Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.05 @ 10:15:35 Player: BVrutally Odd Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (236) 1180 Value Destroyed (9436) 9436 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1871) 1871 TOTAL SCORE: 19767 Bonus ------- High Alert Combat Kills 1071 Entered DSFs 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Light Angular Momentum Engine Wheel Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Core Analyzer Improved Weapon Cycler Hardened Heavy Armor Plating Advanced Force Field Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Railgun Magnetic Acceleration Cannon Linear Accelerator Linear Accelerator > --- INVENTORY -------- Enhanced Nuclear Core Light Angular Momentum Engine Particle Reactor Heavy Siege Treads Heavy Siege Treads Heavy Siege Treads Advanced Heat Sink Advanced Matter Compressor Improved Sensor Array KE Penetrator Railgun Railgun RU-N14's Throwing Claymores RU-N14's Throwing Claymores Force Lance [Rating: 157] Favorites ----------- Power Particle Reactor Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 6 2 . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 1 . . 2 . . . Utility 11 | . . . . . . . 4 2 . . 2 1 2 Weapon 2 | . . . 1 . . . 1 . . . . . . Parts Attached 158 | 6 7 3 17 . 5 9 46 3 9 5 15 6 27 Power 11 | 1 1 . 1 . . 1 1 . . . 1 3 2 Engine 3 | 1 1 . 1 . . . . . . . . . . Core 3 | . . . . . . 1 1 . . . . 1 . Reactor 5 | . . . . . . . . . . . 1 2 2 Propulsion 40 | 2 1 3 7 . . 2 13 . 2 1 . . 9 Treads 30 | 2 1 3 7 . . 2 3 . 2 1 . . 9 Leg 9 | . . . . . . . 9 . . . . . . Wheel 1 | . . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 41 | 1 2 . 1 . 1 1 10 3 2 2 9 2 7 Device 19 | . . . . . . 1 3 2 2 1 5 1 4 Storage 3 | 1 1 . . . . . . . . . 1 . . Processor 9 | . 1 . . . . . 4 1 . . 1 1 1 Hackware 3 | . . . . . . . . . . . 1 . 2 Protection 7 | . . . 1 . 1 . 3 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 66 | 2 3 . 8 . 4 5 22 . 5 2 5 1 9 Energy Gun 13 | 1 2 . . . . 1 8 . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 35 | 1 1 . 7 . 3 4 10 . 1 1 2 1 4 Ballistic Cannon 9 | . . . . . . . 3 . 3 . 2 . 1 Launcher 2 | . . . 1 . . . 1 . . . . . . Special Weapon 5 | . . . . . 1 . . . . 1 1 . 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . . . 1 . 5 . . . 1 . . Parts Lost 55 | . 2 1 3 . . 4 13 . 4 . . . 28 Power 6 | . 1 . . . . 1 1 . . . . . 3 Propulsion 15 | . . 1 1 . . . 6 . 1 . . . 6 Utility 16 | . . . . . . 1 1 . 1 . . . 13 Weapon 18 | . 1 . 2 . . 2 5 . 2 . . . 6 Highest Loss Streak 15 | . 2 1 3 . . 1 5 . 4 . . . 15 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 99 99 . 100 87 92 93 81 83 79 82 79 Engine 5 | . 13 14 11 . 11 3 . . . . . . . Core 1 | . . . . . . . 5 5 5 5 . . . Reactor 1 | . . . . . . . . . . . 3 7 7 Treads 19 | . 28 27 32 . 33 33 6 5 9 15 14 13 11 Leg 2 | . . . . . . . 12 5 . . . . . Device 7 | . . . . . . 5 7 11 15 19 15 17 19 Storage 8 | . 14 14 11 . 11 11 6 5 5 5 4 4 3 Processor 10 | . 13 14 2 . . . 15 22 17 15 12 13 11 Hackware 1 | . . . . . . . . . . . 2 4 10 Protection 3 | . . . 8 . 11 . 5 5 4 1 5 4 . Energy Gun 6 | . 14 14 . . . 5 12 17 4 . . . . Ballistic Gun 14 | . 14 14 31 . 33 27 12 . 2 4 3 4 4 Ballistic Cannon 4 | . . . . . . . . 5 9 15 14 13 10 Naked Turns 38 | . . . . . . . . . . . . . 38 Heaviest Build 154 | 12 51 51 60 59 59 59 79 80 93 88 134 154 148 Greatest Support 225 | 40 40 40 63 63 63 63 83 28 140 210 210 210 225 Greatest Overweight (x) 2 | 1 1 1 1 . . . 2 2 2 . . . . Average Overweight (x) . | . . 1 . . . . 