Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.09.11 @ 17:03:40 Player: jjjdanny Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (95) 475 Value Destroyed (3432) 3432 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 7707 Bonus ------- Follower Combat Kills 260 Friendly Fire -160 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Light Angular Momentum Engine Light Angular Momentum Engine Large Storage Unit Phase Shifter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Weight Redist. System Improved Particle Charger Improved Transmission Jammer Phase Shifter > --- WEAPON ----------- Heavy Laser Gatling Laser > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Large Storage Unit Improved Particle Charger Gatling Laser [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Slots Evolved 8 | . . . 2 2 . 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 2 . . . . . Utility 5 | . . . . 2 . 1 2 . Weapon . | . . . . . . . . . Parts Attached 100 | 6 . 2 31 11 12 7 27 4 Power 12 | 1 . 1 2 . 1 2 4 1 Engine 4 | 1 . . 1 . . . 1 1 Core 7 | . . 1 1 . 1 2 2 . Reactor 1 | . . . . . . . 1 . Propulsion 29 | 2 . . 13 2 5 . 7 . Treads . | . . . . . . . . . Leg 29 | 2 . . 13 2 5 . 7 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 . . 4 2 2 2 8 1 Device 11 | . . . 1 1 1 2 6 . Storage 3 | 1 . . 1 . . . 1 . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 5 | . . . 1 1 1 . 1 1 Artifact . | . . . . . . . . . Weapon 39 | 2 . 1 12 7 4 3 8 2 Energy Gun 27 | 1 . 1 11 6 1 2 3 2 Energy Cannon 6 | . . . . . . 1 5 . Ballistic Gun 6 | 1 . . 1 1 3 . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 1 2 . Parts Lost 59 | . . . 7 7 11 1 17 16 Power 6 | . . . 1 . 1 1 . 3 Propulsion 18 | . . . 1 2 4 . 7 4 Utility 14 | . . . 1 . 2 . 6 5 Weapon 21 | . . . 4 5 4 . 4 4 Highest Loss Streak 9 | . . . 2 4 6 1 5 9 Average Slot Usage (%) 92 | . 85 85 99 99 87 100 95 59 Engine 2 | . 14 11 1 . . . 1 5 Core 9 | . . 2 9 9 8 15 10 4 Leg 29 | . 28 28 43 36 27 30 22 16 Device 13 | . . . 2 9 7 15 25 16 Storage 8 | . 14 14 11 9 9 7 6 6 Processor 5 | . . . 4 9 9 7 3 . Protection 6 | . . . 3 9 8 7 8 2 Energy Gun 10 | . 14 24 18 16 6 7 4 6 Energy Cannon 2 | . . . . . . 3 8 . Ballistic Gun 2 | . 14 3 2 . 9 3 . . Naked Turns . | . . . . . . . . . Heaviest Build 70 | 11 11 12 28 29 32 43 70 62 Greatest Support 84 | 20 20 20 43 43 50 59 84 84 Greatest Overweight (x) 3 | 2 . . . . 3 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 10 10 10 10 12 12 Average Capacity 9 | 5 6 6 8 10 10 10 11 12 Most Carried 10 | 2 2 6 10 8 8 7 9 8 Average Carried 5 | . 1 3 6 6 4 5 6 5 Final Capacity 12 | 6 6 6 10 10 10 10 12 12 Final Carried 8 | 1 2 5 8 8 5 7 7 4 Class Distribution -------------------- 62% | Scavenger-Mutant 21% | Mutant 15% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Commander-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Matter Collected 1236 | 211 . 69 295 126 219 58 245 13 Remotely . | . . . . . . . . . Salvage Created 3905 | . . 114 967 439 627 76 1239 443 Parts 207 | . . 7 63 20 32 5 68 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Combat Hostiles Destroyed 75 | . . 2 21 8 12 1 22 9 Melee 4 | . . . . . 1 . . 3 Guns 54 | . . 2 21 7 11 . 8 5 Cannons 14 | . . . . . . 1 13 . AOE 2 | . . . . 1 . . 1 . Classes Destroyed 12 | . . 2 4 1 1 1 2 1 Worker 7 | . . . 2 1 1 . 3 . Builder 3 | . . 1 . . . . 2 . Recycler 1 | . . . . . 1 . . . Operator 4 | . . . . . . 1 3 . Watcher 4 | . . . 1 . . . 3 . Swarmer 15 | . . . 3 . 3 . 6 3 Grunt 30 | . . 2 12 5 3 . 