Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.18 @ 00:10:32 Player: monistgf Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (2450) 2450 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (235) 235 TOTAL SCORE: 6275 Bonus ------- High Alert Combat Kills 235 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 62/125 System Corruption 9% Temperature Cool (-150) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Cryofiber Web Improved Heat Sink Medium Storage Unit Weapon Cycler Layered Medium Armor Plating Focal Shield > --- WEAPON (3) ------- Heavy Gauss Cannon Makeshift Axe Spear > --- INVENTORY (10) --- Structural Scanner Power Shielding Improved Heavy Armor Plating Drone Bay (2/2) Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Utility Shielding Improved Medium Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Heavy Beamcaster Coil Gun > --- INVENTORY -------- Armored Wheel Advanced Heat Sink Large Storage Unit Transmission Jammer Propulsion Shielding Makeshift Armor Plating Mobile Refinery Mk. CCLXVII Plasma Rifle Proton Cannon Makeshift Axe [Rating: 69] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Cold Fusion Reactor Propulsion Armored Wheel Treads Improved Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Light Armor Plating Weapon Barrage Gun Energy Gun Heavy Beamcaster Energy Cannon Proton Cannon Ballistic Gun Barrage Gun Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 5 | . . 2 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 127 | . 10 16 1 6 5 89 Power 8 | . 1 . . 2 . 5 Engine 6 | . 1 . . 2 . 3 Core . | . . . . . . . Reactor 2 | . . . . . . 2 Propulsion 29 | . 2 4 . 1 . 22 Treads 5 | . . . . . . 5 Leg 11 | . . . . . . 11 Wheel 13 | . 2 4 . 1 . 6 Hover . | . . . . . . . Flight . | . . . . . . . Utility 49 | . 2 5 1 1 3 37 Device 21 | . . 1 . . 2 18 Storage 4 | . 2 . . . . 2 Processor 4 | . . 1 . . . 3 Hackware 1 | . . . . . . 1 Protection 19 | . . 3 1 1 1 13 Artifact . | . . . . . . . Weapon 41 | . 5 7 . 2 2 25 Energy Gun 6 | . . . . . . 6 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 20 | . 4 6 . 2 1 7 Ballistic Cannon 7 | . . 1 . . . 6 Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . 1 3 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 41 | . . 5 . . . 36 Power 2 | . . . . . . 2 Propulsion 17 | . . 1 . . . 16 Utility 9 | . . 3 . . . 6 Weapon 13 | . . 1 . . . 12 Highest Loss Streak 11 | . . 4 . . . 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 85 88 98 100 100 82 Engine 7 | . 14 11 11 11 11 2 Reactor 1 | . . . . . . 2 Treads 1 | . . . . . . 3 Leg 4 | . 25 . . . . 7 Wheel 15 | . 2 22 22 22 22 10 Device 6 | . . 7 . . 3 13 Storage 8 | . 14 11 11 11 11 3 Processor 8 | . . 11 11 11 11 7 Hackware 1 | . . . . . . 2 Protection 12 | . . 3 20 22 18 8 Energy Gun 1 | . . . . . . 3 Ballistic Gun 15 | . 27 17 22 22 19 7 Ballistic Cannon 2 | . . 4 . . . 4 Slashing Weapon 1 | . . . . . 2 1 Naked Turns 38 | . . . . . . 38 Heaviest Build 77 | 13 34 34 37 45 42 77 Greatest Support 90 | 20 32 32 24 24 24 90 Greatest Overweight (x) 13 | . 1 1 1 1 1 13 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 20 | . 15 15 15 15 15 20 Average Capacity 13 | . 8 15 15 15 15 12 Most Carried 20 | . 10 15 15 15 15 20 Average Carried 12 | . 7 13 15 14 14 10 Final Capacity 15 | 8 15 15 15 15 15 10 Final Carried 15 | 6 9 15 15 15 15 6 Class Distribution -------------------- 35% | Derelict-Mutant 34% | Mutant 9% | Derelict-Tank 8% | Scavenger-Tank 7% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 2067 | 200 76 438 12 48 134 1159 Remotely . | . . . . . . . Salvage Created 2111 | . 