1 2 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 13 20 20 20 20 20 20 18 20 20 20 20 19 Average Carried 16 | 3 9 16 19 20 19 18 17 17 19 18 19 18 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 13 20 20 20 19 16 19 18 20 20 19 20 3 Class Distribution -------------------- 29% | Scavenger-Gunner 23% | Scavenger-Tank 22% | Mutant 16% | Gunner 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/DSF Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Hacker-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Matter Collected 8273 | 152 283 78 592 . 20 419 1198 . 330 782 896 406 3117 Remotely 2276 | . . . . . . . . . . . . . 2276 Salvage Created 9901 | . 388 245 948 . . 377 2359 . 599 732 802 372 3079 Parts 450 | . 30 15 72 . . 17 90 . 26 27 41 13 119 Haulers Intercepted 10 | . 1 . 3 . . . 4 . . . . . 2 Recyclers Shooed 5 | . . . . . . . 2 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . . . . . . Prevented 7 | . . . . . . 7 . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 160 | . 10 7 20 . . 12 34 . 9 16 15 3 34 Melee 1 | . . . . . . . . . . . . . 1 Guns 88 | . 10 7 15 . . 10 28 . 1 4 2 1 10 Cannons 53 | . . . . . . . 2 . 7 10 12 2 20 AOE 14 | . . . 5 . . 1 2 . . 2 1 . 3 Classes Destroyed 21 | . 5 1 2 . . 3 4 . 2 1 . . 3 Worker 18 | . . . 1 . . . 4 . . . 2 1 10 Builder 11 | . . . . . . . 1 . . . 2 . 8 Tunneler 1 | . . . . . . . . . . . . . 1 Hauler 10 | . 1 . 3 . . . 4 . . . . . 2 Recycler 15 | . . . 1 . . . 2 . . 1 1 2 8 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 6 | . 2 . 1 . . . 1 . . 2 . . . Drone 2 | . . . . . . 2 . . . . . . . Watcher 14 | . 2 . 2 . . . 4 . . . 2 1 3 Swarmer 35 | . 6 3 6 . . 6 9 . . . . . 5 Saboteur 2 | . . . . . . . 1 . . . . . 1 Grunt 53 | . 4 2 9 . . 2 13 . 5 5 3 . 10 Brawler 2 | . . . . . . . 1 . . . . . 1 Duelist 3 | . . . . . . 1 . . 1 1 . . . Protector 1 | . . . . . . . . . . 1 . . . Sentry 20 | . . 2 5 . . . 2 . . 3 4 1 3 Specialist 2 | . . . . . . . . . 2 . . . . Hunter 20 | . . . . . . . 4 . . 6 2 . 8 Programmer 18 | . . . . . . 1 4 . . . 6 2 5 Heavy 1 | . . . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . . . 1 Best Kill Streak 20 | . 3 3 7 . . 3 12 . 3 5 6 2 20 Combat Bots Only 9 | . 3 3 6 . . 3 9 . 3 4 3 2 8 Max Kills in Single Turn 4 | . 1 1 2 . . 2 3 . 1 3 2 1 4 Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 2 | . . . 2 . . 1 2 . . 2 1 . 1 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Hostile Shots Fired 1376 | . 51 40 86 . . 94 250 . 46 62 87 46 614 Missed 371 | . 12 11 24 . . 28 68 . 19 15 23 13 158 Damage Taken 17567 | . 447 341 762 . . 967 2862 . 680 880 1401 397 8830 Core 2344 | . 43 41 89 . . 124 280 . 9 101 30 22 1605 Absorbed by Shields 2122 | . . . . . . . . . . . 127 416 1579 Reduced by Siege Mode 1162 | . . . . . . . . . 10 131 105 81 835 Core Remaining (%) 83 | 100 . 66 . . . 46 67 . 99 91 97 98 . Volleys Fired 448 | . 39 17 46 . . 31 99 . 19 34 48 13 102 Largest 4 | . 2 2 3 . . 3 4 . 4 4 4 4 4 Hottest 253 | . 79 79 102 . . 115 253 . 249 181 220 220 220 Shots Fired 1415 | . 77 34 130 . . 91 327 . 57 128 153 48 370 Gun 856 | . 77 34 126 . . 91 300 . 32 30 42 13 111 Cannon 537 | . . . . . . . 22 . 25 96 106 35 253 Launcher 9 | . . . 4 . . . 5 . . . . . . Special 13 | . . . . . . . . . . 2 5 . 6 Kinetic 1160 | . 39 17 122 . . 86 185 . 25 126 148 48 364 Thermal 203 | . 14 17 4 . . 5 132 . 31 . . . . Explosive 22 | . . . 4 . . . 5 . . 2 5 . 6 Electromagnetic 30 | . 24 . . . . . 5 . 1 . . . . Robot Hit Streak 61 | . 7 10 16 . . 6 16 . 14 26 19 9 61 Robot Miss Streak 5 | . 