Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 00:25:37

Player: Deo

Result: Destroyed by as-73609 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (16)      80
Value Destroyed (537)      537
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1017

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (38)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (2) ---
                      Aluminum Leg
>                     --- UTILITY (2) ------
               Medium Storage Unit
                      Targeting Computer
>                     --- WEAPON (2) -------
                      Beam Cannon
>                     --- INVENTORY (10) ---
        High-capacity Storage Unit
  Faulty Experimental Sensor Array
                      Signal Interpreter
                      Shield Generator
                      Shield Generator
                      Beam Cannon
                Heavy Assault Rifle
                Heavy Assault Rifle
                      Datajack
                      Datajack

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
>         --- UTILITY ----------
   Medium Storage Unit
          Sensor Array
>         --- WEAPON -----------
          EM Pulse Gun
    Light Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
    Light Nuclear Core
          Aluminum Leg
          Wheel
  Compact Wheel
    Light Assault Rifle
    Light Assault Rifle
          Datajack
          Datajack
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 6   15  5   
  Power                    4    | 1   3   .   
    Engine                 3    | 1   2   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   3   1   
    Treads                 .    | .   .   .   
    Leg                    6    | 2   3   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   4   2   
    Device                 2    | .   2   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   5   2   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          4    | 1   2   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 12   | .   7   5   
  Power                    2    | .   1   1   
  Propulsion               5    | .   3   2   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   3   1   
  Highest Loss Streak      4    | .   4   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   91  98  
  Engine                   13   | .   12  13  
  Leg                      27   | .   27  27  
  Device                   5    | .   8   3   
  Storage                  14   | .   14  14  
  Processor                4    | .   .   9   
  Energy Gun               4    | .   8   .   
  Energy Cannon            10   | .   4   17  
  Ballistic Gun            12   | .   14  10  
Peak Build Rating          10   | 6   10  10  
  Average Rating           7    | 4   7   8   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 13  20  24  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | 1   1   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             10   | 7   10  10  
  Average Carried          8    | 4   8   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 6   10  10  

