Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 22:09:53 Player: IEP Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2238) 2238 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-115) -115 TOTAL SCORE: 5583 Bonus ------- Friendly Fire -115 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 32% Temperature Cool (0) Movement Rolling (80) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (4) ------ Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Chainsword > --- INVENTORY (5) ---- High-capacity Matter Pod (184) Seismic Detector Seismic Detector Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Power Shielding > --- WEAPON ----------- Beam Rifle Autogun Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Gravmag System Heat Sink Improved Heat Sink Heavy EM Pulse Gun Heavy EM Pulse Gun Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 2 | . . . 1 . . 1 . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . . . 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 106 | 6 10 6 8 . 50 2 6 18 Power 19 | 1 1 . 1 . 9 1 3 3 Engine 11 | 1 1 . 1 . 5 . 2 1 Core 8 | . . . . . 4 1 1 2 Reactor . | . . . . . . . . . Propulsion 40 | 2 4 3 4 . 20 . 1 6 Treads 5 | . 2 . 3 . . . . . Leg 26 | . 2 3 1 . 14 . 1 5 Wheel 3 | 2 . . . . . . . 1 Hover 5 | . . . . . 5 . . . Flight 1 | . . . . . 1 . . . Utility 22 | 1 2 1 1 . 10 1 . 6 Device 11 | . 1 . 1 . 5 . . 4 Storage 4 | 1 1 1 . . 1 . . . Processor 3 | . . . . . 2 . . 1 Hackware . | . . . . . . . . . Protection 4 | . . . . . 2 1 . 1 Artifact . | . . . . . . . . . Weapon 25 | 2 3 2 2 . 11 . 2 3 Energy Gun 16 | 2 2 . 1 . 7 . 2 2 Energy Cannon 2 | . 1 . 1 . . . . . Ballistic Gun 5 | . . 1 . . 4 . . . Ballistic Cannon 1 | . . 1 . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 36 | . . . . . 16 . 7 13 Power 8 | . . . . . 3 . 2 3 Propulsion 14 | . . . . . 8 . 2 4 Utility 3 | . . . . . . . 1 2 Weapon 11 | . . . . . 5 . 2 4 Highest Loss Streak 8 | . . . . . 5 . 6 8 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 91 | . 96 100 100 100 95 100 71 65 Engine 12 | . 14 14 22 22 11 15 11 4 Core 3 | . . . . . 5 7 4 2 Treads 3 | . 4 1 11 33 2 . . . Leg 16 | . 19 26 21 . 15 23 15 12 Hover 3 | . . . . . 7 . . . Device 7 | . 11 10 2 11 5 7 7 9 Storage 10 | . 14 17 19 11 10 7 3 . Processor 5 | . . . . . 5 7 7 14 Protection 3 | . . . . . 5 7 3 3 Energy Gun 14 | . 19 14 11 11 14 15 12 15 Ballistic Gun 5 | . . 7 . . 9 7 3 . Ballistic Cannon 2 | . . 6 11 11 1 . . . Peak Build Rating 33 | 6 13 16 18 17 33 31 31 26 Average Rating 20 | 3 11 13 16 17 24 30 21 19 On Entrance 14 | . 6 9 16 17 17 26 31 12 Naked Turns . | . . . . . . . . . Heaviest Build 73 | 14 54 59 64 60 69 73 73 26 Greatest Support 66 | 20 40 40 66 66 66 35 35 31 Greatest Overweight (x) 18 | . 16 2 1 . 18 2 2 5 Average Overweight (x) 1 | . 1 1 . . 1 2 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 Average Capacity 17 | 6 19 20 20 20 20 20 12 5 Most Carried 20 | 8 9 16 15 13 20 17 16 5 Average Carried 11 | 4 7 12 13 13 13 16 9 3 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 Final Carried 18 | 6 4 16 13 13 18 16 . 3 Class Distribution -------------------- 41% | Mutant 29% | Scavenger-Gunner 11% | Gunner 10% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Matter Collected 2113 | 260 83 116 114 66 1010 . . 464 Remotely . | . . . . . . . . . Salvage Created 2308 | . 221 102 124 . 1442 . . 419 Parts 142 | . 18 7 7 . 94 . . 16 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 50 | . 5 6 3 . 29 . . 7 Melee 1 | . . . . . . . . 1 Guns 37 | . 3 5 . . 25 . . 4 Cannons 8 | . 1 1 3 . 3 . . . AOE 1 | . 1 . . . . . . . Classes Destroyed 10 | . 4 1 1 . 2 . . 2 Worker 2 | . 1 . . . 1 . . . Builder 2 | . 2 . . . . . . . Recycler 1 | . 1 . . . . . . . Mechanic 1 | . . . . . . . . 1 Watcher 3 | . . . . . 3 . . . Swarmer 7 | . . 3 . . 4 . . . Grunt 25 | . 5 3 . . 14 . . 3 Sentry 14 | . . . 3 . 10 . . 1 Hunter 1 | . . . . . 1 . . . Programmer 3 | . . . . . . . . 3 Thug 1 | . . . . . . . . 1 Best Kill Streak 6 | . 6 3 1 . 3 . . 3 Combat Bots Only 3 | . 2 3 1 . 3 . . 3 Max Kills in Single Turn 3 | . 3 1 1 . 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Hostile Shots Fired 491 | . 