Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.15 @ 02:26:59

Player: Horse

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (104)     520
Value Destroyed (3058)     3058
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (73)                 73
              TOTAL SCORE: 6291

 Bonus
-------
High Alert Combat Kills    73

 Cogmind 
---------
Core Integrity             0/700
Matter                     278/300
Energy                     89/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Storage Unit
  Advanced ECM Suite
  Advanced ECM Suite
           Proton Missile Launcher
  Improved Datajack

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
    Improved Carbon-fiber Leg
    Improved Titanium Leg
>            --- UTILITY ----------
      Medium Storage Unit
             Active Sensor Suite
             Core Analyzer
    Improved Medium Armor Plating
             Hacking Suite
>            --- WEAPON -----------
             Proton Missile Launcher
             Katana
             Katana
>            --- INVENTORY --------
    Improved Carbon-fiber Leg
             Trap Scanner
             Melee Analysis Suite
             Target Analyzer
             Armor Integrity Analyzer
    Advanced ECM Suite
             Reaction Control System
    Improved Datajack
       Heavy Mace
             Katana
[Rating: 64]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Hacking Suite
  Device                   Active Sensor Suite
  Storage                  Medium Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Katana
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  5    | .   .   2   1   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             123  | 7   19  24  38  35  
  Power                    12   | 1   2   2   4   3   
    Engine                 11   | 1   2   1   4   3   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               25   | 2   6   2   13  2   
    Treads                 .    | .   .   .   .   .   
    Leg                    18   | 2   4   .   10  2   
    Wheel                  7    | .   2   2   3   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  52   | 2   3   18  10  19  
    Device                 21   | 1   1   7   4   8   
    Storage                3    | 1   1   .   1   .   
    Processor              4    | .   .   .   1   3   
    Hackware               3    | .   .   2   .   1   
    Protection             21   | .   1   9   4   7   
    Artifact               .    | .   .   .   .   .   
  Weapon                   34   | 2   8   2   11  11  
    Energy Gun             5    | 1   2   .   2   .   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          4    | 1   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   2   .   1   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   .   1   2   
    Slashing Weapon        11   | .   .   2   5   4   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   2   3   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 29   | .   2   2   8   17  
  Power                    6    | .   2   2   .   2   
  Propulsion               6    | .   .   .   3   3   
  Utility                  12   | .   .   .   3   9   
  Weapon                   5    | .   .   .   2   3   
  Highest Loss Streak      11   | .   1   1   5   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   98  98  97  80  
  Engine                   7    | .   13  7   8   5   
  Leg                      11   | .   11  .   15  14  
  Wheel                    7    | .   16  21  2   .   
  Device                   8    | .   5   6   9   10  
  Storage                  9    | .   14  11  9   6   
  Processor                4    | .   .   .   6   5   
  Hackware                 9    | .   .   19  10  7   
  Protection               6    | .   8   6   8   4   
  Energy Gun               2    | .   16  .   1   .   
  Slashing Weapon          16   | .   .   18  19  19  
  Special Melee Weapon     1    | .   .   .   3   1   
Naked Turns                7    | .   .   .   .   7   
Heaviest Build             43   | 12  21  30  39  43  
  Greatest Support         38   | 20  24  24  36  38  
  Greatest Overweight (x)  8    | .   1   8   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  9   
  Most Carried             10   | 3   8   10  10  10  
  Average Carried          8    | 2   5   9   9   9   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            10   | 3   7   9   10  5   

 Class Distribution 
--------------------
 28% | Scavenger-Assassin
 27% | Mutant
 24% | Hacker-Mutant
 16% | Scavenger-Mutant
  3% | Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
      Hacker-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Assassin | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           1499 | 282  255  230  359  373  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            4080 | 130  644  723  1386 1197 
  Parts                    243  | 9    45   59   69   61   
Haulers Intercepted        9    | .    2    .    5    2    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  72   | .   12  18  19  23  
  Melee                    55   | .   .   16  18  21  
  Guns                     11   | .   11  .   .   .   
