Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.10 @ 02:09:34 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1073) 1073 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3638 Bonus ------- None Cogmind --------- Core Integrity 496/700 Matter 28/300 Energy 154/160 System Corruption 0% Temperature Cool (0) Movement Rolling (210) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Armored Wheel > --- UTILITY (5) ------ Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Autogun Autogun > --- INVENTORY (25) --- Armored Treads Armored Wheel Huge Storage Unit Compact Matter Pod (0) Trap Scanner Medium Reflective Plating Insulated Plating Small Laser Light Assault Rifle Minigun Rocket Launcher Scythe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Huge Storage Unit Trap Scanner Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Armored Treads Armored Wheel Armored Wheel Huge Storage Unit Compact Matter Pod Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Medium Reflective Plating Insulated Plating Small Laser Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Minigun Rocket Launcher Scythe [Rating: 32] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . . 1 2 Weapon 2 | . . 1 1 . Parts Attached 42 | 6 3 5 7 21 Power 4 | 1 . 2 . 1 Engine 3 | 1 . 2 . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 . 1 2 7 Treads 10 | 2 . . 2 6 Leg . | . . . . . Wheel 2 | . . 1 . 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 1 3 6 Device 3 | . 1 . 1 1 Storage 3 | 1 . 1 1 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 14 | 2 2 1 2 7 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 12 | 1 2 1 2 6 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 20 | . 1 . 5 14 Power 1 | . . . . 1 Propulsion 7 | . . . 2 5 Utility 4 | . . . 2 2 Weapon 8 | . 1 . 1 6 Highest Loss Streak 12 | . 1 . 2 12 Average Slot Usage (%) 96 | . 93 99 97 95 Engine 9 | . 14 11 9 6 Treads 19 | . 28 22 17 15 Wheel 7 | . . 10 9 6 Device 8 | . 10 11 7 6 Storage 10 | . 14 11 12 7 Processor 4 | . . . . 13 Protection 3 | . . . 5 5 Energy Gun 1 | . 10 . . . Ballistic Gun 30 | . 14 32 35 29 Naked Turns . | . . . . . Heaviest Build 106 | 12 15 98 104 106 Greatest Support 60 | 40 40 12 12 60 Greatest Overweight (x) 34 | . . 8 8 34 Average Overweight (x) 6 | . . 7 8 7 Largest Inventory Capacity 25 | 8 8 25 25 25 Average Capacity 22 | 7 8 25 25 25 Most Carried 25 | 1 8 13 23 25 Average Carried 14 | . 3 7 18 21 Final Capacity 25 | 8 8 25 25 25 Final Carried 20 | 1 8 13 20 12 Class Distribution -------------------- 26% | Scavenger-Skirmisher 23% | Skirmisher 18% | Tank 15% | Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1316 | 216 84 303 535 178 Remotely . | . . . . . Salvage Created 1487 | . 198 356 606 327 Parts 98 | . 13 30 35 20 Haulers Intercepted 4 | . . 2 1 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 28 | . 5 5 12 6 Guns 28 | . 5 5 12 6 Classes Destroyed 8 | . 3 4 . 1 Hauler 4 | . . 2 1 1 Recycler 1 | . 1 . . . Watcher 4 | . . 2 1 1 Swarmer 10 | . 3 . 4 3 Grunt 9 | . 2 2 5 . Brawler 1 | . . 1 . . Sentry 7 | . . 2 3 2 Programmer 1 | . . . . 1 Best Kill Streak 5 | . 4 2 5 3 Combat Bots Only 5 | . 3 2 5 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3224 | . 524 112 621 1967 Core 339 | . 66 17 52 204 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 73 95 90 . Volleys Fired 94 | . 26 18 31 19 Largest 4 | . 2 3 4 4 Hottest 92 | . 70 69 92 92 Shots Fired 304 | . 51 54 124 75 Gun 304 | . 51 54 124 75 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 287 | . 34 54 124 75 Thermal 17 | . 17 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | . 8 9 7 24 Robot Miss Streak 4 | . 4 4 2 3 Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 188 | . 33 29 73 53 Core Hits 67 | . 9 15 26 17 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 1 1 1 . Critical Strikes 3 | . 1 1 1 . Destroy 3 | . 1 1 1 . Melee Attacks 3 | . . . . 3 Impact 3 | . . . . 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2830 | . 472 430 1123 805 Guns 2830 | . 