3 3 4 . . 5 2 . 2 2 3 3 2 Penetration Max 2 | . . . . . . . 1 . . 1 1 . 2 Secondary Targets 18 | . 2 2 2 . . 3 9 . . . . . . Max Gunslinging Chain 2 | . 1 1 1 . . 1 2 . . . . . . Shots Hit Robots 967 | . 47 25 74 . . 48 229 . 48 90 104 27 275 Core Hits 464 | . 21 11 44 . . 20 109 . 17 52 47 15 128 Critical Kills 7 | . . . 1 . . . . . . 2 2 . 2 Critical Parts Destroyed 4 | . . . . . . . 1 . . . . . 3 Critical Strikes 64 | . . 1 1 . . . 13 . 5 15 10 . 19 Burn 12 | . . 1 . . . . 10 . 1 . . . . Destroy 12 | . . . 1 . . . 1 . . 2 2 . 6 Blast 35 | . . . . . . . 1 . 4 13 7 . 10 Corrupt 1 | . . . . . . . 1 . . . . . . Sever 2 | . . . . . . . . . . . 1 . 1 Impale 2 | . . . . . . . . . . . . . 2 Melee Attacks 13 | . . . . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . 13 Sneak Attacks 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 29744 | . 660 411 1513 . . 854 5645 . 1519 3282 4182 1033 10645 Guns 13171 | . 623 411 1143 . . 854 4786 . 617 664 902 267 2904 Cannons 12024 | . . . . . . . 199 . 902 1928 2401 614 5980 Explosions 3409 | . 34 . 370 . . . 654 . . 631 701 . 1019 Melee 524 | . . . . . . . . . . . . . 524 Ramming 238 | . 3 . . . . . 6 . . 21 19 152 37 Kinetic 21821 | . 351 167 1091 . . 816 2834 . 902 2592 3303 881 8884 Thermal 3191 | . 172 244 52 . . 38 2068 . 617 . . . . Explosive 3375 | . . . 370 . . . 654 . . 631 701 . 1019 Electromagnetic 217 | . 134 . . . . . 83 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 378 | . . . . . . . . . . 38 159 . 181 Piercing 524 | . . . . . . . . . . . . . 524 Highest Corruption 26 | . . . . . . 3 1 . . . 5 3 26 Average Corruption 2 | . . . . . . 2 1 . . . 4 2 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 87 | . . . . . . 12 24 . . . 32 3 16 Message Errors 16 | . . . . . . 2 4 . . . 7 . 3 Matter Fused 19 | . . . . . . 4 4 . . . 8 . 3 Heat Flow Errors 9 | . . . . . . . 3 . . . 2 1 3 Energy Discharges 7 | . . . . . . 1 2 . . . 1 1 2 Parts Rejected 1 | . . . . . . . . . . . . 1 . Parts Fused 3 | . . . . . . 1 . . . . 2 . . Data Loss (minor) 16 | . . . . . . 3 7 . . . 5 . 1 Data Loss (major) 5 | . . . . . . . 2 . . . 1 . 2 Misfires 4 | . . . . . . 1 . . . . 3 . . Alerts 1 | . . . . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 4 | . . . . . . . 1 . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 489 | . . . . . . . 31 . . 56 130 44 228 Projectiles 338 | . . . . . . . 26 . . 27 123 30 132 Explosions 112 | . . . . . . . 5 . . 29 7 . 71 Melee 39 | . . . . . . . . . . . . 14 25 Knockbacks 106 | . . . . . . . 1 . 2 21 18 2 62 Impact . | . . . . . . . . . . . . . . Kinetic 91 | . . . . . . . 1 . 2 16 17 2 53 Secondary 15 | . . . . . . . . . . 5 1 . 9 Self-Inflicted Damage 76 | . . . . . . . 69 . . . . . 7 Shots 2 | . . . . . . . 2 . . . . . . Rammed 24 | . 1 . . . . . . . . 1 2 13 7 Targets Rammed 26 | . 1 . . . . . 1 . . 1 2 13 8 Kicked 1 | . . . . . . . 1 . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 Highest Temperature 453 | . 90 117 96 . . 62 393 . 199 200 432 453 440 Average Temperature 95 | . 31 59 26 . . 25 94 . 123 91 139 148 120 Received Heat Transfer 2525 | . 195 72 252 . . 138 603 . 135 72 113 16 929 Effects 12 | . . . . . . . . . . . 5 3 4 Shutdowns 4 | . . . . . . . . . . . . 1 3 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . 5 . . Damage (minor) 2 | . . . . . . . . . . . . 2 . Siege Activations 24 | . . . . . . . . . 1 4 7 2 10 Total Turns 392 | . . . . . . . . . 14 61 93 14 210 Longest Duration 50 | . . . . . . . . . 