Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 19:46:49 Player: Qethsegol Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (93) 465 Value Destroyed (2911) 2911 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1570) 1570 TOTAL SCORE: 11566 Bonus ------- Follower Combat Kills 1173 Met Imprinter 300 Was Imprinted 300 Friendly Fire -203 Cogmind --------- Core Integrity 0/1300 Matter 0/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Advanced ECM Suite Hacking Suite System Shield Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Makeshift Terrain Scan Processor Seismic Detector Medium Armor Plating Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- Reinforced Deuterium Engine Micro Fission Core Experimental Heat Sink Improved Reaction Control System Thermal Shield System Shield Improved Lightning Gun Phase Gun Phase Gun Heavy Missile Launcher [Rating: 103] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fusion Compressor Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Makeshift Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Pulse Rifle Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . 2 . 2 . . . 2 2 . . 2 2 Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . 2 . Utility 7 | . . 1 . 1 . 1 . . . 2 . . . . 2 Weapon 2 | . . . . . . 1 . . . . 1 . . . . Parts Attached 131 | 7 10 4 3 6 14 6 19 6 4 8 11 5 . 11 17 Power 18 | 1 2 2 . . 3 . 1 1 1 1 1 . . 2 3 Engine 11 | 1 2 2 . . 2 . 1 1 . 1 . . . 1 . Core 5 | . . . . . 1 . . . 1 . 1 . . 1 1 Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 32 | 2 3 1 . 1 5 2 9 . 1 . 3 2 . 3 . Treads . | . . . . . . . . . . . . . . . . Leg 32 | 2 3 1 . 1 5 2 9 . 1 . 3 2 . 3 . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 38 | 2 1 1 1 4 . 2 3 4 . 6 4 . . 2 8 Device 16 | 1 1 1 . 1 . 2 1 2 . 2 1 . . . 4 Storage 10 | 1 . . . 1 . . . . . 2 2 . . 2 2 Processor 5 | . . . . 1 . . 1 1 . . 1 . . . 1 Hackware 2 | . . . . . . . . 1 . 1 . . . . . Protection 5 | . . . 1 1 . . 1 . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 43 | 2 4 . 2 1 6 2 6 1 2 1 3 3 . 4 6 Energy Gun 11 | 1 1 . . . . 1 2 . . . 2 1 . . 3 Energy Cannon 2 | . . . . . . . . . . . 1 . . . 1 Ballistic Gun 18 | 1 3 . 1 . 6 1 1 1 2 1 . 1 . . . Ballistic Cannon 5 | . . . . . . . . . . . . 1 . 3 1 Launcher 7 | . . . 1 1 . . 3 . . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . 1 . . 1 . . 1 1 Corrupted Parts 4 | . . . . . . . 2 . 1 1 . . . . . System Corruption 15 | . . . . . . . 9 . 4 2 . . . . . Parts Lost 35 | . 1 . . . 7 1 4 . 1 . 1 3 . . 17 Power 2 | . . . . . . . . . . . . . . . 2 Propulsion 12 | . . . . . 5 . 2 . . . . . . . 5 Utility 6 | . 1 . . . . . 1 . . . . . . . 4 Weapon 15 | . . . . . 2 1 1 . 1 . 1 3 . . 6 Highest Loss Streak 9 | . 1 . . . 4 1 2 . 1 . 1 3 . . 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 99 100 100 100 99 99 99 99 99 100 99 99 100 100 72 Engine 6 | . 14 11 11 9 5 7 7 7 3 1 5 5 5 4 . Core 2 | . . . . . 3 . . . 3 4 4 5 5 5 . Leg 28 | . 28 33 33 36 35 30 29 30 30 26 23 23 23 31 18 Device 13 | . 13 22 11 18 18 23 19 10 7 11 11 11 11 10 10 Storage 7 | . 14 11 11 9 9 7 7 7 7 6 5 5 5 5 3 Processor 9 | . . . . 6 9 7 9 14 15 13 11 11 11 10 8 Hackware 5 | . . . . . . . . 3 7 13 11 11 11 10 6 Energy Gun 3 | . 11 . . . . 