Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.30 @ 23:20:10

Player: Runia

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (196)     980
Value Destroyed (8696)     8696
Prototype IDs (33)         660
Alien Tech Used (4)        800
Bonus (1176)               1176
              TOTAL SCORE: 21212

 Bonus
-------
High Alert Combat Kills    576
Follower Combat Kills      94
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -94

 Cogmind 
---------
Core Integrity             0/1600
Matter                     275/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (11) -----
  Improved Hacking Suite
>          --- WEAPON (6) -------
  Advanced Remote Datajack
           Lance
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Light Particle Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
          Small Battery
   Experimental Matter Compressor
       Improved Salvage Targeting Computer
       Advanced Launcher Guidance Computer
       Advanced Target Analyzer
       Advanced Target Analyzer
       Advanced Weapon Cycler
       Improved Hacking Suite
                System Shield
>               --- WEAPON -----------
                Gamma Rifle
                Gamma Rifle
          Heavy Phase Cannon
  Hypervelocity Railgun
>               --- INVENTORY --------
          Light Particle Reactor
                Myomer Leg
       Advanced Target Analyzer
                System Guard
                Gamma Rifle
                Phase Gun
                Phase Gun
       Improved Datajack
       Advanced Remote Datajack
[Rating: 156]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Particle Reactor
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Hover Unit
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Advanced System Shield
  Protection               Power Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Tesla Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Utility                  9    | .   .   .   1   .   1   2   1   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
Parts Attached             328  | .   6   2   4   49  30  10  8   16  10  .   7   10  8   6   5   26  15  3   .   59  47  7   
  Power                    34   | .   1   .   .   7   2   .   .   3   1   .   .   1   .   .   .   2   4   .   .   6   6   1   
    Engine                 15   | .   1   .   .   7   2   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   5   6   1   
  Propulsion               63   | .   .   .   1   12  4   .   3   1   2   .   2   2   2   .   1   3   5   .   .   9   15  1   
    Treads                 25   | .   .   .   .   5   4   .   .   1   2   .   .   .   .   .   .   .   .   .   .   8   4   1   
    Leg                    27   | .   .   .   1   1   .   .   3   .   .   .   2   2   2   .   1   3   .   .   .   1   11  .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Hover                  7    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  114  | .   4   1   1   13  14  3   4   7   3   .   .   4   2   2   2   10  2   1   .   24  15  2   
    Device                 60   | .   2   1   1   8   8   2   1   5   2   .   .   4   1   .   .   9   1   .   .   12  3   .   
    Storage                14   | .   2   .   .   1   .   .   1   .   .   .   .   .   1   1   .   1   .   .   .   6   1   .   
    Processor              17   | .   .   .   .   1   2   1   1   .   .   .   .   .   .   1   .   .   .   1   .   5   3   2   
    Hackware               5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   
    Protection             18   | .   .   .   .   3   4   .   .   2   1   .   .   .   .   .   1   .   .   .   .   1   6   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   117  | .   1   1   2   17  10  7   1   5   4   .   5   3   4   4   2   11  4   2   .   20  11  3   
    Energy Gun             20   | .   1   .   .   3   .   .   .   .   .   .   1   .   1   .   .   2   1   .   .   5   6   .   
    Energy Cannon          16   | .   .   .   1   .   4   3   .   1   1   .   .   .   .   2   .   .   .   1   .   2   1   .   
    Ballistic Gun          29   | .   .   .   .   5   1   2   .   1   2   .   2   3   2   1   .   1   .   .   .   6   3   .   
    Ballistic Cannon       7    | .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   2   1   .   .   1   .   .   
    Launcher               17   | .   .   1   .   2   2   2   .   2   1   .   2   .   1   1   .   1   1   .   .   1   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   1   
    Impact Weapon          9    | .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   1   2   .   .   .   1   1   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  17   | .   .   .   .   3   2   .   .   .   .   .   .   1   .   1   2   3   1   .   .   2   2   .   
  Corrupted Parts          14   | .   .   .   1   3   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   6   .   
    System Corruption      47   | .   .   .   1   12  .   .   .   5   3   .   .   .   3   .   .   .   .   .   .   .   23  .   
Parts Lost                 162  | .   1   2   1   10  8   .   .   6   6   .   2   1   3   4   .   25  5   11  .   25  41  11  
  Power                    17   | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   3   5   2   
  Propulsion               40   | .   .   .   .   5   3   .   .   1   3   .   1   .   .   .   .   5   3   2   .   4   10  3   
  Utility                  55   | .   .   .   .   2   1   .   .   4   2   .   1   1   1   2   .   9   .   5   .   9   13  5   
  Weapon                   50   | .   1   2   .   1   4   .   .   1   1   .   .   .   2   2   .   8   2   3   .   9   13  1   
  Highest Loss Streak      19   | .   1   1   1   3   4   .   .   3   3   .   2   1   2   2   .   10  4   11  .   9   19  9   
Average Slot Usage (%)     86   | .   98  95  88  97  93  100 100 96  92  93  92  97  99  98  97  95  32  52  5   60  74  17  
  Engine                   5    | .   14  14  8   10  9   7   6   6   5   6   6   5   5   5   5   3   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   3   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   4   .   5   7   1   
  Treads                   5    | .   .   .   .   11  24  23  13  5   6   6   6   .   .   .   .   .   .   .   .   8   4   2   
  Leg                      14   | .   28  28  33  9   .   .   12  20  16  13  15  21  23  23  23  24  .   .   .   .   10  1   
  Device                   13   | .   13  14  21  17  13  23  24  9   16  20  16  15  16  11  11  13  2   4   .   8   11  .   
