Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 19:21:23 Player: aRandomVoice Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (115) 575 Value Destroyed (3879) 3879 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (265) 265 TOTAL SCORE: 8739 Bonus ------- High Alert Combat Kills 197 Follower Combat Kills 68 Cogmind --------- Core Integrity 262/1000 Matter 55/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Titanium Leg Flexi-carbon Leg Thermic Laser Phase Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Matter Pod Improved Targeting Computer Hardened Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Titanium Leg Flexi-carbon Leg Thermic Laser Phase Cannon [Rating: 61] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Improved Targeting Computer Device Improved Cooling System Storage High-capacity Matter Pod Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . 1 . . . 1 . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . . . 1 1 1 1 Weapon 2 | . . . . . 1 . 1 Parts Attached 101 | 6 2 24 . 33 21 6 9 Power 20 | 1 . 4 . 6 3 3 3 Engine 9 | 1 . 4 . 2 1 . 1 Core 11 | . . . . 4 2 3 2 Reactor . | . . . . . . . . Propulsion 23 | 2 . 8 . 4 7 2 . Treads 6 | 2 . 2 . 1 1 . . Leg 17 | . . 6 . 3 6 2 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 2 6 . 11 6 1 2 Device 12 | . 1 3 . 6 2 . . Storage 4 | 1 . 1 . 1 . 1 . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 12 | . 1 2 . 3 4 . 2 Artifact . | . . . . . . . . Weapon 29 | 2 . 6 . 12 5 . 4 Energy Gun 10 | . . 5 . 4 1 . . Energy Cannon 3 | . . . . 1 1 . 1 Ballistic Gun 10 | 2 . . . 4 1 . 3 Ballistic Cannon 4 | . . 1 . 1 2 . . Launcher 1 | . . . . 1 . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Parts Lost 31 | . . 3 . 12 2 . 14 Power 10 | . . 1 . 5 1 . 3 Propulsion 6 | . . . . 3 . . 3 Utility 9 | . . 1 . 3 1 . 4 Weapon 6 | . . 1 . 1 . . 4 Highest Loss Streak 6 | . . 3 . 4 1 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 81 | . 99 94 100 77 71 88 62 Engine 8 | . 14 19 22 7 6 . . Core 5 | . . . . 6 3 15 12 Treads 5 | . 28 10 . . 6 . . Leg 17 | . . 21 33 20 13 26 16 Device 7 | . 1 7 22 11 8 6 2 Storage 4 | . 14 4 . 6 . 6 3 Processor 3 | . . . . 2 7 6 4 Protection 7 | . 12 10 . 5 5 6 7 Energy Gun 5 | . . 11 11 3 8 . . Energy Cannon 1 | . . . . . 2 6 2 Ballistic Gun 6 | . 28 7 . 7 3 . 2 Ballistic Cannon 4 | . . 3 11 2 3 13 6 Naked Turns 76 | . . . . . . . 76 Heaviest Build 74 | 14 15 26 24 38 52 64 74 Greatest Support 74 | 40 40 60 51 68 68 74 74 Greatest Overweight (x) 7 | 1 . 1 . 7 2 . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 6 8 5 5 5 5 5 5 Most Carried 7 | 5 5 7 5 5 5 5 5 Average Carried 4 | 1 3 5 5 3 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 3 3 5 5 Class Distribution -------------------- 61% | Mutant 20% | Gunner 9% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 3224 | 260 127 532 111 936 641 255 362 Remotely 723 | . . . . 723 . . . Salvage Created 3731 | . 256 783 39 1008 858 308 479 Parts 215 | . 28 57 4 52 28 20 26 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 3 | . 1 . . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 91 | . 8 24 4 20 16 6 13 Guns 50 | . 8 20 2 12 8 . . Cannons 33 | . . 3 2 2 7 6 13 AOE 6 | . . . . 6 . . . Classes Destroyed 12 | . 3 2 . 5 2 . . Worker 5 | . . 1 . 1 2 1 . Builder 4 | . . . . 2 . . 2 Hauler 1 | . . . . 1 . . . Recycler 2 | . . . . . 2 . . Mechanic 1 | . . . . 1 . . . Watcher 11 | . 3 2 . 3 . 2 1 Swarmer 27 | . 6 9 4 . 4 . 4 Grunt 39 | . 2 7 . 13 7 4 6 Duelist 3 | . . . . 1 2 . . Sentry 16 | . . 8 . 5 2 . 1 Hunter 3 | . . . . 1 . 1 1 Programmer 3 | . . . . . 