Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 19:55:18 Player: void Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (66) 330 Value Destroyed (2121) 2121 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-59) -59 TOTAL SCORE: 7092 Bonus ------- Follower Combat Kills 265 Friendly Fire -324 Cogmind --------- Core Integrity 1051/1150 Matter 125/300 Energy 56/290 System Corruption 5% Temperature Cool (0) Movement Walking (190) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Flexi-carbon Leg Armored Leg > --- UTILITY (9) ------ Armored Scrap Engine Improved Heat Sink Improved Cooling System Coolant Injector Large Storage Unit Advanced Visual Processing Unit Seismic Detector Improved Transmission Jammer > --- WEAPON (5) ------- Flak Gun Mass Driver Advanced EMP Blaster > --- INVENTORY (15) --- Improved Treads Advanced Power Amplifier High-capacity Storage Unit Quantum Capacitor Actuator Array Authchip [R/Combat] Power Maul Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Improved Cooling System Coolant Injector Large Storage Unit Advanced Visual Processing Unit Seismic Detector Improved Transmission Jammer > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Improved Arc Projector Mass Driver Advanced EMP Blaster > --- INVENTORY -------- Improved Treads Advanced Power Amplifier High-capacity Storage Unit Quantum Capacitor Actuator Array Authchip [R/Combat] Flak Gun Power Maul Great Axe [Rating: 92] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Great Axe Energy Gun Precision Shock Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Slots Evolved 12 | . . 2 2 2 . . 4 2 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . Utility 7 | . . 1 2 1 . . 3 . Weapon 3 | . . 1 . . . . . 2 Parts Attached 109 | 7 6 16 16 13 15 7 23 6 Power 12 | 1 1 1 2 1 3 1 2 . Engine 9 | 1 1 1 2 1 1 1 1 . Core 2 | . . . . . 2 . . . Reactor 1 | . . . . . . . 1 . Propulsion 14 | 2 1 2 . 1 1 2 5 . Treads 3 | . . . . . . 2 1 . Leg 8 | . . 2 . 1 1 . 4 . Wheel 3 | 2 1 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 2 1 5 4 3 2 3 7 2 Device 16 | 1 . 1 2 2 2 1 5 2 Storage 5 | 1 1 1 . . . 1 1 . Processor 2 | . . . 2 . . . . . Hackware . | . . . . . . . . . Protection 6 | . . 3 . 1 . 1 1 . Artifact . | . . . . . . . . . Weapon 54 | 2 3 8 10 8 9 1 9 4 Energy Gun 15 | . . 1 4 4 1 1 2 2 Energy Cannon 8 | . . . 2 4 2 . . . Ballistic Gun 14 | 2 2 6 1 . . . 2 1 Ballistic Cannon 2 | . . . . . . . 2 . Launcher 3 | . . . . . 2 . 1 . Special Weapon 5 | . 1 1 1 . 2 . . . Impact Weapon 3 | . . . . . . . 2 1 Slashing Weapon 4 | . . . 2 . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . Corrupted Parts 2 | . . . . . 2 . . . System Corruption 14 | . . . . . 14 . . . Parts Lost 27 | . . 8 . 2 4 1 7 5 Power 5 | . . 1 . 1 1 . 1 1 Propulsion 5 | . . 2 . . 1 . 1 1 Utility 8 | . . 2 . 1 1 1 3 . Weapon 9 | . . 3 . . 1 . 2 3 Highest Loss Streak 7 | . . 7 . 1 3 1 4 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 100 86 99 92 93 91 79 92 Engine 10 | . 14 9 9 11 5 13 7 9 Treads 2 | . . . . . . 8 10 . Leg 11 | . . 9 18 15 14 6 6 14 Wheel 1 | . 28 4 . . . . . . Device 16 | . 14 11 16 14 17 15 16 30 Storage 8 | . 14 15 9 7 7 8 5 5 Processor 8 | . . . 10 15 10 7 5 5 Protection 5 | . . 4 9 4 7 5 4 . Energy Gun 6 | . . 1 7 10 8 5 3 9 Energy Cannon 4 | . . . 