  Storage                  8    | .   14  14  11  11  9   7   6   6   6   6   6   5   5   16  13  9   .   .   .   10  8   1   
  Processor                8    | .   .   .   .   .   9   7   6   13  13  13  13  11  11  5   5   5   5   6   .   14  9   3   
  Hackware                 1    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   5   9   9   .   .   4   3   
  Protection               3    | .   .   .   .   3   2   7   6   10  5   6   6   5   5   3   2   3   .   .   .   .   2   .   
  Energy Gun               3    | .   28  15  .   4   .   .   .   .   .   .   5   5   4   .   .   1   .   4   .   .   3   .   
  Energy Cannon            1    | .   .   .   .   2   7   10  3   .   .   .   .   .   .   4   2   .   .   4   .   .   2   .   
  Ballistic Gun            7    | .   .   .   .   5   4   10  13  .   11  13  6   10  16  16  17  12  .   .   .   2   3   .   
  Ballistic Cannon         2    | .   .   .   .   3   7   .   .   4   6   6   6   5   .   .   .   1   2   4   .   1   .   .   
  Launcher                 1    | .   .   8   11  .   1   1   .   6   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Slashing Weapon          1    | .   .   .   .   .   2   .   2   6   1   .   .   .   .   .   .   3   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 11  30  31  33  37  50  54  71  88  91  72  74  90  89  88  85  95  31  44  2   108 120 73  
  Greatest Support         158  | 20  20  20  30  60  60  60  60  56  56  36  52  72  76  76  76  96  56  44  3   158 155 105 
  Greatest Overweight (x)  4    | .   1   1   1   2   1   .   1   1   2   1   4   2   1   1   1   1   1   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  5   5   5   15  15  15  
  Average Capacity         16   | 8   12  15  15  15  15  15  16  20  20  20  20  20  20  20  20  19  5   5   5   10  15  8   
  Most Carried             20   | 6   9   12  11  15  15  15  20  20  17  14  17  20  20  20  20  19  5   4   1   15  15  5   
  Average Carried          13   | 6   7   10  9   13  14  14  15  18  14  14  15  18  19  18  19  15  3   1   1   7   7   1   
  Final Capacity           20   | 8   15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  5   5   5   5   15  15  5   
  Final Carried            20   | 6   9   11  11  15  14  15  20  17  14  14  17  20  20  19  19  5   4   1   1   8   6   .   

 Class Distribution 
--------------------
 28% | Mutant
 22% | Scavenger-Mutant
 10% | Scavenger-Tank
  7% | Derelict-Tank
  6% | Scavenger-Gunner
  5% | Hacker-Mutant
  4% | Scavenger-Skirmisher
  3% | Tank
  3% | Derelict-Gunner
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
               Mutant | -6/Lower Caves
     Scavenger-Gunner | -6/Lower Caves
               Gunner | -6/Data Miner
      Derelict-Gunner | -5/Proximity Caves
        Derelict-Tank | -5/Factory
        Derelict-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
     Scavenger-Mutant | -5/Zhirov
       Scavenger-Tank | -4/Proximity Caves
        Hacker-Mutant | -4/Factory
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Upper Caves
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -2/Research
               Mutant | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  Acc  
Matter Collected           6995 | 200  55   13   47   683  520  .    21   414  538  .    163  454  226  190  93   454  80   .    .    1839 1005 .    
  Remotely                 747  | .    .    .    .    .    .    .    21   17   1    .    163  387  .    .    .    .    .    .    .    158  .    .    
Salvage Created            9903 | .    293  36   38   828  646  .    21   193  607  .    57   263  254  181  540  505  197  49   .    2851 2223 121  
  Parts                    518  | .    15   7    2    60   32   .    2    19   22   .    6    8    10   17   29   23   8    1    .    132  112  13   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      109  | .    .    .    .    .    .    .    .    15   17   .    6    .    5    16   27   21   .    2    .    .    .    .    
  Prevented                9    | .    .    .    .    .    .    .    .    3    1    .    .    .    4    .    .    1    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  158  | .   5   4   1   19  17  .   .   3   14  .   6   2   7   6   .   6   4   2   .   31  27  4   
  Melee                    20   | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   5   7   4   
  Guns                     62   | .   5   1   .   10  2   .   .   2   2   .   .   2   3   2   .   4   .   .   .   9   20  .   
