Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.20 @ 23:38:46

Player: Eberheart

Result: Destroyed by as-06048 with Assembled Heavy Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (163)      163
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 613

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     284/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Small Storage Unit
        Core Shielding
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (6) ----
            (None)

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Insulated Plating
>       --- WEAPON -----------
        Assault Rifle
        Katana
>       --- INVENTORY --------
        Ion Engine
        Aluminum Leg
        Aluminum Leg
        Core Shielding
        EM Pulse Gun
        Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 6   4   17  
  Power                    3    | 1   .   2   
    Engine                 2    | 1   .   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   .   7   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   .   4   
    Wheel                  3    | .   .   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   1   2   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   3   6   
    Energy Gun             3    | .   1   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   1   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        2    | .   .   2   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   .   15  
  Power                    2    | .   .   2   
  Propulsion               7    | .   .   7   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      12   | .   .   12  
Average Slot Usage (%)     95   | .   99  91  
  Engine                   10   | .   14  7   
  Core                     1    | .   .   3   
  Leg                      27   | .   28  26  
  Storage                  14   | .   14  14  
  Protection               13   | .   13  13  
  Energy Gun               10   | .   11  10  
  Ballistic Gun            14   | .   16  11  
Naked Turns                .    | .   .   .   
Heaviest Build             16   | 13  15  16  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | 4   .   1   
  Average Overweight (x)   .    | 1   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 4   6   6   
  Average Carried          5    | 3   5   4   
  Final Capacity           6    | 6   6   6   
  Final Carried            6    | 4   6   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           503  | 204 149 150 
  Remotely                 .    | .   .   .   
Salvage Created            338  | .   210 128 
  Parts                    20   | .   20  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  21   | .   9   12  
  Melee                    4    | .   .   4   
  Guns                     12   | .   6   6   
  AOE                      5    | .   3   2   
Classes Destroyed          4    | .   3   1   
  Worker                   1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    3    | .   3   .   
  Assembled                12   | .   .   12  
Best Kill Streak           12   | .   7   12  
  Combat Bots Only         12   | .   3   12  
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              1    | .   .   1   
  Exploded                 2    | .   2   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               1426 | .    121  1305 
  Core                     255  | .    27   228  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              35   | .    14   21   
  Largest                  2    | .    2    2    
  Hottest                  60   | .    60   60   
Shots Fired                61   | .    26   35   
  Gun                      57   | .    24   33   
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    2    2    
  Special                  .    | .    .    .    
  Kinetic                  30   | .    12   18   
  Thermal                  1    | .    .    1    
  Explosive                4    | .    2    2    
  Electromagnetic          26   | .    12   14   
  Robot Hit Streak         10   | .    4    10   
  Robot Miss Streak        4    | .    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           46   | .    15   31   
  Core Hits                34   | .    11   23   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              5    | .    .    5    
  Impact                   .    | .    .    .    
  Slashing                 5    | .    .    5    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1087 | .    359  728  
  Guns                     498  | .    168  330  
  Cannons                  .    | .    .    .    
  Explosions               374  | .    191  183  
  Melee                    204  | .    .    204  
  Ramming                  11   | .    .    11   
  Kinetic                  234  | .    63   171  
  Thermal                  11   | .    .    11   
  Explosive                374  | .    191  183  
  Electromagnetic          253  | .    105  148  
  Impact                   .    | .    .    .    
  Slashing                 204  | .    .    204  
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            14   | .    .    14   
  Projectiles              .    | .    .    .    
  Explosions               13   | .    .    13   
  Melee                    1    | .    .    1    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      11   | .    .    11   
  Shots                    1    | .    .    1    
  Rammed                   3    | .    .    3    
Targets Rammed             5    | .    .    5    
  Kicked                   2    | .    .    2    
  Crushed                  .    | .    .    .    
Highest Temperature        62   | .    1    62   
  Average Temperature      25   | .    1    26   
  Received Heat Transfer   192  | .    12   180  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         25   | .    .    25   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             278  | .   278 100 
  Initial                  25   | .   .   25  
  Average                  39   | .   56  31  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 90  100 
  Level 1                  3    | .   9   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   12  22  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          2    | .   1   1   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   1   1   
  Successful               2    | .   1   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Open Door                1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               967  | 83  401 483 
Spaces Moved               595  | 48  226 321 
  Core                     50   | 39  .   11  
  Treads                   .    | .   .   .   
  Legs                     538  | 9   226 303 
  Wheels                   7    | .   .   7   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 80  
  Average Speed            121  | 143 120 118 
  Slowest Speed            250  | 250 120 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       40   | 4   28  89  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          47   | .   22  25  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      47   | .   22  25  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      771  | 61  331 379 
  Wait                     73   | .   73  .   
  Move                     593  | 47  225 321 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 8   9   6   
  Fast Attach              4    | 2   .   2   
  Attach                   16   | 4   1   11  
  Detach                   .    | .   .   .   
  Swap                     7    | .   3   4   
  Drop                     10   | .   6   4   
  Fire                     35   | .   14  21  
  Melee                    5    | .   .   5   
  Ram                      1    | .   .   1   
  Kick                     4    | .   .   4   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 8)
  485 | -10/Materials | Entered Mines
  657 | -10/Mines     | Met a Derelict shopkeep closing up shop
  755 | -10/Mines     | Assembled infested the area
  759 | -10/Mines     | Learned 8 Materials zone layouts
  770 | -10/Mines     | Discovered new exit (range 6)
  909 | -10/Mines     | Core integrity fell below 50%
  912 | -10/Mines     | Destroyed 12 combat bots
  951 | -10/Mines     | Core integrity fell below 20%
  968 | -10/Mines     | Destroyed by as-06048 with Assembled Heavy Rifle

 Last Messages 
---------------
00909_ Acquired Sml. Laser.
00913_ Broken Aluminum Leg destroyed.
00915_ K-01 Serf collects debris.
00915_ Acquired Aluminum Leg.
00916_ Sml. Laser destroyed.
00917_ Kicked as-85525 out of the way.
00918_ Extracted 36 matter.
00918_ K-01 Serf collects debris. <x2>
00923_ Aluminum Leg destroyed.
00932_ Acquired 5 matter.
00940_ Ion Engine destroyed.
00941_ Acquired Wheel.
00943_ Aluminum Leg destroyed.
00944_ Acquired Wheel.
00946_ Wheel destroyed.
00949_ Acquired Wheel.
00954_ Wheel destroyed.
00957_ Slammed into as-85525.
00958_ Wheel destroyed.
00965_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                40
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystDefenseHumpback
  Manual?         0
Play Time         00:27:55
  Cumulative      19.4 hours
  Start           2021.12.20 @ 23:10:38
  End             2021.12.20 @ 23:38:46
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          15
  Rogue           8
  Adventurer      2
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          28
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6247274f-d05f-4df9-9ff6-12488cc329d0