Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 20:24:38 Player: vault Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (3340) 3340 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (259) 259 TOTAL SCORE: 7734 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 148 Cogmind --------- Core Integrity 0/850 Matter 6/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (850) Ox16 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Gravmag System Improved Heat Sink Powered Hammer Chainsword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Large Storage Unit Improved Signal Interpreter Improved Core Shielding > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Large Storage Unit Particle Gun Advanced Assault Cannon Magnetic Acceleration Cannon Shock Bomb Launcher Rocket Launcher Powered Hammer Chainsword [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Coolant Injector Storage Medium Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 1 . . . Utility 3 | . . . . 1 1 . . 1 Weapon 2 | . . 2 . . . . . . Parts Attached 115 | 6 7 8 23 27 8 6 . 30 Power 14 | 1 . 1 2 3 1 . . 6 Engine 12 | 1 . 1 2 3 1 . . 4 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 20 | 2 . . 4 4 2 2 . 6 Treads 1 | . . . . . . . . 1 Leg 19 | 2 . . 4 4 2 2 . 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 1 2 . 1 3 4 . . 3 Device 3 | . . . 1 . 2 . . . Storage 6 | 1 1 . . 2 1 . . 1 Processor 3 | . 1 . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 . . 1 Artifact . | . . . . . . . . . Weapon 67 | 2 5 7 16 17 1 4 . 15 Energy Gun 25 | 1 1 3 5 8 . 1 . 6 Energy Cannon . | . . . . . . . . . Ballistic Gun 20 | 1 1 4 6 4 1 1 . 2 Ballistic Cannon 3 | . . . . . . . . 3 Launcher 12 | . . . 3 3 . 2 . 4 Special Weapon . | . . . . . . . . . Impact Weapon 7 | . 3 . 2 2 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 47 | . . . 8 6 1 1 . 31 Power 9 | . . . 2 2 . . . 5 Propulsion 11 | . . . . . . 1 . 10 Utility 5 | . . . 1 1 1 . . 2 Weapon 22 | . . . 5 3 . . . 14 Highest Loss Streak 18 | . . . 3 3 1 1 . 18 To Critical Strikes 2 | . . . 1 . . . . 1 Average Slot Usage (%) 98 | . 97 98 98 98 100 100 100 94 Engine 9 | . 14 11 11 8 7 7 7 9 Leg 25 | . 28 22 22 27 30 30 30 20 Device 6 | . . . 5 9 13 7 7 3 Storage 13 | . 14 11 11 9 15 15 15 16 Processor 4 | . 11 11 5 8 . . . 6 Protection 2 | . . . . . . 7 7 5 Energy Gun 13 | . 11 16 12 26 7 9 15 14 Ballistic Gun 16 | . 11 26 27 7 23 19 15 3 Ballistic Cannon 1 | . . . . . . . . 6 Impact Weapon 1 | . 5 . 2 1 . . . . Peak Build Rating 52 | 6 8 14 15 25 39 40 39 52 Average Rating 28 | 4 7 12 14 21 35 38 39 45 On Entrance 20 | . 6 8 14 13 25 38 39 39 Naked Turns . | . . . . . . . . . Heaviest Build 90 | 11 17 27 29 50 70 66 62 90 Greatest Support 60 | 20 20 20 20 42 52 57 55 60 Greatest Overweight (x) 19 | 1 . 1 1 1 1 1 1 19 Average Overweight (x) . | . . . 1 . 1 1 1 1 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 Average Capacity 12 | 7 9 10 10 11 15 15 15 15 Most Carried 15 | 4 10 10 10 12 15 15 15 15 Average Carried 11 | 2 7 9 9 9 13 14 14 12 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 Final Carried 15 | 4 10 10 10 11 15 14 15 7 Class Distribution -------------------- 28% | Scavenger-Gunner 24% | Tank 13% | Scavenger-Tank 11% | Mutant 11% | Scavenger-Skirmisher 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Matter Collected 2722 | 105 95 53 874 363 414 207 65 546 Remotely . | . . . . . . . . . Salvage Created 3525 | . 95 99 1514 823 298 127 . 569 Parts 203 | . 4 9 90 44 8 1 . 47 Haulers Intercepted 3 | . 1 . 1 1 . . . . Recyclers Shooed 5 | . . . . 3 . