Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.24 @ 21:50:32 Player: yub Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (206) 1030 Value Destroyed (10201) 10201 Prototype IDs (32) 640 Alien Tech Used (2) 400 Bonus (2019) 2019 TOTAL SCORE: 22790 Bonus ------- High Alert Combat Kills 558 Follower Combat Kills 161 Entered Garrisons 200 Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 287/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Advanced Heat Sink Spectral Analyzer Advanced Signal Interpreter Improved Terrain Scan Processor Component Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Experimental Matter Compressor Advanced Visual Processing Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Particle Charger Advanced Transmission Jammer Improved Phase Shifter Improved Core Shielding Layered Medium Armor Plating Improved Shield Generator Advanced Force Field Improved System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Compact Mass Driver Heavy Hardcell Cannon > --- INVENTORY -------- Antimatter Reactor Light Quantum Reactor Heavy Treads Advanced Heat Sink High-capacity Matter Pod Improved Terrain Scan Processor Advanced Targeting Computer Recoil Stabilizer Improved Power Shielding Shock Absorption System Force Field Advanced Hacking Suite Component Analysis Suite Quantum Rifle Compact Mass Driver Improved Datajack Power Sword [Rating: 182] Favorites ----------- Power Heavy Antimatter Reactor Engine Light Deuterium Engine Power Core Hybrid Fission Core Reactor Heavy Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Enhanced Flexi-carbon Leg Utility Advanced Visual Processing Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Core Shielding Weapon Mass Driver Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Slots Evolved 18 | . . 2 2 2 . 2 . . . . 2 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Utility 13 | . . 2 . 2 . 2 . . . . . 2 . . . . 2 1 . 2 Weapon 2 | . . . 1 . . . . . . . . . . . . . . 1 . . Parts Attached 136 | 5 3 6 13 4 11 10 2 5 . 5 5 8 7 1 4 8 6 10 . 23 Power 15 | 1 . 1 2 . 1 1 . . . 1 1 . . . 1 1 . 1 . 4 Engine 5 | 1 . 1 2 . 1 . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 . . . 1 1 . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . 1 1 . 1 . 4 Propulsion 32 | 2 . 1 4 . 6 . 1 1 . 2 3 1 2 . . 2 3 3 . 1 Treads 31 | 2 . 1 4 . 6 . 1 1 . 2 3 1 2 . . 2 2 3 . 1 Leg 1 | . . . . . . . . . . . . . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 53 | 1 2 3 2 3 1 5 . 3 . . 1 5 2 1 3 3 2 3 . 13 Device 24 | . . 1 . 2 . 2 . 1 . . . 4 . 1 1 2 1 1 . 8 Storage 7 | 1 1 . 1 . . . . 1 . . . 1 . . . . 1 . . 1 Processor 10 | . 1 1 1 1 . 1 . . . . . . 1 . . . . 2 . 2 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 1 Protection 11 | . . 1 . . 1 2 . 1 . . 1 . 1 . 2 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 1 1 1 5 1 3 4 1 1 . 2 . 2 3 . . 2 1 3 . 5 Energy Gun 11 | 1 . . 1 . 1 3 . . . . . . . . . 1 . 2 . 2 Energy Cannon 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Ballistic Gun 8 | . 1 . 3 . . 1 1 . . . . 1 1 . . . . . . . Ballistic Cannon 9 | . . . . 1 . . . . . 1 . 1 2 . . 1 1 1 . 1 Launcher 1 | . . 1 . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Unidentified Prototypes 11 | . . . 1 . . 1 . . . . . . . . 4 . 3 2 . . Parts Lost 64 | . . 5 . 1 7 4 . 3 . 3 . . 1 . . 7 . . . 33 Power 10 | . . 1 . . 1 1 . . . 1 . . . . . 1 . . . 5 Propulsion 15 | . . 2 . . 3 1 . 1 . 2 . . . . . 3 . . . 3 Utility 27 | . . 1 . 1 1 1 . 1 . . . . 1 . . 3 . . . 18 Weapon 12 | . . 1 . . 2 1 . 1 . . . . . . . . . . . 7 Highest Loss Streak 31 | . . 3 . 1 5 2 . 3 . 1 . . 1 . . 4 . . . 