Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 12:27:30 Player: _An Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (24) 120 Value Destroyed (558) 558 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (996) 996 TOTAL SCORE: 5134 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 383 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 10/100 System Corruption 4% Temperature Cool (0) Movement Hovering (56) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Airjet Airjet > --- UTILITY (7) ------ Experimental Signal Interpreter Makeshift Terrain Scan Processor Improved Hacking Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Angular Momentum Engine Improved Propulsion Shielding System Restoration Module Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Gravmag System > --- UTILITY ---------- Experimental Signal Interpreter Active Sensor Suite Makeshift Terrain Scan Processor Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Fission Core Makeshift Sword [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Flight Unit Treads Light Treads Leg Improved VSS Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Flight Unit Utility Experimental Signal Interpreter Device Improved Sensor Array Processor Experimental Signal Interpreter Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Launcher Long-range Missile Launcher Impact Weapon Flail Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . 1 . . . 2 Utility 5 | . . . 1 . . . 4 Weapon . | . . . . . . . . Parts Attached 59 | 5 1 1 12 . 6 2 32 Power 4 | 1 . . 1 . . . 2 Engine 2 | 1 . . 1 . . . . Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 21 | 2 . . 6 . . 2 11 Treads 1 | . . . 1 . . . . Leg 1 | . . . . . . . 1 Wheel 2 | 2 . . . . . . . Hover 11 | . . . 2 . . . 9 Flight 6 | . . . 3 . . 2 1 Utility 20 | . 1 1 3 . 4 . 11 Device 5 | . . . 1 . . . 4 Storage . | . . . . . . . . Processor 6 | . . . 1 . 3 . 2 Hackware 3 | . . . . . 1 . 2 Protection 6 | . 1 1 1 . . . 3 Artifact . | . . . . . . . . Weapon 14 | 2 . . 2 . 2 . 8 Energy Gun 4 | 2 . . 1 . 1 . . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 6 | . . . . . 1 . 5 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 Parts Lost 30 | . . . 7 . . 5 18 Power 4 | . . . 1 . . 1 2 Propulsion 17 | . . . 4 . . 3 10 Utility 7 | . . . 2 . . 1 4 Weapon 2 | . . . . . . . 2 Highest Loss Streak 11 | . . . 7 . . 5 11 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 69 | . 83 96 66 77 92 81 54 Engine 5 | . 14 14 11 11 11 9 . Core 1 | . . . . . . . 3 Wheel 4 | . 28 28 10 . . . . Hover 3 | . . . 1 . . . 6 Flight 10 | . . . 2 33 33 30 1 Device 2 | . . . 2 . . . 5 Processor 14 | . . . 9 11 20 22 15 Hackware 8 | . . . . . 9 8 11 Protection 3 | . 12 24 6 . . . 2 Energy Gun 6 | . 28 28 16 11 6 . . Impact Weapon 1 | . . . 5 11 3 . . Slashing Weapon 5 | . . . . . 7 11 5 Naked Turns . | . . . . . . . . Heaviest Build 27 | 7 10 13 13 10 10 9 27 Greatest Support 32 | 32 32 32 32 12 12 13 24 Greatest Overweight (x) 3 | . . . 3 . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 1 2 3 5 4 5 5 5 Average Carried 3 | . 1 2 3 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 3 4 4 5 4 4 Class Distribution -------------------- 46% | Mutant 32% | Hacker-Mutant 14% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Sprinter | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 695 | 179 . . 176 . 11 59 270 Remotely . | . . . . . . . . Salvage Created 816 | 221 . . 277 . . . 318 Parts 54 | 20 . . 16 . . . 18 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 2 | 2 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 12 | . . . 8 . . . 4 Melee 4 | . . . 1 . . . 3 Guns 4 | . . . 