14 24 28 12 50 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 3 . . . . . . 2 Impact Corruptions 2 | . . . . . . . . . . . . 1 1 Robots Melted 3 | . . . . . . . 2 . 1 . . . . Combat Hostiles 3 | . . . . . . . 2 . 1 . . . . Parts Melted 20 | . . 1 . . . . 18 . 1 . . . . Heat Transferred 7680 | . 310 592 111 . . 74 5483 . 1110 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Peak Influence 880 | . 188 125 461 121 . . 765 354 447 577 368 190 880 Initial 354 | . . 5 . 121 . . 337 354 251 234 247 126 66 Average 249 | . 72 22 266 121 . . 416 354 361 355 148 91 451 Maximum Alert Level 3 | . . . 2 . . . 3 1 2 2 1 . 3 Low Security (%) 48 | 100 100 100 32 100 . . 2 . . . 56 100 37 Level 1 26 | . . . 39 . . . 47 100 46 63 43 . 8 Level 2 19 | . . . 28 . . . 44 . 53 36 . . 24 Level 3 5 | . . . . . . . 6 . . . . . 29 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . Squads Dispatched 43 | . 1 . 2 . . . 14 . 2 7 3 2 12 Investigation 6 | . . . . . . . 2 . . 1 . . 3 Extermination 11 | . . . . . . . 5 . . . 2 1 3 Reinforcement 14 | . 1 . 2 . . . 3 . 2 1 1 1 3 Assault 4 | . . . . . . . 1 . . 1 . . 2 Garrison 8 | . . . . . . . 3 . . 4 . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 . . . 1 . 2 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Distress Signals 5 | . 1 . . . . . 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 238 | . 17 6 24 . . 18 45 . 10 18 18 10 72 Peak Tracking Total 17 | . 4 3 8 . . 4 6 . 4 5 4 5 17 Tactical Retreats 15 | . 1 . 1 . . 2 2 . 1 1 . . 7 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Traps Triggered 6 | . . . . . . . 2 . 2 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . . Reused 3 | . . . . . . 3 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . . . . 3 . . . . . . . Triggered 4 | . . . . . . 4 . . . . . . . Most Traps Carried 3 | . . 3 3 . 3 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Machines Disabled 13 | . 2 . 2 . . . 3 . . 3 1 . 2 Max in Single Turn 1 | . 1 . 1 . . . 1 . . 1 1 . 1 Garrison Access 2 | . . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Machines Accessed 35 | . 5 . 4 . 1 . 13 1 . 3 3 . 5 Terminals 21 | . 3 . 4 . . . 7 1 . 1 2 . 3 Fabricators 4 | . . . . . . . 3 . . 1 . . . Repair Stations 1 | . . . . . . . . . . . . . 1 Recycling Units 4 | . 2 . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 . . 1 1 . 1 Total Hacks 75 | . 12 . 9 . 5 . 22 2 . 5 11 . 9 Successful 26 | . 4 . 5 . 5 . 4 1 . 1 4 . 2 Failed 49 | . 8 . 4 . . . 18 1 . 4 7 . 7 Catastrophic 13 | . 3 . . . . . 6 . . 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . 3 . . . . . 3 . . . 5 . . Terminals 48 | . 7 . 9 . . . 13 2 . 3 9 . 5 Fabricators 6 | . . . . . . . 5 . . 1 . . . Repair Stations 2 | . . . . . . . . . . . . . 2 Recycling Units 8 | . 5 . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 . . 1 2 . 2 Terminal Hacks 20 | . 2 . 5 . 5 . 2 1 . 1 3 . 1 Part Schematic 5 | . . . . . 5 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . Unreport Threat 4 | . . . . . . . . . . 1 2 . 1 Locate Traps 1 | . . . 1 . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . 1 . . Zone Layout 2 | . . . 2 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . . . . . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . 1 . . . Hacking Detections 32 | . 5 . 4 . . . 13 1 . 3 2 . 4 Full Trace Events 5 | . . . . . . . 2 . . 1 . . 2 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . 18 . . . . . . . . Parts Built 1 | . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . Time 42 | . . . . . . . 42 . . . . . . Total Part Build Rating 4 | . . . . . . . 