory | Assembled infested ambush trap array 17540 | -6/Factory | Retrieved Zion intel report: Main Access 18109 | -6/Factory | Fabricated Imp. Cooling System (x1) 18130 | -6/Factory | Fabricated Imp. Cooling System? 18399 | -6/Factory | Terminal network hard line cut 18704 | -6/Factory | Build established: Mutant 18896 | -6/Factory | First assault squad dispatched 18937 | -6/Factory | Entered another Factory area 18937 | -5/Factory | Evolved 2 slots: Utility x2 19228 | -5/Factory | Build established: Scavenger-Mutant 19506 | -5/Factory | Retrieved Zion intel report: Active Terminals 19507 | -5/Factory | Zion Light squad teleported in 19537 | -5/Factory | First assault squad dispatched 19765 | -5/Factory | Build established: Scavenger-Skirmisher 19813 | -5/Factory | Zion Light squad teleported in 19937 | -5/Factory | Repaired Imp. Heavy Armor Plating 20025 | -5/Factory | Retrieved Zion intel report: Main Access 20025 | -5/Factory | Identified exit to Factory 20075 | -5/Factory | Found Prototype Launcher 20075 | -5/Factory | Identified Mni. Smartbomb Launcher 20395 | -5/Factory | Retrieved Zion intel report: Active Garrisons 20454 | -5/Factory | Terminal network hard line cut 20558 | -5/Factory | Destroyed 8 combat bots 20818 | -5/Factory | Fabricated Myomer Leg (x2) 21269 | -5/Factory | Self-destructed Last Messages --------------- 21229_ H-71 Marshal heat damages Arm. Medium Treads. 21232_ Imp. Heat Sink melted. 21232_ Adv. Visual Processing Unit melted. 21232_ Unknown Device melted. 21232_ H-71 Marshal destroyed. 21235_ Acquired 9 matter. 21238_ Acquired Mic. Fission Core. 21243_ System corrupted: Matter fused (-5). 21243_ U-05 Engineer lays Concrete. 21245_ K-01 Serf collects debris. 21249_ Triggered Stasis Trap. 21249_ A bubble of rippling energy engulfs the area. 21249_ Field strength at 85. 21253_ Wave Gun destroyed. 21255_ U-05 Engineer lays Concrete. 21263_ Stasis field depleted. 21263_ G-50 Soldier destroyed. 21264_ K-01 Serf collects debris. 21266_ G-50 Soldier destroyed. 21267_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????#?????????????????? | | ????????????????????? #?????????????????? | | ???????????????????? #?????????????????? | | ??????????????????? #?????????????????? | | ??????????????????? % +?????????????????? | | ??????????????????? #?????????????????? | | ??????????????????? #?????????????????? | | ??????????????# """ #?????????????????? | | ??????????????# """ #?????????????????? | | ??????????????# #???? ??????????? | | ??????????????# """ #??? #?????????? | | ??????????????# """ #??? #?????????? | | ?????##???????# """ #?? #?????????? | | ????? ????? ??## ###???????? | | ?????" ""?#####+#### [%= ##??????? | | ????"" ! ""?# @ gg * k ??????? | | ???""" R"# =!% #???????? | | ?? "" """# ^ [g #???????? | | ?? "" + #???????? | | # #*%* % m #???????? | | # # %*! #???????? | | # ?# *= %![ %= #???????? | | # ?#######=## #???????? | | # ????????# #?# ##???????? | | # ????????#[;?? #????????? | | ?###################%;"# ?? ?? ??? | | ????????# ![ %!" ?? ?? ??? | | ????????# """ "" !!% ? ? ? ??? | | ????????# """ !|| """ # ^ ? ?? | | ????????# """ || """ " """ """ """ "?" | | ????????# || # """ """ """ """ | | ????????# # """ """ """ """ | | ????????#######+######## """ """ """ """ | | ??????????????# ######## ^ | | ??????????????# """ """ """ | | ??????????????# "F" """ """ | | ??????????????# " """ """ | | ??????????????# """ """ """ | | ??????????????# """ ]]] | | ?############## ]]] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Cooling System | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Imp. Armor Integrity Analyzer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Cooling System | x1 | -7/Factory Imp. Cooling System | x1 | -6/Factory Imp. Cooling System | x1 | -6/Factory Myomer Leg | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellAssemblySuperbattery Manual? 0 Play Time 02:10:23 Cumulative 1425.5 hours Start 2022.02.14 @ 21:19:35 End 2022.02.15 @ 13:26:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 500 Rogue 500 Adventurer 0 Explorer 0 Win Type - Total 102 Types 22/12/42/5/1/2/16/1/1 Lore% 96 Gallery% 95 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b8043bb-5f31-4517-8150-4c30018526b5