  Cannons                  33   | .   .   .   .   6   6   .   .   .   4   .   .   .   .   .   .   2   2   .   .   13  .   .   
  AOE                      41   | .   .   3   .   3   9   .   .   .   8   .   6   .   4   4   .   .   2   .   .   2   .   .   
Classes Destroyed          15   | .   2   2   .   2   2   .   .   2   .   .   .   .   .   .   .   1   1   .   .   1   2   .   
  Worker                   10   | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   3   .   
  Builder                  7    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 12   | .   1   .   .   1   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   6   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   
  Swarmer                  48   | .   .   4   .   3   4   .   .   .   8   .   6   .   .   4   .   .   .   2   .   7   6   4   
  Grunt                    53   | .   5   .   1   7   9   .   .   .   6   .   .   .   5   .   .   2   1   .   .   10  7   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Sentry                   27   | .   .   .   .   9   3   .   .   .   .   .   .   2   .   .   .   1   2   .   .   6   4   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Programmer               17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   7   8   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   2   3   1   5   5   .   1   1   8   .   3   1   5   4   .   2   4   2   .   6   11  3   
  Combat Bots Only         9    | .   2   3   1   3   4   .   .   1   8   .   3   1   5   4   .   2   2   2   .   5   9   3   
Max Kills in Single Turn   5    | .   1   1   1   2   2   .   1   1   5   .   2   1   4   1   .   1   3   1   .   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   1   .   2   2   .   .   .   5   .   2   .   4   1   .   .   2   .   .   1   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  Acc  
Damage Taken               27291 | .    178  219  78   1327 1349 9    .    1854 678  .    330  82   565  524  .    2495 1034 921  .    5436 7669 2543 
  Core                     4083  | .    33   36   24   159  135  3    .    399  36   .    .    33   44   44   .    282  185  132  .    417  515  1606 
  Absorbed by Shields      831   | .    .    .    .    .    .    .    .    .    .    .    .    29   208  195  .    399  .    .    .    .    .    .    
  Reduced by Siege Mode    152   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   79   .    
Core Remaining (%)         70    | 100  .    72   .    54   75   99   .    .    .    .    48   .    .    .    .    59   .    .    64   67   64   .    
Volleys Fired              480   | .    23   7    1    63   38   6    .    17   24   .    6    6    14   15   28   38   26   .    .    94   74   .    
  Largest                  4     | .    2    2    1    2    3    1    .    2    3    .    1    4    4    4    1    4    2    .    .    4    4    .    
  Hottest                  288   | .    90   90   30   101  170  30   .    106  146  .    30   178  181  174  20   159  140  .    .    238  288  .    
Shots Fired                1008  | .    45   8    1    107  92   6    .    30   61   .    10   24   31   41   28   111  30   .    .    197  186  .    
  Gun                      642   | .    45   5    .    78   24   .    .    11   29   .    3    18   24   26   .    86   4    .    .    113  176  .    
  Cannon                   274   | .    .    .    .    26   59   .    .    14   27   .    1    6    1    10   .    19   24   .    .    77   10   .    
  Launcher                 62    | .    .    3    1    3    9    6    .    5    5    .    6    .    6    5    .    6    1    .    .    6    .    .    
  Special                  30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    1    .    .    1    .    .    
  Kinetic                  620   | .    .    .    .    58   52   .    .    22   49   .    4    18   17   26   .    97   24   .    .    151  102  .    
  Thermal                  196   | .    22   4    .    28   26   .    .    .    .    .    .    .    .    10   28   8    5    .    .    40   25   .    
  Explosive                58    | .    .    3    1    3    9    6    .    1    5    .    6    .    6    5    .    6    1    .    .    6    .    .    
  Electromagnetic          134   | .    23   1    .    18   5    .    .    7    7    .    .    6    8    .    .    .    .    .    .    .    59   .    
  Robot Hit Streak         46    | .    11   2    .    16   15   .    .    13   7    .    4    9    6    9    8    16   7    .    .    46   11   .    
  Robot Miss Streak        6     | .    5    1    .    3    6    .    .    2    4    .    1    1    3    3    1    4    2    .    .    2    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           752   | .    30   4    3    76   54   .    1    31   39   .    3    16   17   21   22   77   13   2    .    183  156  4    
  Core Hits                392   | .    11   5    .    37   37   .    1    9    28   .    8    6    24   12   10   24   12   2    .    87   71   8    
  Critical Kills           19    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    5    12   .    
  Critical Parts Destroyed 18    | .    .    .    .    .    .    .    .    1    1    .    .    .    2    1    .    1    .    .    .    7    5    .    
  Critical Strikes         70    | .    .    .    .    2    1    .    .    3    3    .    .    3    2    1    1    4    1    .    .    19   28   2    
    Burn                   2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Destroy                41    | .    .    .    .    1    .    .    .    1    2    .    .    1    2    1    .    2    .    .    .    13   18   .    
    Blast                  8     | .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    2    .    .    .    3    .    .    