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 1 1 . Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 75 | . 1 2 28 18 6 6 . 14 Guns 50 | . 1 2 22 10 6 2 . 7 Cannons 5 | . . . . . . . . 5 AOE 20 | . . . 6 8 . 4 . 2 Classes Destroyed 15 | . 2 1 7 1 1 . . 3 Worker 6 | . . . 2 2 . . . 2 Builder 5 | . . . 2 1 . . . 2 Hauler 3 | . 1 . 1 1 . . . . Recycler 6 | . . . 3 2 . . . 1 Mechanic 1 | . . . 1 . . . . . Watcher 3 | . . . 2 1 . . . . Swarmer 11 | . . . . 7 . 1 . 3 Grunt 35 | . 1 1 18 8 3 1 . 3 Brawler 3 | . . . 1 . . 2 . . Duelist 3 | . . . 2 . . 1 . . Sentry 15 | . . 1 7 3 2 1 . 1 Specialist 2 | . . . . . . . . 2 Hunter 1 | . . . . . . . . 1 Programmer 4 | . . . . . 1 . . 3 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 11 | . 2 2 8 11 3 6 . 4 Combat Bots Only 6 | . 1 2 6 5 3 6 . 4 Max Kills in Single Turn 4 | . 1 1 3 4 1 2 . 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 2 4 . 2 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Hostile Shots Fired 553 | . 3 6 113 62 76 25 . 268 Missed 173 | . 2 3 36 19 31 6 . 76 Damage Taken 6825 | . 18 49 1151 846 495 513 . 3753 Core 1195 | . . . 108 69 17 149 . 852 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 100 | . . . . . . . . 100 Core Remaining (%) 87 | 100 100 . 73 87 . . 76 . Volleys Fired 211 | . 6 6 57 49 18 19 . 56 Largest 4 | . 2 4 4 4 4 4 . 4 Hottest 222 | . 60 122 156 201 134 165 . 222 Shots Fired 578 | . 11 21 181 121 71 31 . 142 Gun 460 | . 11 21 174 103 71 16 . 64 Cannon 58 | . . . . . . . . 58 Launcher 60 | . . . 7 18 . 15 . 20 Special . | . . . . . . . . . Kinetic 308 | . 5 15 133 25 53 9 . 68 Thermal 194 | . . 3 38 78 18 7 . 50 Explosive 55 | . . . 7 18 . 15 . 15 Electromagnetic 21 | . 6 3 3 . . . . 9 Robot Hit Streak 15 | . 3 11 11 12 10 7 . 15 Robot Miss Streak 10 | . 2 3 8 3 8 2 . 10 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 332 | . 7 12 105 71 45 11 . 81 Core Hits 212 | . 4 5 66 41 20 20 . 56 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | . . . 4 1 . . . 7 Burn 8 | . . . 3 1 . . . 4 Destroy 1 | . . . 1 . . . . . Blast 3 | . . . . . . . . 3 Melee Attacks 42 | . 24 . 8 10 . . . . Impact 42 | . 24 . 8 10 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8471 | . 70 142 2200 1895 757 1100 . 2307 Guns 4372 | . 70 142 1489 1171 737 165 . 598 Cannons 753 | . . . . . . . . 753 Explosions 3276 | . . . 693 701 . 935 . 947 Melee . | . . . . . . . . . Ramming 70 | . . . 18 23 20 . . 9 Kinetic 3079 | . 29 107 1141 247 582 99 . 874 Thermal 2000 | . . . 337 924 155 66 . 518 Explosive 3034 | . . . 693 701 . 935 . 705 Electromagnetic 288 | . 41 35 11 . . . . 201 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 2 3 . . . 2 Average Corruption 1 | . . . 2 3 . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . 13 2 . . . 8 Message Errors 4 | . . . 2 . . . . 2 Matter Fused 6 | . . . 3 . . . . 3 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 2 | . . . 2 . . . . . Data Loss (minor) 6 | . . . 3 1 . . . 2 Data Loss (major) 1 | . . . 1 . . . . . Misfires 1 | . . . . 1 . . . . Alerts 1 | . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 71 | . . . . 27 . 2 . 42 Projectiles 42 | . . . . . . . . 42 Explosions 29 | . . . . 27 . 2 . . Melee . | . . . . . . . . . Knockbacks 19 | . . . . . . . . 19 Impact . | . . . . . . . . . Kinetic 17 | . . . . . . . . 17 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 257 | . . . 32 37 . 101 . 87 Shots 11 | . . . 2 2 . 2 . 5 Rammed . | . . . . . . . . . Targets Rammed 14 | . . . 6 5 2 . . 1 Kicked 14 | . . . 6 5 2 . . 1 Crushed . | . . . . . . . . . Highest Temperature 523 | . 