31 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 88 91 95 99 95 95 97 96 93 89 82 98 99 100 99 99 95 85 86 83 Engine 1 | . 14 10 9 7 6 4 . . . . . . . . . . . . . . Core 3 | . . . . . . . 6 6 6 3 5 10 10 10 6 . . . . . Reactor 2 | . . . . . . . . . . . . . . . 3 9 9 8 8 7 Treads 18 | . 28 17 22 23 20 18 17 19 20 19 17 21 21 21 21 20 13 7 8 7 Device 13 | . . 1 9 14 8 17 13 10 6 6 5 19 15 15 11 14 22 21 21 25 Storage 6 | . 14 11 9 7 7 6 6 6 6 6 5 5 5 5 5 5 8 8 8 7 Processor 13 | . 5 17 9 15 15 13 13 13 13 13 11 10 14 15 15 15 14 16 17 17 Protection 14 | . . 11 9 7 13 13 20 19 20 20 17 15 14 15 19 15 9 8 8 5 Energy Gun 2 | . 14 11 6 7 6 5 . . . . . . . . . 3 3 4 4 1 Energy Cannon 1 | . . . 3 . . . . 5 6 6 5 5 2 . . . . . . . Ballistic Gun 4 | . 10 6 8 2 . 1 12 13 13 10 5 4 4 5 5 1 . . . . Ballistic Cannon 5 | . . . . 4 1 . . . . 2 5 5 7 10 10 10 9 8 8 9 Launcher 1 | . . 3 9 7 7 6 6 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 265 | 10 16 21 35 38 43 50 47 234 234 241 256 265 112 109 113 125 134 155 146 151 Greatest Support 145 | 40 40 40 66 66 66 60 68 68 68 68 96 103 111 111 111 111 140 145 145 145 Greatest Overweight (x) 20 | . . 1 1 . 12 1 1 3 3 5 6 2 1 . 1 1 1 1 1 20 Average Overweight (x) . | . . . . . . . . . 3 3 3 1 . . . . . . 1 . Largest Inventory Capacity 35 | 8 10 10 15 15 15 15 15 35 35 35 35 35 20 20 20 20 20 20 20 20 Average Capacity 21 | 7 8 10 10 15 15 15 15 20 35 35 35 22 20 20 20 20 20 20 20 19 Most Carried 22 | 5 5 7 11 15 14 15 13 16 15 16 22 20 20 20 20 20 20 20 20 19 Average Carried 16 | 2 3 5 9 12 10 11 12 13 15 15 18 19 19 19 19 18 17 19 20 17 Final Capacity 35 | 8 10 10 15 15 15 15 15 35 35 35 35 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 5 6 11 12 11 12 13 15 15 15 20 19 18 20 19 17 19 20 20 . Class Distribution -------------------- 37% | Scavenger-Tank 18% | Hauler-Tank 14% | Mutant 9% | Skirmisher 8% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Garrison Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Hauler-Tank | -6/Data Miner Hauler-Tank | -5/Proximity Caves Hauler-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Skirmisher | -2/Research Skirmisher | -2/DSF Tank | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Matter Collected 5999 | 171 113 270 354 108 251 279 215 117 . 129 155 343 654 162 . 635 260 488 . 1295 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7306 | . 152 460 762 203 424 562 85 344 . 121 434 460 681 223 . 519 133 411 . 1332 Parts 333 | . 9 23 45 11 20 34 8 12 . 5 22 20 19 4 . 13 7 18 . 63 Haulers Intercepted 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Recyclers Shooed 9 | . . . . . . 1 . . . . . 2 . . . . . 1 . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . . . 8 20 . 8 . . 19 . . 16 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Combat Hostiles Destroyed 163 | . 3 16 15 7 16 12 4 6 . 3 8 7 11 4 . 12 3 9 . 27 Melee 3 | . . . . . 3 . . . . . . . . . . . . . . . Guns 53 | . 3 13 8 4 7 3 1 3 . 2 3 . 2 . . 2 1 1 . . Cannons 80 | . . . 4 1 2 . . 1 . 1 4 7 9 4 . 10 2 8 . 27 AOE 27 | . . 3 3 2 4 9 3 2 . . 1 . . . . . . . . . Classes Destroyed 16 | . 3 2 4 2 1 . . . . 1 . . . 1 . . . . . 2 Worker 13 | . . . 1 . . 2 . . . . 2 1 . . . . . 3 . 4 Builder 12 | . . . 4 1 . 3 . . . . . . . . . . . . . 4 Hauler 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Recycler 5 | . 1 . 1 . . 1 . . . . . 1 . . . . . . . 1 Watcher 11 | . 1 . 4 . . . . . . . 2 . . . . . . . . 4 Swarmer 27 | . 3 7 4 . . . 4 . . . 4 . 4 . . 1 . . . . Cutter 3 | . . . . . 3 . . . . . . . . . . . . . . . Grunt 56 | . . 8 6 4 10 7 . 4 . 1 . 2 3 . . 4 . . . 7 Brawler 3 | . . . 1 . . . . 1 . . . . . . . . . . . 