Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.19 @ 22:04:20 Player: Drew_P_Bawls Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2314) 2314 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1521) 1521 TOTAL SCORE: 7500 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -79 Cogmind --------- Core Integrity 0/700 Matter 143/300 Energy 100/100 System Corruption 0% Temperature Critical (973) Movement Core (550) Ox10 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Experimental Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Makeshift Leg Zionite Biocell Signal Interpreter Tactical Coordination Suite Kinecellerator Zionite Weapon Casing Improved Light Armor Plating Hardlight Generator Hacking Drone Bay (1/1) Improved Datajack Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Experimental Sensor Array Phase Shifter Phase Shifter Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Bore Cannon > --- INVENTORY -------- Makeshift Leg Zionite Biocell Signal Interpreter Tactical Coordination Suite Kinecellerator Zionite Weapon Casing Improved Light Armor Plating Hardlight Generator Hacking Drone Bay Shock Rifle Flak Gun Improved Datajack [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Gatling Laser Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . 1 . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 . . 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 60 | 5 5 8 1 7 13 9 2 10 Power 8 | 1 2 . . 2 1 . . 2 Engine 4 | 1 2 . . 1 . . . . Core 2 | . . . . 1 1 . . . Reactor 2 | . . . . . . . . 2 Propulsion 10 | 2 . 3 . 1 3 1 . . Treads 2 | . . . . . 1 1 . . Leg 8 | 2 . 3 . 1 2 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | . 2 4 . 1 4 5 1 5 Device 9 | . . . . 1 1 2 1 4 Storage 3 | . 1 1 . . . 1 . . Processor 3 | . . 2 . . 1 . . . Hackware 2 | . . . . . 1 1 . . Protection 5 | . 1 1 . . 1 1 . 1 Artifact . | . . . . . . . . . Weapon 20 | 2 1 1 1 3 5 3 1 3 Energy Gun 4 | . . . 1 . 1 . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 2 . . . 2 2 1 . . Ballistic Cannon 3 | . . . . . 1 . 1 1 Launcher 4 | . 1 1 . . 1 1 . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 5 | . . . . . . 1 1 3 Parts Lost 35 | . . . . 1 6 12 . 16 Power 3 | . . . . . 1 1 . 1 Propulsion 5 | . . . . . 2 1 . 2 Utility 13 | . . . . . 2 6 . 5 Weapon 14 | . . . . 1 1 4 . 8 Highest Loss Streak 13 | . . . . 1 3 12 . 13 To Critical Strikes 2 | . . . . . . 2 . . Average Backups 9 | . 4 11 14 14 13 7 9 11 Power . | . . . . . 1 . . . Propulsion . | . . . . . . . . 1 Utility 5 | . 2 6 9 11 8 4 5 7 Weapon 3 | . 2 4 5 2 3 3 2 2 Tool/Special . | . . . . . . . . . Unused Backups 27 | . 4 2 . 6 4 5 . 6 Power . | . . . . . . . . . Propulsion 2 | . 1 . . . . . . 1 Utility 18 | . . 1 . 4 4 4 . 5 Weapon 7 | . 3 1 . 2 . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 94 99 100 98 92 74 75 82 Engine 3 | . 14 11 11 9 6 1 . . Core 2 | . . . . 7 7 1 . . Treads 8 | . . . . . 2 11 15 14 Leg 6 | . 28 22 22 18 6 3 . . Device 9 | . . . . 2 5 11 14 17 Storage 10 | . 11 22 22 18 15 8 7 7 Processor 4 | . . 10 11 9 12 3 . . Hackware 5 | . . . . . 6 6 7 5 Protection 7 | . 11 11 11 6 2 6 7 8 Energy Gun 2 | . . . 8 3 6 1 . 2 Ballistic Gun 7 | . 14 11 2 12 10 5 7 4 Ballistic Cannon 2 | . . . . . 3 1 4 10 Launcher 4 | . 13 11 11 9 1 2 7 2 Special Melee Weapon 2 | . . . . . . 5 2 . Peak Build Rating 67 | 5 8 22 24 31 39 39 35 67 Average Rating 30 | 3 6 16 23 28 34 31 33 45 On Entrance 21 | . 5 8 22 24 29 39 33 35 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 5 18 48 50 59 59 59 37 62 Greatest Support 40 | 20 20 30 30 30 33 40 40 40 Greatest Overweight (x) 18 | . . 2 1 1 18 1 . 13 Average Overweight (x) . | . . 