Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.28 @ 21:40:12 Player: Geo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1064) 1064 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-34) -34 TOTAL SCORE: 3190 Bonus ------- High Alert Combat Kills 8 Friendly Fire -42 Cogmind --------- Core Integrity 461/550 Matter 228/300 Energy 52/265 System Corruption 1% Temperature Hot (213) Movement Rolling (90) Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (3) ------ Heat Sink Medium Storage Unit Improved Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Beam Rifle Shock Bomb Launcher > --- INVENTORY (10) --- Ion Engine Light Treads Thermal Generator Small Storage Unit Propulsion Shielding Hardlight Generator Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Heat Sink Medium Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Shock Bomb Launcher > --- INVENTORY -------- Ion Engine Light Treads Thermal Generator Small Storage Unit Propulsion Shielding Hardlight Generator Light Assault Rifle [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 44 | 9 . 5 18 4 8 Power 5 | 1 . 1 1 1 1 Engine 5 | 1 . 1 1 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 4 . 1 6 1 . Treads 5 | 1 . 1 3 . . Leg . | . . . . . . Wheel 7 | 3 . . 3 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 . 1 7 1 3 Device 4 | . . 1 2 . 1 Storage 3 | 1 . . 1 1 . Processor 2 | . . . 2 . . Hackware . | . . . . . . Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 14 | 3 . 2 4 1 4 Energy Gun 6 | 2 . 1 1 . 2 Energy Cannon 2 | . . . 2 . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 3 | . . 1 1 1 . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 3 | . . 2 1 . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . . 1 . . Weapon 1 | . . 1 . . . Highest Loss Streak 2 | . . 2 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 85 96 97 100 99 Engine 11 | . 14 14 11 9 9 Treads 9 | . . 4 17 . . Wheel 22 | . 28 23 15 36 36 Device 7 | . . 11 5 9 9 Storage 11 | . 14 14 11 9 9 Processor 7 | . . . 11 9 3 Protection 2 | . . . 4 . 5 Energy Gun 8 | . 28 15 8 . 2 Energy Cannon 6 | . . . 4 18 15 Ballistic Cannon 8 | . . 12 8 9 7 Naked Turns . | . . . . . . Heaviest Build 33 | 11 11 19 24 28 33 Greatest Support 60 | 26 26 26 60 48 48 Greatest Overweight (x) 7 | . . 1 7 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 10 Most Carried 10 | 6 6 8 8 10 10 Average Carried 7 | 4 6 7 7 6 9 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 10 | 6 6 8 8 10 7 Class Distribution -------------------- 66% | Mutant 13% | Gunner 9% | Scavenger-Mutant 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 863 | 256 14 110 345 90 48 Remotely . | . . . . . . Salvage Created 1094 | . 46 160 539 206 143 Parts 66 | . 6 4 39 10 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 31 | . 3 4 17 4 3 Guns 13 | . 3 1 8 . 1 Cannons 18 | . . 3 9 4 2 Classes Destroyed 5 | . 1 2 1 1 . Watcher 1 | . . . 1 . . Swarmer 9 | . 3 . 6 . . Grunt 8 | . . 2 5 . 1 Sentry 13 | . . 2 6 3 2 Hunter 1 | . . . . 1 . Best Kill Streak 5 | . 3 2 5 2 2 Combat Bots Only 4 | . 3 2 4 2 2 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 1461 | . 73 174 688 217 309 Core 367 | . 10 59 209 16 73 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 72 47 . . Volleys Fired 75 | . 5 10 41 10 9 Largest 3 | . 2 2 2 3 3 Hottest 159 | . 80 79 120 159 159 Shots Fired 169 | . 10 20 82 30 27 Gun 66 | . 10 10 38 . 8 Cannon 99 | . . 10 44 30 15 Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 63 | . . 10 38 10 5 Thermal 88 | . 5 1 44 20 18 Explosive . | . . . . . . Electromagnetic 18 | . 5 9 . . 4 Robot Hit Streak 19 | . 2 18 19 10 10 Robot Miss Streak 3 | . 3 1 3 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 120 | . 5 18 57 19 21 Core Hits 48 | . 3 5 25 8 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 2 3 . . Burn 2 | . . . 2 . . Blast 3 | . . 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2168 | . 74 326 929 336 503 Guns 712 | . 74 107 416 . 115 Cannons 1274 | . . 219 513 336 206 Explosions 182 | . . . . . 182 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 783 | . . 219 426 54 84 Thermal 1073 | . 40 11 503 282 237 Explosive . | . . . . . . Electromagnetic 312 | . 34 96 . . 182 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 12 | . . . . . 12 Projectiles . | . . . . . . Explosions 12 | . . . . . 12 Melee . | . . . . . . Knockbacks 6 | . . 3 2 . 1 Impact . | . . . . . . Kinetic 5 | . . 2 2 . 1 Secondary 1 | . . 1 . . . Self-Inflicted Damage 54 | . . . . . 54 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 362 | . 90 60 207 362 237 Average Temperature 88 | . 46 23 75 155 93 Received Heat Transfer 420 | . . 51 216 27 126 Effects 4 | . . . . 3 1 Shutdowns 1 | . . . . 