Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.07 @ 11:40:03 Player: GamerShanksi Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (147) 735 Value Destroyed (5732) 5732 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (717) 717 TOTAL SCORE: 10864 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 483 Aligned with FarCom 300 Friendly Fire -244 Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Terrain Scan Processor Improved Targeting Computer Core Analyzer > --- WEAPON (3) ------- Hypervelocity Gauss Rifle Heavy Machine Gun > --- INVENTORY (4) ---- High-powered Shock Rifle Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Terrain Scan Processor Improved Targeting Computer Core Analyzer Particle Charger Improved Field Recycling Unit > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Heavy Missile Launcher > --- INVENTORY -------- Improved EM Pulse Cannon [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Battery Processor Targeting Computer Protection Improved Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Impact Weapon Mace Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Slots Evolved 9 | . 1 . . . 4 . 2 2 Power 2 | . . . . . 1 . . 1 Propulsion . | . . . . . . . . . Utility 6 | . 1 . . . 3 . 1 1 Weapon 1 | . . . . . . . 1 . Parts Attached 114 | 8 11 3 1 1 26 15 21 28 Power 27 | 1 1 . 1 . 5 5 6 8 Engine 13 | 1 1 . 1 . 2 3 2 3 Core 14 | . . . . . 3 2 4 5 Reactor . | . . . . . . . . . Propulsion 26 | 2 5 2 . . 6 4 2 5 Treads 2 | . 2 . . . . . . . Leg 22 | 2 2 2 . . 6 4 2 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . 1 . . . . . . 1 Utility 22 | 2 2 . . . 7 2 4 5 Device 12 | . 2 . . . 4 1 1 4 Storage 1 | . . . . . 1 . . . Processor 5 | 1 . . . . 1 . 2 1 Hackware . | . . . . . . . . . Protection 4 | 1 . . . . 1 1 1 . Artifact . | . . . . . . . . . Weapon 39 | 3 3 1 . 1 8 4 9 10 Energy Gun 11 | 2 2 . . . 4 . 1 2 Energy Cannon 9 | . 1 1 . . . 1 4 2 Ballistic Gun 11 | 1 . . . . 2 3 2 3 Ballistic Cannon 2 | . . . . . 1 . . 1 Launcher 5 | . . . . 1 1 . 1 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 2 . Parts Lost 52 | . 3 1 . . 9 5 6 28 Power 14 | . . . . . 1 2 3 8 Propulsion 6 | . 1 . . . 1 . . 4 Utility 14 | . 1 . . . 4 2 1 6 Weapon 18 | . 1 1 . . 3 1 2 10 Highest Loss Streak 10 | . 1 1 . . 4 2 2 10 Average Slot Usage (%) 83 | . 96 98 99 100 74 80 94 64 Engine 8 | . 12 12 11 12 8 6 8 3 Core 4 | . . . . . 6 8 4 7 Treads 2 | . 15 . . . . . . . Leg 15 | . 7 25 25 25 15 15 13 9 Device 16 | . 21 25 25 25 10 12 18 10 Processor 14 | . 12 12 12 12 9 16 20 18 Protection 2 | . 2 . . . 4 2 6 . Energy Gun 6 | . 16 13 12 12 7 . 2 1 Energy Cannon 4 | . 3 8 12 10 . 1 7 4 Ballistic Gun 4 | . 3 . . . 3 12 6 2 Launcher 1 | . . . . 2 3 . 3 1 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 11 13 12 12 13 44 25 41 56 Greatest Support 43 | 20 40 20 20 20 25 43 43 43 Greatest Overweight (x) 16 | 1 3 . . . 6 7 2 16 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 3 4 4 4 4 3 Average Carried 2 | . 1 1 2 3 2 3 2 . Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 3 | . 1 2 3 3 2 2 1 2 Class Distribution -------------------- 57% | Hacker-Mutant 13% | Scavenger-Mutant 12% | Hacker-Gunner 8% | Hacker-Skirmisher 3% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Skirmisher | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Gunner | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Matter Collected 2920 | 280 152 30 . 10 724 699 477 548 Remotely . | . . . . . . . . . Salvage Created 5692 | . 470 192 . 54 1870 878 1232 996 Parts 290 | . 24 8 . 