1 1 1 2 . . . Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 15 15 Average Capacity 14 | 5 5 15 15 15 15 14 15 15 Most Carried 15 | 3 5 15 15 15 15 15 11 15 Average Carried 9 | . 4 11 14 14 13 7 9 11 Final Capacity 15 | 5 5 15 15 15 15 15 15 15 Final Carried 15 | 3 5 15 15 15 14 5 11 10 Class Distribution -------------------- 23% | Hacker-Mutant 15% | Derelict-Tank 14% | Hacker-Gunner 14% | Mutant 13% | Derelict-Mutant 7% | Scavenger-Tank 4% | Hacker-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Derelict-Tank | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Matter Collected 2501 | 254 111 147 79 506 548 546 34 276 Remotely . | . . . . . . . . . Salvage Created 1877 | 44 187 150 83 452 440 421 . 100 Parts 144 | 2 26 14 11 38 29 16 . 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 14 3 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Combat Hostiles Destroyed 71 | 1 11 7 6 14 16 11 . 5 Guns 27 | 1 . 2 . 8 12 3 . 1 Cannons 7 | . . . . . 4 2 . 1 AOE 37 | . 11 5 6 6 . 6 . 3 Classes Destroyed 14 | 1 4 2 . 1 2 2 . 2 Worker 4 | . 2 . . 2 . . . . Builder 5 | . . 1 . 4 . . . . Recycler 3 | . 1 1 . 1 . . . . Watcher 5 | . 2 1 . 2 . . . . Swarmer 35 | . 9 5 4 8 8 1 . . Grunt 17 | 1 2 . 2 4 3 5 . . Brawler 2 | . . . . . . 2 . . Duelist 2 | . . . . . 1 1 . . Sentry 6 | . . 2 . 1 2 1 . . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . . 2 . . . Behemoth 1 | . . . . . . 1 . . Z-Light 2 | . . . . . . . . 2 Decomposer 2 | . . . . . . 2 . . Assembled 3 | . . . . . . . . 3 Best Kill Streak 10 | 1 4 3 4 10 5 7 . 3 Combat Bots Only 7 | 1 3 3 4 4 5 7 . 3 Max Kills in Single Turn 5 | 1 3 2 3 5 1 2 . 2 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . 3 2 3 2 . 2 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Hostile Shots Fired 438 | 2 26 35 13 64 130 71 . 97 Missed 138 | . 9 13 4 26 42 15 . 29 Hits 300 | 2 17 22 9 38 88 56 . 68 Melee 10 | . . . . . . 10 . . Projectile 290 | 2 17 22 9 38 88 46 . 68 Critical Strikes 12 | . . 2 . 1 3 6 . . Damage Taken 4600 | 16 218 225 71 369 823 1129 . 1749 Core 897 | . 34 20 7 32 97 458 . 249 Absorbed by Shields 214 | . . . . 53 161 . . . Ignored by Resistances 1339 | 5 68 100 38 156 286 273 . 413 Regen/Repaired (Parts) 371 | . . . . . . . 371 . Core Remaining (%) 93 | 100 86 . 93 94 . . . . Volleys Fired 197 | 2 32 21 3 30 42 33 . 34 Largest 3 | 2 2 2 1 2 3 2 . 2 Hottest 148 | 40 50 56 36 100 148 120 . 120 Shots Fired 285 | 4 46 22 3 43 84 45 . 38 Gun 167 | 4 32 8 . 29 56 29 . 9 Cannon 54 | . . . . . 26 6 . 22 Launcher 57 | . 14 14 3 7 2 10 . 7 Special 7 | . . . . 7 . . . . Kinetic 174 | 4 32 8 . 25 60 22 . 23 Thermal 47 | . . . . 7 22 13 . 5 Explosive 57 | . 14 14 3 7 2 10 . 7 Electromagnetic 7 | . . . . 4 . . . 3 Robot Hit Streak 32 | 4 10 5 6 13 12 32 . 7 Robot Miss Streak 5 | . 2 1 1 2 5 4 . 4 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 3 | . . . . 1 2 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 198 | 4 30 17 2 25 64 32 . 24 Core Hits 169 | 2 22 16 5 33 40 36 . 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 4 | . . . . . . 1 . 3 Destroy 2 | . . . . . . . . 2 Blast 1 | . . . . . . 1 . . Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6957 | 33 970 657 274 1330 1425 1239 . 1029 Guns 1988 | 33 142 50 . 297 875 481 . 110 Cannons 932 | . . . . . 515 121 . 296 Explosions 4027 | . 828 607 274 1033 25 637 . 623 Melee . | . . . . . . . . . Ramming 10 | . . . . . 10 . . . Kinetic 1941 | 33 142 50 . 245 905 259 . 307 Thermal 882 | . . . . . 485 343 . 54 Explosive 4027 | . 828 607 274 1033 25 637 . 623 Electromagnetic 97 | . . . . 52 . . . 45 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 1 9 9 . Average Corruption 6 | . . . . . 