Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 09:54:06

Player: star

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (142)     710
Value Destroyed (3905)     3905
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (613)                613
              TOTAL SCORE: 9768

 Bonus
-------
High Alert Combat Kills    284
Follower Combat Kills      70
Aligned with FarCom        300
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Dynamic Insulation System

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
   Armored Treads
     Heavy Treads
     Heavy Siege Treads
>          --- UTILITY ----------
     Large Storage Unit
           Hacking Suite
  Advanced Hacking Suite
           System Shield
>          --- WEAPON -----------
           Scythe
           Scythe
           Scythe
>          --- INVENTORY --------
     Heavy Treads
  Advanced Targeting Computer
           Particle Charger
           Kinecellerator
           Microactuators
  Improved Propulsion Shielding
  Improved Medium Armor Plating
  Improved Powered Armor
  Improved Powered Armor
           Dynamic Insulation System
           System Restoration Module
           Recalibrator
           Splice Drone Bay
           PSU Rigger
[Rating: 65]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Splice Drone Bay
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Scythe
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Flamer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             141  | 7   6   18  2   5   36  2   8   33  3   21  
  Power                    13   | 1   .   4   .   .   4   .   1   2   .   1   
    Engine                 10   | 1   .   4   .   .   4   .   .   .   .   1   
    Core                   2    | .   .   .   .   .   .   .   .   2   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               59   | 3   1   5   .   .   16  .   4   20  .   10  
    Treads                 20   | .   .   1   .   .   7   .   4   8   .   .   
    Leg                    27   | 2   1   4   .   .   8   .   .   7   .   5   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   .   .   .   1   .   .   5   .   5   
  Utility                  30   | 1   2   1   .   1   8   2   3   5   3   4   
    Device                 15   | .   1   1   .   1   5   .   1   2   1   3   
    Storage                3    | 1   1   .   .   .   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   1   1   .   
    Hackware               4    | .   .   .   .   .   1   1   1   1   .   .   
    Protection             6    | .   .   .   .   .   2   1   1   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   3   8   2   4   8   .   .   6   .   6   
    Energy Gun             11   | 1   2   5   1   1   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   .   .   .   3   .   .   1   .   1   
    Ballistic Cannon       4    | .   .   1   1   1   .   .   .   .   .   1   
    Launcher               5    | .   .   2   .   1   1   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   3   .   .   4   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   1   .   .   .   .   .   
  Corrupted Parts          3    | .   .   2   .   .   1   .   .   .   .   .   
    System Corruption      12   | .   .   5   .   .   7   .   .   .   .   .   
Parts Lost                 46   | .   .   6   .   1   8   .   .   8   .   23  
  Power                    5    | .   .   1   .   .   2   .   .   1   .   1   
  Propulsion               22   | .   .   2   .   .   2   .   .   6   .   12  
  Utility                  6    | .   .   1   .   .   .   .   .   .   .   5   
  Weapon                   13   | .   .   2   .   1   4   .   .   1   .   5   
  Highest Loss Streak      10   | .   .   3   .   1   3   .   .   3   .   10  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   87  97  74  96  93  96  92  87  82  70  
  Engine                   5    | .   14  13  14  14  6   7   2   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   2   6   2   
  Reactor                  1    | .   .   .   .   .   .   .   4   4   .   .   
  Treads                   15   | .   .   5   14  14  26  30  23  16  .   .   
  Leg                      11   | .   27  22  14  14  12  .   .   8   6   3   
  Flight                   2    | .   .   .   .   .   4   7   6   1   20  12  
  Device                   5    | .   2   12  14  14  5   .   .   .   6   5   
  Storage                  8    | .   14  14  14  14  9   7   7   6   .   .   
  Processor                1    | .   .   .   .   .   .   .   .   .   8   13  
  Hackware                 11   | .   .   .   .   .   2   12  15  22  20  17  
  Energy Gun               5    | .   16  21  1   8   6   .   .   .   .   .   
  Ballistic Gun            1    | .   11  .   .   .   7   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   5   1   7   3   .   .   .   .   .   
  Slashing Weapon          12   | .   .   .   .   .   5   23  23  22  13  9   
Peak Build Rating          65   | 6   7   24  25  29  39  41  61  65  49  55  
  Average Rating           40   | 4   6   18  20  25  32  39  51  57  44  41  
  On Entrance              28   | .   6   7   24  25  29  35  41  61  40  48  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 11  28  40  40  35  44  36  47  47  12  22  
  Greatest Support         162  | 20  20  30  22  22  110 44  162 162 15  30  
  Greatest Overweight (x)  6    | 2   1   2   1   1   1   .   .   2   .   6   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   5   
  Average Capacity         13   | 7   8   15  15  15  15  15  15  14  5   5   
  Most Carried             15   | .   6   15  15  15  15  15  15  15  4   5   
  Average Carried          12   | .   2   11  14  14  14  14  14  14  3   4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | .   6   15  15  14  15  14  15  5   4   1   