20 140 274 427 197 195 . 523 Average Temperature 105 | . 15 53 72 125 97 68 . 143 Received Heat Transfer 1521 | . 9 9 450 270 159 81 . 543 Effects 10 | . . . 1 3 . . . 6 Shutdowns 2 | . . . . 1 . . . 1 Energy Bleed 2 | . . . . . . . . 2 Interference 4 | . . . 1 . . . . 3 Matter Decay 1 | . . . . 1 . . . . Short Circuit 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | . . . 4 7 . . . . Heat Transferred 4910 | . . . 1036 2109 333 148 . 1284 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Peak Influence 704 | . 30 85 507 704 342 . . 232 Initial 252 | . . 4 35 177 252 . . . Average 195 | . 16 60 279 441 174 . . 86 Maximum Alert Level 3 | . . . 2 3 1 . . 1 Low Security (%) 60 | 100 100 100 29 17 62 . . 91 Level 1 25 | . . . 44 31 37 . . 8 Level 2 13 | . . . 26 47 . . . . Level 3 . | . . . . 3 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 22 | . . 1 8 . 2 . . 11 Investigation 2 | . . . . . 1 . . 1 Extermination 4 | . . . . . 1 . . 3 Reinforcement 8 | . . 1 3 . . . . 4 Assault 2 | . . . 2 . . . . . Garrison 6 | . . . 3 . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Distress Signals 3 | . . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 2 4 34 27 7 7 . 23 Peak Tracking Total 7 | . 5 2 6 6 4 7 . 5 Tactical Retreats 6 | . . 1 . 3 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Traps Triggered 4 | . . . 3 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Machines Disabled 9 | . . . 1 5 . . . 3 Max in Single Turn 3 | . . . 1 2 . . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Machines Accessed 2 | . . . . . 1 . . 1 Terminals 2 | . . . . . 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 7 | . . . . . 4 . . 3 Successful 3 | . . . . . 2 . . 1 Failed 2 | . . . . . . . . 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts 2 | . . . . . 2 . . . Manual . | . . . . . . . . . Terminals 7 | . . . . . 4 . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . . 2 . . 1 Record 3 | . . . . . 2 . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . 1 . . 1 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Total Allies 4 | . . . 2 . . 2 . . Largest Group 2 | . . . 2 . . 2 2 2 Highest-Rated Group 62 | . . . 62 . . 48 48 48 Highest-Rated Ally 32 | . . . 31 . . 32 32 32 Total Orders . | . . . . . . . . . Ally Attacks 23 | . . . 11 . . . . 12 Total Damage 461 | . . . 210 . . . . 251 Kills 4 | . . . 2 . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Turns Passed 6655 | 66 621 178 1363 824 1081 1079 92 1351 Spaces Moved 2739 | 44 379 73 372 417 454 525 48 427 Core 6 | 4 . . . . . . . 2 Treads . | . . . . . . . . . Legs 2733 | 40 379 73 372 417 454 525 48 425 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 120 192 192 192 190 Average Speed 171 | 115 120 168 190 126 192 192 192 198 Slowest Speed 1000 | 120 120 190 190 193 192 192 192 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 27 | 4 41 7 60 40 11 68 10 9 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug 57 | . 14 . 5 17 . 21 . . Terrain Destroyed 451 | . 14 . 29 192 . 158 . 58 Melee 27 | . 14 . 5 8 . . . . Projectile 5 | . . . . . . . . 5 AOE 419 | . . . 24 184 . 158 . 53 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Total 4209 | 56 489 116 880 600 619 570 48 831 Wait 970 | 3 69 21 391 69 120 4 . 293 Move 2730 | 43 378 72 371 415 453 524 47 427 Hop . | . . . . . . . . . Pick Up 70 | 4 5 4 13 13 11 1 1 18 Fast Attach 20 | 6 1 1 5 4 . . . 3 Attach 53 | . . 3 9 10 5 2 . 24 Detach 5 | . . . 2 1 1 . . 1 Swap 42 | . 6 4 9 13 3 4 . 3 Drop 36 | . . 5 9 10 6 1 . 5 Fire 211 | . 6 6 57 49 18 19 . 56 Melee 42 | . 