1 1 1 Best Kill Streak 9 | . 4 9 4 3 4 4 5 Combat Bots Only 7 | . 3 7 4 3 3 3 5 Max Kills in Single Turn 3 | . 2 1 2 2 2 2 3 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . . . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 847 | . 30 119 24 199 195 26 254 Missed 292 | . 14 35 10 53 69 9 102 Damage Taken 8608 | . 145 989 112 2565 1416 282 3099 Core 1460 | . 17 174 10 452 69 . 738 Absorbed by Shields 56 | . . . . . 56 . . Redirected to Shielding 71 | . 15 56 . . . . . Regen/Repaired (Parts) 689 | . . 208 . . . . 481 Core Remaining (%) 75 | 100 93 . 54 17 90 100 . Volleys Fired 376 | . 22 69 9 140 62 24 50 Largest 3 | . 2 2 2 2 3 3 3 Hottest 163 | . 40 126 95 124 163 157 157 Shots Fired 756 | . 44 132 18 217 157 72 116 Gun 447 | . 44 115 9 170 93 . 16 Cannon 294 | . . 17 9 32 64 72 100 Launcher 14 | . . . . 14 . . . Special 1 | . . . . 1 . . . Kinetic 471 | . 44 49 9 164 74 48 83 Thermal 271 | . . 83 9 39 83 24 33 Explosive 14 | . . . . 14 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 12 13 3 9 12 8 7 Robot Miss Streak 12 | . 4 4 5 8 8 12 10 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 449 | . 25 84 6 141 86 40 67 Core Hits 239 | . 14 37 4 55 45 28 56 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . . 3 Critical Strikes 18 | . . 2 1 1 7 3 4 Burn 9 | . . 2 . 1 6 . . Destroy 4 | . . . . . 1 . 3 Blast 5 | . . . 1 . . 3 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9358 | . 332 1391 162 3338 1795 817 1523 Guns 4755 | . 332 1217 44 2004 1016 . 142 Cannons 3607 | . . 167 118 345 779 817 1381 Explosions 989 | . . . . 989 . . . Melee . | . . . . . . . . Ramming 7 | . . 7 . . . . . Kinetic 5202 | . 332 429 118 1820 776 598 1129 Thermal 3160 | . . 955 44 529 1019 219 394 Explosive 989 | . . . . 989 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 16 | . . . . . . 5 11 Message Errors 4 | . . . . . . 2 2 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 81 | . . 3 . 59 . 6 13 Projectiles 22 | . . 3 . . . 6 13 Explosions 59 | . . . . 59 . . . Melee . | . . . . . . . . Knockbacks 45 | . . 2 2 2 16 12 11 Impact . | . . . . . . . . Kinetic 42 | . . 2 2 2 13 12 11 Secondary 3 | . . . . . 3 . . Self-Inflicted Damage 153 | . . . . 153 . . . Shots 7 | . . . . 7 . . . Rammed . | . . . . . . . . Targets Rammed 3 | . . 3 . . . . . Kicked 3 | . . 3 . . . . . Crushed . | . . . . . . . . Highest Temperature 608 | . . 460 . 261 552 370 608 Average Temperature 139 | . . 109 . 66 200 108 199 Received Heat Transfer 2330 | . 12 249 . 918 389 99 663 Effects 51 | . . 4 . 2 22 2 21 Shutdowns 21 | . . 3 . . 6 2 10 Energy Bleed 2 | . . . . . . . 2 Interference 5 | . . . . 2 3 . . Matter Decay 3 | . . . . . 2 . 1 Short Circuit 3 | . . . . . 2 . 1 Damage (minor) 5 | . . 1 . . . . 4 Damage (major) 11 | . . . . . 9 . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 . . 1 . . Combat Hostiles 2 | . . 1 . . 1 . . Parts Melted 14 | . . 6 . 3 5 . . Heat Transferred 6660 | . . 2294 111 1110 2331 296 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 556 | . 231 423 255 541 291 328 556 Initial 164 | . . 13 164 99 159 142 94 Average 225 | . 67 187 205 322 171 206 346 Maximum Alert Level 2 | . 1 2 1 2 1 1 2 Low Security (%) 46 | 100 93 56 45 11 73 51 6 Level 1 41 | . 6 33 54 57 26 48 69 Level 2 11 | . . 9 . 30 . . 23 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 3 . 2 2 2 4 Investigation . | . . . . . . . . Extermination 1 | . . . . . 1 . . Reinforcement 12 | . 1 3 . 2 1 2 3 Assault 1 | . . . . . . . 1 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 . 1 . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 11 | . 