 Class Distribution 
--------------------
 45% | Hacker-Mutant
 37% | Mutant
  7% | Skirmisher
  5% | Hacker-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
 Hacker-Gladiator | -6/Factory
 Hacker-Gladiator | -6/Lower Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  
Matter Collected           2795 | 270  83   319  .    348  863  .    100  471  25   316  
  Remotely                 85   | .    .    85   .    .    .    .    .    .    .    .    
Salvage Created            5453 | .    115  454  .    267  1115 .    284  2766 .    452  
  Parts                    316  | .    4    39   .    10   86   .    6    149  .    22   
Haulers Intercepted        9    | .    .    .    .    .    4    .    .    5    .    .    
Recyclers Shooed           4    | .    .    .    .    2    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    .    .    .    .    .    19   
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    1    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low 
Combat Hostiles Destroyed  107  | .   5   13  .   6   31  .   .   39  .   13  
  Melee                    47   | .   .   .   .   .   2   .   .   36  .   9   
  Guns                     24   | .   5   4   .   .   13  .   .   .   .   2   
  Cannons                  14   | .   .   1   .   .   11  .   .   .   .   2   
  AOE                      19   | .   .   7   .   6   4   .   .   2   .   .   
Classes Destroyed          16   | .   2   3   .   2   4   .   .   5   .   .   
  Worker                   7    | .   .   .   .   2   .   .   .   5   .   .   
  Builder                  5    | .   .   2   .   .   .   .   .   3   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   .   .   .   4   .   .   5   .   .   
  Recycler                 12   | .   .   2   .   2   2   .   .   6   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  41   | .   4   8   .   .   15  .   .   7   .   7   
  Grunt                    39   | .   1   5   .   3   8   .   .   17  .   5   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   1   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   .   .   7   .   .   3   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   8   .   .   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   .   
Best Kill Streak           10   | .   3   10  .   3   7   .   .   6   .   3   
  Combat Bots Only         6    | .   3   5   .   3   6   .   .   4   .   3   
Max Kills in Single Turn   4    | .   1   3   .   1   2   .   .   4   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   1   1   .   .   2   .   .   
  Melee                    2    | .   .   .   .   .   1   .   .   2   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   
  YI-UF0 (-9/Mines)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  
Hostile Shots Fired        812   | .    42   41   .    17   159  .    .    381  .    172  
  Missed                   230   | .    10   11   .    10   36   .    .    121  .    42   
Damage Taken               8791  | .    275  414  .    381  1733 .    .    3611 .    2377 
  Core                     1834  | .    56   63   .    92   155  .    .    603  .    865  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    81    | .    .    .    .    .    .    .    .    81   .    .    
  Regen/Repaired (Parts)   1522  | .    .    .    .    .    .    .    .    1522 .    .    
Core Remaining (%)         49    | 100  .    .    .    15   71   .    .    13   .    .    
Volleys Fired              185   | .    21   25   .    20   94   .    .    5    .    20   
  Largest                  3     | .    2    2    .    2    3    .    .    1    .    2    
  Hottest                  207   | .    60   84   .    84   207  .    .    39   .    67   
Shots Fired                353   | .    42   34   .    35   199  .    .    5    .    38   
  Gun                      229   | .    42   26   .    11   132  .    .    .    .    18   
  Cannon                   85    | .    .    1    .    11   53   .    .    .    .    20   
  Launcher                 29    | .    .    7    .    13   4    .    .    5    .    .    
  Special                  10    | .    .    .    .    .    10   .    .    .    .    .    
  Kinetic                  200   | .    21   1    .    11   129  .    .    .    .    38   
  Thermal                  87    | .    21   .    .    .    66   .    .    .    .    .    
  Explosive                24    | .    .    7    .    13   4    .    .    .    .    .    
  Electromagnetic          42    | .    .    26   .    11   .    .    .    5    .    .    
  Robot Hit Streak         16    | .    4    6    .    5    16   .    .    1    .    9    
  Robot Miss Streak        6     | .    4    1    .    2    4    .    .    1    .    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    1    .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           384   | .    19   26   .    18   135  .    3    127  .    56   
  Core Hits                190   | .    7    20   .    19   56   .    2    68   .    18   
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         28    | .    .    2    .    .    4    .    .    15   .    7    
    Burn                   2     | .    .    .    .    .    2    .    .    .    .    .    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    1    .    .    .    .    .    
    Corrupt                2     | .    .    2    .    .    .    .    .    .    .    .    
    Sever                  22    | .    .    .    .    .    .    .    .    15   .    7    
Melee Attacks              249   | .    .    .    .    .    9    1    4    183  .    52   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 249   | .    .    .    .    .    9    1    4    183  .    52   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            27    | .    .    .    .    .    .    .    .    27   .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        32    | .    .    .    .    .    1    .    .    25   .    6    
Damage Inflicted           11567 | .    243  844  .    594  2669 .    95   5526 .    1596 
  Guns                     2048  | .    243  267  .    103  1183 .    .    .    .    252  
