Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.18 @ 08:31:17 Player: sweetandcool Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (87) 435 Value Destroyed (3053) 3053 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (1348) 1348 TOTAL SCORE: 9936 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 376 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 47/300 Energy 1825/2100 System Corruption 3% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Superbattery Experimental Signal Interpreter Experimental Terrain Scan Processor > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (4) ---- Enhanced Optical Array Advanced Armor Integrity Analyzer Advanced Beam Rifle Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Lightpack 2.0 Long-range Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Improved Heavy Laser Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Power Amplifier Superbattery Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Experimental Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Core Analyzer Advanced Armor Integrity Analyzer Experimental Armor Integrity Analyzer Phase Shifter Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator Improved Shield Generator Mobile Refinery Mk. CCLXVII Advanced Beam Rifle Force Rifle Force Rifle Beamcaster Heavy Plasma Cannon Shock Bomb Launcher Advanced EMP Blaster [Rating: 90] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Flying Fortress v7 Utility Lightpack 2.0 Device Improved Cooling System Storage Lightpack 2.0 Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . . Utility 5 | . . . . . 2 2 . . . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 108 | 7 5 . 1 . 27 27 2 13 2 1 23 Power 15 | 1 1 . . . 3 4 . 1 . 1 4 Engine 8 | 1 1 . . . 3 1 . 1 . . 1 Core 6 | . . . . . . 3 . . . . 3 Reactor 1 | . . . . . . . . . . 1 . Propulsion 27 | 2 1 . . . 7 8 1 5 . . 3 Treads 26 | 2 1 . . . 7 8 . 5 . . 3 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . Utility 36 | 2 2 . 1 . 7 11 . 4 1 . 8 Device 8 | . . . . . 1 4 . 1 . . 2 Storage 9 | 2 2 . 1 . 1 1 . 1 . . 1 Processor 4 | . . . . . . 1 . . . . 3 Hackware . | . . . . . . . . . . . . Protection 15 | . . . . . 5 5 . 2 1 . 2 Artifact . | . . . . . . . . . . . . Weapon 30 | 2 1 . . . 10 4 1 3 1 . 8 Energy Gun 10 | 2 . . . . 2 1 . . 1 . 4 Energy Cannon 2 | . . . . . . . . 2 . . . Ballistic Gun 4 | . 1 . . . 3 . . . . . . Ballistic Cannon 8 | . . . . . 2 1 . 1 . . 4 Launcher 6 | . . . . . 3 2 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 4 1 . . . . 5 Parts Lost 28 | . . . . . 1 2 1 1 . 2 21 Power 6 | . . . . . 1 1 . . . . 4 Propulsion 7 | . . . . . . . . 1 . 1 5 Utility 7 | . . . . . . . . . . 1 6 Weapon 8 | . . . . . . 1 1 . . . 6 Highest Loss Streak 15 | . . . . . 1 2 1 1 . 2 15 Average Slot Usage (%) 89 | . 100 100 91 85 89 91 68 83 92 89 83 Engine 5 | . 14 14 14 14 8 2 7 6 7 1 1 Core 1 | . . . . . . 4 . . . . 6 Reactor 1 | . . . . . . . . . . 5 2 Treads 27 | . 28 28 28 28 35 30 1 24 30 29 21 Device 10 | . . . . . 2 12 15 14 15 13 12 Storage 9 | . 28 28 20 14 9 7 7 6 7 7 6 Processor 6 | . . . . . . 6 7 7 7 7 12 Protection 7 | . . . . . 15 9 7 6 7 7 5 Energy Gun 6 | . 17 14 14 14 4 6 5 . 5 7 5 Energy Cannon 2 | . . . . . . . . 6 7 7 1 Ballistic Gun 3 | . 10 14 14 14 8 3 . . . . . Ballistic Cannon 2 | . . . . . 4 3 7 6 1 . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 44 | 17 33 33 33 14 32 37 39 41 40 34 44 Greatest Support 96 | 40 40 40 40 40 80 88 72 96 88 88 96 Greatest Overweight (x) 1 | 1 . . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 14 14 24 24 24 24 24 24 24 24 24 Average Capacity 22 | 6 9 14 19 24 24 24 24 23 24 24 23 Most Carried 24 | 1 9 11 17 17 24 24 24 23 24 24 24 Average Carried 20 | . 6 9 13 17 22 23 23 17 23 24 22 Final Capacity 24 | 8 14 14 24 24 24 24 24 24 24 24 4 Final Carried 24 | 1 9 11 17 17 24 24 23 19 24 24 4 Class Distribution -------------------- 89% | Hauler-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 2207 | 270 92 9 10 . 613 571 55 197 20 10 360 Remotely . | . . . . . . . . . . . . Salvage Created 3302 | 59 247 51 . . 991 948 42 58 . 143 763 Parts 180 | 3 16 7 . . 59 55 1 3 . 7 29 Haulers Intercepted 8 | . 2 . . . 4 1 . . . . 1 Recyclers Shooed 6 | 1 1 . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . 2 . 11 . Prevented 11 | . . . . . . . 1 1 . 9 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 65 | . 5 3 . . 16 18 1 1 . 3 18 Melee 1 | . . . . . . . . . . . 1 Guns 29 | . 5 3 . . 3 12 . . . 1 5 Cannons 24 | . . . . . 8 2 . 1 . 1 12 AOE 9 | . . . . . 5 4 . . . . . Classes Destroyed 12 | 1 3 . . . 7 . . . . . 1 Worker 4 | . . . . . 2 2 . . . . . Builder 1 | . . . . . 1 . . . . . . Hauler 8 | . 2 . . . 4 1 . . . . 1 Recycler 3 | 1 . . . . 2 . . . . . . Operator 2 | . . . . . 2 . . . . . . Watcher 4 | . . . . . 1 2 . . . . 1 Swarmer 15 | . 3 3 . . . 4 . . . 2 3 Grunt 34 | . 2 . . . 10 10 1 . . 1 10 Brawler 1 | . . . . . 1 . . . . . . Sentry 7 | . . . . . 3 4 . . . . . Hunter 5 | . . . . . 2 . . 1 . . 2 Programmer 3 | . . . . . . . . . . . 3 Best Kill Streak 10 | 1 3 3 . . 6 10 1 1 . 1 4 Combat Bots Only 8 | . 3 3 . . 5 8 1 1 . 1 4 Max Kills in Single Turn 3 | 1 1 2 . . 3 2 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . . . . 2 2 . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Damage Taken 7150 | . 150 37 . . 809 1461 127 555 . 417 3594 Core 1179 | . 33 . . . 96 105 . 84 . . 861 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 86 82 . . . . 73 . Volleys Fired 269 | 2 17 3 . . 59 59 5 12 10 15 87 Largest 2 | 2 2 2 . . 2 2 1 2 1 2 2 Hottest 138 | 100 100 70 . . 105 109 36 117 69 138 128 Shots Fired 443 | 4 34 6 . . 111 100 5 19 10 21 133 Gun 245 | 4 34 6 . . 62 81 . . 2 7 49 Cannon 177 | . . . . . 37 15 . 19 8 14 84 Launcher 21 | . . . . . 12 4 5 . . . . Special . | . . . . . . . . . . . . Kinetic 243 | . 14 3 . . 82 48 . 12 . . 84 Thermal 150 | 4 20 3 . . 17 48 . . 2 7 49 Explosive 15 | . . . . . 12 3 . . . . . Electromagnetic 35 | . . . . . . 1 5 7 8 14 . Robot Hit Streak 14 | 3 8 3 . . 14 11 4 3 . 7 11 Robot Miss Streak 3 | . 2 2 . . 3 2 1 2 . 3 3 Penetration Max 1 | . . . . . 1 . . . . . . Secondary Targets 2 | . . 1 . . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . Shots Hit Robots 289 | 3 21 3 . . 75 66 4 8 . 12 97 Core Hits 146 | 2 9 3 . . 45 43 1 2 . 3 38 Critical Hits 4 | . . . . . 1 2 . . . . 1 Critical Kills 2 | . . . . . . 2 . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7358 | 39 225 40 . . 2101 1786 101 186 . 260 2620 Guns 3056 | 39 225 40 . . 769 1044 . . . 59 880 Cannons 2736 | . . . . . 646 186 . 186 . 201 1517 Explosions 1558 | . . . . . 686 556 101 . . . 215 Melee . | . . . . . . . . . . . . Ramming 8 | . . . . . . . . . . . 8 Kinetic 3415 | . 73 15 . . 1175 530 . 105 . . 1517 Thermal 2361 | 39 152 25 . . 240 751 . . . 59 1095 Explosive 1101 | . . . . . 686 415 . . . . . Electromagnetic 473 | . . . . . . 