46 520 . . 373 1172 Parts 98 | . 6 28 . . 8 56 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 3 | . . . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 48 | . 4 16 . . 3 25 Guns 25 | . 1 12 . . 3 9 Cannons 14 | . . 4 . . . 10 AOE 9 | . 3 . . . . 6 Classes Destroyed 13 | . 2 2 . . . 9 Worker 4 | . . . . . . 4 Builder 1 | . . . . . . 1 Tunneler 2 | . . . . . . 2 Hauler 1 | . . 1 . . . . Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Swarmer 8 | . 3 4 . . 1 . Grunt 24 | . 1 10 . . 1 12 Duelist 2 | . . . . . . 2 Protector 1 | . . . . . . 1 Sentry 5 | . . 2 . . 1 2 Hunter 4 | . . . . . . 4 Programmer 4 | . . . . . . 4 Best Kill Streak 11 | . 4 6 . . 3 11 Combat Bots Only 6 | . 4 6 . . 3 6 Max Kills in Single Turn 3 | . 2 1 . . 1 3 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 8685 | . 143 1172 . . 381 6989 Core 1170 | . 16 271 . . 24 859 Absorbed by Shields . | . . . . . . . Redirected to Shielding 223 | . . . . . 14 209 Regen/Repaired (Parts) 67 | . . . . . . 67 Core Remaining (%) 73 | 100 93 . . . 26 . Volleys Fired 138 | . 6 59 1 . 10 62 Largest 3 | . 2 2 2 . 2 3 Hottest 192 | . 40 59 40 . 56 192 Shots Fired 308 | . 10 117 2 . 20 159 Gun 211 | . 8 91 2 . 20 90 Cannon 90 | . . 26 . . . 64 Launcher 7 | . 2 . . . . 5 Special . | . . . . . . . Kinetic 256 | . 8 117 2 . 20 109 Thermal 44 | . . . . . . 44 Explosive 7 | . 2 . . . . 5 Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 18 | . 2 14 15 . 18 8 Robot Miss Streak 7 | . 1 7 . . 3 4 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 4 . . 1 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 223 | . 3 92 2 . 20 106 Core Hits 125 | . 5 33 1 . 9 77 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 13 | . . 3 . . . 10 Burn 4 | . . . . . . 4 Destroy 2 | . . 2 . . . . Blast 7 | . . 1 . . . 6 Melee Attacks 16 | . . . . . 7 9 Impact . | . . . . . . . Slashing 16 | . . . . . 7 9 Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . . 5 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6918 | . 200 1141 16 . 674 4887 Guns 2297 | . 28 730 16 . 253 1270 Cannons 1693 | . . 411 . . . 1282 Explosions 2084 | . 172 . . . . 1912 Melee 825 | . . . . . 421 404 Ramming 19 | . . . . . . 19 Kinetic 3345 | . 28 1141 16 . 253 1907 Thermal 645 | . . . . . . 645 Explosive 2084 | . 172 . . . . 1912 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 825 | . . . . . 421 404 Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 3 | . . . . . . 3 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 22 | . . . . . . 22 Message Errors 3 | . . . . . . 3 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 5 | . . . . . . 5 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 466 | . 1 . . . 288 177 Projectiles . | . . . . . . . Explosions 36 | . 1 . . . . 35 Melee 430 | . . . . . 288 142 Knockbacks 24 | . . 5 . . . 19 Impact . | . . . . . . . Kinetic 24 | . . 5 . . . 19 Secondary . | . . . . . . . Self-Inflicted Damage 49 | . . . . . . 49 Shots 1 | . . . . . . 1 Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . . . . . 2 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 358 | . 10 109 12 . 140 358 Average Temperature 67 | . 7 29 9 . 66 99 Received Heat Transfer 1979 | . 42 594 . . 111 1232 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . . . 6 Heat Transferred 1499 | . . . . . . 1499 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 989 | . 166 380 101 . . 989 Initial 101 | . . 