4 . . . . AOE 1 | . . . . . . . 1 Classes Destroyed 12 | 3 . . 4 . . . 5 Worker 2 | 2 . . . . . . . Builder 1 | . . . . . . . 1 Tunneler 5 | 5 . . . . . . . Hauler 1 | . . . . . . . 1 Recycler 1 | 1 . . . . . . . Mechanic 1 | . . . . . . . 1 Watcher 1 | . . . 1 . . . . Swarmer 3 | . . . 3 . . . . Grunt 4 | . . . 4 . . . . Sentry 2 | . . . 1 . . . 1 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 4 | 4 . . 3 . . . 2 Combat Bots Only 3 | . . . 3 . . . 1 Max Kills in Single Turn 1 | 1 . . 1 . . . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 377 | . . . 86 . . 21 270 Missed 118 | . . . 14 . . 8 96 Damage Taken 3259 | . . . 781 . . 217 2261 Core 1143 | . . . 194 . . 93 856 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 . 100 . . . 28 . Volleys Fired 55 | 19 . . 27 . . . 9 Largest 2 | 2 . . 2 . . . 2 Hottest 180 | 100 . . 100 . . . 180 Shots Fired 85 | 38 . . 36 . . . 11 Gun 74 | 38 . . 36 . . . . Cannon 4 | . . . . . . . 4 Launcher 7 | . . . . . . . 7 Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 78 | 38 . . 36 . . . 4 Explosive 7 | . . . . . . . 7 Electromagnetic . | . . . . . . . . Robot Hit Streak 8 | 6 . . 8 . . . 6 Robot Miss Streak 3 | 3 . . 3 . . . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 79 | 20 . . 30 . . 2 27 Core Hits 27 | 9 . . 9 . . . 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | 2 . . . . . 1 4 Burn 2 | 2 . . . . . . . Sever 5 | . . . . . . 1 4 Melee Attacks 78 | . . . 13 . 11 10 44 Impact 13 | . . . 13 . . . . Slashing 65 | . . . . . 11 10 44 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2089 | 252 . . 553 . . 75 1209 Guns 520 | 252 . . 268 . . . . Cannons 31 | . . . . . . . 31 Explosions 233 | . . . . . . . 233 Melee 1305 | . . . 285 . . 75 945 Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 551 | 252 . . 268 . . . 31 Explosive 233 | . . . . . . . 233 Electromagnetic . | . . . . . . . . Impact 285 | . . . 285 . . . . Slashing 1020 | . . . . . . 75 945 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . . 4 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 3 | . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 217 | . . . 37 . . . 180 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 217 | . . . 37 . . . 180 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 427 | 272 . . 427 . . . 147 Average Temperature 162 | 125 . . 225 . . . 46 Received Heat Transfer 516 | . . . 315 . . . 201 Effects 9 | 2 . . 7 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 3 | 2 . . 1 . . . . Interference 2 | . . . 2 . . . . Short Circuit 2 | . . . 2 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 4 | . . . 4 . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 3 | 1 . . 2 . . . . Heat Transferred 1680 | 888 . . 742 . . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 559 | 40 31 12 176 68 . . 559 Initial 83 | . 26 12 4 68 . . 83 Average 238 | 12 28 12 88 68 . . 351 Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 46 | 100 100 100 100 100 . . 14 Level 1 29 | . . . . . . . 46 Level 2 24 | . . . . . . . 38 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . . 1 . . . 7 Investigation 1 | . . . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 4 | . . . 1 . . . 3 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . . . 19 . . 11 28 Peak Tracking Total 14 | . . . 9 . . 14 6 Tactical Retreats 6 | . . . 1 . . 2 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 2 | . 1 . . . . . 1 Terminals 1 | . 1 . . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . 2 . . . . . 1 Successful 2 | . 1 . . . . . 1 Failed 1 | . 1 . . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 20 | . 2 . . . 