  Cannons                  3    | .   1   2   .   .   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          14   | 3   6   1   3   1   
  Worker                   7    | 1   .   5   1   .   
  Builder                  4    | .   1   3   .   .   
  Tunneler                 4    | 2   1   .   1   .   
  Hauler                   9    | .   2   .   5   2   
  Recycler                 3    | 1   1   .   .   1   
  Operator                 1    | .   1   .   .   .   
  Watcher                  4    | .   1   .   2   1   
  Swarmer                  15   | .   3   6   .   6   
  Grunt                    33   | .   9   8   6   10  
  Brawler                  1    | .   .   .   1   .   
  Sentry                   13   | .   .   4   7   2   
  Specialist               2    | .   .   .   2   .   
  Hunter                   4    | .   .   .   3   1   
  Programmer               4    | .   .   .   .   4   
Best Kill Streak           5    | 2   5   4   3   3   
  Combat Bots Only         3    | .   3   3   3   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               5078 | .    431  713  1569 2365 
  Core                     1336 | .    70   205  353  708  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  48   | .    .    .    .    48   
  Regen/Repaired (Parts)   475  | .    .    223  252  .    
Core Remaining (%)         63   | 100  72   48   35   .    
Volleys Fired              86   | 12   64   7    1    2    
  Largest                  2    | 2    2    1    1    1    
  Hottest                  125  | 70   125  60   30   39   
Shots Fired                154  | 24   120  7    1    2    
  Gun                      136  | 24   112  .    .    .    
  Cannon                   12   | .    5    7    .    .    
  Launcher                 6    | .    3    .    1    2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  57   | 12   45   .    .    .    
  Thermal                  91   | 12   72   7    .    .    
  Explosive                4    | .    3    .    1    .    
  Electromagnetic          2    | .    .    .    .    2    
  Robot Hit Streak         9    | 6    9    3    4    5    
  Robot Miss Streak        6    | 2    6    2    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           300  | 15   67   54   75   89   
  Core Hits                135  | 7    37   25   30   36   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    
  Critical Strikes         16   | .    2    2    4    8    
    Burn                   2    | .    2    .    .    .    
    Smash                  2    | .    .    .    1    1    
    Sever                  12   | .    .    2    3    7    
Melee Attacks              360  | .    .    98   111  151  
  Impact                   12   | .    .    .    7    5    
  Slashing                 342  | .    .    98   102  142  
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            38   | .    .    16   13   9    
    Combat Hostiles        4    | .    .    3    1    .    
  Follow-up Attacks        39   | .    .    3    8    28   
Damage Inflicted           8929 | 166  832  2249 2762 2920 
  Guns                     933  | 166  767  .    .    .    
  Cannons                  112  | .    37   75   .    .    
  Explosions               146  | .    28   .    54   64   
  Melee                    7738 | .    .    2174 2708 2856 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  317  | 67   250  .    .    .    
  Thermal                  728  | 99   554  75   .    .    
  Explosive                82   | .    28   .    54   .    
  Electromagnetic          64   | .    .    .    .    64   
  Impact                   509  | .    .    .    356  153  
  Slashing                 7229 | .    .    2174 2352 2703 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    .    .    1    13   
  Average Corruption       1    | .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       3    | .    .    .    .    3    
  Effects                  21   | .    .    .    8    13   
    Message Errors         4    | .    .    .    3    1    
    Matter Fused           8    | .    .    .    2    6    
    Heat Flow Errors       2    | .    .    .    1    1    
    Energy Discharges      2    | .    .    .    1    1    
    Data Loss (minor)      2    | .    .    .    1    1    
    Data Loss (major)      2    | .    .    .    .    2    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            502  | .    3    137  275  87   
  Projectiles              .    | .    .    .    .    .    
  Explosions               3    | .    3    .    .    .    