1 Duelist 2 | . . . . . . . . . . . . . . . . . . . . 2 Sentry 14 | . . 1 4 . 3 1 . 1 . . . 1 1 . . 1 . 1 . . Hunter 19 | . . . . 2 . 4 . . . . . . 2 . . 4 . 2 . 5 Programmer 32 | . . . . 1 . . . . . 1 4 4 . . . 2 3 6 . 11 Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . 1 . . 1 . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 . . . . . . Fireman 3 | . . . . . . . . . . . . . . 3 . . . . . . Best Kill Streak 15 | . 3 6 15 4 3 6 4 3 . 1 5 6 4 3 . 6 3 3 . 12 Combat Bots Only 6 | . 3 6 5 4 3 5 4 3 . 1 4 2 4 3 . 6 3 3 . 4 Max Kills in Single Turn 4 | . 1 2 4 2 2 3 4 2 . 1 2 1 1 1 . 1 1 2 . 2 Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 1 1 1 2 3 2 . . 1 . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Damage Taken 12543 | . 74 567 230 224 1259 693 35 408 . 265 246 171 652 20 . 1160 88 419 319 5713 Core 2249 | . 8 91 40 13 203 59 . 72 . . 26 7 29 . . 35 . 13 42 1611 Absorbed by Shields 3129 | . . 4 90 29 . . . 68 . 46 93 176 544 21 . 424 95 406 271 862 Reduced by Siege Mode 97 | . . . . . . . . . . . . . . . . . 6 18 . 73 Redirected to Shielding 551 | . . 9 6 3 31 13 3 38 . 3 16 14 49 2 . 204 . 5 16 139 Regen/Repaired (Parts) 49 | . . . . . . 49 . . . . . . . . . . . . . . Core Remaining (%) 89 | 100 96 77 92 . 69 . . . . 84 97 . . . . 86 100 . 96 . Volleys Fired 433 | . 12 34 44 19 38 23 2 14 . 9 20 21 34 8 1 34 7 22 . 91 Largest 3 | . 2 2 3 3 3 2 3 3 . 3 3 3 3 3 3 3 3 3 . 3 Hottest 235 | . 70 80 110 129 129 110 81 136 . 161 161 195 175 151 151 199 199 235 . 212 Shots Fired 961 | . 16 60 79 44 73 37 4 35 . 23 51 52 103 24 3 100 21 57 . 179 Gun 381 | . 16 57 58 18 32 19 3 28 . 11 20 19 31 8 1 32 7 15 . 6 Cannon 515 | . . . 10 19 19 . . 4 . 12 31 33 72 16 2 68 14 42 . 173 Launcher 65 | . . 3 11 7 22 18 1 3 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 641 | . 4 23 24 19 19 7 3 28 . 18 34 36 92 24 3 78 14 42 . 173 Thermal 255 | . 12 34 44 18 32 12 . 4 . 5 17 16 11 . . 22 7 15 . 6 Explosive 65 | . . 3 11 7 22 18 1 3 . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 53 | . 4 28 19 13 19 15 3 15 . 29 9 15 15 22 . 53 13 16 . 39 Robot Miss Streak 4 | . 4 2 3 3 2 2 1 1 . 2 3 3 3 1 . 3 1 3 . 2 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . . . . . 1 Secondary Targets 8 | . . 6 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 698 | . 8 52 50 26 59 27 2 27 . 21 34 38 73 20 . 77 15 42 . 127 Core Hits 428 | . 6 27 46 19 36 62 5 17 . 14 24 23 34 8 . 28 5 17 . 57 Critical Kills 9 | . . . . . . . . . . . 1 . 6 1 . 1 . . . . Critical Parts Destroyed 10 | . . . . . . . . . . . 1 . 3 2 . 4 . . . . Critical Strikes 48 | . 1 3 . . 3 . . . . . 2 1 9 3 . 8 1 2 . 15 Burn 8 | . 1 3 . . 2 . . . . . . . . . . 1 1 . . . Destroy 19 | . . . . . . . . . . . 2 . 9 3 . 5 . . . . Blast 21 | . . . . . 1 . . . . . . 1 . . . 2 . 2 . 15 Melee Attacks 12 | . . . . . 10 . . . . 2 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 11 | . . . . . 9 . . . . 2 . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26450 | . 96 769 1699 1078 2148 2170 202 671 . 565 1152 1370 1634 683 . 2069 537 2349 . 7258 Guns 5805 | . 96 533 865 298 544 312 40 398 . 165 258 259 508 208 . 562 180 399 . 180 Cannons 15394 | . . . 122 279 399 . . 119 . 400 669 913 1126 475 . 1507 357 1950 . 7078 Explosions 5091 | . . 236 712 501 1045 1858 162 154 . . 225 198 . . . . . . . . Melee 160 | . . . . . 160 . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 16306 | . 9 158 355 279 399 81 40 398 . 396 486 648 1359 683 . 1630 357 1950 . 7078 Thermal 5118 | . 87 375 632 298 544 231 . 119 . 169 666 524 275 . . 439 180 399 . 180 Explosive 4703 | . . 236 712 501 1045 1695 162 154 . . . 