    Corrupt                6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Sever                  4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Puncture               9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    2    
Melee Attacks              180   | .    .    .    5    12   2    .    2    11   4    .    .    .    .    .    .    10   .    13   .    65   51   5    
  Impact                   26    | .    .    .    5    12   .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Slashing                 41    | .    .    .    .    .    2    .    2    11   4    .    .    .    .    .    .    1    .    .    .    5    16   .    
  Piercing                 113   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    60   35   5    
  Sneak Attacks            22    | .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    1    .    .    .    12   5    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Damage Inflicted           26526 | .    372  272  104  1758 2155 .    41   838  1713 .    583  401  1012 723  419  1849 1249 63   .    7175 5626 173  
  Guns                     9117  | .    372  38   .    923  232  .    .    133  334  .    .    271  318  260  .    957  23   .    .    2127 3129 .    
  Cannons                  5735  | .    .    .    .    423  858  .    .    193  454  .    33   130  23   164  .    398  479  .    .    2365 215  .    
  Explosions               5588  | .    .    234  .    412  1065 .    .    76   602  .    550  .    671  299  .    261  747  .    .    671  .    .    
  Melee                    5630  | .    .    .    104  .    .    .    41   436  323  .    .    .    .    .    .    233  .    63   .    2012 2273 145  
  Ramming                  37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    28   
  Kinetic                  10751 | .    .    .    .    650  668  .    .    278  658  .    33   292  247  260  .    1292 479  .    .    3732 2162 .    
  Thermal                  3881  | .    179  47   .    506  704  .    .    .    .    .    .    .    .    164  419  63   671  .    .    760  368  .    
  Explosive                4327  | .    .    213  .    256  705  .    .    .    602  .    550  .    671  299  .    261  99   .    .    671  .    .    
  Electromagnetic          1900  | .    193  12   .    346  78   .    .    124  130  .    .    109  94   .    .    .    .    .    .    .    814  .    
  Impact                   337   | .    .    .    104  .    .    .    .    .    .    .    .    .    .    .    .    233  .    .    .    .    .    .    
  Slashing                 1821  | .    .    .    .    .    .    .    41   436  323  .    .    .    .    .    .    .    .    .    .    141  880  .    
  Piercing                 3472  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    1871 1393 145  
Highest Corruption         49    | .    .    .    1    13   .    .    .    6    9    9    9    .    3    3    3    20   .    19   19   18   49   1    
  Average Corruption       7     | .    .    .    1    5    .    .    .    5    7    9    9    .    3    3    3    6    .    14   19   15   16   1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  292   | .    .    .    .    31   .    .    .    22   32   4    37   .    9    15   8    40   .    5    1    52   36   .    
    Message Errors         68    | .    .    .    .    5    .    .    .    9    6    2    10   .    2    4    1    8    .    2    .    10   9    .    
    Matter Fused           51    | .    .    .    .    6    .    .    .    4    6    .    6    .    2    5    .    6    .    1    .    8    7    .    
    Heat Flow Errors       38    | .    .    .    .    5    .    .    .    3    5    1    5    .    1    3    1    8    .    .    .    4    2    .    
    Energy Discharges      32    | .    .    .    .    2    .    .    .    1    5    .    5    .    3    2    3    2    .    .    .    5    4    .    
    Parts Rejected         8     | .    .    .    .    2    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    2    1    .    
    Data Loss (minor)      27    | .    .    .    .    1    .    .    .    .    4    .    4    .    1    .    3    7    .    .    .    4    3    .    
    Data Loss (major)      20    | .    .    .    .    2    .    .    .    4    3    1    2    .    .    .    .    3    .    .    .    5    .    .    
    Misfires               13    | .    .    .    .    3    .    .    .    .    1    .    4    .    .    .    .    4    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          19    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    6    6    .    
    Weapon Failures        15    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    2    .    .    .    7    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1941  | .    .    24   25   135  114  .    .    98   182  .    54   .    12   .    28   51   127  .    .    415  676  .    
  Projectiles              155   | .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    28   6    29   .    .    84   .    .    
  Explosions               530   | .    .    24   .    134  107  .    .    5    13   .    54   .    12   .    .    .    98   .    .    83   .    .    
  Melee                    1256  | .    .    .    25   .    .    .    .    93   169  .    .    .    .    .    .    45   .    .    .    248  676  .    
Knockbacks                 45    | .    .    .    .    2    5    .    .    3    3    .    1    1    .    .    .    4    1    .    .    25   .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kinetic                  33    | .    .    .    .    2    4    .    .    3    3    .    1    1    .    .    .    2    1    .    .    16   .    .    
  Secondary                10    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
Self-Inflicted Damage      786   | .    .    105  .    236  124  10   .    49   86   .    .    .    51   21   .    43   .    .    .    55   .    6    
  Shots                    30    | .    .    4    .    5    5    1    .    3    3    .    .    .    3    1    .    2    .    .    .    3    .    .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    
Targets Rammed             16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    12   
  Kicked                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        698   | .    132  30   .    270  421  .    .    288  268  260  253  24   107  153  134  237  .    .    .    491  698  .    