4 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 2 3 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Turns Passed 13180 | 125 1261 1519 828 4 1430 1101 2500 115 314 607 1309 631 1436 Spaces Moved 6063 | 81 498 598 275 3 884 616 1242 85 131 228 570 277 575 Core 83 | 17 . . . . . . . . . . . . 66 Treads 4921 | 64 498 598 275 3 884 616 293 . 106 228 570 277 509 Legs 267 | . . . . . . . 267 . . . . . . Wheels 792 | . . . . . . . 682 85 25 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 160 160 160 130 130 130 180 180 180 50 Average Speed 177 | 138 222 240 160 160 160 160 163 130 170 180 180 180 163 Slowest Speed 240 | 160 240 240 240 160 160 160 240 130 180 180 180 180 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 7 53 98 30 7 86 76 27 3 92 8 15 10 17 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . . 2 2 . . . . . . . Known Exits Taken 7 | . 1 1 . . . . 1 1 . 1 1 1 . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . . . . . . . Scrap Searched 9 | . . 3 . . 3 3 . . . . . . . Spaces Dug 12 | . . . . . . . 11 . . . 1 . . Terrain Destroyed 320 | . 4 . 28 . . . 42 . 3 37 93 17 96 Melee . | . . . . . . . . . . . . . . Projectile 133 | . . . . . . . 20 . 3 23 33 17 37 AOE 187 | . 4 . 28 . . . 22 . . 14 60 . 59 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Res Res Acc Total 7607 | 91 574 648 574 2 901 671 1486 89 183 365 779 375 869 Wait 763 | . 20 25 216 . . 7 62 1 6 95 133 67 131 Move 6050 | 80 497 597 274 2 883 615 1241 84 130 227 569 276 575 Hop . | . . . . . . . . . . . . . . Pick Up 56 | 5 8 6 8 . 5 1 10 . 6 2 1 . 4 Fast Attach 61 | 6 3 . 1 . 1 3 21 1 8 1 7 1 8 Attach 48 | . 2 1 5 . . 1 14 2 1 2 2 2 16 Detach 8 | . . . . . . . 4 1 . . 1 . 2 Swap 49 | . 2 2 11 . 4 5 11 . . 2 6 3 3 Drop 73 | . 2 . 13 . 8 5 15 . 13 1 10 . 6 Fire 448 | . 39 17 46 . . 31 99 . 19 34 48 13 102 Melee 13 | . . . . . . . . . . . . . 13 Ram 4 | . . . . . . . . . . . . . 4 Kick 1 | . . . . . . . 1 . . . . . . Crush 22 | . 1 . . . . . . . . 1 2 13 5 Escape Stasis 8 | . . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 3 | . . . . . . 3 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -5/DSF -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 13) 228 | -10/Materials | Discovered new exit (range 11) 243 | -10/Materials | Identified exit to Mines 287 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Build established: Mutant 1387 | -10/Materials | Entered Mines 1620 | -10/Mines | Discovered exit to Materials (range 9) 1637 | -10/Mines | Discovered exit to Materials (range 9) 2268 | -10/Mines | Found a hidden stash of uninstalled traps 2906 | -10/Mines | Entered Materials 2906 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2997 | -9/Materials | Lost 3 parts (1n2w) 3335 | -9/Materials | Discovered new exit (range 14) 3400 | -9/Materials | Build established: Scavenger-Tank 3734 | -9/Materials | Entered Mines 3735 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3738 | -9/Mines | Entered Zion 3841 | -7/Zion | Learned location of Data Miner (-6) 4062 | -7/Zion | Given A8's code to call for help 4284 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5096 | -7/Zion | Found Prototype Special Weapon 5096 | -7/Zion | Identified RU-N14's Throwing Claymores 5105 | -7/Zion | Found RU-N14's Throwing Claymores 5108 | -7/Zion | Found RU-N14's Throwing Claymores 5110 | -7/Zion | Found RU-N14's Throwing Claymores 5137 | -7/Zion | Discovered new exit (range 15) 5168 | -7/Zion | Entered Proximity Caves 5240 | -6/Proximity Caves | Spotter