24 . 8 10 . . . . Ram . | . . . . . . . . . Kick 14 | . . . 6 5 2 . . 1 Crush . | . . . . . . . . . Escape Stasis 1 | . . . . 1 . . . . Rewire 15 | . . . . . . 15 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 11) 682 | -10/Materials | Discovered new exit (range 5) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Weapon x2 830 | -9/Materials | Discovered new exit (range 13) 866 | -9/Materials | Entered Storage 1057 | -9/Storage | Build established: Scavenger-Skirmisher 1301 | -9/Storage | Met a pair of Derelict thieves 1366 | -9/Storage | Garrison activated, responded to threat 1425 | -9/Storage | Lost 3 parts (1p2w) 1884 | -9/Storage | Build established: Scavenger-Gunner 2206 | -9/Storage | Discovered new exit (range 10) 2229 | -9/Storage | Entered Materials 2229 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2974 | -8/Materials | Crushed by falling debris 3018 | -8/Materials | Discovered new exit (range 14) 3028 | -8/Materials | Lost 3 parts (1p1u1w) 3053 | -8/Materials | Entered Factory 3053 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3775 | -7/Factory | Central database locked down 3775 | -7/Factory | Central database locked down 3815 | -7/Factory | Build established: Gunner 4105 | -7/Factory | Discovered new exit (range 15) 4134 | -7/Factory | Entered Lower Caves 4350 | -7/Lower Caves | Build established: Tank 4824 | -7/Lower Caves | Learned Factory terminal intel 4848 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5055 | -7/Lower Caves | Encountered a Warlord checkpoint 5180 | -7/Lower Caves | Discovered new exit (range 14) 5213 | -7/Lower Caves | Entered another Lower Caves area 5213 | -7/Lower Caves | Accompanied by 2 allies 5261 | -7/Lower Caves | Discovered new exit (range 14) 5305 | -7/Lower Caves | Entered Factory 5305 | -6/Factory | Accompanied by 2 allies 5305 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5306 | -6/Factory | Loaded intel: 26 terminal locations 5764 | -6/Factory | Spotted B-75 Beast 5814 | -6/Factory | Destroyed B-75 Beast 5863 | -6/Factory | Garrison activated, responded to threat 5877 | -6/Factory | Lost 9 parts (2p3n1u3w) 6196 | -6/Factory | Build established: Scavenger-Tank 6625 | -6/Factory | Core integrity fell below 50% 6649 | -6/Factory | Core integrity fell below 20% 6656 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- corruption cleaned. 06632_ Penetrated by Slug. 06632_ Critical hit (Destroy). 06632_ Carbon-fiber Leg destroyed. 06632_ K-01 Serf collects debris. 06635_ Penetrated by Slug. 06635_ Imp. Core Shielding destroyed. 06635_ G-50 Soldier knocked back. 06636_ K-01 Serf collects debris. 06644_ Magnetic Acceleration Cannon destroyed. 06644_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 06644_ U-05 Engineer lays Concrete. 06645_ Penetrated by Slug. 06645_ U-05 Engineer lays Concrete. 06647_ U-05 Engineer builds a Wall. 06648_ Penetrated by Slug. 06651_ Slug penetrates Wall. 06651_ U-05 Engineer lays Concrete. 06652_ Critical hit (Burn: +37). 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" #??????? ??????????????? | | ????????????????? ?##????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Coolant Potential 65 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 30 Evasion (%) 55 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Part-time Excavator Challenges ------------ None Game ------ Seed LightSuperdenseStatue Manual? 0 Play Time 01:07:58 Cumulative 9.9 hours Start 2024.09.12 @ 19:16:14 End 2024.09.12 @ 20:24:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 573ef386-4453-494e-8fe0-3374b9cfdc10