90 101 81 . 201 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 2 2 2 2 5 . 2 2 2 1 3 Average Corruption 2 | . 2 2 2 2 4 . 1 2 2 1 2 Corruption Purged . | . . . . . . . . . . . . Effects 54 | . 4 2 5 2 16 . . 8 . 1 16 Message Errors 13 | . 3 1 1 1 1 . . 2 . . 4 Matter Fused 5 | . . . . . 4 . . . . . 1 Heat Flow Errors 12 | . . . 3 1 4 . . 2 . . 2 Energy Discharges 10 | . . 1 1 . 3 . . 1 . 1 3 Data Loss (minor) 4 | . . . . . 1 . . 2 . . 1 Targeting Errors 8 | . 1 . . . 2 . . 1 . . 4 Weapon Failures 2 | . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 200 | . . . . . 16 15 . . . . 169 Projectiles 42 | . . . . . 16 . . . . . 26 Explosions 158 | . . . . . . 15 . . . . 143 Melee . | . . . . . . . . . . . . Knockbacks 27 | . . . . . 3 2 . . . . 22 Impact . | . . . . . . . . . . . . Kinetic 26 | . . . . . 3 2 . . . . 21 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 126 | . . . . . 4 67 16 . . . 39 Shots 5 | . . . . . 1 2 1 . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 339 | 78 117 27 172 241 339 25 . 223 . . 193 Average Temperature 87 | 39 37 14 79 129 114 8 . 68 . . 37 Received Heat Transfer 1947 | . . . . . 351 456 45 72 . 42 981 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . . 1 . . 1 . Parts Fried 2 | . . . . . . . 1 . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . 2 . . . . 2 Heat Transferred 4011 | 111 444 74 . . 444 1345 . . . 111 1482 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Peak Influence 600 | 5 157 146 . . 454 600 . . . . 271 Initial 157 | . 3 61 . . . 157 . . . . 31 Average 199 | 2 98 135 . . 249 361 . . . . 81 Maximum Alert Level 2 | . . . . . 2 2 . . . . 1 Low Security (%) 62 | 100 100 100 . 100 46 19 . . . . 89 Level 1 15 | . . . . . 14 34 . . . . 10 Level 2 21 | . . . . . 39 45 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 . . . 5 8 . . . . 8 Investigation 3 | . . . . . 1 1 . . . . 1 Extermination 3 | . . . . . . 1 . . . . 2 Reinforcement 11 | . 1 . . . 4 2 . . . . 4 Assault . | . . . . . . . . . . . . Garrison 5 | . . . . . . 4 . . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 2 | . . . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 138 | . 12 3 . . 26 33 8 9 . 12 35 Peak Tracking Total 10 | . 4 3 . . 6 8 4 3 . 4 10 Tactical Retreats 8 | . . . . . 1 1 2 1 . 1 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 10 | . 2 . . . 5 2 . . . . 1 Indirectly 2 | . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 6 | . . . . . 3 1 . . . . 2 Max in Single Turn 3 | . . . . . 3 1 . . . . 1 Garrison Access 4 | . . . . . 1 2 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 18 | . 2 . 1 . 5 6 . . . . 4 Terminals 6 | . 2 . . . 2 2 . . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . . 2 Garrison Access 4 | . . . . . 1 2 . . . . 1 Total Hacks 41 | . 6 . 1 . 10 13 . . . . 11 Successful 24 | . 3 . 1 . 8 6 . . . . 6 Failed 17 | . 3 . . . 2 7 . . . . 5 Catastrophic 3 | . 1 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 5 . 1 . 2 4 . . 3 . 9 Terminals 14 | . 6 . . . 4 4 . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 6 | . . . . . . 3 . . . . 3 Recycling Units . | . . . . . . . . . . . . Scanalyzers 12 | . . . . . 5 . . . . . 7 Garrison Access 6 | . . . . . 1 4 . . . . 1 Terminal Hacks 6 | . 3 . 1 . 1 1 . . . . . Part Schematic 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 3 | . . . . . . 1 . . . . 2 Scan Component 2 | . . . . . . 1 . . . . 