1 6 1 . . 5 5 5 2 1 Energy Cannon 1 | . . . . . . . . . . . 4 5 5 4 . Ballistic Gun 14 | . 16 22 21 9 17 20 14 21 22 20 11 4 5 1 . Ballistic Cannon 1 | . . . . . . . . . . . . 3 5 11 12 Peak Build Rating 103 | 9 10 11 13 18 25 31 38 52 47 53 73 74 75 92 103 Average Rating 44 | 8 8 9 11 17 23 30 32 40 44 52 68 72 74 88 72 On Entrance 37 | . 9 7 11 12 18 25 30 38 43 47 53 73 74 75 91 Naked Turns 156 | . . . . . . . . . . . . . . . 156 Heaviest Build 104 | 14 16 20 24 27 27 31 37 30 36 46 54 59 59 76 104 Greatest Support 120 | 20 20 30 30 40 45 45 63 63 65 65 65 75 75 80 120 Greatest Overweight (x) 1 | . . . . . 1 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 10 10 10 10 10 10 10 25 10 10 10 15 Average Capacity 9 | 7 8 8 8 9 10 10 10 10 10 10 10 10 10 9 10 Most Carried 12 | 6 8 8 8 8 10 10 10 10 10 10 10 10 10 10 12 Average Carried 9 | 4 7 6 7 7 9 9 9 9 9 9 9 8 9 9 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 8 8 7 10 10 10 10 10 10 9 10 10 5 Class Distribution -------------------- 79% | Scavenger-Skirmisher 13% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Matter Collected 3478 | 282 139 127 79 149 636 227 515 60 183 239 353 135 . 44 310 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3192 | 127 348 125 122 23 799 382 725 . . 70 88 101 . . 282 Parts 197 | 9 26 9 21 4 43 17 31 . . 9 5 7 . . 16 Haulers Intercepted 3 | . 1 . . . 2 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . 21 3 6 . . 7 . . . Prevented 16 | . . . . . . . . . 13 . . 3 . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 66 | . 10 3 8 3 13 3 14 . . 1 1 5 . . 5 Guns 49 | . 10 3 4 1 13 3 11 . . 1 . 3 . . . Cannons 6 | . . . . . . . . . . . 1 2 . . 3 AOE 11 | . . . 4 2 . . 3 . . . . . . . 2 Classes Destroyed 14 | 2 3 1 1 . 1 1 1 . . 1 2 . . . 1 Worker 5 | . . . 1 . 1 1 . . . . . . . . 2 Builder 4 | . . . . . . . . . . 1 . . . . 3 Tunneler 8 | 3 . . 1 . . 2 . . . 1 . . . . 1 Hauler 3 | . 1 . . . 2 . . . . . . . . . . Recycler 3 | 1 . . . . . 2 . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . Watcher 1 | . . . . . . . . . . . 1 . . . . Swarmer 22 | . 4 . 8 3 . . 1 . . . 1 5 . . . Grunt 24 | . 6 2 . . 6 3 5 . . . . . . . 2 Sentry 8 | . . 1 . . 6 . 1 . . . . . . . . Hunter 3 | . . . . . 1 . 2 . . . . . . . . Programmer 6 | . . . . . . . 2 . . 1 . . . . 3 Thug 3 | . . . . . . . 3 . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | 2 3 2 4 3 2 3 3 . . 1 1 4 . . 7 Combat Bots Only 4 | . 3 2 4 3 2 2 3 . . 1 1 4 . . 2 Max Kills in Single Turn 4 | 2 1 1 4 2 1 2 2 . . 1 1 1 . . 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 2 . . 2 . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Hostile Shots Fired 823 | . 67 24 16 15 106 7 79 . 51 48 23 48 . 4 335 Missed 294 | . 17 11 8 2 24 1 22 . 20 19 7 13 . 2 148 Damage Taken 8920 | . 549 170 65 101 1235 309 941 . 388 314 297 1028 . 163 3360 Core 2522 | . 104 41 14 6 218 132 82 . 48 35 22 517 . . 1303 Absorbed by Shields . | . . . . . . . . . . . . . . . . Ignored by Resistances 117 | . . . . . . . . . . . . . . . 117 Regen/Repaired (Parts) 69 | . . . . . . . . 69 . . . . . . . Core Remaining (%) 75 | 100 58 . 86 . 59 . . . 62 95 . . 46 100 . Volleys Fired 257 | 4 38 8 14 8 68 19 29 . 12 11 10 10 . 4 22 Largest 4 | 2 2 2 2 1 2 3 3 . 