5 3 Brawler 2 | . . . . . . . . 2 Duelist 2 | . . . . 2 . . . . Sentry 20 | . . . 6 1 6 1 5 1 Hunter 6 | . . . . . . . 6 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 9 | . . 3 9 4 4 1 9 9 Combat Bots Only 9 | . . 2 7 3 4 1 5 9 Max Kills in Single Turn 3 | . . 2 1 2 1 1 3 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . 1 . Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Damage Taken 6342 | . . 104 809 821 679 106 1730 2093 Core 1228 | . . 22 137 66 137 13 161 692 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 . 91 65 . 63 98 . . Volleys Fired 257 | . . 9 78 43 48 3 65 11 Largest 2 | . . 2 2 2 2 2 2 2 Hottest 190 | . . 90 96 105 130 145 190 160 Shots Fired 470 | . . 18 142 71 83 6 129 21 Gun 383 | . . 18 142 71 83 4 44 21 Cannon 87 | . . . . . . 2 85 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 85 | . . . 25 12 47 1 . . Thermal 359 | . . 18 108 43 36 4 129 21 Explosive . | . . . . . . . . . Electromagnetic 26 | . . . 9 16 . 1 . . Robot Hit Streak 29 | . . 17 23 29 24 5 26 27 Robot Miss Streak 6 | . . 1 2 2 1 1 6 1 Penetration Max . | . . . . . . . . . Secondary Targets 11 | . . 1 5 1 2 . . 2 Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 Shots Hit Robots 393 | . . 17 121 63 72 4 95 21 Core Hits 202 | . . 7 47 25 28 3 61 31 Critical Hits 2 | . . . . 1 1 . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7401 | . . 168 1332 995 1046 92 3125 643 Guns 4873 | . . 168 1332 857 1013 37 895 571 Cannons 2046 | . . . . . . 55 1991 . Explosions 377 | . . . . 138 . . 239 . Melee . | . . . . . . . . . Ramming 105 | . . . . . 33 . . 72 Kinetic 853 | . . . 166 119 568 . . . Thermal 6022 | . . 168 1041 595 445 77 3125 571 Explosive . | . . . . . . . . . Electromagnetic 421 | . . . 125 281 . 15 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . 1 1 . . . . . 11 Average Corruption 2 | . 1 1 . . . . . 4 Corruption Purged . | . . . . . . . . . Effects 3 | . . 1 . . . . . 2 Message Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 41 | . . . . . . . 41 . Projectiles 41 | . . . . . . . 41 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 51 | . . . . 26 3 . . 22 Shots 1 | . . . . 1 . . . . Rammed 21 | . . . . . 1 . . 20 Targets Rammed 30 | . . . . . 6 . . 24 Kicked 9 | . . . . . 5 . . 4 Crushed . | . . . . . . . . . Highest Temperature 350 | . . 228 102 18 144 102 59 350 Average Temperature 56 | . . 96 42 5 53 58 10 163 Received Heat Transfer 2097 | . . 48 393 468 270 18 315 585 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 22 | . . 1 4 2 1 1 12 1 Heat Transferred 10614 | . . 434 2488 1209 1110 124 4126 1123 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Peak Influence 385 | . . 55 385 248 356 201 365 . Average Influence 156 | . . 17 144 151 160 174 199 . Maximum Alert Level 1 | . . . 1 1 1 1 1 . Low Security (%) 63 | 100 100 100 62 72 61 52 54 . Level 1 36 | . . . 37 27 38 47 45 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . 2 . 3 . 10 . Investigation 3 | . . . . . . . 3 . Extermination 1 | . . . . . . . 1 . Reinforcement 6 | . . . 2 . 2 . 2 . Assault . | . . . . . . . . . Garrison 5 | . . . . . 1 . 4 . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Distress Signals 3 | . . . 2 . 1 . . . Communications Jammed 1 | . . . . . . . 1 . Distress Signals . | . . . . . . . . . Times Spotted 112 | . . 5 28 10 23 2 32 12 Peak Tracking Total 9 | . . 3 5 4 7 1 5 9 Tactical Retreats 2 | . . . 2 . . . . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Traps Triggered 6 | . 1 . . 