Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 22:09:53

Player: IEP

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (60)      300
Value Destroyed (2238)     2238
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-115)               -115
              TOTAL SCORE: 5583

 Bonus
-------
Friendly Fire              -115

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     100/100
System Corruption          32%
Temperature                Cool (0)
Movement                   Rolling (80)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (3) ---
                Wheel
>               --- UTILITY (4) ------
       Advanced Targeting Computer
                Core Analyzer
>               --- WEAPON (3) -------
                Chainsword
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (184)
                Seismic Detector
                Seismic Detector

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Gravmag System
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Power Shielding
>               --- WEAPON -----------
                Beam Rifle
                Autogun
                Autogun
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Gravmag System
                Heat Sink
       Improved Heat Sink
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
                Proton Bomb Trap
                Proton Bomb Trap
                Proton Bomb Trap
                Proton Bomb Trap
                Proton Bomb Trap
[Rating: 33]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Reactive Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Bore Cannon
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    2    | .   .   .   1   .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             106  | 6   10  6   8   .   50  2   6   18  
  Power                    19   | 1   1   .   1   .   9   1   3   3   
    Engine                 11   | 1   1   .   1   .   5   .   2   1   
    Core                   8    | .   .   .   .   .   4   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   4   3   4   .   20  .   1   6   
    Treads                 5    | .   2   .   3   .   .   .   .   .   
    Leg                    26   | .   2   3   1   .   14  .   1   5   
    Wheel                  3    | 2   .   .   .   .   .   .   .   1   
    Hover                  5    | .   .   .   .   .   5   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   
  Utility                  22   | 1   2   1   1   .   10  1   .   6   
    Device                 11   | .   1   .   1   .   5   .   .   4   
    Storage                4    | 1   1   1   .   .   1   .   .   .   
    Processor              3    | .   .   .   .   .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   3   2   2   .   11  .   2   3   
    Energy Gun             16   | 2   2   .   1   .   7   .   2   2   
    Energy Cannon          2    | .   1   .   1   .   .   .   .   .   
    Ballistic Gun          5    | .   .   1   .   .   4   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 36   | .   .   .   .   .   16  .   7   13  
  Power                    8    | .   .   .   .   .   3   .   2   3   
  Propulsion               14   | .   .   .   .   .   8   .   2   4   
  Utility                  3    | .   .   .   .   .   .   .   1   2   
  Weapon                   11   | .   .   .   .   .   5   .   2   4   
  Highest Loss Streak      8    | .   .   .   .   .   5   .   6   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     91   | .   96  100 100 100 95  100 71  65  
  Engine                   12   | .   14  14  22  22  11  15  11  4   
  Core                     3    | .   .   .   .   .   5   7   4   2   
  Treads                   3    | .   4   1   11  33  2   .   .   .   
  Leg                      16   | .   19  26  21  .   15  23  15  12  
  Hover                    3    | .   .   .   .   .   7   .   .   .   
  Device                   7    | .   11  10  2   11  5   7   7   9   
  Storage                  10   | .   14  17  19  11  10  7   3   .   
  Processor                5    | .   .   .   .   .   5   7   7   14  
  Protection               3    | .   .   .   .   .   5   7   3   3   
  Energy Gun               14   | .   19  14  11  11  14  15  12  15  
  Ballistic Gun            5    | .   .   7   .   .   9   7   3   .   
  Ballistic Cannon         2    | .   .   6   11  11  1   .   .   .   
Peak Build Rating          33   | 6   13  16  18  17  33  31  31  26  
  Average Rating           20   | 3   11  13  16  17  24  30  21  19  
  On Entrance              14   | .   6   9   16  17  17  26  31  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 14  54  59  64  60  69  73  73  26  
  Greatest Support         66   | 20  40  40  66  66  66  35  35  31  
  Greatest Overweight (x)  18   | .   16  2   1   .   18  2   2   5   
  Average Overweight (x)   1    | .   1   1   .   .   1   2   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  5   
  Average Capacity         17   | 6   19  20  20  20  20  20  12  5   
  Most Carried             20   | 8   9   16  15  13  20  17  16  5   
  Average Carried          11   | 4   7   12  13  13  13  16  9   3   
  Final Capacity           20   | 8   20  20  20  20  20  20  5   5   
  Final Carried            18   | 6   4   16  13  13  18  16  .   3   