1 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 7 | . . . . . 4 . . . . . 3 Insert Component 4 | . . . . . 2 . . . . . 2 Analyze 3 | . . . . . 2 . . . . . 1 Garrison Access Hacks 4 | . . . . . 1 2 . . . . 1 Seal Access 4 | . . . . . 1 2 . . . . 1 Unauthorized Hacks 2 | . . . . . 2 . . . . . . Terminals 2 | . . . . . 2 . . . . . . Detonate 1 | . . . . . 1 . . . . . . Disrupt 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 11 | . 2 . . . 4 3 . . . . 2 Full Trace Events 2 | . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . 2 . . . . . 9 Parts Built 2 | . . . . . . 2 . . . . . Matter 146 | . . . . . . 146 . . . . . Time 73 | . . . . . . 73 . . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 Time 44 | . . . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . . . . 1 Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . 3 . . 4 . . Largest Group 4 | . . . . . . 3 . . 4 4 4 Highest-Rated Group 153 | . . . . . . 93 . . 153 153 153 Highest-Rated Ally 40 | . . . . . . 31 . . 40 40 40 Total Orders . | . . . . . . . . . . . . Ally Attacks 76 | . . . . . . 40 . . . 35 1 Total Damage 1196 | . . . . . . 584 . . . 612 . Kills 14 | . . . . . . 7 . . . 7 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 1 . 2 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 Prototype Schematics 1 | . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 9496 | 83 352 427 440 111 1235 1370 213 801 1514 1417 1533 Spaces Moved 5184 | 44 172 261 268 70 583 652 389 446 845 813 641 Core 6 | 5 . . . . . . . 1 . . . Treads 4789 | 39 172 261 268 70 583 652 . 445 845 813 641 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 389 | . . . . . . . 389 . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 50 50 165 165 160 Average Speed 154 | 150 160 160 160 160 160 165 50 163 165 165 164 Slowest Speed 180 | 160 160 160 160 160 162 167 50 180 165 166 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 4 29 68 68 23 47 19 52 65 85 84 20 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . . . 1 . . . . 3 . . Known Exits Taken 2 | . 1 . . . . 1 . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 10 | . . 1 . . . . 1 3 2 3 . Spaces Dug 8 | . . . . . 1 4 . 3 . . . Terrain Destroyed 174 | . . . . . 109 24 . 6 . . 35 Melee . | . . . . . . . . . . . . Projectile 24 | . . . . . 7 7 . 6 . . 4 AOE 150 | . . . . . 102 17 . . . . 31 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 6236 | 53 214 265 280 69 786 861 403 496 956 867 986 Wait 521 | . 10 . . . 84 83 . . 87 38 219 Move 5173 | 43 171 260 267 69 582 651 388 445 844 812 641 Hop . | . . . . . . . . . . . . Pick Up 104 | 1 9 2 10 . 21 17 4 21 9 . 10 Fast Attach 32 | 7 2 . 1 . 7 1 . 5 . 1 8 Attach 32 | . . . . . 5 5 2 6 . . 14 Detach . | . . . . . . . . . . . . Swap 44 | . 3 . . . 15 21 . 2 2 . 1 Drop 60 | . 2 . 2 . 13 24 4 5 4 1 5 Fire 269 | 2 17 3 . . 59 59 5 12 10 15 87 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 436 | -10/Materials | Entered Mines 578 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 632 | -10/Mines | Learned Materials security intel 825 | -10/Mines | Discovered new exit (range 7) 854 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 855 | -10/Mines | Discovered new exit (range 5) 863 | -10/Mines | Entered Exiles 900 | -10/Exiles | Met 8R-AWN 931 | -10/Exiles | Met EX-HEX 977 | -10/Exiles | Met EX-BIN 998 | -10/Exiles | Aligned with FarCom system 999 | -10/Exiles | Given EX-Vault access code 1038 | -10/Exiles | Opened