7 4 4 8 3 . Ballistic Gun 4 | . 27 28 4 . . . 2 . Slashing Weapon 4 | . . . 4 7 4 7 1 . Naked Turns . | . . . . . . . . . Heaviest Build 79 | 12 16 37 45 47 56 69 70 79 Greatest Support 66 | 20 20 20 20 28 28 46 66 51 Greatest Overweight (x) 10 | . . 10 2 2 2 2 1 1 Average Overweight (x) . | . . 1 1 1 1 1 . 1 Largest Inventory Capacity 15 | 8 10 15 10 10 10 15 15 15 Average Capacity 11 | 7 8 12 10 10 10 10 14 15 Most Carried 15 | 3 5 8 9 9 10 10 15 10 Average Carried 8 | 1 4 4 8 8 8 9 11 7 Final Capacity 15 | 8 10 10 10 10 10 10 15 15 Final Carried 10 | 3 5 8 9 9 10 9 8 9 Scrap Engine Consumption 19 | . . . . . . 10 9 . Constructs Created 2 | . . . . . . . 2 . Constructs Modified 3 | . . . . . . . 3 . Class Distribution -------------------- 59% | Mutant 14% | Scavenger-Mutant 11% | Scavenger-Skirmisher 4% | Skirmisher 4% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Mutant | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Matter Collected 1546 | 247 19 228 232 196 115 163 228 118 Remotely 44 | . . . 44 . . . . . Salvage Created 2589 | 73 67 349 232 313 180 220 463 692 Parts 148 | 9 9 31 12 21 4 11 17 34 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Combat Hostiles Destroyed 47 | . 3 15 4 7 3 2 9 4 Melee 9 | . . . 3 4 . 1 1 . Guns 24 | . 3 15 1 1 . . 3 1 Cannons 5 | . . . . 1 . 1 2 1 AOE 2 | . . . . 1 1 . . . Classes Destroyed 12 | 1 2 2 2 1 1 1 . 2 Worker 5 | . . . 2 . . . . 3 Builder 4 | . . . . . . . . 4 Tunneler 4 | 4 . . . . . . . . Recycler 2 | . . . . . . 1 . 1 Watcher 4 | . 1 . . . . . . 3 Swarmer 16 | . 3 10 . 3 . . . . Grunt 17 | . . 4 3 . 1 . 7 2 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . 1 . . . Sentry 6 | . . 1 . 2 . 2 . 1 Hunter 2 | . . . 1 . 1 . . . Programmer 4 | . . . . 2 . . 2 . Best Kill Streak 13 | 2 3 9 3 3 2 2 5 13 Combat Bots Only 9 | . 3 9 2 3 2 1 5 4 Max Kills in Single Turn 6 | 1 1 2 1 1 1 1 1 6 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 1 . . . Melee 1 | . . . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Hostile Shots Fired 499 | . 16 97 26 67 95 54 83 61 Missed 145 | . 1 17 6 19 40 22 19 21 Damage Taken 4715 | . 123 681 307 550 505 359 1263 927 Core 729 | . 16 111 41 73 88 198 103 99 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 93 72 92 . . 48 89 . Volleys Fired 135 | 12 9 33 28 5 8 5 21 14 Largest 4 | 2 2 3 3 2 3 2 3 4 Hottest 247 | 40 100 100 160 160 146 160 214 247 Shots Fired 290 | 24 17 87 35 10 15 10 43 49 Gun 204 | 24 16 85 9 8 13 . 21 28 Cannon 50 | . . . 2 2 . 10 22 14 Launcher 8 | . . . . . 1 . . 7 Special 28 | . 1 2 24 . 1 . . . Kinetic 158 | 24 16 85 3 . . . 11 19 Thermal 62 | . 1 2 32 2 . 10 15 . Explosive . | . . . . . . . . . Electromagnetic 69 | . . . . 8 14 . 17 30 Robot Hit Streak 12 | 6 4 8 7 11 4 2 12 10 Robot Miss Streak 5 | 5 1 3 1 1 3 2 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 6 | . 1 5 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 201 | 13 9 50 20 17 9 7 44 32 Core Hits 124 | 5 7 27 9 10 4 4 26 32 Critical Kills 2 | . . 1 . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . 3 . Critical Strikes 10 | . . 1 . 1 1 1 5 1 Destroy 1 | . . 1 . . . . . . Blast 1 | . . . . . . . . 1 Corrupt 2 | . . . . 1 1 . . . Smash 4 | . . . . . . . 4 . Sever 2 | . . . . . . 1 1 . Melee Attacks 68 | . . . 