 Class Distribution 
--------------------
 41% | Mutant
 29% | Scavenger-Gunner
 11% | Gunner
 10% | Scavenger-Mutant
  7% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Waste
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Matter Collected           2113 | 260  83   116  114  66   1010 .    .    464  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2308 | .    221  102  124  .    1442 .    .    419  
  Parts                    142  | .    18   7    7    .    94   .    .    16   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  50   | .   5   6   3   .   29  .   .   7   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     37   | .   3   5   .   .   25  .   .   4   
  Cannons                  8    | .   1   1   3   .   3   .   .   .   
  AOE                      1    | .   1   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   4   1   1   .   2   .   .   2   
  Worker                   2    | .   1   .   .   .   1   .   .   .   
  Builder                  2    | .   2   .   .   .   .   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   3   .   .   .   
  Swarmer                  7    | .   .   3   .   .   4   .   .   .   
  Grunt                    25   | .   5   3   .   .   14  .   .   3   
  Sentry                   14   | .   .   .   3   .   10  .   .   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   
  Thug                     1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   6   3   1   .   3   .   .   3   
  Combat Bots Only         3    | .   2   3   1   .   3   .   .   3   
Max Kills in Single Turn   3    | .   3   1   1   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        491  | .    42   38   18   .    178  .    6    209  
  Missed                   148  | .    10   10   4    .    45   .    2    77   
Damage Taken               5161 | .    417  266  210  .    2241 .    198  1829 
  Core                     1175 | .    125  24   15   .    307  .    48   656  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  95   | .    .    .    .    .    95   .    .    .    
  Ignored by Resistances   8    | .    .    .    .    .    8    .    .    .    
Core Remaining (%)         70   | 100  .    40   .    96   44   .    .    .    
Volleys Fired              190  | .    15   14   18   .    105  .    1    37   
  Largest                  3    | .    2    2    2    .    3    .    3    3    
  Hottest                  187  | .    133  122  122  .    187  .    131  186  
Shots Fired                386  | .    30   28   22   .    241  .    3    62   
  Gun                      333  | .    18   23   4    .    223  .    3    62   
  Cannon                   53   | .    12   5    18   .    18   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  150  | .    .    9    18   .    122  .    1    .    
  Thermal                  182  | .    30   19   4    .    68   .    1    60   
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          54   | .    .    .    .    .    51   .    1    2    
  Robot Hit Streak         18   | .    5    18   6    .    12   .    5    11   
  Robot Miss Streak        14   | .    5    5    14   .    10   .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    1    .    .    .    
Shots Hit Robots           247  | .    19   22   12   .    142  .    3    49   
  Core Hits                156  | .    22   19   4    .    94   .    .    17   
  Critical Kills           4    | .    .    1    1    .    2    .    .    .    
  Critical Parts Destroyed 6    | .    .    2    3    .    1    .    .    .    
  Critical Strikes         16   | .    .    3    6    .    4    .    .    3    
    Burn                   2    | .    .    .    .    .    .    .    .    2    
    Destroy                12   | .    .    3    6    .    3    .    .    .    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              10   | .    .    .    .    .    .    .    .    10   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    .    .    .    .    10   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4659 | .    735  344  236  .    2301 .    34   1009 
  Guns                     3344 | .    161  251  25   .    2127 .    34   746  
  Cannons                  497  | .    81   93   211  .    112  .    .    .    
  Explosions               555  | .    493  .    .    .    62   .    .    .    
  Melee                    263  | .    .    .    .    .    .    .    .    263  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1386 | .    .    108  211  .    1051 .    16   .    
  Thermal                  2039 | .    242  236  25   .    780  .    17   739  
  Explosive                493  | .    493  .    .    .    .    .    .    .    
  Electromagnetic          478  | .    .    .    .    .    470  .    1    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 263  | .    .    .    .    .    .    .    .    263  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         32   | .    .    .    2    2    .    .    14   32   
  Average Corruption       13   | .    .    .    2    2    .    .    9    19   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  51   | .    .    .    1    1    .    .    8    41   
    Message Errors         11   | .    .    .    1    .    .    .    2    8    
    Matter Fused           8    | .    .    .    .    .    .    .    .    8    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    1    2    
    Energy Discharges      5    | .    .    .    .    1    .    .    .    4    
    Parts Rejected         3    | .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      9    | .    .    .    .    .    .    .    3    6    