5 101 48 64 40 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled 4 | . . . . . . . . 4 Retrieved Matter 104 | . . . . . . . . 104 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Combat Hostiles Destroyed 113 | . 10 4 . 4 34 19 20 22 Guns 53 | . 4 3 . 2 18 10 9 7 Cannons 27 | . 6 1 . . . 9 3 8 AOE 30 | . . . . 2 15 . 7 6 Classes Destroyed 15 | . 3 . . . 10 . 2 . Worker 6 | . . . . . 4 1 . 1 Builder 5 | . . . . . 1 . 1 3 Tunneler 2 | . . . . . 2 . . . Hauler 1 | . . . . . 1 . . . Recycler 2 | . . . . . 1 1 . . Mechanic 1 | . . . . . . . 1 . Operator 2 | . . . . . 2 . . . Watcher 14 | . 3 . . . 5 1 3 2 Swarmer 13 | . 2 . . 4 . 3 3 1 Grunt 62 | . 8 4 . . 19 9 8 14 Brawler 4 | . . . . . 2 . 1 1 Duelist 4 | . . . . . 1 . 3 . Sentry 18 | . . . . . 10 4 3 1 Hunter 7 | . . . . . 2 3 1 1 Programmer 6 | . . . . . . . 2 4 Best Kill Streak 11 | . 3 2 . 2 11 3 6 5 Combat Bots Only 5 | . 3 2 . 2 5 3 5 5 Max Kills in Single Turn 3 | . 1 1 . 2 2 2 3 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 2 . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Damage Taken 7190 | . 621 139 . 14 1379 1008 904 3125 Core 1492 | . 113 6 . 3 207 165 139 859 Absorbed by Shields 272 | . . . . . . . 272 . Core Remaining (%) 65 | 100 . . . 51 . 32 80 . Volleys Fired 339 | . 63 11 . 3 81 67 52 62 Largest 3 | . 2 2 . 2 2 2 3 3 Hottest 207 | . 125 105 . 100 121 85 207 201 Shots Fired 683 | . 120 20 . 6 163 134 115 125 Gun 482 | . 93 15 . 3 117 110 86 58 Cannon 124 | . 27 5 . 2 1 24 14 51 Launcher 77 | . . . . 1 45 . 15 16 Special . | . . . . . . . . . Kinetic 334 | . 48 . . . 22 131 66 67 Thermal 157 | . 63 9 . 2 64 3 . 16 Explosive 46 | . . . . 1 29 . . 16 Electromagnetic 146 | . 9 11 . 3 48 . 49 26 Robot Hit Streak 46 | . 21 22 . 24 46 42 37 20 Robot Miss Streak 2 | . 2 . . 1 2 2 2 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 598 | . 101 19 . 3 144 123 100 108 Core Hits 365 | . 23 7 . 4 99 66 80 86 Critical Hits 1 | . 1 . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13678 | . 817 328 . 131 3599 2012 2769 4022 Guns 6234 | . 399 216 . 21 1525 1473 1632 968 Cannons 2520 | . 416 70 . . . 539 288 1207 Explosions 4916 | . . 42 . 110 2071 . 849 1844 Melee . | . . . . . . . . . Ramming 8 | . 2 . . . 3 . . 3 Kinetic 5012 | . 111 . . . 271 1959 1362 1309 Thermal 2750 | . 559 177 . . 1083 53 400 478 Explosive 3167 | . . . . 110 1413 . . 1644 Electromagnetic 2741 | . 145 151 . 21 829 . 1007 588 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . 7 7 6 3 Average Corruption 5 | . . . . . 6 7 4 2 Corruption Purged . | . . . . . . . . . Effects 144 | . . . . . 60 46 20 18 Message Errors 31 | . . . . . 12 10 4 5 Matter Fused 29 | . . . . . 7 12 5 5 Heat Flow Errors 10 | . . . . . 4 2 3 1 Energy Discharges 11 | . . . . . 5 3 1 2 Parts Rejected 5 | . . . . . 2 1 2 . Data Loss (minor) 16 | . . . . . 7 6 1 2 Data Loss (major) 8 | . . . . . 3 3 2 . Misfires 3 | . . . . . 3 . . . Targeting Errors 29 | . . . . . 15 9 2 3 Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 377 | . 5 . . . 48 . 8 316 Projectiles 31 | . 5 . . . . . 1 25 Explosions 346 | . . . . . 48 . 7 291 Melee . | . . . . . . . . . Knockbacks 27 | . . . . . . 8 . 19 Impact . | . . . . . . . . . Kinetic 26 | . . . . . . 7 . 19 Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 801 | . . 22 . . 189 . 152 438 Shots 40 | . . 1 . . 16 . 10 13 Rammed 3 | . 1 . . . 1 . . 1 Targets Rammed 4 | . 1 . . . 1 . . 2 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 529 | . 529 75 . . 407 265 247 183 Average Temperature 93 | . 164 32 . . 79 103 55 50 Received Heat Transfer 2582 | . 