3 3 4 4 . 4 4 Hottest 295 | 60 85 40 40 33 50 113 127 . 81 86 256 256 . 283 295 Shots Fired 593 | 8 76 16 25 8 133 57 85 . 34 32 38 28 . 7 46 Gun 515 | 8 76 16 22 5 133 57 77 . 34 32 29 18 . . 8 Cannon 50 | . . . . . . . . . . . 9 10 . 4 27 Launcher 28 | . . . 3 3 . . 8 . . . . . . 3 11 Special . | . . . . . . . . . . . . . . . . Kinetic 443 | 4 39 16 22 5 133 51 52 . 34 32 19 7 . 3 26 Thermal 118 | 4 37 . . . . 6 25 . . . 19 19 . 1 7 Explosive 23 | . . . 3 3 . . 3 . . . . . . 3 11 Electromagnetic 9 | . . . . . . . 5 . . . . 2 . . 2 Robot Hit Streak 16 | 6 8 6 10 2 16 8 9 . 9 5 3 5 . 1 3 Robot Miss Streak 6 | . 3 3 3 2 3 4 4 . 5 2 6 3 . 2 5 Penetration Max 1 | . . . . . . . . . . 1 . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 335 | 6 47 10 11 2 92 33 52 . 20 20 15 10 . 1 16 Core Hits 168 | 5 18 7 10 3 33 14 37 . 4 6 4 8 . . 19 Critical Kills 5 | 1 . . . . . . . . . . . . . . 4 Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . 3 Critical Strikes 10 | 1 . . . . . . . . . . . . . . 9 Destroy 10 | 1 . . . . . . . . . . . . . . 9 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7485 | 86 559 136 355 192 1539 826 1207 . 317 470 377 323 . 25 1073 Guns 5246 | 86 559 136 128 30 1535 608 872 . 317 470 225 168 . . 112 Cannons 491 | . . . . . . . . . . . 152 124 . 25 190 Explosions 1713 | . . . 227 162 . 218 335 . . . . . . . 771 Melee . | . . . . . . . . . . . . . . . . Ramming 35 | . . . . . 4 . . . . . . 31 . . . Kinetic 4437 | 52 252 136 128 30 1535 539 524 . 317 470 176 63 . 25 190 Thermal 1518 | 34 307 . . . . 287 348 . . . 201 229 . . 112 Explosive 1419 | . . . 227 162 . . 259 . . . . . . . 771 Electromagnetic 76 | . . . . . . . 76 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 1 . 11 11 5 5 1 1 1 . 14 Average Corruption 2 | . . . . . 1 . 2 11 4 3 1 1 1 . 12 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 80 | . . . . . 1 . 24 1 10 17 3 10 . . 14 Message Errors 16 | . . . . . . . 7 1 1 3 . 2 . . 2 Matter Fused 24 | . . . . . . . 4 . 2 7 1 6 . . 4 Heat Flow Errors 7 | . . . . . . . 2 . 1 1 . . . . 3 Energy Discharges 10 | . . . . . . . 5 . 1 3 . . . . 1 Parts Fused 3 | . . . . . . . 1 . . 1 . 1 . . . Data Loss (minor) 8 | . . . . . . . 1 . 1 . 2 1 . . 3 Data Loss (major) 7 | . . . . . 1 . 3 . 2 1 . . . . . Misfires 2 | . . . . . . . 1 . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 . . . . . . Weapon Failures 2 | . . . . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 146 | . . . 27 10 . 25 39 . . . 27 . . . 18 Projectiles 38 | . . . . . . . . . . . 27 . . . 11 Explosions 108 | . . . 27 10 . 25 39 . . . . . . . 7 Melee . | . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . 1 . . . . . . . . 1 3 Impact 1 | . . . . . 1 . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . 1 3 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 278 | . . . . . . 203 75 . . . . . . . . Shots 6 | . . . . . . 3 3 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 9 | . . . . . 1 . . . . . . 8 . . . Kicked 9 | . . . . . 1 . . . . . . 8 . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 641 | . 324 . . . 54 168 333 . 249 146 340 641 . 183 324 Average Temperature 95 | . 97 . . . 12 51 114 . 50 34 94 268 . 99 106 Received Heat Transfer 1464 | . 243 75 . . 