198 . . . . . . . . Electromagnetic 163 | . . . . . . 163 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 160 | . . . . . 160 . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . 1 3 2 2 . . . . . . 13 Average Corruption 2 | . . . . . . . . . . 1 2 2 2 . . . . . . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 14 | . . . . . . . . . . . 7 2 1 . . . . . . 4 Message Errors 4 | . . . . . . . . . . . 3 1 . . . . . . . . Matter Fused 5 | . . . . . . . . . . . 3 1 . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . . . . 1 . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1143 | . . . 7 1 28 22 . . . . 8 72 40 26 . 25 58 149 . 707 Projectiles 1035 | . . . . 1 21 . . . . . 8 . 40 26 . 25 58 149 . 707 Explosions 108 | . . . 7 . 7 22 . . . . . 72 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 100 | . . . . 1 4 . . . . 1 2 5 6 1 . 13 4 14 . 49 Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 92 | . . . . 1 3 . . . . 1 2 5 6 1 . 13 4 12 . 44 Secondary 8 | . . . . . 1 . . . . . . . . . . . . 2 . 5 Self-Inflicted Damage 306 | . . . . . 197 79 . 30 . . . . . . . . . . . . Shots 16 | . . . . . 11 4 . 1 . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 526 | . 80 167 66 177 377 278 33 178 . 101 274 58 72 18 . 526 252 182 . 108 Average Temperature 74 | . 32 54 23 69 151 87 17 84 . 40 86 12 15 13 . 158 129 64 . 26 Received Heat Transfer 2299 | . . 266 120 105 447 201 . 261 . 48 . 4 65 48 . 267 . . . 467 Effects 12 | . . . . . 3 . . . . . 5 . . . . 4 . . . . Energy Bleed 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Interference 10 | . . . . . 2 . . . . . 5 . . . . 3 . . . . Siege Activations 20 | . . . . . . . . . . . . . . . . . 1 6 1 12 Total Turns 670 | . . . . . . . . . . . . . . . . . 17 196 3 454 Longest Duration 149 | . . . . . . . . . . . . . . . . . 17 102 3 149 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . 1 2 2 . . . . . . . . . . . . 1 2 . . . Heat Transferred 8570 | . 333 1332 1258 555 1250 325 . 148 . 185 631 555 333 . . 740 296 444 . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Peak Influence 916 | . 127 517 637 301 916 736 . . . . 167 260 . . . . 78 169 80 503 Initial 416 | . . 45 114 240 172 416 . . . . 16 3 . . . . . . 50 42 Average 170 | . 93 242 369 247 591 539 . . . . 52 38 . . . . 8 45 58 181 Maximum Alert Level 3 | . . 2 2 1 3 3 . . . . . 1 . . . . . . . 2 Low Security (%) 67 | 100 100 41 22 19 3 . . . . . 100 96 . . . . 100 100 100 49 Level 1 15 | . . 44 29 80 6 . . . . . . 3 . . . . . . . 42 Level 2 14 | . . 14 48 . 63 95 . . . . . . . . . . . . . 7 Level 3 2 | . . . . . 26 4 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . 3 2 3 . 5 . . . . 2 2 . . . . 2 2 1 5 Investigation 4 | . . 2 1 1 . . . . . . . . . . . . . . . . Extermination 15 | . . . . 2 . 1 . . . . 2 2 . . . . 2 2 . 4 Reinforcement 8 | . . 1 1 . . 4 . . . . . . . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Distress Signals 6 | . . . 3 . . . . . . . . . . . . . . . . 3 Communications Jammed 18 | . . . . . . . . . . . . . . . . . . 3 . 15 Distress Signals 12 | . . . . . . . . . . . . . . . . . . 3 . 9 Times Spotted 207 | . 6 16 23 7 18 16 5 6 . 7 8 7 11 4 . 13 3 8 5 44 Peak Tracking Total 9 | . 4 7 6 5 5 6 4 3 . 5 4 3 4 4 . 7 2 3 4 9 Tactical Retreats 6 | . . 1 2 . 1 . . . . . . . . . . . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Traps Triggered 2 | . . . . . . . . . . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Machines Disabled 20 | . . . 3 . 3 4 . . . . 3 4 . . . 2 . . . 1 Max in Single Turn 4 | . . . 2 . 1 4 . . . . 3 3 . . . 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Relay 3 | . . . . . 