    Data Loss (major)      4    | .    .    .    .    .    .    .    .    4    
    Misfires               1    | .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    
    Misdirections          3    | .    .    .    .    .    .    .    1    2    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            52   | .    34   .    .    .    2    .    .    16   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               36   | .    34   .    .    .    2    .    .    .    
  Melee                    16   | .    .    .    .    .    .    .    .    16   
Knockbacks                 2    | .    .    1    .    .    1    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    1    .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      47   | .    47   .    .    .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        596  | .    75   275  223  .    596  .    199  310  
  Average Temperature      131  | .    25   108  95   .    159  .    71   114  
  Received Heat Transfer   1671 | .    201  66   126  .    981  .    .    297  
  Effects                  24   | .    .    .    .    .    21   .    .    3    
    Shutdowns              6    | .    .    .    .    .    6    .    .    .    
    Energy Bleed           4    | .    .    .    .    .    4    .    .    .    
    Interference           8    | .    .    .    .    .    5    .    .    3    
    Matter Decay           2    | .    .    .    .    .    2    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    
    Damage (major)         3    | .    .    .    .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    2    
  Parts Melted             8    | .    .    .    .    .    1    .    .    7    
  Heat Transferred         3724 | .    348  393  30   .    1214 .    37   1702 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Peak Influence             343  | .   206 129 211 82  343 155 54  100 
  Initial                  155  | .   .   9   25  82  31  155 54  .   
  Average                  119  | .   31  52  111 82  200 155 23  33  
Maximum Alert Level        1    | .   1   .   1   .   1   .   .   .   
  Low Security (%)         73   | 100 91  100 92  100 43  100 100 100 
  Level 1                  26   | .   8   .   7   .   56  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   .   7   .   .   6   
  Investigation            3    | .   .   .   .   .   2   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 8    | .   .   .   .   .   5   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Distress Signals           7    | .   1   .   1   .   4   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   7   8   5   .   45  .   7   24  
  Peak Tracking Total      12   | .   3   3   3   .   4   .   6   12  
  Tactical Retreats        8    | .   .   2   .   .   5   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Traps Triggered            6    | .   .   .   .   .   3   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   1   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   5   5   5   4   4   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Machines Disabled          7    | .   2   .   2   .   3   .   .   .   
  Max in Single Turn       1    | .   1   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Machines Accessed          16   | .   1   1   3   .   8   .   .   3   
  Terminals                8    | .   1   .   1   .   5   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   1   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   
Total Hacks                27   | .   1   1   5   .   17  .   .   3   
  Successful               18   | .   .   1   2   .   12  .   .   3   
  Failed                   9    | .   1   .   3   .   5   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   .   
  Terminals                12   | .   1   .   1   .   9   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   3   .   2   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              5    | .   .   .   1   .   4   .   .   .   
  Garrison Access          3    | .   .   .   .   .   2   .   .   1   
Terminal Hacks             10   | .   .   1   1   .   7   .   .   1   
  Record                   5    | .   .   .   .   .   5   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   1   .   1   .   .   .   
  Scan Component           2    | .   .   .   1   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   3   .   4   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   .   4   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   .   .   11  .   
  Total Damage             145  | .   .   .   .   .   .   .   145 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Turns Passed               5304 | 48   449  723  371  255  2336 130  211  781  
Spaces Moved               2239 | 39   154  273  163  160  903  50   121  376  
  Core                     63   | 4    3    .    .    .    1    .    15   40   
  Treads                   303  | .    28   7    47   160  61   .    .    .    
  Legs                     1503 | .    103  266  116  .    536  50   106  326  
  Wheels                   65   | 35   20   .    .    .    .    .    .    10   
  Hover                    305  | .    .    .    .    .    305  .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   190  160  160  112  260  100  50   
  Average Speed            186  | 76   241  217  189  160  199  260  164  127  
  Slowest Speed            950  | 80   850  260  240  160  950  260  260  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    35   57   24   53   63   1    91   12   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          57   | .    26   4    10   .    17   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               31   | .    .    4    10   .    17   .    .    .    