42 38 18 . 178 . 6 209 Missed 148 | . 10 10 4 . 45 . 2 77 Damage Taken 5161 | . 417 266 210 . 2241 . 198 1829 Core 1175 | . 125 24 15 . 307 . 48 656 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 95 | . . . . . 95 . . . Ignored by Resistances 8 | . . . . . 8 . . . Core Remaining (%) 70 | 100 . 40 . 96 44 . . . Volleys Fired 190 | . 15 14 18 . 105 . 1 37 Largest 3 | . 2 2 2 . 3 . 3 3 Hottest 187 | . 133 122 122 . 187 . 131 186 Shots Fired 386 | . 30 28 22 . 241 . 3 62 Gun 333 | . 18 23 4 . 223 . 3 62 Cannon 53 | . 12 5 18 . 18 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 150 | . . 9 18 . 122 . 1 . Thermal 182 | . 30 19 4 . 68 . 1 60 Explosive . | . . . . . . . . . Electromagnetic 54 | . . . . . 51 . 1 2 Robot Hit Streak 18 | . 5 18 6 . 12 . 5 11 Robot Miss Streak 14 | . 5 5 14 . 10 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 247 | . 19 22 12 . 142 . 3 49 Core Hits 156 | . 22 19 4 . 94 . . 17 Critical Kills 4 | . . 1 1 . 2 . . . Critical Parts Destroyed 6 | . . 2 3 . 1 . . . Critical Strikes 16 | . . 3 6 . 4 . . 3 Burn 2 | . . . . . . . . 2 Destroy 12 | . . 3 6 . 3 . . . Corrupt 1 | . . . . . 1 . . . Sever 1 | . . . . . . . . 1 Melee Attacks 10 | . . . . . . . . 10 Impact . | . . . . . . . . . Slashing 10 | . . . . . . . . 10 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4659 | . 735 344 236 . 2301 . 34 1009 Guns 3344 | . 161 251 25 . 2127 . 34 746 Cannons 497 | . 81 93 211 . 112 . . . Explosions 555 | . 493 . . . 62 . . . Melee 263 | . . . . . . . . 263 Ramming . | . . . . . . . . . Kinetic 1386 | . . 108 211 . 1051 . 16 . Thermal 2039 | . 242 236 25 . 780 . 17 739 Explosive 493 | . 493 . . . . . . . Electromagnetic 478 | . . . . . 470 . 1 7 Impact . | . . . . . . . . . Slashing 263 | . . . . . . . . 263 Piercing . | . . . . . . . . . Highest Corruption 32 | . . . 2 2 . . 14 32 Average Corruption 13 | . . . 2 2 . . 9 19 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . . . 1 1 . . 8 41 Message Errors 11 | . . . 1 . . . 2 8 Matter Fused 8 | . . . . . . . . 8 Heat Flow Errors 3 | . . . . . . . 1 2 Energy Discharges 5 | . . . . 1 . . . 4 Parts Rejected 3 | . . . . . . . . 3 Data Loss (minor) 9 | . . . . . . . 3 6 Data Loss (major) 4 | . . . . . . . . 4 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . 1 . Misdirections 3 | . . . . . . . 1 2 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 52 | . 34 . . . 2 . . 16 Projectiles . | . . . . . . . . . Explosions 36 | . 34 . . . 2 . . . Melee 16 | . . . . . . . . 16 Knockbacks 2 | . . 1 . . 1 . . . Impact . | . . . . . . . . . Kinetic 2 | . . 1 . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 47 | . 47 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 596 | . 75 275 223 . 596 . 199 310 Average Temperature 131 | . 25 108 95 . 159 . 71 114 Received Heat Transfer 1671 | . 201 66 126 . 981 . . 297 Effects 24 | . . . . . 21 . . 3 Shutdowns 6 | . . . . . 6 . . . Energy Bleed 4 | . . . . . 4 . . . Interference 8 | . . . . . 5 . . 3 Matter Decay 2 | . . . . . 2 . . . Short Circuit 1 | . . . . . 1 . . . Damage (major) 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 8 | . . . . . 1 . . 7 Heat Transferred 3724 | . 348 393 30 . 1214 . 37 1702 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Peak Influence 343 | . 206 129 211 82 343 155 54 100 Initial 155 | . . 9 25 82 31 155 54 . Average 119 | . 31 52 111 82 200 155 23 33 Maximum Alert Level 1 | . 1 . 1 . 1 . . . Low Security (%) 73 | 100 91 100 92 100 43 100 100 100 Level 1 26 | . 8 . 7 . 56 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 1 . . . 7 . . 6 Investigation 3 | . . . . . 2 . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 1 | . 1 . . . . . . . Assault . | . . . . . . . . . Garrison 8 | . . . . . 5 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Distress Signals 7 | . 1 . 1 . 4 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 7 8 5 . 45 . 7 24 Peak Tracking Total 12 | . 3 3 3 . 4 . 6 12 Tactical Retreats 8 | . . 2 . . 5 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Traps Triggered 6 | . . . . . 3 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . . 1 . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . . 1 . Triggered . | . . . . . . . . . Most Traps Carried 5 | . . 5 5 5 5 4 4 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Disabled 7 | . 2 . 2 . 3 . . . Max in Single Turn 1 | . 1 . 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Machines Accessed 16 | . 1 1 3 . 8 . . 3 Terminals 8 | . 1 . 1 . 5 . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 27 | . 1 1 5 . 17 . . 3 Successful 18 | . . 1 2 . 12 . . 3 Failed 9 | . 1 . 3 . 5 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 12 | . 1 . 1 . 9 . . 1 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . 3 . 2 . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 5 | . . . 1 . 4 . . . Garrison Access 3 | . . . . . 2 . . 1 Terminal Hacks 10 | . . 1 1 . 7 . . 1 Record 5 | . . . . . 5 . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 1 . 1 . . . Scan Component 2 | . . . 1 . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 4 | . . . . . 4 . . . Insert Component 2 | . . . . . 2 . . . Analyze 2 | . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . . . . 1 Unlock Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . 3 . 4 . . 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . . . . . . 4 Parts Scanalyzed 2 | . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . 11 . Total Damage 145 | . . . . . . . 145 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Turns Passed 5304 | 48 449 723 371 255 2336 130 211 781 Spaces Moved 2239 | 39 154 273 163 160 903 50 121 376 Core 63 | 4 3 . . . 1 . 15 40 Treads 303 | . 28 7 47 160 61 . . . Legs 1503 | . 103 266 116 . 536 50 106 326 Wheels 65 | 35 20 . . . . . . 10 Hover 305 | . . . . . 305 . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 190 160 160 112 260 100 50 Average Speed 186 | 76 241 217 189 160 199 260 164 127 Slowest Speed 950 | 80 850 260 240 160 950 260 260 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 4 35 57 24 53 63 1 91 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 57 | . 26 4 10 . 17 . . . Melee . | . . . . . . . . . Projectile 31 | . . 4 10 . 17 . . . AOE 26 | . 26 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Total 3030 | 56 206 372 204 159 1248 52 130 603 Wait 345 | . 3 68 7 . 130 . . 137 Move 2232 | 38 153 272 162 159 902 50 120 376 Hop . | . . . . . . . . . Pick Up 102 | 12 12 12 4 . 42 . . 20 Fast Attach 2 | . . . . . . . . 2 Attach 61 | 6 4 . 3 . 25 2 6 15 Detach . | . . . . . . . . . Swap 45 | . 6 6 5 . 25 . . 3 Drop 41 | . 13 . 5 . 19 . 1 3 Fire 190 | . 15 14 18 . 105 . 1 37 Melee 10 | . . . . . . . . 10 Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . . . . . 1 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 8) 498 | -10/Materials | Entered Mines 574 | -10/Mines | Found a hidden stash of uninstalled traps 661 | -10/Mines | Learned location of Zion (-6) 857 | -10/Mines | Core integrity fell below 50% 887 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1099 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1200 | -10/Mines | Discovered new exit (range 8) 1221 | -10/Mines | Entered Materials 1221 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1578 | -9/Materials | Discovered new exit (range 9) 1592 | -9/Materials | Entered Mines 1808 | -9/Mines | Learned location of 1 exit from Materials 1832 | -9/Mines | Discovered new exit (range 9) 1847 | -9/Mines | Entered Materials 1847 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1848 | -8/Materials | Identified exit to Factory 1917 | -8/Materials | Garrison activated, responded to threat 2020 | -8/Materials | Garrison activated, responded to threat 2277 | -8/Materials | Lost 5 parts (3n2w) 2765 | -8/Materials | Build established: Scavenger-Tank 3115 | -8/Materials | Build established: Scavenger-Gunner 3176 | -8/Materials | Lost 3 parts (1n2w) 4034 | -8/Materials | Core integrity fell below 50% 4151 | -8/Materials | Discovered exit to Factory (range 15) 4183 | -8/Materials | Entered Factory 4183 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4313 | -7/Factory | Sucked down chute 4313 | -7/Factory | Entered Waste 4314 | -7/Waste | Met