  Melee                    499  | .    .    137  275  87   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      77   | .    37   .    .    40   
  Shots                    3    | .    1    .    .    2    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        273  | 100  237  54   273  147  
  Average Temperature      70   | 45   75   13   135  52   
  Received Heat Transfer   1263 | .    231  144  405  483  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    
  Impact Corruptions       5    | .    .    .    4    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         2109 | 296  1665 148  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             577  | 20  221 326 272 577 
  Initial                  134  | .   13  36  134 81  
  Average                  162  | 6   96  185 123 211 
Maximum Alert Level        2    | .   1   1   1   2   
  Low Security (%)         66   | 100 86  56  79  54  
  Level 1                  27   | .   13  43  20  30  
  Level 2                  5    | .   .   .   .   15  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          27   | .   3   2   3   19  
  Investigation            11   | .   3   1   1   6   
  Extermination            4    | .   .   .   .   4   
  Reinforcement            8    | .   .   1   2   5   
  Assault                  2    | .   .   .   .   2   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   2   
Active Scanning Responses  2    | .   .   .   .   2   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           4    | .   .   1   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              133  | .   23  24  28  58  
  Peak Tracking Total      11   | .   5   3   4   11  
  Tactical Retreats        11   | .   2   2   2   5   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            6    | .   2   1   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         18   | .   .   .   .   18  
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          49   | .   10  11  13  15  
  Terminals                32   | .   8   10  6   8   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          5    | .   .   1   2   2   
  Recycling Units          6    | .   2   .   2   2   
  Scanalyzers              3    | .   .   .   2   1   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                184  | .   33  43  46  62  
  Successful               124  | .   20  28  38  38  
  Failed                   59   | .   13  14  8   24  
    Catastrophic           5    | .   1   1   1   2   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   91   | .   19  32  17  23  
  Terminals                125  | .   29  41  18  37  
  Fabricators              5    | .   .   .   .   5   
  Repair Stations          13   | .   .   2   4   7   
  Recycling Units          17   | .   4   .   7   6   
  Scanalyzers              20   | .   .   .   13  7   
  Garrison Access          4    | .   .   .   4   .   
Terminal Hacks             52   | .   14  17  6   15  
  Part Schematic           3    | .   .   2   .   1   
  Robot Schematic          1    | .   1   .   .   .   
  Robot Analysis           9    | .   5   2   .   2   
  Prototype ID Bank        10   | .   1   4   3   2   
  Branch Access Points     3    | .   1   1   .   1   
  Machine Index            1    | .   .   .   .   1   
  Terminal Index           4    | .   1   1   1   1   
  Unreport Threat          5    | .   2   .   1   2   
  Locate Traps             6    | .   3   2   1   .   
  Reprogram Traps          1    | .   .   .   .   1   
  Security Status          2    | .   .   1   .   1   
  Patrol Status            3    | .   .   3   .   .   
  Recall Investigation     1    | .   .   .   .   1   
  Hauler Manifests         1    | .   .   1   .   .   
  Registered Components    1    | .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   1   
  Network Status           1    | .   .   .   .   1   
Repair Station Hacks       9    | .   .   2   4   3   
  Scan Component           6    | .   .   1   2   3   
  Repair                   3    | .   .   1   2   .   
Recycling Unit Hacks       6    | .   2   .   2   2   
  Retrieve Components      6    | .   2   .   2   2   
Scanalyzer                 18   | .   .   .   12  6   
  Insert Component         10   | .   .   .   7   3   
  Analyze                  8    | .   .   .   5   3   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         38   | .   4   9   14  11  
  Terminals                23   | .   3   9   5   6   
    Track                  2    | .   .   1   1   .   
    Assimilate             6    | .   .   3   .   3   
    Botnet                 10   | .   3   3   2   2   
    Disrupt                1    | .   .   1   .   .   
    Operators              4    | .   .   1   2   1   
  Fabricators              2    | .   .   .   .   2   
    Report                 1    | .   .   .   .   1   
    Haulers                1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          7    | .   1   .   4   2   
    Monitor                1    | .   .   .   1   .   
    Reject                 5    | .   1   .   2   2   
    Mask                   1    | .   .   .   1   .   
  Scanalyzers              2    | .   .   .   1   1   
    Extract                2    | .   .   .   1   1   
  Garrison Access          4    | .   .   .   4   .   