15 19 2 3 29 . Impact 22 | . . . . . . . 22 . Slashing 46 | . . . 15 19 2 3 7 . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . Damage Inflicted 5472 | 147 71 468 684 566 564 227 1165 1580 Guns 1963 | 147 71 468 73 84 160 . 459 501 Cannons 755 | . . . 49 33 . 104 264 305 Explosions 1251 | . . . . 73 404 . . 774 Melee 1503 | . . . 562 376 . 123 442 . Ramming . | . . . . . . . . . Kinetic 1359 | 147 71 468 21 . . . 249 403 Thermal 1021 | . . . 101 106 149 104 340 221 Explosive 111 | . . . . . 111 . . . Electromagnetic 1478 | . . . . 84 304 . 134 956 Impact 317 | . . . . . . . 317 . Slashing 1186 | . . . 562 376 . 123 125 . Piercing . | . . . . . . . . . Highest Corruption 16 | . . . . 1 15 16 5 5 Average Corruption 11 | . . . . 1 8 15 4 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 54 | . . . . . 13 39 2 . Message Errors 12 | . . . . . 4 7 1 . Matter Fused 14 | . . . . . 3 11 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 14 | . . . . . 2 11 1 . Data Loss (minor) 5 | . . . . . 1 4 . . Data Loss (major) 3 | . . . . . 1 2 . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Misdirections 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 197 | . . . . 50 24 . 123 . Projectiles 2 | . . . . . . . 2 . Explosions 24 | . . . . . 24 . . . Melee 171 | . . . . 50 . . 121 . Knockbacks 6 | . . . . . . . 3 3 Impact 2 | . . . . . . . 2 . Kinetic 3 | . . . . . . . 1 2 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 66 | . . . . . 3 . . 63 Shots 5 | . . . . . 1 . . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 522 | . 20 68 153 81 90 522 423 90 Average Temperature 83 | . 12 32 21 41 38 196 127 25 Received Heat Transfer 927 | . . 84 144 75 108 54 306 156 Effects 6 | . . . . . . 5 1 . Shutdowns 2 | . . . . . . 1 1 . Energy Bleed 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . 1 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . 2 . . 2 Combat Hostiles 4 | . . . . . 2 . . 2 Parts Fried 14 | . . . . . 4 . 4 6 Impact Corruptions 3 | . . . . . . . 3 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 1 . 1 Heat Transferred 1599 | . . . 199 100 150 200 700 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . 1 2 . . 3 Alert | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Peak Influence 410 | 20 106 386 203 123 410 136 224 234 Initial 100 | . 13 44 78 37 35 81 100 29 Average 101 | 10 67 265 84 56 219 51 114 73 Maximum Alert Level 2 | . . 1 1 . 2 . 1 1 Low Security (%) 86 | 100 100 36 89 100 45 100 96 94 Level 1 12 | . . 63 10 . 46 . 3 5 Level 2 . | . . . . . 8 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 1 1 2 2 . 1 3 Investigation . | . . . . . . . . . Extermination 4 | . . . . 2 . . 1 1 Reinforcement 5 | . . 1 1 . 2 . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Distress Signals 2 | . . 1 1 . . . . . Communications Jammed 5 | . . . . . . . . 5 Distress Signals 4 | . . . . . . . . 4 Times Spotted 84 | . 5 19 8 9 15 2 12 14 Peak Tracking Total 9 | . 3 9 5 3 7 1 5 7 Tactical Retreats 5 | . . 1 2 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Traps Triggered 2 | . . . . . . . 1 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Machines Disabled 5 | . . . . . 3 1 1 . Max in Single Turn 1 | . . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Machines Accessed 13 | . 