  AOE                      26   | .    26   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Total                      3030 | 56   206  372  204  159  1248 52   130  603  
  Wait                     345  | .    3    68   7    .    130  .    .    137  
  Move                     2232 | 38   153  272  162  159  902  50   120  376  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  102  | 12   12   12   4    .    42   .    .    20   
  Fast Attach              2    | .    .    .    .    .    .    .    .    2    
  Attach                   61   | 6    4    .    3    .    25   2    6    15   
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     45   | .    6    6    5    .    25   .    .    3    
  Drop                     41   | .    13   .    5    .    19   .    1    3    
  Fire                     190  | .    15   14   18   .    105  .    1    37   
  Melee                    10   | .    .    .    .    .    .    .    .    10   
  Ram                      1    | .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   49 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  440 | -10/Materials | Discovered new exit (range 8)
  498 | -10/Materials | Entered Mines
  574 | -10/Mines     | Found a hidden stash of uninstalled traps
  661 | -10/Mines     | Learned location of Zion (-6)
  857 | -10/Mines     | Core integrity fell below 50%
  887 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1099 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1200 | -10/Mines     | Discovered new exit (range 8)
 1221 | -10/Mines     | Entered Materials
 1221 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1578 | -9/Materials  | Discovered new exit (range 9)
 1592 | -9/Materials  | Entered Mines
 1808 | -9/Mines      | Learned location of 1 exit from Materials
 1832 | -9/Mines      | Discovered new exit (range 9)
 1847 | -9/Mines      | Entered Materials
 1847 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1848 | -8/Materials  | Identified exit to Factory
 1917 | -8/Materials  | Garrison activated, responded to threat
 2020 | -8/Materials  | Garrison activated, responded to threat
 2277 | -8/Materials  | Lost 5 parts (3n2w)
 2765 | -8/Materials  | Build established: Scavenger-Tank
 3115 | -8/Materials  | Build established: Scavenger-Gunner
 3176 | -8/Materials  | Lost 3 parts (1n2w)
 4034 | -8/Materials  | Core integrity fell below 50%
 4151 | -8/Materials  | Discovered exit to Factory (range 15)
 4183 | -8/Materials  | Entered Factory
 4183 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4313 | -7/Factory    | Sucked down chute
 4313 | -7/Factory    | Entered Waste
 4314 | -7/Waste      | Met a frightened Derelict
 4328 | -7/Waste      | EMP discharged
 4359 | -7/Waste      | Spotted C-40 Crusher
 4364 | -7/Waste      | Spotted C-40 Crusher
 4413 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4421 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4423 | -7/Waste      | Spotted C-40 Crusher
 4425 | -7/Waste      | Spotted C-40 Crusher
 4428 | -7/Waste      | EMP discharged
 4428 | -7/Waste      | System corruption reached 10%
 4433 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4464 | -7/Waste      | Lost 6 parts (1p2n1u2w)
 4464 | -7/Waste      | Spotted C-40 Crusher
 4469 | -7/Waste      | Spotted C-40 Crusher
 4476 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4513 | -7/Waste      | Discovered new exit (range 10)
 4524 | -7/Waste      | Entered Factory
 5017 | -7/Factory    | Garrison activated, responded to threat
 5090 | -7/Factory    | Lost 8 parts (2p3n1u2w)
 5103 | -7/Factory    | Identified exit to Garrison
 5249 | -7/Factory    | Lost 3 parts (1n2w)
 5257 | -7/Factory    | Core integrity fell below 50%
 5260 | -7/Factory    | System corruption reached 30%
 5286 | -7/Factory    | Cargo convoy interrupted
 5287 | -7/Factory    | Core integrity fell below 20%
 5305 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05285_ Acquired 38 matter.
05285_ C-30 ARC bursts open, deploying its payload.
05285_ P-60 Hacker unfolds itself.
05285_ H-55 Commando unfolds itself. <x2>
05285_ X-57 Shotgunner unfolds itself.
05285_ I-36 Angel unfolds itself.
05285_ Penetrated by Slug.
05286_ ALERT: Cargo convoy interrupted, initiating access lockdown.
05286_ C-30 ARC bursts open, deploying its payload.
05286_ H-55 Commando unfolds itself.
05286_ P-60 Hacker unfolds itself. <x2>
05286_ X-67 Chaingunner unfolds itself.
05286_ I-36 Angel unfolds itself.
05286_ Slug penetrates Door.
05286_ Seismic Detector destroyed.
05289_ System corrupted: Heat flow error (+147).
05291_ Sneak attack on M-28 Smith.
05291_ M-28 Smith destroyed.
05293_ Acquired 48 matter.
05295_ Acquired Wheel.

 Map 
-----
+----------------------------------------------------+
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| ????????????????#         """"" """"" """""      ? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          28
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             20
Power Shielding            66
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           3

 Item Schematics 
-----------------
 Lgt. Ion Engine | -8/Materials | Scanalyzed
    Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              WeaponSegregatorInitializer
  Manual?         0
Play Time         01:18:09
  Cumulative      6.1 hours
  Start           2025.04.05 @ 20:04:53
  End             2025.04.05 @ 22:09:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 441fa4df-1bd6-4dc5-876e-91b013132dc1