459 105 . . 621 378 164 855 Effects 12 | . 12 . . . . . . . Energy Bleed 4 | . 4 . . . . . . . Interference 3 | . 3 . . . . . . . Short Circuit 1 | . 1 . . . . . . . Damage (minor) 3 | . 3 . . . . . . . Damage (major) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 8 | . 1 . . . 2 . 3 2 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 13 | . 2 1 . . 8 . 1 1 Heat Transferred 5005 | . 1221 346 . . 2359 111 350 618 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . 1 . . 6 . 3 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Peak Influence 685 | . 202 113 . 104 685 402 577 189 Average Influence 132 | . 36 39 . 38 214 150 258 73 Maximum Alert Level 2 | . 1 . . . 2 2 2 . Low Security (%) 77 | 100 99 100 . 100 48 76 42 100 Level 1 17 | . . . . . 37 19 43 . Level 2 5 | . . . . . 13 4 14 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . . . . . 4 9 8 9 Investigation 3 | . . . . . . . 1 2 Extermination 5 | . . . . . . . 2 3 Reinforcement 17 | . . . . . 4 6 3 4 Assault 1 | . . . . . . . 1 . Garrison 4 | . . . . . . 3 1 . Intercept . | . . . . . . . . . Construction Impeded 5 | . . . . . 2 . 2 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Distress Signals 9 | . 1 . . . 3 3 1 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 214 | . 22 4 . 4 48 42 35 59 Peak Tracking Total 6 | . 3 2 . 2 5 4 4 6 Tactical Retreats 28 | . 1 . . . 4 1 3 19 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Traps Triggered 13 | . 3 . . . 5 2 1 2 Indirectly 1 | . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Machines Disabled 20 | . . . . 1 6 1 7 5 Max in Single Turn 4 | . . . . 1 2 . 4 2 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Machines Accessed 21 | . 1 . 3 . 4 8 3 2 Terminals 11 | . 1 . . . 2 5 2 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . 1 2 . 1 Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . Total Hacks 73 | . 4 . 41 . 8 9 7 4 Successful 65 | . 2 . 41 . 7 6 6 3 Failed 8 | . 2 . . . 1 3 1 1 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 23 | . 4 . . . 5 6 5 3 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . . . 2 2 . 1 Recycling Units 1 | . . . . . 1 . . . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 56 | . 2 . 41 . 4 3 4 2 Record 52 | . 2 . 41 . 2 1 4 2 Open Door 1 | . . . . . . 1 . . Alert Level 2 | . . . . . 2 . . . Reinforcement Status 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . . . 2 2 . 1 Scan Component 4 | . . . . . 1 2 . 1 Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer 2 | . . . . . . . 2 . Insert Component 1 | . . . . . . . 1 . Analyze 1 | . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . Used . | . . . . . . . . . Hacking Detections 9 | . . . . . 3 1 3 2 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Machine Destruction 3 | . . . . . . . 3 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Total Allies 11 | . . . . . . 11 . . Largest Group 10 | . . . . . . 10 3 . Highest-Rated Group 173 | . . . . . . 173 144 . Highest-Rated Ally 99 | . . . . . . 99 99 . Total Orders . | . . . . . . . . . Ally Attacks 93 | . . . . . . 70 23 . Total Damage 1192 | . . . . . . 869 323 . Kills 17 | . . . . . . 13 4 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Turns Passed 10452 | 69 1390 742 884 418 2055 1457 1375 2062 Spaces Moved 6581 | 46 793 576 733 337 1106 884 880 1226 Core 39 | 4 2 . . . 1 2 4 26 Treads 490 | . 490 . . . . . . . Legs 5959 | 42 266 576 733 337 1105 882 876 1142 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 93 | . 35 . . . . . . 