EX-Vault 1052 | -10/Exiles | Found Lightpack 2.0 1069 | -10/Exiles | Found Flying Fortress v7 1075 | -10/Exiles | Found Superbattery 1116 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1161 | -10/Exiles | Met EX-DEC 1289 | -10/Exiles | Discovered new exit (range 10) 1303 | -10/Exiles | Stole three prototypes: Lightpack 2.0, Flying Fortress v7, Superbattery 1303 | -10/Exiles | Entered Mines 1339 | -9/Mines | Build established: Hauler-Mutant 1347 | -9/Mines | Learned location of Zion (-7) 1393 | -9/Mines | Discovered new exit (range 8) 1414 | -9/Mines | Entered Materials 1414 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2300 | -8/Materials | Discovered new exit (range 15) 2649 | -8/Materials | Entered Factory 2649 | -7/Factory | Evolved 2 slots: Utility x2 2651 | -7/Factory | FarCom data flow suspended 2723 | -7/Factory | Garrison activated, responded to threat 3232 | -7/Factory | Garrison activated, responded to threat 3321 | -7/Factory | Allied Derelicts emerged from ambush trap array 3366 | -7/Factory | Destroyed 8 combat bots 3583 | -7/Factory | Identified exit to Lower Caves 3884 | -7/Factory | Fabricated Arm. Treads (x2) 4019 | -7/Factory | Entered Lower Caves 4176 | -7/Lower Caves | Discovered new exit (range 4) 4232 | -7/Lower Caves | Entered another Lower Caves area 4232 | -7/Lower Caves | Spotted SN-Q8V(f) 4232 | -7/Lower Caves | Spotted V2-1EG(f) 4233 | -7/Lower Caves | Encountered a Master Thief 4233 | -7/Lower Caves | Encountered a Master Thief 4233 | -7/Lower Caves | Flying Fortress v7 stolen by Master Thief 4248 | -7/Lower Caves | Imp. Cooling System stolen by Master Thief 4410 | -7/Lower Caves | Spotted B-75 Beast 4532 | -7/Lower Caves | Encountered a Warlord checkpoint 5011 | -7/Lower Caves | Discovered new exit (range 14) 5029 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5033 | -7/Lower Caves | Entered Zion 5099 | -7/Zion | Received a visual enhancement algorithm 5128 | -7/Zion | Learned 12 Factory zone layouts 5156 | -7/Zion | System corruption cleaned by Quarantine Array 5263 | -7/Zion | Learned Factory emergency access door positions 5288 | -7/Zion | Found Prototype Processor 5290 | -7/Zion | Found Prototype Processor 5293 | -7/Zion | Found Prototype Processor 5308 | -7/Zion | Found Prototype Processor 5312 | -7/Zion | Found Prototype Processor 5375 | -7/Zion | Found Prototype Device 5443 | -7/Zion | Learned location of Warlord (-5) 5841 | -7/Zion | Learned location of Data Miner (-6) 6003 | -7/Zion | Imprinted 6006 | -7/Zion | Declared Zion's savior 6395 | -7/Zion | Learned location of 1 exit from Factory 6511 | -7/Zion | Discovered new exit (range 16) 6547 | -7/Zion | Entered Proximity Caves 6547 | -6/Proximity Caves | Accompanied by 4 allies 7183 | -6/Proximity Caves | Discovered new exit (range 9) 7226 | -6/Proximity Caves | Spotted B-75 Beast 7312 | -6/Proximity Caves | Learned location of 2 exits from Factory 7964 | -6/Proximity Caves | Entered Factory 7964 | -6/Factory | Accompanied by 4 allies 7964 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7965 | -6/Factory | Identified exit to Factory 7965 | -6/Factory | Identified exit to Lower Caves 7997 | -6/Factory | Identified Exp. Core Analyzer 7998 | -6/Factory | Identified Exp. Terrain Scan Processor 7999 | -6/Factory | Identified Exp. Signal Interpreter (x2) 8099 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8365 | -6/Factory | Identified Exp. Armor Integrity Analyzer 8875 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 9095 | -6/Factory | Garrison activated, responded to threat 9245 | -6/Factory | Repaired Imp. Cooling System 9467 | -6/Factory | Core integrity fell below 50% 9488 | -6/Factory | Core integrity fell below 20% 9497 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09424_ Lgt. Fission Core destroyed. 