1 3 2 1 1 5 . . Terminals 9 | . 1 2 2 1 . 3 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . . . . . . 2 . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 25 | . 3 5 5 1 1 10 . . Successful 7 | . 1 2 1 1 . 2 . . Failed 18 | . 2 3 4 . 1 8 . . Catastrophic 7 | . 1 1 2 . . 3 . . Database Lockouts . | . . . . . . . . . Manual 12 | . 3 3 4 . . 2 . . Terminals 17 | . 3 3 5 1 . 5 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 5 | . . . . . . 5 . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . 1 . 1 1 . . . . Record 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . Report Inventory 1 | . . . . . . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 2 2 . 1 3 . . Full Trace Events 2 | . . . . . . 2 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Total Allies 4 | . . . . . 4 . . . Largest Group 2 | . . . . . 2 1 . . Highest-Rated Group 119 | . . . . . 119 87 . . Highest-Rated Ally 100 | . . . . . 100 87 . . Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . . . 30 . . . Total Damage 1222 | . . . . . 1222 . . . Kills 9 | . . . . . 9 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Turns Passed 4901 | 130 194 473 739 1125 417 872 657 294 Spaces Moved 1960 | 84 149 164 218 443 186 363 251 102 Core 3 | 1 . 2 . . . . . . Treads 379 | . . . . . . 207 172 . Legs 1289 | . . 105 218 443 186 156 79 102 Wheels 289 | 83 149 57 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 190 190 190 190 120 190 Average Speed 189 | 79 80 203 217 212 191 225 164 190 Slowest Speed 550 | 80 80 550 260 260 260 320 240 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 6 39 24 20 10 33 78 7 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 35 | . 1 2 14 7 1 . 10 . Terrain Destroyed 83 | . 1 2 14 10 28 5 10 13 Melee 18 | . . . . 7 1 . 10 . Projectile 28 | . 1 2 14 . . 5 . 6 AOE 37 | . . . . 3 27 . . 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Total 2721 | 121 206 241 377 580 227 407 395 167 Wait 373 | 16 37 19 78 98 9 16 58 42 Move 1952 | 83 148 163 217 442 185 362 250 102 Hop . | . . . . . . . . . Pick Up 44 | 3 3 7 7 1 4 4 12 3 Fast Attach 35 | 7 . 6 8 4 5 3 1 1 Attach 30 | . . 7 3 1 3 3 10 3 Detach 9 | . . 2 4 . 1 1 1 . Swap 44 | . 6 3 5 8 7 1 12 2 Drop 33 | . 3 1 12 2 3 9 3 . Fire 135 | 12 9 33 28 5 8 5 21 14 Melee 66 | . . . 15 19 2 3 27 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 7) 217 | -10/Materials | Discovered new exit (range 16) 291 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 483 | -9/Materials | Lost 7 parts (1p2n2u2w) 489 | -9/Materials | Destroyed 9 combat bots 746 | -9/Materials | Discovered new exit (range 8) 798 | -9/Materials | Entered another Materials area 798 | -8/Materials | Evolved 2 slots: Utility x2 1362 | -8/Materials | Discovered new exit (range 3) 1537 | -8/Materials | Entered Factory 1537 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2536 | -7/Factory | Discovered new exit (range 18) 2662 | -7/Factory | Entered Storage 2778 | -7/Storage | Met 01-MTF 2813 | -7/Storage | System corruption reached 10% 2898 | -7/Storage | Lost 3 parts (1p1u1w) 3071 | -7/Storage | Discovered new exit (range 6) 3079 | -7/Storage | Entered Recycling 3079 | -7/Recycling | Accompanied by 1 ally (01-MTF) 3084 | -7/Recycling | 01-MTF left 