58 Fastest Speed 40 | 50 120 120 120 120 120 120 130 40 Average Speed 135 | 116 148 120 120 120 148 134 130 139 Slowest Speed 850 | 120 200 120 120 120 350 400 160 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 67 | 4 98 98 91 83 94 92 25 24 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . 1 . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 471 | . . 9 . 11 253 . 55 143 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 471 | . . 9 . 11 253 . 55 143 Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Total 7556 | 62 897 608 738 345 1363 1056 1029 1458 Wait 365 | . 11 13 . 3 118 68 44 108 Move 6568 | 45 792 575 732 336 1104 883 879 1222 Hop 2 | . . . . . . . . 2 Pick Up 114 | 8 12 4 3 1 24 11 22 29 Fast Attach 10 | . . . . . 2 7 1 . Attach 103 | 8 11 3 1 1 23 8 20 28 Detach 1 | . . . . . 1 . . . Swap 1 | . . . . . 1 . . . Drop 48 | 1 7 2 2 1 7 12 11 5 Fire 339 | . 63 11 . 3 81 67 52 62 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . . . . 1 . . 2 Crush 1 | . 1 . . . . . . . Escape Stasis 1 | . . . . . 1 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Build established: Hacker-Mutant 394 | -10/Materials | Identified exit to Materials 394 | -10/Materials | Discovered exit to Materials (range 16) 696 | -10/Materials | Discovered exit to Materials (range 14) 931 | -10/Materials | Identified exit to Mines 931 | -10/Materials | Discovered exit to Mines (range 7) 1105 | -10/Materials | Discovered exit to Materials (range 15) 1460 | -10/Materials | Entered Mines 1616 | -10/Mines | Discovered exit to Materials (range 13) 1762 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1763 | -10/Mines | Identified exit to Exiles 1763 | -10/Mines | Discovered exit to Exiles (range 5) 1814 | -10/Mines | Discovered exit to Materials (range 10) 2202 | -10/Mines | Entered Exiles 2251 | -10/Exiles | Identified exit to Mines 2251 | -10/Exiles | Discovered exit to Mines (range 14) 2287 | -10/Exiles | Met 8R-AWN 2312 | -10/Exiles | Met EX-HEX 2397 | -10/Exiles | Met EX-DEC 2415 | -10/Exiles | Visited The Gauntlet 2557 | -10/Exiles | Learned location of Zion (-7) 2623 | -10/Exiles | Discovered exit to Mines (range 14) 2723 | -10/Exiles | Met EX-BIN 2804 | -10/Exiles | Aligned with FarCom system 2805 | -10/Exiles | Given EX-Vault access code 3086 | -10/Exiles | Entered Mines 3264 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3382 | -9/Mines | Build established: Hacker-Skirmisher 3428 | -9/Mines | Identified exit to Materials 3428 | -9/Mines | Discovered exit to Materials (range 5) 3462 | -9/Mines | Learned location of 1 exit from Materials 3471 | -9/Mines | Discovered exit to Materials (range 5) 3504 | -9/Mines | Entered Materials 3504 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 3505 | -8/Materials | Identified exit to Storage 3864 | -8/Materials | Discovered exit to Storage (range 5) 3909 | -8/Materials | Crushed by falling debris 3940 | -8/Materials | Lost 4 parts (3u1w) 4003 | -8/Materials | Identified exit to Factory 4003 | -8/Materials | Discovered exit to Factory (range 10) 4035 | -8/Materials | Repaired Lgt. Nuclear Core? 4200 | -8/Materials | Build established: Hacker-Mutant 4257 | -8/Materials | Discovered exit to Factory (range 10) 5141 | -8/Materials | Discovered exit to Factory (range 15) 5256 | -8/Materials | Build established: Scavenger-Mutant 5559 | -8/Materials | Entered Storage 6288 | -8/Storage | Core integrity fell below 50% 6363 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6436 | -8/Storage | Garrison activated, responded to threat 6547 | -8/Storage | Discovered exit to Factory (range 