Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.22 @ 05:56:35 Player: Yanche Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (502) 502 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 3072 Bonus ------- Pacifist 270 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Aluminum Leg Improved Heat Sink Small Storage Unit Particle Charger Makeshift Cloaking Device Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Power Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Shock Rifle Beam Rifle > --- INVENTORY -------- Reinforced Ion Engine Aluminum Leg Improved Heat Sink Small Storage Unit Advanced Targeting Computer Particle Charger Makeshift Cloaking Device Beam Rifle Light Assault Rifle Improved Datajack Makeshift Spear [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Hardened Light Armor Plating Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Ballistic Gun Assault Rifle Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Slots Evolved 4 | . . . . . 4 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 1 | . . . . . 1 . Weapon 1 | . . . . . 1 . Parts Attached 23 | 6 . . . 2 8 7 Power 3 | 1 . . . . 1 1 Engine 3 | 1 . . . . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . . . 2 . Treads . | . . . . . . . Leg 4 | 2 . . . . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 . . . 2 2 1 Device 1 | . . . . . 1 . Storage 2 | 1 . . . 1 . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 10 | 2 . . . . 3 5 Energy Gun 5 | . . . . . 2 3 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 . . . . 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . . . . . 3 15 Power 3 | . . . . . . 3 Propulsion 3 | . . . . . . 3 Utility 3 | . . . . . 1 2 Weapon 9 | . . . . . 2 7 Highest Loss Streak 15 | . . . . . 2 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 85 85 85 99 98 79 Engine 14 | . 14 14 14 14 18 12 Leg 26 | . 28 28 28 28 27 19 Storage 12 | . 14 14 14 14 9 9 Protection 9 | . . . . 13 16 6 Energy Gun 2 | . . . . . 6 9 Ballistic Gun 24 | . 28 28 28 28 19 10 Naked Turns . | . . . . . . . Heaviest Build 61 | 14 14 14 14 54 61 56 Greatest Support 40 | 20 20 20 20 20 40 40 Greatest Overweight (x) 13 | 4 . . . 2 1 13 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 Average Capacity 14 | 7 8 8 8 14 20 20 Most Carried 12 | 2 2 2 6 11 11 12 Average Carried 6 | 1 2 2 3 9 8 10 Final Capacity 20 | 8 8 8 8 20 20 20 Final Carried 11 | 2 2 2 4 11 10 6 Class Distribution -------------------- 74% | Mutant 24% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Tank | -8/Storage Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Sto Matter Collected 535 | 230 . . . 92 185 28 Remotely . | . . . . . . . Salvage Created 675 | . . . . 21 311 343 Parts 19 | . . . . . 12 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 13 | . . . . 2 5 6 Melee 3 | . . . . . . 3 Guns 10 | . . . . 2 5 3 Classes Destroyed 6 | . . . . 1 5 . Recycler 1 | . . . . . 1 . Grunt 6 | . . . . . 2 4 Brawler 3 | . . . . . 1 2 Sentry 1 | . . . . . 1 . Hunter 1 | . . . . . 1 . Assembled 2 | . . . . 2 . . Best Kill Streak 4 | . . . . 2 3 4 Combat Bots Only 4 | . . . . 2 2 4 Max Kills in Single Turn 1 | . . . . 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Damage Taken 2364 | . . . . 311 448 1605 Core 631 | . . . . 76 17 538 Absorbed by Shields . | . . . . . . . Redirected to Shielding 35 | . . . . . 5 30 Core Remaining (%) 84 | 100 . . . 69 . . Volleys Fired 52 | . . . . 7 18 27 Largest 3 | . . . . 2 3 3 Hottest 151 | . . . . 40 96 151 Shots Fired 119 | . . . . 14 54 51 Gun 119 | . . . . 14 54 51 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 74 | . . . . 14 47 13 Thermal 26 | . . . . . 2 24 Explosive . | . . . . . . . Electromagnetic 19 | . . . . . 5 14 Robot Hit Streak 20 | . . . . 3 6 20 Robot Miss Streak 5 | . . . . 5 3 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . 1 . 2 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 88 | . . . . 6 32 50 Core Hits 35 | . . . . 4 16 15 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 3 | . . . . 1 . 2 Burn 2 | . . . . . . 2 Destroy 1 | . . . . 1 . . Melee Attacks 15 | . . . . . . 15 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 15 | . . . . . . 15 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1333 | . . . . 95 407 831 Guns 1016 | . . . . 95 407 514 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 317 | . . . . . . 317 Ramming . | . . . . . . . Kinetic 531 | . . . . 95 346 90 Thermal 314 | . . . . . 14 300 Explosive . | . . . . . . . Electromagnetic 171 | . . . . . 47 124 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 317 | . . . . . . 317 Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Message Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 255 | . . . . 74 164 255 Average Temperature 96 | . . . . 44 60 137 Received Heat Transfer 1057 | . . . . 130 99 828 Effects 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 906 | . . . . . 37 869 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Peak Influence 85 | . 15 5 . . 85 70 Initial 35 | . . 