1 3 . 5 . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 158 | . 12 29 4 43 21 14 35 Peak Tracking Total 11 | . 4 6 4 6 5 5 11 Tactical Retreats 9 | . . . . . 1 1 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 5 | . . . . 1 1 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 13 | . . . . 7 2 1 3 Max in Single Turn 1 | . . . . 1 1 1 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 11 | . 3 4 . 3 . . 1 Terminals 8 | . 3 3 . 2 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 29 | . 7 14 . 5 . . 3 Successful 13 | . 3 5 . 3 . . 2 Failed 16 | . 4 9 . 2 . . 1 Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 7 6 . 3 . . . Fabricators . | . . . . . . . . Repair Stations 11 | . . 8 . . . . 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 6 | . 3 1 . 2 . . . Prototype ID Bank 2 | . 1 . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . 4 . . . . 2 Scan Component 3 | . . 2 . . . . 1 Repair 3 | . . 2 . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 4 . . . . . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 2 . . . . 1 Time 120 | . . 76 . . . . 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 2 . . . Highest-Rated Group 45 | . . . 45 45 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . 17 . . . Total Damage 296 | . . . . 296 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 5137 | 60 442 968 127 1070 1130 584 756 Spaces Moved 2635 | 39 220 422 73 429 532 383 537 Core 270 | 19 . . . 54 . . 197 Treads 671 | 20 220 163 . 20 248 . . Legs 1694 | . . 259 73 355 284 383 340 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 130 130 123 130 125 50 Average Speed 137 | 120 160 141 130 150 162 126 101 Slowest Speed 400 | 160 160 200 130 400 270 130 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 5 47 39 33 44 18 15 18 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 2 | . . . . . 2 . . Terrain Destroyed 127 | . . . 1 99 6 8 13 Melee . | . . . . . . . . Projectile 29 | . . . 1 2 6 8 12 AOE 97 | . . . . 97 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 3481 | 52 267 658 87 660 673 430 654 Wait 251 | 1 17 113 6 23 36 7 48 Move 2628 | 38 219 421 72 428 531 382 537 Hop . | . . . . . . . . Pick Up 59 | 6 6 10 . 19 10 5 3 Fast Attach 35 | 1 . 12 . 5 11 2 4 Attach 35 | 5 2 2 . 14 7 1 4 Detach 2 | . 1 . . . . . 1 Swap 31 | . . 10 . 14 3 3 1 Drop 61 | 1 . 18 . 17 13 6 6 Fire 376 | . 22 69 9 140 62 24 50 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . 3 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 16) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1181 | -9/Materials | Destroyed 7 combat bots 1188 | -9/Materials | Lost 3 parts (1p1u1w) 1317 | -9/Materials | Repaired Titanium Leg 1357 | -9/Materials | Repaired Titanium Leg 1434 | -9/Materials | Discovered new exit (range 7) 1471 | -9/Materials | Entered Mines 1475 | -9/Mines | Learned location of Recycling (-9) 1491 | -9/Mines | Identified exit to Materials 1497 | -9/Mines | Found a hidden stash of uninstalled traps 1598 | -9/Mines | Entered Materials 1598 | -8/Materials | Accompanied by 2 allies 1598 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1603 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2440 | -8/Materials | Lost 4 parts (1p2n1w) 2486 | -8/Materials | Core integrity fell below 50% 2503 | -8/Materials | Discovered new exit (range 14) 2609 | -8/Materials | Core integrity fell below 20% 2668 | -8/Materials | Entered Factory 2668 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3400 | -7/Factory | Discovered new exit (range 5) 3708 | -7/Factory | Discovered new exit (range 16) 3792 | -7/Factory | Build established: Gunner 3798 | -7/Factory | Entered another Factory area 3798 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4348 | -6/Factory | Discovered new exit (range 5) 4382 | -6/Factory | Entered another Factory area 4382 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4662 | -5/Factory | Repaired Hrd. Heavy Armor Plating 4682 | -5/Factory | First assault squad dispatched 4863 | -5/Factory | Lost 3 parts (1n1u1w) 4956 | -5/Factory | Lost 3 parts (1p1n1u) 5018 | -5/Factory | Build established: Mutant 5048 | -5/Factory | Lost 6 parts (2p1n1u2w) 5050 | -5/Factory | Core integrity fell below 50% 5138 | -5/Factory | Self-destructed Last Messages --------------- 05088_ HV Slug penetrates Wall. 05090_ HV Slug penetrates Manufacturing Mainframe. 05092_ HV Slug penetrates P-70 Sage. 05092_ HV Slug penetrates Wall. 05094_ HV Slug penetrates P-70 Sage. 05094_ P-70 Sage suffers critical hit (Destroy). 05094_ Destroyed Tesla Rifle. 05094_ HV Slug penetrates Wall. 05097_ Wall collapses. 05097_ System corrupted: Matter fused (-10). 05106_ Penetrated by Slug. 05106_ Hyp. Coil Gun destroyed. 05109_ Penetrated by Slug. 05110_ Triggered Blade Trap. 05110_ Massive razor-sharp blades shoot up from within the floor. 05111_ Matter Pump disabled. 05111_ Penetrated by Slug. 05132_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ???????????????????????#############?????????????? | | ???????????????????????# ????????????? | | ???????????????????????# """" """"????????????? | | ???????????????????????# ! """" """" #??????????? | | ???????????????????????# """" """" #??????????? | | ???????????????????????# "" """" ##?????????? | | ???????????????????????# "#?????????? | | ???????????????????????########+################## | | ????????????????????????????# + # | | ????????????????????????????# # """"""" # | | ????????????????????????????# # """"""" # | | ????????????????????????????+ + """"""" # | | ????????????????????????????# # """"""" + | | ????????????????????????????# # ## # | | ????????????????????????????# ############ # | | ????????????????????????????# ########???# # | | ????????????????????????????# # | | ????????????????????????????# % ^ # | | ????????????????????????????# %%"" "" # | | ????????????????????????????# """ "" ###### # | | ??????????????????########### """ T" #????# # | | ??????????????????# # "" #????# # | | ??????????????????# # """ "" #????# # | | ??????????????????# # """ #????? | | ??????????????????# #Y """ #?????? | | ??????????????????# @ g #???????? | | ??????????????????# # """ """ #????????? | | ??????????????????# ! # """ """ #????????? | | ??????????????????# # """ """ ##???????? | | ??????????????????#######g### #???????? | | ???????????????????????# g #???????? | | ???????????????????????# #???????? | | ???????????????????????# #???????? | | ???????????????????????## ### #???????? | | ???????????????????????##+######+### #???????? | | ???????????????????????# # #???????? | | ???????????????????????# #? #???????? | | ???????????????????????# #?? #???????? | | ???????????????????????# #??? #???????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????#############?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 38 Energy Capacity 455 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed PlasmaProtonCannon Manual? 0 Play Time 00:57:55 Cumulative 9.0 hours Start 2024.04.08 @ 18:24:55 End 2024.04.08 @ 19:21:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 13 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9d52077-1972-4b68-ba78-d3a1877f289b