  Average Temperature      125   | .    44   15   .    81   183  .    .    119  96   131  98   11   30   29   78   75   .    .    .    123  184  .    
  Received Heat Transfer   3772  | .    105  .    45   432  684  .    .    156  195  .    6    6    133  .    .    180  211  108  .    917  594  .    
  Effects                  24    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    15   .    
    Shutdowns              7     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    
    Interference           4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    4    .    
  Total Turns              236   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   146  .    
  Longest Duration         96    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   96   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    2    6    .    
  Impact Corruptions       5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             9     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    3    .    .    
  Heat Transferred         5985  | .    424  124  .    977  879  .    .    .    .    .    .    .    .    250  767  111  700  .    .    1309 444  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    1    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Peak Influence             653  | .   185 120 96  262 494 242 28  .   .   .   .   182 .   .   .   .   370 .   .   601 653 481 
  Initial                  346  | .   .   .   46  40  110 189 20  .   .   .   .   27  .   .   .   .   .   .   .   19  337 346 
  Average                  186  | .   39  48  59  125 315 177 20  .   .   .   .   80  .   .   .   .   179 .   .   165 431 352 
Maximum Alert Level        2    | .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   2   
  Low Security (%)         60   | 100 100 100 100 83  10  65  100 .   .   .   .   100 .   .   .   .   50  .   .   65  .   .   
  Level 1                  25   | .   .   .   .   16  58  34  .   .   .   .   .   .   .   .   .   .   49  .   .   21  43  77  
  Level 2                  14   | .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  56  22  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   .   1   1   2   2   1   .   .   .   .   1   .   .   .   .   .   .   .   4   8   .   
  Investigation            4    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Extermination            7    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Reinforcement            9    | .   1   .   1   1   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Distress Signals           10   | .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              284  | .   10  6   3   28  23  .   2   7   16  .   7   5   7   8   .   17  14  9   .   42  60  20  
  Peak Tracking Total      12   | .   2   3   2   4   6   .   1   1   7   .   4   1   5   4   .   8   7   9   .   8   12  9   
  Tactical Retreats        38   | .   2   1   .   3   1   .   .   4   1   .   1   .   .   1   .   2   3   .   .   5   10  4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Traps Triggered            9    | .   1   .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Machines Disabled          17   | .   .   .   .   5   2   .   .   .   .   .   .   .   .   1   .   .   5   .   .   4   .   .   
  Max in Single Turn       4    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   4   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Machines Accessed          34   | .   2   .   .   5   5   1   4   .   .   4   .   1   .   1   6   1   1   .   .   2   1   .   
  Terminals                14   | .   2   .   .   4   3   1   1   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                103  | .   4   .   .   14  16  1   13  .   .   28  .   1   .   1   19  2   1   .   .   2   1   .   
  Successful               81   | .   3   .   .   9   10  .   10  .   .   28  .   .   .   1   19  1   .   .   .   .   .   .   
  Failed                   22   | .   1   .   .   5   6   1   3   .   .   .   .   1   .   .   .   1   1   .   .   2   1   .   
    Catastrophic           5    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   3   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                36   | .   4   .   .   13  11  1   3   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   4   .   7   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             68   | .   2   .   .   9   6   .   2   .   .   28  .   .   .   1   19  1   .   .   .   .   .   .   
  Record                   19   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   1   7   .   .   .   .   .   .   .   
  Part Schematic           15   | .   .   .   .   2   .   .   2   .   .   7   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   4   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   .   .   4   5   1   4   .   .   .   .   1   .   .   .   1   1   .   .   2   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   2   2   .   5   .   .   7   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Total Allies               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      95   | .   .   .   .   .   .   .   .   .   .   .   95  95  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       95   | .   .   .   .   .   .   .   .   .   .   .   95  95  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   .   .   .   .   .   .   8   19  .   .   .   .   .   .   .   .   .   .   
  Total Damage             751  | .   .   .   .   .   .   .   .   .   .   .   143 608 .   .   .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  Acc  
Turns Passed               14709 | 2    595  212  132  1122 620  467  530  1329 818  160  951  506  632  942  458  1460 417  352  4    1695 1133 172  
Spaces Moved               6910  | 2    250  94   69   435  228  270  285  570  323  79   391  202  281  433  176  851  326  343  8    710  366  218  
  Core                     420   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   70   25   8    76   .    197  
  Treads                   1638  | .    .    .    .    158  228  270  182  .    17   .    .    .    .    .    .    .    .    .    .    634  128  21   
  Legs                     4135  | 2    250  94   69   134  .    .    103  570  306  79   391  202  281  433  176  807  .    .    .    .    238  .    
  Wheels                   482   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    164  318  .    .    .    .    