    Broadcast              1    | .   .   .   1   .   
    Decoy                  1    | .   .   .   1   .   
    Redirect               1    | .   .   .   1   .   
    Intercept              1    | .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         45   | .   9   10  12  14  
  Full Trace Events        7    | .   3   2   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   16   | .   .   2   8   6   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   1   2   .   
  Time                     120  | .   .   38  82  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     31   | .   4   .   12  15  
Parts Scanalyzed           8    | .   .   .   5   3   
  Part Schematics Acquired 8    | .   .   .   5   3   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   .   .   1   3   
  Non-combat               4    | .   .   .   1   3   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   2   3   
  no_distress              2    | .   .   .   1   1   
  find_fabricator          1    | .   .   .   .   1   
  find_recycling           2    | .   .   .   1   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               3    | .   .   2   .   1   
  Largest Group            1    | .   .   1   .   1   
  Highest-Rated Group      10   | .   .   10  .   10  
  Highest-Rated Ally       10   | .   .   10  .   10  
Total Orders               11   | .   .   8   .   3   
  STAY                     5    | .   .   4   .   1   
  FOLLOW                   6    | .   .   4   .   2   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       9    | .   5   2   .   2   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               7011 | 106  942  1308 2004 2651 
Spaces Moved               4170 | 51   694  847  1117 1461 
  Core                     102  | 3    .    1    .    98   
  Treads                   .    | .    .    .    .    .    
  Legs                     2586 | 48   208  .    967  1363 
  Wheels                   1482 | .    486  846  150  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   50   
  Average Speed            118  | 115  101  97   122  136  
  Slowest Speed            450  | 120  190  450  190  200  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       54   | 4    99   56   79   33   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 80   | .    10   32   11   27   
Terrain Destroyed          107  | .    30   32   18   27   
  Melee                    70   | .    .    32   11   27   
  Projectile               .    | .    .    .    .    .    
  AOE                      37   | .    30   .    7    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      5616 | 73   815  1182 1608 1938 
  Wait                     829  | 1    22   196  315  295  
  Move                     4166 | 50   693  846  1116 1461 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  48   | 3    4    12   22   7    
  Fast Attach              30   | 7    9    6    6    2    
  Attach                   20   | .    1    1    9    9    
  Detach                   9    | .    5    .    2    2    
  Swap                     73   | .    9    17   23   24   
  Drop                     44   | .    8    8    24   4    
  Fire                     86   | 12   64   7    1    2    
  Melee                    288  | .    .    89   90   109  
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    
  Rewire                   .    | .    .    .    .    .    
  Trap                     18   | .    .    .    .    18   
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2)

 History 
---------
 Turn | Location      | Event
   44 | -11/Scrapyard | Discovered new exit (range 15)
  107 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 7)
  321 | -10/Materials | Build established: Mutant
  608 | -10/Materials | Discovered new exit (range 10)
  636 | -10/Materials | Discovered new exit (range 12)
  861 | -10/Materials | Identified exit to Mines
  882 | -10/Materials | Discovered new exit (range 16)
 1049 | -10/Materials | Entered another Materials area
 1049 | -9/Materials  | Evolved 2 slots: Utility x2
 1348 | -9/Materials  | Identified exit to Mines
 1375 | -9/Materials  | Discovered new exit (range 16)
 1511 | -9/Materials  | Build established: Hacker-Mutant
 1845 | -9/Materials  | Central database locked down
 1974 | -9/Materials  | Core integrity fell below 50%
 2113 | -9/Materials  | Repaired Hrd. Medium Armor Plating
 2357 | -9/Materials  | Entered another Materials area
 2357 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2788 | -8/Materials  | Lost 5 parts (1n2u2w)
 2809 | -8/Materials  | Core integrity fell below 50%
 2851 | -8/Materials  | Discovered new exit (range 9)
 2995 | -8/Materials  | Found Prototype Device
 3006 | -8/Materials  | Repaired Katana?