1 . Energy Bleed 3 | . . . . 2 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 10 | . . 2 4 4 . Heat Transferred 2598 | . 100 25 1326 592 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 440 | . 100 139 440 293 309 Initial 141 | . . 39 53 141 123 Average 193 | . 34 99 249 206 219 Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 47 | 100 100 100 27 35 28 Level 1 51 | . . . 70 64 71 Level 2 . | . . . 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . 3 . 1 Investigation 2 | . . . 1 . 1 Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 6 7 24 4 7 Peak Tracking Total 5 | . 5 3 5 2 3 Tactical Retreats 4 | . . 1 2 . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 3 | . . . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 5 | . . . 2 1 2 Terminals 4 | . . . 1 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . . . 2 1 4 Successful 4 | . . . 1 . 3 Failed 3 | . . . 1 1 1 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 6 | . . . 2 1 3 Terminals 6 | . . . 1 1 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . . . . . 2 Record 2 | . . . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals 1 | . . . . . 1 Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 3 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 2093 | 108 86 358 1033 191 317 Spaces Moved 1353 | 86 79 313 516 134 225 Core 3 | 1 . . 2 . . Treads 261 | 10 . 8 243 . . Legs . | . . . . . . Wheels 1089 | 75 79 305 271 134 225 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 Average Speed 104 | 96 90 93 124 90 90 Slowest Speed 400 | 160 90 160 400 90 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 22 55 35 9 26 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . 8 . . Melee . | . . . . . . Projectile 8 | . . . 8 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1880 | 106 83 358 830 182 321 Wait 361 | 7 . 28 231 28 67 Move 1348 | 85 78 312 515 133 225 Hop . | . . . . . . Pick Up 22 | 5 . 2 6 5 4 Fast Attach 14 | 6 . 2 6 . . Attach 10 | . . 2 3 2 3 Detach 5 | . . 1 4 . . Swap 20 | 3 . 1 9 2 5 Drop 25 | . . . 15 2 8 Fire 75 | . 5 10 41 10 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 6) 195 | -10/Materials | Entered Mines 230 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 276 | -10/Mines | Identified exit to Materials 306 | -10/Mines | Build established: Mutant 313 | -10/Mines | Assembled infested the area 318 | -10/Mines | Assisted by a Guerilla fighting off Assembled 421 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 544 | -10/Mines | Discovered exit to Materials (range 10) 553 | -10/Mines | Entered Materials 553 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1492 | -9/Materials | Core integrity fell below 50% 1549 | -9/Materials | Discovered new exit (range 4) 1586 | -9/Materials | Entered another Materials area 1586 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1688 | -8/Materials | Discovered new exit (range 7) 1777 | -8/Materials | Entered Storage 2094 | -8/Storage | Self-destructed Last Messages --------------- 01950_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 01986_ K-01 Serf collects debris. 01999_ Triggered Alarm Trap. 01999_ An alarm sounds. 01999_ ALERT: Alarm triggered, dispatching investigation squad. 02003_ K-01 Serf collects debris. 02005_ Acquired 32 matter. 02008_ K-01 Serf collects debris. 02048_ Dropped Beam Cannon. 02049_ Dropped Imp. Light Cannon. 02081_ Door Terminal disabled. 02087_ Destroyed Lgt. Nuclear Core. 02090_ G-47 Trooper destroyed. 02093_ Overheating: Energy bleed (-12). 02093_ G-47 Trooper misfires. 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"@]# #?? | | ???????????????????#!! #]]## ##?? | | ???????????????????########## #??? | | ??????????????############### #??? | | ??????????????#! ! # ###? | | ??????????????# ! # ""#? | | ??????????????# + T"#? | | ??????????????# # ""#? | | ??????????????# # ###? | | ??????????????# # #??? | | ??????????????############### #??? | | ????????????????????????????# #??? | | ????????????????????????????# ###? | | ????????????????????????????# ""#? | | ????????????????????????????# T"#? | | ??????????????????########### ""#? | | ??????????????????# # ###? | | ??????????????????# "?" # #??? | | ??????????????????# """"?" # #??? | | ??????????????????# "????" + #??? | | ??????????????????# "????" # #??? | | ??????????????????# "?"""" #####??? | | ??????????????????# """ #??????? | | ??????????????????# #??????? | | ??????????????????###########??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverSapperHumpback Manual? 0 Play Time 00:33:36 Cumulative 13.3 hours Start 2022.04.28 @ 16:47:50 End 2022.04.28 @ 21:40:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90970b87-7c18-4eb4-b3ca-db76094e2e94