2 . 16 Terminals 2 | . 2 . . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 16 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . . . 4 . 2 Largest Group 4 | . . . . . 4 4 2 Highest-Rated Group 192 | . . . . . 155 155 192 Highest-Rated Ally 96 | . . . . . 41 41 96 Total Orders . | . . . . . . . . Ally Attacks 65 | . . . . . . 15 50 Total Damage 1640 | . . . . . . 124 1516 Kills 12 | . . . . . . 1 11 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . 8 Traps 1 | . . . . . . . 1 Items 7 | . . . . . . . 7 Zionite Intel Received 3 | . . . . . . . 3 Component Schematics 1 | . . . . . . . 1 Active Terminals 1 | . . . . . . . 1 Active Garrisons 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 2345 | 114 86 154 261 28 494 133 1075 Spaces Moved 3205 | 51 84 136 154 72 1014 316 1378 Core 148 | 3 . . 23 . . . 122 Treads 24 | . . . 24 . . . . Legs 11 | . . . . . . . 11 Wheels 326 | 48 84 136 58 . . . . Hover 861 | . . . 2 . . . 859 Flight 1835 | . . . 47 72 1014 316 386 Fastest Speed 32 | 50 100 100 34 34 34 32 40 Average Speed 52 | 97 100 100 89 34 34 32 57 Slowest Speed 200 | 100 100 100 200 34 34 40 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 19 50 27 23 90 62 37 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug 19 | . . . . . 2 . 17 Terrain Destroyed 74 | . . . . . 2 . 72 Melee 19 | . . . . . 2 . 17 Projectile 3 | . . . . . . . 3 AOE 52 | . . . . . . . 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3672 | 75 85 153 220 74 1153 335 1577 Wait 223 | . . 16 6 3 111 3 84 Move 3198 | 50 83 135 153 71 1013 315 1378 Hop . | . . . . . . . . Pick Up 28 | 1 1 1 4 . 4 2 15 Fast Attach 36 | 5 1 1 6 . 5 1 17 Attach 22 | . . . 5 . 1 1 15 Detach 11 | . . . 2 . 3 . 6 Swap 1 | . . . 1 . . . . Drop 20 | . . . 3 . 5 3 9 Fire 55 | 19 . . 27 . . . 9 Melee 78 | . . . 13 . 11 10 44 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Discovered new exit (range 16) 201 | -10/Materials | Entered Mines 225 | -10/Mines | Met a Derelict bent on vengeance 264 | -10/Mines | Discovered new exit (range 15) 301 | -10/Mines | Build established: Mutant 355 | -10/Mines | Entered Materials 355 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 543 | -9/Materials | Lost 7 parts (1p4n2u) 615 | -9/Materials | Discovered new exit (range 5) 616 | -9/Materials | Entered Mines 617 | -9/Mines | Learned location of Storage (-7) 626 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 644 | -9/Mines | Entered Zion 659 | -7/Zion | Received a visual enhancement algorithm 691 | -7/Zion | Found Prototype Hackware 691 | -7/Zion | Identified Exp. Hacking Suite 693 | -7/Zion | Found Prototype Processor 693 | -7/Zion | Identified Exp. Signal Interpreter 695 | -7/Zion | Found Exp. Signal Interpreter 761 | -7/Zion | Imprinted 763 | -7/Zion | Declared Zion's savior 828 | -7/Zion | Learned location of Warlord (-4) 873 | -7/Zion | Build established: Scavenger-Mutant 900 | -7/Zion | Learned Factory fabricator intel 995 | -7/Zion | Discovered new exit (range 12) 1012 | -7/Zion | Given A8's code to call for help 1046 | -7/Zion | Identified exit to Proximity Caves 1138 | -7/Zion | Entered Proximity Caves 1138 | -6/Proximity Caves | Accompanied by 4 allies 1201 | -6/Proximity Caves | Lost 3 allies 1203 | -6/Proximity Caves | Learned 8 Factory zone layouts 1246 | -6/Proximity Caves | Core integrity fell below 50% 1266 | -6/Proximity Caves | Discovered new exit (range 15) 1271 | -6/Proximity Caves | Identified exit to Factory 1271 | -6/Proximity Caves | Entered Factory 1271 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 1273 | -6/Factory | Loaded intel: 6 fabricator locations 1301 | -6/Factory | Lost 