69 101 . . 9 Average 345 | . 66 207 101 . . 435 Maximum Alert Level 3 | . . 1 . . . 3 Low Security (%) 44 | . 100 41 100 . . 33 Level 1 22 | . . 58 . . . 18 Level 2 12 | . . . . . . 18 Level 3 20 | . . . . . . 29 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . . 2 . . . 9 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 6 | . . 2 . . . 4 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 6 | . . 2 . . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 106 | . 11 26 . . 3 66 Peak Tracking Total 15 | . 5 6 . . 3 15 Tactical Retreats 13 | . . 1 . . . 12 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered 6 | . . . . . . 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 21 | . 1 . . . . 20 Max in Single Turn 13 | . 1 . . . . 13 Garrison Access 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 19 | . 4 1 1 . . 13 Terminals 12 | . 4 1 1 . . 6 Fabricators 2 | . . . . . . 2 Repair Stations 3 | . . . . . . 3 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 50 | . 12 6 3 . . 29 Successful 23 | . 7 2 3 . . 11 Failed 27 | . 5 4 . . . 18 Catastrophic 5 | . . 2 . . . 3 Database Lockouts . | . . . . . . . Manual 14 | . 6 3 . . . 5 Terminals 36 | . 12 6 3 . . 15 Fabricators 4 | . . . . . . 4 Repair Stations 8 | . . . . . . 8 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 15 | . 6 2 3 . . 4 Record 4 | . 1 1 2 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . . . 1 Alert Level 1 | . . . . . . 1 Locate Traps 3 | . 2 . . . . 1 Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 2 | . 1 . . . . 1 Zone Layout 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Network Status 2 | . . . . . . 2 Repair Station Hacks 4 | . . . . . . 4 Scan Component 3 | . . . . . . 3 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 4 1 1 . . 12 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 44 | . . . . . . 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 . . . . Highest-Rated Group 10 | . 10 10 . . . . Highest-Rated Ally 10 | . 10 10 . . . . Total Orders 2 | . . . . . . 2 EXPLORE 2 | . . . . . . 2 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches 4 | . . . . . . 4 Drone Recoveries 2 | . . . . . . 2 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 4934 | . 351 510 73 919 1020 2061 Spaces Moved 3606 | 1 261 210 66 855 736 1477 Core 405 | . . . . . . 405 Treads 148 | . . . . . . 148 Legs 572 | 1 232 . . . . 339 Wheels 2481 | . 29 210 66 855 736 585 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 100 100 105 105 105 50 Average Speed 103 | 120 118 106 105 105 105 99 Slowest Speed 700 | 120 190 115 105 105 105 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 2 48 20 17 82 84 46 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 5 | . . . 1 2 2 . Spaces Dug 4 | . . . . . 1 3 Terrain Destroyed 111 | . 8 2 . . 1 100 Melee 2 | . . . . . 1 1 Projectile 32 | . . 2 . . . 30 AOE 77 | . 8 . . . . 69 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 4533 | . 296 395 67 883 957 1935 Wait 532 | . 5 92 . . 195 240 Move 3600 | . 260 209 65 854 735 1477 Hop . | . . . . . . . Pick Up 48 | . 5 10 . 9 2 22 Fast Attach 43 | . 2 4 1 . . 36 Attach 35 | . . 5 . 1 . 29 Detach 11 | . 2 1 . . . 8 Swap 49 | . 8 7 . 5 5 24 Drop 59 | . 8 8 . 14 3 26 Fire 138 | . 6 59 1 . 10 62 Melee 16 | . . . . . 7 9 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 1 | . . . . . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 339 | -10/Materials | Discovered new exit (range 7) 344 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Accompanied by 1 ally 352 | -9/Materials | Evolved 2 slots: Utility x2 533 | -9/Materials | Discovered new exit (range 8) 766 | -9/Materials | Core integrity fell below 50% 826 | -9/Materials | Lost 4 parts (1n3u) 862 | -9/Materials | Entered Mines 927 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 935 | -9/Mines | Entered Zion 1270 | -7/Zion | Found Prototype Device 1296 | -7/Zion | Learned location of Armory (-3) 1458 | -7/Zion | Build established: Derelict-Mutant 1844 | -7/Zion | Discovered new exit (range 11) 1854 | -7/Zion | Entered Proximity Caves 2019 | -6/Proximity Caves | Spotted B-75 Beast 2495 | -6/Proximity Caves | Identified exit to Factory 2567 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2874 | -6/Proximity Caves | Entered Factory 2874 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3119 | -6/Factory | Repaired Broken Arm. Wheel 3168 | -6/Factory | Discovered new exit (range 9) 3179 | -6/Factory | Identified exit to Factory 3199 | -6/Factory | Build established: Derelict-Tank 3674 | -6/Factory | Build established: Tank 3711 | -6/Factory | Cargo convoy interrupted 3800 | -6/Factory | Lost 10 parts (1p4n2u3w) 3860 | -6/Factory | Core integrity fell below 50% 3862 | -6/Factory | Released all parts (6) 3893 | -6/Factory | Lost 11 parts (5n2u4w) 4054 | -6/Factory | Build established: Mutant 4258 | -6/Factory | Discovered exit to Factory (range 32) 4274 | -6/Factory | First assault squad dispatched 4519 | -6/Factory | Build established: Scavenger-Tank 4764 | -6/Factory | Garrison activated, responded to threat 4849 | -6/Factory | Core integrity fell below 20% 4882 | -6/Factory | Lost 5 parts (2n3w) 4935 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04892_ Lgt. Fission Core melted. 04892_ H-66 Slayer destroyed. 04893_ Slug penetrates Wall. 04896_ H-66 Slayer knocked back. 04897_ Penetrated by Slug. 04898_ Subcomponent Replicator disabled. 04900_ Carbon-fiber Leg destroyed. 04900_ Penetrated by Slug. 04906_ H-66 Slayer knocked back. 04908_ Plasma Rifle destroyed. 04908_ Penetrated by Slug. 04911_ Enh. Optical Array destroyed. 04914_ Penetrated by Slug. 04915_ System corrupted: Heat flow error (+235). 04917_ Penetrated by Slug. 04917_ Lgt. Treads destroyed. 04923_ Slug penetrates Wall. 04923_ Penetrated by Slug. 04931_ System corrupted: Substantial component data lost. 04935_ Penetrated by Slug. 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[]! =# ###"" #% + ???????????????? | | ## []! # ###"" """ +! # ???????????????? | | / ##] []! !# ###"T """ # # ???????????????? | | / ########### ###"" """=" # ???????????????? | | / #"" = !# # ???????????????? | | # """!# ##???????????????? | | # """ # ##???????????????? | | # """ + ##???????????????? | | # # ##???????????????? | | #########+### # # ##???????????????? | | # ######### ##???????????????? | | ?????? ""?? # ##???????????????? | | ?????" "??? # ##???????????????? | | ????"" ???? # !! """##???????????????? | | ??? ????? # !! " "##???????????????? | | ????? # "# ???????????????? | | ######?????#####+### "F"# ???????????????? | | ######????? # """# ???????????????? | | ?????????????????? # """" # ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 300 Resistance: KI 20 Propulsion Shielding 33 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingAssaultRefractor Manual? 0 Play Time 00:45:03 Cumulative 181.7 hours Start 2023.11.17 @ 23:24:44 End 2023.11.18 @ 00:10:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c28645d-a4b4-4c86-a1fa-531bfe21e1c9