378 54 273 . 117 . 18 27 . 12 267 Effects 12 | . . . . . . . . . . . 1 11 . . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . Interference 3 | . . . . . . . . . . . . 3 . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . Damage (core) 3 | . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 . . . . Heat Transferred 2523 | 75 707 . . . . 298 740 . . . 259 296 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Peak Influence 401 | 20 262 116 319 211 263 157 . . . 92 401 . . 228 396 Initial 124 | . 13 46 45 124 38 25 . . . 67 2 . . . 117 Average 113 | 16 91 51 165 149 116 66 . . . 36 176 . . 126 226 Maximum Alert Level 2 | . 1 . 1 1 1 . . . . . 2 . . 1 1 Low Security (%) 75 | 100 86 100 61 54 81 100 . . . 100 55 . . 56 29 Level 1 24 | . 13 . 38 45 18 . . . . . 43 . . 43 70 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . . 3 . 2 . . . 2 7 . . 1 4 Investigation 4 | . 2 . . 1 . . . . . . . . . . 1 Extermination 6 | . . . . . . . . . . 2 1 . . 1 2 Reinforcement 8 | . . . . 2 . 2 . . . . 3 . . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . . . 2 . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Distress Signals 7 | . 2 1 . . 1 1 . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 157 | . 21 6 9 5 17 9 17 . 9 5 18 7 . 6 28 Peak Tracking Total 15 | . 6 4 4 3 3 3 4 . 3 2 4 5 . 3 15 Tactical Retreats 21 | . 5 1 1 . . 2 1 . . 1 . 2 . . 8 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Traps Triggered 4 | . 1 . . . 1 . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 1 . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Machines Disabled 20 | . 1 . . . . 5 . . . . 4 . . 9 1 Max in Single Turn 5 | . 1 . . . . 5 . . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Machines Accessed 16 | . 2 1 1 2 3 4 . . . 1 . . 1 . 1 Terminals 12 | . 2 1 1 2 3 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 32 | . 4 3 1 5 9 5 . . . 2 . . 1 . 2 Successful 14 | . 1 3 1 2 3 1 . . . 2 . . 1 . . Failed 18 | . 3 . . 3 6 4 . . . . . . . . 2 Catastrophic 4 | . 1 . . . . 2 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 32 | . 3 . . 1 1 . . . . 5 7 . . 9 6 Terminals 26 | . 4 3 1 5 9 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 1 . . . 2 . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 12 | . 1 3 1 2 3 1 . . . . . . 1 . . Record 1 | . . . . . 1 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . . . . . . Alert Level 4 | . . 2 . 1 1 . . . . . . . . . . Unreport Threat 3 | . . 1 . 1 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 1 . 2 4 4 . . . . . . . . 1 Full Trace Events 3 | . 1 . . 1 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 1 . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Total Allies 23 | . . . . . . . . 4 . 3 6 . . 3 7 Largest Group 5 | . . . . . . . . 4 4 3 5 . . 3 3 Highest-Rated Group 350 | . . . . . . . . 151 151 210 350 . . 144 206 Highest-Rated Ally 103 | . . . . . . . . 40 40 70 70 . . 50 103 Zionite Dispatches 8 | . . . . . . . . . . 1 2 . . 2 3 Heavy 2 | . . . . . . . . . . . . . . . 2 Light 3 | . . . . . . . . . . 1 2 . . . . Fire 1 | . . . . . . . . . . . . . . . 1 Demo 2 | . . . . . . . . . . . . . . 2 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 203 | . . . . . . . . . 34 10 121 . . 