Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.23 @ 13:36:05 Player: epillipses Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (500) 500 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 1979 Bonus ------- High Alert Combat Kills 11 Friendly Fire -7 Cogmind --------- Core Integrity 0/400 Matter 425/450 Energy 10/125 System Corruption 0% Temperature Cool (0) Movement Hovering (60) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Hover Unit Flight Unit Flight Unit > --- UTILITY (3) ------ Compact Matter Pod Structural Scanner > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (4) ---- Target Analyzer Target Analyzer Bomb Drone Bay Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Hover Unit Flight Unit > --- UTILITY ---------- Compact Matter Pod Structural Scanner Advanced Sensor Array > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Target Analyzer Target Analyzer Bomb Drone Bay [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Storage Compact Matter Pod Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 42 | 5 17 7 8 5 Power 6 | 1 2 1 . 2 Engine 5 | 1 2 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 20 | 2 9 5 2 2 Treads . | . . . . . Leg 6 | 2 4 . . . Wheel . | . . . . . Hover 4 | . 3 . 1 . Flight 10 | . 2 5 1 2 Utility 5 | 1 2 . 2 . Device 3 | . 2 . 1 . Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 11 | 1 4 1 4 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 1 2 1 2 1 Ballistic Cannon . | . . . . . Launcher 2 | . 2 . . . Special Weapon 2 | . . . 2 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . 1 . 7 3 Power 1 | . . . 1 . Propulsion 4 | . 1 . 3 . Utility 2 | . . . 1 1 Weapon 4 | . . . 2 2 Highest Loss Streak 5 | . 1 . 5 2 Average Slot Usage (%) 82 | . 89 79 67 66 Engine 11 | . 14 14 2 . Leg 10 | . 16 . . . Hover 4 | . 5 3 1 11 Flight 10 | . 4 24 21 7 Device 22 | . 21 28 20 22 Storage 5 | . 4 . 11 11 Ballistic Gun 13 | . 16 8 10 6 Launcher 3 | . 5 . . . Naked Turns . | . . . . . Heaviest Build 15 | 11 15 9 10 5 Greatest Support 20 | 20 20 8 12 8 Greatest Overweight (x) 2 | 2 2 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 Average Capacity 4 | 5 4 4 4 4 Most Carried 4 | 2 4 4 4 4 Average Carried 3 | . 2 3 3 4 Final Capacity 6 | 6 4 4 4 4 Final Carried 4 | 2 4 4 4 4 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 984 | 199 291 359 77 58 Remotely 241 | . 168 73 . . Salvage Created 564 | . 410 45 97 12 Parts 36 | . 24 5 6 1 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 11 | . 7 2 1 1 Guns 6 | . 2 2 1 1 AOE 5 | . 5 . . . Classes Destroyed 7 | . 5 1 1 . Worker 2 | . 1 . 1 . Builder 1 | . 1 . . . Recycler 2 | . 2 . . . Watcher 3 | . 2 . 1 . Swarmer 2 | . . 1 . 1 Grunt 8 | . 7 1 . . Sentry 1 | . . . 1 . Best Kill Streak 6 | . 6 1 2 1 Combat Bots Only 4 | . 4 1 1 1 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1399 | . 397 108 582 312 Core 549 | . 107 29 300 113 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 . 45 . . Volleys Fired 62 | . 28 13 17 4 Largest 2 | . 2 1 2 1 Hottest 50 | . 50 20 43 20 Shots Fired 85 | . 40 13 28 4 Gun 77 | . 32 13 28 4 Cannon . | . . . . . Launcher 8 | . 8 . . . Special . | . . . . . Kinetic 77 | . 32 13 28 4 Thermal . | . . . . . Explosive 8 | . 8 . . . Electromagnetic . | . . . . . Robot Hit Streak 6 | . 5 3 6 1 Robot Miss Streak 3 | . 3 2 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 48 | . 22 7 18 1 Core Hits 38 | . 25 5 7 1 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1188 | . 847 79 245 17 Guns 571 | . 234 79 241 17 Cannons . | . . . . . Explosions 613 | . 613 . . . Melee . | . . . . . Ramming 4 | . . . 4 . Kinetic 571 | . 234 79 241 17 Thermal 67 | . 67 . . . Explosive 506 | . 506 . . . Electromagnetic 40 | . 40 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 32 | . 32 . . . Projectiles . | . . . . . Explosions 32 | . 32 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 78 | . 76 . 2 . Shots 4 | . 4 . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 22 | . 20 10 22 . Average Temperature 7 | . 10 4 7 . Received Heat Transfer 446 | . 183 30 213 20 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . 50 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 403 | . 403 107 309 135 Initial 120 | . . 22 41 120 Average 119 | . 145 47 131 122 Maximum Alert Level 2 | . 2 . 1 . Low Security (%) 76 | 100 65 100 78 100 Level 1 21 | . 30 . 21 . Level 2 2 | . 4 . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 14 7 17 7 Peak Tracking Total 16 | . 5 3 16 5 Tactical Retreats 7 | . 2 1 4 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 7 | . 7 . . . Max in Single Turn 4 | . 4 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 14 | . 8 2 4 . Terminals 9 | . 5 1 3 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 39 | . 