09428_ Mic. Nuclear Core destroyed. 09440_ S-27 Virus destroyed. 09442_ G-50 Soldier knocked back. 09445_ Med. Treads destroyed. 09445_ Imp. Medium Armor Plating destroyed. 09447_ G-67 Veteran knocked back. 09453_ G-50 Soldier knocked back. 09454_ Force Rifle destroyed. 09456_ G-50 Soldier destroyed. 09464_ G-50 Soldier knocked back. 09468_ R-10 Processor knocked back. 09469_ Imp. Cooling System destroyed. 09472_ G-50 Soldier destroyed. 09474_ G-50 Soldier knocked back. 09484_ G-50 Soldier destroyed. 09485_ Mni. Assault Cannon destroyed. 09487_ Force Rifle destroyed. 09491_ Lrn. Sensor Array destroyed. 09493_ Lightpack 2.0 destroyed. Map ----- +----------------------------------------------------+ | ????########## """ # ?????????????????????? | | ????# # # ?????????????????????? | | ????# # """ # ?????????????????????? | | ????# # """ # ?????????????????????? | | ????# # """ # ?????????????????????? | | ????# """" # # ?????????????????????? | | ????# """" # # ?????????????????????? | | ????# """" # # ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?????????????????????????????? | | ????????????? ????????????????????????????? | | ???????????? #??????????????? ????????????? | | ??????????? ##??#####?????? #???????????? | | #?????????? ## ! ??#?? ????????????? | | +??????????# ## u #? ??????????????? | | ###??????????# ## """ """ # ???????????????? | | ??############ ## """ """ + ???? ??????????? | | ??# ## ## """ """ #?? ?????????? | | ### """ """ ## ## ] g # #???????????? | | # "R" """ ## ## !!!! ; ??????????????? | | " # " " """ ## #??][!!! ??????????????????? | | " # ## #???#@!#?????????????????????? | | G # """ """ ## #??#!!##?????????????????????? | | " # """ """ ##% ####%!######?????????????????? | | " # """ """ / /R!%[ #?????????????????? | | + ## ""#### != #?????????????????? | | !# """ """ #"" """"""# #?????????????????? | | # """ """ # "# #?????????????????? | | " # """ """ " "# #?????????????????? | | " # " "# g #?????????????????? | | " # " "# ! #?????????????????? | | # " "# gg #?????????????????? | | # " "# #?????????????????? | | #####+#######"""""""""####+#####?????????????????? | | ??????? ?? ??????????????????????? | | ??????? ? ??????????????????????? | | ??????? ??????????????????????? | | ???????? ???????????????????????? | | ???????? ???????????????????????? | | #????????#############?????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 34 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 Armor Coverage 375 Evasion (%) 60 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Cld. Particle Cannon | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Robot Schematics ------------------ W-25 Informer | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel X-62 Marksman | -6/Factory | Z-intel Fabricated ------------ Arm. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed mappinglightningengine Manual? 1 Play Time 01:35:22 Cumulative 110.4 hours Start 2020.12.17 @ 15:04:07 End 2020.12.18 @ 08:31:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 129ec271-8bf6-4cc6-8227-99a9be845855