2 1 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Machines Disabled 7 | . . . . . . . 7 . Max in Single Turn 4 | . . . . . . . 4 . Garrison Access 2 | . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Machines Accessed 7 | . . . . . 3 . 3 1 Terminals 3 | . . . . . 2 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . Total Hacks 15 | . . . . . 4 . 9 2 Successful 7 | . . . . . 3 . 2 2 Failed 8 | . . . . . 1 . 7 . Catastrophic 2 | . . . . . . . 2 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 6 | . . . . . 3 . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 7 | . . . . . 1 . 6 . Terminal Hacks 5 | . . . . . 2 . 1 2 Record 3 | . . . . . . . 1 2 Robot Analysis 1 | . . . . . 1 . . . Open Door 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Seal Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 2 . Used . | . . . . . . . . . Hacking Detections 3 | . . . . . 1 . 2 . Full Trace Events 2 | . . . . . . . 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Total Allies 11 | . . . . . 11 . . . Largest Group 10 | . . . . . 10 10 7 . Highest-Rated Group 252 | . . . . . 252 252 121 . Highest-Rated Ally 99 | . . . . . 99 99 29 . Total Orders . | . . . . . . . . . Ally Attacks 85 | . . . . . 44 . 41 . Total Damage 1177 | . . . . . 583 . 594 . Kills 9 | . . . . . 5 . 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Turns Passed 4350 | 67 79 198 950 412 726 236 1345 337 Spaces Moved 2568 | 51 66 134 533 227 412 172 807 166 Core 13 | 13 . . . . . . . . Treads . | . . . . . . . . . Legs 2555 | 38 66 134 533 227 412 172 807 166 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 Average Speed 125 | 106 120 120 120 120 132 120 128 134 Slowest Speed 210 | 150 120 120 120 120 210 120 150 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 20 41 53 20 58 4 25 23 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 38 | . . . . 3 . . 35 . Melee . | . . . . . . . . . Projectile 10 | . . . . . . . 10 . AOE 28 | . . . . 3 . . 25 . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Low Total 3152 | 64 66 152 704 294 508 193 963 208 Wait 71 | 1 . 3 18 5 18 7 17 2 Move 2560 | 50 65 133 532 226 411 171 806 166 Hop . | . . . . . . . . . Pick Up 97 | 7 1 4 29 9 9 5 32 1 Fast Attach . | . . . . . . . . . Attach 62 | 6 . . 11 9 11 3 18 4 Detach 1 | . . . . . . . 1 . Swap 38 | . . 2 20 2 1 4 9 . Drop 33 | . . 1 16 . 1 . 15 . Fire 257 | . . 9 78 43 48 3 65 11 Melee . | . . . . . . . . . Ram 8 | . . . . . . . . 8 Kick 22 | . . . . . 6 . . 16 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 7) 147 | -10/Materials | Entered Mines 162 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 268 | -10/Mines | Discovered new exit (range 11) 330 | -10/Mines | Build established: Mutant 345 | -10/Mines | Entered Materials 345 | -9/Materials | Evolved 2 slots: Propulsion x2 902 | -9/Materials | Destroyed 7 combat bots 1047 | -9/Materials | Build established: Scavenger-Mutant 1223 | -9/Materials | Discovered new exit (range 15) 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Utility x2 1511 | -8/Materials | Lost 3 parts (1n2w) 1543 | -8/Materials | Discovered new exit (range 10) 1651 | -8/Materials | Lost 4 parts (1n3w) 1707 | -8/Materials | Entered Storage 1808 | -8/Storage | Lost 6 parts (1p3n2w) 1948 | -8/Storage | Lost 3 parts (1n2u) 2229 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2257 | -8/Storage | Garrison activated, responded to threat 2382 | -8/Storage | Discovered new exit (range 5) 2399 | -8/Storage | Met 01-MTF 2433 | -8/Storage | Entered Factory 