29 9 Total Damage 5857 | . . . . . . . . . 1445 143 2413 . . 1260 596 Kills 44 | . . . . . . . . . 10 2 17 . . 8 7 Allies Corrupted 2 | . . . . . . . . . . . 1 . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Turns Passed 12998 | 281 950 220 394 283 712 698 1863 2054 624 1037 860 1498 132 731 661 Spaces Moved 8897 | 93 493 145 247 150 307 467 1277 1501 432 714 631 1177 74 564 625 Core 317 | 4 . . . . . . . . . . . . . . 313 Treads . | . . . . . . . . . . . . . . . . Legs 8580 | 89 493 145 247 150 307 467 1277 1501 432 714 631 1177 74 564 312 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 120 120 50 Average Speed 117 | 116 120 120 120 120 120 120 120 120 120 120 120 120 120 120 88 Slowest Speed 200 | 120 120 120 120 120 190 120 120 120 120 120 120 120 120 120 200 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 6 43 16 55 15 36 13 96 90 53 15 13 92 9 10 26 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 11 | . . . 1 . . . 4 1 1 . . 4 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 215 | . . . 38 28 . 16 32 . . . 5 8 . 37 51 Melee . | . . . . . . . . . . . . . . . . Projectile 14 | . . . . . . . . . . . 5 8 . 1 . AOE 201 | . . . 38 28 . 16 32 . . . . . . 36 51 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Upp Upp Fac Res Total 11022 | 253 786 176 319 244 572 582 1563 1754 523 871 715 1242 117 611 694 Wait 1555 | 144 222 14 52 79 154 77 219 239 66 129 46 37 41 17 19 Move 8882 | 92 492 144 246 149 306 466 1276 1500 431 713 630 1176 73 563 625 Hop . | . . . . . . . . . . . . . . . . Pick Up 89 | 6 9 3 2 1 13 9 6 4 4 4 8 4 2 8 6 Fast Attach 26 | 7 1 . . . 3 1 3 2 1 2 1 . . 5 . Attach 40 | . 1 2 . 2 6 2 3 1 1 2 3 3 . 2 12 Detach 7 | . . . . . 1 . . 1 1 . . . . 2 2 Swap 65 | . 8 2 3 4 5 3 13 3 2 4 7 2 . 4 5 Drop 88 | . 15 3 2 1 15 5 10 4 5 6 10 2 1 6 3 Fire 257 | 4 38 8 14 8 68 19 29 . 12 11 10 10 . 4 22 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 9 | . . . . . 1 . . . . . . 8 . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 4 | . . . . . . . 4 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion (discovered 2 exits: [Dee] / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 282 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 1220 | -10/Materials | Discovered new exit (range 4) 1232 | -10/Materials | Entered another Materials area 1232 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1346 | -9/Materials | Discovered new exit (range 12) 1452 | -9/Materials | Entered Mines 1776 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1811 | -9/Mines | Discovered new exit (range 16) 1846 | -9/Mines | Entered Materials 1846 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2080 | -8/Materials | Discovered new exit (range 13) 2129 | -8/Materials | Entered Storage 2231 | -8/Storage | Build established: Skirmisher 2634 | -8/Storage | Build established: Scavenger-Skirmisher 2793 | -8/Storage | Lost 4 parts (2n2w) 2837 | -8/Storage | Discovered new exit (range 3) 2841 | -8/Storage | Entered Factory 2841 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3529 | -7/Factory | Discovered new exit (range 7) 3539 | -7/Factory | Entered Lower Caves 4053 | -7/Lower Caves | Ambushed by research squad 4499 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4749 | -7/Lower Caves | Discovered new exit (range 13) 4818 | -7/Lower Caves | Identified exit to Lower Caves 4857 | -7/Lower Caves | Learned 12 Factory zone layouts 5210 | -7/Lower Caves | Ambushed by wild Derelicts 5330 | -7/Lower Caves | System corruption reached 10% 5383 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5392 | -7/Lower Caves | Identified exit to Zion 5402 | -7/Lower Caves | Entered Zion 5442 | -7/Zion | System corruption cleaned by Quarantine Array 5644 | -7/Zion | Learned location of Quarantine (-3) 6313 | -7/Zion | Learned Factory emergency access door positions 6334 | -7/Zion | Found Prototype Device 6335 | -7/Zion | Identified Phasing AFG 6874 | -7/Zion | Met Imprinter 6902 | -7/Zion | Imprinted 6904 | -7/Zion | Declared Zion's savior 7029 | -7/Zion | Discovered new exit (range 16) 7362 | -7/Zion | Discovered new exit (range 13) 7443 | -7/Zion | Identified exit to Proximity Caves 7456 | -7/Zion | Entered Proximity Caves 7456 | -6/Proximity Caves | Accompanied by 4 allies 7602 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8034 | -6/Proximity Caves | Learned Factory emergency access door positions 8057 | -6/Proximity Caves | Discovered new exit (range 11) 8067 | -6/Proximity Caves | Identified exit to Factory 8080 | -6/Proximity Caves | Entered Factory 8080 | -6/Factory | Accompanied by 2 allies 8080 | -6/Factory | Evolved 2 slots: Utility x2 8081 | -6/Factory | Identified exit to Factory 8093 | -6/Factory | Discovered exit to Factory (range 11) 8753 | -6/Factory | Zion Light squad teleported in 8833 | -6/Factory | Discovered exit to Factory (range 10) 9117 | -6/Factory | Entered another Factory area 9117 | -5/Factory | Accompanied by 2 allies 9117 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9118 | -5/Factory | Identified exit to Upper Caves 9358 | -5/Factory | Retrieved Zion intel report: Guard Positions 9359 | -5/Factory | Zion Light squad teleported in 9597 | -5/Factory | Garrison activated, responded to threat 9674 | -5/Factory | Zion Light squad teleported in 9696 | -5/Factory | Lost 3 allies 9959 | -5/Factory | Discovered exit to Upper Caves (range 10) 9977 | -5/Factory | Entered Upper Caves 9994 | -5/Upper Caves | Lost 3 allies 10237 | -5/Upper Caves | Core integrity fell below 50% 10290 | -5/Upper Caves | Lost 3 parts (3w) 10472 | -5/Upper Caves | Discovered new exit (range 14) 10488 | -5/Upper Caves | Identified exit to Upper Caves 11475 | -5/Upper Caves | Entered another Upper Caves area 11554 | -5/Upper Caves | Discovered new exit (range 8) 11563 | -5/Upper Caves | Identified exit to Factory 11607 | -5/Upper Caves | Entered Factory 11607 | -4/Factory | Evolved 2 slots: Propulsion x2 11692 | -4/Factory | Zion Demo squad teleported in 11834 | -4/Factory | Zion Demo squad teleported in 11885 | -4/Factory | Discovered new exit (range 16) 12262 | -4/Factory | Discovered new exit (range 16) 12279 | -4/Factory | Identified exit to Extension 12313 | -4/Factory | P-70 Sage assimilated allied X2-IXT(d) 12320 | -4/Factory | Identified exit to Research 12338 | -4/Factory | Entered Research 12338 | -3/Research | Accompanied by 2 allies 12338 | -3/Research | Evolved 2 slots: Utility x2 12669 | -3/Research | System corruption reached 