  Hover                    235   | .    .    .    .    143  .    .    .    .    .    .    .    .    .    .    .    .    92   .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  200  120  112  160  160  123  203  203  205  203  205  205  205  205  50   50   50   50   50   120  50   
  Average Speed            166   | 120  156  200  122  159  161  160  170  203  211  205  236  211  205  205  205  141  95   91   50   154  159  60   
  Slowest Speed            440   | 120  200  200  200  200  260  160  203  203  285  205  440  280  205  205  205  210  120  100  50   260  252  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       32    | 2    33   22   8    62   20   9    9    74   46   68   63   4    46   54   61   71   9    52   4    20   7    8    
  Regions Visited          22
    Branch Regions         12
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      22    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             10    | .    .    1    .    .    .    .    .    1    1    .    3    .    1    2    .    1    .    .    .    .    .    .    
Spaces Dug                 61    | .    .    .    .    8    2    22   1    .    .    .    .    .    .    .    .    2    5    6    .    9    6    .    
Terrain Destroyed          583   | .    .    37   7    52   87   36   1    12   48   .    36   1    42   42   .    16   40   6    .    106  14   .    
  Melee                    30    | .    .    .    .    8    2    .    1    .    .    .    .    .    .    .    .    2    .    6    .    5    6    .    
  Projectile               63    | .    .    .    .    .    4    .    .    2    8    .    .    1    2    5    .    1    9    .    .    23   8    .    
  AOE                      490   | .    .    37   7    44   81   36   .    10   40   .    36   .    40   37   .    13   31   .    .    78   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  Acc  
Total                      9015 | 1    410  110  105  735  396  298  326  689  403  78   408  269  312  458  217  1009 398  359  7    1065 717  245  
  Wait                     812  | .    117  5    24   117  84   3    18   72   40   .    .    33   6    .    .    71   18   1    .    76   127  .    
  Move                     6887 | 1    249  93   68   434  227  269  284  569  322  78   390  201  280  432  175  850  325  341  7    709  365  218  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  219  | .    10   3    3    33   9    7    10   2    3    .    5    12   2    4    4    7    10   .    .    53   41   1    
  Fast Attach              31   | .    .    .    .    4    2    1    .    3    .    .    .    1    1    .    2    .    5    .    .    10   2    .    
  Attach                   182  | .    2    1    3    13   7    4    2    5    6    .    2    6    2    4    1    20   11   3    .    43   40   7    
  Detach                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    2    .    .    
  Swap                     119  | .    4    1    1    32   21   5    6    8    4    .    5    3    5    3    3    7    .    .    .    6    5    .    
  Drop                     89   | .    5    .    .    27   6    3    4    2    .    .    .    7    2    .    4    5    2    .    .    12   8    2    
  Fire                     480  | .    23   7    1    63   38   6    .    17   24   .    6    6    14   15   28   38   26   .    .    94   74   .    
  Melee                    175  | .    .    .    5    12   2    .    2    11   4    .    .    .    .    .    .    10   .    13   .    60   51   5    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    
  Crush                    6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 1)
     3 | -11/Scrapyard      | Entered Materials
   316 | -10/Materials      | Build established: Mutant
   450 | -10/Materials      | Discovered new exit (range 8)
   598 | -10/Materials      | Entered Mines
   780 | -10/Mines          | Discovered new exit (range 15)
   810 | -10/Mines          | Entered Materials
   810 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   898 | -9/Materials       | Discovered new exit (range 5)
   942 | -9/Materials       | Entered Storage
   993 | -9/Storage         | Identified exit to Recycling
  1470 | -9/Storage         | Lost 3 parts (1p2n)
  1952 | -9/Storage         | System corruption reached 10%
  2018 | -9/Storage         | Build established: Scavenger-Mutant
  2040 | -9/Storage         | Discovered new exit (range 14)
  2064 | -9/Storage         | Entered Materials
  2064 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2340 | -8/Materials       | Lost 4 parts (2n1u1w)
  2581 | -8/Materials       | Discovered new exit (range 16)
  2684 | -8/Materials       | Entered Factory
  2684 | -7/Factory         | Evolved 2 slots: Utility x2
  2699 | -7/Factory         | Lost 3 parts (1n2w)
  3043 | -7/Factory         | Discovered new exit (range 16)
  3151 | -7/Factory         | Entered another Factory area
  3151 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3401 | -6/Factory         | Build established: Scavenger-Skirmisher
  3655 | -6/Factory         | Discovered new exit (range 6)
  3681 | -6/Factory         | Entered Lower Caves