1 7 9 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 115 | . . . . . 6 107 2 . Message Errors 22 | . . . . . 2 19 1 . Matter Fused 32 | . . . . . . 31 1 . Heat Flow Errors 17 | . . . . . 2 15 . . Energy Discharges 16 | . . . . . . 16 . . Data Loss (minor) 12 | . . . . . 2 10 . . Data Loss (major) 7 | . . . . . . 7 . . Misfires 6 | . . . . . . 6 . . Alerts 2 | . . . . . . 2 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 201 | . 27 1 27 55 . 44 . 47 Projectiles . | . . . . . . . . . Explosions 201 | . 27 1 27 55 . 44 . 47 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . 2 3 . 1 Impact . | . . . . . . . . . Kinetic 5 | . . . . . 2 2 . 1 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 290 | . 113 41 21 41 . 74 . . Shots 11 | . 4 2 1 2 . 2 . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . 1 . . 2 . . . Kicked 3 | . . 1 . . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 978 | 6 22 58 4 144 413 512 . 978 Average Temperature 126 | 6 8 12 2 42 145 174 . 278 Received Heat Transfer 1380 | 12 . 81 9 147 249 288 . 594 Effects 27 | . . . . . 6 9 . 12 Shutdowns 1 | . . . . . 1 . . . Energy Bleed 6 | . . . . . 3 2 . 1 Interference 5 | . . . . . . 2 . 3 Short Circuit 2 | . . . . . 2 . . . Damage (minor) 5 | . . . . . . 3 . 2 Damage (major) 5 | . . . . . . 1 . 4 Damage (core) 3 | . . . . . . 1 . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 1 1 . . Heat Transferred 1924 | . . . . . 1075 775 . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 167 | 20 150 167 156 162 82 . . . Initial 51 | . 11 51 48 36 51 . . . Average 51 | 2 68 81 123 73 17 . . . Influence Increases 1968 | 20 364 296 173 459 416 240 . . Destroy 0b10 Robot/C 1320 | 20 220 140 120 280 320 220 . . Destroy 0b10 Robot/NC 85 | . 25 15 . 45 . . . . Destroy Leader 230 | . 34 32 20 54 70 20 . . Successful Hack 10 | . . . . 4 6 . . . Disable Machine 54 | . 18 9 9 18 . . . . Destroy Structure 254 | . 67 85 24 58 20 . . . Lose Combat Pursuer 15 | . . 15 . . . . . . Influence Decreases 1968 | . 240 293 209 438 548 240 . . Entered New Map 357 | . 9 93 99 75 81 . . . Time Decay 1423 | . 231 200 110 333 419 130 . . Lost Part 168 | . . . . 10 48 110 . . Lost Ally 20 | . . . . 20 . . . . Squads Dispatched 5 | . . . . 1 4 . . . Investigation . | . . . . . . . . . Extermination 3 | . . . . . 3 . . . Reinforcement 2 | . . . . 1 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Distress Signals 5 | . 3 1 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | 1 16 9 6 20 16 11 . 11 Peak Tracking Total 7 | 1 5 3 4 5 4 7 . 3 Tactical Retreats 1 | . . 1 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Traps Triggered 2 | . 1 . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Machines Disabled 7 | . 2 1 1 2 . . . 1 Max in Single Turn 1 | . 1 1 1 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Machines Accessed 9 | . 3 1 . 2 2 1 . . Terminals 6 | . 3 1 . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 6 2 . 6 3 1 . . Successful 12 | . 5 1 . 4 1 1 . . Failed 6 | . 1 1 . 2 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . . . . 6 . Terminals 11 | . 6 2 . 1 2 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 5 | . . . . 5 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 5 1 . 1 1 1 . . Record 3 | . 2 . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . . . . 1 . . Alert Level 2 | . 1 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . Recycle Component 2 | . . . . 2 . . . . Process 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 2 1 . 1 2 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled 2 | . . . . 2 . . . . Recycled Matter 86 | . . . . 