  Cannons                  1254  | .    .    28   .    115  930  .    .    .    .    181  
  Explosions               2112  | .    .    549  .    372  338  .    .    853  .    .    
  Melee                    6032  | .    .    .    .    .    101  .    95   4673 .    1163 
  Ramming                  18    | .    .    .    .    4    14   .    .    .    .    .    
  Kinetic                  2197  | .    134  28   .    115  1487 .    .    .    .    433  
  Thermal                  1184  | .    109  .    .    .    729  .    .    346  .    .    
  Explosive                1259  | .    .    549  .    372  338  .    .    .    .    .    
  Electromagnetic          877   | .    .    267  .    103  .    .    .    507  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6032  | .    .    .    .    .    101  .    95   4673 .    1163 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    5    5    5    7    .    .    10   .    9    
  Average Corruption       5     | .    .    4    5    5    7    .    .    4    .    9    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  176   | .    .    31   12   25   32   .    .    76   .    .    
    Message Errors         49    | .    .    11   2    9    10   .    .    17   .    .    
    Matter Fused           49    | .    .    7    4    7    10   .    .    21   .    .    
    Heat Flow Errors       22    | .    .    5    2    3    1    .    .    11   .    .    
    Energy Discharges      19    | .    .    5    2    1    1    .    .    10   .    .    
    Parts Rejected         3     | .    .    .    .    .    1    .    .    2    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      18    | .    .    1    2    1    4    .    .    10   .    .    
    Data Loss (major)      5     | .    .    1    .    1    1    .    .    2    .    .    
    Misfires               2     | .    .    .    .    2    .    .    .    .    .    .    
    Alerts                 6     | .    .    1    .    1    2    .    .    2    .    .    
    Weapon Failures        2     | .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            609   | .    .    41   .    4    25   .    .    459  .    80   
  Projectiles              16    | .    .    .    .    4    11   .    .    .    .    1    
  Explosions               190   | .    .    41   .    .    4    .    .    145  .    .    
  Melee                    403   | .    .    .    .    .    10   .    .    314  .    79   
Knockbacks                 15    | .    .    .    .    1    9    .    .    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    1    7    .    .    .    .    5    
  Secondary                2     | .    .    .    .    .    2    .    .    .    .    .    
Self-Inflicted Damage      255   | .    .    78   .    37   29   .    .    111  .    .    
  Shots                    7     | .    .    2    .    2    1    .    .    2    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    1    1    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        364   | .    30   252  247  327  364  .    .    266  .    26   
  Average Temperature      90    | .    19   67   125  93   106  .    .    91   .    7    
  Received Heat Transfer   2385  | .    42   117  .    18   693  .    .    750  .    765  
  Effects                  6     | .    .    .    .    .    6    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    2    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    3    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          3     | .    .    .    .    .    .    .    1    2    .    .    
  Total Turns              28    | .    .    .    .    .    .    .    8    20   .    .    
  Longest Duration         19    | .    .    .    .    .    .    .    8    19   .    .    
Robots Corrupted           2     | .    .    1    .    .    .    .    .    1    .    .    
  Combat Hostiles          2     | .    .    1    .    .    .    .    .    1    .    .    
  Parts Fried              7     | .    .    .    .    2    .    .    .    5    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    2    .    .    .    .    .    
  Heat Transferred         2779  | .    250  .    .    .    2329 .    .    200  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low 
Peak Influence             773  | .   141 297 .   101 520 233 81  773 305 .   
  Initial                  305  | .   .   54  .   .   5   218 81  .   305 .   
  Average                  230  | .   87  177 .   10  318 227 48  312 305 .   
Maximum Alert Level        3    | .   .   1   .   .   2   1   .   3   1   .   
  Low Security (%)         51   | 100 100 55  .   100 27  .   100 38  .   .   
  Level 1                  25   | .   .   44  .   .   29  100 .   26  100 .   
  Level 2                  21   | .   .   .   .   .   43  .   .   32  .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   3   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   1   .   1   4   .   .   14  .   .   
  Investigation            6    | .   .   1   .   .   2   .   .   3   .   .   
  Extermination            7    | .   .   .   .   .   .   .   .   7   .   .   
  Reinforcement            5    | .   .   .   .   1   2   .   .   2   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   2   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   .   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low 
Distress Signals           16   | .   2   .   .   .   10  .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              181  | .   7   13  .   8   60  1   .   66  .   26  
  Peak Tracking Total      10   | .   4   5   .   3   10  1   .   6   .   4   
  Tactical Retreats        20   | .   .   1   .   1   3   .   .   10  .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low 
Traps Triggered            7    | .   1   .   .   .   1   1   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   
Objects Rigged             3    | .   .   .   .   1   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low 
Machines Disabled          5    | .   .   1   .   .   2   .   .   2   .   .   
  Max in Single Turn       2    | .   .   1   .   .   2   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low 