reported a threat 5394 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5461 | -6/Proximity Caves | Spotted B-75 Beast 5523 | -6/Proximity Caves | Build established: Scavenger-Gunner 5579 | -6/Proximity Caves | Spotter reported a threat 5667 | -6/Proximity Caves | Learned Factory terminal intel 5968 | -6/Proximity Caves | Discovered new exit (range 5) 6180 | -6/Proximity Caves | Core integrity fell below 50% 6269 | -6/Proximity Caves | Entered Factory 6269 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 6270 | -6/Factory | Identified exit to Extension 6271 | -6/Factory | Loaded intel: 27 terminal locations 6369 | -6/Factory | Fabricated Imp. Medium Armor Plating? 6734 | -6/Factory | Build established: Scavenger-Tank 7063 | -6/Factory | Found Prototype Processor 7063 | -6/Factory | Identified Exp. Targeting Computer 7067 | -6/Factory | Found Exp. Targeting Computer 7414 | -6/Factory | Lost 5 parts (2n1u2w) 7973 | -6/Factory | Build established: Gunner 8261 | -6/Factory | Garrison activated, responded to threat 8369 | -6/Factory | First assault squad dispatched 8639 | -6/Factory | Destroyed 9 combat bots 8742 | -6/Factory | Discovered new exit (range 12) 8767 | -6/Factory | Identified exit to Factory 8769 | -6/Factory | Entered another Factory area 8769 | -5/Factory | Evolved 2 slots: Utility x2 8884 | -5/Factory | Identified exit to DSF 8884 | -5/Factory | Entered DSF 8910 | -5/DSF | Additional patrols routed to DSF 8956 | -5/DSF | Lost 4 parts (1n1u2w) 9040 | -5/DSF | Sterilization system engaged 9060 | -5/DSF | Ambient heat levels rising (+10) 9075 | -5/DSF | Ambient heat levels rising (+10) 9090 | -5/DSF | Ambient heat levels rising (+10) 9105 | -5/DSF | Ambient heat levels rising (+10) 9120 | -5/DSF | Ambient heat levels rising (+10) 9135 | -5/DSF | Ambient heat levels rising (+10) 9150 | -5/DSF | Ambient heat levels rising (+10) 9165 | -5/DSF | Ambient heat levels rising (+10) 9165 | -5/DSF | Discovered new exit (range 15) 9180 | -5/DSF | Ambient heat levels rising (+10) 9195 | -5/DSF | Ambient heat levels rising (+10) 9196 | -5/DSF | Identified exit to Factory 9198 | -5/DSF | Entered Factory 9198 | -4/Factory | Evolved 2 slots: Propulsion x2 9353 | -4/Factory | Garrison activated, responded to threat 9448 | -4/Factory | First assault squad dispatched 9483 | -4/Factory | Garrison activated, responded to threat 9782 | -4/Factory | Discovered new exit (range 6) 9789 | -4/Factory | Identified exit to Research 9805 | -4/Factory | Entered Research 9805 | -3/Research | Evolved 2 slots: Utility x2 9940 | -3/Research | Build established: Scavenger-Gunner 10887 | -3/Research | Discovered new exit (range 10) 11048 | -3/Research | Build established: Scavenger-Tank 11110 | -3/Research | Identified exit to Research 11114 | -3/Research | Entered another Research area 11114 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11413 | -2/Research | Build established: Scavenger-Gunner 11694 | -2/Research | Discovered new exit (range 7) 11743 | -2/Research | Identified exit to Access 11745 | -2/Research | Entered Access 11745 | -1/Access | Evolved 2 slots: Utility x2 12043 | -1/Access | Build established: Hacker-Gunner 12495 | -1/Access | First assault squad dispatched 12576 | -1/Access | Garrison activated, responded to threat 12613 | -1/Access | Destroyed 8 combat bots 12734 | -1/Access | Build established: Scavenger-Gunner 12889 | -1/Access | Spotted B-99 Colossus 12919 | -1/Access | Destroyed B-99 Colossus 13021 | -1/Access | Lost 6 parts (1p3u2w) 13054 | -1/Access | System corruption reached 10% 13141 | -1/Access | Released all parts (5) 13154 | -1/Access | Core integrity fell below 50% 13172 | -1/Access | Lost 15 parts (2p4n5u4w) 13174 | -1/Access | Core integrity fell below 20% 13181 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 13150_ System corrupted: Energy discharge (-34). 