a frightened Derelict 4328 | -7/Waste | EMP discharged 4359 | -7/Waste | Spotted C-40 Crusher 4364 | -7/Waste | Spotted C-40 Crusher 4413 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4421 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4423 | -7/Waste | Spotted C-40 Crusher 4425 | -7/Waste | Spotted C-40 Crusher 4428 | -7/Waste | EMP discharged 4428 | -7/Waste | System corruption reached 10% 4433 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4464 | -7/Waste | Lost 6 parts (1p2n1u2w) 4464 | -7/Waste | Spotted C-40 Crusher 4469 | -7/Waste | Spotted C-40 Crusher 4476 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4513 | -7/Waste | Discovered new exit (range 10) 4524 | -7/Waste | Entered Factory 5017 | -7/Factory | Garrison activated, responded to threat 5090 | -7/Factory | Lost 8 parts (2p3n1u2w) 5103 | -7/Factory | Identified exit to Garrison 5249 | -7/Factory | Lost 3 parts (1n2w) 5257 | -7/Factory | Core integrity fell below 50% 5260 | -7/Factory | System corruption reached 30% 5286 | -7/Factory | Cargo convoy interrupted 5287 | -7/Factory | Core integrity fell below 20% 5305 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05285_ Acquired 38 matter. 05285_ C-30 ARC bursts open, deploying its payload. 05285_ P-60 Hacker unfolds itself. 05285_ H-55 Commando unfolds itself. <x2> 05285_ X-57 Shotgunner unfolds itself. 05285_ I-36 Angel unfolds itself. 05285_ Penetrated by Slug. 05286_ ALERT: Cargo convoy interrupted, initiating access lockdown. 05286_ C-30 ARC bursts open, deploying its payload. 05286_ H-55 Commando unfolds itself. 05286_ P-60 Hacker unfolds itself. <x2> 05286_ X-67 Chaingunner unfolds itself. 05286_ I-36 Angel unfolds itself. 05286_ Slug penetrates Door. 05286_ Seismic Detector destroyed. 05289_ System corrupted: Heat flow error (+147). 05291_ Sneak attack on M-28 Smith. 05291_ M-28 Smith destroyed. 05293_ Acquired 48 matter. 05295_ Acquired Wheel. Map ----- +----------------------------------------------------+ | ????????##########+###????? #????????????????????? | | ????????#! ###### #######??????????????? | | ????????# + #??????????????? | | ????????# # "" #??????????????? | | ????????# # "%%" #####??????????? | | ????????# !# "" ?????????? | | ????????# "! ?????????? | | ????????#==! # ?????????? | | ????????#=|! ### ####### #?????????????? | | ????????#=|! ###!# ####?? #?????????????? | | ????????# #"#/#""""##? #?????? ?????? | | ????????# # !%* #? #?????? ??"??? | | ????????# # # #?????? ? "??? | | ????????##########/### ! # #?????# ? "?"? | | ?????????????????#=##" = # #?????# ? " " | | ?????????????????#*##" # #?????# " " " | | ?????????????????# # " # #?????# " " " | | ?????????????????#!##" # #?????+ " " " | | ?????????????????# ##" % ] # #?????# | | ????????????????## ########+#### ####### | | ????????????????# p | | ????????????????# | | ????????????????# """ """ """ | | ????????????????# """"" """"" """"" ? | | ????????????????# """"" """"" """"" ##### | | ????????? "" @ # | | ????????? "T # | | ????????? "" # | | ????????? ! # | | ????????? k a # | | ?????????###+######+######################## # | | ???????????????????????????????????????????# # | | ????????????????????????#################### # | | ????????????????????????# """ """ """ """ # # | | ????????????????????????# """ """ """ """ # # | | ????????????????????????# """ """ """ """ + # | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????# # # | | ????????????????????????####+############### # | | ??????? #########??????????# #?????????????# # | | ????? #?????????# #?????????????? # | | ???? #?????????# #?????????????? | | ???? #?????????# #?????????????? | | ???? #?????????# #?????????????? | | ????? ###########+##????????????? """ | | ?????? # #????????????? "?? | | ???????? # !" #????????????? ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Ion Engine | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed WeaponSegregatorInitializer Manual? 0 Play Time 01:18:09 Cumulative 6.1 hours Start 2025.04.05 @ 20:04:53 End 2025.04.05 @ 22:09:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 441fa4df-1bd6-4dc5-876e-91b013132dc1