Machines Accessed          23   | .   .   3   1   .   4   .   .   13  1   1   
  Terminals                14   | .   .   1   .   .   4   .   .   8   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                71   | .   .   5   1   .   15  .   .   45  4   1   
  Successful               38   | .   .   3   1   .   3   .   .   29  1   1   
  Failed                   33   | .   .   2   .   .   12  .   .   16  3   .   
    Catastrophic           13   | .   .   .   .   .   4   .   .   8   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   .   1   .   13  .   .   18  .   .   
  Terminals                45   | .   .   3   .   .   15  .   .   23  4   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          16   | .   .   .   .   .   .   .   .   16  .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   .   3   1   .   1   .   .   7   1   1   
  Record                   2    | .   .   .   .   .   .   .   .   1   1   .   
  Part Schematic           3    | .   .   .   .   .   1   .   .   2   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   
  Open Door                3    | .   .   2   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       14   | .   .   .   .   .   .   .   .   14  .   .   
  Scan Component           7    | .   .   .   .   .   .   .   .   7   .   .   
  Repair                   7    | .   .   .   .   .   .   .   .   7   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   2   .   .   2   .   .   
  Terminals                3    | .   .   .   .   .   2   .   .   1   .   .   
    Botnet                 3    | .   .   .   .   .   2   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   
    Patch                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         19   | .   .   1   .   .   4   .   .   13  1   .   
  Full Trace Events        3    | .   .   .   .   .   1   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   1   .   .   4   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   106 .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   .   .   
Parts Repaired             7    | .   .   .   .   .   .   .   .   7   .   .   
  Time                     230  | .   .   .   .   .   .   .   .   230 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low 
Total Allies               3    | .   .   .   .   1   2   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  16  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  16  .   .   .   .   .   
Total Orders               9    | .   .   .   .   .   9   .   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   4   .   .   .   .   .   
  RETURN                   5    | .   .   .   .   .   5   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   5   17  .   .   .   .   .   
  Total Damage             75   | .   .   .   .   .   75  .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   1   
Drone Launches             17   | .   .   .   .   .   17  .   .   .   .   .   
  Drone Recoveries         14   | .   .   .   .   .   14  .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  
Turns Passed               10844 | 47   349  1354 530  1087 1667 142  663  4194 61   750  
Spaces Moved               5652  | 34   206  631  234  423  791  93   406  2039 142  653  
  Core                     31    | 9    .    .    .    .    .    .    .    .    .    22   
  Treads                   3160  | .    .    208  234  423  524  93   406  1272 .    .    
  Legs                     1626  | 22   206  423  .    .    267  .    .    543  .    165  
  Wheels                   3     | 3    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   832   | .    .    .    .    .    .    .    .    224  142  466  
  Fastest Speed            30    | 50   120  120  225  225  120  145  145  40   40   30   
  Average Speed            148   | 108  124  194  225  225  141  145  149  143  40   81   
  Slowest Speed            355   | 190  190  260  225  225  225  145  160  260  40   355  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 3    28   96   42   76   65   3    97   50   3    55   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    .    .    1    .    .    
Scrap Searched             4     | .    .    1    .    2    .    .    .    .    .    1    
Spaces Dug                 15    | .    .    .    .    .    2    .    .    10   .    3    
Terrain Destroyed          219   | .    .    53   .    104  40   .    .    19   .    3    
  Melee                    15    | .    .    .    .    .    2    .    .    10   .    3    
  Projectile               10    | .    .    .    .    5    5    .    .    .    .    .    
  AOE                      194   | .    .    53   .    99   33   .    .    9    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  
Total                      7503 | 40   254  721  239  523  1150 99   462  3088 145  782  
  Wait                     1195 | .    17   33   .    72   193  3    25   816  .    36   
  Move                     5643 | 33   205  630  233  422  790  93   405  2038 141  653  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | .    5    11   1    1    13   .    5    33   .    1    
  Fast Attach              60   | 6    3    3    2    .    9    1    5    16   1    14   
  Attach                   21   | .    .    4    .    1    4    1    .    4    2    5    
  Detach                   2    | .    .    1    .    .    .    .    .    .    1    .    
  Swap                     61   | 1    3    11   .    4    24   .    3    13   .    2    
  Drop                     64   | .    .    3    3    1    13   .    13   24   .    7    
  Fire                     185  | .    21   25   .    20   94   .    .    5    .    20   
  Melee                    194  | .    .    .    .    .    7    1    3    139  .    44   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    3    .    .    .    
  Trap                     3    | .    .    .    .    1    2    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [*Fac x2])
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: [*Fac] / *Low)
-6/Lower Caves