13151_ Connecting with Terminal... Feedback: System corruption (+1%). 13151_ ALERT: Suspicious activity at Terminal A013. Dispatching Investigation squad. 13165_ System corrupted: Matter fused (-8). 13165_ W-44 Eye sends out distress signal. 13169_ Slammed into Y-72 Warden. 13170_ Penetrated by Slug. 13170_ Slug penetrates W-44 Eye. 13170_ Slammed into Y-72 Warden. 13171_ P-80 Master resets P-80 Master, system corruption cleaned. 13171_ Slammed into Y-72 Warden. 13172_ C-30 ARC bursts open, deploying its payload. 13172_ G-73 Enforcer unfolds itself. 13174_ Acquired 3 matter. 13174_ Slammed into Y-72 Warden. 13175_ Hvy. Siege Treads destroyed. 13176_ P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: Superachiever] Map ----- +----------------------------------------------------+ | ???????????????# == #???????????????????????? | | ???????????????# =*#???????????????????????? | | ??????????????+ == #???????????????????????? | | ??????????????##########*#???????????????????????? | | ??????????????????????##!#???????????????????????? | | ???????????????#########!#####"??????????????????? | | ???????????????#########/#####"??????????????????? | | ???????????????## *!%=* #"??????????????????? | | ???????????????## == = # ??????????????????? | | ???????????????## *%| # ??????????????????? | | ???????????????## """""" ##??????????????????? | | ???????????????## """""" ###?????????????????? | | ???????????????## """""" ###?????????????????? | | ???????????????## """""" ################# | | ??????????????? + """""" ################# | | ???????????????## + + # | | ???????????????## ########### # | | ???????????????## ########### # | | ???????????????## ########### # | | ???????????????#########/########## # # | | ??????????????? 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"" | | ######??????????# #??????????# ?"" | | #??????????# #?????????? ???"" | | #??????????# #?????????? = ????" | | "" #??????????# #?????????? #%% ?????? | | """#??????????####/###???????? ? # ???????? | | T"#?????????????# #?????????? #% #???????? | | """#?????????????# #??????????? # ?????????### | | "" #?????????????# #???????? ??? + ???????????? | | #?????????????# #???????? ??# ############ | | #?????????????# #????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 80 Energy Generation 43 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 Armor Coverage 1650 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Imp. Target Analyzer | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Phasing Sabre | -7/Zion | Free Ripper | -7/Zion | Free Plasma Flamer | -7/Zion | Free Flamer | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Imp. Medium Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Superachiever What Is This Thing? Challenges ------------ None Game ------ Seed BarrageSwarmFrame Manual? 0 Play Time 01:47:23 Cumulative 131.1 hours Start 2024.07.05 @ 06:25:18 End 2024.07.05 @ 10:15:35 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 26 Adventurer 16 Explorer 25 Win Type - Total 22 Types 15/5/0/1/0/0/0/1/0 Lore% 74 Gallery% 81 Achievement% 75 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a348875f-b65c-4f19-b915-5810995b705f