2433 | -7/Factory | Accompanied by 10 allies 2433 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2438 | -7/Factory | 01-MTF left 2524 | -7/Factory | Build established: Commander-Mutant 2645 | -7/Factory | Discovered new exit (range 4) 2669 | -7/Factory | Entered another Factory area 2669 | -6/Factory | Accompanied by 7 allies 2669 | -6/Factory | Evolved 2 slots: Utility x2 3078 | -6/Factory | Garrison activated, responded to threat 3171 | -6/Factory | Lost 4 parts (3n1w) 3290 | -6/Factory | Garrison activated, responded to threat 3458 | -6/Factory | Build established: Scavenger-Mutant 3587 | -6/Factory | Lost 5 parts (2n1u2w) 3902 | -6/Factory | Lost 4 parts (1n2u1w) 3987 | -6/Factory | Discovered new exit (range 7) 4014 | -6/Factory | Entered Lower Caves 4153 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4211 | -6/Lower Caves | Lost 9 parts (1p2n2u4w) 4214 | -6/Lower Caves | Destroyed 9 combat bots 4277 | -6/Lower Caves | Learned Factory security intel 4314 | -6/Lower Caves | Core integrity fell below 50% 4334 | -6/Lower Caves | Core integrity fell below 20% 4340 | -6/Lower Caves | Lost 7 parts (2p2n3u) 4344 | -6/Lower Caves | System corruption reached 10% 4351 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Kicked B-48 Gladiator out of the way. Slammed into B-48 Gladiator. Angular Momentum Engine permanently disabled. Destabilizing: Short circuit. Adv. Heat Sink destroyed. Imp. Transmission Jammer destroyed. System corrupted by crushing effect (+3). Knocked back. System corrupted: Component data lost. Slammed into B-48 Gladiator. Destabilizing: System corrupted (+1). Slammed into B-48 Gladiator. Imp. Titanium Leg destroyed. System corrupted by crushing effect (+3). Slammed into B-48 Gladiator. Broken Angular Momentum Engine destroyed. Slammed into B-48 Gladiator. Destabilizing: System corrupted (+2). YDDIG3J7C UZ3IM6RRO4BGMHU :7W0IR Slammed into B-48 Gladiator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????###?????? | | ????????????????????????????????????##?## #?????? | | ???????????????????????????????????# ? #????? | | ????????????????????????????####### ?? # ????? | | ????????????????????????????? #? ????? | | ?????????????????????????????# ## ?????? | | ???????????????????????????### ???###? | | ???????????????????????????# ???? ? | | ????????????????????????????# ????? ? ? | | ????????????????????????????# #?????? ?? ? | | ???????????????????????????## #?????? #??# ? | | ???????????????????###????## ###### #### ? | | ???????????##?????## ##??## # ? | | ???????????# ??### ##?# ####### # | | ???????????# ## ### ###"""""## | | ??????????## %%% ## ## ""# | | ????# %% g %@b ###### ## | | ????# ###%%g% %%## #????# # | | ?????? ??????##%%%%%% ## #???# #" / ## # | | ?????????????????#### ## ??# #X #### | | ????????????????????# ## ## =### | | ????????????????????# ### # ### "# | | ???????????????????? ##?? # "## | | ???????????????????# #??? ## # ##"X ### | | ???????????????????#### #??? #### ###"" ###? | | ??????????????????????###??? ##??## ?#####??? | | ???????????????????????????? #????# ????????? # | | ???????????????????????????? #????####?????????#? | | ???????????????????????????? #??????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 31 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed FieldComponentFirepult Manual? 0 Play Time 00:52:11 Cumulative 12.9 hours Start 2020.09.11 @ 16:07:55 End 2020.09.11 @ 17:03:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a7b9b60b-cab9-44fe-b130-23b568bacfbc