 History 
---------
  Turn | Location       | Event
    17 | -11/Scrapyard  | Discovered new exit (range 16)
    48 | -11/Scrapyard  | Entered Materials
   315 | -10/Materials  | Build established: Mutant
   362 | -10/Materials  | Discovered new exit (range 16)
   397 | -10/Materials  | Entered Mines
   401 | -10/Mines      | Met a Derelict bent on vengeance
   444 | -10/Mines      | Lost 3 parts (1p1n1w)
   590 | -10/Mines      | Discovered new exit (range 9)
   618 | -10/Mines      | Found the Drone Emporium
   623 | -10/Mines      | Found Prototype Device
   624 | -10/Mines      | Identified Splice Drone Bay
  1214 | -10/Mines      | Discovered new exit (range 13)
  1242 | -10/Mines      | Met a Derelict shopkeep closing up shop
  1416 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1446 | -10/Mines      | Learned location of Storage (-9)
  1692 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1740 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1740 | -10/Mines      | Discovered new exit (range 5)
  1751 | -10/Mines      | Entered Exiles
  1806 | -10/Exiles     | Met 8R-AWN
  1849 | -10/Exiles     | Met EX-HEX
  1912 | -10/Exiles     | Met EX-BIN
  1939 | -10/Exiles     | Aligned with FarCom system
  1941 | -10/Exiles     | Given EX-Vault access code
  1995 | -10/Exiles     | Opened EX-Vault
  2019 | -10/Exiles     | Found PSU Rigger
  2071 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2229 | -10/Exiles     | Discovered new exit (range 15)
  2281 | -10/Exiles     | Left Exiles lab with PSU Rigger
  2281 | -10/Exiles     | Entered Mines
  2426 | -9/Mines       | Core integrity fell below 50%
  2568 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2690 | -9/Mines       | Escorted by a lone wolf Derelict
  2844 | -9/Mines       | Assembled infested the area
  2849 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  2928 | -9/Mines       | Destroyed YI-UF0
  3147 | -9/Mines       | Core integrity fell below 20%
  3334 | -9/Mines       | Discovered new exit (range 12)
  3368 | -9/Mines       | Entered Materials
  3368 | -8/Materials   | Evolved 4 slots: Propulsion x3, Weapon x1
  3689 | -8/Materials   | Lost 3 parts (2n1w)
  4265 | -8/Materials   | Build established: Skirmisher
  4565 | -8/Materials   | Discovered new exit (range 14)
  4954 | -8/Materials   | Build established: Mutant
  4980 | -8/Materials   | Discovered new exit (range 16)
  5035 | -8/Materials   | Entered Factory
  5035 | -7/Factory     | Evolved 2 slots: Utility x2
  5177 | -7/Factory     | Sucked down chute
  5177 | -7/Factory     | Entered Waste
  5177 | -7/Waste       | The area was eerily silent
  5355 | -7/Waste       | Build established: Hacker-Mutant
  5408 | -7/Waste       | Discovered new exit (range 16)
  5497 | -7/Waste       | Found Broken Imp. Powered Armor
  5840 | -7/Waste       | Entered Factory
  6122 | -7/Factory     | Repaired Broken Imp. Powered Armor
  6166 | -7/Factory     | Repaired Broken Hvy. Siege Treads
  7899 | -7/Factory     | Repaired Hvy. Treads
  7931 | -7/Factory     | Repaired Hvy. Siege Treads
  7953 | -7/Factory     | Repaired Scythe
  8113 | -7/Factory     | Discovered new exit (range 6)