86 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Total Allies 5 | . . . 1 . . . 4 . Largest Group 4 | . . . 1 1 . . 4 1 Highest-Rated Group 161 | . . . 31 31 . . 161 41 Highest-Rated Ally 41 | . . . 31 31 . . 41 41 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . Total Damage 64 | . . . . 64 . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Active Infowar (turns) 9118 | . . 237 228 740 1463 3700 2043 707 Optics 3423 | . . 237 228 740 1463 755 . . Sensors 5695 | . . . . . . 2945 2043 707 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Turns Passed 10023 | 97 536 404 228 740 1463 3720 2043 792 Spaces Moved 3888 | 80 365 168 115 321 455 1029 1007 348 Core 34 | 23 . . . . 4 6 . 1 Treads 2088 | . . . . . 88 646 1007 347 Legs 1766 | 57 365 168 115 321 363 377 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 100 160 160 Average Speed 180 | 99 120 192 190 190 287 170 160 196 Slowest Speed 950 | 120 120 260 190 190 950 190 160 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 5 70 22 28 26 11 83 81 48 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug 6 | . . . . 6 . . . . Terrain Destroyed 381 | . 69 88 31 63 30 78 . 22 Melee . | . . . . . . . . . Projectile 15 | . . . . 6 3 1 . 5 AOE 366 | . 69 88 31 57 27 77 . 17 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Dee Total 6610 | 94 424 228 122 397 532 2949 1439 425 Wait 2350 | . 11 6 . 25 . 1869 424 15 Move 3880 | 79 364 167 114 320 454 1028 1006 348 Hop . | . . . . . . . . . Pick Up 75 | 8 6 17 2 9 12 6 6 9 Fast Attach 11 | . 3 . . 1 1 6 . . Attach 36 | 5 . 3 . 2 8 5 1 12 Detach 4 | . . . . . . . 1 3 Swap 25 | . 2 5 1 4 7 1 1 4 Drop 29 | . 6 8 2 6 6 1 . . Fire 197 | 2 32 21 3 30 42 33 . 34 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . 1 . . 2 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 98 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 7) 510 | -10/Materials | Discovered new exit (range 15) 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Utility x2 966 | -9/Materials | Discovered new exit (range 10) 1038 | -9/Materials | Entered Mines 1091 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1149 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1153 | -9/Mines | Found Prototype Device 1244 | -9/Mines | Discovered new exit (range 9) 1249 | -9/Mines | Received a Mining Laser from a helpful Derelict 1266 | -9/Mines | Entered Materials 1266 | -8/Materials | Accompanied by 1 ally 1266 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1568 | -8/Materials | Build established: Tank 1905 | -8/Materials | Discovered new exit (range 10) 1990 | -8/Materials | Build established: Scavenger-Tank 2006 | -8/Materials | Entered Factory 2006 | -7/Factory | Evolved 2 slots: Utility x2 2794 | -7/Factory | Build established: Hacker-Gunner 2899 | -7/Factory | Lost 3 parts (1p1n1u) 3461 | -7/Factory | Discovered new exit (range 4) 3469 | -7/Factory | Entered Lower Caves 3652 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4182 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4218 | -7/Lower Caves | Core integrity fell below 50% 4244 | -7/Lower Caves | Identified Exp. Sensor Array 4250 | -7/Lower Caves | Destroyed 7 combat bots 4259 | -7/Lower Caves | Lost 12 parts (1p1n6u4w) 4696 | -7/Lower Caves | Build established: Hacker-Mutant 6589 | -7/Lower Caves | Spotted B-75 Beast 6617 | -7/Lower Caves | Destroyed B-75 Beast 6883 | -7/Lower Caves | Build established: Derelict-Mutant 7118 | -7/Lower Caves | Discovered new exit (range 13) 7175 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7189 | -7/Lower Caves | Entered Zion 7252 | -7/Zion | System corruption cleaned by Quarantine Array 7678 | -7/Zion | Learned Factory