3096 | -7/Recycling | Found Scrap Engine 3299 | -7/Recycling | Build established: Scavenger-Mutant 3353 | -7/Recycling | Core integrity fell below 50% 3736 | -7/Recycling | Build established: Mutant 3906 | -7/Recycling | Discovered new exit (range 20) 3951 | -7/Recycling | Entered Factory 3951 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 4542 | -5/Factory | Lost 4 parts (1p2u1w) 4555 | -5/Factory | Discovered new exit (range 18) 4608 | -5/Factory | Entered another Factory area 4608 | -4/Factory | Evolved 2 slots: Weapon x2 4721 | -4/Factory | Found Quantum Capacitor 4872 | -4/Factory | Build established: Scavenger-Skirmisher 4897 | -4/Factory | Garrison activated, responded to threat 4902 | -4/Factory | Self-destructed Last Messages --------------- local area. 04883_ U-05 Engineer lays Concrete. 04885_ Slug penetrates B-60 Warrior. 04886_ U-05 Engineer lays Concrete. 04886_ Carbon-fiber Leg destroyed. 04887_ U-05 Engineer lays Concrete. 04890_ Imp. Arc Projector destroyed. 04890_ System corrupted by crushing effect (+4). 04890_ Knocked back. 04890_ U-05 Engineer lays Concrete. 04891_ Acquired 21 matter. 04891_ G-67 Veteran knocked back. 04894_ B-60 Warrior destroyed. 04894_ U-05 Engineer destroyed. 04896_ K-01 Serf collects debris. 04897_ G-67 Veteran calls for garrison reinforcements. 04897_ ALERT: Activating Garrison Access F004. 04897_ Door malfunctions. 04897_ K-01 Serf collects debris. 04901_ Penetrated by Slug. 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""" #?????????????????? | | ???# # """ #?????????????????? | | ???# # """ #?????????????????? | | ?###### ####### ### #?????????????????? | | ?# #????#*#?# #?????????????????? | | ?# #????# #?# #?????????????????? | | ?# ####????#+################?????????????????? | | ?# ????????# #??????????????????? | | ?####?????????# #??????????????????? | | ??????????????# /= #??????????????????? | | ??????????????# =%| #??????????????????? | | ??????????????# ! @ #??????????????????? | | ?????????????#; !% #??????????????????? | | ?????????????## != #??????????????????? | | ??????????????# g % #??????????????????? | | ??????????????# !! % ! #??????????????????? | | ??????????????# [%=% #??????????????????? | | ??????????????#######/#= ####??????????????????? | | ??????????????# ?? =w%!*! #?????????????????????? | | ??????????????##?# % |%| [ ?????????????????????? | | ????????????????? = *% ?????????????????????? | | ???????????????? !g =hh ????????????????????? | | ??????????????? =%= %k ????????????????????? | | ??????????????#### * k*u!???????????????????? | | ?????????????????# ### ???????????????????? | | ?????????????????### ####?? ???????????????????? | | ???????????????????# ?????? #??????????????????? | | ???????????????????# ???????#??????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 65 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: KI 25 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Authchip Count 1 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneInertialRecalibrator Manual? 0 Play Time 01:18:19 Cumulative 42.8 hours Start 2024.07.15 @ 00:27:54 End 2024.07.15 @ 19:55:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 63 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edf620e2-57a1-4ee7-8c89-9b541c56577d