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           477  | 188 219 70  
  Remotely                 .    | .   .   .   
Salvage Created            721  | .   392 329 
  Parts                    45   | .   30  15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  14   | .   9   5   
  Guns                     10   | .   7   3   
  Cannons                  3    | .   1   2   
  AOE                      1    | .   1   .   
Classes Destroyed          5    | .   3   2   
  Recycler                 1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  2    | .   2   .   
  Grunt                    10   | .   7   3   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        131  | .   81  50  
  Missed                   35   | .   21  14  
Damage Taken               1319 | .   801 518 
  Core                     253  | .   126 127 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              68   | .   52  16  
  Largest                  2    | .   2   2   
  Hottest                  120  | .   80  120 
Shots Fired                116  | .   86  30  
  Gun                      90   | .   79  11  
  Cannon                   26   | .   7   19  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  65   | .   54  11  
  Thermal                  26   | .   7   19  
  Explosive                .    | .   .   .   
  Electromagnetic          25   | .   25  .   
  Robot Hit Streak         11   | .   10  11  
  Robot Miss Streak        5    | .   5   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           80   | .   57  23  
  Core Hits                34   | .   23  11  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Corrupt                1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1076 | 17  678 381 
  Guns                     659  | .   535 124 
  Cannons                  314  | .   70  244 
  Explosions               36   | .   36  .   
  Melee                    .    | .   .   .   
  Ramming                  67   | 17  37  13  
  Kinetic                  398  | .   274 124 
  Thermal                  350  | .   106 244 
  Explosive                .    | .   .   .   
  Electromagnetic          261  | .   261 .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         5    | .   1   5   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  19   | .   10  9   
    Message Errors         4    | .   2   2   
    Matter Fused           4    | .   1   3   
    Heat Flow Errors       4    | .   2   2   
    Energy Discharges      3    | .   3   .   
    Data Loss (minor)      2    | .   1   1   
    Data Loss (major)      1    | .   1   .   
    Weapon Failures        1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | 1   .   .   
  Impact                   1    | 1   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      31   | .   31  .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             20   | 9   6   5   
  Kicked                   20   | 9   6   5   
  Crushed                  .    | .   .   .   
Highest Temperature        232  | .   232 219 
  Average Temperature      57   | .   40  78  
  Received Heat Transfer   703  | .   387 316 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         716  | .   198 518 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             128  | .   128 85  
  Initial                  8    | .   .   8   
  Average                  23   | .   32  16  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   30  12  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               3    | .   3   .   
  Failed                   5    | .   5   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2770 | 135  1390 1245 
Spaces Moved               1634 | 92   910  632  
  Core                     12   | 12   .    .    
  Treads                   .    | .    .    .    
  Legs                     1622 | 80   910  632  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            138  | 116  120  167  
  Slowest Speed            260  | 120  190  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       55   | 6    91   70   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          5    | .    5    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      5    | .    5    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      2039 | 118  1133 788  
  Wait                     219  | .    110  109  
  Move                     1632 | 91   909  632  
  Hop                      .    | .    .    .    
  Pick Up                  49   | 12   27   10   
  Fast Attach              .    | .    .    .    
  Attach                   26   | 6    15   5    
  Detach                   5    | .    2    3    
  Swap                     .    | .    .    .    
  Drop                     20   | .    12   8    
  Fire                     68   | .    52   16   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     20   | 9    6    5    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
  136 | -11/Scrapyard | Entered Materials
  295 | -10/Materials | Discovered new exit (range 13)
  352 | -10/Materials | Build established: Mutant
  532 | -10/Materials | Discovered new exit (range 16)
  641 | -10/Materials | Discovered new exit (range 7)
  727 | -10/Materials | Discovered new exit (range 8)
 1033 | -10/Materials | Discovered new exit (range 13)
 1078 | -10/Materials | Lost 4 parts (2n2w)
 1216 | -10/Materials | Core integrity fell below 50%
 1372 | -10/Materials | Build established: Scavenger-Mutant
 1526 | -10/Materials | Entered Mines
 1675 | -10/Mines     | Discovered new exit (range 11)
 1685 | -10/Mines     | Learned Materials terminal intel
 1752 | -10/Mines     | Discovered new exit (range 7)
 2423 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2426 | -10/Mines     | Found Prototype Device
 2720 | -10/Mines     | Assembled infested the area
 2748 | -10/Mines     | Core integrity fell below 20%
 2771 | -10/Mines     | Destroyed by as-73609 with Assembled Rifle

 Last Messages 
---------------
  areas until they're on top of us... With this
  we can! Deliver it to Megawrench for repairs
  then we'll never be afraid of an ambush while
  sneaking around Materials again, ha."
02426_ Acquired Prototype Device.
02575_ Kicked K-01 Serf out of the way.
02640_ ,GG9F>%60EEH>2ZDZ :#Y2&T#GY2A
02720_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
02734_ Dropped Beam Cannon.
02735_ Acquired Signal Interpreter.
02745_ T-07 Excavator destroyed.
02754_ Knocked back.
02754_ Dropped Lgt. Nuclear Core.
02759_ System corrupted: Heat flow error (+229).
02761_ Ion Engine destroyed.
02761_ System corrupted by crushing effect (+3).
02761_ Knocked back.
02770_ Aluminum Leg destroyed.
02770_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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|  ##??????# #?????# =%#????????####???? #?????????? |
|  #???????# #?????# ###?????????????????#?????????? |
|  #???##### #?????# #?????????????????????????????? |
|  #???#     #?????# #?????????????????????????????? |
| ##???# ### #?????# #?????????????????????????????? |
| #????# #?# #?????# #?????????????????????????????? |
| ?????# ### #?????# #?????????????????????????????? |
| ?????# ##  ####### #?????????????????????????????? |
| ????##      ##     #?????????????????????????????? |
| ????#       ## #####?????????????????????????????? |
| ????#       ## #?????????????????????????????????? |
| ????##      ## #?????????????????????????????????? |
| ?????#      ## #?????????##??????????????????????? |
| ?????##      # ######     #??????????????????????? |
| ?????##                    #?????????????????????? |
| ????##                        ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainVariableLink
  Manual?         0
Play Time         00:21:07
  Cumulative      5.6 hours
  Start           2024.10.08 @ 00:06:50
  End             2024.10.08 @ 00:25:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aeab9c29-f9ce-483e-817b-323b960d04c8