3) 6669 | -8/Storage | Build established: Commander-Mutant 6742 | -8/Storage | Learned location of Armory (-4) 6924 | -8/Storage | Identified exit to Garrison 6970 | -8/Storage | Met 01-MTF 6971 | -8/Storage | Build established: Hacker-Mutant 7016 | -8/Storage | Entered Factory 7016 | -7/Factory | Accompanied by 3 allies 7016 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7021 | -7/Factory | 01-MTF left 7444 | -7/Factory | Build established: Hacker-Gunner 8295 | -7/Factory | Identified exit to Factory 8295 | -7/Factory | Discovered exit to Factory (range 15) 8391 | -7/Factory | Entered another Factory area 8391 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8710 | -6/Factory | Lost 4 parts (1p1u2w) 9282 | -6/Factory | Lost 10 parts (2p2n2u4w) 9320 | -6/Factory | Core integrity fell below 50% 9352 | -6/Factory | Lost 3 parts (1p2u) 9624 | -6/Factory | Lost 3 parts (3w) 9780 | -6/Factory | Core integrity fell below 20% 9901 | -6/Factory | Build established: Hacker-Mutant 10208 | -6/Factory | Spotted B-75 Beast 10343 | -6/Factory | Build established: Generator-Mutant 10440 | -6/Factory | Lost 4 parts (3p1w) 10453 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10409_ Penetrated by Slug. 10410_ U-05 Engineer builds a Door. 10412_ Penetrated by Slug. 10412_ Slug penetrates Wall. 10414_ HV Slug penetrates H-66 Slayer. 10414_ HV Slug penetrates Wall. 10414_ U-05 Engineer builds a Door. 10415_ Penetrated by Slug. 10417_ HV Slug penetrates H-66 Slayer. 10417_ HV Slug penetrates Wall. 10419_ Penetrated by Slug. 10419_ Slug penetrates Wall. 10422_ Acquired Imp. Carbon-fiber Leg. 10424_ U-05 Engineer builds a Door. 10425_ Penetrated by Slug. 10428_ Slug penetrates Wall. 10440_ Penetrated by Slug. 10449_ System corrupted: Matter fused (-6). 10453_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # """"" """"" #?????????????????# #??? | | + """ """ # #????????????# #??? | | ???# + #???????????? #??? | | ???# =! # ?????????????? +??? | | ???# =!! ######?????????? #??? | | ???# =! ????????# #??? | | ???# ????????# #??? | | ???# #####+????????# #??? | | ???# #######+##?????????????# ??? | | #?????????????????????? ??? | | ?############## #??????????????????????#### ??? | | ??????????????# #?????????????????????????##+###?? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ?????????????##h###########??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# ! #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????# #????????""????????????? | | ?????????????+ #?????? 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""" ?????????? | | ?????????????+ #?? ??????????? | | ?????????????# # """???????????? | | ?????????????# @/ """???????????? | | ?????????????# #### """???????????? | | ?????????????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????????????##############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????g??????????????????? | | ???????????????????????????????b?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 44 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Matter Filtering 30 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Titanium Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Librarian Novice Programmer The More The Merrier Challenges ------------ None Game ------ Seed AluminumDamperTrap Manual? 0 Play Time 02:07:26 Cumulative 18.0 hours Start 2020.07.07 @ 09:25:59 End 2020.07.07 @ 11:40:03 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 28 Rogue 22 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88934c18-1d98-48e0-be96-21ba727913ed