5 parts (1p3n1u) 1385 | -6/Factory | Retrieved Zion intel report: Component Schematics 1391 | -6/Factory | Enhanced Grunt warped into view, answering call for help 1392 | -6/Factory | Enhanced Grunt warped into view, answering call for help 1472 | -6/Factory | Discovered new exit (range 14) 1483 | -6/Factory | Identified exit to Factory 1489 | -6/Factory | Discovered exit to Factory (range 5) 1502 | -6/Factory | Found Prototype Device 1603 | -6/Factory | Identified Active Sensor Suite 1881 | -6/Factory | Retrieved Zion intel report: Active Garrisons 1891 | -6/Factory | Build established: Hacker-Mutant 1908 | -6/Factory | Discovered exit to Factory (range 5) 2159 | -6/Factory | Retrieved Zion intel report: Active Terminals 2181 | -6/Factory | Garrison activated, responded to threat 2234 | -6/Factory | Core integrity fell below 50% 2250 | -6/Factory | Core integrity fell below 20% 2270 | -6/Factory | Lost 11 parts (2p5n2u2w) 2346 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Detecting system override signal. Slug penetrates Wall. Acquired Airjet. Penetrated by Slug. Acquired Airjet. Slug penetrates Fusion Modulator. Airjet destroyed. Acquired Airjet. Airjet destroyed. Slug penetrates Wall. Acquired Airjet. Slug penetrates Fusion Modulator. Penetrated by Slug. Slug penetrates Fusion Modulator. Penetrated by Slug. Imp. Light Armor Plating destroyed. Penetrated by Slug. Airjet destroyed. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | "" """ + #?????????????? | | "" """ # "" "" #?????????????? | | # ""S"" #?????????????? | | "" """ # """" #?????????????? | | "" """ ##############??????????? | | "" """ ## #??????????? | | ## #??????????? | | "" """ # #??????????? | | "" """ # #??????????? | | "" """ + #??????????? | | # ############ | | "" """ # # ! ] # | | "" """ # #! # | | "" """ # # """ # | | ##+####+##### """ # | | """ ## #### ##### """ # | | """ # Y # | | """ # / """ # | | "" ; h """ # | | "" # h """ # | | #"" h # | | #"" """ # | | #################### #"T """ # | | #??????????????????# #"" """ # | | #??????????????????# #"" ! # | | #################### # @ # | | ###;## ##### | | ####???? | | """" #??????? | | """" = #??????? | | """" #??????? | | """" #??????? | | """" #??????? | | """" ############## ####???? | | """" # + #???? | | # ##+##+####? | | # # #? | | + """ !# #? | | # """ # #? | | # """ # #? | | ######"### "" # ! #? | | ????# !]!# """ """ # #? | | ##### ]]!# """ T" # #? | | + ]!!# """ """ # #? | | #### # "" # #? | | #??# # ##########? | | #??# ##############?????????? | | ##??# #??????????????????????? | | ????# ! !#??????????????????????? | | ????######??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 300 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 16 Defensive Hacking 12 Item Schematics ----------------- Hvy. Plasma Cannon | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Enh. Optical Array | -6/Factory | Z-intel Reaction Control System | -6/Factory | Z-intel Hvy. Flak Cannon | -6/Factory | Z-intel Power Sword | -6/Factory | Z-intel System Guard | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Hyb. Deuterium Engine | -6/Factory | Z-intel Xenon Bombardment Thruster | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Assault Cannon | -6/Factory | Z-intel Deuterium Engine | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I Spy I'm Back, Baby! Robot Respite The One Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed EnergyMetafieldRouter Manual? 0 Play Time 00:42:42 Cumulative 4.8 hours Start 2024.03.31 @ 11:47:07 End 2024.03.31 @ 12:27:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6eac0ac6-e96c-4ce8-82f9-c766e4edd40b