10% 12733 | -3/Research | Lost 6 parts (1p1n3u1w) 12841 | -3/Research | Released all parts (12) 12856 | -3/Research | Zion Heavy squad teleported in 12871 | -3/Research | Lost 9 parts (1p2n1u5w) 12871 | -3/Research | Core integrity fell below 50% 12931 | -3/Research | Spotted B-86 Titan 12956 | -3/Research | Spotted B-86 Titan 12958 | -3/Research | Core integrity fell below 20% 12965 | -3/Research | Zion Heavy squad teleported in 12984 | -3/Research | Zion Fire squad teleported in 12995 | -3/Research | P-80 Master assimilated allied KM-LQ4(i) 12999 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- [ 4 : 0B-MO5(Z)/Heavy(2) ] >>\\ZION-DISPATCH-4 [ Target locked, reinforcements inbound... ] 12965_ 0B-MO5(Z): "You see these big guns? Let's go show them around." 12968_ Slug penetrates Terminal. 12968_ Slug penetrates 0B-MO5(Z). 12976_ Detecting system override signal. 12983_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : QE-0L7(z)/Light(3) ] [ 2 : 0O-IMH(i)/Fire(3) ] [ 3 : Hacking Resupply ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 12984_ 0O-IMH(i): "We're packing heat, I tell ya." 12995_ P-80 Master hacks KM-LQ4(i), assimilated. 12997_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #???????????????? ?? | | ???????????????????????# ########?######## ?? | | ???????????????????????# #?# ?? | | ???????????????????????+ / #?# ??? | | ???????????????????????# #?# ???? | | ???????????????????????# #?# ?????? | | ???????????????????????# % #?# #??????? | | ???????????????????????# #?# #??????? | | ???????????????????????# k ### #??????? | | ???????????????????????# ] #??????? | | ??????????????????????## #??????? | | ??????????????????????#; | +??????? | | ??????????????????????#; ! #?????? | | ?????????????????????# * ! #???? | | ?????????????????????# BB #??"" | | ?????????????????????###BB " " "" # "" | | ???????????????????????# "" + "" | | ???????????????????????# # | | ?????????????########### / ! #?? | | ?????????????# ! # #????### | | ?????????????# # ###########+#######??? | | ?????????????# """" ; #????# #??? | | ?????????????# ""S"" # ###### ! #??? | | ?????????????# "" "" p @ + #??? | | ?????????????# # ###### """ """ #??? | | ?????????????# # * #????# """ """ #??? | | ?????????????# i[%! #????# """ """ #??? | | ?????????????###########%;#;###### """ """ #??? | | ???????????????????# =|% ## """ """ #??? | | ???????????????????# *| ##! ????? | | ???????????????????# %""" ## ?????? | | ???????????????????# """ ## ?????? | | ???????????????????# """ ## ! ?????? | | ???????????????????# " """ ############?????? | | ???????????????????# "" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# "" #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# = #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 39 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: TH 20 Evasion (%) 65 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Omniscient Cartographer Respectable Loadout What Is This Thing? Challenges ------------ None Game ------ Seed ArmageddonDerelictMask Manual? 0 Play Time 02:26:44 Cumulative 9.6 hours Start 2025.03.23 @ 13:56:07 End 2025.03.26 @ 19:46:49 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f505a1a0-db67-4af4-850c-e0a49945ef43