emergency access door positions 7807 | -7/Zion | Visited the Megawrench Repair Shop 7807 | -7/Zion | Megawrench repaired 9 parts 7959 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7986 | -7/Zion | Given the Hacking Drone Bay 7993 | -7/Zion | Found Prototype Device 7994 | -7/Zion | Identified Hacking Drone Bay 8282 | -7/Zion | Build established: Derelict-Tank 8541 | -7/Zion | Learned location of Warlord (-5) 8841 | -7/Zion | Met Imprinter 8894 | -7/Zion | Imprinted 8896 | -7/Zion | Declared Zion's savior 9195 | -7/Zion | Opened final containment barrier to the Deep Caves 9226 | -7/Zion | Discovered new exit (range 3) 9226 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9232 | -7/Zion | Entered Deep Caves 9232 | -7/Deep Caves | Accompanied by 4 allies 9234 | -7/Deep Caves | Met 5H-AD0 9489 | -7/Deep Caves | Z-Facility disabled 9516 | -7/Deep Caves | Attacked by Z-Imprinter 9565 | -7/Deep Caves | Lost 3 parts (1u2w) 9585 | -7/Deep Caves | Found Prototype Protection 9719 | -7/Deep Caves | Core integrity fell below 20% 9772 | -7/Deep Caves | Thanked by 5H-AD0 9910 | -7/Deep Caves | Build established: Scavenger-Tank 10025 | -7/Deep Caves | Core destroyed Last Messages --------------- Overheating: System interference. Exp. Sensor Array temporarily disabled. Bore Cannon temporarily disabled. Zio. Laser-S destroyed. Overheating: Core damaged (-70). Overheating: Lgt. Treads damaged (-3). Bore Cannon destroyed. Lgt. Treads destroyed. Flak Gun destroyed. Overheating: Energy bleed (-15). Heat Sink destroyed. Overheating: Zio. Light DM Reactor damaged (-15). AY-OVP(z) destroyed. Overheating: System interference. Shock Rifle temporarily disabled. Shock Rifle destroyed. Zio. Light DM Reactor destroyed. Overheating: Core damaged (-112). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????????????????# ! !! """"" | | ???????????????????#### ! != """""" | | ??????????????????## # ! """""" | | ??????????????????# """""" | | ??????????????????#!!# """"" | | ??????????????????##?## "" | | ?????????????????????## | | ?????????????????????# | | ?????????????????????## | | ???????????????????#### | | ??????????????????## # | | ??????????????????# | | ??????????????????# | | ??????????????????# | | ??????????????????## | | ???????????????????### | | ?????????????????????# | | ?????????????????????## | | ??????????????????????# | | ???????????????????##?## | | ??????????????????## ?# | | ??????????????????# ## | | ??????????????????# # | | ?????????????????## | | ????????????????## | | ?????????# @ | | ????????? | | ????????? | | ?????????? ###### | | ?????????????????# ? | | ?????????????????### ???? ? | | ???????????????????# ?????????? | | ???????????????????## *%= ?????????? | | ????????????????????# !%zz ??????????? | | ????????????????????# ##!= ??????????? | | ????????????????????## ###?? ???????????? | | ?????????????????????# #?????#???????????? | | ?????????????????????## #######?????????????????? | | ???????????????????????##????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 49 Energy Capacity 335 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 550 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Adventurer Are We The Baddies? Let's See Who's Tougher Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Please Form A Line Remodeling Robot Respite Serviceable Loadout Shopping List Signs Are For Wimps Storm Trooper The One Tourist Challenges ------------ None Game ------ Seed ElectronDroneReplica Manual? 0 Play Time 01:16:09 Cumulative 2.4 hours Start 2025.07.19 @ 16:42:08 End 2025.07.19 @ 22:04:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 10ccb13d-63cd-4cdb-85a9-c6b7111c7695