  8300 | -7/Factory     | Fabricated Imp. Powered Armor (x1)
  8640 | -7/Factory     | First assault squad dispatched
  8845 | -7/Factory     | Core integrity fell below 50%
  9033 | -7/Factory     | Repaired Dynamic Insulation System
  9060 | -7/Factory     | Repaired Aluminum Leg
  9234 | -7/Factory     | System corruption reached 10%
  9895 | -7/Factory     | Core integrity fell below 20%
  9939 | -7/Factory     | Lost 3 parts (2n1w)
  9964 | -7/Factory     | Discovered new exit (range 5)
 10034 | -7/Factory     | Entered another Factory area
 10034 | -6/Factory     | Evolved 2 slots: Utility x2
 10048 | -6/Factory     | Discovered new exit (range 11)
 10063 | -6/Factory     | Discovered new exit (range 16)
 10088 | -6/Factory     | Identified exit to Lower Caves
 10095 | -6/Factory     | Entered Lower Caves
 10229 | -6/Lower Caves | Build established: Hacker-Gladiator
 10394 | -6/Lower Caves | Lost 3 parts (3n)
 10535 | -6/Lower Caves | Learned 4 Factory zone layouts
 10540 | -6/Lower Caves | Encountered a Warlord checkpoint
 10648 | -6/Lower Caves | Core integrity fell below 50%
 10700 | -6/Lower Caves | Core integrity fell below 20%
 10701 | -6/Lower Caves | Lost 10 parts (6n2u2w)
 10843 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 10845 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
10808_ G-50 Soldier destroyed.
10813_ G-50 Soldier knocked back.
10816_ Carbon-fiber Leg destroyed.
10816_ G-50 Soldier knocked back.
10818_ Hvy. Laser fries itself beyond repair.
10820_ Barrage Gun destroyed.
10824_ G-50 Soldier destroyed.
10829_ Hvy. Laser fries itself beyond repair.
10830_ Acquired 40 matter.
10833_ Acquired 2 matter.
10835_ Imp. Reaction Control System destroyed.
10835_ Battle Cannon destroyed.
10835_ System corrupted by crushing effect (+5).
10835_ System corrupted by crushing effect (+4).
10837_ Dropped Deuterium Engine.
10837_ Dropped Recalibrator.
10838_ Dropped Kinecellerator.
10842_ Acquired 30 matter.
10842_ Penetrated by Slug.
10843_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????????### !%#??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             400
Melee Speed Boost          20
Evasion (%)                65
Melee Accuracy             6
Recoil Reduction           5
Kinecelleration            30
Offensive Hacking          24
Defensive Hacking          10

 Item Schematics 
-----------------
         Machine Analyzer | -8/Materials | Hacked
  Adv. Targeting Computer | -7/Factory   | Scanalyzed
       Imp. Powered Armor | -7/Factory   | Scanalyzed
           Actuator Array | -7/Factory   | Hacked
 Lyr. Heavy Armor Plating | -7/Factory   | Hacked

 Robot Schematics 
------------------
 A-02 Transporter | -7/Factory | Hacked

 Fabricated
------------
 Imp. Powered Armor | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous

 Challenges 
------------
None

 Game 
------
Seed              FissionAngularMonowheel
  Manual?         0
Play Time         01:28:42
  Cumulative      83.6 hours
  Start           2024.09.14 @ 08:25:47
  End             2024.09.14 @ 09:54:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          48
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5039c9a1-bf32-4e70-ad10-a6cfde8386b6