472 430 1123 805 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2680 | . 322 430 1123 805 Thermal 150 | . 150 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 358 | . 358 50 252 116 Average Temperature 79 | . 146 18 77 26 Received Heat Transfer 639 | . 213 39 261 126 Effects 1 | . 1 . . . Damage (minor) 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 444 | . 444 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 293 | . 115 206 293 134 Initial 67 | . . 48 28 67 Average 93 | . 25 97 166 60 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 94 | 100 100 96 85 100 Level 1 5 | . . 3 14 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . 1 4 Investigation . | . . . . . Extermination 1 | . . . . 1 Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 7 8 16 14 Peak Tracking Total 6 | . 4 2 6 4 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised 1 | . . . . 1 Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . . 2 1 3 Terminals 5 | . . 2 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 17 | . . 8 5 4 Successful 12 | . . 4 5 3 Failed 4 | . . 3 . 1 Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 9 | . . 5 3 1 Terminals 15 | . . 8 5 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 8 | . . 4 3 1 Robot Analysis 3 | . . 2 1 . Prototype ID Bank 2 | . . 2 . . Open DSF 1 | . . . . 1 Terminal Index 1 | . . . 1 . Locate Traps 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 2 | . . . 2 . Terminals 2 | . . . 2 . Track 1 | . . . 1 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . 2 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 3 | . . 2 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2318 | 97 260 519 683 759 Spaces Moved 947 | 59 103 220 267 298 Core 7 | 6 . . . 1 Treads 165 | 53 103 . . 9 Legs . | . . . . . Wheels 775 | . . 220 267 288 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 195 210 210 Average Speed 201 | 148 160 206 210 216 Slowest Speed 1750 | 160 160 210 210 1750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 5 21 22 28 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 2 | . . . . 2 Melee 2 | . . . . 2 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1170 | 65 150 256 331 368 Wait 41 | . 11 3 13 14 Move 943 | 58 102 219 266 298 Hop . | . . . . . Pick Up 39 | 1 7 8 14 9 Fast Attach 13 | 6 3 2 . 2 Attach 26 | . . 2 7 17 Detach 1 | . . . . 1 Swap 3 | . . 1 . 2 Drop 7 | . 1 3 . 3 Fire 94 | . 26 18 31 19 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 669 | -9/Materials | Build established: Skirmisher 813 | -9/Materials | Central database locked down 830 | -9/Materials | Discovered new exit (range 16) 877 | -9/Materials | Entered another Materials area 877 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 968 | -8/Materials | Garrison activated, responded to threat 1165 | -8/Materials | Build established: Tank 1471 | -8/Materials | Discovered new exit (range 15) 1560 | -8/Materials | Entered Factory 1560 | -7/Factory | Evolved 2 slots: Utility x2 1619 | -7/Factory | Build established: Scavenger-Skirmisher 1877 | -7/Factory | Discovered new exit (range 10) 1904 | -7/Factory | Identified exit to Factory 2214 | -7/Factory | Cargo convoy interrupted 2319 | -7/Factory | Self-destructed Last Messages --------------- 02303_ The unstable cave ceiling collapses. 02305_ T-07 Excavator is excavating. 02306_ H-61 Shepherd calls for reinforcements. 02306_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02306_ Slug penetrates Wall. 02306_ Autogun destroyed. 02306_ Knocked back. 02306_ K-01 Serf collects debris. 02309_ T-07 Excavator is excavating. 02311_ Slug penetrates Wall. 02311_ Hvy. Assault Rifle destroyed. 02311_ Knocked back. 02313_ The unstable cave ceiling collapses. 02313_ K-01 Serf collects debris. 02313_ T-07 Excavator is excavating. 02316_ The unstable cave ceiling collapses. 02317_ K-01 Serf collects debris. 02317_ Penetrated by Slug. 02317_ T-07 Excavator is excavating. 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