3 . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Machines Accessed 38 | . 5 3 3 4 . 2 . . 4 . 1 2 . . 9 1 . 4 . . Terminals 16 | . 4 3 3 2 . . . . . . . 2 . . . 1 . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . 1 . . . . 1 . . . . . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . 2 . . Total Hacks 136 | . 9 9 7 6 . 6 . . 30 . 4 3 . . 48 9 . 5 . . Successful 113 | . 6 4 2 4 . 4 . . 30 . 2 2 . . 48 9 . 2 . . Failed 23 | . 3 5 5 2 . 2 . . . . 2 1 . . . . . 3 . . Catastrophic 4 | . . 2 1 . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 7 | . 1 1 . . . . . . 3 . . . . . 2 . . . . . Terminals 41 | . 7 9 7 4 . . . . . . . 3 . . . 9 . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . . . 3 . . . . 4 . . . . . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . 2 . . Terminal Hacks 103 | . 4 4 2 3 . . . . 30 . . 2 . . 48 9 . 1 . . Record 58 | . . . . 2 . . . . 11 . . . . . 36 9 . . . . Part Schematic 14 | . . . . . . . . . 10 . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . . . . . . . . . 3 . . 1 . . 4 . . . . . Open DSF 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . . . . . . . Dispatch Records 3 | . 2 1 . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . 1 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . 1 . . . . 2 . . . . . . . . . Report Inventory 3 | . 1 . . . . 1 . . . . 1 . . . . . . . . . Retrieve Components 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 2 1 2 . 1 . . . . 1 2 . . . 1 . 3 . . Full Trace Events 4 | . . 2 1 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 10 . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . Time 26 | . . . . . . 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 6 . . . . . . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . 14 . . . . . . . . . . . . . . 4 Machine Destruction 14 | . . . . . 14 . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Total Allies 1 | . . . . . . . . . . 1 . . . . . . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . . 96 . . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . 96 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . 14 . . . . . . . . . . Total Damage 626 | . . . . . . . . . . 626 . . . . . . . . . . Kills 4 | . . . . . . . . . . 4 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 1 . 1 . . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Turns Passed 19206 | 67 314 407 573 612 637 556 803 1006 367 1869 1367 876 2055 921 793 2063 1035 1538 78 1269 Spaces Moved 7267 | 47 170 176 250 346 294 249 432 478 92 438 278 306 910 469 335 798 334 550 30 285 Core 40 | 18 . . . . 7 . . . . . . . . . . . . . . 15 Treads 7227 | 29 170 176 250 346 287 249 432 478 92 438 278 306 910 469 335 798 334 550 30 270 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 165 163 163 403 400 320 162 162 162 162 162 152 145 225 50 Average Speed 223 | 117 160 169 160 145 170 177 183 198 403 405 464 244 212 162 204 240 231 200 225 198 Slowest Speed 1050 | 160 160 240 240 145 650 245 245 403 403 560 640 322 242 162 242 243 243 225 225 1050 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 39 | 4 39 22 34 12 47 8 67 77 75 71 5 8 85 67 63 74 5 14 45 11 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 7 | . . . . . . . 1 . 1 . . . 1 1 3 . . . . . Known Exits Taken 14 | . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . . . . 4 5 . 2 . . 4 5 . 1 . . . . Spaces Dug 13 | . . . . . . . . . . 1 . . . . 1 . . . . 11 Terrain Destroyed 558 | . . 28 91 67 103 80 14 16 . 1 13 46 22 2 1 20 3 7 . 44 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . Projectile 109 | . . . . . 1 . . . . . 3 6 22 2 1 20 3 7 . 