  3707 | -6/Lower Caves     | Spotted B-75 Beast
  3897 | -6/Lower Caves     | Build established: Mutant
  3951 | -6/Lower Caves     | Lost 3 parts (3u)
  4108 | -6/Lower Caves     | Destroyed B-75 Beast
  4329 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4584 | -6/Lower Caves     | Learned Factory stockpile data
  4985 | -6/Lower Caves     | Discovered new exit (range 13)
  5010 | -6/Lower Caves     | Entered another Lower Caves area
  5204 | -6/Lower Caves     | Core integrity fell below 50%
  5237 | -6/Lower Caves     | Lost 3 parts (1n1u1w)
  5416 | -6/Lower Caves     | Destroyed 8 combat bots
  5798 | -6/Lower Caves     | Discovered new exit (range 15)
  5828 | -6/Lower Caves     | Entered Data Miner
  5828 | -6/Data Miner      | Discovered new exit (range 6)
  5867 | -6/Data Miner      | Met Data Miner
  5904 | -6/Data Miner      | Learned location of Section 7 (-2)
  5904 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  5925 | -6/Data Miner      | Build established: Gunner
  5943 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  5988 | -6/Data Miner      | Entered Proximity Caves
  6240 | -5/Proximity Caves | Learned 8 Factory zone layouts
  6390 | -5/Proximity Caves | Build established: Derelict-Mutant
  6409 | -5/Proximity Caves | Escorted by Enhanced Grunt
  6814 | -5/Proximity Caves | Build established: Derelict-Gunner
  6899 | -5/Proximity Caves | Discovered new exit (range 15)
  6939 | -5/Proximity Caves | Entered Factory
  6939 | -5/Factory         | Accompanied by 1 ally
  6939 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
  7214 | -5/Factory         | Found Prototype Device
  7305 | -5/Factory         | Build established: Derelict-Tank
  7323 | -5/Factory         | Discovered new exit (range 14)
  7445 | -5/Factory         | Entered Upper Caves
  8050 | -5/Upper Caves     | Discovered new exit (range 14)
  8077 | -5/Upper Caves     | Entered another Upper Caves area
  8207 | -5/Upper Caves     | Learned Factory emergency access door positions
  8406 | -5/Upper Caves     | Build established: Scavenger-Tank
  8835 | -5/Upper Caves     | Found Alien Artifact
  8836 | -5/Upper Caves     | Identified Dimensional Node Initializer
  8836 | -5/Upper Caves     | Initialized slip node
  9013 | -5/Upper Caves     | Discovered new exit (range 4)
  9019 | -5/Upper Caves     | Entered Zhirov
  9019 | -5/Zhirov          | Discovered new exit (range 3)
  9056 | -5/Zhirov          | Met Zhirov
  9112 | -5/Zhirov          | Learned location of Quarantine (-3)
  9112 | -5/Zhirov          | Learned location of Testing (-2)
  9112 | -5/Zhirov          | Learned location of Command (-1)
  9123 | -5/Zhirov          | Build established: Scavenger-Mutant
  9132 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9167 | -5/Zhirov          | Found Alien Artifact
  9168 | -5/Zhirov          | Identified Integrated Reactor
  9168 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  9202 | -5/Zhirov          | Found Alien Artifact
  9477 | -5/Zhirov          | Entered Proximity Caves
  9709 | -4/Proximity Caves | Build established: Tank
  9878 | -4/Proximity Caves | Found Alien Artifact
  9879 | -4/Proximity Caves | Identified Core Expander
  9879 | -4/Proximity Caves | Installed Core Expander, added new Propulsion slot
  9880 | -4/Proximity Caves | Identified Exp. Thermal Shield
  9942 | -4/Proximity Caves | Learned Research stockpile data
 10110 | -4/Proximity Caves | Spotted B-86 Titan
 10168 | -4/Proximity Caves | Build established: Scavenger-Tank
 10481 | -4/Proximity Caves | Entered a huge 0b10 base via the front door
 10517 | -4/Proximity Caves | Spotted B-86 Titan
 10565 | -4/Proximity Caves | Lost 10 parts (2p1n3u4w)
 10578 | -4/Proximity Caves | Destroyed B-86 Titan
 10604 | -4/Proximity Caves | Lost 3 parts (1p2u)
 10875 | -4/Proximity Caves | System corruption reached 10%
 10935 | -4/Proximity Caves | Discovered new exit (range 5)
 10937 | -4/Proximity Caves | Entered Factory
 10937 | -4/Factory         | Evolved 2 slots: Utility x2
 10943 | -4/Factory         | Lost 10 parts (4n3u3w)
 10944 | -4/Factory         | Identified Transdimensional Reconstructor
 10944 | -4/Factory         | Warped through subspace
 11166 | -4/Factory         | Lost 4 parts (2n2w)
 11253 | -4/Factory         | Build established: Hacker-Mutant
 11305 | -4/Factory         | Discovered new exit (range 5)
 11354 | -4/Factory         | Entered Upper Caves
 11647 | -4/Upper Caves     | Crushed by falling debris
 11648 | -4/Upper Caves     | System corruption reached 10%
 11649 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 11695 | -4/Upper Caves     | Discovered new exit (range 13)
 11706 | -4/Upper Caves     | Entered another Upper Caves area
 11706 | -4/Upper Caves     | Discovered new exit (range 7)
 11710 | -4/Upper Caves     | Entered Research
 11710 | -3/Research        | Evolved 2 slots: Utility x2
 11724 | -3/Research        | Lost 11 parts (1p2n5u3w)
 11987 | -3/Research        | Build established: Mutant
 12371 | -3/Research        | Crushed by falling debris
 12371 | -3/Research        | System corruption reached 10%