 3125 | -8/Materials  | Build established: Scavenger-Mutant
 3273 | -8/Materials  | Identified Active Sensor Suite
 4258 | -8/Materials  | Build established: Mutant
 4274 | -8/Materials  | Discovered new exit (range 13)
 4329 | -8/Materials  | Repaired Imp. Medium Armor Plating
 4361 | -8/Materials  | Entered Factory
 4361 | -7/Factory    | Evolved 2 slots: Utility x2
 4651 | -7/Factory    | Build established: Scavenger-Assassin
 4989 | -7/Factory    | Discovered new exit (range 12)
 5001 | -7/Factory    | Identified exit to Storage
 5795 | -7/Factory    | Cargo convoy interrupted
 5839 | -7/Factory    | Discovered new exit (range 11)
 6106 | -7/Factory    | Discovered new exit (range 6)
 6656 | -7/Factory    | Identified exit to Lower Caves
 6761 | -7/Factory    | First assault squad dispatched
 6910 | -7/Factory    | Garrison activated, responded to threat
 6924 | -7/Factory    | Core integrity fell below 50%
 6935 | -7/Factory    | System corruption reached 10%
 6940 | -7/Factory    | Core integrity fell below 20%
 6970 | -7/Factory    | Lost 11 parts (2n6u3w)
 7012 | -7/Factory    | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
06939_ G-47 Trooper destroyed.
06939_ K-01 Serf destroyed.
06939_ G-50 Soldier destroyed.
06939_ K-01 Serf destroyed.
06939_ I-36 Angel destroyed.
06939_ K-01 Serf collects debris.
06941_ System corrupted: Matter fused (-7).
06942_ Door malfunctions.
06943_ K-01 Serf collects debris.
06944_ Knocked back.
06951_ Dropped Reaction Control System.
06956_ System corrupted: Substantial component data lost.
06958_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
06965_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019.
06974_ The unstable cave ceiling collapses.
06983_ System corrupted: Component data lost.
06992_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area.
07001_ Katana severed.
07005_ Target Analyzer severed.
07008_ System corrupted: Energy discharge (-24).

 Map 
-----
+----------------------------------------------------+
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|     #?????????????#     #?????# #????????????????? |
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|          +                  #     #??????????????? |
|     ###### """"""" """"""" !#     #??????????????? |
|     #????# """"""" """""""  #  <  ???????????????? |
| # ###????# """"""" """""""  #     ???????????????? |
| # #??????# """"""" """""""  r     ???????????????? |
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|    #??????????# #??# """"    #r  #???????????????? |
|    #??????????# #??# """"  [ #   #???????????????? |
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| # #?????????#####????????????????????????????????# |
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| !    #???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             375
Weapon Shielding           66
Evasion (%)                59
Melee Accuracy             6
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
       Disposable Heat Sink | -9/Materials | Hacked
             Trap Extractor | -9/Materials | Hacked
   Armor Integrity Analyzer | -8/Materials | Scanalyzed
       Melee Analysis Suite | -8/Materials | Scanalyzed
      Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed
    Proton Missile Launcher | -8/Materials | Scanalyzed
 Adv. Weight Redist. System | -8/Materials | Scanalyzed
      Weight Redist. System | -8/Materials | Extracted
          Huge Storage Unit | -8/Materials | Extracted
  Hrd. Medium Armor Plating | -8/Materials | Extracted
  Imp. Medium Armor Plating | -7/Factory   | Scanalyzed
    Reaction Control System | -7/Factory   | Scanalyzed
              Imp. Datajack | -7/Factory   | Scanalyzed
          Imp. Spread Laser | -7/Factory   | Extracted
              Energy Filter | -7/Factory   | Extracted
  System Restoration Module | -7/Factory   | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonExperimentalBooster
  Manual?         0
Play Time         01:49:32
  Cumulative      1010.1 hours
  Start           2022.12.14 @ 11:47:40
  End             2022.12.15 @ 02:26:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          411
  Rogue           411
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           12/0/1/0/0/0/0/0/0
Lore%             73
Gallery%          83
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a957655-0bd4-473b-bd61-21073613deed