44 AOE 448 | . . 28 91 67 102 80 14 16 . . 10 40 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Gar Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Res DSF Acc Total 9472 | 58 198 231 347 422 363 331 438 510 91 511 315 393 957 614 443 869 585 938 41 817 Wait 1440 | . 4 9 16 35 2 36 . . . 55 3 49 2 130 91 26 222 333 12 415 Move 7248 | 46 169 175 249 346 293 248 431 477 91 437 277 305 909 468 334 797 333 549 29 285 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 134 | 7 7 7 14 11 9 11 3 9 . 3 9 5 2 4 6 4 9 12 . 2 Fast Attach 4 | 1 . . 1 . . . . . . . . 1 . . . . . 1 . . Attach 95 | 4 2 6 3 3 10 7 2 5 . 3 3 4 1 . 3 6 6 6 . 21 Detach 2 | . . . . . . . . . . . . 1 . . . . 1 . . . Swap 40 | . 1 . 9 1 1 4 . . . 2 2 3 6 1 3 2 . 3 . 2 Drop 64 | . 3 . 11 7 . 2 . 5 . . 1 4 3 3 5 . 7 12 . 1 Fire 433 | . 12 34 44 19 38 23 2 14 . 9 20 21 34 8 1 34 7 22 . 91 Melee 12 | . . . . . 10 . . . . 2 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Discovered new exit (range 14) 322 | -10/Materials | Build established: Mutant 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Utility x2 669 | -9/Materials | Lost 3 parts (1n1u1w) 677 | -9/Materials | Discovered new exit (range 16) 789 | -9/Materials | Entered another Materials area 789 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 790 | -8/Materials | Discovered new exit (range 8) 1282 | -8/Materials | Discovered new exit (range 20) 1362 | -8/Materials | Entered Factory 1362 | -7/Factory | Evolved 2 slots: Utility x2 1867 | -7/Factory | Build established: Skirmisher 1974 | -7/Factory | Identified exit to Garrison 1974 | -7/Factory | Entered Garrison 1994 | -7/Garrison | Triggered checkpoint 2071 | -7/Garrison | Triggered checkpoint 2150 | -7/Garrison | Lost 5 parts (1p2n1u1w) 2216 | -7/Garrison | Garrison Relay disabled 2413 | -7/Garrison | Build established: Mutant 2413 | -7/Garrison | Spotted B-75 Beast 2413 | -7/Garrison | Spotted B-75 Beast 2428 | -7/Garrison | Triggered checkpoint 2500 | -7/Garrison | Triggered checkpoint 2554 | -7/Garrison | Garrison Relay disabled 2598 | -7/Garrison | Discovered new exit (range 8) 2610 | -7/Garrison | Identified exit to Factory 2611 | -7/Garrison | Entered Factory 2611 | -6/Factory | Evolved 2 slots: Utility x2 2820 | -6/Factory | Repaired Utility Shielding 3128 | -6/Factory | Discovered new exit (range 14) 3164 | -6/Factory | Identified exit to Lower Caves 3167 | -6/Factory | Entered Lower Caves 3418 | -6/Lower Caves | Learned location of Extension (-5) 3464 | -6/Lower Caves | Build established: Scavenger-Mutant 3909 | -6/Lower Caves | Encountered a Warlord checkpoint 3963 | -6/Lower Caves | Discovered new exit (range 5) 3968 | -6/Lower Caves | Identified exit to Lower Caves 3970 | -6/Lower Caves | Entered another Lower Caves area 4133 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4566 | -6/Lower Caves | Encountered a Warlord checkpoint 4668 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4855 | -6/Lower Caves | Learned Factory garrison access intel 4907 | -6/Lower Caves | Discovered new exit (range 13) 4952 | -6/Lower Caves | Identified exit to Data Miner 4976 | -6/Lower Caves | Entered Data Miner 4976 | -6/Data Miner | Discovered new exit (range 6) 4984 | -6/Data Miner | Build established: Hauler-Tank 5037 | -6/Data Miner | Met Data Miner 5150 | -6/Data Miner | Learned location of Section 7 (-2) 5150 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5230 | -6/Data Miner | Received God Mode back door access code from Data Miner 5339 | -6/Data Miner | Identified exit to Proximity Caves 5343 | -6/Data Miner | Entered Proximity Caves 5958 | -5/Proximity Caves | Escorted by Enhanced Grunt 6410 | -5/Proximity Caves | Learned 8 Factory zone layouts 6694 | -5/Proximity Caves | Spotted B-75 Beast 6742 | -5/Proximity Caves | Destroyed B-75 Beast 7114 | -5/Proximity Caves | Discovered new exit (range 13) 7174 | -5/Proximity Caves | Identified exit to Factory 7212 | -5/Proximity Caves | Entered Factory 7212 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7214 | -5/Factory | Loaded intel: 3 garrison access locations 7752 | -5/Factory | Discovered new exit (range 6) 7776 | -5/Factory | Identified exit to Factory 8579 | -5/Factory | Entered another Factory area 8579 | -4/Factory | Evolved 2 slots: Utility x2 8594 | -4/Factory | Identified exit to DSF 8601 | -4/Factory | Build established: Hauler-Mutant 8979 | -4/Factory | Build established: Scavenger-Tank 9390 | -4/Factory | Discovered new exit (range 20) 9452 | -4/Factory | Identified exit to Upper Caves 9455 | -4/Factory | Entered Upper Caves 9477 | -4/Upper Caves | Learned location of Armory (-3) 10581 | -4/Upper Caves | Spotted B-86 Titan 10659 | -4/Upper Caves | Destroyed B-86 Titan 10971 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11496 | -4/Upper Caves | Discovered new exit (range 10) 11509 | -4/Upper Caves | Identified exit to Upper Caves 11510 | -4/Upper Caves | Entered another Upper Caves area 11572 | -4/Upper Caves | Learned location of Quarantine (-2) 11662 | -4/Upper Caves | Learned 8 Research zone layouts 11764 | -4/Upper Caves | Ambushed by wild Derelicts 12415 | -4/Upper Caves | Discovered new exit (range 10) 12430 | -4/Upper Caves | Identified exit to Zhirov 12431 | -4/Upper Caves | Entered Zhirov 12431 | -4/Zhirov | Discovered new exit (range 3) 12506 | -4/Zhirov | Met Zhirov 12548 | -4/Zhirov | Learned location of Testing (-3) 12548 | -4/Zhirov | Learned location of Command (-1) 12585 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12709 | -4/Zhirov | Found Alien Artifact 12710 | -4/Zhirov | Identified Transdimensional Reconstructor 12710 | -4/Zhirov | Warped through subspace 12827 | -4/Zhirov | Found Alien Artifact 12829 | -4/Zhirov | Identified Integrated Reactor 12829 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13222 | -4/Zhirov | Identified exit to Proximity Caves 13224 | -4/Zhirov | Entered Proximity Caves 14683 | -3/Proximity Caves | Attracted the attention of an 0b10 base 14744 | -3/Proximity Caves | Lost 4 parts (2n2u) 14813 | -3/Proximity Caves | Learned Extension trap positions 14813 | -3/Proximity Caves | Learned Research emergency access door positions 14813 | -3/Proximity Caves | Learned Extension stockpile data 14813 | -3/Proximity Caves | Learned Factory security intel 14813 | -3/Proximity Caves | Learned Research terminal intel 14813 | -3/Proximity Caves | Learned Factory garrison access intel 15248 | -3/Proximity Caves | Discovered new exit (range 12) 15285 | -3/Proximity Caves | Identified exit to Research 15287 | -3/Proximity Caves | Entered Research 15287 | -3/Research | Evolved 2 slots: Utility x2 15288 | -3/Research | Identified exit to Research 15290 | -3/Research | Loaded intel: 24 terminal locations 16101 | -3/Research | Discovered new exit (range 10) 16123 | -3/Research | Identified exit to Testing 16322 | -3/Research | Entered another Research area 16322 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16473 | -2/Research | Found Prototype Processor 16474 | -2/Research | Identified Spectral Analyzer 16479 | -2/Research | Found Spectral Analyzer 16864 | -2/Research | Build established: Skirmisher 17282 | -2/Research | Build established: Tank 17799 | -2/Research | Identified exit to DSF 17860 | -2/Research | Entered DSF 17883 | -2/DSF | Additional patrols routed to DSF 17886 | -2/DSF | Discovered new exit (range 24) 17935 | -2/DSF | Identified exit to Access 17938 | -2/DSF | Entered Access 17938 | -1/Access | Evolved 2 slots: Utility x2 19090 | -1/Access | Spotted B-99 Colossus 19172 | -1/Access | Energy Cycler disabled 19174 | -1/Access | Core integrity fell below 50% 19176 | -1/Access | System corruption reached 10% 19192 | -1/Access | Core integrity fell below 20% 19207 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 19198_ Hcp. Matter Pod destroyed. 19199_ K-01 Serf collects debris. 19201_ Dropped Hcp. Storage Unit. 19201_ K-01 Serf destroyed. 19201_ Penetrated by Slug. 19201_ Slug penetrates Wall. 19202_ K-01 Serf collects debris. 19202_ Acquired 16 matter. 19203_ System corrupted: Component data lost. 19203_ Penetrated by Slug. 19203_ Slug penetrates Wall. 19203_ W-44 Eye distress signal alerts nearby ally. 19203_ Slug penetrates Wall. 19203_ Adv. Visual Processing Unit destroyed. 19203_ Slug penetrates Wall. 19204_ K-01 Serf collects debris. 19204_ Imp. Datajack destroyed. 19204_ Slug penetrates Wall. 19207_ Penetrated by Slug. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????????????????# ??# #?????? | | ??????????????????????# ??# #?????? | | ??????????????????????# ?########+#####?????? | | ??????????????????????+ ???????## #########?? | | ??????????????????????# ???????# # !#?? | | ??????????????????????# ???????#%# #?? | | ??????????????????????# ######## # ##? | | ????????????????? # % % + "#? | | ??????????????????????# ####### ##? | | ????????????????????### % !! ???????####"####?? | | ????????????????????# !! ?????######"##### | | ????????????????????# ?????#!% "" | | ????????????????????### ! ######!=%% "" | | ????????????????????# " !*=%%%!%!!="""""" | | ?????????????????######+""""##########"%=%% """"" | | ?????????????????# !! !%= %%!!"%##!%!*% "" % | | ??????????????#### =%[ * ==% *%###=%%! 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R | | ?? @ | | ??????????########### ""################??? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# T#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????# ""#?????????????????? | | ????????????????????; ""#?????????????????? | | ???????????????????# ?????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# """""" #?????????????????? | | ????????????????????# ?????? #?????????????????? | | ????????????????????# ?????? #?????????????????? | | ????????????????????# ?????? #?????????????????? | | ????????????????????# ?????? #?????????????????? | | ????????????????????# ??????? #?????????????????? | | ????????????????????# ??????? #?????????????????? | | ????????????????????#"???????""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 55 Energy Capacity 1115 Matter Stores 529 Matter Capacity 800 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 110 Jamming Range 16 Corruption Containment 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 15 Offensive Hacking 24 Item Schematics ----------------- Quantum Rifle | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Hyp. Coil Gun | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Adventurer Armchair Analyst Can't Touch This Dramatic Entrance Rockin' Loadout Subspace Traveler The Oracle The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed RocketArcAnalyzer Manual? 0 Play Time 03:13:01 Cumulative 45.2 hours Start 2022.09.21 @ 19:18:03 End 2022.09.24 @ 21:50:32 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 17 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24c41336-515b-4e5c-a25a-e504509d2256