5 . . . 35 Average 7 | . 14 5 . . 14 23 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . . . 1 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Distress Signals 2 | . . . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 26 | . 1 . . 5 9 11 Peak Tracking Total 10 | . . . . 2 3 10 Tactical Retreats 1 | . . . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Sto Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Machines Accessed 2 | . 1 . . . 1 . Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 2 . . . 2 . Successful 2 | . 2 . . . . . Failed 2 | . . . . . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . . 1 Terminals 4 | . 2 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Sto Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 62 | . . . . . . 62 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . . 5 Total Damage 106 | . . . . . . 106 Kills . | . . . . . . . Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Sto Turns Passed 2358 | 61 26 209 463 855 500 244 Spaces Moved 1327 | 37 22 175 380 475 173 65 Core 12 | 10 . . . . . 2 Treads . | . . . . . . . Legs 1315 | 27 22 175 380 475 173 63 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 196 196 Average Speed 152 | 136 120 120 120 168 196 211 Slowest Speed 700 | 250 120 120 120 260 196 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 7 33 73 64 14 11 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Sto Total 1555 | 44 21 174 387 517 296 116 Wait 116 | . . . . 23 93 . Move 1321 | 36 21 174 379 474 172 65 Hop . | . . . . . . . Pick Up 21 | 2 . . 3 9 5 2 Fast Attach 6 | 6 . . . . . . Attach 14 | . . . . 1 7 6 Detach . | . . . . . . . Swap 3 | . . . . 1 1 1 Drop 3 | . . . 1 2 . . Fire 52 | . . . . 7 18 27 Melee 15 | . . . . . . 15 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . 4 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 8) 88 | -10/Materials | Entered Mines 92 | -10/Mines | Learned Materials security intel 142 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 144 | -10/Mines | Discovered new exit (range 5) 297 | -10/Mines | Entered Exiles 297 | -10/Exiles | Found Exiles lab destroyed 310 | -10/Exiles | Build established: Mutant 317 | -10/Exiles | Discovered new exit (range 14) 745 | -10/Exiles | Discovered new exit (range 10) 760 | -10/Exiles | Entered Mines 769 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 842 | -9/Mines | Assembled infested the area 847 | -9/Mines | Assisted by a Guerilla fighting off Assembled 909 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1396 | -9/Mines | Learned location of Zion (-6) 1399 | -9/Mines | Discovered new exit (range 6) 1433 | -9/Mines | Learned location of 1 exit from Materials 1615 | -9/Mines | Entered Materials 1615 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 1616 | -8/Materials | Identified exit to Factory 2076 | -8/Materials | Discovered new exit (range 16) 2115 | -8/Materials | Entered Storage 2133 | -8/Storage | Met a pair of Derelict thieves 2252 | -8/Storage | Build established: Tank 2326 | -8/Storage | Core integrity fell below 50% 2342 | -8/Storage | Core integrity fell below 20% 2359 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper suffers critical hit (Burn). Rnf. Ion Engine destroyed. G-47 Trooper suffers critical hit (Burn). G-47 Trooper overheating. G-47 Trooper suffers critical hit (Burn). G-47 Trooper heat short circuits Aluminum Leg. G-47 Trooper overheating. Broken Aluminum Leg melted. Imp. Heat Sink melted. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. Lgt. Assault Rifle destroyed. YEAHA#6&9Z73POXUBODX8M Beam Rifle destroyed. G-47 Trooper destroyed. G-50 Soldier destroyed. Storage Shell breached. B-36 Bruiser destroyed. Acquired 28 matter. Mak. Spear destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????##########??????????? | | ????????????????????????#@%g==== #??????????? | | ????????????????????????#%%""""!%#??????????? | | ????????????????????????#*"==[" #??????????? | | ????????????????????????#g""""" #??????????? | | ????????????????????????#%!"??"" #??????????? | | ????????????????????????#%%"???""#??????????? | | ????????????????????????#= """""%#??????????? | | ??????????????????###???# "#??????????? | | ???????????????????T ??# #??????????? | | ???????????????????##+######+#+###??????????? | | ???????????????????# #??????????? | | ???????????????????# +??????????? | | ???????????????????# #??????????? | | ???????????????????# #####+###+#??????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????#######+##### ########?????????????? | | ?????? #?????????????? | | ?????? #?????????????? | | ?????? #?????????????? | | ???????########+#####+#########?????????????? | | ???????????????????## #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreMachineSubcomponent Manual? 0 Play Time 00:24:19 Cumulative 77.3 hours Start 2022.08.22 @ 04:07:27 End 2022.08.22 @ 05:56:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 70 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d5648a99-1792-4d42-8fc9-25662c53f347