29 2 8 . Successful 27 | . 21 2 4 . Failed 11 | . 7 . 4 . Catastrophic 1 | . 1 . . . Database Lockouts 1 | . 1 . . . Manual 6 | . 4 . 2 . Terminals 28 | . 20 1 7 . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 6 | . 5 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 20 | . 15 2 3 . Record 9 | . 8 1 . . Prototype ID Bank 2 | . 2 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Security Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 5 | . 4 . 1 . Process 1 | . 1 . . . Report Inventory 2 | . 1 . 1 . Retrieve Matter 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 7 1 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter 7 | . 7 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1095 | 56 620 155 192 72 Spaces Moved 1005 | 39 420 215 252 79 Core 76 | 7 . . 69 . Treads . | . . . . . Legs 262 | 32 230 . . . Wheels . | . . . . . Hover 273 | . 188 29 34 22 Flight 394 | . 2 186 149 57 Fastest Speed 34 | 50 56 37 34 40 Average Speed 79 | 121 119 48 42 45 Slowest Speed 200 | 150 200 120 60 60 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 17 | . . 5 9 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 71 39 31 12 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 64 | . 64 . . . Melee . | . . . . . Projectile . | . . . . . AOE 64 | . 64 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1210 | 45 501 253 304 107 Wait 73 | . 8 13 31 21 Move 970 | 38 419 205 235 73 Hop 14 | . . 4 7 3 Pick Up 16 | 2 9 2 3 . Fast Attach 26 | 5 9 2 5 5 Attach 4 | . 1 . 3 . Detach 3 | . 2 . 1 . Swap 12 | . 7 5 . . Drop 29 | . 18 9 1 1 Fire 62 | . 28 13 17 4 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: Mat / *Min / Sto x2) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 307 | -10/Materials | Repaired Assault Rifle 396 | -10/Materials | Central database locked down 485 | -10/Materials | Discovered new exit (range 11) 611 | -10/Materials | Discovered new exit (range 11) 677 | -10/Materials | Entered Mines 739 | -10/Mines | Learned 8 Materials zone layouts 759 | -10/Mines | Found the Drone Emporium 762 | -10/Mines | Found Prototype Device 768 | -10/Mines | Discovered new exit (range 6) 776 | -10/Mines | Core integrity fell below 50% 832 | -10/Mines | Entered Materials 832 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 833 | -9/Materials | Identified exit to Materials 833 | -9/Materials | Identified exit to Storage 955 | -9/Materials | Identified exit to Mines 969 | -9/Materials | Core integrity fell below 50% 991 | -9/Materials | Lost 5 parts (3n1u1w) 1024 | -9/Materials | Entered Mines 1025 | -9/Mines | Assembled infested the area 1030 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1047 | -9/Mines | Core integrity fell below 20% 1063 | -9/Mines | Discovered exit to Materials (range 8) 1096 | -9/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 01045_ 7C-D45(h) destroyed. 01045_ Mining Laser destroyed. 01049_ Acquired 11 matter. 01050_ Mining Laser destroyed. 01050_ U-05 Engineer lays Concrete. 01050_ Acquired Flight Unit. 01051_ U-05 Engineer builds a Wall. 01052_ Acquired Lgt. Assault Rifle. 01055_ U-05 Engineer lays Concrete. 01056_ S-10 Pest destroyed. 01063_ EXIT=FOUND: MATERIALS 01081_ Acquired 47 matter. 01081_ S-10 Pest destroyed. 01083_ Acquired Fission Core. 01084_ U-05 Engineer destroyed. 01085_ Dropped Fission Core. 01087_ Acquired Flight Unit. 01093_ as-19110 destroyed. 01095_ Acquired Lgt. Ion Engine. 01096_ Adv. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????##########??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# < #??????????????????????? | | ????????????????+ #??????????????????????? | | ????????????????+ #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# ########???????????????? | | ????????????????### #???????????????? | | ??????????????????# ###### #???????????????? | | ?????????????###### #????# #######?????????? | | ?????????????# #######????# #?????????? | | ????????????## ###????????#######[#?????????? | | ???????????## #?????###????### # ## #???? | | ???????????# ####### #### #???? | | ???????????# ;# # # #########???? | | ???????????## # d #??????? | | ????????????#####; @ *% d #?????????? | | ????????????????### # #?????????? | | ??????????????????#######; #??????????? | | ????????????????????????### # ## ##??????????? | | ??????????????????????????#####??#??????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 436 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedColdDisintegrator Manual? 0 Play Time 00:30:17 Cumulative 32.6 hours Start 2021.10.23 @ 13:05:13 End 2021.10.23 @ 13:36:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 34 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0259a85d-baed-455d-82ea-6d6a6befe020