 12494 | -3/Research        | Lost 5 parts (1p3u1w)
 12585 | -3/Research        | Lost 5 parts (1p2u2w)
 12975 | -3/Research        | Found Unknown Piercing Weapon
 12976 | -3/Research        | Identified Enh. Force Lance
 13281 | -3/Research        | Lost 9 parts (3n3u3w)
 13373 | -3/Research        | Lost 3 parts (1p1n1w)
 13378 | -3/Research        | Discovered new exit (range 15)
 13405 | -3/Research        | Entered another Research area
 13405 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 13458 | -2/Research        | Build established: Scavenger-Mutant
 13517 | -2/Research        | Lost 3 parts (2n1u)
 13813 | -2/Research        | Lost 4 parts (1n2u1w)
 13988 | -2/Research        | Lost 3 parts (1p2w)
 14025 | -2/Research        | System corruption reached 10%
 14276 | -2/Research        | Lost 10 parts (2p1n2u5w)
 14372 | -2/Research        | Garrison activated, responded to threat
 14423 | -2/Research        | Incoming assault squad redirected
 14428 | -2/Research        | System corruption reached 30%
 14446 | -2/Research        | Incoming assault squad redirected
 14485 | -2/Research        | Spotted Executioner
 14491 | -2/Research        | Destroyed 9 combat bots
 14516 | -2/Research        | Discovered new exit (range 10)
 14538 | -2/Research        | Entered Access
 14538 | -1/Access          | Evolved 2 slots: Propulsion x1, Weapon x1
 14561 | -1/Access          | Lost 19 parts (1p5n8u5w)
 14616 | -1/Access          | Core integrity fell below 50%
 14624 | -1/Access          | Lost 9 parts (2p3n4u)
 14680 | -1/Access          | Core integrity fell below 20%
 14710 | -1/Access          | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
Penetrated by Slug. <x5>
K-01 Serf suffers critical hit (Destroy).
Slug penetrates Wall. <x2>
K-01 Serf cleans the Wave Collapse Detector.
Triggered Ambush Trap.
L-61 Swordsman emerges from a hatch in the floor.
B-74 Champion emerges from a hatch in the floor.
S-43 Plague emerges from a hatch in the floor.
K-01 Serf cleans the Wave Collapse Detector.
U-05 Engineer lays Concrete. <x2>
Adv. Target Analyzer destroyed.
Slammed into K-01 Serf. <x2>
S-43 Plague destroyed.
Acquired Lance.
S-43 Plague destroyed.
S-43 Plague suffers critical hit (Puncture).
S-43 Plague destroyed.
Imp. Datajack destroyed.
S-43 Plague suffers critical hit (Puncture).
S-43 Plague destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| #   ##############???????????????????????????????? |
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| #   #    """""   ##    =*=#?#????????????????????? |
| #   #    """""   ##   ==[@# #????????????????????? |
| #*  #    """""   #######s## #????????????????????? |
| #%  #    """""   #    [ss   +????????????????????? |
|  =  #            #     *    #????????????????????? |
|     # =         !#          #????????????????????? |
|     ####/#########  ^       #????????????????????? |
| #####??# #???????#     "    #????????????????????? |
| ???????# #???????#    """   #????????????????????? |
| ???????# #???????#   """    #####????????????????? |
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| ????#    #   """   #?  #?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          53
Energy Capacity            770
Matter Stores              800
Matter Capacity            800
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              8
Cloak Strength             2
Additional Mass Support    12
Base Temperature (-)       200
Corruption Prevention      12
Armor Coverage             1200
Resistance: TH             30
Resistance: EX             50
Power Shielding            33
Propulsion Shielding       90
Reclamation Efficiency     15
Weapon Cycling             25
Phase Shifting             5
Evasion (%)                60
Targeting Accuracy         8
Launcher Accuracy          40
Target Analysis            8
Recoil Reduction           5
Matter Filtering           30
Energy Filtering           30
Kinecelleration            30
Salvage Targeting          6
Offensive Hacking          12
Defensive Hacking          14

 Item Schematics 
-----------------
     Adv. Targeting Computer | -9/Storage    | Hacked
        Hvy. Rocket Launcher | -9/Storage    | Hacked
              Imp. Heat Sink | -8/Materials  | Scanalyzed
            Grenade Launcher | -8/Materials  | Scanalyzed
       Mni. Grenade Launcher | -6/Factory    | Scanalyzed
               Imp. Datajack | -6/Factory    | Scanalyzed
                   Heat Sink | -6/Factory    | Scanalyzed
       Imp. Particle Charger | -6/Factory    | Hacked
        Point Defense System | -6/Factory    | Hacked
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Reactor
Core Expander
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceTeslaTendrils
  Manual?         0
Play Time         01:54:31
  Cumulative      176.8 hours
  Start           2021.05.30 @ 21:26:32
  End             2021.05.30 @ 23:20:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          209
  Rogue           209
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          74
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d56e3c35-a1a9-4114-930e-9b3d85f269fb